<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aracino</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aracino"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Aracino"/>
	<updated>2026-05-10T21:54:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=146108</id>
		<title>Minute Maker</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=146108"/>
		<updated>2025-04-30T05:23:32Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= SIN Forger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Unknown&lt;br /&gt;
|Metatype=Unknown&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Unknown&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Entertainment (RPGs, ARLARP, Graphic Novels)&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Minute Maker takes identity theft very seriously. So seriously, in fact, that they&#039;ve never shown their face to anyone they&#039;ve worked with. Working entirely in dead drops, matrix conversations using burner commlinks, anything to avoid his work being traced back to him. &lt;br /&gt;
&lt;br /&gt;
The only thing that has been seen is a matrix icon of a headless man riding a skeletal horse, giving those who work with him direction on where to pick up their new SIN.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs&lt;br /&gt;
|Description=Fake or real, everyone has one. Minute Maker primarily works in SINs and SIN accessories, and can do just about anything someone could need with them.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Identity Theft&lt;br /&gt;
|Description=Sometimes you need to look like someone else physically, and credentially. With enough effort, Minute Maker can fabricate a fake SIN that looks just like someone else&#039;s.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Commlinks&lt;br /&gt;
|Description=Using burner commlinks for damn near everything, Minute Maker can tell you where to find them, how to crack them, and which ones to avoid. Don&#039;t think lesser of the Renraku sensei, those commlinks can bite the unprepared.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=146107</id>
		<title>Mr. Sheen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=146107"/>
		<updated>2025-04-30T05:21:25Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Cleaner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=Family Obligation (Kids)&lt;br /&gt;
|PersonalLife=Familial Relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Middle-Aged&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Mr. Sheen is an ork with a wife, three kids, and not enough nuyen. When working for a low-end cleaners wasn&#039;t paying the bills, he ended up using his position to do some work on the side. This side work tended to be cleaning up after the mess of criminals. He tried to keep his own hand out of the pot- but he knew the ins and outs of Seattle&#039;s streets. Where the law patrolled, and where a body could go that no one would ever see it again.&lt;br /&gt;
&lt;br /&gt;
He wears a navy blue jumpsuit and often is accompanied by a few orks and dwarves wo work in his crew. He keeps it casual, though is quick to bring out the intimidating stare if someone doesn&#039;t think he takes his work seriously. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Body Disposal&lt;br /&gt;
|Description=Mr. Sheen has laundry baskets of all sizes and shapes. If you need a body moved and removed, he&#039;s got the means to do it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Crime Scene Removal&lt;br /&gt;
|Description=A wet floor sign and a hour or two, and Mr. Sheen can make the scene of a crime look better than it did before.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Disguises&lt;br /&gt;
|Description=Carrying plenty of utility worker outfits, Mr. Sheen can rent them out or loan them if someone he knows needs to get somewhere they&#039;re not supposed to through the worker&#039;s entrance.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seelie&amp;diff=146106</id>
		<title>Seelie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seelie&amp;diff=146106"/>
		<updated>2025-04-30T05:19:19Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talismonger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Free-Labor Jobs&lt;br /&gt;
|HobbiesOrVice=Dream Chips&lt;br /&gt;
|PersonalLife=Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An elven woman that&#039;s been living in Seattle since the 2030s. She&#039;s made a living for herself in Puyallup, selling various magical items and supplies in her old, run down store. Still haunted by the memories of her husband&#039;s death from a failed robbery decades ago, she uses dream chips to suppress the nightmares she has every night. Has a cranky and strict attitude.&lt;br /&gt;
&lt;br /&gt;
Seelie looks to be in her twenties or thirties, but acts like your grand mother. Not the nice kind with cookies and presents, but the kind that smacks kids hands with rulers, tells you to get a job, get married already, ect. Commonly wears a felt armored dress, and rarely leaves her shop unless it&#039;s to pick up supplies.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Toxins and Drugs&lt;br /&gt;
|Description=Having initially taken an interest in these when she wanted to try and wash out the nightmares she was having- it&#039;s left Seelie with the knowledge of how to get, and how to use all sorts of drugs and toxins.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Foci&lt;br /&gt;
|Description=Being a talismonger, creating and selling custom foci, or getting access to them is one of the main ways she stays in business.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Reagents&lt;br /&gt;
|Description=Reagents are vital for any would be summoner or caster worth their salt. Seelie has them and the knowledge on how to get them for various traditions.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Supplies&lt;br /&gt;
|Description=All purpose, from fetishes to enchanting gloves, all the non-major magical doodads you could imagine.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brogan&amp;diff=146105</id>
		<title>Brogan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brogan&amp;diff=146105"/>
		<updated>2025-04-30T05:16:20Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Hobby/Vice Items&lt;br /&gt;
|HobbiesOrVice=Relics of War&lt;br /&gt;
|PersonalLife=Divorced&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Old|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Brogan is an old retired mercenary that&#039;s put down his rifle in favor of a commlink. After burning some bridges in Europe, he found his way to Seattle to start fresh, working with some old work pals in order to get an operation going. He&#039;s a small start up for now, but Brogan has plans to expand.&lt;br /&gt;
&lt;br /&gt;
An athletic, but old man with a bald head and greying features. He&#039;s somewhere in his sixties, with a body that&#039;s seen the ravages of time, combat, and augmentation. Often wear&#039;s a brown jacket with a yellow poke dot bow-tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Firearms&lt;br /&gt;
|Description=Need guns and ammo? Brogans got plenty. Using his old contacts from his merc days, he can get firearms, or info on firearms in no time.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Infobroker&lt;br /&gt;
|Description=Brogans got feelers out all over Seattle. Need to keep informed to keep your head on your shoulders.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145995</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145995"/>
		<updated>2025-04-27T08:18:59Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Wary, Awakened&lt;br /&gt;
|Result2=No cyberware, adept&lt;br /&gt;
|Result3=Likely higher magic, no disease&lt;br /&gt;
|Result4=Magic 7, 6 Essence, No bioware&lt;br /&gt;
|Result5=Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free City&lt;br /&gt;
&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trenchcoat and a military commander cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145994</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145994"/>
		<updated>2025-04-27T08:16:39Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Wary, Awakened&lt;br /&gt;
|Result2=No cyberware, adept&lt;br /&gt;
|Result3=Likely higher magic, no disease&lt;br /&gt;
|Result4=Magic 7, 6 Essence, No bioware&lt;br /&gt;
|Result5=Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trenchcoat and a military commander cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145993</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145993"/>
		<updated>2025-04-27T08:14:10Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trenchcoat and a military commander cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145992</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145992"/>
		<updated>2025-04-27T08:13:43Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trenchcoat and a military commander cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145991</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145991"/>
		<updated>2025-04-27T08:13:19Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145990</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145990"/>
		<updated>2025-04-27T08:12:31Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to close, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145989</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145989"/>
		<updated>2025-04-27T08:12:13Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ever Wary&#039;&#039;&#039;&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;On The Run&#039;&#039;&#039;&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to close, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Only Good Traitor Is A Dead Traitor&#039;&#039;&#039;&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays here. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145988</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145988"/>
		<updated>2025-04-27T08:11:44Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Long War&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ever Wary&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|On The Run&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to close, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawns&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Only Good Traitor Is A Dead Traitorl&lt;br /&gt;
|Despising traitors more than anything else, Kommandant will not rest if someone betrays here. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145987</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145987"/>
		<updated>2025-04-27T07:50:21Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Long War&lt;br /&gt;
|Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar&#039;s work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ever Wary&lt;br /&gt;
|Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|On The Run&lt;br /&gt;
|Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to close, even if she doesn&#039;t realize it yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pawns&lt;br /&gt;
|Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she&#039;s willing to sacrifice if the ultimate outcome would lead to success.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warcriminal&lt;br /&gt;
|While SURGING left her with a new face, the fact is her name holds weight back in European courts. Without the protection of a Corp or a government, her name holds a long history of acts that haven&#039;t been punished accordingly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145986</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145986"/>
		<updated>2025-04-27T07:38:42Z</updated>

		<summary type="html">&lt;p&gt;Aracino: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
&lt;br /&gt;
After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
&lt;br /&gt;
Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
&lt;br /&gt;
Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145979</id>
		<title>Minute Maker</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145979"/>
		<updated>2025-04-26T04:16:36Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= SIN Forger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Unknown&lt;br /&gt;
|Metatype=Unknown&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Unknown&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Entertainment (RPGs, ARLARP, Graphic Novels)&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Minute Maker takes identity theft very seriously. So seriously, in fact, that they&#039;ve never shown their face to anyone they&#039;ve worked with. Working entirely in dead drops, matrix conversations using burner commlinks, anything to avoid his work being traced back to him. &lt;br /&gt;
&lt;br /&gt;
The only thing that has been seen is a matrix icon of a headless man riding a skeletal horse, giving those who work with him direction on where to pick up their new SIN.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Identity Theft&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Commlinks&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145978</id>
		<title>Minute Maker</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145978"/>
		<updated>2025-04-26T04:15:33Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= SIN Forger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Unknown&lt;br /&gt;
|Metatype=Unknown&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Unknown&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Entertainment (RPGs, ARLARP, Graphic Novels)&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Minute Maker takes identity theft very seriously. So seriously, in fact, that they&#039;ve never shown their face to anyone they&#039;ve worked with. Working entirely in dead drops, matrix conversations using burner commlinks, anything to avoid his work being traced back to him. &lt;br /&gt;
&lt;br /&gt;
The only thing that has been seen is a matrix icon of a headless man riding a skeletal horse, giving those who work with him direction on where to pick up their new SIN.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Identity Theft&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Commlinks&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145977</id>
		<title>Minute Maker</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Minute_Maker&amp;diff=145977"/>
		<updated>2025-04-26T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;Aracino: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= SIN Forger  &amp;lt;!-- You can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= SIN Forger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Unknown&lt;br /&gt;
|Metatype=Unknown&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Unknown&lt;br /&gt;
|PreferredPayment=Credstick&lt;br /&gt;
|HobbiesOrVice=Entertainment (RPGs, ARLARP, Graphic Novels)&lt;br /&gt;
|PersonalLife=Unknown&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Minute Maker takes identity theft very seriously. So seriously, in fact, that they&#039;ve never shown their face to anyone they&#039;ve worked with. Working entirely in dead drops, matrix conversations using burner commlinks, anything to avoid his work being traced back to him. &lt;br /&gt;
&lt;br /&gt;
The only thing that has been seen is a matrix icon of a headless man riding a skeletal horse, giving those who work with him direction on where to pick up their new SIN.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=SINs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Identity Theft&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Computers&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brogan&amp;diff=145976</id>
		<title>Brogan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brogan&amp;diff=145976"/>
		<updated>2025-04-26T04:07:00Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Hobby/Vice Items&lt;br /&gt;
|HobbiesOrVice=Relics of War&lt;br /&gt;
|PersonalLife=Divorced&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Old|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Brogan is an old retired mercenary that&#039;s put down his rifle in favor of a commlink. After burning some bridges in Europe, he found his way to Seattle to start fresh, working with some old work pals in order to get an operation going. He&#039;s a small start up for now, but Brogan has plans to expand.&lt;br /&gt;
&lt;br /&gt;
An athletic, but old man with a bald head and greying features. He&#039;s somewhere in his sixties, with a body that&#039;s seen the ravages of time, combat, and augmentation. Often wear&#039;s a brown jacket with a yellow poke dot bow-tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Firearms&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Infobroker&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seelie&amp;diff=145975</id>
		<title>Seelie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seelie&amp;diff=145975"/>
		<updated>2025-04-26T04:05:37Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talismonger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Free-Labor Jobs&lt;br /&gt;
|HobbiesOrVice=Dream Chips&lt;br /&gt;
|PersonalLife=Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An elven woman that&#039;s been living in Seattle since the 2030s. She&#039;s made a living for herself in Puyallup, selling various magical items and supplies in her old, run down store. Still haunted by the memories of her husband&#039;s death from a failed robbery decades ago, she uses dream chips to suppress the nightmares she has every night. Has a cranky and strict attitude.&lt;br /&gt;
&lt;br /&gt;
Seelie looks to be in her twenties or thirties, but acts like your grand mother. Not the nice kind with cookies and presents, but the kind that smacks kids hands with rulers, tells you to get a job, get married already, ect. Commonly wears a felt armored dress, and rarely leaves her shop unless it&#039;s to pick up supplies.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Toxins and Drugs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Foci&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Reagents&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Supplies&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=145974</id>
		<title>Mr. Sheen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=145974"/>
		<updated>2025-04-26T04:03:58Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Cleaner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=Family Obligation (Kids)&lt;br /&gt;
|PersonalLife=Familial Relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Middle-Aged&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Mr. Sheen is an ork with a wife, three kids, and not enough nuyen. When working for a low-end cleaners wasn&#039;t paying the bills, he ended up using his position to do some work on the side. This side work tended to be cleaning up after the mess of criminals. He tried to keep his own hand out of the pot- but he knew the ins and outs of Seattle&#039;s streets. Where the law patrolled, and where a body could go that no one would ever see it again.&lt;br /&gt;
&lt;br /&gt;
He wears a navy blue jumpsuit and often is accompanied by a few orks and dwarves wo work in his crew. He keeps it casual, though is quick to bring out the intimidating stare if someone doesn&#039;t think he takes his work seriously. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Body Disposal&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Crime Scene Removal&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Disguises&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=145973</id>
		<title>Mr. Sheen</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._Sheen&amp;diff=145973"/>
		<updated>2025-04-26T04:02:50Z</updated>

		<summary type="html">&lt;p&gt;Aracino: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Cleaner  &amp;lt;!-- You can wr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Cleaner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=Family Obligation (Kids)&lt;br /&gt;
|PersonalLife=Familial Relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Middle-Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Mr. Sheen is an ork with a wife, three kids, and not enough nuyen. When working for a low-end cleaners wasn&#039;t paying the bills, he ended up using his position to do some work on the side. This side work tended to be cleaning up after the mess of criminals. He tried to keep his own hand out of the pot- but he knew the ins and outs of Seattle&#039;s streets. Where the law patrolled, and where a body could go that no one would ever see it again.&lt;br /&gt;
&lt;br /&gt;
He wears a navy blue jumpsuit and often is accompanied by a few orks and dwarves wo work in his crew. He keeps it casual, though is quick to bring out the intimidating stare if someone doesn&#039;t think he takes his work seriously. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Body Disposal&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Crime Scene Removal&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Disguises&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seelie&amp;diff=145972</id>
		<title>Seelie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seelie&amp;diff=145972"/>
		<updated>2025-04-26T03:55:41Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talismonger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An elven woman that&#039;s been living in Seattle since the 2030s. She&#039;s made a living for herself in Puyallup, selling various magical items and supplies in her old, run down store. Still haunted by the memories of her husband&#039;s death from a failed robbery decades ago, she uses dream chips to suppress the nightmares she has every night. Has a cranky and strict attitude.&lt;br /&gt;
&lt;br /&gt;
Seelie looks to be in her twenties or thirties, but acts like your grand mother. Not the nice kind with cookies and presents, but the kind that smacks kids hands with rulers, tells you to get a job, get married already, ect. Commonly wears a felt armored dress, and rarely leaves her shop unless it&#039;s to pick up supplies.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Toxins and Drugs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Foci&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Reagents&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Supplies&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seelie&amp;diff=145969</id>
		<title>Seelie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seelie&amp;diff=145969"/>
		<updated>2025-04-25T19:30:09Z</updated>

		<summary type="html">&lt;p&gt;Aracino: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Talismonger  &amp;lt;!-- You ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talismonger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An elven woman that&#039;s been living in Seattle since the 2030s. She&#039;s made a living for herself in Puyallup, selling various magical items and supplies in her old, run down store. Still haunted by the memories of her husband&#039;s death from a failed robbery decades ago, she uses dream chips to suppress the nightmares she has every night. Has a cranky and strict attitude.&lt;br /&gt;
&lt;br /&gt;
Seelie looks to be in her twenties or thirties, but acts like your grand mother. Not the nice kind with cookies and presents, but the kind that smacks kids hands with rulers, tells you to get a job, get married already, ect. Commonly wears a felt armored dress, and rarely leaves her shop unless it&#039;s to pick up supplies.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Toxins and Drugs&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Foci&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Reagents&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Supplies&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brogan&amp;diff=145968</id>
		<title>Brogan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brogan&amp;diff=145968"/>
		<updated>2025-04-25T19:27:42Z</updated>

		<summary type="html">&lt;p&gt;Aracino: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Fixer  &amp;lt;!-- You can writ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Aracino&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Old|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Brogan is an old retired mercenary that&#039;s put down his rifle in favor of a commlink. After burning some bridges in Europe, he found his way to Seattle to start fresh, working with some old work pals in order to get an operation going. He&#039;s a small start up for now, but Brogan has plans to expand.&lt;br /&gt;
&lt;br /&gt;
An athletic, but old man with a bald head and greying features. He&#039;s somewhere in his sixties, with a body that&#039;s seen the ravages of time, combat, and augmentation. Often wear&#039;s a brown jacket with a yellow poke dot bow-tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Firearms&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Infobroker&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kommandant&amp;diff=145967</id>
		<title>Kommandant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kommandant&amp;diff=145967"/>
		<updated>2025-04-25T19:15:48Z</updated>

		<summary type="html">&lt;p&gt;Aracino: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=Aracino |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Face, Commander, Combat Support |Shortblurb1= |Shortblurb2= |Shortblurb3= |OwnersRedditName=Aradinthered |OwnersDiscordName=Aracino |Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= &amp;lt;!-- the metavariant, leave blank if none...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Aracino&lt;br /&gt;
|Image= [[File:Kommandant.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face, Commander, Combat Support&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Aradinthered&lt;br /&gt;
|OwnersDiscordName=Aracino&lt;br /&gt;
|Metatype= SURGE II Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2013-04-11&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1pUAD-xmQlGVbQ9b-7KaLEFeGLtYPAn_c?usp=sharing]&lt;br /&gt;
|Priority=CACCE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
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=Character Information=&lt;br /&gt;
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===Summary===&lt;br /&gt;
A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.&lt;br /&gt;
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===Goals===&lt;br /&gt;
Establish herself in North America&lt;br /&gt;
Deal with her Vory adversaries&lt;br /&gt;
==Background==&lt;br /&gt;
Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She&#039;d find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she&#039;d find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the &#039;Demon Kommandant&#039; by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma&#039;s main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.&lt;br /&gt;
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After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn&#039;t need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.&lt;br /&gt;
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Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley&#039;s Comet passed by earth. Being one of those effected by it&#039;s passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it&#039;s benefits, namely increased speed, hearing, though at the cost of her strength. She&#039;d grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.&lt;br /&gt;
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Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she&#039;d get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she&#039;d find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She&#039;d once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she&#039;d find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...&lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
SURGE II - As &amp;quot;luck&amp;quot; would have it, Kommandant was one of those who were effected by Hayley&#039;s comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.&lt;br /&gt;
===Negative===&lt;br /&gt;
Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Brogan&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Seelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Mr. Sheen&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name= Minute Maker&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
The Vory&lt;br /&gt;
=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
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}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
R4 Irma Bauer - Seattle Free State&lt;br /&gt;
-R4 Adept License&lt;br /&gt;
-R4 Concealed Carry Permit&lt;br /&gt;
-R4 Firearms License&lt;br /&gt;
==Appearance==&lt;br /&gt;
An amusingly small woman with bunny like features only standing at 4&#039; 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A shadowy figure with a trench coat and a military commands cap. Red eyes burn in a black void that makes up their face.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
Members of the Vory are hunting her down for actions she&#039;s taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them.&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Kommandant.png&amp;diff=145966</id>
		<title>File:Kommandant.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Kommandant.png&amp;diff=145966"/>
		<updated>2025-04-25T19:12:33Z</updated>

		<summary type="html">&lt;p&gt;Aracino: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kommandant profile image&lt;/div&gt;</summary>
		<author><name>Aracino</name></author>
	</entry>
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