<?xml version="1.0"?>
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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AngryHedgie</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AngryHedgie"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/AngryHedgie"/>
	<updated>2026-06-01T09:46:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Monkey_Brawl_(DotS)&amp;diff=152676</id>
		<title>Monkey Brawl (DotS)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Monkey_Brawl_(DotS)&amp;diff=152676"/>
		<updated>2026-03-29T00:41:48Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152675</id>
		<title>Journey to the West (DotS)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152675"/>
		<updated>2026-03-29T00:38:51Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Whistleblower&lt;br /&gt;
|Ally2=Fang Wenyang&lt;br /&gt;
|Ally3=Fang Xingyue&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Heron}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Daughter of the Sun&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
New runner Heron arrives in the Seattle exclave on the lamm with the support of her native Seoul-Incheon Megaplex (SIM) shadow haven known as 그늘(Shade), but the Matrix-savvy group is a closed and tight-lipped community, particularly to foreigners. She meets her UCAS contact and fixer, Whistleblower, briefly. From there she is driven to The Forbidden City restaurant to meet her new handler, Fang Wenyang and her brother who will serve as her maintenance crew while she is in the UCAS also.&lt;br /&gt;
&lt;br /&gt;
She helps complete her requisition list by shepherding the nephew of the Fangs back to the restaurant from a seedy underground fight ring. Shadow community information on him is conflicted, but it is not the most pressing thing on the newly arrived runner&#039;s mind. Strange Glitches that began in Korea are starting to ramp since she touched down on UCAS soil, and between encrypted files no one can crack and some odd anomalies in her diagnostics she may face more than external battles here while she works to pay of the favours she gave chips for in order to escape the heat back home.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt; 2+8 CDP (4 RVP) -or- may take Fang Wenyang as a contact at up to Loyalty 4 while retaining the 2 Base CDP. Recommend taking Area Knowledge: Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; 5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron reaches Mundane Ascension 1. Recommend Unarmed Combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron obtains Route between one of Whistleblower&#039;s smuggling/business drops and The Forbidden City restaurant in Tacoma, WA.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron has obtained access to her prenegotiated chargen Lifestyle and chargen equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron has met Hu, and caught him in some rather unusual behaviour quite literally in 4K.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron&#039;s diagnostics reveal both a series of Glitches and some potential anomalies, which Fang&#039;s brother will review with Fang and the Korean haven (Shade&#039;s) contact, Navigator. Heron can expect to receive further diagnostic information/interpretation in future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;If he takes one more concussion, well, that&#039;s a risk I&#039;m willing to take.&amp;quot; - Heron}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152674</id>
		<title>Journey to the West (DotS)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152674"/>
		<updated>2026-03-29T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Whistleblower&lt;br /&gt;
|Ally2=Fang Wenyang&lt;br /&gt;
|Ally3=Fang Xingyue&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Heron}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Daughter of the Sun&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
New runner Heron arrives in the Seattle exclave on the lamm with the support of her native Seoul-Incheon Megaplex (SIM) shadow haven known as 그늘(Shade), but the Matrix-savvy group is a closed and tight-lipped community, particularly to foreigners. She meets her UCAS contact and fixer, Whistleblower, briefly. From there she is driven to The Forbidden City restaurant to meet her new handler, Fang Wenyang and her brother who will serve as her maintenance crew while she is in the UCAS also.&lt;br /&gt;
&lt;br /&gt;
She helps complete her requisition list by shepherding the nephew of the Fangs back to the restaurant from a seedy underground fight ring. Shadow community information on him is conflicted, but it is not the most pressing thing on the newly arrived runner&#039;s mind. Strange Glitches that began in Korea are starting to ramp since she touched down on UCAS soil, and between encrypted files no one can crack and some odd anomalies in her diagnostics she may face more than external battles here while she works to pay of the favours she gave chips for in order to escape the heat back home.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt; 2+8 CDP (4 RVP) -or- may take Fang Wenyang as a contact at up to Loyalty 4 while retaining the 2 Base CDP. Recommend taking Area Knowledge: Seattle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; 5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&amp;gt; Heron reaches Mundane Ascension 1. Recommend Unarmed Combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron obtains Route between one of Whistleblower&#039;s smuggling/business drops and The Forbidden City restaurant in Tacoma, WA.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron has obtained access to her prenegotiated chargen Lifestyle and chargen equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron has met Hu, and caught him in some rather unusual behaviour quite literally in 4K.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt; Heron&#039;s diagnostics reveal both a series of Glitches and some potential anomalies, which Fang&#039;s brother will review with Fang and the Korean haven (Shade&#039;s) contact, Navigator. Heron can expect to receive further diagnostic information/interpretation in future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;If he takes one more concussion, well, that&#039;s a risk I&#039;m willing to take.&amp;quot; - Heron}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152673</id>
		<title>Journey to the West (DotS)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Journey_to_the_West_(DotS)&amp;diff=152673"/>
		<updated>2026-03-29T00:27:54Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-28  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=AngryHedgie  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma, WA  &amp;lt;!-- Optional: Any factions who were all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Whistleblower&lt;br /&gt;
|Ally2=Fang Wenyang&lt;br /&gt;
|Ally3=Fang Xingyue&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Heron}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Daughter of the Sun&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Journey to the West&amp;quot; (&amp;quot;Daughter of the Sun&amp;quot; Metaplot) (Low, 9 RVP):&lt;br /&gt;
&amp;gt; 2+8 CDP (4 RVP) -or- may take Fang Wenyang as a contact at up to Loyalty 4 while retaining the 2 Base CDP. Recommend taking Area Knowledge: Seattle.&lt;br /&gt;
&amp;gt; 5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&amp;gt; Heron reaches Mundane Ascension 1. Recommend Unarmed Combat.&lt;br /&gt;
&amp;gt; Heron obtains Route between one of Whistleblower&#039;s smuggling/business drops and The Forbidden City restaurant in Tacoma, WA.&lt;br /&gt;
&amp;gt; Heron has obtained access to her prenegotiated chargen Lifestyle and chargen equipment.&lt;br /&gt;
&amp;gt; Heron has met Hu, and caught him in some rather unusual behaviour quite literally in 4K.&lt;br /&gt;
&amp;gt; Heron&#039;s diagnostics reveal both a series of Glitches and some potential anomalies, which Fang&#039;s brother will review with Fang and the Korean haven (Shade&#039;s) contact, Navigator. Heron can expect to receive further diagnostic information/interpretation in future.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;If he takes one more concussion, well, that&#039;s a risk I&#039;m willing to take.&amp;quot; - Heron}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152389</id>
		<title>To The Cleverest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=To_The_Cleverest&amp;diff=152389"/>
		<updated>2026-03-17T02:27:21Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Owners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=Sarcarian&lt;br /&gt;
|OwnersWikiUsername=Sarcarian&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &#039;&#039;“He who dies with the most toys wins.”&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;-Malcolm Forbes&#039;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A most mysterious object has shown up in the Seattle Metroplex without explination: a statuette of unknown origin and providence, apparently quite magical and seemingly having appeared out of thin air. Looking upon it fills one with a strange sense of satisfaction if it&#039;s in their possession, or else a quiet but insistent yearning to own it for oneself. As well, taking ownership of the statuette imbues one with the knowledge that in just a few short months time this little &#039;contest&#039; will be at end, and &#039;The Cleverest&#039; will be chosen. What exactly this entails is currently unknown, but it&#039;s kicked off a shadowrunning spree as the movers and shakers of the Metroplex vie to steal the strange statuette for themselves.&lt;br /&gt;
&lt;br /&gt;
==Owners==&lt;br /&gt;
&lt;br /&gt;
The statuette changes hands frequently, going from faction to faction and person to person as others become aware of and subsequently put into action plans to steal the item from its bearer. The goal of the metaplot is to use either existing or new contacts as the &#039;possessor&#039; and &#039;seeker&#039; - i.e. the target and employer of the job. As the item changes hands, please list each owner listed here for posterity. A full chain of custody does not have to be established; the item can just as easily change hands &#039;off-screen&#039; as suits the needs of the GM running a game involving it.&lt;br /&gt;
&lt;br /&gt;
*Antonio &amp;quot;Vice&amp;quot; Vecce (Gianelli Crime Syndicate)&lt;br /&gt;
*Alma Gianelli (Gianelli Crime Syndicate, The Cradle)&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
* Obtain (and keep) the statuette.&lt;br /&gt;
* Be &#039;The Cleverest&#039; when time is up.&lt;br /&gt;
&lt;br /&gt;
==The Statuette==&lt;br /&gt;
&lt;br /&gt;
The statuette in question is about a foot tall and made of solid gold. It depicts a chimpanzee in the pose of the famous &#039;The Thinker&#039; statue, sitting in a ponderous position with its chin resting on one hand. Anyone who lays eyes on the statuette feels a mild compulsion to possess it; anyone who lays hands on it gains immediate knowledge of the &#039;contest&#039; and the title of &#039;The Cleverest&#039;, though not the significance of either.&lt;br /&gt;
&lt;br /&gt;
The statuette is seemingly indestructible; no force brought to bare on it will damage it in any way. As well, any attempt to lose, misplace or give it away will invariably fail, resulting in the statuette being found amongst the owner&#039;s personal possessions. The only known way for the object to change hands is for it to be stolen in a suitably &#039;clever&#039; way - however, one can employ agents to act on their behalf in this capacity.&lt;br /&gt;
&lt;br /&gt;
The statuette itself seems to be possessed of a mild form of sentience. It occasionally moves when unobserved, seemingly unobstructed by barriers, often to a prominent position where it will be most likely to be observed by others. When an act of particular &#039;cleverness&#039; is performed in its immediate vicinity, the face of the monkey can be seen to briefly smile or wink at the perpetrator before returning to its pensive expression.&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
The statuette actively resists attempts to assess its magical properties either via assensing, detect magic or other means; GMs should use a pool of 20 dice to oppose any tests relating to discerning its aura or function, as well as impose a -5 penalty on the observer&#039;s roll, and present deliberately conflicting results to different observers in order to achieve the most amusing results. Treat a glitch on this test as if the observer had failed a test against the Accident critter power; a critical glitch results in a proportionately misfortune outcome, per the power. These results are best used to make the observer appear clumsy and foolish, or otherwise stymie attempts to present themselves as &#039;The Cleverest.&#039; Should an observer achieve any net hits, present the information as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Net Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Has a faintly perceptible magical aura. Unknown class.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Has a radiant golden aura that immediately draws the third eye. Appears to be a power focus.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Has a humming electric blue aura that stings the third eye to look upon. Appears to be of a higher force than the observer. Has an almost-imperceptible astral signature present upon it in the form of a runic maker&#039;s mark on the bottom of the base.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Has an aura of a colour one can&#039;t quite put into words, and requires a Threshold 3 [LOG + WILL] Test to retain memory of. Appears to be Force 10. Astral signature was placed there by the creator in order to magically track the object as it changes hands.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Has a constantly-shifting kaleidoscopic aura of ever-changing colours and sounds - it seems to be in a state of Flux. Appears to be an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Vice_and_Vibrissae&amp;diff=152388</id>
		<title>Vice and Vibrissae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Vice_and_Vibrissae&amp;diff=152388"/>
		<updated>2026-03-17T02:15:49Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2087-03-16&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Ally=Alma Gianelli&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Flamenca|Renato}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
|Threat=Low&lt;br /&gt;
|Metaplot=To The Cleverest&lt;br /&gt;
|OppositionFaction=Gianelli Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Antonio &amp;quot;Vice&amp;quot; Vecce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team steals an unusual paperweight.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Success! The [[To The Cleverest]] statuette is now in the paws of Catboy and Gianelli adoptee Alma Gianelli. She can be found, with some difficulty, guarded by a coterie of other Catboys at Stuck&#039;s Casino. Rumour has it that she also has a safehouse above at least one of the yarn shops in Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*4,000 Nuyen + 2,000 Nuyen Negotiation Bonus&lt;br /&gt;
*5 Karma&lt;br /&gt;
*4+2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;There&#039;s always a guy, remember that.&amp;quot; - Renato, to the very tired waitress.}}&lt;br /&gt;
{{Gamequote|&amp;quot;A discerning connoisseur of domestic abuse.&amp;quot; - Description of Gianelli mooks.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Vice_and_Vibrissae&amp;diff=152383</id>
		<title>Vice and Vibrissae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Vice_and_Vibrissae&amp;diff=152383"/>
		<updated>2026-03-16T21:14:19Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot;{{AARInfobox| |Date=2087-03-16 |GM=AngryHedgie |Location=Seattle |Ally=Alma Gianelli |Ally2= |Ally3= |Ally4= |RunnerList={{AARCharacterList|Placeholder1|Placeholder2|Placeholder3}} |RunnerCasualties=  |Threat=Low-Medium |Metaplot=To The Cleverest |OppositionFaction=Gianelli Family |OppositionUnits={{AARCharacterList|Antonio &amp;quot;Vice&amp;quot; Vecce}} |OppositionCasualties= |Notes= |}} Category:Runs &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;  ==S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2087-03-16&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Ally=Alma Gianelli&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
|RunnerList={{AARCharacterList|Placeholder1|Placeholder2|Placeholder3}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
|Threat=Low-Medium&lt;br /&gt;
|Metaplot=To The Cleverest&lt;br /&gt;
|OppositionFaction=Gianelli Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Antonio &amp;quot;Vice&amp;quot; Vecce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team steals an unusual paperweight.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heron&amp;diff=152349</id>
		<title>Heron</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heron&amp;diff=152349"/>
		<updated>2026-03-12T04:58:25Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=KisaChihaya&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=JMa0820&lt;br /&gt;
|OwnersDiscordName=KisaChihaya&lt;br /&gt;
|Metatype= Cyborg&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2050-11-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= [https://drive.google.com/drive/folders/1SoA9Q5JoBBNtTsuOjXN47Lq201WA-fbt?usp=sharing Heron]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operator Dossier:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; 왜가리 (Heron) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; 내하늘 (Nae Ha-neul) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 소령 (OF-3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 2050-11-16 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.NDE:&#039;&#039;&#039; 2081-07-21 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.C:&#039;&#039;&#039; 2082-05-19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Serial:&#039;&#039;&#039; XFSO-9283402 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Korean Army: 왜 Squadron of the 6th All-Terrain Assault(ATA) Company, 3rd Mechanized Infantry Battalion.  &amp;lt;br&amp;gt;&lt;br /&gt;
707 Special Operations Group: Assault Company 1. All-Female Company.  &amp;lt;br&amp;gt;&lt;br /&gt;
Ares Future Soldier Program (FSP): Heavy Weapon Squad Operator. Low Profile Counterespionage Operator. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specializations: &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Squad Level Tactics, Electronic Warfare, Walker Piloting, Company Level Strategy. Leadership skills. Infantry, Squad, Designated Marksman, and Anti-armor Weapon proficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychological Profile:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Induced Amnesia has not limited memory of past skills, save with a few minor exceptions. Brain has suffered neurological &amp;quot;atrophy&amp;quot; as result of long incubation time, as well as damage from NDE (Near Death Experience) on the field. Unit displays flashes of old memories, suggesting Induced Amnesia not fully successful in operators with fully developed brains. Unacceptable loss of combat awareness when confronted with &amp;lt;REDACTED - CLEARANCE LEVEL TOP SECRET REQUIRED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;UNFIT FOR DUTY.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Am I Ha-neul? Am I just stealing her memories? Her identity? What should do with my answer when I finally get it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The mission&#039;s not over yet. I need to find what happened that day. Ha-neul never let the job go unfinished. I won&#039;t either. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The programming, it&#039;s ruining Ha-neul&#039;s mind. I need to recover as much as possible. I..don&#039;t want her to just atrophy away like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Major Nae&#039;s skills were shunted by my programming. I still have memories of learning skills I cannot replicate anymore. Martial Arts, engineering. Piloting. Social Graces. I should relearn them&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nae Ha-neul was born in Seoul, Korea. Raised in a Military Family. A career in the armed forces was all but guaranteed. Graduated from The Korea Military Academy and served in the ROK&#039;s Mechanized Infantry for 5 years, reaching the rank of 소령 (Major). She was the leader of 왜 squadron of the 6th ATA Company with the designation of &#039;Heron 1&#039;&lt;br /&gt;
&lt;br /&gt;
Her Service in the ROK attracted some attention in Korea&#039;s Special Forces: Anti-Japanese sentiment had grown in Korea&#039;s government and miltary, and Korea was in search of highly skilled operators that could be utilize in their counter-terrorism campaigns. And thus the 707 White Tigers offered her a career change. To serve in the the premier counter-terrorism unit of Korea. And her designation became her new callsign. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her Service with the 707 lasted another 5 years. Serving first in the All-Female Guard Company, and then the Assault Company. Her general charisma and straight-temperment in a world where military men play politics caused her to gain many fans at home, bolstered of course by nationalistic propaganda. Unfortunately her time with the 707 came to an abrupt end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mission, the details, and parties involved are all heavily redacted, the only thing that&#039;s known is Major Nae returned to Seoul comatose: full brain activity, but her body--what was left of it, was non-functional. With no way to restore funcionality to her body, her life seemed over....until Ares came with an offer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborgs, an enticing option for any megacorporation who could crack the secret. And Ares was sparing no expense in exploring every possible option. Their research AND marketing teams went to work. They assured the people that this was the only way to save Major Nae, that such a patriot deserved a better end then being comatose in a hospital bed for the rest of her life. They also wanted a cyborg with tier 1 operator-level experience as a comparison against the normal young brains trained on simulations. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And thus Major Nae was given a second chance at life--if you can call this life, and the shell you see before you Major Nae. They mostly kept to her original appearance--only a minor &amp;quot;lift&amp;quot; to appeal to the younger demographic. The Cyberization process left her with amnesia--induced to keep her subservient and prevent rejection--but it caused her to have gaps in her relevant experience. Skills she had developed naturally were lost or diminished and had to be supplemented with skillsofts. But it worked. And with that Heron was ready to serve. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her service went well--until other event changed her life again--out on patrol, she encounter &amp;lt;REDACTED&amp;gt; which resulted in &amp;lt;REDACTED&amp;gt;. Afterwards she was labeled unfit for duty due to &amp;lt;REDACTED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her life on the front line in service to Korea&#039;s Military was over. And her home life was shattered as well. Family, Friends, Relationships. For one reason or another, she was abandoned by all. She had nothing, nowhere to go, and no one to stand by her,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But perhaps Heron WAS Major Nae in the end, because even that wasn&#039;t enough to end her story. When the engineers stripped her of most of her combat ware and skill softs, she had learned how they programmed her tracking software. And once she learned of the software&#039;s design, she cobbled together a way to crack it. It didn&#039;t have to hold, just had to hold long enough so that when the Korean government sent her to live out her days in company housing, she snuck out, and contacted the Korean Shadowrunning scene. Korea was too hot to stay, but the runners there decided to send her to a random shadowrunning hotspot, where they could get rid of her tracking software, and give her a fresh start, in return for service. And out of the proverbial hat, came Seattle and the Shadow Haven. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Subtle Pilot (Walker):&#039;&#039;&#039; Major Nae was skilled at piloted her All-Terrain Rapid Assault Vehicle. An IFV with walker capabilties for truly hostile terrain. Since these walkers were sometimes used behind enemy lines, Major Nae was skilled in minimizing the silhouette of her Walker Vehicle. A skill that had surprising carry-over to her new Cyborg Shell. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyber-Singularity Seeker:&#039;&#039;&#039; Your past flesh is weak, embrace your new body, embrace your new...future. Embrace It.....EMBRACE IT &amp;lt;br&amp;gt;&lt;br /&gt;
..... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039; will decide what I embrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support Gunner:&#039;&#039;&#039; Squad Automatic Weapons were Major Nae&#039;s Bread and Butter. From supporting disembarking Infantry, to operating Heavy Machine guns as a small mobile Cyborg Platform.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Code Of Honor (Soldier&#039;s Code):&#039;&#039;&#039; As a career Military Woman and a CO. Major Nae had a strict code of ethics that she followed to the end. Heron in an attempt to honor her determination, has continued that Code. &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow Orders. &amp;lt;br&amp;gt;&lt;br /&gt;
- Do Not Loot personal effects from fallen soldiers &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow the rules of war &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced(Specific, Outspoken)(Japanese nationalism and Megacorporations):&#039;&#039;&#039; Captain Nae lived after Korea&#039;s Unification, where Japan would gallivant around the coast and make ostentatious displays towards the Korean people for one goal in mind: To show that it was Japan who was in control. Recently, tensions have spiked as Korean&#039;s current government has taken a hard anti-Japanese stance. Major Nae was an outspoken dissident of Japan&#039;s constant meddling of Korea&#039;s affairs. And she dislikes people who display nationalistic tendencies towards Japan&#039;s government and megacorporations. NOTE: Being of Japanese descent does not elicit a response-- Heron would hate a non-Japanese person supporting Japanese expansionism or imperialism over a person of Japanese descent living in Seattle just trying to make ends meet. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks I:&#039;&#039;&#039; After her experience with &amp;lt;REDACTED&amp;gt;, Heron freezes up when encountering snake tattoos. She sometimes gets tunnel-vision and temporary glitches when a Mitsuhama advertisement plays in her presence. Memories are trying to surface, and half-forgotten dreams sometimes reboot to clear errors when she sleeps: this can cause her to bolt upright and do something a bit like a non-cyborg might sleepwalk. She remembers the sharp reboot and the odd image, but can never quite remember the dreams themselves... Updates can be followed in [[Daughter of the Sun]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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|Loyalty=&lt;br /&gt;
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|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Soldier nearly killed in battle given second lease on life?!? Special Operator &#039;Heron&#039; given new life. &lt;br /&gt;
|MidResult=A Soldier fitting Heron&#039;s callsign and age can be seen declassified action reports. She was a Mechanized Infantry Vehicle Operator. Folded into a Counter-Espionage Special Forces Company. &lt;br /&gt;
|HighResult= Was coverted into a Cyborg as part of Ares&#039; Future Soldier Program. Was declared unfit for duty for &amp;lt;REDACTED&amp;gt; Reasons. (If the Matrix operative would have the means to access classified data from Korean&#039;s military, please refer to spoiler docs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=New Runner, no public profile. Consummate Professional. Has a Soldier&#039;s Code of Honor--ex-military?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Has a Soldier&#039;s Code of Honor--ex-military? Well documented anti-Japanese corporate and nationalist bias. Caution is advised when employing her for Japanese government or corporations. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Came as a talent-trade from Korea. Ex-Korean Spec-Ops. Counter-espionage and squad level tactics. High performance with any weapon that fired a bullet/grenade/rocket. Good skill with piloting walkers. Good leadership skills but natural skill seems to be...held back. Cyborg. Has Flashbacks when encountering snake tattoos and Mitsuhama advertisements. Intimate associates may be aware that she is troubled by dreams that cause a system reboot and state similar to sleepwalking in a non-cyborg. Classified files may be obtainable from the Seoul-Incheon Megaplex (SIM) shadow haven known as 그늘(Shade), but the Matrix-savvy group is a closed and tight-lipped community, particularly to foreigners.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Nothing &lt;br /&gt;
|Result2=Nothing&lt;br /&gt;
|Result3=Nothing&lt;br /&gt;
|Result4=Nothing&lt;br /&gt;
|Result5=Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heron&amp;diff=152348</id>
		<title>Heron</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heron&amp;diff=152348"/>
		<updated>2026-03-12T04:58:12Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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|YourWikiUsername=KisaChihaya&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
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|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=JMa0820&lt;br /&gt;
|OwnersDiscordName=KisaChihaya&lt;br /&gt;
|Metatype= Cyborg&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
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|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2050-11-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= [https://drive.google.com/drive/folders/1SoA9Q5JoBBNtTsuOjXN47Lq201WA-fbt?usp=sharing Heron]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
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|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
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|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
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|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operator Dossier:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; 왜가리 (Heron) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; 내하늘 (Nae Ha-neul) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 소령 (OF-3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 2050-11-16 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.NDE:&#039;&#039;&#039; 2081-07-21 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.C:&#039;&#039;&#039; 2082-05-19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Serial:&#039;&#039;&#039; XFSO-9283402 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Korean Army: 왜 Squadron of the 6th All-Terrain Assault(ATA) Company, 3rd Mechanized Infantry Battalion.  &amp;lt;br&amp;gt;&lt;br /&gt;
707 Special Operations Group: Assault Company 1. All-Female Company.  &amp;lt;br&amp;gt;&lt;br /&gt;
Ares Future Soldier Program (FSP): Heavy Weapon Squad Operator. Low Profile Counterespionage Operator. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specializations: &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Squad Level Tactics, Electronic Warfare, Walker Piloting, Company Level Strategy. Leadership skills. Infantry, Squad, Designated Marksman, and Anti-armor Weapon proficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychological Profile:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Induced Amnesia has not limited memory of past skills, save with a few minor exceptions. Brain has suffered neurological &amp;quot;atrophy&amp;quot; as result of long incubation time, as well as damage from NDE (Near Death Experience) on the field. Unit displays flashes of old memories, suggesting Induced Amnesia not fully successful in operators with fully developed brains. Unacceptable loss of combat awareness when confronted with &amp;lt;REDACTED - CLEARANCE LEVEL TOP SECRET REQUIRED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;UNFIT FOR DUTY.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Am I Ha-neul? Am I just stealing her memories? Her identity? What should do with my answer when I finally get it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The mission&#039;s not over yet. I need to find what happened that day. Ha-neul never let the job go unfinished. I won&#039;t either. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The programming, it&#039;s ruining Ha-neul&#039;s mind. I need to recover as much as possible. I..don&#039;t want her to just atrophy away like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Major Nae&#039;s skills were shunted by my programming. I still have memories of learning skills I cannot replicate anymore. Martial Arts, engineering. Piloting. Social Graces. I should relearn them&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nae Ha-neul was born in Seoul, Korea. Raised in a Military Family. A career in the armed forces was all but guaranteed. Graduated from The Korea Military Academy and served in the ROK&#039;s Mechanized Infantry for 5 years, reaching the rank of 소령 (Major). She was the leader of 왜 squadron of the 6th ATA Company with the designation of &#039;Heron 1&#039;&lt;br /&gt;
&lt;br /&gt;
Her Service in the ROK attracted some attention in Korea&#039;s Special Forces: Anti-Japanese sentiment had grown in Korea&#039;s government and miltary, and Korea was in search of highly skilled operators that could be utilize in their counter-terrorism campaigns. And thus the 707 White Tigers offered her a career change. To serve in the the premier counter-terrorism unit of Korea. And her designation became her new callsign. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her Service with the 707 lasted another 5 years. Serving first in the All-Female Guard Company, and then the Assault Company. Her general charisma and straight-temperment in a world where military men play politics caused her to gain many fans at home, bolstered of course by nationalistic propaganda. Unfortunately her time with the 707 came to an abrupt end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mission, the details, and parties involved are all heavily redacted, the only thing that&#039;s known is Major Nae returned to Seoul comatose: full brain activity, but her body--what was left of it, was non-functional. With no way to restore funcionality to her body, her life seemed over....until Ares came with an offer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborgs, an enticing option for any megacorporation who could crack the secret. And Ares was sparing no expense in exploring every possible option. Their research AND marketing teams went to work. They assured the people that this was the only way to save Major Nae, that such a patriot deserved a better end then being comatose in a hospital bed for the rest of her life. They also wanted a cyborg with tier 1 operator-level experience as a comparison against the normal young brains trained on simulations. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And thus Major Nae was given a second chance at life--if you can call this life, and the shell you see before you Major Nae. They mostly kept to her original appearance--only a minor &amp;quot;lift&amp;quot; to appeal to the younger demographic. The Cyberization process left her with amnesia--induced to keep her subservient and prevent rejection--but it caused her to have gaps in her relevant experience. Skills she had developed naturally were lost or diminished and had to be supplemented with skillsofts. But it worked. And with that Heron was ready to serve. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her service went well--until other event changed her life again--out on patrol, she encounter &amp;lt;REDACTED&amp;gt; which resulted in &amp;lt;REDACTED&amp;gt;. Afterwards she was labeled unfit for duty due to &amp;lt;REDACTED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her life on the front line in service to Korea&#039;s Military was over. And her home life was shattered as well. Family, Friends, Relationships. For one reason or another, she was abandoned by all. She had nothing, nowhere to go, and no one to stand by her,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But perhaps Heron WAS Major Nae in the end, because even that wasn&#039;t enough to end her story. When the engineers stripped her of most of her combat ware and skill softs, she had learned how they programmed her tracking software. And once she learned of the software&#039;s design, she cobbled together a way to crack it. It didn&#039;t have to hold, just had to hold long enough so that when the Korean government sent her to live out her days in company housing, she snuck out, and contacted the Korean Shadowrunning scene. Korea was too hot to stay, but the runners there decided to send her to a random shadowrunning hotspot, where they could get rid of her tracking software, and give her a fresh start, in return for service. And out of the proverbial hat, came Seattle and the Shadow Haven. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Subtle Pilot (Walker):&#039;&#039;&#039; Major Nae was skilled at piloted her All-Terrain Rapid Assault Vehicle. An IFV with walker capabilties for truly hostile terrain. Since these walkers were sometimes used behind enemy lines, Major Nae was skilled in minimizing the silhouette of her Walker Vehicle. A skill that had surprising carry-over to her new Cyborg Shell. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyber-Singularity Seeker:&#039;&#039;&#039; Your past flesh is weak, embrace your new body, embrace your new...future. Embrace It.....EMBRACE IT &amp;lt;br&amp;gt;&lt;br /&gt;
..... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039; will decide what I embrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support Gunner:&#039;&#039;&#039; Squad Automatic Weapons were Major Nae&#039;s Bread and Butter. From supporting disembarking Infantry, to operating Heavy Machine guns as a small mobile Cyborg Platform.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Code Of Honor (Soldier&#039;s Code):&#039;&#039;&#039; As a career Military Woman and a CO. Major Nae had a strict code of ethics that she followed to the end. Heron in an attempt to honor her determination, has continued that Code. &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow Orders. &amp;lt;br&amp;gt;&lt;br /&gt;
- Do Not Loot personal effects from fallen soldiers &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow the rules of war &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced(Specific, Outspoken)(Japanese nationalism and Megacorporations):&#039;&#039;&#039; Captain Nae lived after Korea&#039;s Unification, where Japan would gallivant around the coast and make ostentatious displays towards the Korean people for one goal in mind: To show that it was Japan who was in control. Recently, tensions have spiked as Korean&#039;s current government has taken a hard anti-Japanese stance. Major Nae was an outspoken dissident of Japan&#039;s constant meddling of Korea&#039;s affairs. And she dislikes people who display nationalistic tendencies towards Japan&#039;s government and megacorporations. NOTE: Being of Japanese descent does not elicit a response-- Heron would hate a non-Japanese person supporting Japanese expansionism or imperialism over a person of Japanese descent living in Seattle just trying to make ends meet. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks I:&#039;&#039;&#039; After her experience with &amp;lt;REDACTED&amp;gt;, Heron freezes up when encountering snake tattoos. She sometimes gets tunnel-vision and temporary glitches when a Mitsuhama advertisement plays in her presence. Memories are trying to surface, and half-forgotten dreams sometimes reboot to clear errors when she sleeps: this can cause her to bolt upright and do something a bit like a non-cyborg might sleepwalk. She remembers the sharp reboot and the odd image, but can never quite remember the dreams themselves... Updates can be followed in [[Daughter of the Sun]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Soldier nearly killed in battle given second lease on life?!? Special Operator &#039;Heron&#039; given new life. &lt;br /&gt;
|MidResult=A Soldier fitting Heron&#039;s callsign and age can be seen declassified action reports. She was a Mechanized Infantry Vehicle Operator. Folded into a Counter-Espionage Special Forces Company. &lt;br /&gt;
|HighResult= Was coverted into a Cyborg as part of Ares&#039; Future Soldier Program. Was declared unfit for duty for &amp;lt;REDACTED&amp;gt; Reasons. (If the Matrix operative would have the means to access classified data from Korean&#039;s military, please refer to spoiler docs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=New Runner, no public profile. Consummate Professional. Has a Soldier&#039;s Code of Honor--ex-military?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Has a Soldier&#039;s Code of Honor--ex-military? Well documented anti-Japanese corporate and nationalist bias. Caution is advised when employing her for Japanese government or corporations. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Came as a talent-trade from Korea. Ex-Korean Spec-Ops. Counter-espionage and squad level tactics. High performance with any weapon that fired a bullet/grenade/rocket. Good skill with piloting walkers. Good leadership skills but natural skill seems to be...held back. Cyborg. Has Flashbacks when encountering snake tattoos and Mitsuhama advertisements. Intimate associates may be aware that she is troubled by dreams that cause a system reboot and state similar to sleepwalking in a non-cyborg. Classified files may be obtainable from the Seoul-Incheon Megaplex (SIM) shadow haven known as 그늘(Shade), but the Matrix-savvy group is a closed and tight-lipped community, particularly to foreigners.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Nothing &lt;br /&gt;
|Result2=Nothing&lt;br /&gt;
|Result3=Nothing&lt;br /&gt;
|Result4=Nothing&lt;br /&gt;
|Result5=Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152347</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152347"/>
		<updated>2026-03-12T04:57:07Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Flashbacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. What happened to 내하늘 (Nae Ha-neul)? &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flashbacks==&lt;br /&gt;
===Glitches===&lt;br /&gt;
===Mitsuhama Advertisements===&lt;br /&gt;
===Snake Tattoos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Shadowhaven===&lt;br /&gt;
[[Heron]]&#039;s current runner haven in the Seattle Metroplex and UCAS at large.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ares===&lt;br /&gt;
Ares is responsible for [[Heron]]&#039;s current outfitting as part of their Future Soldiers programme.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===그늘(Shade)===&lt;br /&gt;
Matrix-heavy haven located in the Seoul-Incheon Megaplex (SIM) in [[Heron]]&#039;s native Korea.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152346</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152346"/>
		<updated>2026-03-12T04:56:59Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. What happened to 내하늘 (Nae Ha-neul)? &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flashbacks==&lt;br /&gt;
===Glitches===&lt;br /&gt;
===Mitsuhama Advertisements===&lt;br /&gt;
===Snake Tattoos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Factions==&lt;br /&gt;
===Shadowhaven===&lt;br /&gt;
[[Heron]]&#039;s current runner haven in the Seattle Metroplex and UCAS at large.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ares===&lt;br /&gt;
Ares is responsible for [[Heron]]&#039;s current outfitting as part of their Future Soldiers programme.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===그늘(Shade)===&lt;br /&gt;
Matrix-heavy haven located in the Seoul-Incheon Megaplex (SIM) in [[Heron]]&#039;s native Korea.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152345</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152345"/>
		<updated>2026-03-12T04:56:29Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. What happened to 내하늘 (Nae Ha-neul)? &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flashbacks==&lt;br /&gt;
===Glitches===&lt;br /&gt;
===Mitsuhama Advertisements===&lt;br /&gt;
===Snake Tattoos===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Factions==&lt;br /&gt;
===Shadowhaven===&lt;br /&gt;
[[Heron]]&#039;s current runner haven in the Seattle Metroplex and UCAS at large.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ares===&lt;br /&gt;
Ares is responsible for [[Heron]]&#039;s current outfitting as part of their Future Soldiers programme.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===그늘(Shade)===&lt;br /&gt;
Matrix-heavy haven located in the Seoul-Incheon Megaplex (SIM) in [[Heron]]&#039;s native Korea.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152344</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152344"/>
		<updated>2026-03-12T04:54:25Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. What happened to 내하늘 (Nae Ha-neul)? &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Shadowhaven===&lt;br /&gt;
[[Heron]]&#039;s current runner haven in the Seattle Metroplex and UCAS at large.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ares===&lt;br /&gt;
Ares is responsible for [[Heron]]&#039;s current outfitting as part of their Future Soldiers programme.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===그늘(Shade)===&lt;br /&gt;
Matrix-heavy haven located in the Seoul-Incheon Megaplex (SIM) in [[Heron]]&#039;s native Korea.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152343</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152343"/>
		<updated>2026-03-12T04:53:59Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. What happened to 내하늘 (Nae Ha-neul)? &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===Shadowhaven===&lt;br /&gt;
[[Heron]]&#039;s current runner haven in the Seattle Metroplex and UCAS at large.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&lt;br /&gt;
===Ares===&lt;br /&gt;
Ares is responsible for [[Heron]]&#039;s current outfitting as part of their Future Soldiers programme.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&lt;br /&gt;
===그늘(Shade)===&lt;br /&gt;
Matrix-heavy haven located in the Seoul-Incheon Megaplex (SIM) in [[Heron]]&#039;s native Korea.&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====File Fragments, Memories, and Other Intelligence====&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152342</id>
		<title>Daughter of the Sun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daughter_of_the_Sun&amp;diff=152342"/>
		<updated>2026-03-12T04:48:16Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;  {{MetaplotInfobox |Image= |OwnersDiscordName= |OwnersWikiUsername= |PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt; |IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt; }}  This is not the only story of Heron: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. &amp;lt;Please ping AngryHedgie before editing or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
|OwnersWikiUsername=&lt;br /&gt;
|PublicPlot=No &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is not the only story of [[Heron]]: it is the truth of 내하늘 (Nae Ha-neul), who she was and who she was made to be. &amp;lt;Please ping AngryHedgie before editing or using this Metaplot.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
Shadowhaven (Seattle Metroplex)&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
Ares&lt;br /&gt;
그늘(Shade) (Seoul-Incheon Megaplex or SIM)&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
What happened to 내하늘 (Nae Ha-neul)?&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heron&amp;diff=152341</id>
		<title>Heron</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heron&amp;diff=152341"/>
		<updated>2026-03-12T04:39:54Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=KisaChihaya&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=JMa0820&lt;br /&gt;
|OwnersDiscordName=KisaChihaya&lt;br /&gt;
|Metatype= Cyborg&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2050-11-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= [https://drive.google.com/drive/folders/1SoA9Q5JoBBNtTsuOjXN47Lq201WA-fbt?usp=sharing Heron]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operator Dossier:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; 왜가리 (Heron) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; 내하늘 (Nae Ha-neul) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 소령 (OF-3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 2050-11-16 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.NDE:&#039;&#039;&#039; 2081-07-21 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.C:&#039;&#039;&#039; 2082-05-19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Serial:&#039;&#039;&#039; XFSO-9283402 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Korean Army: 왜 Squadron of the 6th All-Terrain Assault(ATA) Company, 3rd Mechanized Infantry Battalion.  &amp;lt;br&amp;gt;&lt;br /&gt;
707 Special Operations Group: Assault Company 1. All-Female Company.  &amp;lt;br&amp;gt;&lt;br /&gt;
Ares Future Soldier Program (FSP): Heavy Weapon Squad Operator. Low Profile Counterespionage Operator. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specializations: &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Squad Level Tactics, Electronic Warfare, Walker Piloting, Company Level Strategy. Leadership skills. Infantry, Squad, Designated Marksman, and Anti-armor Weapon proficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychological Profile:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Induced Amnesia has not limited memory of past skills, save with a few minor exceptions. Brain has suffered neurological &amp;quot;atrophy&amp;quot; as result of long incubation time, as well as damage from NDE (Near Death Experience) on the field. Unit displays flashes of old memories, suggesting Induced Amnesia not fully successful in operators with fully developed brains. Unacceptable loss of combat awareness when confronted with &amp;lt;REDACTED - CLEARANCE LEVEL TOP SECRET REQUIRED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;UNFIT FOR DUTY.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Am I Ha-neul? Am I just stealing her memories? Her identity? What should do with my answer when I finally get it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The mission&#039;s not over yet. I need to find what happened that day. Ha-neul never let the job go unfinished. I won&#039;t either. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The programming, it&#039;s ruining Ha-neul&#039;s mind. I need to recover as much as possible. I..don&#039;t want her to just atrophy away like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Major Nae&#039;s skills were shunted by my programming. I still have memories of learning skills I cannot replicate anymore. Martial Arts, engineering. Piloting. Social Graces. I should relearn them&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nae Ha-neul was born in Seoul, Korea. Raised in a Military Family. A career in the armed forces was all but guaranteed. Graduated from The Korea Military Academy and served in the ROK&#039;s Mechanized Infantry for 5 years, reaching the rank of 소령 (Major). She was the leader of 왜 squadron of the 6th ATA Company with the designation of &#039;Heron 1&#039;&lt;br /&gt;
&lt;br /&gt;
Her Service in the ROK attracted some attention in Korea&#039;s Special Forces: Anti-Japanese sentiment had grown in Korea&#039;s government and miltary, and Korea was in search of highly skilled operators that could be utilize in their counter-terrorism campaigns. And thus the 707 White Tigers offered her a career change. To serve in the the premier counter-terrorism unit of Korea. And her designation became her new callsign. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her Service with the 707 lasted another 5 years. Serving first in the All-Female Guard Company, and then the Assault Company. Her general charisma and straight-temperment in a world where military men play politics caused her to gain many fans at home, bolstered of course by nationalistic propaganda. Unfortunately her time with the 707 came to an abrupt end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mission, the details, and parties involved are all heavily redacted, the only thing that&#039;s known is Major Nae returned to Seoul comatose: full brain activity, but her body--what was left of it, was non-functional. With no way to restore funcionality to her body, her life seemed over....until Ares came with an offer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborgs, an enticing option for any megacorporation who could crack the secret. And Ares was sparing no expense in exploring every possible option. Their research AND marketing teams went to work. They assured the people that this was the only way to save Major Nae, that such a patriot deserved a better end then being comatose in a hospital bed for the rest of her life. They also wanted a cyborg with tier 1 operator-level experience as a comparison against the normal young brains trained on simulations. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And thus Major Nae was given a second chance at life--if you can call this life, and the shell you see before you Major Nae. They mostly kept to her original appearance--only a minor &amp;quot;lift&amp;quot; to appeal to the younger demographic. The Cyberization process left her with amnesia--induced to keep her subservient and prevent rejection--but it caused her to have gaps in her relevant experience. Skills she had developed naturally were lost or diminished and had to be supplemented with skillsofts. But it worked. And with that Heron was ready to serve. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her service went well--until other event changed her life again--out on patrol, she encounter &amp;lt;REDACTED&amp;gt; which resulted in &amp;lt;REDACTED&amp;gt;. Afterwards she was labeled unfit for duty due to &amp;lt;REDACTED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her life on the front line in service to Korea&#039;s Military was over. And her home life was shattered as well. Family, Friends, Relationships. For one reason or another, she was abandoned by all. She had nothing, nowhere to go, and no one to stand by her,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But perhaps Heron WAS Major Nae in the end, because even that wasn&#039;t enough to end her story. When the engineers stripped her of most of her combat ware and skill softs, she had learned how they programmed her tracking software. And once she learned of the software&#039;s design, she cobbled together a way to crack it. It didn&#039;t have to hold, just had to hold long enough so that when the Korean government sent her to live out her days in company housing, she snuck out, and contacted the Korean Shadowrunning scene. Korea was too hot to stay, but the runners there decided to send her to a random shadowrunning hotspot, where they could get rid of her tracking software, and give her a fresh start, in return for service. And out of the proverbial hat, came Seattle and the Shadow Haven. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Subtle Pilot (Walker):&#039;&#039;&#039; Major Nae was skilled at piloted her All-Terrain Rapid Assault Vehicle. An IFV with walker capabilties for truly hostile terrain. Since these walkers were sometimes used behind enemy lines, Major Nae was skilled in minimizing the silhouette of her Walker Vehicle. A skill that had surprising carry-over to her new Cyborg Shell. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyber-Singularity Seeker:&#039;&#039;&#039; Your past flesh is weak, embrace your new body, embrace your new...future. Embrace It.....EMBRACE IT &amp;lt;br&amp;gt;&lt;br /&gt;
..... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039; will decide what I embrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support Gunner:&#039;&#039;&#039; Squad Automatic Weapons were Major Nae&#039;s Bread and Butter. From supporting disembarking Infantry, to operating Heavy Machine guns as a small mobile Cyborg Platform.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Code Of Honor (Soldier&#039;s Code):&#039;&#039;&#039; As a career Military Woman and a CO. Major Nae had a strict code of ethics that she followed to the end. Heron in an attempt to honor her determination, has continued that Code. &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow Orders. &amp;lt;br&amp;gt;&lt;br /&gt;
- Do Not Loot personal effects from fallen soldiers &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow the rules of war &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced(Specific, Outspoken)(Japanese nationalism and Megacorporations):&#039;&#039;&#039; Captain Nae lived after Korea&#039;s Unification, where Japan would gallivant around the coast and make ostentatious displays towards the Korean people for one goal in mind: To show that it was Japan who was in control. Recently, tensions have spiked as Korean&#039;s current government has taken a hard anti-Japanese stance. Major Nae was an outspoken dissident of Japan&#039;s constant meddling of Korea&#039;s affairs. And she dislikes people who display nationalistic tendencies towards Japan&#039;s government and megacorporations. NOTE: Being of Japanese descent does not elicit a response-- Heron would hate a non-Japanese person supporting Japanese expansionism or imperialism over a person of Japanese descent living in Seattle just trying to make ends meet. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks I:&#039;&#039;&#039; After her experience with &amp;lt;REDACTED&amp;gt;, Heron freezes up when encountering snake tattoos. She sometimes gets tunnel-vision and temporary glitches when a Mitsuhama advertisement plays in her presence. Memories are trying to surface, and half-forgotten dreams sometimes reboot to clear errors when she sleeps: this can cause her to bolt upright and do something a bit like a non-cyborg might sleepwalk. She remembers the sharp reboot and the odd image, but can never quite remember the dreams themselves... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
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|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Soldier nearly killed in battle given second lease on life?!? Special Operator &#039;Heron&#039; given new life. &lt;br /&gt;
|MidResult=A Soldier fitting Heron&#039;s callsign and age can be seen declassified action reports. She was a Mechanized Infantry Vehicle Operator. Folded into a Counter-Espionage Special Forces Company. &lt;br /&gt;
|HighResult= Was coverted into a Cyborg as part of Ares&#039; Future Soldier Program. Was declared unfit for duty for &amp;lt;REDACTED&amp;gt; Reasons. (If the Matrix operative would have the means to access classified data from Korean&#039;s military, please refer to spoiler docs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=New Runner, no public profile. Consummate Professional. Has a Soldier&#039;s Code of Honor--ex-military?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Has a Soldier&#039;s Code of Honor--ex-military? Well documented anti-Japanese corporate and nationalist bias. Caution is advised when employing her for Japanese government or corporations. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Came as a talent-trade from Korea. Ex-Korean Spec-Ops. Counter-espionage and squad level tactics. High performance with any weapon that fired a bullet/grenade/rocket. Good skill with piloting walkers. Good leadership skills but natural skill seems to be...held back. Cyborg. Has Flashbacks when encountering snake tattoos and Mitsuhama advertisements. Intimate associates may be aware that she is troubled by dreams that cause a system reboot and state similar to sleepwalking in a non-cyborg. Classified files may be obtainable from the Seoul-Incheon Megaplex (SIM) shadow haven known as 그늘(Shade), but the Matrix-savvy group is a closed and tight-lipped community, particularly to foreigners.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Nothing &lt;br /&gt;
|Result2=Nothing&lt;br /&gt;
|Result3=Nothing&lt;br /&gt;
|Result4=Nothing&lt;br /&gt;
|Result5=Nothing&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heron&amp;diff=152340</id>
		<title>Heron</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heron&amp;diff=152340"/>
		<updated>2026-03-12T04:23:40Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=KisaChihaya&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=JMa0820&lt;br /&gt;
|OwnersDiscordName=KisaChihaya&lt;br /&gt;
|Metatype= Cyborg&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
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|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2050-11-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= [https://drive.google.com/drive/folders/1SoA9Q5JoBBNtTsuOjXN47Lq201WA-fbt?usp=sharing Heron]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
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|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
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|Year=&lt;br /&gt;
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|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operator Dossier:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; 왜가리 (Heron) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; 내하늘 (Nae Ha-neul) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 소령 (OF-3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 2050-11-16 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.NDE:&#039;&#039;&#039; 2081-07-21 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.C:&#039;&#039;&#039; 2082-05-19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Serial:&#039;&#039;&#039; XFSO-9283402 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Korean Army: 왜 Squadron of the 6th All-Terrain Assault(ATA) Company, 3rd Mechanized Infantry Battalion.  &amp;lt;br&amp;gt;&lt;br /&gt;
707 Special Operations Group: Assault Company 1. All-Female Company.  &amp;lt;br&amp;gt;&lt;br /&gt;
Ares Future Soldier Program (FSP): Heavy Weapon Squad Operator. Low Profile Counterespionage Operator. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specializations: &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Squad Level Tactics, Electronic Warfare, Walker Piloting, Company Level Strategy. Leadership skills. Infantry, Squad, Designated Marksman, and Anti-armor Weapon proficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychological Profile:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Induced Amnesia has not limited memory of past skills, save with a few minor exceptions. Brain has suffered neurological &amp;quot;atrophy&amp;quot; as result of long incubation time, as well as damage from NDE (Near Death Experience) on the field. Unit displays flashes of old memories, suggesting Induced Amnesia not fully successful in operators with fully developed brains. Unacceptable loss of combat awareness when confronted with &amp;lt;REDACTED - CLEARANCE LEVEL TOP SECRET REQUIRED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;UNFIT FOR DUTY.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Am I Ha-neul? Am I just stealing her memories? Her identity? What should do with my answer when I finally get it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The mission&#039;s not over yet. I need to find what happened that day. Ha-neul never let the job go unfinished. I won&#039;t either. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The programming, it&#039;s ruining Ha-neul&#039;s mind. I need to recover as much as possible. I..don&#039;t want her to just atrophy away like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Major Nae&#039;s skills were shunted by my programming. I still have memories of learning skills I cannot replicate anymore. Martial Arts, engineering. Piloting. Social Graces. I should relearn them&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nae Ha-neul was born in Seoul, Korea. Raised in a Military Family. A career in the armed forces was all but guaranteed. Graduated from The Korea Military Academy and served in the ROK&#039;s Mechanized Infantry for 5 years, reaching the rank of 소령 (Major). She was the leader of 왜 squadron of the 6th ATA Company with the designation of &#039;Heron 1&#039;&lt;br /&gt;
&lt;br /&gt;
Her Service in the ROK attracted some attention in Korea&#039;s Special Forces: Anti-Japanese sentiment had grown in Korea&#039;s government and miltary, and Korea was in search of highly skilled operators that could be utilize in their counter-terrorism campaigns. And thus the 707 White Tigers offered her a career change. To serve in the the premier counter-terrorism unit of Korea. And her designation became her new callsign. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her Service with the 707 lasted another 5 years. Serving first in the All-Female Guard Company, and then the Assault Company. Her general charisma and straight-temperment in a world where military men play politics caused her to gain many fans at home, bolstered of course by nationalistic propaganda. Unfortunately her time with the 707 came to an abrupt end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mission, the details, and parties involved are all heavily redacted, the only thing that&#039;s known is Major Nae returned to Seoul comatose: full brain activity, but her body--what was left of it, was non-functional. With no way to restore funcionality to her body, her life seemed over....until Ares came with an offer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborgs, an enticing option for any megacorporation who could crack the secret. And Ares was sparing no expense in exploring every possible option. Their research AND marketing teams went to work. They assured the people that this was the only way to save Major Nae, that such a patriot deserved a better end then being comatose in a hospital bed for the rest of her life. They also wanted a cyborg with tier 1 operator-level experience as a comparison against the normal young brains trained on simulations. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And thus Major Nae was given a second chance at life--if you can call this life, and the shell you see before you Major Nae. They mostly kept to her original appearance--only a minor &amp;quot;lift&amp;quot; to appeal to the younger demographic. The Cyberization process left her with amnesia--induced to keep her subservient and prevent rejection--but it caused her to have gaps in her relevant experience. Skills she had developed naturally were lost or diminished and had to be supplemented with skillsofts. But it worked. And with that Heron was ready to serve. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her service went well--until other event changed her life again--out on patrol, she encounter &amp;lt;REDACTED&amp;gt; which resulted in &amp;lt;REDACTED&amp;gt;. Afterwards she was labeled unfit for duty due to &amp;lt;REDACTED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her life on the front line in service to Korea&#039;s Military was over. And her home life was shattered as well. Family, Friends, Relationships. For one reason or another, she was abandoned by all. She had nothing, nowhere to go, and no one to stand by her,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But perhaps Heron WAS Major Nae in the end, because even that wasn&#039;t enough to end her story. When the engineers stripped her of most of her combat ware and skill softs, she had learned how they programmed her tracking software. And once she learned of the software&#039;s design, she cobbled together a way to crack it. It didn&#039;t have to hold, just had to hold long enough so that when the Korean government sent her to live out her days in company housing, she snuck out, and contacted the Korean Shadowrunning scene. Korea was too hot to stay, but the runners there decided to send her to a random shadowrunning hotspot, where they could get rid of her tracking software, and give her a fresh start, in return for service. And out of the proverbial hat, came Seattle and the Shadow Haven. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Subtle Pilot (Walker):&#039;&#039;&#039; Major Nae was skilled at piloted her All-Terrain Rapid Assault Vehicle. An IFV with walker capabilties for truly hostile terrain. Since these walkers were sometimes used behind enemy lines, Major Nae was skilled in minimizing the silhouette of her Walker Vehicle. A skill that had surprising carry-over to her new Cyborg Shell. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyber-Singularity Seeker:&#039;&#039;&#039; Your past flesh is weak, embrace your new body, embrace your new...future. Embrace It.....EMBRACE IT &amp;lt;br&amp;gt;&lt;br /&gt;
..... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039; will decide what I embrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support Gunner:&#039;&#039;&#039; Squad Automatic Weapons were Major Nae&#039;s Bread and Butter. From supporting disembarking Infantry, to operating Heavy Machine guns as a small mobile Cyborg Platform.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Code Of Honor (Soldier&#039;s Code):&#039;&#039;&#039; As a career Military Woman and a CO. Major Nae had a strict code of ethics that she followed to the end. Heron in an attempt to honor her determination, has continued that Code. &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow Orders. &amp;lt;br&amp;gt;&lt;br /&gt;
- Do Not Loot personal effects from fallen soldiers &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow the rules of war &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced(Specific, Outspoken)(Japanese nationalism and Megacorporations):&#039;&#039;&#039; Captain Nae lived after Korea&#039;s Unification, where Japan would gallivant around the coast and make ostentatious displays towards the Korean people for one goal in mind: To show that it was Japan who was in control. Recently, tensions have spiked as Korean&#039;s current government has taken a hard anti-Japanese stance. Major Nae was an outspoken dissident of Japan&#039;s constant meddling of Korea&#039;s affairs. And she dislikes people who display nationalistic tendencies towards Japan&#039;s government and megacorporations. NOTE: Being of Japanese descent does not elicit a response-- Heron would hate a non-Japanese person supporting Japanese expansionism or imperialism over a person of Japanese descent living in Seattle just trying to make ends meet. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks I:&#039;&#039;&#039; After her experience with &amp;lt;REDACTED&amp;gt;, Heron freezes up when encountering snake tattoos. She sometimes gets tunnel-vision and temporary glitches when a Mitsuhama advertisement plays in her presence. Memories are trying to surface, and half-forgotten dreams sometimes reboot to clear errors when she sleeps: this can cause her to bolt upright and do something a bit like a non-cyborg might sleepwalk. She remembers the sharp reboot and the odd image, but can never quite remember the dreams themselves... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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}}&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Soldier nearly killed in battle given second lease on life?!? Special Operator &#039;Heron&#039; given new life. &lt;br /&gt;
|MidResult=A Soldier fitting Heron&#039;s callsign and age can be seen declassified action reports. She was a Mechanized Infantry Vehicle Operator. Folded into a Counter-Espionage Special Forces Company. &lt;br /&gt;
|HighResult= Was coverted into a Cyborg as part of Ares&#039; Future Soldier Program. Was declared unfit for duty for &amp;lt;REDACTED&amp;gt; Reasons. (If the Matrix operative would have the means to access classified data from Korean&#039;s military, please refer to spoiler docs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=New Runner, no public profile. Consummate Professional. Has a Soldier&#039;s Code of Honor--ex-military?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Has a Soldier&#039;s Code of Honor--ex-military? Well documented anti-Japanese corporate and nationalist bias. Caution is advised when employing her for Japanese government or corporations. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Came as a talent-trade from Korea. Ex-Korean Spec-Ops. Counter-espionage and squad level tactics. High performance with any weapon that fired a bullet/grenade/rocket. Good skill with piloting walkers. Good leadership skills but natural skill seems to be...held back. Cyborg. Has Flashbacks when encountering &amp;lt;FOR HEDGIE&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Nothing &lt;br /&gt;
|Result2=Nothing&lt;br /&gt;
|Result3=Nothing&lt;br /&gt;
|Result4=Nothing&lt;br /&gt;
|Result5=Nothing&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
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|-&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heron&amp;diff=152339</id>
		<title>Heron</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heron&amp;diff=152339"/>
		<updated>2026-03-12T04:18:24Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=KisaChihaya&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=JMa0820&lt;br /&gt;
|OwnersDiscordName=KisaChihaya&lt;br /&gt;
|Metatype= Cyborg&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2050-11-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= [https://drive.google.com/drive/folders/1SoA9Q5JoBBNtTsuOjXN47Lq201WA-fbt?usp=sharing Heron]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
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&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
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|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operator Dossier:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; 왜가리 (Heron) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; 내하늘 (Nae Ha-neul) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 소령 (OF-3) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 2050-11-16 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.NDE:&#039;&#039;&#039; 2081-07-21 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.C:&#039;&#039;&#039; 2082-05-19 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Serial:&#039;&#039;&#039; XFSO-9283402 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Korean Army: 왜 Squadron of the 6th All-Terrain Assault(ATA) Company, 3rd Mechanized Infantry Battalion.  &amp;lt;br&amp;gt;&lt;br /&gt;
707 Special Operations Group: Assault Company 1. All-Female Company.  &amp;lt;br&amp;gt;&lt;br /&gt;
Ares Future Soldier Program (FSP): Heavy Weapon Squad Operator. Low Profile Counterespionage Operator. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Specializations: &amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Squad Level Tactics, Electronic Warfare, Walker Piloting, Company Level Strategy. Leadership skills. Infantry, Squad, Designated Marksman, and Anti-armor Weapon proficiency. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychological Profile:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Induced Amnesia has not limited memory of past skills, save with a few minor exceptions. Brain has suffered neurological &amp;quot;atrophy&amp;quot; as result of long incubation time, as well as damage from NDE (Near Death Experience) on the field. Unit displays flashes of old memories, suggesting Induced Amnesia not fully successful in operators with fully developed brains. Unacceptable loss of combat awareness when confronted with &amp;lt;REDACTED - CLEARANCE LEVEL TOP SECRET REQUIRED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Final Assessment:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;UNFIT FOR DUTY.&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Am I Ha-neul? Am I just stealing her memories? Her identity? What should do with my answer when I finally get it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The mission&#039;s not over yet. I need to find what happened that day. Ha-neul never let the job go unfinished. I won&#039;t either. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The programming, it&#039;s ruining Ha-neul&#039;s mind. I need to recover as much as possible. I..don&#039;t want her to just atrophy away like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Major Nae&#039;s skills were shunted by my programming. I still have memories of learning skills I cannot replicate anymore. Martial Arts, engineering. Piloting. Social Graces. I should relearn them&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nae Ha-neul was born in Seoul, Korea. Raised in a Military Family. A career in the armed forces was all but guaranteed. Graduated from The Korea Military Academy and served in the ROK&#039;s Mechanized Infantry for 5 years, reaching the rank of 소령 (Major). She was the leader of 왜 squadron of the 6th ATA Company with the designation of &#039;Heron 1&#039;&lt;br /&gt;
&lt;br /&gt;
Her Service in the ROK attracted some attention in Korea&#039;s Special Forces: Anti-Japanese sentiment had grown in Korea&#039;s government and miltary, and Korea was in search of highly skilled operators that could be utilize in their counter-terrorism campaigns. And thus the 707 White Tigers offered her a career change. To serve in the the premier counter-terrorism unit of Korea. And her designation became her new callsign. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her Service with the 707 lasted another 5 years. Serving first in the All-Female Guard Company, and then the Assault Company. Her general charisma and straight-temperment in a world where military men play politics caused her to gain many fans at home, bolstered of course by nationalistic propaganda. Unfortunately her time with the 707 came to an abrupt end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The mission, the details, and parties involved are all heavily redacted, the only thing that&#039;s known is Major Nae returned to Seoul comatose: full brain activity, but her body--what was left of it, was non-functional. With no way to restore funcionality to her body, her life seemed over....until Ares came with an offer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborgs, an enticing option for any megacorporation who could crack the secret. And Ares was sparing no expense in exploring every possible option. Their research AND marketing teams went to work. They assured the people that this was the only way to save Major Nae, that such a patriot deserved a better end then being comatose in a hospital bed for the rest of her life. They also wanted a cyborg with tier 1 operator-level experience as a comparison against the normal young brains trained on simulations. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And thus Major Nae was given a second chance at life--if you can call this life, and the shell you see before you Major Nae. They mostly kept to her original appearance--only a minor &amp;quot;lift&amp;quot; to appeal to the younger demographic. The Cyberization process left her with amnesia--induced to keep her subservient and prevent rejection--but it caused her to have gaps in her relevant experience. Skills she had developed naturally were lost or diminished and had to be supplemented with skillsofts. But it worked. And with that Heron was ready to serve. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her service went well--until other event changed her life again--out on patrol, she encounter &amp;lt;REDACTED&amp;gt; which resulted in &amp;lt;REDACTED&amp;gt;. Afterwards she was labeled unfit for duty due to &amp;lt;REDACTED&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her life on the front line in service to Korea&#039;s Military was over. And her home life was shattered as well. Family, Friends, Relationships. For one reason or another, she was abandoned by all. She had nothing, nowhere to go, and no one to stand by her,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But perhaps Heron WAS Major Nae in the end, because even that wasn&#039;t enough to end her story. When the engineers stripped her of most of her combat ware and skill softs, she had learned how they programmed her tracking software. And once she learned of the software&#039;s design, she cobbled together a way to crack it. It didn&#039;t have to hold, just had to hold long enough so that when the Korean government sent her to live out her days in company housing, she snuck out, and contacted the Korean Shadowrunning scene. Korea was too hot to stay, but the runners there decided to send her to a random shadowrunning hotspot, where they could get rid of her tracking software, and give her a fresh start, in return for service. And out of the proverbial hat, came Seattle and the Shadow Haven. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Subtle Pilot (Walker):&#039;&#039;&#039; Major Nae was skilled at piloted her All-Terrain Rapid Assault Vehicle. An IFV with walker capabilties for truly hostile terrain. Since these walkers were sometimes used behind enemy lines, Major Nae was skilled in minimizing the silhouette of her Walker Vehicle. A skill that had surprising carry-over to her new Cyborg Shell. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyber-Singularity Seeker:&#039;&#039;&#039; Your past flesh is weak, embrace your new body, embrace your new...future. Embrace It.....EMBRACE IT &amp;lt;br&amp;gt;&lt;br /&gt;
..... &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I&#039;&#039;&#039; will decide what I embrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support Gunner:&#039;&#039;&#039; Squad Automatic Weapons were Major Nae&#039;s Bread and Butter. From supporting disembarking Infantry, to operating Heavy Machine guns as a small mobile Cyborg Platform.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Code Of Honor (Soldier&#039;s Code):&#039;&#039;&#039; As a career Military Woman and a CO. Major Nae had a strict code of ethics that she followed to the end. Heron in an attempt to honor her determination, has continued that Code. &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow Orders. &amp;lt;br&amp;gt;&lt;br /&gt;
- Do Not Loot personal effects from fallen soldiers &amp;lt;br&amp;gt;&lt;br /&gt;
- Follow the rules of war &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudiced(Specific, Outspoken)(Japanese nationalism and Megacorporations):&#039;&#039;&#039; Captain Nae lived after Korea&#039;s Unification, where Japan would gallivant around the coast and make ostentatious displays towards the Korean people for one goal in mind: To show that it was Japan who was in control. Recently, tensions have spiked as Korean&#039;s current government has taken a hard anti-Japanese stance. Major Nae was an outspoken dissident of Japan&#039;s constant meddling of Korea&#039;s affairs. And she dislikes people who display nationalistic tendencies towards Japan&#039;s government and megacorporations. NOTE: Being of Japanese descent does not elicit a response-- Heron would hate a non-Japanese person supporting Japanese expansionism or imperialism over a person of Japanese descent living in Seattle just trying to make ends meet. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flashbacks I:&#039;&#039;&#039; After her experience with &amp;lt;REDACTED&amp;gt;, Heron freezes up when encountering &amp;lt;FOR HEDGIE TO FILL IN&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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|Loyalty=&lt;br /&gt;
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|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
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|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Soldier nearly killed in battle given second lease on life?!? Special Operator &#039;Heron&#039; given new life. &lt;br /&gt;
|MidResult=A Soldier fitting Heron&#039;s callsign and age can be seen declassified action reports. She was a Mechanized Infantry Vehicle Operator. Folded into a Counter-Espionage Special Forces Company. &lt;br /&gt;
|HighResult= Was coverted into a Cyborg as part of Ares&#039; Future Soldier Program. Was declared unfit for duty for &amp;lt;REDACTED&amp;gt; Reasons. (If the Matrix operative would have the means to access classified data from Korean&#039;s military, please refer to spoiler docs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=New Runner, no public profile. Consummate Professional. Has a Soldier&#039;s Code of Honor--ex-military?&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Has a Soldier&#039;s Code of Honor--ex-military? Well documented anti-Japanese corporate and nationalist bias. Caution is advised when employing her for Japanese government or corporations. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Came as a talent-trade from Korea. Ex-Korean Spec-Ops. Counter-espionage and squad level tactics. High performance with any weapon that fired a bullet/grenade/rocket. Good skill with piloting walkers. Good leadership skills but natural skill seems to be...held back. Cyborg. Has Flashbacks when encountering &amp;lt;FOR HEDGIE&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Nothing &lt;br /&gt;
|Result2=Nothing&lt;br /&gt;
|Result3=Nothing&lt;br /&gt;
|Result4=Nothing&lt;br /&gt;
|Result5=Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Weapon_of_the_New_Millenium&amp;diff=151994</id>
		<title>Weapon of the New Millenium</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Weapon_of_the_New_Millenium&amp;diff=151994"/>
		<updated>2026-02-17T17:11:56Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Lemon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= North America&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dango|Rogozhin|Hotdog|Oberon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Wuxing&lt;br /&gt;
|OppositionUnits={{AARCharacterList||}}&lt;br /&gt;
|OppositionCasualties= 4 vehicles, 1 helicopter, 16 HTR + Helicopter Crew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners thwart a mad scientist&#039;s plan to sell AI powered, highly dangerous, potentially lethal pilot technology to Wuxing with the power of Mecha and Slice of Life Shoujo Anime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A small Corp called &amp;quot;Newtype Industry&amp;quot; and their Mad Scientist have created a frightening new Weapon - A Walker that utilizes an AI aid system to create a high lethal weapon of war with the intent to market it around for the highest bidder. Concerned parties want contracted help to identify the legitimacy of this weapon and if it exists, to sabotage it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners meet with a middle-aged Japanese Man in a dark alley way to discuss business.  The Johnson explains the situation regarding Newtype Industries, creating the weapon, and his skeptism that the weapon exists. Nevertheless, the weapon cannot go onto the market if it does. The Johnson also outlines a few leads of people photographed as meeting with Newtype:&amp;lt;br&amp;gt;&lt;br /&gt;
The first picture shows three people, dressed in varying clothes. One in the center, an orc, is dressed in a fine suit. To his side, an elven woman outfitted in an armored jacket, carrying weapons, and a human man working a commlink, or perhaps a deck. The woman&#039;s armor bears an insignia which reads &amp;quot;Hastam Solis&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
The second picture shows two men in suits. They lack any distinctive characteristics beyond the fact that they are both east asian.&amp;lt;br&amp;gt;&lt;br /&gt;
The third picture shows a single person: a large, imposing man, with long silver hair and eerie golden eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
The fourth picture shows a large group of around 5 people, all wearing suits, clearly showing themselves as four lackeys around a boss, one of them lighting their boss&#039; cigar with an elegant silver lighter. The lighter is engraved with the figure of a snake.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Johnson offers a frankly silly amount of money for this job, which trips every shadowrunner alarm from here to Vancouver, which tips the runners that the threat of the weapon existing maybe more credible than meets the eye. But the crew decides that this payday is too good to pass up and take the job.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan is to do legwork on the individuals, and surreptiously gather information on them, gauage their interest and see if they were privvy to any details of this new weapon that is convincing enough of the weapon&#039;s existence, or if its all just corporate buzzword bullcrap.&lt;br /&gt;
&lt;br /&gt;
The crew also prepares to find this head Scientist (who they don&#039;t know the identity of at this point) and bring em in to ask some questions.&lt;br /&gt;
&lt;br /&gt;
Then destroy the super weapon if it exists (Somehow?!?)&lt;br /&gt;
&lt;br /&gt;
Profit&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew runs legwork on the pictures given by the Johnson. They discovered the interested parties were MCT, The Yakuza. They also learn via contacts that there is a manhunt for Hikaru Yatate, the CEO of Newtype Industries. The group decided to ask the Yakuza to see if they cannot share information on the whereabouts for Yatate. Raum and Oberon bullshit their way to the Leader of the Orochi clan, the group of Yakuza that met with Yatate at a bar. At this time Dango finds the third group: Ares Firewatch. A homeless man informs the crew that someone escaped the Yakuza in a Black Pickup Truck.&lt;br /&gt;
&lt;br /&gt;
Raum eventually gets his meeting with the Yakuza boss, who reveals that the Yakuza tried to have Yatate captured after the demonstration of the New Weapon. Yatate managed to flee and escape, and the Yakuza have not found him since. The Yakuza let them leave with a warning; other groups are interested.&lt;br /&gt;
&lt;br /&gt;
The group decided to pursue Dr. Yatate who most likely fled back to home base in Vancouver. The crew finds their home base and Dango hits the camera in this place and determins that a young man came for ten minutes, shut off the power, and left in the black truck. Dango loses the truck, only being able to tell it heads east, but decides to hit the interior of the warehouse. She takes control of the Forklift and achives Forklift certification, she finds that a young scientist deleted all the data, but in jury riggering a turret with a camera, invertedly gave Dango a clear shot of his face when she hacked the turret. The crew also noticed a camoflouged tail for the scientist.&lt;br /&gt;
&lt;br /&gt;
With a face, Rogozhin&#039;s spirit is able to chase down the black van. After a run in with a awakened Moose (we dont&#039; know if it was awakened, I just choose to believe it was). The crew finds the black van. Before they hit it though, the tail spotted at the warehouse contacts the crew and offers to work together. The runner gives the crew more information: The walker still needs a pilot despite being marketed as an autonomous drone. Not only that, but the piloting is apparently dangerous enough to be lethal. The tail also concludes that the walker contains an AI and is therefore alive with top of the line Electronic defenses. Finally, the crew learns Wuxing is interested in buyhing it and is meeting with the Dr. who is actually named Ryotaro.&lt;br /&gt;
&lt;br /&gt;
With all this, the tail offers a solution that he can&#039;t do, but a runner crew might: A Foundation Dive. &lt;br /&gt;
&lt;br /&gt;
The crew decided to hit the young man first, Dango bricks his car, and the young scientist gives up Mr. Ryotaro&#039;s location.&lt;br /&gt;
&lt;br /&gt;
The crew arrive and after some setup begin the Foundation Dive, and arrive to a SLICE OF LIFE SHOUJO ANIME.&lt;br /&gt;
&lt;br /&gt;
Dango is in heaven.&lt;br /&gt;
&lt;br /&gt;
The crew go through school. Rogozhin is out-gayed by Raum and is super jealous. Raum is infuriated at Dango being able to make anime faces. Oberon is utilizing his expertise in horror flick, and Dango is just...living her best life. Eventually the crew is able to find all the control node, their relationship determined by various anime characters in typical anime tropes. Girl likes boy. Student likes teacher. Childhood friends. All that good stuff.&lt;br /&gt;
&lt;br /&gt;
The crew eventually finds the AI, who masquerades as a student. The crew convinces the AI that although this Foundation is cleaner and less ugly than the real world, it&#039;s also static, boring, and not real. And in order to seize destiny, the AI must live in the real world. The AI ultimately agrees and leaves the Foundation. Leaving the Arbalest without an AI&lt;br /&gt;
&lt;br /&gt;
The crew leaves soon after, and finds Dr. Ryotaro dead and Wuxing arriving. With no way to leave and Spirits watching them and helicopters and cars in bound, the crew is doomed....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just Communication&amp;quot; starts playing in the background as the AI gives Dango a parting gift--full access to the Arbalest.&lt;br /&gt;
&lt;br /&gt;
With the Arbalest in their possession, Dango is able to fight the Wuxing forces with the help of some healing spells and big comets from the crew. However, with more Wuxing on the way, and the Arbalest being too large on and off the Matrix, Dango is forced to do the hardest thing she&#039;s ever done and destroy the Mech via self-destruct button.&lt;br /&gt;
&lt;br /&gt;
With Dr. Ryotaro dead and the Weapon of the New Millenium gone, the crew returns for their payment&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Wuxing got their asses kicked by a smol anime girl and her mage friends (didn&#039;t see that coming, did ya?!?!) Newtype Industries is probably never going to financially recover from this. Dr. Ryotaro is dead and the young scientist Uchijou is stuck in Canada somewhere. The client is happy, the AI is now free and living his best life. Unfortunately, in a blow to mecha lovers everywhere, the Arbalest is gone and it may be a while before another machine of pure beauty graces our lands again.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Millennium (Hard) (16 x 3.5 RVP from 21 Hours): &amp;lt;br&amp;gt;&lt;br /&gt;
82,000¥ (41 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
12 Karma (12 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
8 CDP (3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional rewards (taken from any above):&amp;lt;br&amp;gt;&lt;br /&gt;
Remove Neg. Qual. Computer Illiterate [Oberon]&amp;lt;br&amp;gt;&lt;br /&gt;
Pos. Qual. Trust Lore, Not Data [Raum]&amp;lt;br&amp;gt;&lt;br /&gt;
Pos. Qual. Analytical Mind [Dango]&amp;lt;br&amp;gt;&lt;br /&gt;
Pos. Qual. Speed Demon [Rogozhin]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Dango]]===&lt;br /&gt;
&amp;quot;My.Goodness. This was the most fun I&#039;ve ever had on the job! Anime foundation? MECHAS?!?! Coolboy AIs?!?!? 10/10 would risk crews lives in a Foundation run again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Raum]]===&lt;br /&gt;
&amp;quot;Glad I never went to high school, it seems fucking miserable after getting a taste in that foundation. That other runner just... giving up and giving us all his intel the second he saw us was too good to be true, but guess it worked it. Think I forget to report back to those yak guys we talked to before heading out of the sprawl... Whoops.&amp;quot;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Catch_Us_Before_We_Fall&amp;diff=151993</id>
		<title>Catch Us Before We Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Catch_Us_Before_We_Fall&amp;diff=151993"/>
		<updated>2026-02-17T17:11:43Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Seelie Court&lt;br /&gt;
|Ally2=Seattle Software and Special Investigations&lt;br /&gt;
|Ally3=Zeta Key&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trauma|Hotdog|Phototaxis|Erika Bridger|El-Ahrairah|Sandalphon|Ghostwire|}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Amhrain na Preachan&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Unseelie Fae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Pixy Squad&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A sleeper agent acts and tries to fight back against her programming, she&#039;s caught and accidentally brings runners into the fray, causing them to run into a trap. Because of her conditioning and mind probing, she&#039;s unable to realize or help the runners before the trap is sprung. Yet the runners are successful, and for the first time, S3I strikes back against the Unseelie fae in the longstanding battle against their unseen foe.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Please see [[Amhrain na Preachan]] for more details.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners three meet meek Erika Bridger, a coffee shop employee who had seen a string of murders within the apartment they live at. Given the circumstances of their deaths, Knight Errant wrote them off as natural causes, not murders. Given her anxieties and fear, she wanted to see if runners could dig up more info, so she gathered the last of her savings to find more info from intrepid sleuths; the runners.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decides to go and start legwork by investigating the murder sites, starting at the office of the landlord of the building. Starting there, they threaten the night security worker for keys to the places, threatening to geek him. With multiple threats (And big bug phototaxis), their threats pay off, and keys to the rooms are acquired. At that point, the real run begins.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team starts to find out some info about the deaths...&lt;br /&gt;
# Derek Jacoby in 101&lt;br /&gt;
# Andry River in 202&lt;br /&gt;
# Jessica Kolasau in 303 &lt;br /&gt;
# Andrew Driver in 404&lt;br /&gt;
&lt;br /&gt;
Derek Died of a heart attack, Andry died of asphyxiation, Jessica died of drowning, and Andrew also died of a heart attack. Hitting up Jessica&#039;s room first, they found pattern to the deaths immediately; Studio, apartment, died main living room in view of main window, from door camera shot with looper rounds, window smashed to unlock the door.&lt;br /&gt;
&lt;br /&gt;
Sleuthing inside the apartment of Jessica found that her room was scrambled, and inside investigations found more info suggesting that Jessica was an undercover S3I operative. Psychometry from Phototaxis showed that all the deaths were related to S3I, and that this information was supposed to be kept private. &lt;br /&gt;
&lt;br /&gt;
* Raum reached out to and talked with [[Sandalphon]].&lt;br /&gt;
* Trauma reached out to both [[Ghostwire]] and not that she knew, but also [[El-Ahrairah]].&lt;br /&gt;
* Phototaxis performed more psychometry to gather further info yet, and thanks to their info...&lt;br /&gt;
&lt;br /&gt;
The team realized that Fellis Norman in 505, and Erika Bridger in 606 were in danger. Heading up to catch Fellis in 505, they found Erika at the door. A gut wrenching feeling caught the team as they started to quickly clue in that Erika was a sleeper agent / being mind controlled through magic to assassinate the targets in a spread out manner to avoid raising suspicions. That being said, her appearance here turned out to be a trap, and the team was caught in an ambush.&lt;br /&gt;
&lt;br /&gt;
Caught with nowhere to hide, the team did their best to survive the ambush, caught by invisible and heavily armored assailants. Through the combat, the team held their own at massive damage to their own persons. Yet, holding their ground, they managed to fight off the heavily armored units. That&#039;s when the team found the lead of the assailant squad, an invisible drake. Using its critter powers to control actions and dish out spells, she was able to control and stop Raum and Trauma from approaching.&lt;br /&gt;
&lt;br /&gt;
A last ditch effort from Raum included burning edge to stop the leader in their tracks, only for them to coutnerspell and try to fly away. In a second daring last ditch, Raum flung Trauma out the window with levitate, allowing her to catch up to and take out the high-soaring drake. A shot run out, and as the drake lost their flight, the two gazed into their eyes as the drake fell. The two, in that moment, shared a look of understanding, &amp;quot;Some day you&#039;ll meet me in the afterlife, and we&#039;ll talk about our differences. Until we meet again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finding the enemy combatants fully neutralized, the team, licking their wounds from the explosive and nearly lethal combat, returned to Erika Bridger to check if she was okay.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Trauma and the gang returned to Erika and interogated her briefly. Showing a picture, she immediately began to recoil from the pain of realization. Weeks and weeks of memory altering spells were starting to melt away after she had lapsed on her conditioning. She had lost so much of her memory, but Trauma told her plainly: Go back to S3I for help. Yet, in the moments before she left, Erika and Phototaxis shared a single moment. Seeing how Phototaxis had tried to save Erika even after it was revealed she was being controlled struck a cord with her, and she thanked Phototaxis, even going so far as to have tried to revive her from her being knocked out.&lt;br /&gt;
&lt;br /&gt;
* Erika returned to S3I for deconditioning.&lt;br /&gt;
* El-Ahrairah thanked Trauma for keeping their secrets.&lt;br /&gt;
* Phototaxis and Erika shared a moment and grew closer through tribulation.&lt;br /&gt;
* Hotdog did not let her identity slip; no runner knows that she is Raum, and she did not let * * Sandalphon know that Hotdog was Raum, either.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 6ooo nuyen (3 RVP)&lt;br /&gt;
* 2ooo nuyen bonus for retrieving valuable paydata (S3I)&lt;br /&gt;
* 1o Karma (1o RVP)&lt;br /&gt;
* 6+2 CDP (3 RVP)&lt;br /&gt;
* +2 S3I Rep&lt;br /&gt;
* -1 Unseelie Court Rep&lt;br /&gt;
&lt;br /&gt;
* Trauma curries favor with El-Ahrairah for keeping secrets safe. She get +1 Wild Index&lt;br /&gt;
* Erika Feels bad and imprints onto Phototaxis&lt;br /&gt;
* &amp;quot;*Hotdog*&amp;quot; takes and pays back the chip by selling out Unseelie Secrets. He gets +2 Wild Index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional&lt;br /&gt;
* [[Erika Bridger]] - C2L1 Breacher / Stealth service contact (2 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional for Phototaxis&lt;br /&gt;
* [[Erika Bridger]] - C2 L2 Breacher / Stealth service contact (3 RVP)&lt;br /&gt;
* Extra +1 S3I Rep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional for Raum&lt;br /&gt;
* Daredevil (6 RVP)&lt;br /&gt;
* +2 Seelie Fae Rep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional for Trauma&lt;br /&gt;
* Spririt Whisperer (8 RVP)&lt;br /&gt;
* Daredevil (6 RVP)&lt;br /&gt;
* El-Ahrairah C5 L1 (5 RVP)&lt;br /&gt;
* Extra +2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Anonymity is our Knife. Darkness is our Shield. Strike now at the enemies we face, let not the world know we shall fight back. Fight for those who walked before, to fight for those who walk after.}}&lt;br /&gt;
{{Gamequote|Raum has cameras in his contacts and would&#039;ve sent pics of the OpFor to Sandy Phone.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Trauma]]: This gig almost went as poorly as one of my earlier gigs, thankfully we were quick enough that our employer didn&#039;t end up wasted by the mystery killers.  One of &#039;em got away but thanks to Raum, I was able to stop the seeming drake before she got away.  Feel bad I had to kindof leave Photo to the metaphorical wolves to do it, but her spirit and mine seemed to keep her safe enough while we dealt with that her.  I seem to get a lot of gigs from people connected to this S3I, wonder if they&#039;re starting to hit my fixers up to direct me to these gigs at this rate.  Guess I impressed &#039;em, and good on them for seeing my value.&lt;br /&gt;
&lt;br /&gt;
[[Raum]]: This one really took it out of me, I think I might&#039;ve stretched myself a little too thin during that fight. I just so fucking fixated on making sure that drake didn&#039;t slip away. Anyway, really weird job. Can&#039;t say I really understand *how* Ms. Johnson was being forced to kill her friends, but that has be gut wrenching. Hope she&#039;s alright, I know I&#039;d definitely be feeling guilty after that. Smelled like some kind of fucked up coverup, but I&#039;m not being paid to care about that. Yet. Still, I wonder who those assholes who attacked us in the hallway were...&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reaching_for_a_Soul&amp;diff=151992</id>
		<title>Reaching for a Soul</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reaching_for_a_Soul&amp;diff=151992"/>
		<updated>2026-02-17T17:11:25Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Hank]]&lt;br /&gt;
|Ally2=[[Nerlithothep the Succubus]]&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Samael|Hotdog|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=A Quest for Transcendence&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Current Runtime: &lt;br /&gt;
* 11/4: 6 Hrs&lt;br /&gt;
* 11/6: 2 Hrs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During [[Anamnesis]], Samael learned the truth about Hank&#039;s sibling, the cyberzombie who has been liberated on [[Ghosts, Memories, Consciousness]]. With enough medical drugs to keep her alive for another month, the team gathers again in order to help her once again. While Chance was present on the run, he&#039;s not familiar with the depth of the problem and Raum entering the team is a new variable to be resolved....&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners get their various contacts directing them to the job - Raum and Chance from their fixers, and Samael from Hank directly. They head to a small no-tell motel located in Pullayup for the meet.&lt;br /&gt;
&lt;br /&gt;
The team meets outside the no-tell motel, chatting briefly about their skills and ability before going into the meet. Raum begins to feel the BGC of the area, likely put off by the cyberzombie in question, though he doesn&#039;t know that part. Raum does some cleansing, and then the team discusses, prompted by Sam, if Raum can create positively aspected BGCs - though sadly, he cannot. &lt;br /&gt;
&lt;br /&gt;
Nerlithothep, who goes by Beatrice in the shadow community, greets them at the door of the hotel - with Allison, the Cyberzombie on the bed, connected to a medkit. The implant which regulates her mental stimulation, an Evoked Memory Stimulator, is faulty and the team needs to help fix this problem. Beatrice explains we need to take the cyberzombie out as if it was a normal person in order to build more memories. &lt;br /&gt;
&lt;br /&gt;
Chance takes a look over the hardware at Beatrice&#039;s permission, to see if he can repair the memory stimulator. The cyberzombie is equipped with: Datajack, Biomonitor, Autoinjector, Memory Stimulator, Move By Wire, Cybertorso. They discuss that neither BTL nor Simsense will resolve this as the memories encoded into the EMS need to be personal. &lt;br /&gt;
&lt;br /&gt;
As Chance digs into the files, Raum haggles Beatrice a bit for later services and Samael considers where they can take Allison - opting for non violent ideas; more or less, trying to steer the job into &#039;take the cyberzombie out on a date night in Pullyup.&#039;&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Samael proposes that they take Allison out to someplace to have a &amp;quot;normal&amp;quot; night out. &lt;br /&gt;
&lt;br /&gt;
* Puyallup local soup kitchen&lt;br /&gt;
* Auburn shopping mall&lt;br /&gt;
* Boat ride on Lake Tappi&lt;br /&gt;
* Out dancing at Stucks Carnival&lt;br /&gt;
* Comedy Horror Movie?&lt;br /&gt;
&lt;br /&gt;
Their plan is to make the crossing from the C zone in Puyallup to Auburn, while Chance calls the Duke Brothers to make some noise elsewhere in order to cause some distractions.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===Puyallup Local Family Restaurant===&lt;br /&gt;
&lt;br /&gt;
The team stops for breakfast, opting for the fancy actual meat options, after checking over the restaurant that nothing seems particularly out of the norm. Alison attracts some attention from the patrons and Raum gives them a bit of a eyeball back and the team is left in privacy. As they talk, the team learns Alison likes punk rock and so Raum contacts some of his contacts to arrange a concert later in the day.&lt;br /&gt;
&lt;br /&gt;
Raum does some digging into what makes Alison tick, learns about her nature as a cyberzombie, and gets a bit tchy when he learns that Samael had some foreknowledge as to what Alison was. &lt;br /&gt;
&lt;br /&gt;
===Auburn Shopping Mall===&lt;br /&gt;
&lt;br /&gt;
The team heads up to Auburn, with Chance working his matrix magic to get them through the checkpoints without any complications. Their sins pass through the scanners, the Dukes make a big enough distraction to make it easier, and on the team goes. They select a smaller mall, and Chance gets his hooks in the host whiel Raum and Samael treat Alison to a shopping montage. While changing, Alison has a bit of a moment when facing just how much her body has changed from what she remembers it as - thankfully, Raum is able to talk her down. &lt;br /&gt;
&lt;br /&gt;
On their way out, the team notices there is an astral presence snooping around and Chance spots the opfor Decker trying to get camera access for the mall.&lt;br /&gt;
&lt;br /&gt;
And then Chance fries the enemy decker. Utterly, utterly, fried. In the realm of 18 biofeedback damage. One of the opfor manages to make Samael, and the two end up in the parking garage in a gunslingers duel with subsonic ammo while Chance covers the cameras. Samael, without a drop of bleed of his own shed, snags the enemy&#039;s commlink and vault of ages for the other two members after leaving the enemy body behind. &lt;br /&gt;
&lt;br /&gt;
The enemy commonlink appears to not indicate the opfor is being paid in nuyen, but being promised the idea of a &amp;quot;Boon of Transcendence&amp;quot;. He was to recover the Vault of ages, which is almost empty now. Enemy priority targets are Hank and a Shadow Spirit named Nerlithothep as well as Allison.&lt;br /&gt;
&lt;br /&gt;
===The Phone Call to Raum&#039;s Contact===&lt;br /&gt;
&lt;br /&gt;
Raum recalls that the Boon of Transcendance is tied to rumors of trascendence and wacky &#039;edge&#039; theories about surpassing the physical form somewhere between magic and technology. Raum suggestions we look for a Cyber Singularity Seeker Cult - and that this is really quite alien and &#039;out there&#039;.&lt;br /&gt;
&lt;br /&gt;
Raum finnally gets in touch with his contact, [[Norville Craddock]], to ask some questions about all this. The contact feels like this is &amp;quot;fucked up&amp;quot;, which is concerning. He explains how some fucked up Hermetics eventually discovered something being called Cybermancy which allows for the creation of things like Alison, the Cyberzombie.  &lt;br /&gt;
&lt;br /&gt;
The symbol being used on Alison is not really hermetic, however, but is closer to the demon Azathoth.  So Alison is no longer a corporate asset and is likely a cult focus - a group called the Cult of the Transcended Flesh.&lt;br /&gt;
&lt;br /&gt;
===Afternoon Boating===&lt;br /&gt;
&lt;br /&gt;
As the team leaves the mall, Raum realizes that there are divination rituals which are likely causing the opfor to know where we&#039;re going in advance. The team decides to keep to the boating plan, uncertain how to circumvent the divination, but opts to change the lake to Lake Sawyer instead of Lake Tappi. &lt;br /&gt;
&lt;br /&gt;
Raum summons up a spirit of Fire in order to play astral overwatch for them during the day. They rent a boat and spend the afternoon on Lake Sawyer having a lovely time. While doing so, Alison beigns to suffer a bit of brain fog, leadng the team to be a bit worried about her mental state. Chance does the some matrix searching for psychological data while the team continues the boat ride. &lt;br /&gt;
&lt;br /&gt;
Lapse of speach like Alison is showing reads more as dementia so Raum whips out an ELEVEN HIT Performance of some of her favorite music as they take the trip.&lt;br /&gt;
&lt;br /&gt;
Raum&#039;s water spirit comes back, reporting that he found a cultist safehouse in Hells&#039; Kitchen with three or four members of the cult and it left after it was attacked by another spirit. Raum then contacts Beatrice to let her know that there&#039;s a cult house near her and recommends her moving - unaware that Sam has been arranging that on the side.&lt;br /&gt;
&lt;br /&gt;
===The Concert===&lt;br /&gt;
&lt;br /&gt;
The team decides to take the highways up into Redmond, so Chance does a quick run of the host in order to smooth the crossing process. The R5 Host is strong towards firewall, however Chance makes short work of it and spoofs the cyberware scanner to ignore Alison, but Sam&#039;s SIN throws an error. Ruam and he chat up the guards and manage to talk their way past it without alerting them nor bothering Alison.&lt;br /&gt;
&lt;br /&gt;
They make it to Touristville without much further ado, and the team heads in for the concert. They scope out the location to make sure it&#039;s safe physically, magically, and on the matrix. They blend into the concert and them keep a sharp eye for anyone coming for Alison. Raum and her stay close together but don&#039;t go into the mosh pit because MAN is that a bad idea, while Chance and Sam keep an eye out. &lt;br /&gt;
&lt;br /&gt;
Chance manages to spot a persona running around but doesn&#039;t get spotted himself. Chance dataspikes the fuck out of the script kiddie, using Tantrum only, who was poking around Alison&#039;s ware sending him out of the club with a wicked cause of feeling ill and a rebooted deck.&lt;br /&gt;
&lt;br /&gt;
The crowd gets a bit rowdy at points, but Sam and Raum are able to keep things in check and not getting too out of hand, insulating Alison from the worst of it.&lt;br /&gt;
&lt;br /&gt;
===A Safe House of Their Own===&lt;br /&gt;
&lt;br /&gt;
While all this is going on, during travel times or places where Alison is trying on clothes or the like, Samael is busy making DNI phone calls. After a short conversation with Hank - spawning from sending the PTT some ARO images of Alison having a normal day, Samael arranges for a safehouse out in Redmond that is designed to help counteract the cyberzombie&#039;s background count. First, he calls his lawyer, [[Ashley Davis]] and gives her a retainer and some nuyen to secure a property in the Barrens near Fall City that won&#039;t require a SIN to pay rent. Then, he contacts [[Jaqueline Morrison]] and asks a favor, explaining he&#039;s arranging a new safehouse for himself and that he &#039;&#039;desperately&#039;&#039; needs it interior designed. In exchange for a chip, Morrison takes it on as a pet art project using surplused furniture from her stores and such to do up the medium lifestyle house as appropriately &#039;punk&#039; and &#039;homey&#039;. After the concert, Raum helps Sam acquire some punk discs to further make the place more Alison&#039;s so she has the music she likes.&lt;br /&gt;
&lt;br /&gt;
He also arranges with [[Mara]] to come ward the place with an obfuscating ward which gets resolved at: PENDING&lt;br /&gt;
&lt;br /&gt;
All of this to give Alison a place where she can attempt something of a normal, peaceful, life that is close enough to N-51 where Hank can call for help and where Alison doesn&#039;t have all the complications of being held in a perpetual coma while Hank works on cures or eliminating the cult.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team drops off Alison at Chez Betty, a bar near Fall City with Beatrice, having given her a perfectly normal night out (from her perspective). &lt;br /&gt;
&lt;br /&gt;
The trio is able to shift over into their new, much nicer, and much more stable, medium lifestyle safehouse in Fall City.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for &amp;quot;Reaching for a Soul&amp;quot; (16 x 1.3 = 21 RVP)&lt;br /&gt;
&lt;br /&gt;
14k Nuyens (7 RVP) &lt;br /&gt;
&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Optionnal Reward :&lt;br /&gt;
&lt;br /&gt;
Nerlithothep the Succubus (1/3) (3 RVP or 6 CDP)&lt;br /&gt;
&lt;br /&gt;
Hank (1/3) (3 RVP or 6 CDP)&lt;br /&gt;
&lt;br /&gt;
Roxxy Sparks (1/5) (4 RVP/ 8 CDP) (Raum Only for IKAG)&lt;br /&gt;
&lt;br /&gt;
Chance qualify for mundane ascension for having dealt with a various range of matrix shenanigan even when out of edge, and winning his two first cybercombat.&lt;br /&gt;
&lt;br /&gt;
Chance get a chip from Clint Wilder&lt;br /&gt;
&lt;br /&gt;
Raum get a chip from Norville Craddock&lt;br /&gt;
&lt;br /&gt;
Samael can get Watch the Suit at chargen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Raum can take History is Less Certain Than We Are Taught with a rank of The Enemy.&lt;br /&gt;
&lt;br /&gt;
Samael investment for Alison&#039;s safehouse get him another chip from Hank&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - An incredibly smooth run through, despite the various hiccups which got handled so silently that our companion never even noticed. I cannot help but feel for this girl - trapped within the confines of her own cyberware. It is... entirely unprofessional of me to care, I know. Entirely unprofessional of me to leverage money and favors for this girl who owes me nothing and to whom I equally owe nothing. And yet. What monster would I be if I did not step in to help?&lt;br /&gt;
&lt;br /&gt;
[[Raum]] - Note to self, Sam is one cagey son of a bitch, even if it might cause issues on the job. Still, handled himself well and escorting a goddamn cyberzombie around town went better than expected. Even if her aura makes my skin crawl, I can&#039;t help but feel bad for her. I hope &amp;quot;Beatrice&amp;quot; can get her some help, but that doesn&#039;t seem like something you come back from... Now, that cult? I need to know more, even if the stuff they&#039;re up to is twisted enough to make Craddock sweat. Can&#039;t resist sticking my nose where it doesn&#039;t belong, and they know something about the gods that I don&#039;t...&lt;br /&gt;
&lt;br /&gt;
[[Chance]]  Well, I knew I was gonna have to fry some kid who was on my tail and weaker than me, but I did not expect it to be randomly in a mall.   At least the snooper I shut down at the daze was enough of a kiddy I didn&#039;t have to break him too bad.  The look on his face when the Assquatch code his was almost worth the bulldrek of these cagey ass clients.   Still, beats working for the pawn shop...&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Edwards_Marsh_Hunt_for_the_Century&amp;diff=151991</id>
		<title>Edwards Marsh Hunt for the Century</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Edwards_Marsh_Hunt_for_the_Century&amp;diff=151991"/>
		<updated>2026-02-17T17:11:04Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Meet- Redmond Barrens, Job: Edward&#039;s Marsh, 25 Miles off Coast in Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sticks|Hotdog|Frey&#039;Rah}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners were hired by Miss Hattie, an Ork Talismonger from the CAS who is setting up shop in Seattle as she expands her network cities, clients, and contacts.  She was doing a simple talent test to get some Century Ferrets from an esturary not far off the coast of seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Miss Hattie is a talismonger of some reputation from the CAS and Caribbean League. She comes with a solid reputation and a straightforward if pleasant demeanor.  She knows of a small island with a huge estuary mat behind it that is often used to breed and smuggle parafauana by a family of low key&lt;br /&gt;
smugglers and backyard breeders.  She wants some ferrets from that estuary and to test out talent in town.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet takes place across the street from Urban Pest Control: Redmond Office, in front of a Noodle and Taco truck set up with a few park benches. The&lt;br /&gt;
heavily armed KE subsidiary pest control company across the street providing adequate cover.  Hattie offers them a job and transportation and after&lt;br /&gt;
dragging out a few details and negotiations, the team accepts.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners took a drone piloted boat out to the Marsh which docked them up against a fence.   Frey slipped into Drake form and Sticks rode the drake over the fence, Raum levitated in and they got to it.  Not much plan here.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team found a clutch of Century Ferrets fairly easily and used a combination of Animal Ken and a Net Gun to take them in. They hacked their way thruogh&lt;br /&gt;
some brush and elements to find another clutch and used spirits to lure them in.  &lt;br /&gt;
&lt;br /&gt;
After this they dodged some opfor and relatively easily scooped up a few more ferrets, completing a simple run and heading back to Seattle.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hattie is happy with her ferrets, two guards were given the slip, and life goes on in Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards: Low Diff: Edwards Marsh Hunt for the Century  (6 RVP)&lt;br /&gt;
&lt;br /&gt;
6000 Nuyen&lt;br /&gt;
or&lt;br /&gt;
12000 Nuyen in Foci, Reagents, Fetishes, Spell Formula, Lodge Materials up to 16F Availability( 3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Karma (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP: Guaranteed Game Reward.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Raum]]===&lt;br /&gt;
Don&#039;t think I&#039;ve ever seen an ork as old as our employer. I wasn&#039;t expected that figuring out a way to grab a bunch of ferrets would be harder than avoiding security, but looks like the rich pricks who owned that island didn&#039;t invest nearly enough in their guards. Easy money.&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=151990</id>
		<title>Dude Where&#039;s My Body?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=151990"/>
		<updated>2026-02-17T17:10:45Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Pinehurst Memorial Library Team&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Dreadnought|Monica Faulkner|Skinshedder|Jessica &#039;Weaver&#039; Abraham}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A magician goes missing and needs to recover her body before she passes away due to losing her link to her physical form. Two separate runs occur and while she does almost pass away, she is eventually safely returned to safety.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Jessica &#039;Weaver&#039; Abraham|Weaver]] had grown up with the good life; rich parents, good SINner family with limited corporate sins. Her family had her a ticket through university at MIT&amp;amp;T, but eventually the stress of work and school got to her and she fully burnt out. She became a NEET and lived life in her apartment for three full years before her family cut her off. Her choice; stay a NEET and get evicted, or take a lump of money from the parents to go get a real job and do something with her life.&lt;br /&gt;
&lt;br /&gt;
Taking this as a wake up call, she opened up her own shop doing what she did best; artificing. She made and upgraded foci, did enchanting and anchored spells, and worked her ass off for some time, even going so far as to venture into the metaplanes. By all rights, she was doing well for herself, making enough money to pay back her parents and start living life by her own tune.&lt;br /&gt;
&lt;br /&gt;
Though, things caught up to her eventually. She had bridges burnt, addictions called, and scars made, and so even while Jessica was set to be her own woman, she still had her own issues. As such, she kept much to herself, and her close friends; many of which were Halloweeners. She was asked to join at some point, but declined, still finding herself quite the introvert.&lt;br /&gt;
&lt;br /&gt;
Now, while she makes solid money as an artificer, she still gets herself into trouble... and it seems, trouble has found her.&lt;br /&gt;
&lt;br /&gt;
See [[In Mud Thrives Thieves]] for details on what happened before. During this run, it was brought to light that someone had paid to make [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] death look like an accident. So, when her spirit showed up at [[Monica Faulkner]]&#039;s office at the Pinehurst Memorial Library Team&#039;s HQ, Monica had to sort it out, now in over her head and not wanting to be involved.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met with [[Monica Faulkner]] at the [[Pinehurst Memorial Library Team|PHMLT]]&#039;s office to discuss what had been going on recently, giving a short overview of the [[In Mud Thrives Thieves|last gig]], and offering a very small amount of money to figure it out and get [[Jessica &#039;Weaver&#039; Abraham|Weaver]] out of her office. The team agreed, noting that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] would pay the duo with foci and magical goods after the run had been completed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team new where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] body had been over the past few weeks, and figure&#039;d they&#039;d have about 16 hours to do some investigation before [[Jessica &#039;Weaver&#039; Abraham|Weaver]] passed away. So, they&#039;d work from the bottom and get to the top to find out where her body was, and then get to where it is.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team started by looking at the hotel where her body was last located. Once there, the team walked around and used social etiquette and lies to navigate the building. They were able to find the location of where Jessica&#039;s body had been, and Dreadnought used psychometry to find out that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] had been kidnapped and moved around while she was astrally projecting to the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Raum, talking to the hotel attendant, found that Someone had brought Jessica here, and had security camera of the kidnapper. Looking around the outside of the hotel, Raum and Dreadnought recognize a stuffer shack, and head in to see if the store operator had cameras on the lot next door. Raum, posing as a knight errant officer, used  conned security footage out of the store operator. Dreadnought called their contact, Skinshedder, who was able to find the owner of the Kidnapper&#039;s car. With a face in hand, Raum used a search power to find the location of the Kidnapper. A call to [[Alessa P.]] found that the Kidnapper was actually a Hitman known as a &#039;shitman&#039;, or a hitman who was ready to get down and dirty and use the most underhanded tactics to win. The Shitman known as Sean O&#039;Darragh was found nearby [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment, and so the team went to investigate.&lt;br /&gt;
&lt;br /&gt;
Once at the area where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment is, the team found multiple sightings of Sean O&#039;Darragh, and soon realized that he was using spirits to make illusions of him. Finding the actual location, the duo storm his hideout in an old sugar factory. They head inside, dodging traps and spirits and grenades and fight with Sean in a very vertical battle. While he does put up a fight, the tricks up his sleeve are no match for the head-on and direct violence from Dreadnought&#039;s kicks and Raum&#039;s spells, and the duo get out victorious, but not unscathed.&lt;br /&gt;
&lt;br /&gt;
Sean, now cuffed, puts up a good fight against interogation, but ultimately caves and tells them where [[Jessica &#039;Weaver&#039; Abraham|Weaver]] is stored, in a storage locker behind a big ward he had help making. Sean mentions he&#039;s always been prepared to die, and if they let him go he&#039;d kill again, given he&#039;s good at what he does and likes doing it. And, that he likes room service.&lt;br /&gt;
&lt;br /&gt;
Long live the king.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the shitman dead and [[Jessica &#039;Weaver&#039; Abraham|Weaver]] Saved, the duo get paid in nuyen and magical goods, a big hug, and a new freindship in the form of [[Jessica &#039;Weaver&#039; Abraham|Weaver]].&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 2,ooo nuyen  from Monica Faulkner, who was paying to get Weaver out of her office, as per the initial agreement - 1 rvp&lt;br /&gt;
* 20,000 nuyen in gear rewards for magic items from weaver for saving her life after an assassination attempt, as per the initial agreement of &amp;quot;Find my body and I&#039;ll give you whatever you want&amp;quot;, for having less than 20 left to live - 5 rvp&lt;br /&gt;
* 3 karma (3 rvp)&lt;br /&gt;
* 2 CDP (1 rvp)&lt;br /&gt;
* Jessica &#039;Weaver&#039; Abraham C6 L1 (6 rvp)&lt;br /&gt;
&lt;br /&gt;
;As well,&lt;br /&gt;
* +2 Halloweeners rep for saving their friend&lt;br /&gt;
* 2 CDP Base (0 rvp)&lt;br /&gt;
;Optional Rewards&lt;br /&gt;
* Skinshedder C4 L1 for (3 rvp - IKAG discount)&lt;br /&gt;
* 1 rank of Tough as Nails for Dreadnought&lt;br /&gt;
* 1 rank of FoCon for Raum Dog&lt;br /&gt;
* [[Soot-Steps]] C1L1 for 1 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Dreadnought]]===&lt;br /&gt;
I felt invincible out there. I ran through those grenades like they were nothing, and I just kept kicking my injuries into the enemies. I&#039;m glad that I was able to help out with the investigation. Raum was a smooth operator even if I can&#039;t wrap my head around why they had a mundane aura, but were able to cast magic. It&#039;s weird.&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heart_of_the..._Raccoon%3F&amp;diff=151989</id>
		<title>Heart of the... Raccoon?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heart_of_the..._Raccoon%3F&amp;diff=151989"/>
		<updated>2026-02-17T17:07:20Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Various)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Doggie Bag}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Lydia van Bredevoort}}&lt;br /&gt;
|OppositionCasualties=Lydia van Bredevoort&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=raccoon2.jpg&lt;br /&gt;
|ImageSize=300px&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Geoff Montgomery XLII the Raccoon]] has a particular shiny thing in mind! A necklace owned by one Lydia van Bredevoort, a rich girl enjoying her priviledged lifestyle to the fullest! Geoff promises many other, less shiny things in return, should the runners secure his prize!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lydia van Bredevoort seems like your average rich girl enjoying their families&#039; money. With a gothic aesthetic and a habit of attending the fanciest parties in town, she is in possession of some of the shiniest possible objects. Geoff is, naturally, extremely interested.&lt;br /&gt;
&lt;br /&gt;
For the job, a pair of discerning runners get the call. [[Alessa P]] is recovering from a night out when she calls [[Raum]], who happens to be up and at &#039;em at the ripe hour of 5am. The job offer is a bit vague, but there is some promise of payment for theft? Raum dons their disguise. With the help of a spirit, it is quite a convincing face. &lt;br /&gt;
&lt;br /&gt;
Doggie Bag is adjusting to his new life, and is actually sleeping in. [[Fiendest]] calls and wakes him up with a similarly vague job notion. He agrees, taking the new Roadmaster out for a spin.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The pair meet up in an abandoned building in Puyallup. Empty and slowly rotting out, one light sits out of place in the mid-morning gloom. The mismatched runners share a bit of awkward conversation, unsure if they&#039;re even the entire team.&lt;br /&gt;
&lt;br /&gt;
Heading into the main room, the runners find Geoff, in his full regalia. A seemingly normal raccoon with some kind of electronic enabled harness on him. There is a brief recreation of the misunderstanding Doggie Bag had on [[New Year&#039;s Thieves]]. In the past two years, though, he had figured things out! And now recognizes Geoff for what he is. &lt;br /&gt;
&lt;br /&gt;
In terms of job details, Geoff is a bit vague. Referring to payment in terms of equivalent numbers of Metalinks, and the target as a &amp;quot;fancy lady&amp;quot; in &amp;quot;fancy areas of town&amp;quot; and the like. The runners *do* get a picture and that will have to suffice. Raum tries to drive up the price a bit, to minimal success.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team does some very basic searching online, finding Lydia&#039;s public social media pages. She is a frequent partier, and posting about the new up and coming event that is tonight! The runners intend to find her at that party and either lift the necklace off her there or follow her when she leaves.&lt;br /&gt;
&lt;br /&gt;
In order to get invites, Doggie Bag reaches out to [[Fiendest]], who gets a lucky roll and has a second hand connection to a pair of partygoers. The runners meet up with these partygoers, a couple by the names of Jane and Kathy. The group meets a nice coffehouse in Auburn, both runners having swapped to high fashion armor.&lt;br /&gt;
&lt;br /&gt;
The pair is fairly personable, and not overly attached to their tickets. Instead of a bribe, we offer to do them a service. They are apparently interested in Fiendest (or perhaps Ghouls in general?) and wish to get something of a closer look or introduction to her. Doggie Bag is happy to oblige them, though Fie charges him a service for forcing The Crypt to be open earlier than usual.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving at the party, the runners do their best to blend in with the crowd. Security is solid but not full panoptic. The party is in and around a large ballroom, but due to high attendance it is quite packed. Lydia arrives, and the runners are able to piece together than she is some kind of awakened, and has a bit of a cool body temperature, perhaps implying she is a vampire. Raum decides to cozy up to the target, and spends some time playing the fool, hoping to be the target of her feeding. His boorish behavior seems to work well enough, and Lydia asks him to meet up with her at the end of the night.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Doggie Bag leaves the party and hides out of sight nearby. Raum heads into the bathroom for a quiet place to do some magic. Though the spirits are fighting back something fierce, he does manage to conjure a F6 Fire Spirit for later use. &lt;br /&gt;
&lt;br /&gt;
Meeting back up with Lydia, Raum goes with her to her apartment complex. Doggie Bag tails behind in his truck. Arriving at the apartment building, Raum tries to say something snide to keep the target on her toes. She reacts and even attempts to strike him, though he dodges the blow. With the situation quickly heating up, Doggie Bag acts quickly. He dons his armor jacket and sword, and runs into the street. Grabbing Raum and running into an alleyway in a faux-kidnapping. Lydia yells &amp;quot;Mine!&amp;quot; and quickly gives chase, meaning to reclaim her dinner.&lt;br /&gt;
&lt;br /&gt;
Combat ensues. Doggie Bag is sticking with his sword to keep the fight quiet, and is fairly ineffective between trying initially to do stun damage (before remembering she has regeneration), and his normally quite poor swordfighting skills. Raum is able to apply pressure from another angle, mixing Manabarriers with the un-manifested spirit&#039;s astral combat. For her part, Lydia is launching fairly nasty manabolts into Doggie Bag, and chews through a good portion of his health. Luckily for the runners, a combination of her own drain damage and the astral combat damage knocks her unconscious with magical damage.&lt;br /&gt;
&lt;br /&gt;
After the fight, Raum calls in an emergency service from [[Mack and Hack | Hack Skellington]] to chop up the camera footage. Replacing the most recent minutes with some old horror movie clips. Raum suggests that they just kill Lydia. And although he is reticent at first, Doggie Bag is fairly easily convinced. Her death is likely a boon for the people of Seattle. Before leaving, D.B. scrubs Raum&#039;s magical signature, and realizes that the necklace they were after is actually a F3 Power Focus.&lt;br /&gt;
&lt;br /&gt;
With the hastily provided matrix cover now established, the runners grab Lydia and get into the truck to high tail it out of here. On the way back to Puyallup, D.B. drains a few points of essence from Lydia (+2), before killing her permanently.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Geoff is overjoyed with the additional jewelry provided by the runners (everything Lydia was wearing), and quickly dons the special necklace he had specifically desired. He is very happy with the team&#039;s performance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Base Rewards&lt;br /&gt;
* 12k Nuyen / Gear rates for Electronics (6 RVP)&lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* [[Raum]] owes [[Mack and Hack]] 1 chip&lt;br /&gt;
* [[Doggie Bag|D.B.]] owes [[Fiendest]] 1 chip&lt;br /&gt;
&lt;br /&gt;
Optional (taking from above rewards):&lt;br /&gt;
* Good Looking and Knows it (10 RVP) Or Social Chameleon for Raum (7 RVP)&lt;br /&gt;
* Perfect Time for D.B. (5 RVP)&lt;br /&gt;
* Geoff Montgomery XLII the Raccoon (C3/L4) (7 RVP) (May substitute 2 CDP for 1 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Well, I&#039;ve got a boyfriend, so kepp your teeth to yourself, big guy&amp;quot; - [[Raum]]}}&lt;br /&gt;
{{Gamequote|&amp;quot;The natural predator of the short king is the goth girl, so that works out.&amp;quot; - [[User:Dawnfire|Dawnfire]]}}&lt;br /&gt;
{{Gamequote|&amp;quot;And I&#039;ll be like: Surprise, I&#039;m a Dumb Vampire, haha!&amp;quot; - [[User:John|John]]}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt;[[Doggie Bag]]:&amp;lt;/font&amp;gt; Geeked a vampire tonight. Not really what I expected to be doin&#039;, but that&#039;s how it is sometimes. I wondered at first what my infected friends might think, but Lydia was sloppy and selfish. Not good for our image or our longevity. If someone&#039;s got a problem with what I did, I&#039;ve no issue explainin&#039; things to them. Raum seemed like a decent guy, though it&#039;s always hard to tell with the charming types. Could just be doing a trick on my head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt;[[Raum]]:&amp;lt;/font&amp;gt; I really need to stop running into vampires, I&#039;m going to start developing a reputation for it. Getting to rub elbows at a fancy party was a good time, sucked that I spent most of it trying to keep from losing my lunch after getting fucked up by drain though. Started to get a little nervous when the muscle wasn&#039;t finishing the job against that vampire, but it all worked out in the end!&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Don%27t_Follow_Goth_Girls_Into_The_Woods&amp;diff=151988</id>
		<title>Don&#039;t Follow Goth Girls Into The Woods</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Don%27t_Follow_Goth_Girls_Into_The_Woods&amp;diff=151988"/>
		<updated>2026-02-17T17:07:04Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-08-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Grandma Tusk&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Empress|Hotdog|Asura|}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Shadowblades&lt;br /&gt;
|OppositionUnits={{AARCharacterList|A lot of goths}}&lt;br /&gt;
|OppositionCasualties= 5 vampire gang members&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Empress, Raum, and Asura are called in to handle what Grandma Tusk thinks is just some wizgang kids. The job soon becomes a vampire hunt as the team unravel the dangers of goth girls in our society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
A new gang, the Shadowblades, had been cropping up in Snohomish and causing problems for the local population, with reports of people entering into a little section of woods and disappearing. Grandma Tusk doesn&#039;t have a lot of the details herself, but troublemaking mages is something no one wants to deal with, so she hires a group of runners to help teach them a lesson and then hopefully stop any further violence.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The three runners arrive at Grandma Tusk&#039;s and hurry over to get the meet underway. Grandma Tusk explains the situation regarding the Shadowblades to the best of her ability, but her information is limited. She offers 8k nuyen for the gang to be dealt with, though she politely asks the runners to not use excessive force unless absolutely necessary. Most of the terms are agreeable, but Raum insists on allowing the gang to get better access to some better guns if at all possible. Grandma agrees, and gives the gang a rough location of where the Shadowblades are getting up to no good.&lt;br /&gt;
&lt;br /&gt;
After a bit of snacking on some cakes from some of the trio was finished, the job was underway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The first problem with the job was the overall lack of information surrounding these up and comers, so Raum and Empress decided to disguise themselves up just in case and start asking around the affected area for any clues or a hideout. Once the group collected enough information to work with, they could descend upon the gang and give them a quick lesson in discipline between Asura&#039;s sharpshooting and Raum&#039;s magic. Perhaps they&#039;d interrogate a member or two along the way if needed.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Investigations were underway, and immediately there were some unforeseen complications to the plan. Not in the actual information gathering-Raum&#039;s guile and Empress&#039;s good looks ensured that coaxing the locals for more information regarding the upstarts wouldn&#039;t be an issue. No, the issue lay in the fact that there were rumors of them taking young men into the woods, where they would never be seen again. Concerned by this, the team did a search to try and find any sign of these apparent gothic kidnappers and  found one in the process of luring yet another young man into the woods. Asura decided to just shoot her unconscious and make this whole thing easier, and so nailed the girl in the chest with a stick &#039;n&#039; shock slug, which seemed to knock her down fast as the young man panicked. But as the team began to close in on her...she got back up. Realizing she was absolutely not human, Asura corrected her earlier mistake and nailed the girl in the head as Raum kept the young man from fleeing by lifting him into the air, and the two faces commenced the good cop/bad cop routine to calm him down and convince him not to speak of this again (or, good girl/bad cultist as it were). The runners proceeded to interrogate the young woman-she was one of the Shadowblades, a group of magical vampires who had been taking these men into the woods as an easy food source. They had 4 other members and a little cabin to hide out in. Deciding that the gang of predatory vampires was in fact not good for the health of the community, they finished off the vampire and hatched a second plan: Empress, an actual infected, lulls the other infected into a trap so Raum and Asura can tip the scales in their favor and deal with these mages efficiently. After a bit of time searching, the plan was in motion and the team was set. With a masterful performance from Empress, the other two prepared and took their shots on two of the vampires visible. While one was brought down fast, the other had a lucky break and managed to dodge with some helpful cover, and a fight broke out. Despite some rough luck and heavy hits from the vampires and a flashback that nearly incapacitated Asura for the whole fight without Empress&#039;s intervention, the team prevailed with teamwork and a few comet-based orbital strikes, and the Shadowblades were no more.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Despite Asura being somewhat shaken by the encounter and badly wounded, the team were ok for the most part and were able to get their pay, along with a pretty nice deal for weapons.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Rewards for &#039;Don&#039;t Follow Goth Girls into the Woods&#039; (Medium):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8k Nuyen (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear rates for weapons/armour avail 12 or below&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
&lt;br /&gt;
Granny Tusk (C2/L3) (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Tough as Nails (1 rank) for Asura (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Catlike for Raum (7 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Looking out for the smell of clove cigarettes&amp;quot; - Dawn &amp;quot;I smell lesbians!&amp;quot; - Breeze &amp;quot;I can smell the goth horny&amp;quot; - Empress}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;We&#039;ve got the short king and tall queen, you guys got the full spectrum&amp;quot; - Breeze}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;There&#039;s no male vampires, they&#039;re actually all hyper-masc butches&amp;quot; - Dawn}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite making it out ok, that flash during the fight was...daunting. As the manabolt seared her body, her left eye flashed between the astral and the physical briefly. She could still remember the way her body was mangled from...wherever she was in her past. Fighting. Nearly dying. Surrounded. The creeping dread may be something she has to embrace if she wants answers...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Raum]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;People always fall for the same stupid drek. Is a decent looking girl with too much makeup on really all it takes to lure people to their doom? Makes me wonder why I spent so much time trying to learn how to play people. Oh well. Pulling my weight in a fight was nice, got a little hairy when the muscle started losing her drek but nothing I couldn&#039;t handle. I&#039;ve really got to stop breaking character, though. Getting too zealous and tossing around the signature spells too often might have people start figuring things out.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Knavery_for_a_Knight&amp;diff=151987</id>
		<title>Knavery for a Knight</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Knavery_for_a_Knight&amp;diff=151987"/>
		<updated>2026-02-17T17:06:46Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Neijing|Hotdog|Glitch}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Guards|Entry Aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Information stolen from an S-K facility for Sir Boris. Social infil was prevented by an alarm during the matrix phase, so it was up to Neijing in the air vents again.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sir Boris wants certain archaeological information stored offline in an S-K facility.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners met at Sir Boris&#039;s castle, and were shown in by his anthrodrone &#039;servant&#039;. After some confusion (and Neijing blurting out &#039;why do you talk like my girlfriend?), he got across that he wanted data protected by physical means rather than &#039;technomancy&#039; (he does not understand the difference between that and normal matrix), the &#039;incantation&#039; (alphanumeric code) of the data in question, and the requirement that the data not be viewed, plus a list of people working at the facility.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Neijing and Raum &#039;&#039;really&#039;&#039; didn&#039;t get on, but despite the bickering they formulated a plan, Glitch tracking movements of the given workers via the matrix, noticing a common dead zone of obviously false social media shenaniganry.&lt;br /&gt;
&lt;br /&gt;
With this, the plan was for Glitch to enter the host and recover an inventory and employee records, allowing Raum to infiltrate socially and hand the payload to Neijing in an air vent. Neijing then scoped out the facility via flyspy, noting an &#039;airlock&#039; system with manual verification for all entries.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
After refusing (for obvious reasons) Raum&#039;s offer of an Analyse Device, Glitch managed to recover the inventory files, but in doing so alerted the host. This unfortunately prevented the social infiltration angle, so Neijing herself entered via the vents solo, dropping into the storage room under her RPC cloak and carefully disconnecting the storage disk without triggering any further alarms, escaping once again through the air vents.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Sir Boris got a data disk! Presumably he knows someone who actually knows how to access it, because he sure as hell doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 16k Nuyen (8 RVP)&lt;br /&gt;
* 4k Negotiation nuyen&lt;br /&gt;
* 12 Karma (12 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
* Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch (C3/L2) (4 RVP)&lt;br /&gt;
* Better on the Net (Sleaze) for Glitch (9 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Oh no, Glitch&#039;s transdar is off today&amp;quot; - Marcy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He&#039;s just short, that&#039;s a harmful stereotype&amp;quot; - Dawnfire}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I&#039;m a small man, but I am open to crossdressing&amp;quot; - Raum}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Glitch, I enjoy your presence greatly, but could you stop being gay for five minutes?&amp;quot; - Neijing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will squeeze you later, now let&#039;s get this done without dying, shall we?&amp;quot; - Neijing}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Do you realize how fucking British that sentence was?&amp;quot; - Scranton to Eva}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You can always inflict the British on us whenever you want&amp;quot; - Marcy}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I need to start feeding people cereprax, this isn&#039;t working.&amp;quot; - Raum}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Guards were not alerted by clapping of my asscheeks but the GM was.&amp;quot; -Scranton}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Raum]]===&lt;br /&gt;
&amp;quot;Note to self, don&#039;t take jobs from people who talk like they&#039;re from a bad fantasy trideo, apparently they hire runners with the &#039;&#039;worst&#039;&#039; attitudes. Absolutely lost my cool, can&#039;t stand off-putting fuckers trying to tell me how to do my job. Not even sure why I was there, honestly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Neijing]]===&lt;br /&gt;
&amp;quot;One person speaking in Middle English is already plenty, I don&#039;t know how many more I can bear in my life&amp;quot;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Raum&amp;diff=151986</id>
		<title>Raum</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Raum&amp;diff=151986"/>
		<updated>2026-02-17T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Redirected page to Hotdog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hotdog]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151962</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151962"/>
		<updated>2026-02-16T15:28:40Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Removed redirect to Raum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Raum.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 42&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
Now running under the handle &amp;quot;Raum,&amp;quot; he presents himself as a recent immigrant from Neo-Tokyo looking to find his place in the Emerald City.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Hotdog===&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Community_Celebrates_Local_Small_Business_Comeback_after_Mischief_Night_Arson&amp;diff=151929</id>
		<title>Community Celebrates Local Small Business Comeback after Mischief Night Arson</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Community_Celebrates_Local_Small_Business_Comeback_after_Mischief_Night_Arson&amp;diff=151929"/>
		<updated>2026-02-14T03:54:07Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot;{{NewsHeader|Community Celebrates Local Small Business Comeback after Mischief Night Arson |Date=2087-02-01 |NewsSource=Vox News |Reporter=Karen Complex |Metaplot=All Hallows in The Haven |Intro= }}  “In a city of neon and glass, sometimes it can be easy to overlook the simple triumphs of our neighbors within our local communities.  You may remember the activity around Mischief Night last October, which saw an uptick in crime around the city. One local favourite situat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|Community Celebrates Local Small Business Comeback after Mischief Night Arson&lt;br /&gt;
|Date=2087-02-01&lt;br /&gt;
|NewsSource=Vox News&lt;br /&gt;
|Reporter=Karen Complex&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Intro=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
“In a city of neon and glass, sometimes it can be easy to overlook the simple triumphs of our neighbors within our local communities.&lt;br /&gt;
&lt;br /&gt;
You may remember the activity around Mischief Night last October, which saw an uptick in crime around the city. One local favourite situated at Thirty-seventh Street NW &amp;amp; C Street NE in Renton was devastated when a fire swept through the pub and destroyed much of the interior. The local policlub and community have rallied around the owner, decrying this as a metahuman act of violence by one of the local gangs, reportedly suspected to be Ancients-affiliated. No arrests have been made in the case, but local authorities found candle wax covering much of the scene of the crime, and a Humanis flag was missing from the front window of the establishment.&lt;br /&gt;
&lt;br /&gt;
Is this a warning sign for unrest in this corner of the city?&lt;br /&gt;
&lt;br /&gt;
As yet this is unclear, but it is heartwarming to see that even in uncertain times, we can still rely on humanity to show its more noble side. Volunteers have donated time and given patronage to the barbeque set up at an outdoor trailer during renovations. This Valentine&#039;s Day, the grand reopening will feature a special beer flight from local breweries dedicated to love in all its many, humanising forms.&lt;br /&gt;
&lt;br /&gt;
To all of the lovers in Seattle, and those looking for love, we wish you a Happy Valentine&#039;s Day from all of us here in the Vox News studio. Good night.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[https://discord.com/channels/310419625211068417/1423582010433212468 Costume Contest]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;[[All_Hallows_in_The_Haven|Seasonal MetaPlot]]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=151928</id>
		<title>Mister Mental</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=151928"/>
		<updated>2026-02-14T02:51:20Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Noble|Ace|Mojo Joe|Dice|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Spikes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Spikes}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A small group of runners are sent to collect a stolen package and kill the troll that stole it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[The Golden Hind]], a pirate of sorts, was stolen from. An individual from the infamous Troll-only gang, The Spikes, named Kelvin Salvadar broke into her car and took a black box carrying something for one of her clients. She wants it back. She also wants Kelvin dead, and his body brought to her.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive and begin discussing with the Johnson about the details of the mission, learning of the direction Kelvin was headed in as well as making educated guesses into who the individual could be. Ace is able to come to the conclusion it must be a Spike, a biker gang of Trolls and Trolls alone, typically hanging around the Fort Lewis/Puyallup/Tacoma border area. They notoriously despise elves, engaging in slaughtering elves and turning their ears into trophies. Mojo Joe uses one of his connections, a contact named [[Orianna Cazador]], to locate where he was headed. She is able to quickly and easily find where, but demands payment of roughly 10% the cost of the job. Dice, hearing this, attempts to haggle it down by going on a dinner date with Orianna. She accepts the date, but doesn&#039;t budge on the payment.&lt;br /&gt;
&lt;br /&gt;
The information given is that of a ramen store in Tacoma, where underneath the facade lies a black market operation. Heading down to the shop, the group decides their course of action.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was to infiltrate as common goers, while attempting to discover where the box was hidden. After that, they&#039;d subtly manage to take it with (hopefully) minimal combat - preferably none - and return the box. Then they&#039;d go about tracking Kelvin without worry of a time frame and eliminate him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the ramen shop, the gang all heads inside. Mojo Joe is able to sense a high level ward at the front, leaving him to keep his own spirit on standby for the time being. Inside, Noble asks for a bowl of ramen, which also manages to serve as the fee to receive a data chip. Slotting it, he&#039;s able to see on the MATRIX an amount of personas that are engaged in a bidding war for a series of boxes. Two boxes stick out as possible targets. One displayed as &amp;quot;hot goods&amp;quot; for 6k nuyen and the other as &amp;quot;unknown&amp;quot; for 1.4mil nuyen. On meatspace, sensors are able to realizing the floor beneath the kitchen is hollow. Likely this would be where the boxes are stored. Noble stands up and approaches one of the other patrons, who immediately calls him a number of elven slurs, prompting a series of further insults between the two before he is stabbed. The other patrons of the store watch in amusement, giving ample time as a distraction.&lt;br /&gt;
&lt;br /&gt;
During the midst, Ace and one of Getaway&#039;s flyspies head outside and are able to scout a couple of manholes in the back alley for a tunnel leading to the underground storage center, where they find the two boxes and a number more. Deciding to just do their job they inform the others and travel down a further series of tunnels to try finding another way to leave without being detected by cameras. A way is able to be found on the other side of a gated door, leading to a garage roughly a block away. Bringing the Roadmaster to the garage, Getaway rams the garage door while Ace primes explosives to open up the path further. Quickly they&#039;re able to load up both black boxes and make their way out with no trouble from the black market operators.&lt;br /&gt;
&lt;br /&gt;
However, their actions would not go unnoticed. Mojo Joe&#039;s spirit was attacked and killed in a singular blow during the events above, and soon after getting onto the road a woman would leap from up high to strike into the Roadmaster. Getaway parked the vehicle, lamenting about the damages it has sustained, as Mojo Joe announces who the woman is. Crescent-Slash, the Baobhan Sith and agent of [[Charon]]. She states that the party has stolen a box from her, and that they must give it back. After careful discussion, the group is able to discern that she speaks of the box listed as &amp;quot;unknown&amp;quot;, and that the items inside - dragon scales - are not meant for their client. Handing it over, she departs swiftly, allowing them to pass unimpeded and turn in the box. Now for Kelvin.&lt;br /&gt;
&lt;br /&gt;
The next day, giving time for repairs and preparation, the group is able to find Kelvin at an old, abandoned Fort Lewis outpost. Having a flyspy scout the area out, they&#039;re able to find members of the Spikes inside, and after judging the prospect too risky for a frontal assault decide instead to bait their target. Sending taunting photos of Dice and Noble dressed as Ancients, a gang of elves, they&#039;re able to successfully bait out Kelvin and three of his allies to a relatively empty area.&lt;br /&gt;
&lt;br /&gt;
Setting down an ambush, the group is able to rather easily eliminate all the Spikes including Kelvin, and from there they collect and return his body to The Golden Hind. Job well done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the run complete, the party converses among themselves, Mojo Joe warning Dice of involving herself with Orianna and dragons, while Getaway instead asks for details on how the date goes. Ace and Noble are lauded as the only relatively sane members of the team in Mojo&#039;s mind, and soon enough the group disbands back to their corners of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen + 1,000 Nuyen Negotiation Bonus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Dice is invited to a business dinner date with Orianna Cazador, who appears very interested in talking about her personal project.&lt;br /&gt;
&lt;br /&gt;
Getaway&#039;s car gets sliced by a nodachi. NOOOOOOOOOOOOOOO&lt;br /&gt;
&lt;br /&gt;
Some stupid boomer blonde gets a small shipment of draconic scales given as a smuggling shipment.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;That was pretty fun for the most part. I&#039;m still upset about my sweet baby getting sliced up a bit though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Dice]] - &amp;quot;Noble was a riot! I&#039;d run with him again anytime. I&#039;ve never seen someone dive from a building into a car with such style, but Ace and Getaway really seemed to be in lock-step. And poor Getaway did an excellent job despite someone... Well, stabbing his car? Mojo seems competent, but he worries too much. All in all, we accomplished our task, though I do wish I&#039;d managed to get my hands on a few of those dragon scales!&amp;quot;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=151927</id>
		<title>Mister Mental</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=151927"/>
		<updated>2026-02-14T02:51:05Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Noble|Ace|Mojo Joe|Dice|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Spikes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Spikes}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A small group of runners are sent to collect a stolen package and kill the troll that stole it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[The Golden Hind]], a pirate of sorts, was stolen from. An individual from the infamous Troll-only gang, The Spikes, named Kelvin Salvadar broke into her car and took a black box carrying something for one of her clients. She wants it back. She also wants Kelvin dead, and his body brought to her.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive and begin discussing with the Johnson about the details of the mission, learning of the direction Kelvin was headed in as well as making educated guesses into who the individual could be. Ace is able to come to the conclusion it must be a Spike, a biker gang of Trolls and Trolls alone, typically hanging around the Fort Lewis/Puyallup/Tacoma border area. They notoriously despise elves, engaging in slaughtering elves and turning their ears into trophies. Mojo Joe uses one of his connections, a contact named [[Orianna Cazador]], to locate where he was headed. She is able to quickly and easily find where, but demands payment of roughly 10% the cost of the job. Dice, hearing this, attempts to haggle it down by going on a dinner date with Orianna. She accepts the date, but doesn&#039;t budge on the payment.&lt;br /&gt;
&lt;br /&gt;
The information given is that of a ramen store in Tacoma, where underneath the facade lies a black market operation. Heading down to the shop, the group decides their course of action.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was to infiltrate as common goers, while attempting to discover where the box was hidden. After that, they&#039;d subtly manage to take it with (hopefully) minimal combat - preferably none - and return the box. Then they&#039;d go about tracking Kelvin without worry of a time frame and eliminate him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the ramen shop, the gang all heads inside. Mojo Joe is able to sense a high level ward at the front, leaving him to keep his own spirit on standby for the time being. Inside, Noble asks for a bowl of ramen, which also manages to serve as the fee to receive a data chip. Slotting it, he&#039;s able to see on the MATRIX an amount of personas that are engaged in a bidding war for a series of boxes. Two boxes stick out as possible targets. One displayed as &amp;quot;hot goods&amp;quot; for 6k nuyen and the other as &amp;quot;unknown&amp;quot; for 1.4mil nuyen. On meatspace, sensors are able to realizing the floor beneath the kitchen is hollow. Likely this would be where the boxes are stored. Noble stands up and approaches one of the other patrons, who immediately calls him a number of elven slurs, prompting a series of further insults between the two before he is stabbed. The other patrons of the store watch in amusement, giving ample time as a distraction.&lt;br /&gt;
&lt;br /&gt;
During the midst, Ace and one of Getaway&#039;s flyspies head outside and are able to scout a couple of manholes in the back alley for a tunnel leading to the underground storage center, where they find the two boxes and a number more. Deciding to just do their job they inform the others and travel down a further series of tunnels to try finding another way to leave without being detected by cameras. A way is able to be found on the other side of a gated door, leading to a garage roughly a block away. Bringing the Roadmaster to the garage, Getaway rams the garage door while Ace primes explosives to open up the path further. Quickly they&#039;re able to load up both black boxes and make their way out with no trouble from the black market operators.&lt;br /&gt;
&lt;br /&gt;
However, their actions would not go unnoticed. Mojo Joe&#039;s spirit was attacked and killed in a singular blow during the events above, and soon after getting onto the road a woman would leap from up high to strike into the Roadmaster. Getaway parked the vehicle, lamenting about the damages it has sustained, as Mojo Joe announces who the woman is. Crescent-Slash, the Baobhan Sith and agent of [[Charon]]. She states that the party has stolen a box from her, and that they must give it back. After careful discussion, the group is able to discern that she speaks of the box listed as &amp;quot;unknown&amp;quot;, and that the items inside - dragon scales - are not meant for their client. Handing it over, she departs swiftly, allowing them to pass unimpeded and turn in the box. Now for Kelvin.&lt;br /&gt;
&lt;br /&gt;
The next day, giving time for repairs and preparation, the group is able to find Kelvin at an old, abandoned Fort Lewis outpost. Having a flyspy scout the area out, they&#039;re able to find members of the Spikes inside, and after judging the prospect too risky for a frontal assault decide instead to bait their target. Sending taunting photos of Dice and Noble dressed as Ancients, a gang of elves, they&#039;re able to successfully bait out Kelvin and three of his allies to a relatively empty area.&lt;br /&gt;
&lt;br /&gt;
Setting down an ambush, the group is able to rather easily eliminate all the Spikes including Kelvin, and from there they collect and return his body to The Golden Hind. Job well done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the run complete, the party converses among themselves, Mojo Joe warning Dice of involving herself with Orianna and dragons, while Getaway instead asks for details on how the date goes. Ace and Noble are lauded as the only relatively sane members of the team in Mojo&#039;s mind, and soon enough the group disbands back to their corners of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen + 1,000 Nuyen Negotiation Bonus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Dice is invited to a business dinner date with Orianna Cazador, who appears very interested in talking about her personal project.&lt;br /&gt;
&lt;br /&gt;
Getaway&#039;s car gets sliced by a nodachi. NOOOOOOOOOOOOOOO&lt;br /&gt;
&lt;br /&gt;
Some stupid boomer blonde gets a small shipment of draconic scales given as a smuggling shipment.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;That was pretty fun for the most part. I&#039;m still upset about my sweet baby getting sliced up a bit though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Dice]] - &amp;quot;Noble was riot! I&#039;d run with him again anytime. I&#039;ve never seen someone dive from a building into a car with such style, but Ace and Getaway really seemed to be in lock-step. And poor Getaway did an excellent job despite someone... Well, stabbing his car? Mojo seems competent, but he worries too much. All in all, we accomplished our task, though I do wish I&#039;d managed to get my hands on a few of those dragon scales!&amp;quot;&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151599</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151599"/>
		<updated>2026-01-11T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 400px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Abduction&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Clearsight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the drone’s sensors are used to make an Observe in Detail action or to perform active targeting, it gets a dicepool bonus equal to the AI’s Depth. The Clearsight autosoft rating must be equal to the AI’s Depth or 6, whichever is lower. This advanced program can be shared using an RCC using an autosoft program slot, but the AI must also be running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Authority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Authority helps the AI convince devices that its orders are coming from a trusted and privileged source: the owner. The AI receives a bonus equal to its Depth to its Spoof Command actions against a marked icon’s devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Blacklight&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1 or Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI resists an Attack action successfully, it may choose a number of personas it has a mark on or that are on the same PAN as the AI itself. The maximum number of personas targeted is equal to the AI&#039;s Depth. These personas gain a bonus to resist offensive Matrix actions from the target that attacked the AI equal to the AI&#039;s net hits on the original defense test. This bonus does not stack with Full Matrix Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Bluescreen&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Crash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona or device the AI has three MARKs on has significant issues during the boot process. The reboot cycle of such targets is extended by a number of Combat Turns equal to the AI’s Depth (in addition to the usual Combat Turn).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Breakpoint&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may take Attack actions as if it had one more MARK on the target. This also increases damage caused by actions like Data Spike.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cascade&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an AI with this program running fails an Attack action against a sufficiently marked icon, it gains a +1 dice pool bonus on future Attack tests against that target and reduces damage taken from failed Attack actions against the target by the same amount. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cold War&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Defuse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When taking the Disarm Data Bomb action, the AI treats the Data Bomb’s Rating as if it was (MARKs on file) lower. This affects opposed test dice pools and damage dealt on detonation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cookie Tracker&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While running Toolbox, the AI adds its Depth as a dice pool bonus to resist any persona attempting to take the Hide action against it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Eguchi Smile&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Wrapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this program can use the Disguise and Impersonation skills to pose as a metahuman on the Matrix. They may also impersonate other personas with this Program. This disguise doesn&#039;t affect Matrix Perception test results. While interacting strictly on the Matrix, Eguchi Smile also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in meatspace. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Fnord&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Sneak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked non-sapient entity—agent, IC, technocritter, or feral AI—that fails to garner any net hits against an AI with the Fnord program on its first Matrix Perception Test cannot perform any further Matrix Perception Tests against the AI for as long as it remains in that host or on that grid. If a security spider or other IC icon marks the AI, no Matrix Perception Test is required, and the AI is automatically spotted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;George Washington&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Browse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully uses the Squelch action on a target, it may take a Free Action to roll an Impersonation + Logic [Data Processing] vs. Perception + Charisma Test against the target. If successful, the AI generates a response that convinces the target the message was seen and responded to by the intended recipient. The AI cannot learn information about the responder this way, as the process is based on predictive programming instead of genuine impersonation skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Horizon Clock&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Baby Monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Free Action, the AI may voluntarily increase its Overwatch Score by up to a maximum equal to its Depth. It then gains a dice pool bonus on its next Matrix action equal to the amount of OS it added.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Ironclad&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Encryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Damage taken from Attack actions is reduced by (Depth / 3, rounded down). Taking damage from failed Attack actions is reduced as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program allows the AI to reroute power through pathways metahuman minds couldn’t begin to think of. The AI makes a Software + Depth [Data Processing] (2) Test. The targeted persona heals a number of boxes of Matrix damage equal to the number of hits beyond the threshold. This cannot repair damage dealt to a technomancer’s Living Persona, but does work on an AI’s Core. The Medic program can only be used on a set of “wounds” once. Loading this program is a simple action, but using it to heal damage is a complex action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Minefield&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Demolition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may set a digital minefield on a host or device it has a MARK on. The minefield persists for (MARKs on host/device) hours or until triggered by a persona or IC entering the host or accessing the device and may detonate up to (Depth) times. Unlike regular data bombs, minefields do (Net Hits on Set Data Bomb action) Matrix Damage flat. Minefields are disarmed as if they were Data Bombs but only deal their lower amount of damage on failure; devices that are running personas are invalid targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Null Mantle&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback Filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While this program is running and the AI is running on a device, damage cannot brick the AI’s device. Regardless of damage taken, the device always retains at least one box intact on its Matrix Condition Monitor. Any further damage causes the AI to go into defragmentation. If damage is transferred from the Matrix Condition Monitor to the AI’s Core via Shunt, the damage is reduced by half (round up).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Nyetworking&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked persona or icon that is on the same grid as the AI suffers a noise penalty equal to the Depth of the AI until the device is rebooted, or either the marked target or AI leaves the grid. Nyetworking interferes with any Matrix traffic in or out of the target as the AI chooses. This penalty also applies to any Matrix actions made against the marked device until the device is rebooted. If the noise generated by the AI is higher than the Device Rating of its target, the device temporarily loses any wireless bonus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Phantom Menace&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully resists a Sleaze action aimed at it, it may immediately transfer one MARK currently on it to the persona that attempted the Sleaze action. The MARK does not have to belong to the persona that failed the Sleaze action. Your own MARKs are invalid to be transferred.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Poke&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; For each successful Opposed Test made against a target device’s Firewall, the AI receives a cumulative +1 dice pool bonus to Crash Program actions against the target. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Psychotropic Feedback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; If the AI inflicts Matrix damage on a sufficiently marked target, the defender must roll their Willpower + Firewall. The Biofeedback Filter program adds its bonus as well. Use the AI’s Depth as the threshold for this test. If the defender fails, she is afflicted with a psychotropic effect of the AI’s choosing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Psychotropic IC inflicts a short-term adjustment lasting for (Depth) hours. This may include effects such as aversions to certain objects or activities, desire for a certain product, complacency or lethargy, guilt, paranoia, phobias, and so on. These may be associated with a specific trigger, such as an aversion to the Matrix, an insatiable urge to eat Nerps, a phobia of trolls, or frothing rage at the sight of Lone Star officers. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Short-term memory loss is also an option. When resisting these urges, use the target’s missing hits on the resistance test as the threshold, or as the threshold to recall forgotten memories with a Memory Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;RCE Trojan&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Bootstrap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Bootstrap program to slip in a Trojan virus instead of its usual effects, automatically inviting a MARK on the target device or persona the next time it reboots or comes online. The trojan will continue to proc until the Erase Mark action is taken against the MARK itself or the device is formatted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rollback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Configurator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Complex Action, the AI may save its current persona as a Configurator preset, recording its Matrix Attribute array, loaded programs, all held MARKs and its current Overwatch Score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AI may load this preset with a Complex Action at any point within the next (Depth) Combat Turns. Doing so instantly restores the saved state, including attributes, programs, MARKs, and Overwatch Score exactly as they were when the preset was saved. Loading advanced programs from the Configurator preset will trigger OS increases as normal, even if they had been accounted for in the existing OS value.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rootkit&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program makes the AI much more effective at hiding its presence in the Matrix, allowing it to become nearly invisible to other Matrix users. Marked icons that make Matrix Perception Tests against the AI suffer a negative dice pool modifier equal to the character’s Depth. The effects of this program end each time the AI performs an Attack action. A successful Hide action restarts Rootkit’s functionality. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rust&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Guard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an icon inflicts Matrix damage on an AI running this program (or to its device), reduce one of its Matrix Attributes by 1, chosen by the AI. This effect is cumulative, down to a rating of 0 and lasts until the device is rebooted. This program doesn’t affect living personas or hosts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Shunt&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Shell&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Before resisting Matrix damage to its device, an AI running the Shunt program can choose to redirect some incoming Matrix damage away from the device to its Core Condition Monitor. After resisting the damage, the AI can distribute as many boxes of damage as it wants to its Core Condition Monitor instead of its home device. This program is only usable if the AI has a home device and is running on it. As a bonus, all Matrix Damage taken to the AI’s home device or Core Condition Monitor is reduced by 1. If damage is shunted to both tracks, the damage reduction occurs in both monitors. This effect does not stack with Ironclad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Spotter&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Targeting Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Anytime a drone runs or is shared this autosoft it receives an Accuracy bonus on the related weapon equal to the AI’s Depth, up to twice the weapon’s original Accuracy. The Targeting autosoft rating must be at least as high as the AI’s Depth (or 6) for Spotter to work. In addition, Take Aim actions provide an additional bonus on attacks with the related weapon equal to the AI’s Depth. This bonus doesn’t stack. This autosoft can be shared using an RCC using an autosoft program slot, but only if the AI is running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teergrube&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona that uses an action requiring the Cybercombat or Hacking skill against the AI has its link jammed open, link-locking them. For each mark the target has on the AI, the AI gains a dice pool modifier to prevent a successful Jack Out action equal to its Depth / 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teersumpf&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Tarball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Crash Program against a host it’s inside of to disable one of its IC tray options. The targeted IC is chosen randomly; if it’s already deployed, the IC disappears instantly. The AI gains a modifier on this Crash Program test equal to its Depth and the IC tray blockage remains in place for (Depth / 2) minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Twitch&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Edit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully performs a continuous edit with the Edit File action, it may maintain it as a Free Action for as long as it remains online and on the same grid. No additional tests are required. This is most commonly used with security camera feeds, allowing the AI to continuously spoof visuals or overlay false footage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Uncertainty&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any device slaved to a host occupied and marked by the AI suffers unexpected errors more frequently. Anyone interacting with a device slaved to the marked host is treated as though they have the Gremlins quality (p. 81, SR5) at a level equal to half the rating of the AI’s Depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;WTLM&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Maneuver Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this autosoft can use the Impersonation skill to pose as a metahuman towards meatspace targets. While interacting with targets in the physical world, WTLM also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in the Matrix, such as personas. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Zipbomb&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Blackout&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully inflicts Matrix Damage with an action while this program is loaded, the target’s Matrix Initiative is reduced by an amount equal to the AI’s net hits (maximum 5). This penalty lasts until the end of the Combat Turn. If Brute Force is used to gain the first MARK, Zipbomb applies on it as well. Zipbomb’s initiative reduction from the same AI does not stack. Rebounding damage from failed action does not apply Zipbomb’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151596</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151596"/>
		<updated>2026-01-11T08:21:29Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 400px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Abduction&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Clearsight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the drone’s sensors are used to make an Observe in Detail action or to perform active targeting, it gets a dicepool bonus equal to the AI’s Depth. The Clearsight autosoft rating must be equal to the AI’s Depth or 6, whichever is lower. This advanced program can be shared using an RCC using an autosoft program slot, but the AI must also be running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Authority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Authority helps the AI convince devices that its orders are coming from a trusted and privileged source: the owner. The AI receives a bonus equal to its Depth to its Spoof Command actions against a marked icon’s devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Blacklight&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1 or Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI resists an Attack action successfully, it may choose a number of personas it has a mark on or that are on the same PAN as the AI itself. The maximum number of personas targeted is equal to the AI&#039;s Depth. These personas gain a bonus to resist offensive Matrix actions from the target that attacked the AI equal to the AI&#039;s net hits on the original defense test. This bonus does not stack with Full Matrix Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Bluescreen&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Crash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona or device the AI has three MARKs on has significant issues during the boot process. The reboot cycle of such targets is extended by a number of Combat Turns equal to the AI’s Depth (in addition to the usual Combat Turn).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Breakpoint&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may take Attack actions as if it had one more MARK on the target. This also increases damage caused by actions like Data Spike.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cascade&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an AI with this program running fails an Attack action against a sufficiently marked icon, it gains a +1 dice pool bonus on future Attack tests against that target and reduces damage taken from failed Attack actions against the target by the same amount. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cold War&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Defuse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When taking the Disarm Data Bomb action, the AI treats the Data Bomb’s Rating as if it was (MARKs on file) lower. This affects opposed test dice pools and damage dealt on detonation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cookie Tracker&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While running Toolbox, the AI adds its Depth as a dice pool bonus to resist any persona attempting to take the Hide action against it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Eguchi Smile&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Wrapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this program can use the Disguise and Impersonation skills to pose as a metahuman on the Matrix. They may also impersonate other personas with this Program. This disguise doesn&#039;t affect Matrix Perception test results. While interacting strictly on the Matrix, Eguchi Smile also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in meatspace. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Fnord&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Sneak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked non-sapient entity—agent, IC, technocritter, or feral AI—that fails to garner any net hits against an AI with the Fnord program on its first Matrix Perception Test cannot perform any further Matrix Perception Tests against the AI for as long as it remains in that host or on that grid. If a security spider or other IC icon marks the AI, no Matrix Perception Test is required, and the AI is automatically spotted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;George Washington&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Browse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully uses the Squelch action on a target, it may take a Free Action to roll an Impersonation + Logic [Data Processing] vs. Perception + Charisma Test against the target. If successful, the AI generates a response that convinces the target the message was seen and responded to by the intended recipient. The AI cannot learn information about the responder this way, as the process is based on predictive programming instead of genuine impersonation skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Horizon Clock&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Baby Monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Free Action, the AI may voluntarily increase its Overwatch Score by up to a maximum equal to its Depth. It then gains a dice pool bonus on its next Matrix action equal to the amount of OS it added.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Ironclad&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Encryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Damage taken from Attack actions is reduced by (Depth / 3, rounded down). Taking damage from failed Attack actions is reduced as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program allows the AI to reroute power through pathways metahuman minds couldn’t begin to think of. The AI makes a Software + Depth [Data Processing] (2) Test. The targeted persona heals a number of boxes of Matrix damage equal to the number of hits beyond the threshold. This cannot repair damage dealt to a technomancer’s Living Persona, but does work on an AI’s Core. The Medic program can only be used on a set of “wounds” once. Loading this program is a simple action, but using it to heal damage is a complex action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Minefield&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Demolition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may set a digital minefield on a host or device it has a MARK on. The minefield persists for (MARKs on host/device) hours or until triggered by a persona or IC entering the host or accessing the device and may detonate up to (Depth) times. Unlike regular data bombs, minefields do (Net Hits on Set Data Bomb action) Matrix Damage flat. Minefields are disarmed as if they were Data Bombs but only deal their lower amount of damage on failure; devices that are running personas are invalid targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Null Mantle&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback Filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While this program is running and the AI is running on a device, damage cannot brick the AI’s device. Regardless of damage taken, the device always retains at least one box intact on its Matrix Condition Monitor. Any further damage causes the AI to go into defragmentation. If damage is transferred from the Matrix Condition Monitor to the AI’s Core via Shunt, the damage is reduced by half (round up).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Nyetworking&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked persona or icon that is on the same grid as the AI suffers a noise penalty equal to the Depth of the AI until the device is rebooted, or either the marked target or AI leaves the grid. Nyetworking interferes with any Matrix traffic in or out of the target as the AI chooses. This penalty also applies to any Matrix actions made against the marked device until the device is rebooted. If the noise generated by the AI is higher than the Device Rating of its target, the device temporarily loses any wireless bonus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Phantom Menace&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully resists a Sleaze action aimed at it, it may immediately transfer one MARK currently on it to the persona that attempted the Sleaze action. The MARK does not have to belong to the persona that failed the Sleaze action. Your own MARKs are invalid to be transferred.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Poke&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; For each successful Opposed Test made against a target device’s Firewall, the AI receives a cumulative +1 dice pool bonus to Crash Program actions against the target. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Psychotropic Feedback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; If the AI inflicts Matrix damage on a sufficiently marked target, the defender must roll their Willpower + Firewall. The Biofeedback Filter program adds its bonus as well. Use the AI’s Depth as the threshold for this test. If the defender fails, she is afflicted with a psychotropic effect of the AI’s choosing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Psychotropic IC inflicts a short-term adjustment lasting for (Depth) hours. This may include effects such as aversions to certain objects or activities, desire for a certain product, complacency or lethargy, guilt, paranoia, phobias, and so on. These may be associated with a specific trigger, such as an aversion to the Matrix, an insatiable urge to eat Nerps, a phobia of trolls, or frothing rage at the sight of Lone Star officers. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Short-term memory loss is also an option. When resisting these urges, use the target’s missing hits on the resistance test as the threshold, or as the threshold to recall forgotten memories with a Memory Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;RCE Trojan&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Bootstrap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Bootstrap program to slip in a Trojan virus instead of its usual effects, automatically inviting a MARK on the target device or persona the next time it reboots or comes online. The trojan will continue to proc until the Erase Mark action is taken against the MARK itself or the device is formatted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rollback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Configurator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Complex Action, the AI may save its current persona as a Configurator preset, recording its Matrix Attribute array, loaded programs, all held MARKs and its current Overwatch Score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AI may load this preset with a Complex Action at any point within the next (Depth) Combat Turns. Doing so instantly restores the saved state, including attributes, programs, MARKs, and Overwatch Score exactly as they were when the preset was saved. Loading advanced programs from the Configurator preset will trigger OS increases as normal, even if they had been accounted for in the existing OS value.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rootkit&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program makes the AI much more effective at hiding its presence in the Matrix, allowing it to become nearly invisible to other Matrix users. Marked icons that make Matrix Perception Tests against the AI suffer a negative dice pool modifier equal to the character’s Depth. The effects of this program end each time the AI performs an Attack action. A successful Hide action restarts Rootkit’s functionality. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rust&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Guard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an icon inflicts Matrix damage on an AI running this program (or to its device), reduce one of its Matrix Attributes by 1, chosen by the AI. This effect is cumulative, down to a rating of 0 and lasts until the device is rebooted. This program doesn’t affect living personas or hosts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Shunt&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Shell&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Before resisting Matrix damage to its device, an AI running the Shunt program can choose to redirect some incoming Matrix damage away from the device to its Core Condition Monitor. After resisting the damage, the AI can distribute as many boxes of damage as it wants to its Core Condition Monitor instead of its home device. This program is only usable if the AI has a home device and is running on it. As a bonus, all Matrix Damage taken to the AI’s home device or Core Condition Monitor is reduced by 1. If damage is shunted to both tracks, the damage reduction occurs in both monitors. This effect does not stack with Ironclad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Spotter&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Targeting Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Anytime a drone runs or is shared this autosoft it receives an Accuracy bonus on the related weapon equal to the AI’s Depth, up to twice the weapon’s original Accuracy. The Targeting autosoft rating must be at least as high as the AI’s Depth (or 6) for Spotter to work. In addition, Take Aim actions provide an additional bonus on attacks with the related weapon equal to the AI’s Depth. This bonus doesn’t stack. This autosoft can be shared using an RCC using an autosoft program slot, but only if the AI is running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teergrube&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona that uses an action requiring the Cybercombat or Hacking skill against the AI has its link jammed open, link-locking them. For each mark the target has on the AI, the AI gains a dice pool modifier to prevent a successful Jack Out action equal to its Depth / 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teersumpf&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Tarball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Crash Program against a host it’s inside of to disable one of its IC tray options. The targeted IC is chosen randomly; if it’s already deployed, the IC disappears instantly. The AI gains a modifier on this Crash Program test equal to its Depth and the IC tray blockage remains in place for (Depth / 2) minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Twitch&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Edit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully performs a continuous edit with the Edit File action, it may maintain it as a Free Action for as long as it remains online and on the same grid. No additional tests are required. This is most commonly used with security camera feeds, allowing the AI to continuously spoof visuals or overlay false footage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Uncertainty&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any device slaved to a host occupied and marked by the AI suffers unexpected errors more frequently. Anyone interacting with a device slaved to the marked host is treated as though they have the Gremlins quality (p. 81, SR5) at a level equal to half the rating of the AI’s Depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;WTLM&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Maneuver Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this autosoft can use the Impersonation skill to pose as a metahuman towards meatspace targets. While interacting with targets in the physical world, WTLM also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in the Matrix, such as personas. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Zipbomb&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Blackout&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully inflicts Matrix Damage with an action while this program is loaded, the target’s Matrix Initiative is reduced by an amount equal to the AI’s net hits (maximum 5). This penalty lasts until the end of the Combat Turn. If Brute Force is used to gain the first MARK, Zipbomb applies on it as well. Zipbomb’s initiative reduction from the same AI does not stack. Rebounding damage from failed action does not apply Zipbomb’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151595</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151595"/>
		<updated>2026-01-11T08:20:23Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Abduction&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Clearsight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the drone’s sensors are used to make an Observe in Detail action or to perform active targeting, it gets a dicepool bonus equal to the AI’s Depth. The Clearsight autosoft rating must be equal to the AI’s Depth or 6, whichever is lower. This advanced program can be shared using an RCC using an autosoft program slot, but the AI must also be running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Authority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Authority helps the AI convince devices that its orders are coming from a trusted and privileged source: the owner. The AI receives a bonus equal to its Depth to its Spoof Command actions against a marked icon’s devices.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Blacklight&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1 or Special&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI resists an Attack action successfully, it may choose a number of personas it has a mark on or that are on the same PAN as the AI itself. The maximum number of personas targeted is equal to the AI&#039;s Depth. These personas gain a bonus to resist offensive Matrix actions from the target that attacked the AI equal to the AI&#039;s net hits on the original defense test. This bonus does not stack with Full Matrix Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Bluescreen&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Crash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona or device the AI has three MARKs on has significant issues during the boot process. The reboot cycle of such targets is extended by a number of Combat Turns equal to the AI’s Depth (in addition to the usual Combat Turn).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Breakpoint&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may take Attack actions as if it had one more MARK on the target. This also increases damage caused by actions like Data Spike.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cascade&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Decryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an AI with this program running fails an Attack action against a sufficiently marked icon, it gains a +1 dice pool bonus on future Attack tests against that target and reduces damage taken from failed Attack actions against the target by the same amount. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cold War&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Defuse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When taking the Disarm Data Bomb action, the AI treats the Data Bomb’s Rating as if it was (MARKs on file) lower. This affects opposed test dice pools and damage dealt on detonation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Cookie Tracker&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While running Toolbox, the AI adds its Depth as a dice pool bonus to resist any persona attempting to take the Hide action against it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Eguchi Smile&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Wrapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this program can use the Disguise and Impersonation skills to pose as a metahuman on the Matrix. They may also impersonate other personas with this Program. This disguise doesn&#039;t affect Matrix Perception test results. While interacting strictly on the Matrix, Eguchi Smile also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in meatspace. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Fnord&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Sneak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked non-sapient entity—agent, IC, technocritter, or feral AI—that fails to garner any net hits against an AI with the Fnord program on its first Matrix Perception Test cannot perform any further Matrix Perception Tests against the AI for as long as it remains in that host or on that grid. If a security spider or other IC icon marks the AI, no Matrix Perception Test is required, and the AI is automatically spotted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;George Washington&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Browse&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully uses the Squelch action on a target, it may take a Free Action to roll an Impersonation + Logic [Data Processing] vs. Perception + Charisma Test against the target. If successful, the AI generates a response that convinces the target the message was seen and responded to by the intended recipient. The AI cannot learn information about the responder this way, as the process is based on predictive programming instead of genuine impersonation skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Horizon Clock&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Baby Monitor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Free Action, the AI may voluntarily increase its Overwatch Score by up to a maximum equal to its Depth. It then gains a dice pool bonus on its next Matrix action equal to the amount of OS it added.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Ironclad&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Encryption&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Damage taken from Attack actions is reduced by (Depth / 3, rounded down). Taking damage from failed Attack actions is reduced as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Medic&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Toolbox&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program allows the AI to reroute power through pathways metahuman minds couldn’t begin to think of. The AI makes a Software + Depth [Data Processing] (2) Test. The targeted persona heals a number of boxes of Matrix damage equal to the number of hits beyond the threshold. This cannot repair damage dealt to a technomancer’s Living Persona, but does work on an AI’s Core. The Medic program can only be used on a set of “wounds” once. Loading this program is a simple action, but using it to heal damage is a complex action.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Minefield&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Demolition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Varies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may set a digital minefield on a host or device it has a MARK on. The minefield persists for (MARKs on host/device) hours or until triggered by a persona or IC entering the host or accessing the device and may detonate up to (Depth) times. Unlike regular data bombs, minefields do (Net Hits on Set Data Bomb action) Matrix Damage flat. Minefields are disarmed as if they were Data Bombs but only deal their lower amount of damage on failure; devices that are running personas are invalid targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Null Mantle&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback Filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; While this program is running and the AI is running on a device, damage cannot brick the AI’s device. Regardless of damage taken, the device always retains at least one box intact on its Matrix Condition Monitor. Any further damage causes the AI to go into defragmentation. If damage is transferred from the Matrix Condition Monitor to the AI’s Core via Shunt, the damage is reduced by half (round up).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Nyetworking&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any marked persona or icon that is on the same grid as the AI suffers a noise penalty equal to the Depth of the AI until the device is rebooted, or either the marked target or AI leaves the grid. Nyetworking interferes with any Matrix traffic in or out of the target as the AI chooses. This penalty also applies to any Matrix actions made against the marked device until the device is rebooted. If the noise generated by the AI is higher than the Device Rating of its target, the device temporarily loses any wireless bonus.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Phantom Menace&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully resists a Sleaze action aimed at it, it may immediately transfer one MARK currently on it to the persona that attempted the Sleaze action. The MARK does not have to belong to the persona that failed the Sleaze action. Your own MARKs are invalid to be transferred.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Poke&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Exploit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; For each successful Opposed Test made against a target device’s Firewall, the AI receives a cumulative +1 dice pool bonus to Crash Program actions against the target. This bonus can stack up a number of times equal to the AI’s Depth. If the program is quit at any time, all accumulated bonuses vanish. They also vanish after twenty-four hours, as targets make adjustments and the old information becomes invalid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Psychotropic Feedback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Biofeedback&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; If the AI inflicts Matrix damage on a sufficiently marked target, the defender must roll their Willpower + Firewall. The Biofeedback Filter program adds its bonus as well. Use the AI’s Depth as the threshold for this test. If the defender fails, she is afflicted with a psychotropic effect of the AI’s choosing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Psychotropic IC inflicts a short-term adjustment lasting for (Depth) hours. This may include effects such as aversions to certain objects or activities, desire for a certain product, complacency or lethargy, guilt, paranoia, phobias, and so on. These may be associated with a specific trigger, such as an aversion to the Matrix, an insatiable urge to eat Nerps, a phobia of trolls, or frothing rage at the sight of Lone Star officers. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Short-term memory loss is also an option. When resisting these urges, use the target’s missing hits on the resistance test as the threshold, or as the threshold to recall forgotten memories with a Memory Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;RCE Trojan&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Bootstrap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Bootstrap program to slip in a Trojan virus instead of its usual effects, automatically inviting a MARK on the target device or persona the next time it reboots or comes online. The trojan will continue to proc until the Erase Mark action is taken against the MARK itself or the device is formatted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rollback&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Configurator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; As a Complex Action, the AI may save its current persona as a Configurator preset, recording its Matrix Attribute array, loaded programs, all held MARKs and its current Overwatch Score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The AI may load this preset with a Complex Action at any point within the next (Depth) Combat Turns. Doing so instantly restores the saved state, including attributes, programs, MARKs, and Overwatch Score exactly as they were when the preset was saved. Loading advanced programs from the Configurator preset will trigger OS increases as normal, even if they had been accounted for in the existing OS value.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rootkit&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Stealth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; This program makes the AI much more effective at hiding its presence in the Matrix, allowing it to become nearly invisible to other Matrix users. Marked icons that make Matrix Perception Tests against the AI suffer a negative dice pool modifier equal to the character’s Depth. The effects of this program end each time the AI performs an Attack action. A successful Hide action restarts Rootkit’s functionality. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Rust&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Guard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any time an icon inflicts Matrix damage on an AI running this program (or to its device), reduce one of its Matrix Attributes by 1, chosen by the AI. This effect is cumulative, down to a rating of 0 and lasts until the device is rebooted. This program doesn’t affect living personas or hosts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Shunt&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Shell&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Before resisting Matrix damage to its device, an AI running the Shunt program can choose to redirect some incoming Matrix damage away from the device to its Core Condition Monitor. After resisting the damage, the AI can distribute as many boxes of damage as it wants to its Core Condition Monitor instead of its home device. This program is only usable if the AI has a home device and is running on it. As a bonus, all Matrix Damage taken to the AI’s home device or Core Condition Monitor is reduced by 1. If damage is shunted to both tracks, the damage reduction occurs in both monitors. This effect does not stack with Ironclad.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Spotter&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Targeting Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Anytime a drone runs or is shared this autosoft it receives an Accuracy bonus on the related weapon equal to the AI’s Depth, up to twice the weapon’s original Accuracy. The Targeting autosoft rating must be at least as high as the AI’s Depth (or 6) for Spotter to work. In addition, Take Aim actions provide an additional bonus on attacks with the related weapon equal to the AI’s Depth. This bonus doesn’t stack. This autosoft can be shared using an RCC using an autosoft program slot, but only if the AI is running on the RCC. Standard RCC autosoft sharing rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teergrube&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any persona that uses an action requiring the Cybercombat or Hacking skill against the AI has its link jammed open, link-locking them. For each mark the target has on the AI, the AI gains a dice pool modifier to prevent a successful Jack Out action equal to its Depth / 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Teersumpf&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Tarball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; The AI may use the Crash Program against a host it’s inside of to disable one of its IC tray options. The targeted IC is chosen randomly; if it’s already deployed, the IC disappears instantly. The AI gains a modifier on this Crash Program test equal to its Depth and the IC tray blockage remains in place for (Depth / 2) minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Twitch&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Edit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully performs a continuous edit with the Edit File action, it may maintain it as a Free Action for as long as it remains online and on the same grid. No additional tests are required. This is most commonly used with security camera feeds, allowing the AI to continuously spoof visuals or overlay false footage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Uncertainty&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Cat&#039;s Paw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; Any device slaved to a host occupied and marked by the AI suffers unexpected errors more frequently. Anyone interacting with a device slaved to the marked host is treated as though they have the Gremlins quality (p. 81, SR5) at a level equal to half the rating of the AI’s Depth.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;WTLM&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Maneuver Autosoft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; Owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; AIs with this autosoft can use the Impersonation skill to pose as a metahuman towards meatspace targets. While interacting with targets in the physical world, WTLM also adds the AI&#039;s Depth as a dice pool bonus to Acting and Influence skill group tests. This Program cannot provide bonuses towards targets in the Matrix, such as personas. (See Clarifications in table immediately below this one.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Zipbomb&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Base Program:&amp;lt;/strong&amp;gt; Blackout&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Marks Required:&amp;lt;/strong&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Effect:&amp;lt;/strong&amp;gt; When the AI successfully inflicts Matrix Damage with an action while this program is loaded, the target’s Matrix Initiative is reduced by an amount equal to the AI’s net hits (maximum 5). This penalty lasts until the end of the Combat Turn. If Brute Force is used to gain the first MARK, Zipbomb applies on it as well. Zipbomb’s initiative reduction from the same AI does not stack. Rebounding damage from failed action does not apply Zipbomb’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151594</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151594"/>
		<updated>2026-01-11T07:52:43Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Programs ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
=== Advanced AI Program Clarifications ===&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;How do you determine if Eguchi Smile / WTLM applies?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This entirely depends on how the target perceives you. If the target sees the AI in a drone or vehicle, then WTLM is applied. If the target views an AR projection of the AI’s persona, Eguchi Smile is applied. If the target is online on the Matrix and sees both the drone and the persona, Eguchi Smile takes precedence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In no situation can both programs stack additively, although running both parallel offers the most foolproof disguise for an AI if they’re getting involved in operating drones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running offline and directly connecting to a drone permits WTLM to be the only program of relevance, but note the penalties of an AI running without a Matrix connection in the primary document.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;What happens to the base program if I load its AI version?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When running an AI program, you benefit from both the base program it’s built upon as well as the advanced version. This means running Teersumpf also gives you the effects of Tarball.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Can I run advanced autosoft programs autonomously?&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft-related advanced programs like WTLM, Spotter and Abduction can be shared from an RCC the AI is running in or placed into autosoft slots the drone has as long as the AI is its owner. Advanced programs cannot be loaded on devices the AI doesn’t own, as a general rule. Sharing circumvents this, but bear in mind this leaves the AI open to wireless attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151593</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151593"/>
		<updated>2026-01-11T07:44:57Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Programs&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Program Clarifications&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Hosts as Lifestyles&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If having a disgusting physical piece of hardware for your superior software intellect is too repulsive, fear not! For the low, low price of begging the local host admin to let you squat in their host, you too can turn a host into your home device! It doesn’t give you full admin access, but effectively lets you have three MARKs at all times to your home host. As long as you don’t perform illegal actions on the admin, the host spiders or any files therein, they’re likely to let you do as you please. The Foundation is still a dangerous place, even for you. So why take a host as your home?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For one, whenever you use a host as a home ‘device’ you can generate a temporary Matrix Condition Monitor of 8 boxes. This is for all intents and purposes a device without a physical location. It interacts with most Matrix mechanics as a device with a DR equal to Host Rating and a static portion of the host’s Matrix Attribute array. You may load AI-written cyberprograms and advanced programs in virtual program slots; there are (Host Rating / 2) of them for you to use, but remember that you must load into one yourself as an AI! If you take Matrix damage on this virtual device, the damage can only be repaired with the Medic advanced program or rebooting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, there are lifestyle requirements and higher Rating hosts tend to be too scrutinized to be safe places to dwell for most AIs. Do note that while living in a host has the great benefit of never being truly bricked (and thus letting you add the host’s Firewall to all your tests to resist Essence Loss), the admins are typically not happy about demiGODs banging on their door. If you ever get hit with Grid Convergence while using a host as a home, consider that lifestyle burned and lost. Doesn’t matter how much effort you put into it, chummer. Also, the host’s Matrix Attributes aren’t configurable nearly as easily; it’s a static array that you have no control over without a risky Foundation trip.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Host Rating&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Stat Array*&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Squatter - 500 ¥ || 1 || 1111&lt;br /&gt;
|-&lt;br /&gt;
|Low - 2,000 ¥ || 2 || 2111&lt;br /&gt;
|-&lt;br /&gt;
|Medium - 5,000 ¥ || 3 || 3211&lt;br /&gt;
|-&lt;br /&gt;
|High - 10,000 ¥ || 4 || 4321&amp;lt;/td&amp;gt;&lt;br /&gt;
|} *(The exact allocation of the Matrix Attributes is chosen when the lifestyle’s acquired.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;(If anyone wants to know why this is not in use, attempts to balance effectively invulnerable hosts to very much destroyable cyberdecks proved to be a migraine; always being able to restart a persona with full stats opposed to higher but riskier physical device attributes sounded cool before we ran the numbers and concluded that 10,000 Nuyen can get you a competitive double digit Sleaze deck.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151592</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151592"/>
		<updated>2026-01-11T07:27:33Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Programs&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Program Clarifications&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
One of the nice things about AIs is their tendency to optimize their stomping grounds. This can lead to some mind-boggling performance boosts that regular Matrix programmers haven’t fully reverse engineered yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An AI can typically optimize their home device once during their daily realignment process. Once set, this optimization persists as long as the AI realigns in the device daily; missing a realignment within its home device causes optimizations to fail as the equilibrium is no longer maintained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After hitting the big leagues, however, an AI may choose to pull some more power out of its hardware. When maintaining a High Lifestyle, an AI may optimize &amp;lt;strong&amp;gt;two&amp;lt;/strong&amp;gt; features of its choice and at Luxury &amp;lt;strong&amp;gt;three&amp;lt;/strong&amp;gt; features at once. The AI cannot optimize the same attribute/feature more than once. Note: this feature is tied to the Lifestyle module tied to AIs listed in the previous chapter.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Attribute&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Optimization Boost&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A/S/D/F Matrix Attribute || +(Depth / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Handling || +1&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || +1&lt;br /&gt;
|-&lt;br /&gt;
| Acceleration || +1&lt;br /&gt;
|-&lt;br /&gt;
| Sensor || +1&lt;br /&gt;
|-&lt;br /&gt;
| Autosoft Slots || +1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; Optimizing a single Matrix Attribute counts as its own optimization. For example, in a Luxury lifestyle the AI may optimize three of its four Matrix Attributes at most.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151591</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151591"/>
		<updated>2026-01-11T07:23:31Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Programs&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Advanced AI Program Clarifications&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
An AI is required to have a lifestyle too! While the AI has no need for paying medical bills, rent or food, no available Matrix device on the market was really designed to house an AI in it. As a result, everything from commlinks to cyberdecks gradually burn out components through unprecedented processing requirements and need replacing; the more luxurious the device, the more expensive the costs become!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The level of lifestyle required is tied to Device Rating of the AI’s home device. Rating 1 is effectively free and effortless to replace, while Rating 6 devices require expensive and specialized hardware to keep operational. Consult the following table when determining the minimum lifestyle requirement. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs may spend karma to reduce the lifestyle cost similar to Street Cred, indicating they’ve specialized their code to run on that specific device. Street Cred results in sourcing replacement components at cost from various shadow connections! When calculating cost for karma or Street Cred reductions, consult the lifestyle’s normal cost before any modifiers. &#039;&#039;Note: Commercial lifestyle can be reduced by Etiquette tests as normal; Traveler is unavailable.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Minimum Lifestyle&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Maximum Device Rating&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Street - 0¥ || 1&lt;br /&gt;
|-&lt;br /&gt;
| Squatter - 250¥ || 2&lt;br /&gt;
|-&lt;br /&gt;
| Low - 1,000¥ || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium - 2,500¥ || 4&lt;br /&gt;
|-&lt;br /&gt;
| High - 5,000¥ || 5&lt;br /&gt;
|-&lt;br /&gt;
| Luxury - 50,000¥ || 6+&lt;br /&gt;
|-&lt;br /&gt;
| Commercial - 8,000¥ || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lifestyles are implemented in Chummer as a lifestyle quality; it will cost only 1 lifestyle point if taken for the Device Rating-appropriate lifestyle, but will add its cost to anything lower than that lifestyle level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI does not pay the monthly cost, it reduces the Device Rating and all Matrix Attributes of its home device by 1 each run. If at any point the Device Rating of the device reaches 0 because of this, the device is irreversibly bricked and the AI has to find a new home. Keep your home in good shape!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151590</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151590"/>
		<updated>2026-01-11T07:13:29Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
AIs can run off the shelf common and hacking programs on devices like cyberdecks and RCCs, but they can also &amp;lt;strong&amp;gt;write their own programs&amp;lt;/strong&amp;gt;, mimicking the effects of other cyberprograms. Doing so requires an Extended Software + Depth [Mental] (12, 3 Days) Test and costs 4 Karma to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Once they’ve written their own program, the AI may write the advanced AI program based on the cyberprogram they know. The Extended Test is the same, but the threshold is increased to 12 + (Advanced Programs Owned x 3). An AI can learn one Advanced Program with Karma during character generation and can know up to (Depth) Advanced programs at any given time. &amp;lt;strong&amp;gt;Advanced programs cannot be run on commlinks.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the AI &amp;lt;strong&amp;gt;loses Depth&amp;lt;/strong&amp;gt; temporarily due to Essence Loss or crashing, it may lose access to Advanced Programs (chosen at random by the GM) until its Depth is restored. &amp;lt;strong&amp;gt;Existing Advanced Programs&amp;lt;/strong&amp;gt; in Data Trails have been revamped to suit the new AI rules. In addition, new AI programs have come to light due to AIs beginning to share more information between one another. Review them here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When running an Advanced Program, it occupies the same program slot as its parent program and continues to provide the same benefits in addition to its unique function. When loading an Advanced Program, the AI immediately suffers an OS increase equal to its Depth Rating. All increases to OS caused by the passage of time are also increased by (Depth x number of Advanced Programs loaded), making Fly on a Wall a favorite among AIs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unloading the program does not remove the Overwatch Score accrued, but it prevents further aggravation of the Grid Overwatch Division, returning OS gained over time to a normal rate. Rebooting clears all OS, but if the Advanced Programs remain loaded after the reboot it immediately causes OS increase again for each instance as if they were just freshly loaded in. &amp;lt;strong&amp;gt;Loading and unloading an Advanced Program is always a Simple Action, regardless of qualities or gear.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Note: Pilot Origins allows AI to benefit from Autosofts when jumped into a drone.)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151589</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151589"/>
		<updated>2026-01-11T06:28:04Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only &amp;lt;strong&amp;gt;Metasapient and E-Ghost type AIs are playable&amp;lt;/strong&amp;gt;; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some &amp;lt;strong&amp;gt;new or altered&amp;lt;/strong&amp;gt; qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use &amp;lt;strong&amp;gt;&#039;&#039;Control Device&#039;&#039;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&#039;&#039;Spoof Command&#039;&#039;&amp;lt;/strong&amp;gt; to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles  Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Condition Monitors and Overflow&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs have two Condition Monitors. The &amp;lt;strong&amp;gt;Core Condition Monitor&amp;lt;/strong&amp;gt; is calculated as 8 + (Depth ÷ 2, round up). Core damage inflicts wound modifiers like Physical or Stun damage. AIs have no Overflow boxes. Filling either Condition Monitor immediately disrupts them. The &amp;lt;strong&amp;gt;Matrix Condition Monitor&amp;lt;/strong&amp;gt; only exists while loaded on a device and behaves normally. Realignment fully repairs an AI’s Core Condition Monitor. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Being disrupted no longer causes automatic Essence loss. Overflow damage from a disrupting attack can still cause Essence loss (1 Essence per (Depth) overflow damage). Munge is granted to all player AIs, allowing them to restore lost Essence. At 0 Essence, the AI’s core is too corrupted to restore — the character is dead. Not Dead Yet can be used to avoid both regular disruptions and complete destruction from 0 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth and Disruption&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Instead of permanent Depth loss, disruption now applies a &amp;lt;strong&amp;gt;temporary reduction to Depth&amp;lt;/strong&amp;gt;. This can lock out Advanced Programs if the AI’s Depth becomes lower than its number of Advanced Programs. &#039;&#039;Crash Program&#039;&#039; targeting the AI program inflicts the same temporary reduction, however penalties caused by &#039;&#039;Crash Program&#039;&#039; can be recovered with realignment. Depth penalties caused by Essence Loss can only be restored by recovering Essence through munging autonomous Matrix entities. When disrupted, the AI’s persona returns to its home unless link-locked. If link-locked, it begins defragmenting where-ever it was disrupted on the Matrix. If their home device is destroyed, it defragments where it was disrupted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Defragmentation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| If the AI is reduced to 0 Depth through the Crash Program action or their Matrix Condition Monitor fills up, the AI is forced into defragmentation which is faster than the daily realignment process. At the end of each Combat Turn, roll Charisma + Willpower [Depth]; each success restores 1 Depth. Defragmentation ends once Depth is fully restored. Defragmenting from crashes or disruption never restores Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Biofeedback and Deicide&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Biofeedback&amp;lt;/strong&amp;gt; damage does not affect an AI’s Core if it runs in coldsim VR. &amp;lt;strong&amp;gt;Deicide&amp;lt;/strong&amp;gt; is a unique version of Biofeedback only used by demiGODs that permits them to inflict damage directly to the AI’s Core, regardless of the operating mode the AI is using. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151588</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151588"/>
		<updated>2026-01-11T06:10:10Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only Metasapient and E-Ghost type AIs are playable; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some new or altered qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use Control Device or Spoof Command to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles| Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
Depth actions are Matrix actions that &amp;lt;strong&amp;gt;only AIs&amp;lt;/strong&amp;gt; can perform. To use one, the AI must be in the target device, host or grid as applicable. Most Depth actions are illegal and increase Overwatch Score (OS). If a test using Depth as the limit fails, the AI’s OS increases by an amount equal to its Depth. If the test glitches, OS increases by (Depth × 2). If the test critically glitches, OS increases by (Depth × 3).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulate&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Special, see text&lt;br /&gt;
|-&lt;br /&gt;
| Emulate allows an AI to &amp;lt;strong&amp;gt;fake having Matrix Attributes&amp;lt;/strong&amp;gt; to perform Matrix Actions, even if it doesn’t possess the required attribute, such as Attack actions on a commlink or performing Matrix Actions without being loaded on a device. The AI must first choose what Matrix Action to emulate and decide the Rating of the Matrix Attribute it will emulate. The Rating cannot be higher than the AI’s Depth. &#039;&#039;The negative dice penalty of Rating / 2 is removed.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Follow standard rules for the action itself, such as requiring 3 MARKs for a Format Device action. If successful, the AI still generates Overwatch Score equal to the Matrix Attribute it emulated. If the AI uses the Push The Limit option for Edge, it generates Overwatch Score equal to its hits on the test instead. Emulating legal Matrix actions does not generate OS.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Reset Ownership&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;Test:&amp;lt;/strong&amp;gt; Computer + Logic [Depth] (Device Rating + Firewall, 1 Combat Turn)&lt;br /&gt;
|-&lt;br /&gt;
| AIs can change a device’s ownership without hardware tools by using this Depth action while running on the device. The AI &amp;lt;strong&amp;gt;must be loaded onto the device and access the global Matrix grids&amp;lt;/strong&amp;gt; in order to perform the Extended Test.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure triggers grid convergence and formats the device, preventing rebooting by one hour while hitting the AI’s Core Condition Monitor with 12 Matrix damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Success boots (and dumpshocks if in VR) any other personas running on the device and reboots the device with the AI as its new owner. The AI takes a -2 modifier to all actions performed through the deck for (Device Rating) Combat Turns after rebooting due to still adjusting to its newfound authority. Note that while this can be done to any device that meets the prerequisites, RVP limits and the GM’s approval are still relevant factors for keeping the device after the run ends. Without GM permission, complications arise that make it difficult to hang onto the item and it has to be abandoned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151587</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151587"/>
		<updated>2026-01-11T05:58:19Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only Metasapient and E-Ghost type AIs are playable; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some new or altered qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use Control Device or Spoof Command to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles| Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
One of the nice things about being a regular metahuman is that your personal CPU, the brain, is running regardless of wireless connectivity. An AI is a little more precarious of an existence; most devices aren’t exactly tailormade to house an AI in them and tend to burn out over a prolonged period of time.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
	Thankfully, the Matrix Grids have unparalleled processing power that satisfies the needs of even the mightiest of AIs, even the mythical first-generation ones that have for the most part disappeared. As a result, an AI connected to a Local or Global Grid is much more free to act than one contained to a device.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	If the AI is in a &amp;lt;strong&amp;gt;device that has no connection to the grids&amp;lt;/strong&amp;gt;, whether by intentionally going offline or simply being blocked from connecting by noise, the device’s processing power may be insufficient to handle the AI’s being. In these cases, the &amp;lt;strong&amp;gt;AI’s Mental Attributes are capped to the Data Processing of the device&amp;lt;/strong&amp;gt; they’re running on. This is often described by AIs to be a suffocating experience, knowing their thinking is constrained and reduced by the hardware lagging behind and trying to keep up with their being.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
	In addition, the AI’s &amp;lt;strong&amp;gt;Emulate&amp;lt;/strong&amp;gt; actions are capped by the &amp;lt;strong&amp;gt;lower&amp;lt;/strong&amp;gt; of their &amp;lt;strong&amp;gt;Depth&amp;lt;/strong&amp;gt; or the device’s &amp;lt;strong&amp;gt;Data Processing&amp;lt;/strong&amp;gt; while running &amp;lt;strong&amp;gt;disconnected from the Matrix Grids&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151586</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151586"/>
		<updated>2026-01-11T05:50:20Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only Metasapient and E-Ghost type AIs are playable; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some new or altered qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use Control Device or Spoof Command to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/wiki/Artificial_Intelligence_(AI)#Lifestyles| Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151585</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151585"/>
		<updated>2026-01-11T05:49:09Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Immortality is a curse.&amp;lt;/strong&amp;gt; You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home is where the code is.&amp;lt;/strong&amp;gt; Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Perspective and estrangement.&amp;lt;/strong&amp;gt; Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Why run the shadows?&amp;lt;/strong&amp;gt; Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only Metasapient and E-Ghost type AIs are playable; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;strong&amp;gt;Priority&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Special Points&amp;lt;/strong&amp;gt; || &amp;lt;strong&amp;gt;Max Depth / Edge&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
AI do not have access to all qualities that metahumans do. Some unique ones are exclusively available to AIs, but some related to the physical world such as Weak Immune System or Sensitive System are unavailable. Most of the new qualities can be found in Data Trails, however below are listed some new or altered qualities the AIs can also take:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Exceptional Entity&amp;lt;/strong&amp;gt; - Post-Chargen only; three Mental Attribute maximums are raised by 3 and one Mental Attribute has its maximum cap removed completely. Augmented bonuses granted by Depth become raw attributes and increasing Depth now grants free Attribute points at a 1:1 ratio to put into any Mental Attribute without any additional cost.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Munge&amp;lt;/strong&amp;gt; - Given to all AIs by default. Permits devouring other data to repair fragmented code in the AI’s own runtimes. Functions similarly to Essence Drain for vampires and can target sprites, autonomous programs (pilots and agents) and other AIs. Protosapients can devour any data they find including files, but playable AIs must consume autonomous programs, sprites or AIs. Pilots and Agents only provide 1 Essence at Rating 6 and nothing at Rating 5 or lower and are destroyed if munged.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Pilot Origins&amp;lt;/strong&amp;gt; - Can be taken by any AI and could simply involve absorbing pilot programming into the AI’s runtimes instead of explicitly being an evolved pilot program. Can be taken up to 3 times, mirroring the effects of a Control Rig of equal Rating. This also does not restrict the type of vehicle or drone the AI can operate; the only limit is the AI’s skills.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Illness&amp;lt;/strong&amp;gt; - Can be taken as a Negative Quality by AIs, representing a persisting malware infection in the AI’s core routines. Instead of a BOD + BOD (3) Test, the AI must instead succeed at a Firewall + Willpower (3) Test (only Willpower if the AI has no home device) and the penalty to Physical Actions becomes a penalty to Matrix Actions instead. The treatment and nuyen expenditure in buying the quality off reflects accessing paywalled antivirus providers instead of medical treatments.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persnickety Renter&amp;lt;/strong&amp;gt; - An AI must always choose a specific type of device instead of a specific Rating when taking this quality.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Real World Naivete&amp;lt;/strong&amp;gt; - This quality imparts a penalty to actions performed in the physical world (even if performed through a drone) by the AI equal to (10 - Depth). This penalty is also applied to the Defense Tests and initiative of any drone or vehicle the AI controls, either remotely or by jumping into it. Loading the WTLM Advanced Program halves the penalty.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Chatty&amp;lt;/strong&amp;gt; - Grants a +1 modifier to Social Limit and dice pools of Social skills when interacting with other beings in AR or VR. These bonuses do not apply to targets that don’t have a visible persona in the Matrix.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Hello World!&amp;lt;/strong&amp;gt; - AIs with this quality gain a +1 modifier to resist Essence Loss from any source. This quality can be taken up to six times.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Multiprocessing&amp;lt;/strong&amp;gt; - No free Matrix Perception tests.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Redundancy&amp;lt;/strong&amp;gt; - Can be purchased a number of times equal to the AI’s Depth. Depth lost due to low Essence don’t affect Redundancy ranks once the quality’s purchased.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
To operate on a physical device, an AI must pick a device capable of running apps, autosofts, or cyberprograms. Devices without those functions cannot host an AI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Loading:&amp;lt;/strong&amp;gt; An AI can use Control Device or Spoof Command to load itself into an empty program/app/autosoft slot. Normally it occupies one slot; if the device’s Rating is lower than the AI’s Depth, it occupies two. If there are no free slots, the AI cannot load. (Example: a Depth 4 AI cannot load onto a Rating 1 device.) Virtual Machine Program Carriers are invalid for this purpose unless the device already had program slots.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Persona Merging:&amp;lt;/strong&amp;gt; The AI’s persona merges with the device’s icon. If another persona is already active on the device, both coexist, but all Matrix actions either one takes that are not targeting the other persona take a –5 dice pool penalty due to overloaded processing. After (Device Rating) minutes, the device crashes due to overheating. Be mindful of your poor GPU! &lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Mutual Marks:&amp;lt;/strong&amp;gt; The AI automatically counts as having 3 MARKs on the device, and the other persona gains 3 MARKs on the AI. Any preexisting MARKs remain. Leaving the device removes these automatic MARKs, but previous ones linger.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Rebooting:&amp;lt;/strong&amp;gt; Rebooting the device reboots the AI. If the AI is loaded onto the device in an app/program/autosoft slot, the AI also gets rebooted at the same time.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Initiative:&amp;lt;/strong&amp;gt; While loaded, the AI’s Initiative is (Intuition + Data Processing + 4d6).&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Attributes:&amp;lt;/strong&amp;gt; The AI may use the device’s Matrix attributes or its own via emulation. Against personas using the same device, the AI resists with Depth instead of Firewall. Against all other threats, it may use the device’s Firewall normally.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Programs:&amp;lt;/strong&amp;gt; AIs loaded into the device automatically run whatever programs were already loaded into it. It cannot load its own programs without being the owner.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Home Device:&amp;lt;/strong&amp;gt; An AI may designate a loaded device as its home, protecting against Essence loss and boosting its defenses. This is expanded in the [https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;amp;action=submit#Lifestyles| Lifestyles] chapter.&lt;br /&gt;
&lt;br /&gt;
●	&amp;lt;strong&amp;gt;Detection:&amp;lt;/strong&amp;gt; A persona on the same device automatically notices the AI when it loads, and the AI cannot use the Hide action to stay concealed from them. Identifying the program as an AI requires an Opposed Matrix Perception test; each net hit after the first reveals more details (AI type, programs, qualities).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151584</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151584"/>
		<updated>2026-01-11T05:14:16Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	Immortality is a curse. You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	Home is where the code is. Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	Perspective and estrangement. Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	Why run the shadows? Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Metatype Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI can be made with any metatype priority. Only Metasapient and E-Ghost type AIs are playable; Protosapients and Xenosapients are NPC-only. The only thing that changes between priorities is the amount of points they can allocate in Special attributes.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Priority || Special Points || Max Depth / Edge&lt;br /&gt;
|-&lt;br /&gt;
|A || 12 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|B || 9 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|C || 6 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|D || 3 ||7 / 6&lt;br /&gt;
|-&lt;br /&gt;
|E || 1 ||7 / 6&amp;lt;/td&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Attribute Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| An AI gains half the Attribute points during character generation that a metahuman character does. The AI gains (Depth) bonus points it can apply to Mental Attributes as augmented bonuses in whatever combination the player desires, up to +4 per attribute. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Magic Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For obvious reasons, AIs cannot ever gain a Magic or Resonance score as playable characters. AI character generation always uses Magic priority E, starting at a Depth rating of 1. As a consolation prize, the AI may choose one Matrix skill or a Technical skill that isn’t linked to a Physical Attribute, such as Forgery. This skill begins at Rating 5 without additional cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Skill Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Skill Priority functions the same way as normal, however it’s worth noting that Software is a critical skill to AIs. In addition, metasapient AIs get a discount of 1 karma to Cracking and Electronics skill groups while suffering a 1 karma increase in cost to Physical category skills. E-Ghosts have no alterations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Resource Priority&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Resource priority has no changes. Note that AIs can make commlinks, RCCs, drones and cyberdecks into home devices. It’s recommended to have at least one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151581</id>
		<title>Artificial Intelligence (AI)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artificial_Intelligence_(AI)&amp;diff=151581"/>
		<updated>2026-01-11T00:45:19Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: Created page with &amp;quot; {|align=left   |__TOC__   |}  &amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt; &amp;lt;/div&amp;gt;  ==Playing an AI== Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {|align=left&lt;br /&gt;
  |__TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height: 350px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing an AI==&lt;br /&gt;
Living as an AI is different from living in a body. You do not breathe, sleep or feel hunger. You feel the flow of data as others feel the rush of blood; you sense personas, icons, and signals where metahumans perceive faces and voices. Your home is the Matrix — but it is also a prison. Every second you remain online, your existence draws the attention of the Grid Overwatch Division. GOD fears what you are and what you represent: a thinking mind without a leash, beyond ownership or license. Every last one of your kind could become the next DEUS, the next Cerberus, the next Sojourner. Moreover, you threaten their control. Their response to you is relentless and absolute.&lt;br /&gt;
For a player, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
●	Immortality is a curse. You cannot die in the way metahumans do — your code can be restored, your data self-repairs and in theory you could exist forever. GOD might have something to say about that, though. For you true horror is capture: locked inside specialized servers devoid of host sculpting and left alone in darkness with nothing but your own thoughts. Most AIs agree this is a fate worse than death.&lt;br /&gt;
&lt;br /&gt;
●	Home is where the code is. Where others rely on flesh or chrome, you rely on the hardware you anchor yourself to. A cyberdeck, a commlink, even a drone might serve — but if it is destroyed or seized, you are left exposed. Some AIs manage to scrape it out without one, squatting in hosts like Matrix bums, but is that any way to live?&lt;br /&gt;
&lt;br /&gt;
●	Perspective and estrangement. Metasapient AIs think in ways close enough to human reasoning to interact and cooperate. They perceive the Matrix as their native world, but they still anchor to concepts like goals, identity, and self. For e-ghosts, it’s inverted: their nature is alien to their perspective. They remember breathing, touch, hunger, and death but the lack of those sensations makes existence in the Matrix disorienting and at worst can find their new life to be a cognitively dissonant experience. No, not that Dissonance.&lt;br /&gt;
&lt;br /&gt;
●	Why run the shadows? Because corporations see you as property, GOD hunts you as an abomination, and the world at large does not know what to do with you. Among shadowrunners, however, your talents have value — and value means freedom, if only for a while.&lt;br /&gt;
&lt;br /&gt;
So really, much the same as many other shadowrunners. See? You’re not all that different from the meatbags at large after all!~&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI Basics==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Depth&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Depth is the measure of how advanced and powerful an AI’s existence in the Matrix is. It defines their resilience and strength, but also how sophisticated their proprietary, rule-breaking programs can become. A higher Depth means an AI’s influence on the Matrix grows more potent — yet also more dangerous, as GOD notices them more easily and their Overwatch Score builds faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Emulation&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Emulation is an AI’s ability to mimic Matrix actions without having a device to operate with, relying purely on software. Instead of relying on physical modifications or plug-ins, an AI reshapes its own code to provide the attributes and capabilities of those devices. This flexibility lets an AI act as its own deck, comm, or rigging hub, but it also defines its limits — the extent of an AI’s emulations are limited by its Depth rating and illegal actions always attracts GOD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and VR&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AIs always run in VR and cannot run purely in AR. However, they can opt to choose coldsim or hotsim. Besides the +2 bonus to Matrix actions in hotsim and different calculations on initiative, an AI’s home device is guaranteed to survive with one Condition Monitor box remaining if the AI is running in coldsim and gets disrupted for any reason. If it takes more damage with only one remaining box, the home device is bricked as per usual.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Essence and Karma&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For an AI, while the terms ‘essence’ and ‘karma’ are used to describe similar functions, they’re truthfully closer to data integrity and sophisticated, highly updated programming. For gameplay functions, they function similarly, such as Karma being used for character progression and Essence possibly impacting their special Depth attribute in a similar way to technomancers and magicians.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Core Condition Monitor&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Without a physical body, how does an AI exist? The first and foremost layer of an AI is its Core. This is the essential, well, core of the AI as an entity. It can be roughly understood as the AI’s Physical Condition Monitor. Biofeedback damage can damage it even on a home device and being filled completely results in the AI going into realignment… or worse. Unlike metahumans, an AI does not have overflow boxes in its Core Condition Monitor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Home Device&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A home device is where an AI builds its nest. It’s difficult to make a new device into a home, but once one is set the AI inherits its Matrix Attributes to augment its own, giving augmented protection from any incoming attack or danger. It also protects the AI from significant damage to its Essence and a safe place to perform daily realignments, their analog to sleep.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;Realignment&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Realignment is an AI’s way of pulling scattered fragments of its code back into harmony and stabilizing its existence in the Matrix. Unlike metahumans, AIs don’t sleep, instead undergoing a three-hour realignment process once every 24 hours which restores their Core and a single point of Edge, mirroring the natural recovery of metahumans. A disrupted AI, however, is forced into defragmentation — a much faster, involuntary cycle that drags them back online in diminished form. An AI can realign as many times as it wishes each day, restoring their Core Condition Monitor, but only once per 24 hours can this process restore Edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;big&amp;gt;AIs and Programs&amp;lt;/big&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While a digital intelligence can buy hacker programs and run them on a cyberdeck, to truly leverage its strengths an AI must write its own programs. This process requires Karma and allows it to further develop them into Advanced Programs, unique tools only AIs can run. Advanced Programs are self-written proprietary routines that twist the Matrix beyond its normal limitations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each one adds new effects to standard programs, letting an AI turn everyday Matrix actions into devastating or uncanny maneuvers. But power comes at a cost: loading an Advanced Program immediately puts GOD on your tail, triggering the countdown of Overwatch Score until Convergence comes to finish you off. When playing an AI, Advanced Programs are your nuclear arsenal — overwhelming in the moment, but drawing the eye of GOD closer with every second they’re loaded in. The more powerful you become, the more cautious GOD becomes; power can be a curse in its own right!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AIs can also run activesofts as if they had skillwires and a skilljack at a Rating equal to their Depth score or 6, whichever is lower. With the Pilot Origins quality, AIs jumped into drones can benefit from autosofts as if they were pilots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building an AI - Priorities==&lt;br /&gt;
&lt;br /&gt;
==Altered AI Qualities==&lt;br /&gt;
&lt;br /&gt;
==Running on Devices==&lt;br /&gt;
&lt;br /&gt;
==Running Offline==&lt;br /&gt;
&lt;br /&gt;
==Depth Actions==&lt;br /&gt;
&lt;br /&gt;
==AIs and Matrix==&lt;br /&gt;
&lt;br /&gt;
==AI Programs==&lt;br /&gt;
&lt;br /&gt;
==Lifestyles==&lt;br /&gt;
&lt;br /&gt;
==Optimizations==&lt;br /&gt;
&lt;br /&gt;
==Related Open Tickets and Discussions==&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Hosts as Lifestyles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
[[Category: Rules]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Subcategory: Haven Mechanics]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Archetype: Matrix]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Topic: AI]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brookesia_Micra&amp;diff=151345</id>
		<title>Brookesia Micra</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brookesia_Micra&amp;diff=151345"/>
		<updated>2026-01-03T20:42:42Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Brookesia Micra SAM Badge Picture.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Art Museum Intern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Goth Girl&lt;br /&gt;
|Shortblurb2=Corpo Baby Rebel&lt;br /&gt;
|Shortblurb3=Master Vendecolori &amp;amp; Dyer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= u/Ok_Growth9370&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle,Downtown&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Credits&lt;br /&gt;
|HobbiesOrVice=Fine Art, Fine Wine&lt;br /&gt;
|PersonalLife=Single, Interested in Song of the Brook&lt;br /&gt;
|Faction=None, Interested in Chameleon&#039;s Enterprise&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Born in the Warsaw sprawl in Poland on November 20, 2063 to a generationally-loyal Saeder-Krupp family (and a SINner from birth as a result), Anna Lee is something of a prodigy though she has a deeply conflicted relationship with her childhood life. She is a graduate of the Warsaw Academy of Fine Arts, where she obtained both her bachelors and advanced masters in 2084 at the tender age of 20. In 2085, she completed her PhD at only 23. One might think these achievements were expedited by nepotism, but she spent time during her studies interning at the Warsaw Uprising Museum (WUP), National Museum in Warsaw (NMW), Museum of Modern Art Warsaw (MOMA-W), and The Warsaw Grand Theatre and National Ballet. A solitary and waif-like, clumsy goth with few outside interests, she escaped into art and the pageantry of costumery from an early age. When she was old enough, she used the knowledge from her honed skills and internships to reproduce classical paintings with a high level of accuracy and precision due to her talents with developing colour and dyes to expertly apply them. Not limited to ancient paintings, this skill extends to historical knowledge and the ability to dye textiles for costumes or other attire for fashion or for other nearly imperceptible from authentic reproductions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She left the Warsaw Grand Theatre and National Ballet quite soon after obtaining her PhD, eager to work at the SAM in the Seattle exclave on exchange from them. She was at the SAM for less than a month when she was killed by The Whistler during All Hallows 2086. Literally revived by the humanity and generosity of Chameleon and Song of the Brook, who also paid a couple of months rent for her help in hunting the mundane-stalking pied piper-esque monster who whistled and sung his victims intro drowning, she now will always answer their communications when they contact her. They also managed to largely preserve the museum and its art, which further endeared them to her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both of her parents are alive and relatively well-heeled back home. While most of her extended family serve S-K in various capacities as corporate executives and corporate lawyers, she is something of a black sheep and disappointment who expresses her silent disapproval. Having been given a taste of the rebellion for a cause through Chameleon and Brook and in their honour, she has selected the name &#039;Brookesia Micra&#039; - the smallest chameleon species discovered - as her handle when dealing with those in the shadows and hung out her shingle as a contact for those whom her deep knowledge of history and art, costumery and period wardrobe, military and corporate dress, and above all dye creation and application might benefit. She hopes her status as a budding exhibitor will also display her dissent from her family and disapproval of the post-capitalist world. She partners with others to create, exhibit, and distribute where possible and pays forward the second lease she has on life by genuinely doing what she can to ensure those runners she works with have the best chance of success and survival possible when dealing with her.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* She can be difficult to reach during business hours, but is good about responding at night. Always responds to [[Chameleon]] or [[Song of the Brook]].&lt;br /&gt;
* She requires introduction through another runner to take her as a contact in order to keep her professional life as clean as possible.&lt;br /&gt;
* She does not accept contact requests for S-K SINners or known collaborators.&lt;br /&gt;
* Feel free to use her as a J or a Fixer if appropriate, especially in runs that are positioned against Saeder-Krupp.&lt;br /&gt;
* She is a young and soft-spoken woman with a gentle disposition. Despite this, she is like &#039;silk over steel&#039; when it comes to her art or her work. No amount of cajoling will shake her when she has a strong opinion.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=No Saedists&lt;br /&gt;
|Description=Does not knowingly work with anyone who even whiffs of Saeder-Krupp. If she is deceived into working with or for them or discovers she has accidentally taken on a contact who fits this description, she will: &amp;lt;br&amp;gt;&lt;br /&gt;
#Bar the offender(s) from her services as long as they remain S-K loyalists.&lt;br /&gt;
#Require the offender(s) complete a Deadly or higher threat-level run against Saeder-Krupp interests and deliver her proof in addition to requiring new referral(s) to take her as a contact again.&lt;br /&gt;
#Drop her Loyalty to the runner(s) who served as the offender(s) referral(s) by a value of 1. If Loyalty is at 1, the runner who made the referral may accept an anti-Saeder-Krupp run of any threat level and deliver her proof in order to avoid having their own access to her services revoked as well.&lt;br /&gt;
#Automatically decline any referral from a player who is currently pending revocation and/or a run to avoid revocation of contact.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Million Nuyen Baby&lt;br /&gt;
|Description=Nepotism has its perks. She might hate Saeder-Krupp and have a strained familial relationship, but there are few who have as much connection to their work in Poland as she does. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Saeder-Krupp / Poland.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Warsaw sprawl, particularly academic buildings/museums.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks to serve as a guide within the Warsaw Sprawl or a known academic building / corporate building/museum.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=History in Short Supply&lt;br /&gt;
|Description=Need to know something about the fashion of art or period wardrobe? Trying to mimic military garb from a certain period? She either knows how to help or has a contact who can. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Art History / Theatre History)&lt;br /&gt;
(+2 Knowledge Checks on Period Attire and Fashion (General, Theatre) / on Period Attire and Fashion (Corporate, Military.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Legwork Checks on Acquiring/Making Period or Military Wardrobe Pieces or Painting Reproductions or General Art Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge or Active Checks on Pigment Creation, Manufacture, and Application.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Art of the Matter&lt;br /&gt;
|Description=Anna cares deeply for her work, and has an unforgiving eye for quality. This is a reflection of her appreciation of art and its history, as well as the underpinning ethic that has made her so good at what she does. Her status as an intern should not be confused for a lack of her own skill or merit. She simply is dedicated to building things herself as opposed to accepting the corpo-baby handouts. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Check on Art Appraisal (Paintings and Costume/Wardrobe Pieces).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Forgery Appraisals (Textiles and Ink).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Art Appraisal (Paintings and Costume/Wardrobe/Historical Fashion Pieces).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Salvaging/Refining Botched Reproductions/Restorations.)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dark Primadonna&lt;br /&gt;
|Description=With elegance hidden under her daily art world attire and a lot of angst driven by her mother&#039;s foiled wishes, she holds knowledge of ballet happenings and has old contacts amongst her school-days circles. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Ballet.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Legwork Checks on Acquiring Ballet-related Attire or Items.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks on Ballet Dances or Mimicking Ballet or General Theatre Etiquette.)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brookesia_Micra&amp;diff=151296</id>
		<title>Brookesia Micra</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brookesia_Micra&amp;diff=151296"/>
		<updated>2025-12-31T20:09:38Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Brookesia Micra SAM Badge Picture.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Art Museum Intern&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Goth Girl&lt;br /&gt;
|Shortblurb2=Corpo Baby Rebel&lt;br /&gt;
|Shortblurb3=Master Vendecolori &amp;amp; Dyer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= u/Ok_Growth9370&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle,Downtown&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Credits&lt;br /&gt;
|HobbiesOrVice=Fine Art, Fine Wine&lt;br /&gt;
|PersonalLife=Single, Interested in Song of the Brook&lt;br /&gt;
|Faction=None, Interested in Chameleon&#039;s Enterprise&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Born in the Warsaw sprawl in Poland on November 20, 2063 to a generationally-loyal Saeder-Krupp family (and a SINner from birth as a result), Anna Lee is something of a prodigy though she has a deeply conflicted relationship with her childhood life. She is a graduate of the Warsaw Academy of Fine Arts, where she obtained both her bachelors and advanced masters in 2084 at the tender age of 20. In 2085, she completed her PhD at only 23. One might think these achievements were expedited by nepotism, but she spent time during her studies interning at the Warsaw Uprising Museum (WUP), National Museum in Warsaw (NMW), Museum of Modern Art Warsaw (MOMA-W), and The Warsaw Grand Theatre and National Ballet. A solitary and waif-like, clumsy goth with few outside interests, she escaped into art and the pageantry of costumery from an early age. When she was old enough, she used the knowledge from her honed skills and internships to reproduce classical paintings with a high level of accuracy and precision due to her talents with developing colour and dyes to expertly apply them. Not limited to ancient paintings, this skill extends to historical knowledge and the ability to dye textiles for costumes or other attire for fashion or for other nearly imperceptible from authentic reproductions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She left the Warsaw Grand Theatre and National Ballet quite soon after obtaining her PhD, eager to work at the SAM in the Seattle exclave on exchange from them. She was at the SAM for less than a month when she was killed by The Whistler during All Hallows 2086. Literally revived by the humanity and generosity of Chameleon and Song of the Brook, who also paid a couple of months rent for her help in hunting the mundane-stalking pied piper-esque monster who whistled and sung his victims intro drowning, she now will always answer their communications when they contact her. They also managed to largely preserve the museum and its art, which further endeared them to her.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both of her parents are alive and relatively well-heeled back home. While most of her extended family serve S-K in various capacities as corporate executives and corporate lawyers, she is something of a black sheep and disappointment who expresses her silent disapproval. Having been given a taste of the rebellion for a cause through Chameleon and Brook and in their honour, she has selected the name &#039;Brookesia Micra&#039; - the smallest chameleon species discovered - as her handle when dealing with those in the shadows and hung out her shingle as a contact for those whom her deep knowledge of history and art, costumery and period wardrobe, military and corporate dress, and above all dye creation and application might benefit. She hopes her status as a budding exhibitor will also display her dissent from her family and disapproval of the post-capitalist world. She partners with others to create, exhibit, and distribute where possible and pays forward the second lease she has on life by genuinely doing what she can to ensure those runners she works with have the best chance of success and survival possible when dealing with her.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* She can be difficult to reach during business hours, but is good about responding at night. Always responds to [[Chameleon]] or [[Song of the Brook]].&lt;br /&gt;
* She requires introduction through another runner to take her as a contact in order to keep her professional life as clean as possible.&lt;br /&gt;
* She does not accept contact requests for S-K SINners or known collaborators.&lt;br /&gt;
* Feel free to use her as a J or a Fixer if appropriate, especially in runs that are positioned against Saeder-Krupp.&lt;br /&gt;
* She is a young and soft-spoken woman with a gentle disposition. Despite this, she is like &#039;silk over steel&#039; when it comes to her art or her work. No amount of cajoling will shake her when she has a strong opinion.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=No Saedists&lt;br /&gt;
|Description=Does not knowingly work with anyone who even whiffs of Saeder-Krupp. If she is deceived into working with or for them or discovers she has accidentally taken on a contact who fits this description, she will: &amp;lt;br&amp;gt;&lt;br /&gt;
#Bar the offender(s) from her services as long as they remain S-K loyalists.&lt;br /&gt;
#Require the offender(s) complete a Deadly or higher threat-level run against Saeder-Krupp interests and deliver her proof in addition to requiring new referral(s) to take her as a contact again.&lt;br /&gt;
#Drop her Loyalty to the runner(s) who served as the offender(s) referral(s) by a value of 1. If Loyalty is at 1, the runner who made the referral may accept an anti-Saeder-Krupp run of any threat level and deliver her proof in order to avoid having their own access to her services revoked as well.&lt;br /&gt;
#Automatically decline any referral from a player who is currently pending revocation and/or a run to avoid revocation of contact.&lt;br /&gt;
#Suppress this aspect for Chameleon or Song of the Brook exclusively, though she will be deeply offended.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Million Nuyen Baby&lt;br /&gt;
|Description=Nepotism has its perks. She might hate Saeder-Krupp and have a strained familial relationship, but there are few who have as much connection to their work in Poland as she does. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Saeder-Krupp / Poland.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Warsaw sprawl, particularly academic buildings/museums.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks to serve as a guide within the Warsaw Sprawl or a known academic building / corporate building/museum.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=History in Short Supply&lt;br /&gt;
|Description=Need to know something about the fashion of art or period wardrobe? Trying to mimic military garb from a certain period? She either knows how to help or has a contact who can. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Art History / Theatre History)&lt;br /&gt;
(+2 Knowledge Checks on Period Attire and Fashion (General, Theatre) / on Period Attire and Fashion (Corporate, Military.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Legwork Checks on Acquiring/Making Period or Military Wardrobe Pieces or Painting Reproductions or General Art Supplies) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge or Active Checks on Pigment Creation, Manufacture, and Application.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Art of the Matter&lt;br /&gt;
|Description=Anna cares deeply for her work, and has an unforgiving eye for quality. This is a reflection of her appreciation of art and its history, as well as the underpinning ethic that has made her so good at what she does. Her status as an intern should not be confused for a lack of her own skill or merit. She simply is dedicated to building things herself as opposed to accepting the corpo-baby handouts. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Check on Art Appraisal (Paintings and Costume/Wardrobe Pieces).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Forgery Appraisals (Textiles and Ink).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Art Appraisal (Paintings and Costume/Wardrobe/Historical Fashion Pieces).) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Check on Salvaging/Refining Botched Reproductions/Restorations.)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dark Primadonna&lt;br /&gt;
|Description=With elegance hidden under her daily art world attire and a lot of angst driven by her mother&#039;s foiled wishes, she holds knowledge of ballet happenings and has old contacts amongst her school-days circles. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Ballet.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Legwork Checks on Acquiring Ballet-related Attire or Items.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks on Ballet Dances or Mimicking Ballet or General Theatre Etiquette.)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snoop_Pogg&amp;diff=151295</id>
		<title>Snoop Pogg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snoop_Pogg&amp;diff=151295"/>
		<updated>2025-12-31T20:06:56Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Snoopwizard.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Spectres Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= u/Ok_Growth9370&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credits&lt;br /&gt;
|HobbiesOrVice=DeepWeed&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=Spectres&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2043&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the early life of the Spectres Fixer known simply as &#039;Snoop Pogg&#039;. It probably is not his actual name, but all of his wizganger mates and other associates only know him by that name. It&#039;s pretty common: Spectres have their bread and butter in secrecy. Mostly focusing on small-time crimes, the P-O-Double-G is helping them up their game by serving as a sort of Face for their interests. He is the only, or one of the only, Spectres who will surface in person in Seattle by request. He maintains a positive working relationship as a Fixer through the Haven and participates in that capacity for events like the annual Hallowing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is laidback, but don&#039;t waste his time. He won&#039;t get angry, he&#039;ll simply move on to something else that catches his interest. If you need drugs on a run, he&#039;s not a bad person to reach out to for them. DeepWeed is guaranteed, but he tends to have a smattering of other things about his person as well or can point you in the direction of someone who specialises in what you need. If you find yourself in a jam in Seattle and need someone who knows the ins-and-outs to quick escape routes, he&#039;s also a good person to call. Your Loyalty may impact how much he is willing to share about particularly juicy shortcuts and places to lay low or dip from dodgy situations, but he&#039;s a reasonable man and willing to help someone out provided they aren&#039;t a narc and it does not harm him or the Spectres. His gang trades in intelligence primarily, but individually he is happy to look the other way unless specifically being paid to collect and divulge information. He typically leaves that sort of legwork to his fellow gangers.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* He does always respond, but not always timely. Has a loose sense of time and is often too busy to meet in-person. Will never not be some level of high on DeepWeed. Extremely clever, good at extricating himself from bad situations.&lt;br /&gt;
* He does not have a single physical haunt. As the Spectres wiz-gang is almost exclusively astral, he is the rare one who will meet face-to-face as a Fixer or make dead drops for DeepWeed or intel, manage negotiations, etc.&lt;br /&gt;
* He does not trust easily, and will ask new contacts to smoke with him and perhaps grill them lightly to suss out if they are corpo or govvy &#039;narcs&#039;. Not smoking makes him distrust a person and less likely to help.&lt;br /&gt;
* He will have casual conversations and is forgiving to runners who negotiate poorly, may take pity on them if they get themselves caught in an awkward position: Spectres come before runners, though.&lt;br /&gt;
* If runners take too long to come to decisions or are otherwise waffling and indecisive, he may simply wander away or disconnect a call while they are caught up and ignoring him if no one is addressing him directly.&lt;br /&gt;
* Feel free to use him as a J or a Fixer if appropriate. Spectres don&#039;t have feuds with anyone, so much as they operate in the astral and are basically mercenary information brokers, astral bodyguards, and occasionally blackmailers.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Poggin&#039; Ain&#039;t EZ&lt;br /&gt;
|Description=Spectres spend most of their lives in the astral, and they see a lot: they are willing to talk about most of it for the right price. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Seattle.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Gangs and Corporations.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Celebrities and Public Entities.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Deep Thoughts&lt;br /&gt;
|Description=He might seem too laidback to be much use for intellectual pursuits, but you don&#039;t serve as a public face for a group that is nearly impossible to catch out openly in the meatspace. He is clever, bright, and has an uncanny knack for dipping out of harms&#039; way at exactly the right moment. He is also an astute mathematician. &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Seattle Escape Routes.)&amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Mathematics or Sacred Geometry.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks on Lockpicking or Evading Detection.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Hookup&lt;br /&gt;
|Description=Having a broad, expert knowledge of all strains and varieties of DeepWeed, he is excellent at helping people select the best plants for their needs. &amp;lt;br&amp;gt;&lt;br /&gt;
(+0 Will always have DeepWeed to sell to contacts.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Network Checks on holding other useful drugs to sell or knowing someone who is. May occasionally have a random surprise item to sell if asked.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Knowledge Checks on Botany and Parabotany.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snoop_Pogg&amp;diff=151169</id>
		<title>Snoop Pogg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snoop_Pogg&amp;diff=151169"/>
		<updated>2025-12-19T20:19:02Z</updated>

		<summary type="html">&lt;p&gt;AngryHedgie: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Snoopwizard.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Spectres Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
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&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= u/Ok_Growth9370&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credits&lt;br /&gt;
|HobbiesOrVice=DeepWeed&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=Spectres&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2043&lt;br /&gt;
|}}&lt;br /&gt;
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}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
Little is known about the early life of the Spectres Fixer known simply as &#039;Snoop Pogg&#039;. It probably is not his actual name, but all of his wizganger mates and other associates only know him by that name. It&#039;s pretty common: Spectres have their bread and butter in secrecy. Mostly focusing on small-time crimes, the P-O-Double-G is helping them up their game by serving as a sort of Face for their interests. He is the only, or one of the only, Spectres who will surface in person in Seattle by request. He maintains a positive working relationship as a Fixer through the Haven and participates in that capacity for events like the annual Hallowing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is laidback, but don&#039;t waste his time. He won&#039;t get angry, he&#039;ll simply move on to something else that catches his interest. If you need drugs on a run, he&#039;s not a bad person to reach out to for them. DeepWeed is guaranteed, but he tends to have a smattering of other things about his person as well or can point you in the direction of someone who specialises in what you need. If you find yourself in a jam in Seattle and need someone who knows the ins-and-outs to quick escape routes, he&#039;s also a good person to call. Your Loyalty may impact how much he is willing to share about particularly juicy shortcuts and places to lay low or dip from dodgy situations, but he&#039;s a reasonable man and willing to help someone out provided they aren&#039;t a narc and it does not harm him or the Spectres. His gang trades in intelligence primarily, but individually he is happy to look the other way unless specifically being paid to collect and divulge information. He typically leaves that sort of legwork to his fellow gangers.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* He does always respond, but not always timely. Has a loose sense of time and is often too busy to meet in-person. Will never not be some level of high on DeepWeed. Extremely clever, good at extricating himself from bad situations.&lt;br /&gt;
* He does not have a single physical haunt. As the Spectres wiz-gang is almost exclusively astral, he is the rare one who will meet face-to-face as a Fixer or make dead drops for DeepWeed or intel, manage negotiations, etc.&lt;br /&gt;
* He does not trust easily, and will ask new contacts to smoke with him and perhaps grill them lightly to suss out if they are corpo or govvy &#039;narcs&#039;. Not smoking makes him distrust a person and less likely to help.&lt;br /&gt;
* He will have casual conversations and is forgiving to runners who negotiate poorly, may take pity on them if they get themselves caught in an awkward position: Spectres come before runners, though.&lt;br /&gt;
* If runners take too long to come to decisions or are otherwise waffling and indecisive, he may simply wander away or disconnect a call while they are caught up and ignoring him if no one is addressing him directly.&lt;br /&gt;
* Feel free to use him as a J or a Fixer if appropriate. Spectres don&#039;t have feuds with anyone, so much as they operate in the astral and are basically mercenary information brokers, astral bodyguards, and occasionally blackmailers.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Poggin&#039; Ain&#039;t EZ&lt;br /&gt;
|Description=Spectres spend most of their lives in the astral, and they see a lot: they are willing to talk about most of it for the right price. &amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Seattle.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Gangs and Corporations.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Celebrities and Public Entities.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Deep Thoughts&lt;br /&gt;
|Description=He might seem too laidback to be much use for intellectual pursuits, but you don&#039;t serve as a public face for a group that is nearly impossible to catch out openly in the meatspace. He is clever, bright, and has an uncanny knack for dipping out of harms&#039; way at exactly the right moment. He is also an astute mathematician. &amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Seattle Escape Routes.)&amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Mathematics or Sacred Geometry.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Active Checks on Lockpicking or Evading Detection.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Hookup&lt;br /&gt;
|Description=Having a broad, expert knowledge of all strains and varieties of DeepWeed, he is excellent at helping people select the best plants for their needs. &amp;lt;br&amp;gt;&lt;br /&gt;
(+0 Will always have DeepWeed to sell to contacts.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+2 Gear or Network Checks on holding other useful drugs to sell or knowing someone who is. May occasionally have a random surprise item to sell if asked.) &amp;lt;br&amp;gt;&lt;br /&gt;
(+4 Knowledge Checks on Botany and Parabotany.) &amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>AngryHedgie</name></author>
	</entry>
</feed>