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		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92300</id>
		<title>Knox</title>
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		<updated>2022-01-31T04:28:58Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Metamagic Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
===Metamagic Abilities===&lt;br /&gt;
* &#039;&#039;&#039;Initiate Grade One - Power Point&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:MetaMagics_List#Power_Point_.28Adepts_Only.29 (SR5 326)] If you’re an adept, you gain a Power Point instead of a metamagic. You can take this as many times as you like.&lt;br /&gt;
* &#039;&#039;&#039;Initiate Grade Two - Masking&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:MetaMagics_List#Masking (SR5326)] You learn to change the appearance of your aura (and astral form). You can make it look mundane, or make your Magic Rating look higher or lower by up to your grade. When someone tries to read your masked aura, the Assensing Test becomes opposed by your Magic + initiate grade—if they get any net hits, they see both your mask and your real aura. If you can use astral perception, you can even make your aura look like a different type (like a spirit or a focus—great for astral costume parties). You can also use this metamagic to mask the auras of as many of your bonded foci as your initiate grade&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground as the runt of the litter.&lt;br /&gt;
|HighResult= Evan was kicked out of Colossus, a now-major nu-metal band, back in its Los Angeles days by a rampaging promoter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=His alias is &amp;quot;Knox&amp;quot; and he is a street rat from the streets of Tacoma.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knox is a physical adept split between combat and social abilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Knox has made successful runs scoring public relations hits against Aztechnology and financial hits against Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92299</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92299"/>
		<updated>2022-01-31T04:28:31Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
===Metamagic Abilities===&lt;br /&gt;
* &#039;&#039;&#039;Initiate Grade One - Power Point&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:MetaMagics_List#Power_Point_.28Adepts_Only.29 (SR5 326)]&lt;br /&gt;
* &#039;&#039;&#039;Initiate Grade Two - Masking&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:MetaMagics_List#Masking (SR5326)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground as the runt of the litter.&lt;br /&gt;
|HighResult= Evan was kicked out of Colossus, a now-major nu-metal band, back in its Los Angeles days by a rampaging promoter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=His alias is &amp;quot;Knox&amp;quot; and he is a street rat from the streets of Tacoma.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knox is a physical adept split between combat and social abilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Knox has made successful runs scoring public relations hits against Aztechnology and financial hits against Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92298</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92298"/>
		<updated>2022-01-31T04:25:25Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground as the runt of the litter.&lt;br /&gt;
|HighResult= Evan was kicked out of Colossus, a now-major nu-metal band, back in its Los Angeles days by a rampaging promoter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=His alias is &amp;quot;Knox&amp;quot; and he is a street rat from the streets of Tacoma.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knox is a physical adept split between combat and social abilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Knox has made successful runs scoring public relations hits against Aztechnology and financial hits against Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92297</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92297"/>
		<updated>2022-01-31T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground as the runt of the litter.&lt;br /&gt;
|HighResult= Evan was kicked out of Colossus, a now-major nu-metal band, back in its Los Angeles days by a rampaging promoter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=His alias is &amp;quot;Knox&amp;quot; and he is a street rat from the streets of Tacoma.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knox is a physical adept split between combat and social abilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Knox has made successful runs scoring public relations hits against Aztechnology and financial hits against Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92296</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92296"/>
		<updated>2022-01-31T04:23:20Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground and got kicked out of a now-major band back in its Los Angeles days.&lt;br /&gt;
|HighResult= As a member of ShadowHaven, he delights in tweaking the noses of megacorps and has tweaked Aztechnology and Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=His alias is &amp;quot;Knox&amp;quot; and he is a street rat from the streets of Tacoma.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Knox is a physical adept split between combat and social abilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Knox has made successful runs scoring public relations hits against Aztechnology and financial hits against Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92295</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92295"/>
		<updated>2022-01-31T04:19:29Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=He&#039;s a SINless human focused on the nu-metal and punk rock scenes.&lt;br /&gt;
|MidResult=Oddly, this human adept was born in the Ork Underground and got kicked out of a now-major band back in its Los Angeles days.&lt;br /&gt;
|HighResult= As a member of ShadowHaven, he delights in tweaking the noses of megacorps and has tweaked Aztechnology and Renraku.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92293</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92293"/>
		<updated>2022-01-31T04:04:46Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92292</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92292"/>
		<updated>2022-01-31T04:04:10Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Contacts */&lt;/p&gt;
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&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
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{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
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===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
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&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Factions===&lt;br /&gt;
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* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maria Gennaro&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Louis Lewis&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Contact 4&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Clyde&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miyuki&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
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===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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* To be earned...&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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Does this apply?&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
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Does this apply?&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
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Does this apply?&lt;br /&gt;
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==Identities==&lt;br /&gt;
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===SINs===&lt;br /&gt;
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* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
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===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
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===Past Aliases===&lt;br /&gt;
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* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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===Meat Persona===&lt;br /&gt;
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Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
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===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92291</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92291"/>
		<updated>2022-01-31T04:01:28Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92290</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92290"/>
		<updated>2022-01-31T04:00:55Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
Neophyte Runner - He&#039;s done small jobs (courier and lookout) for [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] so far.&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)] (7/17/2018)&lt;br /&gt;
* [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy] (9/9/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not] (10/02/2018)&lt;br /&gt;
* [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be] (10/3/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Watch_It_Crash_(Part_1) Streetlight Manifesto - Watch It Crash (Part 1)] (11/15/2018)&lt;br /&gt;
* [http://shadowhaven.info/Big_D_And_The_Kids_Table_-_Doped_Up_Dollies_on_a_One_Way_Ticket_to_Blood Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood] (1/29/2019)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92289</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92289"/>
		<updated>2022-01-31T03:59:45Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Time (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perfect_Time (RF 148)] This quality provides a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase.&lt;br /&gt;
* &#039;&#039;&#039;Water Sprite (8)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Water_Sprite (RF 151)] his quality provides a +2 dice pool modifier to all Diving and Swimming tests, as well as tests related to holding your breath and treading water.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
Neophyte Runner - He&#039;s done small jobs (courier and lookout) for [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] so far.&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)] (7/17/2018)&lt;br /&gt;
* [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy] (9/9/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not] (10/02/2018)&lt;br /&gt;
* [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be] (10/3/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Watch_It_Crash_(Part_1) Streetlight Manifesto - Watch It Crash (Part 1)] (11/15/2018)&lt;br /&gt;
* [http://shadowhaven.info/Big_D_And_The_Kids_Table_-_Doped_Up_Dollies_on_a_One_Way_Ticket_to_Blood Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood] (1/29/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92288</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92288"/>
		<updated>2022-01-31T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 8&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
Neophyte Runner - He&#039;s done small jobs (courier and lookout) for [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] so far.&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)] (7/17/2018)&lt;br /&gt;
* [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy] (9/9/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not] (10/02/2018)&lt;br /&gt;
* [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be] (10/3/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Watch_It_Crash_(Part_1) Streetlight Manifesto - Watch It Crash (Part 1)] (11/15/2018)&lt;br /&gt;
* [http://shadowhaven.info/Big_D_And_The_Kids_Table_-_Doped_Up_Dollies_on_a_One_Way_Ticket_to_Blood Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood] (1/29/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=92287</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=92287"/>
		<updated>2022-01-31T03:55:08Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://shreloaded.net/wiki/User:AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
Neophyte Runner - He&#039;s done small jobs (courier and lookout) for [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] so far.&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)] (7/17/2018)&lt;br /&gt;
* [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy] (9/9/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not] (10/02/2018)&lt;br /&gt;
* [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be] (10/3/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Watch_It_Crash_(Part_1) Streetlight Manifesto - Watch It Crash (Part 1)] (11/15/2018)&lt;br /&gt;
* [http://shadowhaven.info/Big_D_And_The_Kids_Table_-_Doped_Up_Dollies_on_a_One_Way_Ticket_to_Blood Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood] (1/29/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92286</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92286"/>
		<updated>2022-01-31T03:53:25Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
The first thing the teams sees is a very large (man-sized) scorpion wandering about and some tumbleweeds. &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Our Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation, Spider opens up the gate and loads Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
After waking up from the Foundation run, the team puts their truck into gear and quickly exits Site E.  The guard at the gate just waves them through since he just cleared them to come in and now there&#039;s a number of alarms ringing inside the facility.  The team follows the road towards Site A, buzzing by Site B.  They were interested in messing with Renraku&#039;s nanite experiments, but there was too much security present and they had already completed their primary objective.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team drove around the burning wreckage of Site A towards the docks, the team sees a Renraku security squad of four blocking their access to the docks in magnificant samurai armor and dead wageslaves at their feet: the famed Red Samurai.  The Red Samurai sniper snapped a shot off on Bannerette and then Pell whipped up a F18 Lightning Ball, one Samurai jumped on the hood of the car and the Samurai mage cast a F14 Lightning Bolt at the car (and his squadmate), Knox became a backseat driver and jumped the truck into the bay while Spider uncorked Miyuki like a genie from the bottle.  The team climbed into a nearby boat and took off with Bannerette at the helm.  The Red Samurai sniper fired several farewell shots towards the stolen boat from shore.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With the help of Wusan, the team hid out on the Aleutian Islands for a few days to avoid pursuit before reaching Alaska and contacting 7 for help in securing transit further south.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
We never did discuss what happened to the stolen Renraku boat.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92285</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92285"/>
		<updated>2022-01-31T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
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|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
Scorpion (large, man-sized), tumbleweeds &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Our Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation, Spider opens up the gate and loads Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
After waking up from the Foundation run, the team puts their truck into gear and quickly exits Site E.  The guard at the gate just waves them through since he just cleared them to come in and now there&#039;s a number of alarms ringing inside the facility.  The team follows the road towards Site A, buzzing by Site B.  They were interested in messing with Renraku&#039;s nanite experiments, but there was too much security present and they had already completed their primary objective.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team drove around the burning wreckage of Site A towards the docks, the team sees a Renraku security squad of four blocking their access to the docks in magnificant samurai armor and dead wageslaves at their feet: the famed Red Samurai.  The Red Samurai sniper snapped a shot off on Bannerette and then Pell whipped up a F18 Lightning Ball, one Samurai jumped on the hood of the car and the Samurai mage cast a F14 Lightning Bolt at the car (and his squadmate), Knox became a backseat driver and jumped the truck into the bay while Spider uncorked Miyuki like a genie from the bottle.  The team climbed into a nearby boat and took off with Bannerette at the helm.  The Red Samurai sniper fired several farewell shots towards the stolen boat from shore.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With the help of Wusan, the team hid out on the Aleutian Islands for a few days to avoid pursuit before reaching Alaska and contacting 7 for help in securing transit further south.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
We never did discuss what happened to the stolen Renraku boat.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92284</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92284"/>
		<updated>2022-01-31T03:34:36Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
Scorpion (large, man-sized), tumbleweeds &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Our Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation, Spider opens up the gate and loads Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
After waking up from the Foundation run, the team puts their truck into gear and quickly exits Site E.  The guard at the gate just waves them through since he just cleared them to come in and now there&#039;s a number of alarms ringing inside the facility.  The team follows the road towards Site A, buzzing by Site B.  They were interested in messing with Renraku&#039;s nanite experiments, but there was too much security present and they had already completed their primary objective.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team drove around the burning wreckage of Site A towards the docks, the team sees a Renraku security squad of four blocking their access to the docks in magnificant samurai armor and dead wageslaves at their feet: the famed Red Samurai.  The Red Samurai sniper snapped a shot off on Bannerette and then Pell whipped up a F18 Lightning Ball, one Samurai jumped on the hood of the car and the Samurai mage cast a F14 Lightning Bolt at the car (and his squadmate), Knox became a backseat driver and jumped the truck into the bay while Spider uncorked Miyuki like a genie from the bottle.  The team climbed into a nearby boat and took off with Bannerette at the helm.  The Red Samurai sniper fired several farewell shots towards the stolen boat from shore.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92283</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92283"/>
		<updated>2022-01-31T03:30:10Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
Scorpion (large, man-sized), tumbleweeds &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Our Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation, Spider opens up the gate and loads Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
After waking up from the Foundation run, the team puts their truck into gear and quickly exits Site E.  The guard at the gate just waves them through since he just cleared them to come in and now there&#039;s a number of alarms ringing inside the facility.  The team follows the road towards Site A, buzzing by Site B.  They were interested in messing with Renraku&#039;s nanite experiments, but there was too much security present and they had already completed their primary objective.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team drove around the burning wreckage of Site A towards the docks, the team sees a Renraku security squad of four blocking their access to the docks in magnificant samurai armor and dead wageslaves at their feet: the famed Red Samurai. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92282</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92282"/>
		<updated>2022-01-31T03:22:31Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
Scorpion (large, man-sized), tumbleweeds &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Our Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation, Spider opens up the gate and loads Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92281</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92281"/>
		<updated>2022-01-31T03:19:39Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
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|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.  Spider realizes that she needs to gain deeper access to the Renraku grid in order to free Miyuki, so she prepares to go into the grid&#039;s Foundation with Pell and Bannerette while Knox keeps watch in meatspace.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
Scorpion (large, man-sized), tumbleweeds &amp;lt;/br&amp;gt;&lt;br /&gt;
A radio playing an oldie&#039;s song&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider adjusts the dial and picks up Wasteland Radio&amp;lt;/br&amp;gt;&lt;br /&gt;
Panel behind the back office falls away with a staircase leading down&amp;lt;/br&amp;gt;&lt;br /&gt;
Found the skeleton of an adult with a deformed arm&amp;lt;/br&amp;gt;&lt;br /&gt;
A glowing flower?&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider starts climbing a tree, but the tree disappears from below when she looks below&amp;lt;/br&amp;gt;&lt;br /&gt;
Tree reappears in the sky with a bustling city in front of you&amp;lt;/br&amp;gt;&lt;br /&gt;
Challenged by a gentleman asking what their business is, Spider says they&#039;re looking to move.&amp;lt;/br&amp;gt;&lt;br /&gt;
Mutated ants, but no trolls, orks, elves or dwarves&amp;lt;/br&amp;gt;&lt;br /&gt;
To the library!&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider finds a book (video book) about Miyuki, who apparently dropped a copy of her persona into the proto-sapient testing tank.  The copy developed with memories of Miyuki and later experiments, including how the hooks were set in.  The hooks are in the robot command bunker.&amp;lt;/br&amp;gt;&lt;br /&gt;
No actual evidence that the real Miyuki died.&amp;lt;/br&amp;gt;&lt;br /&gt;
Locals keep thinking Pell is a mutant.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette&#039;s favorite flavor of crayon is blue.&amp;lt;/br&amp;gt;&lt;br /&gt;
Restricted area protected by a robot who did not like Civilian Bannerette, but 2nd LT Bannerette is a joy.&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider unlocked some gates (in the &amp;quot;real&amp;quot; world)&amp;lt;/br&amp;gt;&lt;br /&gt;
An army of angry, armed robots were marching down the hall&amp;lt;/br&amp;gt;&lt;br /&gt;
Dubstep guns and the staff of nature gnarl the robots while Spider plays &amp;quot;The Eye of The Tiger&amp;quot;&amp;lt;/br&amp;gt;&lt;br /&gt;
They find a tree, in a space suit....  That&#039;s the way out?  &amp;lt;/br&amp;gt;&lt;br /&gt;
The team suits up (after choosing the appropriate suits) and spacewalks up the tree.&amp;lt;/br&amp;gt;&lt;br /&gt;
Arrives in a burnt-out city populated with very large spiders&amp;lt;/br&amp;gt;&lt;br /&gt;
Spider has a snack and the spiders lead the team to a bomb.&amp;lt;/br&amp;gt;&lt;br /&gt;
Bannerette gets wrapped up in a spider&#039;s lunchbox.&amp;lt;/br&amp;gt;&lt;br /&gt;
The team comes out of the Foundation and Spider opens up the gate and load Miyuki into her deck.&amp;lt;/br&amp;gt;&lt;br /&gt;
Left a note for the real Miyuki calling her a bad person.&amp;lt;/br&amp;gt;&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92280</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92280"/>
		<updated>2022-01-31T03:13:57Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
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|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
The team was now able to make quick time to Site E, with a company truck on company roads with the power grid out and no one having a description of the menace to Renraku&#039;s bottom line.  The guard at the gate of Site E did question their credentials (everyone but Knox was displaying a Renraku ID), but Pell was able to talk the team through the checkpoint with a Matrix assist from Spider.  Once parked inside the gate for Site E, Spider jumped back into the Matrix to find a map of the facility, but also found a very large and tightly sealed door on the facility&#039;s grid.  Of course she&#039;s going to open it.  On the other side of the door, Spider finds a large (very large) number of protosapient AI&#039;s engaged in constant combat with each other.  They seem to be fighting and consuming each other in the constant melee, but among all the protosapient AI&#039;s, Spider also finds our target wandering about and absently striking down any protosapient who wanders too close.  Spider takes a few Matrix-minutes (like dog-years, but faster) to remind Miyuki who she is and that the team is here to rescue her.  Miyuki seems to awaken and become herself (?) and informs Spider that she cannot leave because Renraku has tied her down to this place in three locations and the person who did it is the original Miyuki Kanekaw, who is very much alive and still in Renraku&#039;s employ.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92279</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92279"/>
		<updated>2022-01-31T03:03:35Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, the team continued up the volcano and around the rim to find one of the artillery instillations with a small swarm of security and technical staff cutting remote access to the gun, and a couple of trucks off to the side.  The team snuck up on a group of four Renraku security who were keeping the trucks warm and were set to pounce when Knox decided to impress the guards with his non-existent harmonica skills.  The Renraku guards did not appreciate his recital, but it served as a distraction for the rest of the team.  The team managed to quickly mow down the small group of guards and one truck was inundated with pepper punch on the inside, but Knox went down (again).  Bannerette and Pell selected another truck for the team to traverse with, Pell behind the wheel and Bannerette behind the HMG, while Spider revived Knox and tossed him into the back seat. &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Bannerette]] ===&lt;br /&gt;
This was probably the most difficult mission I&#039;ve ever done, even among those in the military. I started it by nearly getting killed before making landfall, and it&#039;s only by the grace of the almighty (and a good deal of skill from my teammates) that I&#039;m still alive at all. It won&#039;t be soon that I forget the 2 days I spent on a barren island surrounded by hostile forces recovering from the injuries incurred from hitting a mine, and holy shit was Paige mad at me for losing that boat. We ended up successful though, which is what counts in the end. We laid waste to that god forsaken island, and I even took a dive into something called a foundation. It was a weird place, but a lot of fun to play around in. I can&#039;t believe the first person to salute me outside of the corps is a weird AI robot thing. I also can&#039;t believe we fought the red samurai and lived, to be honest. Even more unbelievable was the payday, though most of it ended up paying for that damn boat.&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92237</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92237"/>
		<updated>2022-01-28T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground for further recon before choosing between Sites C and E.  On their way, they discovered the inland roads used by Renraku to connect the facilities (more like beaten down snow paths) and saw two large trucks with security details heading towards Site C while the runners crossed into the innermost section of the island.  &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
As the team trekked up the snowy southern slope of the volcano, Spider noticed that there were drone swarms passing high overhead and decided to pull the gloves off.  She dove into the security host the drones were slaved to, took control of a drone swarm, and smacked the snot out of three Renraku security spiders in quick succession.  She noticed that the drones were only armed with targeting lasers and, in a flash of intuition, realized what Renraku was using them for.  Spider turned the spotter drones onto Site A and the team heard the distant pop and subsonic scream of artillery fire as Site A erupted.  The drones were Renraku&#039;s control trigger for the artillery fire in case of a nanite breach, and it was quite functional in Spider&#039;s hands.  Spider proceeded to turn the artillery guns onto the watchtowers around Site A (and the docks), then the Geothermal Plant to starve the whole island of power, and then aimed at Site D before Renraku employees managed to start ripping the remote control mechanisms out of the big guns.  Without her new toy, Spider directed the drone swarm to crash into Site D.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
After the big guns were silenced and the whole island plunged back into the 5th Age, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92236</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92236"/>
		<updated>2022-01-28T04:09:40Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine (at roughly the 9pm position) to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.  They&#039;re only excitement during these days was learning how to melt snow into drinkable water, eating puffins, and one poor watcher spirit.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, the team decided to head up to the inactive volcano to gain the high ground before choosing between Sites C and E.&lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92235</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92235"/>
		<updated>2022-01-28T04:06:44Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===The Infiltration===&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
===The Recon===&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Advance===&lt;br /&gt;
After spending two days dug into the island to heal up, with only a dead watcher and learning to melt snow into water, the team decided to head up to the &lt;br /&gt;
&lt;br /&gt;
===The Foundation===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92234</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92234"/>
		<updated>2022-01-28T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Geothermal Plant&#039;&#039;&#039; - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site A&#039;&#039;&#039; - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site B&#039;&#039;&#039; - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site C&#039;&#039;&#039; - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site D&#039;&#039;&#039; - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Site E&#039;&#039;&#039; - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After spending two days dug into the island to heal up, with only a dead watcher and learning to melt snow into water, the team decided to head up to the &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92233</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92233"/>
		<updated>2022-01-28T04:02:41Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Geothermal Plant - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site A - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site B - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site C - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site D - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site E - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After spending two days dug into the island to heal up, with only a dead watcher and learning to melt snow into water, the team decided to head up to the &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92232</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92232"/>
		<updated>2022-01-28T04:01:58Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
Between the recon efforts of Spider and Pell, the team learned the following about the facilities on the island: &amp;lt;/br&amp;gt;&lt;br /&gt;
Geothermal Plant - The entire island was powered by a geothermal powerplant built into the inactive volcano in the center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site A - The large facility on the north side of the island (at roughly the 11pm position) with the docks was the main administrative center of the island.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site B - The northern-most facility (at roughly the 12pm position) engaged in the research of self-directed nanite construction.  Interestingly, even though the site had all the security and containment protections you would normally expect, plus seawater being a natural limiting element, Renraku had stationed heavy artillery elsewhere on the island aimed at this facility to decimate it should grey goo breach occur.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site C - The southern-most facility (at roughly the 7pm position) engaged in the research and development of new hunter-killer AI and IC systems.  The facility was also highly warded against Astral intrusion.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site D - The newest research facility a little to the southeast of the Geothermal Plant (at roughly the 5pm position) and was only partially constructed.  What sections were completely built were still empty, awaiting their experiments to move in.  There was a lot of activity here due to the construction.&amp;lt;/br&amp;gt;&lt;br /&gt;
Site E - The eastern-most facility (at roughly the 2pm position) engaged in general AI research.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After spending two days dug into the island to heal up, with only a dead watcher and learning to melt snow into water, the team decided to head up to the &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92231</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92231"/>
		<updated>2022-01-28T03:44:08Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Red Samurai|Miyuki Kanekaw}}&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92230</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92230"/>
		<updated>2022-01-28T03:43:04Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island;&amp;lt;/br&amp;gt;Countless Renraku employees killed in the artillery volleys;&amp;lt;/br&amp;gt; Untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92229</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92229"/>
		<updated>2022-01-28T03:42:23Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island|countless Renraku employees killed in the artillery volleys|untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92213</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92213"/>
		<updated>2022-01-27T06:54:51Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, countless Renraku employees killed in the artillery volleys, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That metasapient AI, named 7, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
7, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92208</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92208"/>
		<updated>2022-01-27T04:26:49Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghost of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Bannerette owes Major Paige for the loss of the Scorpio RIB. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92207</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92207"/>
		<updated>2022-01-27T04:17:25Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Spider}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2= One borrowed Scorpio Rigid Inflatable Boat (RIB)&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio RIB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Bannerette owes Major Paige for the loss of the Scorpio RIB. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92206</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92206"/>
		<updated>2022-01-27T04:16:00Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2={{AARCharacterList|Major Paige Jenkins}} (Allied Contact)&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Bannerette owes Major Paige for the loss of the Scorpio RIB. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92205</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92205"/>
		<updated>2022-01-27T04:13:16Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Bannerette owes Major Paige for the loss of the Scorpio RIB. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Our electronic Miyuki is free from the clutches of Renraku. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Renraku has functionally lost a secure research facility that will be very, very expensive to rebuild. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
An untold number of combative protosapients have been unleashed into the world at large.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Do you have a moment to discuss our Lord and Savior, Renraku?}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92204</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92204"/>
		<updated>2022-01-27T04:07:00Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&amp;lt;br/&amp;gt;&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&amp;lt;br/&amp;gt;&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&amp;lt;br/&amp;gt;&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92203</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92203"/>
		<updated>2022-01-27T04:06:33Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP) &amp;lt;br/&amp;gt;&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 CDP (19 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92202</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92202"/>
		<updated>2022-01-27T04:05:15Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
===Dollars:===&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP)&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&lt;br /&gt;
&lt;br /&gt;
===Sense:===&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&lt;br /&gt;
40 CDP (19 RVP)&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92201</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92201"/>
		<updated>2022-01-27T04:04:30Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base RVP: 36 x 2.17(time) = 78 RVP&lt;br /&gt;
&lt;br /&gt;
Dollars:&lt;br /&gt;
&lt;br /&gt;
Upfront payment of 10,000 nuyen (5 RVP)&lt;br /&gt;
Follow-up payment in a mix of nuyen or gear (0-30,000 nuyen or 0-60,000 gear) (15 RVP)&lt;br /&gt;
&lt;br /&gt;
Sense:&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&lt;br /&gt;
40 CDP (19 RVP)&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
Contact: Miyuki (7/2, pending Thematics approval) (8 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92200</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92200"/>
		<updated>2022-01-27T03:52:59Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages (and I swear the Mac and Cheese Shots were tasty), the runners performed the usual bob-and-weave with their Johnson, though the Johnson was new to being a Johnson, to agree to take on a high-risk extraction from an island in the Pacific with high opposition from Renraku for 10,000 nuyen up front, 10,000 afterwards plus paydata and software.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Infiltration onto the island was to hop a ride on a westbound cargo ship with a Scorpio Rigid Inflatable Boat (RIB) on board, inflate the RIB when the cargo ship&#039;s path reached it&#039;s closest arc to the island, and then approach the island from the south on the RIB.&lt;br /&gt;
&lt;br /&gt;
Once the island was reached, reconnaissance would be the priority because the island&#039;s secluded location and high security prevented a lot of remote surveillance options.  The team would have to discover where Miyuki was held on the island and then figure out how to break her out.  Spider had enough space available in her gear to download Miyuki for transit.&lt;br /&gt;
&lt;br /&gt;
There were three exfiltration options:&lt;br /&gt;
1) Wait three days on the island and link up with a returning cargo ship on an eastbound pass with the Scorpio.&lt;br /&gt;
2) Contact some local crab fisherman who were willing to make a buck and arrange a rendezvous.&lt;br /&gt;
3) Island hop to the east along the rest of the Aleutian Island towards Alaska. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The team approached the island from the south at night and skirted around the western edge of the island about five kilometers out, observing no traffic on sea or in the air, buoys displaying AR warnings, and regularly spaced watchtowers around the perimeter of the island about every two kilometers.  The island is extremely bare with little animal life, no plant life larger than lichen and a landscape mostly of windswept rock and snow.  The team did see the lights and shadows of a couple of the facilities in the dark and after reaching the northern shore, deciding to head into land close to the Renraku docks due to relative cover it provided.&lt;br /&gt;
&lt;br /&gt;
Two kilometers from the shore, the team hit a mine that had not been displayed any Matrix or communications signals.  The blast shredded the borrowed Scorpio.  And Knox.  And Bannerette.  Pell and Spider escaped significant injury and managed to pull their comrades to shore with the assistance of a water spirit.  The team literally dug into a crevasse inside a small ravine to dry out, warm up and heal.  It took two days for Knox and Bannerette to recover, with Pell providing concealment with spirits and deploying some spirits for Astral recon and Spider making several dives into the facilities Matrix grid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92198</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92198"/>
		<updated>2022-01-27T03:26:13Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Miyuki&lt;br /&gt;
|Ally2=Seven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits=Red Samurai&lt;br /&gt;
|OppositionCasualties=Geothermal powerplant for a research island, untold number of protosapient test subjects&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2= One borrowed Scorpio Rigid Inflatable Boat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team was contracted to free an apparent e-ghost from a Renraku research facility on a now-private island in the Aleutian chain.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Renraku purchased a secluded island and turned it into a private research facility for sensitive (read: super-secret) projects.  There was a geothermal powerplant built in the center of the island to run everything and five sites scattered around the island identified by letters: one administrative site, three operational research sites and one research site undergoing construction.&lt;br /&gt;
&lt;br /&gt;
The apparent e-ghose of one Miyuki Kanekaw, research scientist for Renraku, smuggled a protosapient AI off the island with the resources and instructions to free her (it?).  That protosapient AI, named Seven, is the Johnson that contacted the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Seven, our Johnson for this caper, invited the runners to a meet in a privately rented Matrix server (kinda like renting a conference room or a temporary office) through a message in ShadowHaven&#039;s #ic-guest-node and all runners attended on the Matrix side.  Over the tasting and testing of several alcoholic beverages&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92195</id>
		<title>Cry of the Condemned</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cry_of_the_Condemned&amp;diff=92195"/>
		<updated>2022-01-27T03:10:13Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt; |Date=2083-01-22  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Archtmag  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in 2083-01-22 format. --&amp;gt;&lt;br /&gt;
|Date=2083-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seguam Island, Aleutian Islands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Knox|Pell|Aurora}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Semiprime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knox&amp;diff=51055</id>
		<title>Knox</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knox&amp;diff=51055"/>
		<updated>2021-01-01T18:35:48Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: Updated skills and Adept powers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#default_form:Character Page}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Knox (Evan Harper)&lt;br /&gt;
|image= [[File:Knox2.jpg|x360px]]&lt;br /&gt;
|header1= Face, Busker and Tuskless Wonder&lt;br /&gt;
|header2= Human Physad who grew up with Orks&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [http://shadowhaven.info/AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human (ork on the inside)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = &lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5, 2058&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Xp7D-aK6cqA_Tce8SF0gvRl3CXOMcd31?usp=sharing Monkee Business]&lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E (Human) &amp;lt;br /&amp;gt; Attributes - A (24 (12)) &amp;lt;br /&amp;gt; Magic - B (Physical Adept) &amp;lt;br /&amp;gt; Skills - B (36 / 5) &amp;lt;br /&amp;gt; Resources - E (6,000) &amp;lt;br /&amp;gt;&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 7, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Evan Harper is a human physical adept born into a family of orks.  His magical abilities are possibly an incomplete expression of his ork heritage and are keyed into his music.  He is turning to the shadows to earn a living after a disastrous attempt at a music career.&lt;br /&gt;
&lt;br /&gt;
===Ork on the Inside===&lt;br /&gt;
&lt;br /&gt;
Evan Harper was born as a breeder throwback and the runt of an ork litter of five. Growing up without tusks in the Underground isn&#039;t to be recommended, his mouth got him out of more trouble than it got him into and he could roll with the punches the rest of the time.  Even as a runt, he could keep up with the neighborhood kids and even though they could hit a little harder, he was always quicker.  His ability to talk his way into trouble (and then back out) was always entertaining to the other kids, especially with his ability to imitate others.  He often ran &amp;quot;point&amp;quot; with a pack of kids picking the pockets of tourists in the safe zones.  His father was a foreman of a work crew that worked on building and maintaining the ventilation system within the Underground and all the Harper kids spent some time helping him out.  His mother was a nurse in a medical practice set up inside the tourist zone.  From his litter, Both brothers and one sister followed their father onto the work crews and the second sister is now a tour guide in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
He picked up his first guitar when he was fourteen.  It was a junker dropped by a street musician after a firefight.  He ducttaped the cracks and researched first how to tune it, then how to try playing it. Even though he was making more noise than actually playing at first, something clicked inside him and felt whole. He even earned some cash after a while by playing in the tourist zone.&lt;br /&gt;
&lt;br /&gt;
Evan moved out when he was sixteen. It&#039;s a little late for an ork, but as a runt he was always a little behind with his development.  The Harper abode was filling up quickly and his treatment from other orks was getting rougher since he was no longer a kid.  He headed to the surface, found a squat near a Tacoma casino and busked for money on the nearby streets.&lt;br /&gt;
&lt;br /&gt;
===Colossus Forever===&lt;br /&gt;
&lt;br /&gt;
Youth and music work like rare earth magnets on the streets.  Evan&#039;s busking and wandering led to him bumping into other young music lovers.  Little by little, a group collected themselves together in a converted flat where they could make as much noise as they wanted. As they noodled and jammed over those first few months, they slipped into roles that enhanced each other.  Evan picked up the role as bassist, Rodney settled in behind the drums, Tony turned the guitar into a living being while Jake and little June sang and backed them up with synth, guitar and keys as needed.  A nu-metal band with an ork on the drums and a strutting halfer who could scream like a succubus or whisper like an angel generated a lot of street cred and tore through the southern burbs of Seattle.&lt;br /&gt;
&lt;br /&gt;
Colossus was born.&lt;br /&gt;
&lt;br /&gt;
This is when Evan felt his magic stretch out to its fullest.  He&#039;s always had the magic, with his mimicry and orkish eyes, but it fully flowered during the constant sessions. He could step up to someone with DNI-control of a synth-guitar in a bass battle and turn their eyes up in their sockets with his speed and raging funk.  It was almost as good as the sex that came after (yes, young hormones had their day).&lt;br /&gt;
&lt;br /&gt;
===Cal Fracked===&lt;br /&gt;
&lt;br /&gt;
After tearing through southern Seattle, Colossus headed further south into CalFree to raise their profile and grasp the golden ring of a studio contract. It only took a few months to find an interested manager, but as they sat down to actually sign the contracts the manager was running his legal checks.  &amp;quot;They were only formalities,&amp;quot; he said. But there was nothing formal about how he kicked down the door and tossed Evan out of his chair.  In a stroke of the worst luck, Evan&#039;s SIN didn&#039;t hold up in the checks and now the manager had an &amp;quot;almost&amp;quot; band and not a complete product.  Both security and law enforcement were called and Evan made like a rabbit while Rodney raised a little Kaine to stall them.&lt;br /&gt;
&lt;br /&gt;
Evan had to run and Tacoma was the only place that made sense.  The band&#039;s suite was already locked down, so he had to pawn whatever he had on his person (a little rock star bling) and talked his way onto a ferry heading north.&lt;br /&gt;
&lt;br /&gt;
===The Aroma of Home===&lt;br /&gt;
&lt;br /&gt;
Evan disembarked in the Port of Tacoma completely broke and defeated, but at least he was home.  He slunk back down into the Underground and almost had his head caved in by a couple of young orks who took him for some kind of trespassing poser.  The only thing that saved his neck was his mother on her way home from work.  Mom voice, the only power in the universe that can ice the bloodlust of orks.&lt;br /&gt;
&lt;br /&gt;
He started building himself back up from square one and started working odd jobs for family, trying to move back up in the Tacoma above where it was a little safer for him.  He was referred to the King&#039;s Bounty, where [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] started giving him some small jobs.  She even sent him on some crews to clean up after a fight (janitor-style, nothing fancy).  You&#039;ve never truly lived until you&#039;ve cleaned out the latrine of the Spikes membership hall after Taco Night.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been two years since he fled CalFree.  Evan managed to set up a decent squat in an old janitor&#039;s office inside an industrial office park over in Tacoma Station. He picked up an old harmonica from a pawn shop and has been eyeing a couple of guitars hanging there real hard.  Maybe another day.&lt;br /&gt;
&lt;br /&gt;
Colossus is touring Europe these days.  They found a smoking Keebler who has legs for days to play bass.  She&#039;s not as fierce as Evan was, but she seems solid.  He stops by and checks on Rodney&#039;s mom from time to time.  Always good to back up a friend.&lt;br /&gt;
&lt;br /&gt;
So Maria finally gave him the nod and its time for him to step up.  Time to slip on the trodes and find himself a gig.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Earn a good living.&lt;br /&gt;
* Earn his tusks (respect).&lt;br /&gt;
* Reconnect with his music.&lt;br /&gt;
* Figure out a little philosophy (Ork on the inside, but human on the outside. Which one is he?).&lt;br /&gt;
* Maybe even set up his own club or studio (with a magical lodge, though he doesn&#039;t know that yet).&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Adept Abilities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Perception&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Astral_Perception (SR5 309)]This power allows you to bridge the gap between the physical and astral realms and see into the astral plane. Since you’re dual-natured while you’re using astral perception, you can attack astral forms when you use this power.&lt;br /&gt;
* &#039;&#039;&#039;Authoritative Tone (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Authoritative_Tone (SG 170)] +2 Dice to any Opposed Social Skill Test that they initiate (normal limits apply).&lt;br /&gt;
* &#039;&#039;&#039;Combat Sense (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Combat_Sense (SR5 309)] +1 Dice Pool to defense tests against ranged and melee attacks. Allows a Perception Test before a possible surprise situation.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Perception (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Enhanced_Perception (SR5 309)] +2 Dice to all Perception Tests and Assensing Tests.&lt;br /&gt;
* &#039;&#039;&#039;Improved Physical Attribute (AGI)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Physical_Attribute (SR5 309)] +1 to Agility.&lt;br /&gt;
* &#039;&#039;&#039;Improved Reflexes (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Reflexes (SR5 310)] +2 to Reaction and +2D6 Initiative Dice.&lt;br /&gt;
* &#039;&#039;&#039;Improved Sense (Low-Light Vision)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Improved_Sense (SR5 310)] The one vestige of his orkish heritage.&lt;br /&gt;
* &#039;&#039;&#039;Kinesics (2)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics (SR5 310)] +2 Dice Pool to resist Social Tests and tests to read my emotions like Judge Intentions, Assensing or truthfulness tests. Complete control over nonverbal and subconscious cues and communication&lt;br /&gt;
* &#039;&#039;&#039;Kinesics Mastery&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Kinesics_Mastery (SG 172)]  Allows two adepts with this ability to communicate with each other while using solely non-verbal cues, such as body language and minute facial expressions, and natural subconscious cues. Communication in this way requires adepts to have direct line of sight and be close enough to read each other’s facial features and body language, whether through natural, augmented, or magical means.&lt;br /&gt;
* &#039;&#039;&#039;Melanin Control&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Melanin_Control (SG 172)] Allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic[6]) hours.&lt;br /&gt;
* &#039;&#039;&#039;Nimble Fingers&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Nimble_Fingers_.28SR5:SG.29 (SG 173)] +1 Dice to Palming Tests, to Performance Tests with musical instruments requiring use of the fingers, and (at GM discretion) any tests where small tools or items are used.  Also, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip and Use Simpel Device are now considered Free Actions.&lt;br /&gt;
* &#039;&#039;&#039;Voice Control (1)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Adept_Powers#Voice_Control (SR5 311)] Can change voice&#039;s pitch, modulation, tone and volume at will.  Can mask voice and imitate sounds and mimic the voice of others. Opposed Test using Impersonation+Charisma[Mental] against Ratingx2 of device or Perception+Intuition of NPC.  Also provides +1 to Social Limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilingual (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Bilingual (SR5 72)] English and Or&#039;zet are Native Languages.&lt;br /&gt;
* &#039;&#039;&#039;First Impression (11)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#First_Impression (SR5 74)] +2 Dice Pool for relevant Social Tests during the first meeting.&lt;br /&gt;
* &#039;&#039;&#039;Inspired: Performance (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Inspired (RF 147)] +1 Dice Pool to Performance Tests and an additional Street Cred of 2 among fellow musicians familiar with my reputation from my time with Colossus.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +1 Dice Pool to Perception Tests, including Astral and Matrix Perception.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Allergy to Wheat and Gluten (Common, Mild) (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Allergy (SR5 78)] -2 Dice Pool to Physical Tests while under the influence [ingestion?] of wheat or gluten.&lt;br /&gt;
* &#039;&#039;&#039;Motion Sickness (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Motion_Sickness (RF 33)] Experience Nausa when either accelerating at 3 or higher, or moving at a Speed of 4 or higher. Nausea disappears in [seven] minutes after Speed and/or Acceleration drops to normal. &#039;&#039;&#039;Nausea&#039;&#039;&#039; (SR5, pg 409) incapacitates the character with vomiting and dizziness for 3 Combat Turns and doubles all wound modifiers for [seven] minutes.&lt;br /&gt;
* &#039;&#039;&#039;Ork Poser (6)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Ork_Poser (SR5 82)] This is a bit of a mix.  Evan is not a poser and actually hates posers since they have the gall to take the cheap route when he was actually born to orks.  It also represents the trouble he experiences from orks who don&#039;t know him when he travels in the Underground, as they commonly mistake him as a poser.  And there is also the story of the Tuskless Wonder, a breeder born from an ork, that pisses Evan off.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Perception (14)&lt;br /&gt;
* Impersonation (13)&lt;br /&gt;
* Con (12)&lt;br /&gt;
* Etiquette (12)&lt;br /&gt;
* Negotiation (12)&lt;br /&gt;
* Leadership (12)&lt;br /&gt;
* Sneaking (12)&lt;br /&gt;
* Automatics (12)&lt;br /&gt;
* Unarmed Combat (12)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* His idea of the perfect run: [https://youtu.be/LRJI2MPucUo Skippy from Tech Support]&lt;br /&gt;
&lt;br /&gt;
Neophyte Runner - He&#039;s done small jobs (courier and lookout) for [http://shadowhaven.info/Maria_Gennaro Maria Gennaro] so far.&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)] (7/17/2018)&lt;br /&gt;
* [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy] (9/9/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not] (10/02/2018)&lt;br /&gt;
* [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be] (10/3/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Watch_It_Crash_(Part_1) Streetlight Manifesto - Watch It Crash (Part 1)] (11/15/2018)&lt;br /&gt;
* [http://shadowhaven.info/Big_D_And_The_Kids_Table_-_Doped_Up_Dollies_on_a_One_Way_Ticket_to_Blood Big D And The Kids Table - Doped Up Dollies on a One Way Ticket to Blood] (1/29/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ork Underground&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;ex-NeoNet SINless&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [http://shadowhaven.info/Maria_Gennaro Maria Gennaro (King&#039;s Bounty)]- Connection 2, Loyalty 2 - Fixer (Shadow Services)&lt;br /&gt;
* [http://shadowhaven.info/Louis_Lewis Louis Lewis (Top Fade)]- Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4 (ShadowHaven)]- Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://www.shadowhaven.info/Clyde Clyde (Citywide)]- Connection 2, Loyalty 1 - Cabbie (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Colossus&#039;&#039;&#039; - A nu-metal band currently touring in Europe (former bassist).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* To be won...&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* To be earned...&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Does this apply?&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (UCAS Rating 4) - Yes, he&#039;s using his real name on this fake SIN. He&#039;s SINless, okay?&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Rating 4 - Adept, Automatic Weapons, Weapon License [Stun Gloves], Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evan Harper&#039;&#039;&#039; (Medium lifestyle loft in a former retirement community along Radiance Boulevard in the Fife section of Tacoma, and with a sizable dwarf community.  Contains Basic DocWagon, Soy Processing Unit, Private Room, Zen Den, Local Grid, Public Grid, Special Work Area, Public Transportation and Difficult to Find)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Townsend&#039;&#039;&#039; (Aztechnology Rating 4 Burner) A ranchera expert who [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) provided] a cultural presentation.&lt;br /&gt;
* &#039;&#039;&#039;Lucho Campos&#039;&#039;&#039; (UCAS Rating 4 Burner) A basejumping punk who [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me partied on top of the Space Needle].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Persona===&lt;br /&gt;
&lt;br /&gt;
Dusky skinned human with greyish-black hair (black, just not as dark) with a bit of stubble, hazel eyes and a pleasant grin.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
An off-the-shelf persona of Moody Tim from the Neil the Ork Barbarian sims.  That means he&#039;s a scowling little ork native with a big ass club.&lt;br /&gt;
&lt;br /&gt;
===Astral Appearance=== &lt;br /&gt;
&lt;br /&gt;
It&#039;s an astral reflection of his meat bod, but it&#039;s a little glowy due to his Magic rating and randomly wavers into orkish features.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colossus Sound Samples===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fHAi_-DOy40 &amp;quot;Black Wedding (featuring Ron Halford)&amp;quot;] - In This Moment&lt;br /&gt;
* [https://www.youtube.com/watch?v=uJbrTgUL0Dk &amp;quot;Carry On&amp;quot;] - Avenged Sevenfold&lt;br /&gt;
&lt;br /&gt;
===Busking Setlist===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gone Away&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Words As Weapons&amp;quot; - Seether&lt;br /&gt;
* &amp;quot;Sham Pain&amp;quot; - Five Finger Death Punch&lt;br /&gt;
* &amp;quot;Through Glass&amp;quot; - Stone Sour&lt;br /&gt;
* &amp;quot;Don&#039;t Stop Believing&amp;quot; - Journey&lt;br /&gt;
* [https://www.youtube.com/watch?v=yNENVZFHutQ &amp;quot;Feel Good&amp;quot;] - Gorillaz&lt;br /&gt;
* &amp;quot;DEVIL&amp;quot; - Shinedown&lt;br /&gt;
* &amp;quot;I Will Not Bow&amp;quot; - Breaking Benjamin&lt;br /&gt;
* &amp;quot;It&#039;s Been Awhile&amp;quot; - Staind&lt;br /&gt;
* &amp;quot;December&amp;quot; - Collective Soul&lt;br /&gt;
* &amp;quot;Under The Bridge&amp;quot; - Red Hot Chili Peppers&lt;br /&gt;
* &amp;quot;Lightening Crashes&amp;quot; - Live&lt;br /&gt;
* &amp;quot;The World I Know&amp;quot; - Collective Soul&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
&lt;br /&gt;
===The Pitch===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walk in.  Keep your shoulders back and a smile on their faces. Walk out. No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder &amp;lt;br /&amp;gt;&lt;br /&gt;
Dice Pools: &amp;lt;br /&amp;gt;&lt;br /&gt;
Perception (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Impersonation (13) &amp;lt;br /&amp;gt;&lt;br /&gt;
Con (12) &amp;lt;br /&amp;gt;&lt;br /&gt;
Etiquette (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Negotiation (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Sneaking (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Automatics (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
Unarmed Combat (11) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He&#039;s eager to break into the biz.  Too eager?&lt;br /&gt;
&lt;br /&gt;
===Past Roleplay Prompts===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;How does your character react to the job posting?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Have you ever been distracted from an issue by entertainment?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Why do you carry the weapons you carry?&#039;&#039;  A.&lt;br /&gt;
* &#039;&#039;Seattle is in a state of guerrilla warfare, how does your character cope with this?&#039;&#039;  A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steel&amp;diff=20175</id>
		<title>Steel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steel&amp;diff=20175"/>
		<updated>2019-11-16T04:09:35Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Steel (Brandon Schultz)&lt;br /&gt;
|image= [[File:Steel.jpg|x360px]]&lt;br /&gt;
|header1= Retired Urban Brawler, Meat Samurai and Bad Poet&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [http://shadowhaven.info/AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Troll&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = May 12, 2056&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1sEGTfrbZTwcKkG8wJTwCDRVmSXETCERY?usp=sharing Monkee Business] &lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 17, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Brandon Schultz is an unmodified troll who was &amp;quot;forced&amp;quot; into retirement from the New York Slashers, Denver Thunderheads, and the Internationaler Stadtskrieg Sport Verein (ISSV), mainly because he followed the team doctors advice to &#039;&#039;&#039;not&#039;&#039;&#039; upgrade with cyberware without first suffering an injury serious enough to warrant replacing meat with metal.&lt;br /&gt;
&lt;br /&gt;
===East Coast Dreams===&lt;br /&gt;
&lt;br /&gt;
Born at Bethesda Naval Hospital to human parents who served in UCAS Army.  Mother eventually received medical discharge due to trauma from the birth.  Father retired as an E-5 Staff Sergeant at the first opportunity. The Schultz&#039; lived in Compville, the one bright spot in the Anacostia barrens.&lt;br /&gt;
&lt;br /&gt;
===The Big Apple===&lt;br /&gt;
&lt;br /&gt;
Brandon was the best prospect out of DeeCee in over twenty years, originally signed by the New York Slashers.  He was one of the best Bangers the team had ever had, but really shone when lugging the big guns as a Blaster. He was doing well as a rising [https://en.wikipedia.org/wiki/Face_(professional_wrestling) babyface] in the league, but ownership was worried because he was nearing his unaugmented limit.&lt;br /&gt;
&lt;br /&gt;
===Denver Dunderheads===&lt;br /&gt;
&lt;br /&gt;
After being frozen out of playing time by the Powers-That-Be in his contract year, Brandon got shopped around the league on the cheap. The Denver Thunderheads picked him up for a baseline salary and told him that the team would being starting the next year in Seattle and asked him to head over there early and scout out possible arenas in the off-season.&lt;br /&gt;
&lt;br /&gt;
Brandon set himself up in Downtown Seattle and started looking around, just like they asked.  People were spoken with, drinks were had, and reports were written up on likely sites with tactical notes added.  He was ready to bring the Thunder.  But they never called.  When the League&#039;s official site list was released, Seattle wasn&#039;t even on it and the Thunderheads were actually starting out in Havana.  Still, they never called and his calls to the front office or his league rep weren&#039;t returned either.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when it really started to sink in.  He was done.  They killed off his career as silently as a ninja. The money from his last contract was running out fast, but he still had his notes and reports.  He pulled out of Downtown as his money ran out and tried to set himself up as an investigator in Redmond.  He&#039;s looking to get some scouting work whenever the league is back in Seattle, but he&#039;s still waiting.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* To retire on his own terms.&lt;br /&gt;
* Publish a book (or eight) of poetry.&lt;br /&gt;
* Either take over or start his own sports bar.&lt;br /&gt;
* Maybe become a father.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Temporary Glitch - The site I&#039;ve been linking to is down.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lightening Reflexes (20)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Lightning_Reflexes (SR5 74)] +1 to Initiative Rating, +1d6 to Initiative Dice and +1d6 to all Defense Tests.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent (Nuisance) (3)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Dependents (SR5 72)] A younger cousin (human female) who is his only other relation on the West Coast.  &#039;&#039;&#039;Cassandra &amp;quot;Cassie&amp;quot; Howell&#039;&#039;&#039; came out west to be a singer/model and mainly became a hard-partying booth girl. Think [http://www.shadowhaven.info/Sue_Bird Sue Bird] without the street smarts.&lt;br /&gt;
* &#039;&#039;&#039;Sensitive System (12)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sensitive_System (SR5 82)] &lt;br /&gt;
* &#039;&#039;&#039;SINner (National) (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sinner_.28layered.29 (SR5 78)] Brandon Schultz is a born and bred UCAS citizen from DeeCee.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Automatics - 10 (12, Machine Pistols)&lt;br /&gt;
* Heavy Weapons - 10 (12, Machine Guns)&lt;br /&gt;
* Unarmed Combat - 10&lt;br /&gt;
* Sneaking - 10&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Porter_Robinson_%26_Madeon_-_Shelter#Insertion Porter Robinson &amp;amp; Madeon - Shelter] (07/28/2018)&lt;br /&gt;
* [http://shadowhaven.info/That_Handsome_Devil_-_Pills_for_Everything That Handsome Devil - Pills for Everything] (11/26/2018)&lt;br /&gt;
* [http://shadowhaven.info/There_Will_Be_Brawl There Will Be Brawl] (11/9/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Johns Johns]- Connection 5, Loyalty 1 - Fixer (Shadow Services)&lt;br /&gt;
* [http://www.shadowhaven.info/Eli_Johnson Eli Johnson]- Connection 2, Loyalty 1 - Soup Kitchen Owner (Shadow Services/Networking) Eli&#039;s Special ability does not apply to Steel.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Internationaler Stadtskrieg Sport Verein (ISSV)&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
* &#039;&#039;&#039;New York Slashers&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
* &#039;&#039;&#039;Denver Thunderheads&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Between the ISSV, the Slashers and the Thunderheads, there&#039;s got to be someone who had it in for Brandon. He just has no idea who or why.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lucas Davenport&#039;&#039;&#039; International Urban Sports Union Commissioner, and an Auburn native&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Father&#039;&#039;&#039; - Henry (Human 56 Male) retired army Sergeant out of the Signal Corps&lt;br /&gt;
*&#039;&#039;&#039;Mother&#039;&#039;&#039; - Maria (Human 55 Female) housewife/former army Corporal with the Medical Service Corps&lt;br /&gt;
*&#039;&#039;&#039;Sister&#039;&#039;&#039; - Joanna (Human 26 Female) &lt;br /&gt;
*&#039;&#039;&#039;Cousin&#039;&#039;&#039; - Cassandra &amp;quot;Cassie&amp;quot; Howell (Human  struggling singer/model and &#039;&#039;&#039;Dependent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (UCAS National - Real name, Real SIN)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (UCAS Rating 4)&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (none... I wonder if I can get some real licenses...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (UCAS Rating 4 - Firearms, Private Investigator)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (Low lifestyle apartment in the Redmond Hills section of Tacoma, right between Touristville and the Yakuza war zone to the east of Redmond Hills. Contains Cramped, Dangerous Area, Basic DocWagon, Basic Mapping, Public Grid, Dependent &amp;quot;tax&amp;quot; and Metatype upgrades.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (Street lifestyle of a wandering squatter, mainly for the DocWagon. Contains Cramped, Dangerous, Basic DocWagon, Public Grid, Dependent &amp;quot;tax&amp;quot; and Metatype upgrades.)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dylan Heroux&#039;&#039;&#039; (Quebec Rating 4 Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Brandon usually dressed in pure street, passing as a heavy ganger at a first glance but the only colors he sports are for the Seattle Screamers.  He&#039;s still pissed at the Slashers, but still loves the sport.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Steel shows up as an incredibly blocky humanoid with grey skin wearing a zoot suit ([http://hulk.wikia.com/wiki/Grey_Hulk Joe Fix-it])&lt;br /&gt;
&lt;br /&gt;
==Urban Brawl Primer==&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Urban Brawl started out as an alternative method of dispute resolution between French streets gangs.  It was a more civilized method of war, if you will.  Oddly, it sparked the interest in millions of spectators and now professional teams are sponsored by cities and corporations worldwide.  There is one league per continent, administered by a Commissioner. Cyberware and bioware are common augmentations, but magic of any kind is illegal.&lt;br /&gt;
&lt;br /&gt;
This comes mainly from the Shadowrun [http://shadowrun-reawakened.wikia.com/wiki/Urban_Brawl Wikia] page with commentary from myself.&lt;br /&gt;
&lt;br /&gt;
===Brawl Zones===&lt;br /&gt;
&lt;br /&gt;
The site for a match is called a Brawl Zone; a 12 block patch of urban barrens in a roughly 4x3 block grid with a rectangular pattern. The one constant is that the outside border must be open streets all the way around. While not stated, the next most important thing appears to be keeping the roughly rectangular shape.  Brawlers can go around, through, above and below all the structures within the perimeter. In fact, their tactics depend on the use of urban terrain.&lt;br /&gt;
&lt;br /&gt;
The League chooses the Brawl Zones in secret before the season starts and usually choose twice as many sites as they need.  The teams may know what cities they will compete in, but they will not know the location of the Brawl Zone until 24 hours before the match.  The League locks down the perimeter with drones and astral guards after clearing the SINless out of the Zone. This 24-hour window is a common opportunity for runners to be hired to gather intelligence on the opponent&#039;s side of the Zone, though the League doesn&#039;t take kindly to such attempts.&lt;br /&gt;
&lt;br /&gt;
===Positions===&lt;br /&gt;
&lt;br /&gt;
There are two teams of 13 Brawlers, 11 offensive and 2 defensive.  Both teams have a ball.&lt;br /&gt;
&lt;br /&gt;
====Offense====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scouts (4)&#039;&#039;&#039; - Scouts wear light armor and can only carry a personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bangers (4)&#039;&#039;&#039; - Bangers wear medium armor and can only carry a personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavies (2)&#039;&#039;&#039; - A Heavy wears medium armor and carries an SMG, assault rifle or shotgun in addition to their personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blaster (1)&#039;&#039;&#039; - The Blaster wears light armor and carries a gyro-mounted LMG, but no sidearm.&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Outrider (1)&#039;&#039;&#039; - An Outrider wears medium armor and drives a motorcycle mounted with an SMG, assault rifle or shotgun.  The Outrider can carry any member of their team except for the ball carrier.  The Outrider cannot carry the ball.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medico (1)&#039;&#039;&#039; - The Medico wears heavy armor that&#039;s colored white and can only a med-kit.  A Medico is never allowed to attack and is only allowed to be attacked when they are riding on the Outrider&#039;s motorcycle, which sounds more like the opposing team is not going to be penalized for attacking the motorcycle, regardless of who is on it.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ball (2)&#039;&#039;&#039; - Each team has a ball that can only be carried by an offensive player. That&#039;s right, there are two balls in motion.  Each ball is about the size of a soccer ball and painted in day-glo colors (green?) that can easily be seen at 50 meters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal Sidearm&#039;&#039;&#039; - While not expressly stated, pistols (Tasers, Hold-Out, Light, Heavy or Machine) appear to be acceptable sidearms.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Armor&#039;&#039;&#039; - Worn by Scouts and the Blaster.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Armor&#039;&#039;&#039; - Worn by Bangers, Heavies and the Outrider.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; - Worn only by the Medico and colored white.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steel&amp;diff=19913</id>
		<title>Steel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steel&amp;diff=19913"/>
		<updated>2019-11-10T00:39:44Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Steel (Brandon Schultz)&lt;br /&gt;
|image= [[File:Steel.jpg|x360px]]&lt;br /&gt;
|header1= Retired Urban Brawler, Meat Samurai and Bad Poet&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [http://shadowhaven.info/AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Troll&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = May 12, 2056&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1sEGTfrbZTwcKkG8wJTwCDRVmSXETCERY?usp=sharing Monkee Business] &lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = July 17, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Brandon Schultz is an unmodified troll who was &amp;quot;forced&amp;quot; into retirement from the New York Slashers, Denver Thunderheads, and the Internationaler Stadtskrieg Sport Verein (ISSV), mainly because he followed the team doctors advice to &#039;&#039;&#039;not&#039;&#039;&#039; upgrade with cyberware without first suffering an injury serious enough to warrant replacing meat with metal.&lt;br /&gt;
&lt;br /&gt;
===East Coast Dreams===&lt;br /&gt;
&lt;br /&gt;
Born at Bethesda Naval Hospital to human parents who served in UCAS Army.  Mother eventually received medical discharge due to trauma from the birth.  Father retired as an E-5 Staff Sergeant at the first opportunity. The Schultz&#039; lived in Compville, the one bright spot in the Anacostia barrens.&lt;br /&gt;
&lt;br /&gt;
===The Big Apple===&lt;br /&gt;
&lt;br /&gt;
Brandon was the best prospect out of DeeCee in over twenty years, originally signed by the New York Slashers.  He was one of the best Bangers the team had ever had, but really shone when lugging the big guns as a Blaster. He was doing well as a rising [https://en.wikipedia.org/wiki/Face_(professional_wrestling) babyface] in the league, but ownership was worried because he was nearing his unaugmented limit.&lt;br /&gt;
&lt;br /&gt;
===Denver Dunderheads===&lt;br /&gt;
&lt;br /&gt;
After being frozen out of playing time by the Powers-That-Be in his contract year, Brandon got shopped around the league on the cheap. The Denver Thunderheads picked him up for a baseline salary and told him that the team would being starting the next year in Seattle and asked him to head over there early and scout out possible arenas in the off-season.&lt;br /&gt;
&lt;br /&gt;
Brandon set himself up in Downtown Seattle and started looking around, just like they asked.  People were spoken with, drinks were had, and reports were written up on likely sites with tactical notes added.  He was ready to bring the Thunder.  But they never called.  When the League&#039;s official site list was released, Seattle wasn&#039;t even on it and the Thunderheads were actually starting out in Havana.  Still, they never called and his calls to the front office or his league rep weren&#039;t returned either.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when it really started to sink in.  He was done.  They killed off his career as silently as a ninja. The money from his last contract was running out fast, but he still had his notes and reports.  He pulled out of Downtown as his money ran out and tried to set himself up as an investigator in Redmond.  He&#039;s looking to get some scouting work whenever the league is back in Seattle, but he&#039;s still waiting.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* To retire on his own terms.&lt;br /&gt;
* Publish a book (or eight) of poetry.&lt;br /&gt;
* Either take over or start his own sports bar.&lt;br /&gt;
* Maybe become a father.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Temporary Glitch - The site I&#039;ve been linking to is down.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lightening Reflexes (20)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Lightning_Reflexes (SR5 74)] +1 to Initiative Rating, +1d6 to Initiative Dice and +1d6 to all Defense Tests.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent (Nuisance) (3)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Dependents (SR5 72)] A younger cousin (human female) who is his only other relation on the West Coast.  &#039;&#039;&#039;Cassandra &amp;quot;Cassie&amp;quot; Howell&#039;&#039;&#039; came out west to be a singer/model and mainly became a hard-partying booth girl. Think [http://www.shadowhaven.info/Sue_Bird Sue Bird] without the street smarts.&lt;br /&gt;
* &#039;&#039;&#039;Sensitive System (12)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sensitive_System (SR5 82)] &lt;br /&gt;
* &#039;&#039;&#039;SINner (National) (5)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sinner_.28layered.29 (SR5 78)] Brandon Schultz is a born and bred UCAS citizen from DeeCee.&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Automatics - 10 (12, Machine Pistols)&lt;br /&gt;
* Heavy Weapons - 10 (12, Machine Guns)&lt;br /&gt;
* Unarmed Combat - 10&lt;br /&gt;
* Sneaking - 10&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Porter_Robinson_%26_Madeon_-_Shelter#Insertion Porter Robinson &amp;amp; Madeon - Shelter] (07/28/2018)&lt;br /&gt;
* [http://shadowhaven.info/That_Handsome_Devil_-_Pills_for_Everything That Handsome Devil - Pills for Everything] (11/26/2018)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Johns Johns]- Connection 5, Loyalty 1 - Fixer (Shadow Services)&lt;br /&gt;
* [http://www.shadowhaven.info/Eli_Johnson Eli Johnson]- Connection 2, Loyalty 1 - Soup Kitchen Owner (Shadow Services/Networking) Eli&#039;s Special ability does not apply to Steel.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Internationaler Stadtskrieg Sport Verein (ISSV)&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
* &#039;&#039;&#039;New York Slashers&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
* &#039;&#039;&#039;Denver Thunderheads&#039;&#039;&#039; - Former Brawler&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Between the ISSV, the Slashers and the Thunderheads, there&#039;s got to be someone who had it in for Brandon. He just has no idea who or why.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lucas Davenport&#039;&#039;&#039; International Urban Sports Union Commissioner, and an Auburn native&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Father&#039;&#039;&#039; - Henry (Human 56 Male) retired army Sergeant out of the Signal Corps&lt;br /&gt;
*&#039;&#039;&#039;Mother&#039;&#039;&#039; - Maria (Human 55 Female) housewife/former army Corporal with the Medical Service Corps&lt;br /&gt;
*&#039;&#039;&#039;Sister&#039;&#039;&#039; - Joanna (Human 26 Female) &lt;br /&gt;
*&#039;&#039;&#039;Cousin&#039;&#039;&#039; - Cassandra &amp;quot;Cassie&amp;quot; Howell (Human  struggling singer/model and &#039;&#039;&#039;Dependent&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (UCAS National - Real name, Real SIN)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (UCAS Rating 4)&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (none... I wonder if I can get some real licenses...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (UCAS Rating 4 - Firearms, Private Investigator)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brandon Schultz&#039;&#039;&#039; (Low lifestyle apartment in the Redmond Hills section of Tacoma, right between Touristville and the Yakuza war zone to the east of Redmond Hills. Contains Cramped, Dangerous Area, Basic DocWagon, Basic Mapping, Public Grid, Dependent &amp;quot;tax&amp;quot; and Metatype upgrades.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Cooley&#039;&#039;&#039; (Street lifestyle of a wandering squatter, mainly for the DocWagon. Contains Cramped, Dangerous, Basic DocWagon, Public Grid, Dependent &amp;quot;tax&amp;quot; and Metatype upgrades.)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dylan Heroux&#039;&#039;&#039; (Quebec Rating 4 Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Brandon usually dressed in pure street, passing as a heavy ganger at a first glance but the only colors he sports are for the Seattle Screamers.  He&#039;s still pissed at the Slashers, but still loves the sport.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Steel shows up as an incredibly blocky humanoid with grey skin wearing a zoot suit ([http://hulk.wikia.com/wiki/Grey_Hulk Joe Fix-it])&lt;br /&gt;
&lt;br /&gt;
==Urban Brawl Primer==&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Urban Brawl started out as an alternative method of dispute resolution between French streets gangs.  It was a more civilized method of war, if you will.  Oddly, it sparked the interest in millions of spectators and now professional teams are sponsored by cities and corporations worldwide.  There is one league per continent, administered by a Commissioner. Cyberware and bioware are common augmentations, but magic of any kind is illegal.&lt;br /&gt;
&lt;br /&gt;
This comes mainly from the Shadowrun [http://shadowrun-reawakened.wikia.com/wiki/Urban_Brawl Wikia] page with commentary from myself.&lt;br /&gt;
&lt;br /&gt;
===Brawl Zones===&lt;br /&gt;
&lt;br /&gt;
The site for a match is called a Brawl Zone; a 12 block patch of urban barrens in a roughly 4x3 block grid with a rectangular pattern. The one constant is that the outside border must be open streets all the way around. While not stated, the next most important thing appears to be keeping the roughly rectangular shape.  Brawlers can go around, through, above and below all the structures within the perimeter. In fact, their tactics depend on the use of urban terrain.&lt;br /&gt;
&lt;br /&gt;
The League chooses the Brawl Zones in secret before the season starts and usually choose twice as many sites as they need.  The teams may know what cities they will compete in, but they will not know the location of the Brawl Zone until 24 hours before the match.  The League locks down the perimeter with drones and astral guards after clearing the SINless out of the Zone. This 24-hour window is a common opportunity for runners to be hired to gather intelligence on the opponent&#039;s side of the Zone, though the League doesn&#039;t take kindly to such attempts.&lt;br /&gt;
&lt;br /&gt;
===Positions===&lt;br /&gt;
&lt;br /&gt;
There are two teams of 13 Brawlers, 11 offensive and 2 defensive.  Both teams have a ball.&lt;br /&gt;
&lt;br /&gt;
====Offense====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scouts (4)&#039;&#039;&#039; - Scouts wear light armor and can only carry a personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bangers (4)&#039;&#039;&#039; - Bangers wear medium armor and can only carry a personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavies (2)&#039;&#039;&#039; - A Heavy wears medium armor and carries an SMG, assault rifle or shotgun in addition to their personal sidearm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blaster (1)&#039;&#039;&#039; - The Blaster wears light armor and carries a gyro-mounted LMG, but no sidearm.&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Outrider (1)&#039;&#039;&#039; - An Outrider wears medium armor and drives a motorcycle mounted with an SMG, assault rifle or shotgun.  The Outrider can carry any member of their team except for the ball carrier.  The Outrider cannot carry the ball.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medico (1)&#039;&#039;&#039; - The Medico wears heavy armor that&#039;s colored white and can only a med-kit.  A Medico is never allowed to attack and is only allowed to be attacked when they are riding on the Outrider&#039;s motorcycle, which sounds more like the opposing team is not going to be penalized for attacking the motorcycle, regardless of who is on it.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ball (2)&#039;&#039;&#039; - Each team has a ball that can only be carried by an offensive player. That&#039;s right, there are two balls in motion.  Each ball is about the size of a soccer ball and painted in day-glo colors (green?) that can easily be seen at 50 meters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal Sidearm&#039;&#039;&#039; - While not expressly stated, pistols (Tasers, Hold-Out, Light, Heavy or Machine) appear to be acceptable sidearms.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Armor&#039;&#039;&#039; - Worn by Scouts and the Blaster.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Medium Armor&#039;&#039;&#039; - Worn by Bangers, Heavies and the Outrider.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Armor&#039;&#039;&#039; - Worn only by the Medico and colored white.  Exact composition is still being researched.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:AgentMonkee&amp;diff=18064</id>
		<title>User:AgentMonkee</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:AgentMonkee&amp;diff=18064"/>
		<updated>2019-06-20T06:40:12Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* GMP Tracker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = AgentMonkee&lt;br /&gt;
|image= [[File:AgentMonkee.jpg|x200px]]&lt;br /&gt;
|header1= An Agent of Monkeydom&lt;br /&gt;
|header2= I throw poo at you&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/AgentMonkee/ AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Monkee&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = Cake Day&lt;br /&gt;
|data13 = January 1st 1970&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = //Access Denied// &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=The Monkee=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armaments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nemesis==&lt;br /&gt;
&lt;br /&gt;
=As a Player=&lt;br /&gt;
&lt;br /&gt;
==Current Personas==&lt;br /&gt;
&lt;br /&gt;
* [http://www.shadowhaven.info/Knox Knox] - Face, Busker and Tuskless Wonder&lt;br /&gt;
* [http://www.shadowhaven.info/Steel Steel] - Retired Urban Brawler, Meat Samurai and Whole Lotta Troll&lt;br /&gt;
* [http://www.shadowhaven.info/Scrabble Scrabble] - Decker, Linguist, and Conspiracy Theorist&lt;br /&gt;
&lt;br /&gt;
==Past Personas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retired===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Expired===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GMP=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GMP Tracker==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date&lt;br /&gt;
! Action&lt;br /&gt;
! GMP Gained&lt;br /&gt;
! GMP Spent&lt;br /&gt;
! Current Tally&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 7/17/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| [http://www.shadowhaven.info/Katy_Perry_%E2%80%93_Swish_Swish_(Part_1) Katy Perry - Swish Swish (Part 1)]&lt;br /&gt;
|-&lt;br /&gt;
| 7/28/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| [http://www.shadowhaven.info/Porter_Robinson_%26_Madeon_-_Shelter#Insertion Porter Robinson &amp;amp; Madeon - Shelter]&lt;br /&gt;
|-&lt;br /&gt;
| 9/9/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| [http://shadowhaven.info/Don%27t_Copy_That_Floppy Don&#039;t Copy That Floppy]&lt;br /&gt;
|-&lt;br /&gt;
| 9/30/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 10&lt;br /&gt;
| [http://shadowhaven.info/I_swear_you%27ve_never_seen_anything_quite_like_it._You_want_it_bad_but_you_just_don%27t_know_it_yet I swear you&#039;ve never seen anything quite like it.]&lt;br /&gt;
|-&lt;br /&gt;
| 10/02/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| 20&lt;br /&gt;
| [http://shadowhaven.info/I_got_some_contacts_that_help_me_and_you_do_not._It_is_a_friend_of_a_friend_of_a_friend_I_got I got some contacts that help me and you do not]&lt;br /&gt;
|-&lt;br /&gt;
| 10/3/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| 30&lt;br /&gt;
| [http://shadowhaven.info/If_you%27ll_excuse_me_there%27s_somewhere_I_have_to_be_where_the_whole_fucking_city_can_see_me If you&#039;ll excuse me there&#039;s somewhere I have to be]&lt;br /&gt;
|-&lt;br /&gt;
| 11/7/2018&lt;br /&gt;
| Donation to Knox&lt;br /&gt;
| --&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| Upgrade to Influence Skill Group 6&lt;br /&gt;
|-&lt;br /&gt;
| 11/26/2018&lt;br /&gt;
| Run Report&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 0&lt;br /&gt;
| [http://shadowhaven.info/That_Handsome_Devil_-_Pills_for_Everything That Handsome Devil - Pills for Everything]&lt;br /&gt;
|-&lt;br /&gt;
| 06/18/2019&lt;br /&gt;
| Run Report&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 0&lt;br /&gt;
| [http://shadowhaven.info/A_Shadowrun_Based_on_Stick_and_Poke%27s_Running A Shadowrun Based on Stick and Poke&#039;s Running]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Template Date&#039;&#039;&lt;br /&gt;
| &#039;&#039;Template Action&#039;&#039;&lt;br /&gt;
| &#039;&#039;Template Gain&#039;&#039;&lt;br /&gt;
| &#039;&#039;Template Spend&#039;&#039;&lt;br /&gt;
| &#039;&#039;Template Tally&#039;&#039;&lt;br /&gt;
| &#039;&#039;Template Notes&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Scrabble&amp;diff=18063</id>
		<title>Scrabble</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Scrabble&amp;diff=18063"/>
		<updated>2019-06-20T06:37:32Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Scrabble (Jason Kwon)&lt;br /&gt;
|image= [[File:Scrabble.jpg|x360px]]&lt;br /&gt;
|header1= Linguist, Decker, Corp Orphan&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [http://shadowhaven.info/AgentMonkee AgentMonkee]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = May 12, 2055&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1Nz5-dbOrf8FZMKKrHIWvjb_xurLcFAPZ?usp=sharing Monkee Business] &lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Approved&lt;br /&gt;
|data17 = August 28, 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Jason is a former computer security specialist for Universal Omnitech, but he exiled himself from the corp he was born into to escape the consequences of some on-the-job youthful indiscretions that helped an outside entity perform the most damaging data heist in UO&#039;s memory. &lt;br /&gt;
&lt;br /&gt;
Smart decker. Dumb kid.&lt;br /&gt;
&lt;br /&gt;
===Vancouver Born===&lt;br /&gt;
&lt;br /&gt;
Jason is the second child born to Kwon Shin-Young and Kwon Sol-Mi, a pair of Universal Omnitech researchers in the Vancouver headquarters.  While his older sister Chi&#039;an followed in the biotech family footsteps, Jason was much more interested in the fantasy he could create with the malleable electrons of the Matrix.&lt;br /&gt;
&lt;br /&gt;
===Caught in the Honey Pot===&lt;br /&gt;
&lt;br /&gt;
Jason had enough talent and focus to join OU&#039;s security forces in their Matrix division.  He wasn&#039;t a demi-GOD, but was one of the console jockeys who served under the demi-GOD and usually pulled the night shift. Boredom is an ever-present danger on the graveyard shift and Jason was one of several security specialists who worked on redesigning a honey-pot trap into a player-versus-player arena mirroring the code from &#039;&#039;Shadowrun Online&#039;&#039; to help while away the hours in &amp;quot;security research.&amp;quot;  Unfortunately, Jason was in their little research node when someone from outside the corp hit their grid and was able to slip most of the security into the node where Jason unknowingly wrapped them up as NPCs, allowing one of the largest data heists in OU memory.&lt;br /&gt;
&lt;br /&gt;
Jason took on the full brunt of the blame with none of his teammates stepping in to soften the blows from on high. Privileges were stripped, his family was disgraced and his parents actually kicked him out of the apartment.  With all the extra heat coming down on him, Jason drafted himself a comp bus pass for Seattle and slipped out into the Vancouver night with not much more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
===Seattle Exile===&lt;br /&gt;
&lt;br /&gt;
The streets of Seattle were a damn scary place for Jason to start out in.  His linguistic abilities allowed him to slip into safer areas to sleep in the beginning and he set himself up as a traveling interpreter for tourists, the really out of town ones.  That&#039;s when Jinx stumbled onto him.  She&#039;s always enjoyed speaking in multiple tongues and few can keep up with her.  Jason&#039;s not at her level, yet.  She gave him the first few jobs in Seattle and he&#039;s scraped together the little bit of gear he has on him.  Now it&#039;s on to bigger things.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Survive.&lt;br /&gt;
* Possibly find a way to redeem himself, at least in his family&#039;s eyes.&lt;br /&gt;
* Decide what kind of revenge on his old office mates would actually be satisfying.&lt;br /&gt;
* Publish irrefutable proof that aliens are real and they are among us.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Temporary Glitch - The site I&#039;ve been linking to is down.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linguist (4)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Linguist (RF 148)] +1 dice pool to all language tests, training time is halved, and language skill ranks of 3 or higher are 1 karma cheaper.&lt;br /&gt;
* &#039;&#039;&#039;Natural Hardening (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Natural_Hardening (SR5 76)] 1 point of natural biofeedback filtering, cumulative with a Biofeedback Filter program.&lt;br /&gt;
* &#039;&#039;&#039;Perceptive (10)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Positive_Qualities#Perceptive (RF 148)] +2 dice pool to all Perception Tests, including Astral and Matrix perception tests.&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SINner (Corporate) (25)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sinner_.28layered.29 (SR5 78)] Jason&#039;s parents were employed by Universal Omnitech when he was born and he grew up inside the corp until his expulsion (10% Tax).&lt;br /&gt;
* &#039;&#039;&#039;Data Liberator (0)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Data_Liberator (SR5 78)] .&lt;br /&gt;
* &#039;&#039;&#039;Electronic Witness (0)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Electronic_Witness (SR5 78)] .&lt;br /&gt;
* &#039;&#039;&#039;Phobia of Snakes (0)&#039;&#039;&#039; [http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Phobia (SR5 78)] Scrabble earned a fear of snakes from Development Hell (Moderate or Severe?).&lt;br /&gt;
&lt;br /&gt;
===Major Skills===&lt;br /&gt;
&lt;br /&gt;
* Computer: Matrix Perception - 18&lt;br /&gt;
&lt;br /&gt;
* Computer - 14&lt;br /&gt;
* Cybercombat - 14&lt;br /&gt;
* Electronic Warfare - 14&lt;br /&gt;
* Hacking - 14&lt;br /&gt;
* Hardware - 14&lt;br /&gt;
* Software - 14&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Languages&#039;&#039;&#039; - Afrikaans, English (N), French, German, Japanese, Korean, Salish, Spanish, Spanish: Aztlaner&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
Jason just joined ShadowHaven and has no runs under his belt.&lt;br /&gt;
&lt;br /&gt;
* Development Hell (09/21/2018)&lt;br /&gt;
* [http://shadowhaven.info/I_swear_you%27ve_never_seen_anything_quite_like_it._You_want_it_bad_but_you_just_don%27t_know_it_yet I swear you&#039;ve never seen anything quite like it.] (09/30/2018)&lt;br /&gt;
* [http://shadowhaven.info/Streetlight_Manifesto_-_Point_Counterpoint_(Part_1) Streetlight Manifesto - Point Counterpoint (Part 1)] (1/23/2019)&lt;br /&gt;
* [http://shadowhaven.info/A_Shadowrun_Based_on_Stick_and_Poke%27s_Running#Downtown A Shadowrun Based on Stick and Poke&#039;s Running] (6/18/2019)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* [http://shadowhaven.info/Contact_4 Contact 4] - Connection 4, Loyalty 1 - Swag (ID Manufacturer)&lt;br /&gt;
* [http://shadowhaven.info/Jinx_(Contact) Jinx] - Connection 5, Loyalty 2 - Shadow Services (Fixer)&lt;br /&gt;
* [http://shadowhaven.info/Jack_Thompson Jack Thompson] - Connection 2, Loyalty 1 - Swag (Nerd)&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Universal Omnitech&#039;&#039;&#039; - Former Computer Security Specialist (employee)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Former Workmates&#039;&#039;&#039; - Several of the other UO security spiders who were on shift with him and let Jason take the blame for the Matrix intrusion.  He would love a little vengeance, though he&#039;s not sure what that means.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Father&#039;&#039;&#039; - Estranged, Kwon Shin-Young (human male, biological researcher in metahuman applications)&lt;br /&gt;
*&#039;&#039;&#039;Mother&#039;&#039;&#039; - Estranged, Kwon Sol-Mi (human female, medical clinician)&lt;br /&gt;
*&#039;&#039;&#039;Older Sister&#039;&#039;&#039; - Estranged, Chi&#039;an Kwon (human female, graduate student in genetics)&lt;br /&gt;
&lt;br /&gt;
==Identities==&lt;br /&gt;
&lt;br /&gt;
===Real Identity===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Kwon&#039;&#039;&#039; is Scrabble&#039;s real name. He was born and raised within the Vancouver headquarters of Universal Omnitech, making him a full-fledged corporate citizen with a Universal Omnitech SIN. &lt;br /&gt;
* While Jason&#039;s UO SIN is completely legit, he is currently not using since he is &amp;quot;on the lamb&amp;quot; from UO. &lt;br /&gt;
* Both Jason and his sister were given Occidental (Western-style) first names and have their names officially listed in the Occidental style of the family name being last. His parents still have their names officially listed in the Oriental tradition of family name being first.&lt;br /&gt;
&lt;br /&gt;
===SINs===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Kwon&#039;&#039;&#039; (Universal Omnitech Corporate - Real name, Real SIN)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Swarthmore&#039;&#039;&#039; (UCAS Rating 4)&lt;br /&gt;
&lt;br /&gt;
===Licenses===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Kwon&#039;&#039;&#039; (None)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Swarthmore&#039;&#039;&#039; (UCAS Rating 4 - Cyberdeck, Matrix Software, Private Investigator, Firearms, Restricted Cyberware, Driver&#039;s License, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
===Lifestyles===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jason Kwon&#039;&#039;&#039; (None - In hiding)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thomas Swarthmore&#039;&#039;&#039; (Medium lifestyle apartment in Lynnwood, Everett with Basic DocWagon, Datahost Subscription, Shopsoft Network Subscription, Mapping System Subscription, Zen Den, Special Work Area, Public Transportation, Extra Secure, Local Grid and Public Grid.)&lt;br /&gt;
&lt;br /&gt;
===Past Aliases===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fukaya Kenji&#039;&#039;&#039; (Shiawase Rating 4 Burner - Technician, Concealed Carry and Cybersecurity) (09/30/2018)&lt;br /&gt;
* &#039;&#039;&#039;Paul Mercer&#039;&#039;&#039; (UCAS Rating 4 Burner - Technician, Cyberdeck Matrix Software, Firearms, Restricted Cyberware) (06/18/2019)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Slightly short human, bald with brown eyes and a pale tan complexion (Korean descent). &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
He tends to dress in surplus military/security clothes unless the situation demands dressing up.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Jason uses a partial android as his icon with a humanoid head, torso and upper arms.  Hands, lower limbs or other appendages shimmer into holographic existence as needed.&lt;br /&gt;
&lt;br /&gt;
==Conspiracy Theories==&lt;br /&gt;
&lt;br /&gt;
===Aliens===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
&lt;br /&gt;
Of course he would stumble upon the bug spirits infesting Ares Macrotechnology.&lt;br /&gt;
&lt;br /&gt;
==Universal Omnitech==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primer on Universal Omnitech to be added later&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18062</id>
		<title>A Shadowrun Based on Stick and Poke&#039;s Running</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18062"/>
		<updated>2019-06-20T06:32:39Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Downtown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-06-18]]&lt;br /&gt;
| gm          = DrBurst&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = An extraction target was euthanized after irreversibly possessed by an insect spirit.&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[&amp;quot;Dandy&amp;quot; Dale Hardin]] &amp;lt;br&amp;gt; [[Nora Inu]] &amp;lt;br&amp;gt; [[Scrabble]] &amp;lt;br&amp;gt; [[Slink]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Insect Spirits]] &amp;lt;br&amp;gt;&lt;br /&gt;
| casualties1 = N/A&lt;br /&gt;
| casualties2 = The extraction target&lt;br /&gt;
| | campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team euthanized their extraction target after convincing the Johnson that the target had already been irreversibly possessed by an insect spirit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was recently on a run inside an Ares building that went a little south and her team had to blow a hole in the building to make their escape.  On their way out, she saw an old friend from when she worked in Ares.  She didn&#039;t have a chance to bring him along with her escape, so she wants to hire a team to extract him.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The Johnson is Waspkeeper, a fellow shadowrunner who used to be part of Ares Macrotechnology&#039;s Firewatch and now wants to extract a friend she recently saw inside an Ares building in Downtown Seattle while one a run of her own.  The meet occurs in a dingy bar in Touristville where she is holed up in between her own runs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===Legwork===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrabble&#039;&#039;&#039; starts looking in the local Ares host for employee records on the extraction target, but the nested data host was too tough and Scrabble decided discretion was the better part of valor.  At &#039;&#039;&#039;Nora Inu&#039;s&#039;&#039;&#039; suggestion, Scrabble hacks into the target&#039;s P2.1 profile and is able to make a complete copy before getting into too much trouble.  &lt;br /&gt;
&lt;br /&gt;
After going through all the data in the profile, the team finds the following: &amp;lt;br&amp;gt;&lt;br /&gt;
* The technician appeared to live as a perfectly normal employee and human being until about six months ago. &amp;lt;br&amp;gt;&lt;br /&gt;
* According to some private messages, the technician was selected for a special two-week training in Ares&#039; Detroit headquarters. &amp;lt;br&amp;gt;&lt;br /&gt;
* Immediately upon his return from that training, his activity drastically changed.  For the past six months, his posts became less frequent, sounded stilted and sanitized, and seemed to focus mostly on expressing unity and loyalty to a higher organization. &amp;lt;br&amp;gt;&lt;br /&gt;
* There is a personal commlink attached to the profile, and that commlink appears to still be active. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrabble was able to trace the commlink back to the building from Waspkeeper&#039;s earlier run and the team decided to head Downtown for a closer look.&lt;br /&gt;
&lt;br /&gt;
===Downtown===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dandy&#039;&#039;&#039;, &#039;&#039;&#039;Nora Inu&#039;&#039;&#039;, and &#039;&#039;&#039;Slink&#039;&#039;&#039; decide to street race each other just to see who can get to the hole-y Ares building first.  They quickly attract Knight Errant&#039;s attention, though each managed to break away from the pursuit.  Some just had more trouble doing so than other (DANDY!).  &#039;&#039;&#039;Scrabble&#039;&#039;&#039; putt-putted along a little later, as he arranged for some burner SINs along the way (for Slink and himself).&lt;br /&gt;
&lt;br /&gt;
The Ares building still has a huge gaping hole from Waspkeeper&#039;s earlier run and both the building and the surrounding grounds are literally swarming with armed Ares personnel while the hole is being patched.  The trace on the commlink places the technician inside the building and &#039;&#039;&#039;Dandy&#039;&#039;&#039; is able to spot the technician literally standing in the gaping hole of the building as a guard.  Scrabble gets out his big camera as the team discusses whether this will be a willing extraction or not and &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; looks into the Astral to check on magical defenses, but he sees something really, really bad.  The technician has been fully possessed by an insect spirit and is now a True Form spirit, meaning whoever the technician used to be is already dead.&lt;br /&gt;
&lt;br /&gt;
Waspkeeper is called and presented with the team&#039;s current information, then reluctantly allows the team to switch the extraction mission to an assassination in order to allow the technician to rest in peace.  There will be a reduction in pay if he is killed and the team cannot recover the body, but she allows the team to judge the risk for that.  The team decides to go with a long-range sniper bullet and all vehicles except for Dandy&#039;s pickup are sent off-site.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; will take the shot from the back of his pickup.&lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; will record the mission from the back of the pickup.&lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; will drive the pickup to escape after Dandy takes the shot.&lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; is the lookout for security and pursuers.&lt;br /&gt;
&lt;br /&gt;
===The Shot===&lt;br /&gt;
&lt;br /&gt;
One shot, one kill.  &#039;&#039;&#039;Dandy&#039;&#039;&#039; did his forefathers proud and sent the technician to his final rest, though he weirdly seemed to know the shot was coming and just couldn&#039;t get out of the way.  &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; was able to get the team out so clean that there was no pursuit and &#039;&#039;&#039;Scrabble&#039;&#039;&#039; was able to record everything.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The extraction target may now enjoy their final rest (with the blessings of Waspkeeper), the team managed to get away without incident, and whatever hive that infested Ares lost the skills of a carefully selected technician.&lt;br /&gt;
&lt;br /&gt;
Oh, and Scrabble has a lot of data regarding the life, possession and death of an Ares employee to be collated and disseminated.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 10,500 nuyen&lt;br /&gt;
* +1 reputation with Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18061</id>
		<title>A Shadowrun Based on Stick and Poke&#039;s Running</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18061"/>
		<updated>2019-06-20T05:10:35Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-06-18]]&lt;br /&gt;
| gm          = DrBurst&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = An extraction target was euthanized after irreversibly possessed by an insect spirit.&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[&amp;quot;Dandy&amp;quot; Dale Hardin]] &amp;lt;br&amp;gt; [[Nora Inu]] &amp;lt;br&amp;gt; [[Scrabble]] &amp;lt;br&amp;gt; [[Slink]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Insect Spirits]] &amp;lt;br&amp;gt;&lt;br /&gt;
| casualties1 = N/A&lt;br /&gt;
| casualties2 = The extraction target&lt;br /&gt;
| | campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team euthanized their extraction target after convincing the Johnson that the target had already been irreversibly possessed by an insect spirit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was recently on a run inside an Ares building that went a little south and her team had to blow a hole in the building to make their escape.  On their way out, she saw an old friend from when she worked in Ares.  She didn&#039;t have a chance to bring him along with her escape, so she wants to hire a team to extract him.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The Johnson is Waspkeeper, a fellow shadowrunner who used to be part of Ares Macrotechnology&#039;s Firewatch and now wants to extract a friend she recently saw inside an Ares building in Downtown Seattle while one a run of her own.  The meet occurs in a dingy bar in Touristville where she is holed up in between her own runs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===Legwork===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrabble&#039;&#039;&#039; starts looking in the local Ares host for employee records on the extraction target, but the nested data host was too tough and Scrabble decided discretion was the better part of valor.  At &#039;&#039;&#039;Nora Inu&#039;s&#039;&#039;&#039; suggestion, Scrabble hacks into the target&#039;s P2.1 profile and is able to make a complete copy before getting into too much trouble.  &lt;br /&gt;
&lt;br /&gt;
After going through all the data in the profile, the team finds the following: &amp;lt;br&amp;gt;&lt;br /&gt;
* The technician appeared to live as a perfectly normal employee and human being until about six months ago. &amp;lt;br&amp;gt;&lt;br /&gt;
* According to some private messages, the technician was selected for a special two-week training in Ares&#039; Detroit headquarters. &amp;lt;br&amp;gt;&lt;br /&gt;
* Immediately upon his return from that training, his activity drastically changed.  For the past six months, his posts became less frequent, sounded stilted and sanitized, and seemed to focus mostly on expressing unity and loyalty to a higher organization. &amp;lt;br&amp;gt;&lt;br /&gt;
* There is a personal commlink attached to the profile, and that commlink appears to still be active. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrabble was able to trace the commlink back to the building from Waspkeeper&#039;s earlier run and the team decided to head Downtown for a closer look.&lt;br /&gt;
&lt;br /&gt;
===Downtown===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dandy&#039;&#039;&#039;, &#039;&#039;&#039;Nora Inu&#039;&#039;&#039;, and &#039;&#039;&#039;Slink&#039;&#039;&#039; decide to street race each other just to see who can get to the hole-y Ares building first.  They quickly attract Knight Errant&#039;s attention, though each managed to break away from the pursuit.  Some just had more trouble doing so than other (DANDY!).  &#039;&#039;&#039;Scrabble&#039;&#039;&#039; putt-putted along a little later, as he arranged for some burner SINs along the way (for Slink and himself).&lt;br /&gt;
&lt;br /&gt;
The Ares building still has a huge gaping hole from Waspkeeper&#039;s earlier run and both the building and the surrounding grounds are literally swarming with armed Ares personnel while the hole is being patched.  The trace on the commlink places the technician inside the building and &#039;&#039;&#039;Dandy&#039;&#039;&#039; is able to spot the technician literally standing in the gaping hole of the building as a guard.  Scrabble gets out his big camera as the team discusses whether this will be a willing extraction or not and &#039;&#039;&#039;Slink&#039;&#039;&#039; looks into the Astral to check on magical defenses, but he sees something really, really bad.  The technician has been fully possessed by an insect spirit and is now a True Form spirit, meaning whoever the technician used to be is already dead.&lt;br /&gt;
&lt;br /&gt;
Waspkeeper is called and presented with the team&#039;s current information, then reluctantly allows the team to switch the extraction mission to an assassination in order to allow the technician to rest in peace.  There will be a reduction in pay if he is killed and the team cannot recover the body, but she allows the team to judge the risk for that.  The team decides to go with a long-range sniper bullet and all vehicles except for Dandy&#039;s pickup are sent off-site.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; will take the shot from the back of his pickup.&lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; will record the mission from the back of the pickup.&lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; will drive the pickup to escape after Dandy takes the shot.&lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; is the lookout for security and pursuers, both astrally and in the meat.&lt;br /&gt;
&lt;br /&gt;
===The Shot===&lt;br /&gt;
&lt;br /&gt;
One shot, one kill.  &#039;&#039;&#039;Dandy&#039;&#039;&#039; did his forefathers proud and sent the technician to his final rest, though he weirdly seemed to know the shot was coming and just couldn&#039;t get out of the way.  &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; was able to get the team out so clean that there was no pursuit and &#039;&#039;&#039;Scrabble&#039;&#039;&#039; was able to record everything.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The extraction target may now enjoy their final rest (with the blessings of Waspkeeper), the team managed to get away without incident, and whatever hive that infested Ares lost the skills of a carefully selected technician.&lt;br /&gt;
&lt;br /&gt;
Oh, and Scrabble has a lot of data regarding the life, possession and death of an Ares employee to be collated and disseminated.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 10,500 nuyen&lt;br /&gt;
* +1 reputation with Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18060</id>
		<title>A Shadowrun Based on Stick and Poke&#039;s Running</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Shadowrun_Based_on_Stick_and_Poke%27s_Running&amp;diff=18060"/>
		<updated>2019-06-20T05:08:21Z</updated>

		<summary type="html">&lt;p&gt;AgentMonkee: /* Extraction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-06-18]]&lt;br /&gt;
| gm          = DrBurst&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = An extraction target was euthanized after irreversibly possessed by an insect spirit.&lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[&amp;quot;Dandy&amp;quot; Dale Hardin]] &amp;lt;br&amp;gt; [[Nora Inu]] &amp;lt;br&amp;gt; [[Scrabble]] &amp;lt;br&amp;gt; [[Slink]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Insect Spirits]] &amp;lt;br&amp;gt;&lt;br /&gt;
| casualties1 = N/A&lt;br /&gt;
| casualties2 = The extraction target&lt;br /&gt;
| | campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven team euthanized their extraction target after convincing the Johnson that the target had already been irreversibly possessed by an insect spirit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Waspkeeper was recently on a run inside an Ares building that went a little south and her team had to blow a hole in the building to make their escape.  On their way out, she saw an old friend from when she worked in Ares.  She didn&#039;t have a chance to bring him along with her escape, so she wants to hire a team to extract him.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The Johnson is Waspkeeper, a fellow shadowrunner who used to be part of Ares Macrotechnology&#039;s Firewatch and now wants to extract a friend she recently saw inside an Ares building in Downtown Seattle while one a run of her own.  The meet occurs in a dingy bar in Touristville where she is holed up in between her own runs.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
===Legwork===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrabble&#039;&#039;&#039; starts looking in the local Ares host for employee records on the extraction target, but the nested data host was too tough and Scrabble decided discretion was the better part of valor.  At &#039;&#039;&#039;Nora Inu&#039;s&#039;&#039;&#039; suggestion, Scrabble hacks into the target&#039;s P2.1 profile and is able to make a complete copy before getting into too much trouble.  &lt;br /&gt;
&lt;br /&gt;
After going through all the data in the profile, the team finds the following: &amp;lt;br&amp;gt;&lt;br /&gt;
* The technician appeared to live as a perfectly normal employee and human being until about six months ago. &amp;lt;br&amp;gt;&lt;br /&gt;
* According to some private messages, the technician was selected for a special two-week training in Ares&#039; Detroit headquarters. &amp;lt;br&amp;gt;&lt;br /&gt;
* Immediately upon his return from that training, his activity drastically changed.  For the past six months, his posts became less frequent, sounded stilted and sanitized, and seemed to focus mostly on expressing unity and loyalty to a higher organization. &amp;lt;br&amp;gt;&lt;br /&gt;
* There is a personal commlink attached to the profile, and that commlink appears to still be active. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scrabble was able to trace the commlink back to the building from Waspkeeper&#039;s earlier run and the team decided to head Downtown for a closer look.&lt;br /&gt;
&lt;br /&gt;
===Downtown===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dandy&#039;&#039;&#039;, &#039;&#039;&#039;Nora Inu&#039;&#039;&#039;, and &#039;&#039;&#039;Slink&#039;&#039;&#039; decide to street race each other just to see who can get to the hole-y Ares building first.  They quickly attract Knight Errant&#039;s attention, though each managed to break away from the pursuit.  Some just had more trouble doing so than other (DANDY!).  &#039;&#039;&#039;Scrabble&#039;&#039;&#039; putt-putted along a little later, as he arranged for some burner SINs along the way (for Slink and himself).&lt;br /&gt;
&lt;br /&gt;
The Ares building still has a huge gaping hole from Waspkeeper&#039;s earlier run and both the building and the surrounding grounds are literally swarming with armed Ares personnel while the hole is being patched.  The trace on the commlink places the technician inside the building and &#039;&#039;&#039;Dandy&#039;&#039;&#039; is able to spot the technician literally standing in the gaping hole of the building as a guard.  Scrabble gets out his big camera as the team discusses whether this will be a willing extraction or not and &#039;&#039;&#039;Slink&#039;&#039;&#039; looks into the Astral to check on magical defenses, but he sees something really, really bad.  The technician has been fully possessed by an insect spirit and is now a True Form spirit, meaning whoever the technician used to be is already dead.&lt;br /&gt;
&lt;br /&gt;
Waspkeeper is called and presented with the team&#039;s current information, then reluctantly allows the team to switch the extraction mission to an assassination in order to allow the technician to rest in peace.  There will be a reduction in pay if he is killed and the team cannot recover the body, but she allows the team to judge the risk for that.  The team decides to go with a long-range sniper bullet and all vehicles except for Dandy&#039;s pickup are sent off-site.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; will take the shot from the back of his pickup.&lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; will record the mission from the back of the pickup.&lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; will drive the pickup to escape after Dandy takes the shot.&lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; is the lookout for security and pursuers, both astrally and in the meat.&lt;br /&gt;
&lt;br /&gt;
===The Shot===&lt;br /&gt;
&lt;br /&gt;
One shot, one kill.  &#039;&#039;&#039;Dandy&#039;&#039;&#039; did his forefathers proud and sent the technician to his final rest, though he weirdly seemed to know the shot was coming and just couldn&#039;t get out of the way.  &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; was able to get the team out so clean that there was no pursuit and &#039;&#039;&#039;Scrabble&#039;&#039;&#039; was able to record everything.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The extraction target may now enjoy their final rest (with the blessings of Waspkeeper), the ShadowHaven team managed to get away without incident, and whatever hive that infested Ares lost the skills of a carefully selected technician.&lt;br /&gt;
&lt;br /&gt;
Oh, and Scrabble has a lot of data regarding the life, possession and death of an Ares employee to be collated and disseminated.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 10,500 nuyen&lt;br /&gt;
* +1 reputation with Ex-Firewatch&lt;br /&gt;
&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dandy&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Nora Inu&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Scrabble&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Slink&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>AgentMonkee</name></author>
	</entry>
</feed>