Difference between revisions of "Operation Icefang"

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- Surveil the target site as much as possible.
- Surveil the target site as much as possible.


- Cause havoc if the opputtunit presents.
- Cause havoc if the oppurtunity presents.


- Neutralise any threats to the carrier group or inform them if not possible.
- Neutralise any threats to the carrier group or inform them if not possible.
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==Aftermath==
==Aftermath==


The jets are returned in ... almost airworthy condition and payment is received.
Consequences of the gathered intel is as-of-yet unknown.


==Rewards==
==Rewards==

Revision as of 03:03, 13 April 2020

Operation Icefang
Part of Nightmare Mode
Date2081-04-12
GMDoom
LocationPacific Ocean & Base north of Vladivostok
Result Intel gathered and destruction wrought upon base
Factions Involved
ShadowHaven
Flyboy
Marionette
Kani
Night Claws
Chop Shop
Eagle Eye
Ares Fighters and Bombers + 1 'Icefang?'
Casualties and losses
All scrambled fighters and bombers


Summary

Kani hires some runners compatriots to, quote, Go fly jets.

Understandably, many take her up on this offer.

Meeting is had, jets are flown, infrastructure + aircraft are destroyed, and remarkably, everyone makes it home in one piece.

Background

Working previously with the UCAS navy, Kani learned of several clandestine operations being undertaken by Ares, one of which being Project Icefang, which involves "the transport of enormous creatures with fangs and claws". With magical bug shenanigans afoot, something must be done.

The Meet

After convening with Kani at the designated less-than-legal airfield, the runners are flown by VTOL (Landing without clearance, much to the chagrin of the airfield) to a UCAS Navy carrier group off the coast of seattle. There, they meet with Lt.Cmdr Yennefer Kerrigan and are filled in on the rest of the relatively sparse mission parameters. The objectives are thusly:

- Take the provided black flagged fighter jets and follow a specific route towards an Ares military installation to avoid detection en route.

- Surveil the target site as much as possible.

- Cause havoc if the oppurtunity presents.

- Neutralise any threats to the carrier group or inform them if not possible.

Payment is agreed upon and the runners are loosed upon their newly loaned toys to familiarize themselves with.

The Plan

The runners divide themselves into 3 teams of 2, a Pilot/WSO duo per borrowed jet. The teams consist of: Flyboy/Marionette, Eagle Eye/Chop Shop & Kani/Night Claws.

After they feel comfortable setting off in the machines, the plan seemingly consists of Do The Thing, with additional impetus placed upon causing havoc. This will surely have no repercussions.

Thankfully, great pains are taken to ensure all safety measures are in place and functional with their equipment, in the event the worst happens and an aircraft is downed.

The Run

Aftermath

The jets are returned in ... almost airworthy condition and payment is received.

Consequences of the gathered intel is as-of-yet unknown.

Rewards

Player After Action Reports (AARs)