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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agaix</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agaix"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Agaix"/>
	<updated>2026-05-10T19:00:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14426</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14426"/>
		<updated>2018-10-02T17:06:24Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railway&lt;br /&gt;
|image=[[File:Railway.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/sr5_Railway]&lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railway is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railway was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railway was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railway was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railway worked as a wheelman for the underworld.&lt;br /&gt;
* Railway partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railway caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railway is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railway loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railway is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railway spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railway was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railway”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railway had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railway gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railway and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railway came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railway is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14425</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14425"/>
		<updated>2018-10-02T16:52:36Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railway&lt;br /&gt;
|image=[[File:Railway.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Railway_gd]&lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railway is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railway was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railway was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railway was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railway worked as a wheelman for the underworld.&lt;br /&gt;
* Railway partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railway caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railway is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railway loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railway is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railway spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railway was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railway”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railway had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railway gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railway and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railway came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railway is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14424</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14424"/>
		<updated>2018-10-02T16:50:31Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railway&lt;br /&gt;
|image=[[File:Railway.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Railway_drv]&lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railway is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railway was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railway was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railway was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railway worked as a wheelman for the underworld.&lt;br /&gt;
* Railway partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railway caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railway is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railway loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railway is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railway spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railway was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railway”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railway had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railway gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railway and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railway came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railway is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Railway.jpg&amp;diff=14423</id>
		<title>File:Railway.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Railway.jpg&amp;diff=14423"/>
		<updated>2018-10-02T16:45:41Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14422</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14422"/>
		<updated>2018-10-02T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railway&lt;br /&gt;
|image=[[File:Railway.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/sr5_Railway] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railway is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railway was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railway was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railway was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railway worked as a wheelman for the underworld.&lt;br /&gt;
* Railway partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railway caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railway is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railway loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railway is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railway spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railway was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railway”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railway had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railway gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railway and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railway came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railway is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railroad&amp;diff=14421</id>
		<title>Railroad</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railroad&amp;diff=14421"/>
		<updated>2018-10-02T16:43:04Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix moved page Railroad to Railway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Railway]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14420</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14420"/>
		<updated>2018-10-02T16:43:04Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix moved page Railroad to Railway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railroad&lt;br /&gt;
|image=[[File:Railroad.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/sr5_Railroad] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railroad is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railroad was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railroad was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railroad was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railroad worked as a wheelman for the underworld.&lt;br /&gt;
* Railroad partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railroad caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railroad is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railroad loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railroad is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railroad spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railroad was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railroad”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railroad had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railroad gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railroad and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railroad came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railroad is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14414</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14414"/>
		<updated>2018-10-02T07:39:21Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railroad&lt;br /&gt;
|image=[[File:Railroad.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/sr5_Railroad] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railroad is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railroad was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railroad was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railroad was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railroad worked as a wheelman for the underworld.&lt;br /&gt;
* Railroad partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railroad caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railroad is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railroad loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railroad is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railroad spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railroad was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railroad”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railroad had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railroad gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railroad and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railroad came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railroad is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14413</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14413"/>
		<updated>2018-10-02T07:37:35Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railroad&lt;br /&gt;
|image=[[File:Railroad.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/sr5-Railroad] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railroad is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railroad was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railroad was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railroad was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railroad worked as a wheelman for the underworld.&lt;br /&gt;
* Railroad partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railroad caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railroad is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railroad loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railroad is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railroad spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railroad was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railroad”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railroad had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railroad gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railroad and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railroad came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railroad is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14412</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14412"/>
		<updated>2018-10-02T07:34:14Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railroad&lt;br /&gt;
|image=[[File:Railroad.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/SR5-Railroad] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railroad is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railroad was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railroad was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railroad was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railroad worked as a wheelman for the underworld.&lt;br /&gt;
* Railroad partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railroad caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railroad is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railroad loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railroad is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railroad spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railroad was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railroad”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railroad had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railroad gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railroad and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railroad came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railroad is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14411</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14411"/>
		<updated>2018-10-02T07:28:02Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&#039;&#039;INCOMPLETE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Rattle worked as a wheelman for the underworld.&lt;br /&gt;
* Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Rattle is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rattle&amp;diff=14410</id>
		<title>Rattle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rattle&amp;diff=14410"/>
		<updated>2018-10-02T07:19:16Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rattle&amp;diff=14409</id>
		<title>Rattle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rattle&amp;diff=14409"/>
		<updated>2018-10-02T07:19:04Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Redirected page to Railroad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Railroad]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rattle&amp;diff=14408</id>
		<title>Rattle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rattle&amp;diff=14408"/>
		<updated>2018-10-02T07:18:05Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix moved page Rattle to Pañcama: reusing an obsolete page for another character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pañcama]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14407</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14407"/>
		<updated>2018-10-02T07:18:04Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix moved page Rattle to Pañcama: reusing an obsolete page for another character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Rattle worked as a wheelman for the underworld.&lt;br /&gt;
* Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Rattle is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Railroad.jpg&amp;diff=14406</id>
		<title>File:Railroad.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Railroad.jpg&amp;diff=14406"/>
		<updated>2018-10-02T04:44:05Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Rattle.jpg&amp;diff=14405</id>
		<title>File:Rattle.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Rattle.jpg&amp;diff=14405"/>
		<updated>2018-10-02T04:43:57Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix uploaded a new version of File:Rattle.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway&amp;diff=14404</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway&amp;diff=14404"/>
		<updated>2018-10-02T04:42:32Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Created page with &amp;quot;{{Infobox |title=Railroad |image=File:Railroad.jpg |header1=drone cowboy |header2=ex-Humanis turned meta-coyote |header3=(smuggler/rigger) |header4=&amp;#039;&amp;#039;&amp;quot;Get in, time to jam!...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Railroad&lt;br /&gt;
|image=[[File:Railroad.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Railroad_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Railroad is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Railroad was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Railroad was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Railroad was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Railroad worked as a wheelman for the underworld.&lt;br /&gt;
* Railroad partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Railroad caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Railroad is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Railroad loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Railroad is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Railroad spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Railroad was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Railroad”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Railroad had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Railroad gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Railroad and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Railroad came into work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Railroad is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14403</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14403"/>
		<updated>2018-10-02T03:50:27Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(smuggler/rigger)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Rattle worked as a wheelman for the underworld.&lt;br /&gt;
* Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Rattle is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14402</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14402"/>
		<updated>2018-10-02T03:47:27Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(driver / smuggler)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
* Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
* Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
* Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
* Rattle worked as a wheelman for the underworld.&lt;br /&gt;
* Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
* Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
* Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
* Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
* Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
* Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term: Evade the authority; make new connections.&lt;br /&gt;
* Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
* Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Rattle is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14401</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14401"/>
		<updated>2018-10-02T03:46:09Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(driver / smuggler)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
Rattle worked as a wheelman for the underworld.&lt;br /&gt;
Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term: Evade the authority; make new connections.&lt;br /&gt;
Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metalife&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 1 - Fixer&lt;br /&gt;
* [[Paul Emmers]] - Connection 4, Loyalty 3 - Vehicle/drones dealer&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;“Spaceship” Harriet - Connection 3, Loyalty 4 - Vehicle dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Conductor of the Hub - Connection 2, Loyalty 2 - Drone dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Sojourner Northup (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Built like your typical troll, Rattle is tall and robust. Thick blond beard covers his chin, and his tauran horns protrude prominently from his forehead. He is typically garbed in rugged synth-leather favoured by Confederate go-gangs. His appearance often gives offs the false impression of being a physical brawler, but his muscles are used more for lifting machines than pummeling heads.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A cowboy straight out of a spaghetti western, complete with a bellowing cigarette.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Rattle.jpg&amp;diff=14400</id>
		<title>File:Rattle.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Rattle.jpg&amp;diff=14400"/>
		<updated>2018-10-02T03:30:50Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14399</id>
		<title>Pañcama</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pa%C3%B1cama&amp;diff=14399"/>
		<updated>2018-10-02T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Created page with &amp;quot;{{Infobox |title=Rattle |image=File:Rattle.jpg |header1=drone cowboy |header2=ex-Humanis turned meta-coyote |header3=(driver / smuggler) |header4=&amp;#039;&amp;#039;&amp;quot;Get in, time to jam!&amp;quot;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Rattle&lt;br /&gt;
|image=[[File:Rattle.jpg]]&lt;br /&gt;
|header1=drone cowboy&lt;br /&gt;
|header2=ex-Humanis turned meta-coyote&lt;br /&gt;
|header3=(driver / smuggler)&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Get in, time to jam!&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Minotaur)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2049&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Rattle_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=CCEAC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Rattle is a Confederate minotaur smuggler and getaway driver.&lt;br /&gt;
Rattle was a child of prominent Humanis supporters in the CAS.&lt;br /&gt;
Rattle was born a human, but underwent goblinisation during the Year of the Comet.&lt;br /&gt;
Rattle was abandoned by his family and adopted by a metahuman streetgang.&lt;br /&gt;
Rattle worked as a wheelman for the underworld.&lt;br /&gt;
Rattle partnered with a fellow street ganger Spaceship Harriet to help smuggle refugees.&lt;br /&gt;
Rattle caught the attention of the Confederate DDI for his refugee works.&lt;br /&gt;
Rattle is physically imposing and looks like a go-gang enforcer.&lt;br /&gt;
Rattle loathes the Humanis and is committed to metahuman equality.&lt;br /&gt;
Rattle is a passable brawler, but otherwise unskilled in physical combat.&lt;br /&gt;
Rattle spends most of his time jumped into a vehicle or another while on a run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term: Evade the authority; make new connections.&lt;br /&gt;
Mid-term: Assist the persecuted; get better rides.&lt;br /&gt;
Long-term: Bring down the Humanis.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rattle was born William Griffith “Junior”. to a prominent Confederate anti-metahuman family. His grandfather William Griffith Sr. was one of the founding members of Humanis Policlub. And his mother Linda McAdoo is also a popular pundit for the anti-metahuman cause. They were a fixture in the local Humanis circles and family events. Along with his two younger siblings Bessie, Edward, and Thomas, Junior was immersed in the racist values of his family, which he embraced full-heartedly.&lt;br /&gt;
&lt;br /&gt;
The young William fell ill to unknown sickness when he turned 12. Bedridden for 3 months, his convalescence coincided with the passage of the the Halley’s comet during the Year of the Comet. The SURGE affected all of the Griffith children: Edward developed thermographic vision and arcane resistance, Bessie gained a glamourous aura and a ogren digestive system — though nobody actually noticed, while Thomas experienced traumatic deformations to his heart that soon resulted in his death. But Junior’s transformation was the most dramatic: he emerged from his sickbed a fledgling troll.&lt;br /&gt;
&lt;br /&gt;
The metamorphosis granted William the constitution to quickly recover from the illness, but also permanently damned him in the eyes of the Griffiths. In denial initially, his parents sought medical help to “treat” Junior’s “conditions”. But after the horns grew back the third time, it became clear that the “symptoms” were permanent and cannot be reversed. At loss and deeply conflicted, the Griffiths were finally driven to disown the boy. They smuggled him to the Dallas-Fort Worth megaplex and abandoned him on the the outskirts where SINless metahumans frequent. As they expected, Junior was soon picked up by a roaming gang of metahumans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Metalife&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling themselves the “Caboozers”, the streetgang gave Junior food and shelter. They gave him the nickname “Rattle”, but didn’t exactly go out of their ways to make his life easy. For his part, Junior still harboured racist prejudice against the metahumans. He could not understand his own changes and his parents’ rejection, and grew resentful of the world and the gangers around him. As his body quickly matured due to the latent goblinisation, he struggled to cope with the new reality.&lt;br /&gt;
&lt;br /&gt;
The Caboozers was a loosely organised gang centered around a derelict trainyard. They were a mish-mash of metahuman fugitives and Aztlaner refugees, with a constantly rotating membership as members move onto better lives elsewhere. The gangers mainly worked as mules and fodders for the Caribbean crime lords and the local mobs. To earn his keeps, Rattle had little choice but to follow along.&lt;br /&gt;
&lt;br /&gt;
After several years of living and working alongside the gangers, Rattle gradually came to understand the universal humanity of all metahumans. He finally rejected the human-supremacist values he grew up with, and committed himself to the relief of the plight of metahumanity. Besides running errands for the underworld crime bosses, he teamed up with a fellow Caboozer “Spaceship” Harriet, a prodigious vehicle mechanic, and started devoting his spare time and resources to trafficking metahuman fugitives.&lt;br /&gt;
&lt;br /&gt;
Their operations inevitably attracted the attention of CAS authorities — not least from the Confederate DDI, Department of Domestic Investigations. To evade their grasp, Rattle and Harriet left the CAS themselves, moving their base to Wichita. Later on, following better opportunities, they moved to Denver, then Cheyenne, and eventually to Seattle. There, Rattle came in to work briefly with the go-gang Spikes, while Harriet was able to leverage past contacts to establish herself as a vehicle dealer. Parting ways with his old partner, he starts on a new path as a solo runner in the Sprawl’s shadows…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Dealer Connection: drones, groundcraft&lt;br /&gt;
* Speed Demon&lt;br /&gt;
* Stealy Eyed Wheelman&lt;br /&gt;
* Vehicle Empathy&lt;br /&gt;
* Driven: metahuman equality&lt;br /&gt;
* Favored (common, biased): metahumans&lt;br /&gt;
* Prejudiced (specific, radical): Humanis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
* “Spaceship” Harriet: Vehicle dealer, former mechanic. (dwarf ♀ Caribbean)&lt;br /&gt;
* Conductor of the Hub: Drone dealer in Seattle. (human ♂ Seattleite)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12850</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12850"/>
		<updated>2018-07-05T07:43:53Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Nomad Talismancer&lt;br /&gt;
|header2=(enchantress, support mage)&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is deceptively generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Improve living condition.&lt;br /&gt;
* Build a comfy lodge.&lt;br /&gt;
* Don&#039;t starve.&lt;br /&gt;
Long-term:&lt;br /&gt;
* Find lost family members.&lt;br /&gt;
* Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Autumn.jpg&amp;diff=12846</id>
		<title>File:Autumn.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Autumn.jpg&amp;diff=12846"/>
		<updated>2018-07-04T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;Agaix: Agaix uploaded a new version of File:Autumn.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12845</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12845"/>
		<updated>2018-07-04T14:35:08Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Nomad Talismancer&lt;br /&gt;
|header2=(enchantress, support mage)&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is deceptively generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Improve living condition.&lt;br /&gt;
* Build a comfy lodge.&lt;br /&gt;
* Don&#039;t starve.&lt;br /&gt;
Long-term:&lt;br /&gt;
* Find lost family members.&lt;br /&gt;
* Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12844</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12844"/>
		<updated>2018-07-04T13:26:09Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Nomad Talismancer&lt;br /&gt;
|header2=(enchantress, support mage)&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Improve living condition.&lt;br /&gt;
* Build a comfy lodge.&lt;br /&gt;
* Don&#039;t starve.&lt;br /&gt;
Long-term:&lt;br /&gt;
* Find lost family members.&lt;br /&gt;
* Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12843</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12843"/>
		<updated>2018-07-04T13:23:05Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Talismancer&lt;br /&gt;
|header2=(enchantress, support mage)&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Improve living condition.&lt;br /&gt;
* Build a comfy lodge.&lt;br /&gt;
* Don&#039;t starve.&lt;br /&gt;
Long-term:&lt;br /&gt;
* Find lost family members.&lt;br /&gt;
* Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12841</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12841"/>
		<updated>2018-07-04T13:22:43Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=(technomancer, medic, drone mechanic)&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a Level 3 spell to crack this file…&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Get a deck&lt;br /&gt;
* Get a better vehicle&lt;br /&gt;
* Tinker with something&lt;br /&gt;
Long-term:&lt;br /&gt;
* Collect friends (drones &amp;amp; sprites)&lt;br /&gt;
* Rebuild pre-Crash &#039;trix games&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12840</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12840"/>
		<updated>2018-07-04T13:22:23Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a Level 3 spell to crack this file…&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Get a deck&lt;br /&gt;
* Get a better vehicle&lt;br /&gt;
* Tinker with something&lt;br /&gt;
Long-term:&lt;br /&gt;
* Collect friends (drones &amp;amp; sprites)&lt;br /&gt;
* Rebuild pre-Crash &#039;trix games&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12838</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12838"/>
		<updated>2018-07-04T13:03:18Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a Level 3 spell to crack this file...&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Get a deck&lt;br /&gt;
* Get a better vehicle&lt;br /&gt;
* Tinker with something&lt;br /&gt;
Long-term:&lt;br /&gt;
* Collect friends (drones &amp;amp; sprites)&lt;br /&gt;
* Rebuild pre-Crash &#039;trix games&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12837</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12837"/>
		<updated>2018-07-04T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Talismancer&lt;br /&gt;
|header2=enchantress, support mage&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short-term:&lt;br /&gt;
* Improve living condition.&lt;br /&gt;
* Build a comfy lodge.&lt;br /&gt;
* Don&#039;t starve.&lt;br /&gt;
Long-term:&lt;br /&gt;
* Find lost family members.&lt;br /&gt;
* Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12836</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12836"/>
		<updated>2018-07-04T13:00:08Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a Level 3 spell to crack this file...&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12835</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12835"/>
		<updated>2018-07-04T12:59:11Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Talismancer&lt;br /&gt;
|header2=enchantress, support mage&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Drink the potion and don&#039;t worry about me — it&#039;s just bullets.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term:&lt;br /&gt;
** Improve living condition.&lt;br /&gt;
** Build a comfy lodge.&lt;br /&gt;
** Don&#039;t starve.&lt;br /&gt;
* Long-term:&lt;br /&gt;
** Find lost family members.&lt;br /&gt;
** Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12834</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12834"/>
		<updated>2018-07-04T12:57:37Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a Level 3 spell to crack this file...&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12833</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12833"/>
		<updated>2018-07-04T12:57:12Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&#039;&#039;&amp;quot;Give me a second, I&#039;m casting a level 3 spell to crack this file...&amp;quot;&#039;&#039;&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Autumn.jpg&amp;diff=12832</id>
		<title>File:Autumn.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Autumn.jpg&amp;diff=12832"/>
		<updated>2018-07-04T12:52:33Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12830</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12830"/>
		<updated>2018-07-04T12:32:21Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A high fantasy wizard.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12829</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12829"/>
		<updated>2018-07-04T12:30:51Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider JackPoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12828</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12828"/>
		<updated>2018-07-04T12:29:16Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Quest Giver&amp;quot; Marcs - Connection 2, Loyalty 1 - Data Dealer&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
* &amp;lt;s&amp;gt;Taci &amp;quot;Risc&amp;quot; Hawikuh - Connection 1, Loyalty 2 - Deckmeister&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12827</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12827"/>
		<updated>2018-07-04T12:26:46Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Driven: pre-Crash data&lt;br /&gt;
* Favored (specific, outspoken): enchanters&lt;br /&gt;
* Prejudice (specific, biased): technomancers&lt;br /&gt;
* Social Stress: family&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Runs|Run History]]==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Factions|Organizations]]===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12826</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12826"/>
		<updated>2018-07-04T12:15:43Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by complex puzzles.&lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12824</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12824"/>
		<updated>2018-07-04T10:43:58Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wiz&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by &lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12823</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12823"/>
		<updated>2018-07-04T04:16:59Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Polytech Wizard&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by &lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12822</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12822"/>
		<updated>2018-07-04T04:12:04Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Tech-generalist&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by &lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Csilla Nagy (4): CAS, drones (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12821</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12821"/>
		<updated>2018-07-04T04:10:35Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Tech-generalist&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by &lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gyöngyvirág “Gyöngyi” Petőfi&#039;&#039;&#039; was the last of a middle-class family in Budapest; of &#039;&#039;&#039;Prof. Menyhért Petőfi&#039;&#039;&#039;, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and &#039;&#039;&#039;Dr. Michaela Lehrmann&#039;&#039;&#039;, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered &#039;&#039;&#039;“Quest Giver” Marcs&#039;&#039;&#039;, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of &#039;&#039;&#039;Taci &amp;quot;Risc&amp;quot; Hawikuh&#039;&#039;&#039;, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
* [[?]] - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12820</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12820"/>
		<updated>2018-07-04T04:09:10Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Tech-generalist&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Tower is a Hungarian gnome tech-generalist, technomancer, drone driver, medic, mechanic in one.&lt;br /&gt;
* Tower is the child of a middle-class magical family that hoped she would become a mage.&lt;br /&gt;
* Tower was burnt and orphaned in the Crash 2.0.&lt;br /&gt;
* Tower is traumatised by her family’s disappointment and their death in the Crash.&lt;br /&gt;
* Tower is obsessed with collecting fragments of pre-crash data to rebuild the past.&lt;br /&gt;
* Tower is a Matrix native, more at ease online than off.&lt;br /&gt;
* Tower is mildly asperger, and awkward around strangers.&lt;br /&gt;
* Tower is quirky and inquisitive, fascinated by &lt;br /&gt;
* Tower has an agile mind, excelling in all things scientific and mathematical.&lt;br /&gt;
* Tower lives in her head, and in a high fantasy world she created in the Matrix.&lt;br /&gt;
* Tower is an unapologetic geek and wears cosplay costume as her normal attire.&lt;br /&gt;
* Tower is little and frequently mistaken as a little girl.&lt;br /&gt;
* Tower has a soft spots for enchanters like her parents.&lt;br /&gt;
* Tower does not like to be identified as a technomancer.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gyöngyi was the last of a middle-class family in Budapest; of Prof. Menyhért Petőfi, professor in talismanology in the Faculty of Arcane Sciences, Szent István University, and Dr. Michaela Lehrmann, researcher in hermetic therapy for Alchemix s.r.o.&lt;br /&gt;
Both Menyhért and Michaela came from liberal academic families. Gyöngyi’s grandparents were among the awakened dwarves in the first UGE wave, and both families produced several established dwarven magicians. Successfully transitioning into the Sixth World, many family members were gainfully employed in various newly founded arcanology faculties and alchemical corporations. Like Gyöngyi’s parents, her aunts and uncles are known for their expertise in alchemy and artificing. And when Menyhért and Michaela married, it seemed like a long overdue union of two kindred clans.&lt;br /&gt;
&lt;br /&gt;
A third-generation dwarf, Gyöngyi was the last of three children and many more cousins. From an early age, she exhibited the same bright-eyed precocity as her older siblings, even surpassing them in some early childhood intelligence tests. Confident of her prospect, her parents gave little thought to her rather strange aura — Michaela was certain there’s something magical there, but difficult to assense. In any case, there was nothing to worry about — her astral aura would come into shape as she matures.&lt;br /&gt;
Except she never quite matured.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Gyöngyi almost reached mid-teens did her parents notice something amiss. Even for a dwarf, Gyöngyi’s stature was abnormally diminutive. More alarmingly, unlike her siblings who had all demonstrated their magical affinity intuitively, Gyöngyi was almost magically inert, nearly immune to many of her parents’ concoctions. With the study of gnomes still in its infancy, Menyhért and Michaela were helplessly lost as to their daughter’s condition.&lt;br /&gt;
&lt;br /&gt;
Making the matter worse, the shy girl was always ill-at-ease explaining herself. She often found people’s expressions confusing, and navigating personal relationships always felt somehow hazardous. She soon resorted to seeking connection from avatars on the Matrix, even creating her own robotic companions. In these areas, Gyöngyi demonstrated prodigious aptitude. From a young age, she could reassemble drones and machines with intuitive facility. Likewise, she took to the Matrix like she was born there, easily surfing the grids without any instructions.&lt;br /&gt;
&lt;br /&gt;
Sadly, her parents saw her technical affinity not as gifts, but as distraction from her presumed calling in the arcane. They tried their best to steer Gyöngyi back onto the right track. The more they pushed, the more Gyöngyi needed to escape. Before long, she lived most of her life in her fantasy worlds of her own choosing — in online games, in anime trids, and in the company of her buddy drones.&lt;br /&gt;
&lt;br /&gt;
As she grew detached, her parents grew desperate. Little did they know, all their worries would be futile. The Crash 2.0 hit them right when they were on vacation in CAS. It took everyone by surprise, and the Petőfis soon found themselves in the midst of drone rampage. In the chaos, Gyöngyi’s parents and siblings frantically tried to protect Gyöngyi. But one after another, they fell under the machine’s merciless hail of bullets.&lt;br /&gt;
&lt;br /&gt;
Gyöngyi wasn’t sure how she survived the ordeal. But ever since then, she had been somehow able to exert her will on machines, on data, and on the Matrix. In the aftermath, she abandoned the fallen bodies of her family, unable to process the tragedy. She wandered alone in the streets for days, surviving on the machines that would sometimes bend to her wishes. She was eventually picked up by another group of survivors, who took her in as the lost girl she appeared to be.&lt;br /&gt;
In the following years, she relied on the kindness of strangers and the malleability of machines, eking out an existence in the shadowy fringes. Her previous identity, along with her entire family history, to have been destroyed in the Crash. The only trace left of her former self, incredibly, was found in the fragment of a VR game world, where she once built her own wizard tower. She adopted the Tower as her Matrix icon and became obsessed with reconstructing this lost world, devoting as much time and energy as she could spare.&lt;br /&gt;
&lt;br /&gt;
The effort wasn’t all wasted, as she soon encountered “Quest Giver” Marcs, a data dealer who offered a good price for her salvages. Through his suggestions and introductions, she came to connect with the wider Jackpoint, which in turn led her to tech support gigs across North America. By the time she reached Seattle years later, she was already an experienced tech expert.&lt;br /&gt;
With ample opportunities in Seattle, Tower decided to slow her pace of travels. One of her clients, a deckmeister by the name of Taci &amp;quot;Risc&amp;quot; Hawikuh, took a liking to her. Risc pretended to be her legal guardian and helped her find a lodging. Tower now lives in a cramped house shared with the other massive nerds — which is to say they see each other on the Matrix way more than in meatspace.&lt;br /&gt;
&lt;br /&gt;
Tower continues to take jobs to subsidise her passion — building or rebuilding her lost fantasy worlds. There, in the magical realms of her own creation, she could be the grand wizard her family dreamed for her to be. Atop her enchanted tower, she is far removed from the drudgery of the mundane, and finally free from the disappointments of her traumatic past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
* [[?]] - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tower likes to wear practical clothing… or what would pass for practical clothing if you lived in a medieval fantasy. One might call her a committed LARPer, which would be inaccurate since, for her part, she’s playing no role other than her own authentic self.&lt;br /&gt;
&lt;br /&gt;
Standing under a meter tall, she’s often mistaken for an impish little girl. The fact that she often gets into lively conversations with her drones and AR buddies doesn’t help the impression one bit.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A fantasy wizard&#039;s tower.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12818</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12818"/>
		<updated>2018-07-04T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Talismancer&lt;br /&gt;
|header2=enchantress, support mage&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term:&lt;br /&gt;
** Improve living condition.&lt;br /&gt;
** Build a comfy lodge.&lt;br /&gt;
** Don&#039;t starve.&lt;br /&gt;
* Long-term:&lt;br /&gt;
** Find lost family members.&lt;br /&gt;
** Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sansuri&amp;diff=12815</id>
		<title>Sansuri</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sansuri&amp;diff=12815"/>
		<updated>2018-07-04T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Agaix: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title=Sansuri&lt;br /&gt;
|image=[[File:Sansuri.jpg]]&lt;br /&gt;
|header1=Runemaster&lt;br /&gt;
|header2=enchantress, support mage&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=Troll (Giant)&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2060&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Sansuri_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=AECAE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Sansuri is a giant enchantress from Amazonia.&lt;br /&gt;
* Sansuri is a refugee from the Aztlan-Amazonian war.&lt;br /&gt;
* Sansuri is partial to those who share her refugee experience, and against those who exploited them.&lt;br /&gt;
* Sansuri is looking for her lost clan.&lt;br /&gt;
* Sansuri is fiercely loyal and protective to her family and friends.&lt;br /&gt;
* Sansuri is big, physically imposing, and superficially intimidating.&lt;br /&gt;
* Sansuri is quietly generous, and has a hard time refusing people in need.&lt;br /&gt;
* Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.&lt;br /&gt;
* Sansuri is unfamiliar with modern civilisation, both socially and technologically.&lt;br /&gt;
* Sansuri is gruff and unrefined, unconcerned with pleasantries.&lt;br /&gt;
* Sansuri is a survivor, very tough both physically and mentally.&lt;br /&gt;
* Sansuri is an outdoorsman, able to survive in the wild.&lt;br /&gt;
* …Sansuri is inspired by a cloud giant from D&amp;amp;D lore.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Short-term:&lt;br /&gt;
** Improve living condition.&lt;br /&gt;
** Build a comfy lodge.&lt;br /&gt;
** Don&#039;t starve.&lt;br /&gt;
* Long-term:&lt;br /&gt;
** Find lost family members.&lt;br /&gt;
** Help refugees.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Iraçema Ubiratã&#039;&#039;&#039; was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.&lt;br /&gt;
&lt;br /&gt;
Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.&lt;br /&gt;
&lt;br /&gt;
Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name &#039;&#039;&#039;Sansuri&#039;&#039;&#039;, meaning “cloud giant”.&lt;br /&gt;
&lt;br /&gt;
With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.&lt;br /&gt;
&lt;br /&gt;
Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…&lt;br /&gt;
&lt;br /&gt;
Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.&lt;br /&gt;
&lt;br /&gt;
Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.&lt;br /&gt;
&lt;br /&gt;
With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named &#039;&#039;&#039;Zephyros&#039;&#039;&#039;. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why all Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* Mentor Spirit: Fire-Bringer&lt;br /&gt;
* Driven: lost family&lt;br /&gt;
* Favored (specific, outspoken): refugees&lt;br /&gt;
* Favored (common, biased): orks&lt;br /&gt;
* Prejudiced (specific, biased): coyotes&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Public_Contacts|Contacts]]===&lt;br /&gt;
* [[Mr Incognito]] - Connection 2, Loyalty 1 - Fixer&lt;br /&gt;
* &amp;lt;s&amp;gt;Zephyros - Connection 2, Loyalty 1 - Talismonger&amp;lt;/s&amp;gt; (replaced with public contact above)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Lajariá Retamaíba (4): Amazonian, magic (4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tower&amp;diff=12814</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tower&amp;diff=12814"/>
		<updated>2018-07-04T02:40:11Z</updated>

		<summary type="html">&lt;p&gt;Agaix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLACEHOLDER&#039;&#039;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Tower&lt;br /&gt;
|image=[[File:Tower.jpg]]&lt;br /&gt;
|header1=Tech-generalist&lt;br /&gt;
|header2=technomancer, medic, drone mechanic&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5=Player&lt;br /&gt;
|data5=[https://www.reddit.com/user/agaix]&lt;br /&gt;
|label6=Metatype&lt;br /&gt;
|data6=?&lt;br /&gt;
|label7=Street Cred&lt;br /&gt;
|data7=0&lt;br /&gt;
|label8=Notoriety&lt;br /&gt;
|data8=0&lt;br /&gt;
|label9=Public Awareness&lt;br /&gt;
|data9=0&lt;br /&gt;
|label10=Titles and Awards&lt;br /&gt;
|data10=0&lt;br /&gt;
|label13=D.O.B.&lt;br /&gt;
|data13=2051&lt;br /&gt;
|label14=Folder&lt;br /&gt;
|data14=[http://bit.ly/Tower_] &lt;br /&gt;
|label16=Priority&lt;br /&gt;
|data16=BECAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
summary&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
goals&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
background&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* qualities&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
* history&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
+0 Rep: ?&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[?]] - Connection ?, Loyalty ?. Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
* [[?]] - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
appearance&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Shadowrunners]]&lt;/div&gt;</summary>
		<author><name>Agaix</name></author>
	</entry>
</feed>