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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Axiomshift2</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Axiomshift2"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Axiomshift2"/>
	<updated>2026-06-06T07:06:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=118318</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=118318"/>
		<updated>2024-01-02T07:32:50Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 26&lt;br /&gt;
|Year= 2078&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides. Not exactly what you could call professional but selling her abilities for so long has formed her into a hardened mercenary that will accept most work if it pays well or sounds fun to her.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116873</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116873"/>
		<updated>2023-12-02T07:07:27Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 26&lt;br /&gt;
|Year= 2078&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116872</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116872"/>
		<updated>2023-12-02T07:07:00Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 26&lt;br /&gt;
|Year= 2078&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116871</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116871"/>
		<updated>2023-12-02T07:06:17Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 26&lt;br /&gt;
|Year= 2078&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116870</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116870"/>
		<updated>2023-12-02T07:01:20Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116869</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116869"/>
		<updated>2023-12-02T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116868</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116868"/>
		<updated>2023-12-02T07:00:08Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116867</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116867"/>
		<updated>2023-12-02T06:59:37Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116866</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116866"/>
		<updated>2023-12-02T06:59:12Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116769</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116769"/>
		<updated>2023-11-30T00:27:33Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=116768</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=116768"/>
		<updated>2023-11-30T00:26:53Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Apple_Bayou&amp;diff=108452</id>
		<title>Big Apple Bayou</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Apple_Bayou&amp;diff=108452"/>
		<updated>2023-06-05T12:25:44Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2084-06-03&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
|Location=New York, Long Island&lt;br /&gt;
|Ally=Klaus Wolfgang von Hatzfield&lt;br /&gt;
|RunnerList={{AARCharacterList|Gigabite|Spectre|La Rapide}}&lt;br /&gt;
|RunnerCasualties=None, thankfully.&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
|OppositionFaction=Vampire Hunters&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mage|Rigger|Rifler|Monowhip Specialist}}&lt;br /&gt;
|OppositionCasualties=All were devoured, dead or alive. Ouch.&lt;br /&gt;
|OppositionFaction2=Feral Ghouls of Long Island&lt;br /&gt;
|OppositionUnits2=Ghouls&lt;br /&gt;
|OppositionCasualties2=Eight were killed :(&lt;br /&gt;
|Notes=Mundane Ascension for Gigabite&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Klaus gets a job from Evo to track down one of their warforms. It ends up being a shitshow, quite literally since it&#039;s in the sewers. Raps gets tracked down by vampire hunters (again) and Gigabite becomes Queen of the Ghouls for the second time. Spectre continues existing as a sentient block of tungsten and not caring about anything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Somewhere along the line, a crocodile-like critter called an Afanc escaped Evo&#039;s custody.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Klaus meets the team remotely on a Luftshiffbau Zeppelin in Redmond, offering them the basic rundown: there&#039;s a big ol&#039; croc in New York and it&#039;s gotta get extracted. The team agrees, how simple! Gigabite does negotiate extra pay, even offering to talk with Evo&#039;s representatives to squeeze them for more!&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Once the team arrives, Gigabite is just about the only one that managed to utilize her connections for a VIP pass, albeit a temporary forgery. As a result she can go practically anywhere she wants in Long Island without being harassed while La Rapide and Spectre have to be more careful about their movements. unfortunately she only finds one rental vehicle that truly fits her: the Krime Wageslave. Using its poor pilot to Sunday coast around, she asks [[Fangwidth]] to take a look at local shaman lodges and if any are connected to the ocean or fishermen in general. Fangwidth finds two, one in Northport and one in Eastport. Gigs begins her investigation during the daytime while the nocturnal banshee takes a beauty nap and speaks to several talismongers with utmost grace despitee her drunken countenance. She manages to impress both of them with her honeyed words and gets contact info to a man named Garry who lives in the Pine Barrens. This closes down potential avenues and La Rapide as the critter expert surmises that the Pine Barrens&#039; swampy forest area is idyllic for an Afanc. Gigs wait until night and spends time with the runners, talking smack and drinking the evening away until it&#039;s go-time.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Spectre and Raps join up for a tracking retinue in the swamp while Gigabite goes to talk to Garry and thanks to her kindness with the other talismongers Garry already was told ahead of time she might appear, so entering his residence is easy. By taking on the angle that she can help out making sure that the feral ghoul population calms down and this critter doesn&#039;t harm anyone, Garry sees no harm in helping her out in her quest and points out entry points into the sewers. Gigs assures Garry that she has nothing to fear from the ferals.&lt;br /&gt;
&lt;br /&gt;
Spectre improvises a brand new spell to track the Afanc specifically and it&#039;s &#039;&#039;&#039;tremendously&#039;&#039;&#039; effective, ranging well over a kilometer in its detection radius. As a result, she manages to surmise that the critter is most likely in the sewers with the ferals. Gigabite offers to rendezvous with them and shares the location of the entry points. Unfortunately, most of them do not let her squeeze through due to her size except for one. Raps and Spectre infiltrate the sewers, Spectre tracking the Afanc while Gigabite turns her guitar amp on and starts playing melodies in the sewers to announce her presence to the ferals. Due to her connection as a Krieger strain herself and having brought her own flesh rations with her, she both feeds a few and establishes that she&#039;s of no threat to them. While timid, the ferals respond at least acceptingly to her. La Rapide has to assert her more feral side&#039;s dominance to the ghouls to keep them at bay and Spectre...&lt;br /&gt;
&lt;br /&gt;
Well, Spectre is 80% machine.&lt;br /&gt;
&lt;br /&gt;
Getting closer to the Afanc&#039;s lair, the team sees a giant mound of corpses, metahuman or not, and Spectre steps in first only to get immediately engulfed and dragged down a six meter deep septic tank. La Rapide has to use a Gecko Crawl spell to start advancing down the side of the tank and try to get the critter off Spectre, who while able to withstand the concussive force of water torrents, is still immobilized. Gigabite, unable to really dive as effectively, lowers her guitar and stares at the shifting pool of fecal matter. Ew.&lt;br /&gt;
&lt;br /&gt;
Underwater is a struggle until La Rapide identifies the right spots to strike in the Afanc&#039;s anatomy and nerve strikes it until the critter is paralyzed. Spectre breaks out of the engulfing water maelstrom and climbs out, casting Levitate on both herself and the Afanc to ride it out of the sewers. On their way out, vampire hunters attack La Rapide and incapacitate her several times, leading to much frustration on the banshee&#039;s part. After initially returning fire, Spectre decides to prioritize the job and continues extracting the Afanc. Gigabite turns the volume to maximum on her speakers and screams for the local ghouls to join in for free food. Rallied by a clearly intimidating and powerful presence, the ferals swarm the hunters and while their suppressive fire and monowhips manage to take out eight of them, the remainder are overwhelmed by Spectre&#039;s powerful spirit, La Rapide&#039;s disruption in the midst of their ranks once she recovers and Gigabite&#039;s advancing terror, even terrifying the monowhip wielder into surrendering if she doesn&#039;t want to be eaten alive. The hunter drops her weapons and holds her arms up, only for the ferals to grab hold of her and Gigabite to coldly state that she was lying, feeling more remorse for the ferals that she had rallied into the fight than the hunters.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Klaus manages to do a hot pick-up in the relatively high security area, taking everyone in despite most of them being grimy from head to toe. Only Gigabite remains looking slightly presentable, but ultimately the Afanc is extracted. La Rapide feels utterly filthy and hates it, Spectre doesn&#039;t feel too plussed about it either way and is encouraged by Gigs who asserts that ferals shouldn&#039;t be bothered too much, seeing how useful they can be if treated right. Klaus is reluctantly admitting that taking the thing alive is bonus pay and he was hoping not to have to share extra with the runners, but is honest enough to do so now that it came to pass.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 24,000Nooj (12 RVP) + 6000Y negotiation bonus&lt;br /&gt;
* 13 Karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* +5 Rep from The Streets of Long Island&lt;br /&gt;
* Optional Rewards:&lt;br /&gt;
# [[Klaus Wolfgang von Hatzfield]] 6/2 (7 RVP)&lt;br /&gt;
# Initiation or Ascension if available&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|GIGABITE: &amp;quot;Surrender now and you won&#039;t be torn limb from limb.&amp;quot;&lt;br /&gt;
Elf: &amp;quot;WE SURRENDER! WE SURRENDER!&amp;quot;&lt;br /&gt;
GIGABITE: &amp;quot;I lied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gigs has a Raps in a jar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She got 8 hits because she&#039;s only a little racist towards non-Infected.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;[[Gigabite]]:&#039;&#039;&#039; &#039;&#039;&amp;quot;Y&#039;know... Setting the croc aside, I wish that those guys hadn&#039;t just opened fire. I didn&#039;t have time to think and I just acted, but I wish I coulda talked to &#039;em, tried to find a middle ground. Hell, I&#039;d have eaten my pay if it had meant those folks coulda lived. But I had a bigger responsibility to my team, I know, I know... Chances are, I could&#039;ve avoided dragging the ferals into it. They didn&#039;t do anything wrong, but because I convinced &#039;em that this was gonna work they went for it and eight just got blown away. At least... at least the rest have more food now. Damn it, I can do better than this in the future. I have no idea what capturing the croc was like, all I saw was bubbling sewage on the surface, but I can&#039;t imagine it was easy. Props to the robot and the banshee for doing it. Maybe eventually I can solve even situations like these without force. Maybe. I dunno. This shit&#039;s hard.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spectre]]:&#039;&#039;&#039; &#039;&#039;&amp;quot;I found a cute dog down there but it was dead so I couldn&#039;t play with it. Then we played with the croc. I had some hope for it but it just put me in the spin cycle and gnawed on me a bit. Whip girl was real good at doing acupuncture so my lack of sleep aids wasn&#039;t too much of a problem. After croccy calmed down I rode it through the sewers. I guess some of whip girls friends wanted to spar so they started shooting at us. Nothing really did much to me. I was having more fun riding the croc and was worried they might hurt him so I let whip girl and rocker girls ghoulie friends have some fun after throwing a couple of little spells and sending in a fire spirit. I guess they haven&#039;t upgraded themselves yet with armor implants so whip girl had to take a couple naps and a couple ghoulies got dirt napped. Rocker girl seemed upset but idk why.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107397</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107397"/>
		<updated>2023-04-04T20:09:09Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Venus]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Sarah O&#039;Connor]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 1&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107396</id>
		<title>Venus (Contact)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107396"/>
		<updated>2023-04-04T20:07:56Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Narrative Significant Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Wizganger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Artificer of the Merlyns &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Magician&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Reagents&lt;br /&gt;
|HobbiesOrVice= Awakened Rock Bands&lt;br /&gt;
|PersonalLife= None of your business&lt;br /&gt;
|Faction= Finnigan Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| middle aged&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Venus is one of the core members of the Merlyn Wizgang. While officially not part of the Finnigan Family Venus has spent so much time helping with Finnigan business she is considered a made woman as are most of the Merlyns due to the long relationship they have had with Rowena O&#039;Malley. Venus specializes in supplying the Merlyns and those interested in the Finnigans with top of the line foci. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Enchanter &lt;br /&gt;
|Description= +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= +2 dice to checks involving foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Wizganger&lt;br /&gt;
|Description= +2 dice to checks involving Wizgang Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Ring of Merlyn&lt;br /&gt;
|Description= +2 dice to checks involving power foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lets get you Inked&lt;br /&gt;
|Description= +2 to checks involving tatoos, tattoo magic, and qi foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Can&#039;t get these just anywhere.&lt;br /&gt;
|Description= +2 dice to checks involving gear of availability 16 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Hermetic Mage&lt;br /&gt;
|Description= Venus as part of the Merlyns core circle is a highly trained magician.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Venus&amp;diff=107395</id>
		<title>Venus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Venus&amp;diff=107395"/>
		<updated>2023-04-04T20:07:29Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Venus&amp;diff=107394</id>
		<title>Venus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Venus&amp;diff=107394"/>
		<updated>2023-04-04T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Axiomshift2 moved page Venus to Venus (Contact): NPC runner also named venus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Venus (Contact)]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107393</id>
		<title>Venus (Contact)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107393"/>
		<updated>2023-04-04T20:06:39Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Axiomshift2 moved page Venus to Venus (Contact): NPC runner also named venus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Wizganger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Artificer of the Merlyns &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Magician&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Reagents&lt;br /&gt;
|HobbiesOrVice= Awakened Rock Bands&lt;br /&gt;
|PersonalLife= None of your business&lt;br /&gt;
|Faction= Finnigan Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| middle aged&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Venus is one of the core members of the Merlyn Wizgang. While officially not part of the Finnigan Family Venus has spent so much time helping with Finnigan business she is considered a made woman as are most of the Merlyns due to the long relationship they have had with Rowena O&#039;Malley. Venus specializes in supplying the Merlyns and those interested in the Finnigans with top of the line foci. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Enchanter &lt;br /&gt;
|Description= +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= +2 dice to checks involving foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Wizganger&lt;br /&gt;
|Description= +2 dice to checks involving Wizgang Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Ring of Merlyn&lt;br /&gt;
|Description= +2 dice to checks involving power foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lets get you Inked&lt;br /&gt;
|Description= +2 to checks involving tatoos, tattoo magic, and qi foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Can&#039;t get these just anywhere.&lt;br /&gt;
|Description= +2 dice to checks involving gear of availability 16 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Hermetic Mage&lt;br /&gt;
|Description= Venus as part of the Merlyns core circle is a highly trained magician.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107392</id>
		<title>Venus (Contact)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Venus_(Contact)&amp;diff=107392"/>
		<updated>2023-04-04T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Wizganger  &amp;lt;!-- You can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Wizganger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Artificer of the Merlyns &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Magician&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Reagents&lt;br /&gt;
|HobbiesOrVice= Awakened Rock Bands&lt;br /&gt;
|PersonalLife= None of your business&lt;br /&gt;
|Faction= Finnigan Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| middle aged&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Venus is one of the core members of the Merlyn Wizgang. While officially not part of the Finnigan Family Venus has spent so much time helping with Finnigan business she is considered a made woman as are most of the Merlyns due to the long relationship they have had with Rowena O&#039;Malley. Venus specializes in supplying the Merlyns and those interested in the Finnigans with top of the line foci. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Enchanter &lt;br /&gt;
|Description= +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= +2 dice to checks involving foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Wizganger&lt;br /&gt;
|Description= +2 dice to checks involving Wizgang Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Ring of Merlyn&lt;br /&gt;
|Description= +2 dice to checks involving power foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lets get you Inked&lt;br /&gt;
|Description= +2 to checks involving tatoos, tattoo magic, and qi foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Can&#039;t get these just anywhere.&lt;br /&gt;
|Description= +2 dice to checks involving gear of availability 16 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Hermetic Mage&lt;br /&gt;
|Description= Venus as part of the Merlyns core circle is a highly trained magician.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sarah_O%27Connor&amp;diff=107389</id>
		<title>Sarah O&#039;Connor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sarah_O%27Connor&amp;diff=107389"/>
		<updated>2023-04-04T19:22:47Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Augmentation Technician&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Artisan of Flesh and Steel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Tacoma&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Opera&lt;br /&gt;
|PersonalLife= Married with Children&lt;br /&gt;
|Faction= Finnigan Family&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| middle aged&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Sarah is a old hand at fashioning cyber limbs and growing tissue. She was extracted years ago from a Tir Na Nog augmentation clinic by Finnigan hired Shadowrunners so they could both stick it to the elves as well as get a cyber specialist who could also work with the then newfangled bioware. She doesn&#039;t have much time to waste treating bullet holes or patching up lacerations. Her time is far too valuable for that. Instead she finds materials necessary for her works of art and fashions them as very few can. Installation happens at other shops so she doesn&#039;t have to worry about wasting time giving bed care to patients. Her involvement with patients starts and ends with a detailed medical scan being sent to her office so she can fashion her work to the individual. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Artificial Artistry &lt;br /&gt;
|Description= +2 dice to checks involving augmentations. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Riddle of Steel&lt;br /&gt;
|Description= +2 dice to checks involving cybertechnology, cyberware and nanoware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Vitruvian Man&lt;br /&gt;
|Description= +2 dice to checks involving biotech, bioware and geneware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Nothing but the Best&lt;br /&gt;
|Description= +2 dice to checks involving alphaware or higher grade ware (Grey, Beta, Delta).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Pinnacle of the Old School &lt;br /&gt;
|Description= +2 dice to checks involving betaware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Appreciation of the Rare and Unique&lt;br /&gt;
|Description= +2 dice to checks involving gear of availability 16 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Imitation is the Most Sincere Form of Flattery&lt;br /&gt;
|Description= +2 dice to checks involving cyberlimbs, torsos, skulls and any modifications that can be put inside said cyber appendages.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sarah_O%27Connor&amp;diff=107388</id>
		<title>Sarah O&#039;Connor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sarah_O%27Connor&amp;diff=107388"/>
		<updated>2023-04-04T19:20:55Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Augmentation Technician...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Augmentation Technician&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Artisan of Flesh and Steel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Tacoma&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Opera&lt;br /&gt;
|PersonalLife= Married with Children&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| middle aged&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Sarah is a old hand at fashioning cyber limbs and growing tissue. She was extracted years ago from a Tir Na Nog augmentation clinic by Finnigan hired Shadowrunners so they could both stick it to the elves as well as get a cyber specialist who could also work with the then newfangled bioware. She doesn&#039;t have much time to waste treating bullet holes or patching up lacerations. Her time is far too valuable for that. Instead she finds materials necessary for her works of art and fashions them as very few can. Installation happens at other shops so she doesn&#039;t have to worry about wasting time giving bed care to patients. Her involvement with patients starts and ends with a detailed medical scan being sent to her office so she can fashion her work to the individual. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Artificial Artistry &lt;br /&gt;
|Description= +2 dice to checks involving augmentations. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Riddle of Steel&lt;br /&gt;
|Description= +2 dice to checks involving cybertechnology, cyberware and nanoware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Vitruvian Man&lt;br /&gt;
|Description= +2 dice to checks involving biotech, bioware and geneware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Nothing but the Best&lt;br /&gt;
|Description= +2 dice to checks involving alphaware or higher grade ware (Grey, Beta, Delta).&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Pinnacle of the Old School &lt;br /&gt;
|Description= +2 dice to checks involving betaware.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Appreciation of the Rare and Unique&lt;br /&gt;
|Description= +2 dice to checks involving gear of availability 16 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Imitation is the Most Sincere Form of Flattery&lt;br /&gt;
|Description= +2 dice to checks involving cyberlimbs, torsos, skulls and any modifications that can be put inside said cyber appendages.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107313</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107313"/>
		<updated>2023-03-31T16:44:14Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Hideo Masamune]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Dr. Henry Wallace]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 1&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107312</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107312"/>
		<updated>2023-03-31T16:25:58Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Hideo Masamune]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Dr. Henry Wallace]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 1&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107311</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107311"/>
		<updated>2023-03-31T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Katherine Curran]] Connection Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Hideo Masamune]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
* [[Dr. Henry Wallace]] Connection 6 Loyalty 1 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107310</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107310"/>
		<updated>2023-03-31T16:24:06Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] Connection 4 Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107309</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107309"/>
		<updated>2023-03-31T16:23:35Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Sensei: The street doc that Spectre started working for taught her much of what she knows about magic and is still willing to teach her a thing or two in return for occasional favors.&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Spectre grew up living in crappy situations and doesn&#039;t trust anything nicer, she either sleeps in a car or crappy coffin motels. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive): Spectre loves getting revenge on those who have angered her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] Connection 4 Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_O%27Reilly&amp;diff=107308</id>
		<title>Bill O&#039;Reilly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_O%27Reilly&amp;diff=107308"/>
		<updated>2023-03-31T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Bill O&#039;Reilly]] &lt;br /&gt;
|image= [[File:Bill.jpg]]&lt;br /&gt;
|header1= [[Profession::Street Doc]] {Swag}&lt;br /&gt;
|header2= (Shortblurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::6]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= no&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 =  [[Archetype::Service]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Redmond, Seattle]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13= 33&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = (Cash)&lt;br /&gt;
|label15 =  Hobbies/Vice&lt;br /&gt;
|data15 = Tarot, Blackjack, the occasional Hooker,&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Single/Divorced/None of your business&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = Finnigan Family&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Street doc that took Spectre in at a young age and had her trained in the magical arts by some magical connections he has in the Finnigan crime family in order to be a in house magical expert. Spectre still has a economic relationship with him.&lt;br /&gt;
&lt;br /&gt;
Bill is a terse man that grew up among the Finnigan crime family, having been born to one of its few elven members. He picked up a lot of skills from helping his father patch up gunshot wounds and augmenting the Finns muscle. Bill lives in the Barrens largely due to a desire to not have neighbors poking into his business when shot up mobsters end up in his office.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t act warmly towards anyone not of the Family and in general doesn&#039;t have much patience unless its about business.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= He is a Street Doc&lt;br /&gt;
|Description= +2 to any medical related tests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Awakened Expert&lt;br /&gt;
|Description= He has a lot of experience working on awakened patients. +2 to medical tests related to Awakened.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Mafioso &lt;br /&gt;
|Description= He is part of the Finnigan Family and thus gets a plus 2 to knowledge rolls regarding the Mafia Families.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Razorboy Repair Shop&lt;br /&gt;
|Description= Bill has worked on so many augmented individuals that he is able to treat them just as easily as unaugmented patients. + 2 to medical tests if his patient has ware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= CDC Newsletter Subscription&lt;br /&gt;
|Description= Bill keeps up to date on diseases of all sorts. + 2 for treating any diseases.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lead Allergy Treatment&lt;br /&gt;
|Description= Bill has spent his entire adult life patching up some bullet wound or another, and has developed quite the knack for it. + 2 to treat gunshot wounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Toxins Knowledge&lt;br /&gt;
|Description= He knows how to treat most toxins and the type of antidote needed for them. + 2 to healing damage from toxins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_O%27Reilly&amp;diff=107307</id>
		<title>Bill O&#039;Reilly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_O%27Reilly&amp;diff=107307"/>
		<updated>2023-03-31T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Bill O&#039;Reilly]] &lt;br /&gt;
|image= [[File:Bill.jpg]]&lt;br /&gt;
|header1= [[Profession::Street Doc]] {Swag}&lt;br /&gt;
|header2= (Shortblurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::6]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= no&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 =  [[Archetype::Service]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Redmond, Seattle]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Elf]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13= 33&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = (Cash)&lt;br /&gt;
|label15 =  Hobbies/Vice&lt;br /&gt;
|data15 = Tarot, Blackjack, the occasional Hooker,&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Single/Divorced/None of your business&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = Finnigan Family&lt;br /&gt;
|label19 = Aspects&lt;br /&gt;
|data19 = {{GenerateAspectList}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Street doc that took Spectre in at a young age and had her trained in the magical arts by some magical connections he has in the Finnigan crime family in order to be a in house magical expert. Spectre still has a economic relationship with him.&lt;br /&gt;
&lt;br /&gt;
Bill is a terse man that grew up among the Finnigan crime family, having been born to one of its few elven members. He picked up a lot of skills from helping his father patch up gunshot wounds and augmenting the Finns muscle. Bill lives in the Barrens largely due to a desire to not have neighbors poking into his business when shot up mobsters end up in his office.&lt;br /&gt;
&lt;br /&gt;
He doesn&#039;t act warmly towards anyone not of the Family and in general doesn&#039;t have much patience unless its about business.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= He is a Street Doc&lt;br /&gt;
|Description= +2 to any medical related tests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Awakened Expert&lt;br /&gt;
|Description= He has a lot of experience working on awakened patients. +2 to medical tests related to Awakened.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Mafioso &lt;br /&gt;
|Description= He is part of the Finnigan Family and thus gets a plus 2 to knowledge rolls regarding the Mafia Families.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Razorboy Repair Shop&lt;br /&gt;
|Description= Bill has worked on so many augmented individuals that he is able to treat them just as easily as unaugmented patients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= CDC Newsletter Subscription&lt;br /&gt;
|Description= Bill keeps up to date on diseases of all sorts. + 2 for treating any diseases.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lead Allergy Treatment&lt;br /&gt;
|Description= Bill has spent his entire adult life patching up some bullet wound or another, and has developed quite the knack for it. + 2 to treat gunshot wounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Toxins Knowledge&lt;br /&gt;
|Description= He knows how to treat most toxins and the type of antidote needed for them. + 2 to healing damage from toxins.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jazz&amp;diff=107306</id>
		<title>Jazz</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jazz&amp;diff=107306"/>
		<updated>2023-03-31T15:10:37Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Jazz.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Finnigan Quartermaster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Tacoma&lt;br /&gt;
|Metatype= Elf&lt;br /&gt;
|AwakenedEmergedOrMundane= Adept&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Cash&lt;br /&gt;
|HobbiesOrVice= Novacoke, Jazz music&lt;br /&gt;
|PersonalLife= Married with children.&lt;br /&gt;
|Faction= Finnigan Family &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 11&lt;br /&gt;
|Day= 19 &lt;br /&gt;
|Year= 2011&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Jazz is one of the few elves to have been born to the Finnigan family, and he spent decades working as a cleaner for the mob. After coating himself in blood for so long Jazz no longer has much interest in mercy or keeping things clean, so the Finnigans do not call upon him anymore unless they have a very good reason. As well as a strong stomach to face the results. Preferring to keep this relic of the past happy, the Finnigan family set him up in a smoky little lounge where the elf can indulge in his novacoke habit and perform to his hearts desire. In the off hours he works on keeping his tools of the trade in fine condition. People in the know who can stomach Jazz&#039;s behavior and who don&#039;t mind sometimes eccentric choices in cosmetic customizations to their armor and weapons can find some of the best fit armored suits and smoothest triggers in Seattle.&lt;br /&gt;
&lt;br /&gt;
He spends most of his time in his bar, the Ace of Spades. Living with him is his elderly ork wife and a few of his grandchildren that help with the bartending and waitressing. &lt;br /&gt;
&lt;br /&gt;
Personality is quite charming, but the smile never reaches his eyes unless he is interacting with his family. If you happen to interact with him when the bar is closed, you better have a good reason because he likes his personal time and will quickly become irritated if he feels like the runners are wasting his time with his wife.  &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Big Bada Boom &lt;br /&gt;
|Description= No kill like overkill. Jazz when confronted with a safety bunker setup just blows through it with rockets. He knows who to call for heavy weapons.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Grade A Bang Bang&lt;br /&gt;
|Description= Being a part of the Finnigans has its ups, Jazz knows people with mil-spec gear fabricators. And if it can&#039;t be fabricated, well he knows who to smuggle it in from.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Candy Man&lt;br /&gt;
|Description= Due to being perpetually high and thus knowing who the dealers are, Jazz has the hookup for any type of drugs you can think of.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Ace of Spades&lt;br /&gt;
|Description=Jazz loves card themed clothing, and thus has ensured he is on the short list for any Shiawase gear. Especially the Aces line. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Sharp Dressed Man &lt;br /&gt;
|Description= Why do anything if you can&#039;t do it stylishly? Jazz keeps in touch with people who make high fashion armor so his crew can be as stylish as possible.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Get Tactical Soldatos&lt;br /&gt;
|Description= When drek really hits the fan, Jazz is one of the caporegimes the Finnigans go to for extremely violent solutions. He has quite a few suits of tactical armor tailored for use by his family, and knows where to get more if asked.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Match Grade&lt;br /&gt;
|Description= When you are out for a hit, you want only the best. And that includes ammo. Jazz keeps a couple of handloaders on speed dial in case he needs a particularly hot load.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=107208</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=107208"/>
		<updated>2023-03-28T03:24:51Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:Spectre.jpg|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Sensei: The street doc that Spectre started working for taught her much of what she knows about magic and is still willing to teach her a thing or two in return for occasional favors.&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Albinism II: Spectre was born as a albino, she usually hides this fact with makeup and contacts when she can. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker): Spectre loves getting into the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] Connection 4 Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 5&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107207</id>
		<title>Of Gangsters and Tea Parties</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107207"/>
		<updated>2023-03-28T02:51:39Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=Jazz&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sinning Jenny|RC-45}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi Gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aidan O&#039; Leary aka Jazz due to various situations involving the Finnigan and Shotozumi-gumi wants the runners to infiltrate a Yakuza Princesses&#039; birthday party and deliver a gift and a warning to her father. This is mostly to calm down some of the tensions between the two families.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The events of Of Gangsters and Dollhouses and Of Gangsters and Cleaners have the Finnigans and Shotozumi-gumi in a state of heightened tension due to several of their members ending up dead. Jazz doesn&#039;t want this situation to continue escalating since it might mess up his little enjoyable retirement at the Ace of Spades.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Jazz invited the runners to meet him at his lounge bar to talk things over. He served him a drink as he went over the basics of the job, that he wanted to remind the Yakuza crew leader of what he had to lose if the situation escalated further. In addition to a gift of good will so that Goro Tanaka would not be as angry. Jazz told the runners that Ren Tanaka was the birthday girl and Goro was the father. He gave the runners a well carved puzzle box in a mahogany carrying case to give to Ren. Promising that it only had a letter and nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
RC-45 and Jenny prepared for the infiltration. Jenny prepped up on her Japanese mannerisms and tea ceremony etiquette as well as acquiring much more thoughtful gifts than the J had provided for Ren. RC-45 hacked into the host of the establishment that the business hosting the birthday party had and put in Aiko Arasaki as a guest.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When it came to be the day of the party, Jenny with all of the former preparation infiltrated fairly easily into the party after RC-45 dropped her off. Partially due to the lack of weapons as well as general chauvinism on the part of most of the guards. Believing that a small humble girl couldn&#039;t possibly be a threat. She delivers the gift as well as a Empress Hitomi doll and some flowers. Jenny then blends into the tea ceremony and later takes part in some of the children&#039;s games to show some respect to the birthday girl Ren. Ren is quite taken with Jenny&#039;s knowledge of Samurai Princess Ayumi as well as the encouragement that Ren could do the same. Ren gives her a commcode so they can talk later and Jenny as Aiko gives her one with a few numbers changed to see if Ren can figure it out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Gift delivered, Yakuza crew leader Goro warned and not overly pissed off at either the Finnigan Family or the runners. Jazz and the Finnigan Family happy that their warehouses won&#039;t be messed with by Yakuza and Yakuza hired runners as much.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12 k nuyen or up 24k nuyen in gear,&lt;br /&gt;
&lt;br /&gt;
7 karma or up to 14 CDP related to Yakuza, Finnigans, Syndicate knowledge and etc.&lt;br /&gt;
&lt;br /&gt;
1 Finnigan Rep&lt;br /&gt;
&lt;br /&gt;
13 RVP in total&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107206</id>
		<title>Of Gangsters and Tea Parties</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107206"/>
		<updated>2023-03-28T02:50:05Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=Jazz&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sinning Jenny|RC-45}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi Gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aidan O&#039; Leary aka Jazz due to various situations involving the Finnigan and Shotozumi-gumi wants the runners to infiltrate a Yakuza Princesses&#039; birthday party and deliver a gift and a warning to her father. This is mostly to calm down some of the tensions between the two families.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The events of Of Gangsters and Dollhouses and Of Gangsters and Cleaners have the Finnigans and Shotozumi-gumi in a state of heightened tension due to several of their members ending up dead. Jazz doesn&#039;t want this situation to continue escalating since it might mess up his little enjoyable retirement at the Ace of Spades.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Jazz invited the runners to meet him at his lounge bar to talk things over. He served him a drink as he went over the basics of the job, that he wanted to remind the Yakuza crew leader of what he had to lose if the situation escalated further. In addition to a gift of good will so that Goro Tanaka would not be as angry. Jazz told the runners that Ren Tanaka was the birthday girl and Goro was the father. He gave the runners a well carved puzzle box in a mahogany carrying case to give to Ren. Promising that it only had a letter and nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
RC-45 and Jenny prepared for the infiltration. Jenny prepped up on her Japanese mannerisms and tea ceremony etiquette as well as acquiring much more thoughtful gifts than the J had provided for Ren. RC-45 hacked into the host of the establishment that the business hosting the birthday party had and put in Aiko Arasaki as a guest.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When it came to be the day of the party, Jenny with all of the former preparation infiltrated fairly easily into the party after RC-45 dropped her off. Partially due to the lack of weapons as well as general chauvinism on the part of most of the guards. Believing that a small humble girl couldn&#039;t possibly be a threat. She delivers the gift as well as a Empress Hitomi doll and some flowers. Jenny then blends into the tea ceremony and later takes part in some of the children&#039;s games to show some respect to the birthday girl Ren. Ren is quite taken with Jenny&#039;s knowledge of Samurai Princess Ayumi as well as the encouragement that Ren could do the same. Ren gives her a commcode so they can talk later and Jenny as Aiko gives her one with a few numbers changed to see if Ren can figure it out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Gift delivered, Yakuza crew leader Goro warned and not overly pissed off at either the Finnigan Family or the runners. Jazz and the Finnigan Family happy that their warehouses won&#039;t be messed with by Yakuza and Yakuza hired runners as much.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12 k nuyen or up 24k nuyen in gear,&lt;br /&gt;
7 karma or up to 14 CDP related to Yakuza, Finnigans, Syndicate knowledge and etc.&lt;br /&gt;
13 RVP in total&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107205</id>
		<title>Of Gangsters and Tea Parties</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107205"/>
		<updated>2023-03-28T01:35:56Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sinning Jenny|RC-45}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi Gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aidan O&#039; Leary aka Jazz due to various situations involving the Finnigan and Shotozumi-gumi wants the runners to infiltrate a Yakuza Princesses&#039; birthday party and deliver a gift and a warning to her father. This is mostly to calm down some of the tensions between the two families.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The events of Of Gangsters and Dollhouses and Of Gangsters and Cleaners have the Finnigans and Shotozumi-gumi in a state of heightened tension due to several of their members ending up dead. Jazz doesn&#039;t want this situation to continue escalating since it might mess up his little enjoyable retirement at the Ace of Spades.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107204</id>
		<title>Of Gangsters and Tea Parties</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107204"/>
		<updated>2023-03-28T01:29:01Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sinning Jenny|RC-45}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi Gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aidan O&#039; Leary aka Jazz due to various situations involving the Finnigan and Shotozumi-gumi wants the runners to infiltrate a Yakuza Princesses&#039; birthday party and deliver a gift and a warning to her father. This is mostly to calm down some of the tensions between the two families.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107151</id>
		<title>Of Gangsters and Tea Parties</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Tea_Parties&amp;diff=107151"/>
		<updated>2023-03-27T09:59:12Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2084-03-25  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Axiomshift  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma  &amp;lt;!-- Optional: Any factions who were allied t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sinning Jenny|RC-45}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi Gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106884</id>
		<title>Of Gangster and Cleaners</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106884"/>
		<updated>2023-03-20T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Shotozumi-Gumi&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kara|Eidolon|White Star}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Johnny Jones|Tom &amp;quot;Tommy Gun&amp;quot; Gun|6 Finnigan soldiers}}&lt;br /&gt;
|OppositionCasualties= 1 Finnigan soldier killed, 3 Finnigan soldiers incapacitated/injured. Johnny Jones killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Mr. Tanaka wants the runners to kill Mr. Jones due to actions Mr. Jones has taken. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Jones previously hired runners to steal a bunraku doll so he could study security vulnerabilities/improve mafia simsense recording augs, Mr. Tanaka heard about the theft (though not the reason why) through the grapevine and has put out a call to make a example of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mr. Tanaka explained to the runners through euphemisms that he wanted Mr. Jones dead and he also wanted information on why Mr. Jones had sought after the bunraku doll. Eidolon having been on that previous run filled in the other runners after they had agreed to the pay of 14 k + 6 k for the information.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners through a variety of White Star remembering that there was a Finnigan associated cargo company on the docks, Eidolon matrix searching for Mr. Jones and finding a updated image of him, White star summoning a spirit and having them search once the area was narrowed down as well as Kara calling up David Squire to inquire about associates of Mr. Jones showed Mr. Jones to be located currently at Toolihans Shipping Incorporated Warehouse #3. David Squire also informed the runners that Tom &amp;quot;Tommy Gun&amp;quot; Gun was known to be hired muscle of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners started to check the place out, with Eidolon sending in a fly spy, and Kara sneaking up close. Mr. Jones had a detect enemy spell on him which detected Kara as she approached and he alerted his security detail which went out to engage the runners. After a short battle later, which resulted with 1 gangster dead and the rest incapacitated or having fled from the fight, the runners interrogated a resistant Mr. Jones who held up for quite a while but eventually cracked under the runner&#039;s questioning methods. He told them that he had hired runners to steal the doll to see if his boys could learn anything from the simsense tech and to see if there were any particular matrix security vulnerabilities. The runners completed the job by killing Mr. Jones. Kara took the time to inscribe her signature on the hood of a nearby car. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Jones is dead. Mr. Tanaka is pleased. The runners have been well paid for their work. There is likely to be Finnigan retaliation as they guess out who was behind the hit based off of Mr. Jones&#039; enemies. First among them currently being the Shotozumi-Gumi.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
13 RVP,&lt;br /&gt;
&lt;br /&gt;
20 k Nuyen,&lt;br /&gt;
&lt;br /&gt;
3 karma,&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106883</id>
		<title>Of Gangster and Cleaners</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106883"/>
		<updated>2023-03-20T21:41:37Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Shotozumi-Gumi&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kara|Eidolon|White Star}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Johnny Jones|Tom &amp;quot;Tommy Gun&amp;quot; Gun|6 Finnigan soldiers}}&lt;br /&gt;
|OppositionCasualties= 1 Finnigan soldier killed, 3 Finnigan soldiers incapacitated/injured. Johnny Jones killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Mr. Tanaka wants the runners to kill Mr. Jones due to actions Mr. Jones has taken. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Jones previously hired runners to steal a bunraku doll so he could study security vulnerabilities/improve mafia simsense recording augs, Mr. Tanaka heard about the theft (though not the reason why) through the grapevine and has put out a call to make a example of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mr. Tanaka explained to the runners through euphemisms that he wanted Mr. Jones dead and he also wanted information on why Mr. Jones had sought after the bunraku doll. Eidolon having been on that previous run filled in the other runners after they had agreed to the pay of 14 k + 6 k for the information.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners through a variety of White Star remembering that there was a Finnigan associated cargo company on the docks, Eidolon matrix searching for Mr. Jones and finding a updated image of him, White star summoning a spirit and having them search once the area was narrowed down as well as Kara calling up David Squire to inquire about associates of Mr. Jones showed Mr. Jones to be located currently at Toolihans Shipping Incorporated Warehouse #3. David Squire also informed the runners that Tom &amp;quot;Tommy Gun&amp;quot; Gun was known to be hired muscle of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners started to check the place out, with Eidolon sending in a fly spy, and Kara sneaking up close. Mr. Jones had a detect enemy spell on him which detected Kara as she approached and he alerted his security detail which went out to engage the runners. After a short battle later, which resulted with 1 gangster dead and the rest incapacitated or having fled from the fight, the runners interrogated a resistant Mr. Jones who held up for quite a while but eventually cracked under the runner&#039;s questioning methods. He told them that he had hired runners to steal the doll to see if his boys could learn anything from the simsense tech and to see if there were any particular matrix security vulnerabilities. The runners completed the job by killing Mr. Jones.  &lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Jones is dead. Mr. Tanaka is pleased. The runners have been well paid for their work. There is likely to be Finnigan retaliation as they guess out who was behind the hit based off of Mr. Jones&#039; enemies. First among them currently being the Shotozumi-Gumi.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
13 RVP,&lt;br /&gt;
&lt;br /&gt;
20 k Nuyen,&lt;br /&gt;
&lt;br /&gt;
3 karma,&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106882</id>
		<title>Of Gangster and Cleaners</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangster_and_Cleaners&amp;diff=106882"/>
		<updated>2023-03-20T21:41:02Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2084-03-20  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=axiomshift  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Shotozumi-Gumi&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kara|Eidolon|White Star}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Johnny Jones|Tom &amp;quot;Tommy Gun&amp;quot; Gun|6 Finnigan soldiers}}&lt;br /&gt;
|OppositionCasualties= 1 Finnigan soldier killed, 3 Finnigan soldiers incapacitated/injured. Johnny Jones killed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Mr. Tanaka wants the runners to kill Mr. Jones due to actions Mr. Jones has taken. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Jones previously hired runners to steal a bunraku doll so he could study security vulnerabilities/improve mafia simsense recording augs, Mr. Tanaka heard about the theft (though not the reason why) through the grapevine and has put out a call to make a example of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mr. Tanaka explained to the runners through euphemisms that he wanted Mr. Jones dead and he also wanted information on why Mr. Jones had sought after the bunraku doll. Eidolon having been on that previous run filled in the other runners after they had agreed to the pay of 14 k + 6 k for the information.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners through a variety of White Star remembering that there was a Finnigan associated cargo company on the docks, Eidolon matrix searching for Mr. Jones and finding a updated image of him, White star summoning a spirit and having them search once the area was narrowed down as well as Kara calling up David Squire to inquire about associates of Mr. Jones showed Mr. Jones to be located currently at Toolihans Shipping Incorporated Warehouse #3. David Squire also informed the runners that Tom &amp;quot;Tommy Gun&amp;quot; Gun was known to be hired muscle of Mr. Jones.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners started to check the place out, with Eidolon sending in a fly spy, and Kara sneaking up close. Mr. Jones had a detect enemy spell on him which detected Kara as she approached and he alerted his security detail which went out to engage the runners. After a short battle later, which resulted with 1 gangster dead and the rest incapacitated or having fled from the fight, the runners interrogated a resistant Mr. Jones who held up for quite a while but eventually cracked under the runner&#039;s questioning methods. He told them that he had hired runners to steal the doll to see if his boys could learn anything from the simsense tech and to see if there were any particular matrix security vulnerabilities. The runners completed the job by killing Mr. Jones.  &lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Jones is dead. Mr. Tanaka is pleased. The runners have been well paid for their work. There is likely to be Finnigan retaliation as they guess out who was behind the hit based off of Mr. Jones&#039; enemies. First among them currently being the Shotozumi-Gumi.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
13 RVP,&lt;br /&gt;
&lt;br /&gt;
20 k Nuyen,&lt;br /&gt;
&lt;br /&gt;
3 karma,&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106812</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106812"/>
		<updated>2023-03-19T23:25:31Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a lodge/laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building. Kara took some time to inscribe her signature on a rock outside of the barn. The team left and informed the old knight of a job done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Spectre]] Some crazy fragger who runs a thrill gang wanted me and some chooms to hunt down something nasty. Had ta take a flight, wasn&#039;t bad. Went there, talked and talked. Left that to the big ol&#039; goat man that was there. But after all that scuttlin&#039; around and drinkin&#039; we finally got around ta fighting it. Fraggin&#039; thing packed a punch, kept hitting it with bolts of mana but the thing just kept goin&#039;. Made me want some new spells that&#039;s for sure. But this new lady I met name of Kara damn near saved my life taking a hit and I finished off the damn thing. After, I guess there was some dudes lodge that we looked at. Guess he was the one messing around with the big ole shadow we fought.&lt;br /&gt;
&lt;br /&gt;
[[Ez-Azael]]: &amp;quot;I remember being dosed on Guts and staring down a big black blob as the climax to poking around a sleepy town about something making them all spooked. Obviously Kara and Spectre take precident on actually dismissing the horrifically strong Nightmare Spirit, as I mostly hid in a bush. But I did contribute for getting us to talk to the right folks to know what&#039;s going on, and get us an ambush-spot, and eventually find the summoning-lodge of whatever mage seemed to be summoning shadow-spirits. A cleansing fire turned to ash that (maybe?) Hermetic circle and would almost certainly slow down whatever wacky-frak drek was going down in that shack.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spectre&amp;diff=106514</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spectre&amp;diff=106514"/>
		<updated>2023-03-10T20:13:59Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Spectre&lt;br /&gt;
|image= [[File:Spectre.jpg|200px]]&lt;br /&gt;
|header1= Generalist&lt;br /&gt;
|header2= (Combatant/Mage)&lt;br /&gt;
|header3= Prime Slot from Extralife 2016&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/axiomshift/]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 21&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 1st 2171&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=17qHH0Mb8t8ZAOsOpQn5ebf_H6tMVn8Ox] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Experienced and fairly antagonistic prime runner with quite a few rough sides.&lt;br /&gt;
===Goals===&lt;br /&gt;
Have fun, get paid while doing so. &lt;br /&gt;
==Background==&lt;br /&gt;
Spectre was born poor and destitute in the barrens of Redmond. She barely survived for much of her childhood, losing her parents/being abandoned very early on. She struggled on until one winter she ended up losing her hands and feet due to particularly extreme weather. This stress forcibly awakened her and she summoned a fire spirit to keep her warm and crawled to a nearby street doc. Seeing the predicament she was in and the obvious magical prowess at such a young age he proposed a deal, new hands and feet for her becoming his assistant. She worked off her debt and continued on, now with a powerful if distant street doc contact. This street doc tapped his contact network to find one of the best spellcasters in the criminal underworld in order to teach her. She went on to do other work after getting a fixer after searching around for a bit after paying off her debt. Now after surviving the crucible she has become quite capable in her abilities, swiftly becoming a prime runner despite her age.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Sensei: The street doc that Spectre started working for taught her much of what she knows about magic and is still willing to teach her a thing or two in return for occasional favors.&lt;br /&gt;
&lt;br /&gt;
Impassive: Due to Spectre&#039;s past she has developed the type of 1000 yard stare that only soldiers, whores, and orphans end up developing.&lt;br /&gt;
&lt;br /&gt;
Disheveled: Spectre has never been taught to keep her clothes properly tidy and thus usually is in a state of perpetual mess.&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis: Due to growing so strong so fast Spectre hates anything reminding her of how weak she used to be and thus despises anybody she considers weak while wanting to challenge any of those with strength.&lt;br /&gt;
&lt;br /&gt;
Faceless: Spectre hates having her real face known and keeps up a continuous disguise.&lt;br /&gt;
&lt;br /&gt;
Albinism II: Spectre was born as a albino, she usually hides this fact with makeup and contacts when she can. &lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Thrill Seeker): Spectre loves getting into the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] Connection 4 Loyalty 1 Fixer&lt;br /&gt;
* [[Bill O&#039;Reilly]] Connection 6 Loyalty 1 Street Doc&lt;br /&gt;
* [[Jazz]] Connection 6 Loyalty 4 Gear Contact&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Molly Jones (UCAS) Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Disheveled appearance, usually has a scowl on her face. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dresses in casual military themed clothes because they are usually cheap and functional. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ghost with a red bandanna and a perpetual scowl. &lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Dollhouses&amp;diff=106511</id>
		<title>Of Gangsters and Dollhouses</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Dollhouses&amp;diff=106511"/>
		<updated>2023-03-10T17:09:10Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Roc|Shugi|Gando}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList|5 Yakuza Thugs}}&lt;br /&gt;
|OppositionCasualties= 1 Dead Yakuza, 4 Unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Mr. Jones of the Finnigan Family hired the runners to acquire a new model of bunraku doll for some studying into security exploits and the technology.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Jones wants to acquire some newer Yakuza simsense tech to see if he can apply it to mafia BTL production so he can get some extra nuyen and family cred.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet with Mr. Jones in Johnny&#039;s Burgers. A run down establishment in Touristville. There was some friction with a local beat cop that was there over two of the runners wearing FBA which resulted in the cop checking their sins to make sure they had legitimate allowance for wearing the armor and asked them their reasoning for doing so. After being given flimsy reasons the cop just decided he wasn&#039;t paid enough to care and the sins had checked out anyways so he just told the runners to get out of his patrol route so he didn&#039;t have to deal with them anymore.&lt;br /&gt;
&lt;br /&gt;
After all of this the runners made it to the burger joint and Mr. Jones laid it out quite quickly. Get him the girl so he can take out her augs and have his boys study them. He releases the girl in a stable enough condition so he doesn&#039;t have to deal with a corpse. And the runners get paid. After convincing the runners he didn&#039;t mean overt harm to the bunraku doll and offering them a significant amount of cash he gave them a commlink with details on where the warehouse with the Yakuza, the girl, and various other items could be found. He then told them to leave so he could finish his burgers.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners went to the indicated neighborhood and started to canvas the place so that they could find the Yakuza warehouse. They ended up seeing a very well dressed Japanese man with slicked back biker hair and a incredibly nice suit. The team stalked the man back to a warehouse that fit the bill, and Eidolon radar scanned the warehouse to find out that there was 6 people inside, 5 with large objects on their backs that seemed to be katanas and 1 laying motionless on the floor. Roc suggested distracting one of the Yakuza members to winnow down the numbers.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Roc disguised herself as a Japanese lady of the night and made it seem like her feathers were part of a costume. One of the Yakuza fell for her seduction and followed her into a alleyway where Eidolon took him out with a gel round. The rest of the runners proceeded to storm the warehouse and took out the other 4 Yakuza thugs relatively easy. Afterwards they took the girl who was catatonic due to not having a chip installed and put in a 1950&#039;s style Geisha lady by chance. She then followed the orders of the runners to follow them into a car. They delivered her to a Street Doc by the name of Bill O&#039;Reilly. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Jones got the simsense ware he wanted. Bill released the girl in a relatively stable state. Eidolon waiting until she was released from the clinic and took her to Dr. Hank Lawson for a checkup, after which he brought her to Madame Butterfly so she could become a worker there. This was due to Eidolon wanting her to be in a more safe place than the streets.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
13 RVP,&lt;br /&gt;
&lt;br /&gt;
20,000 K Nuyen,&lt;br /&gt;
&lt;br /&gt;
3 Karma,&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Gangsters_and_Dollhouses&amp;diff=106510</id>
		<title>Of Gangsters and Dollhouses</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Gangsters_and_Dollhouses&amp;diff=106510"/>
		<updated>2023-03-10T16:49:13Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2084-03-10  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Axiomshift  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Redmond Barrens, Seattle  &amp;lt;!-- Optional: Any factions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Axiomshift&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Roc|Shugi|Gando}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shotozumi-gumi&lt;br /&gt;
|OppositionUnits={{AARCharacterList|5 Yakuza Thugs}}&lt;br /&gt;
|OppositionCasualties= 1 Dead Yakuza, 4 Unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Mr. Jones of the Finnigan Family hired the runners to acquire a new model of bunraku doll for some studying into security exploits and the technology.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Jones wants to acquire some newer Yakuza simsense tech to see if he can apply it to mafia BTL production so he can get some extra nuyen and family cred.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet with Mr. Jones in Johnny&#039;s Burgers. A run down establishment in Touristville. There was some friction with a local beat cop that was there over two of the runners wearing FBA which resulted in the cop checking their sins to make sure they had legitimate allowance for wearing the armor and asked them their reasoning for doing so. After being given flimsy reasons the cop just decided he wasn&#039;t paid enough to care and the sins had checked out anyways so he just told the runners to get out of his patrol route so he didn&#039;t have to deal with them anymore.&lt;br /&gt;
&lt;br /&gt;
After all of this the runners made it to the burger joint and Mr. Jones laid it out quite quickly. Get him the girl so he can take out her augs and have his boys study them. He releases the girl in a stable enough condition so he doesn&#039;t have to deal with a corpse. And the runners get paid. After convincing the runners he didn&#039;t mean overt harm to the bunraku doll and offering them a significant amount of cash he gave them a commlink with details on where the warehouse with the Yakuza, the girl, and various other items could be found. He then told them to leave so he could finish his burgers.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners went to the indicated neighborhood and started to canvas the place so that they could find the Yakuza warehouse. They ended up seeing a very well dressed Japanese man with slicked back biker hair and a incredibly nice suit. The team stalked the man back to a warehouse that fit the bill, and Eidolon radar scanned the warehouse to find out that there was 6 people inside, 5 with large objects on their backs that seemed to be katanas and 1 laying motionless on the floor. Roc suggested distracting one of the Yakuza members to winnow down the numbers.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Roc disguised herself as a Japanese lady of the night and made it seem like her feathers were part of a costume. One of the Yakuza fell for her seduction and followed her into a alleyway where Eidolon took him out with a gel round. The rest of the runners proceeded to storm the warehouse and took out the other 4 Yakuza thugs relatively easy. Afterwards they took the girl who was catatonic due to not having a chip installed and put in a 1950&#039;s style Geisha lady by chance. She then followed the orders of the runners to follow them into a car. They delivered her to a Street Doc by the name of Bill O&#039;Reilly. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Jones got the simsense ware he wanted. Bill released the girl in a relatively stable state. Eidolon waiting until she was released from the clinic and took her to Dr. Hank Lawson for a checkup, after which he brought her to Madame Butterfly so she could become a worker there. This was due to Eidolon wanting her to be in a more safe place than the streets.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
13 RVP,&lt;br /&gt;
&lt;br /&gt;
20,000 K Nuyen,&lt;br /&gt;
&lt;br /&gt;
3 Karma,&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106348</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106348"/>
		<updated>2023-03-07T22:59:36Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a lodge/laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Spectre]] Some crazy fragger who runs a thrill gang wanted me and some chooms to hunt down something nasty. Had ta take a flight, wasn&#039;t bad. Went there, talked and talked. Left that to the big ol&#039; goat man that was there. But after all that scuttlin&#039; around and drinkin&#039; we finally got around ta fighting it. Fraggin&#039; thing packed a punch, kept hitting it with bolts of mana but the thing just kept goin&#039;. Made me want some new spells that&#039;s for sure. But this new lady I met name of Kara damn near saved my life taking a hit and I finished off the damn thing. After, I guess there was some dudes lodge that we looked at. Guess he was the one messing around with the big ole shadow we fought.&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106347</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106347"/>
		<updated>2023-03-07T22:47:49Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a lodge/laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106332</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106332"/>
		<updated>2023-03-07T01:33:57Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a lodge/laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106331</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106331"/>
		<updated>2023-03-07T01:32:34Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106330</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106330"/>
		<updated>2023-03-07T01:26:21Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was disrupted and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106329</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106329"/>
		<updated>2023-03-07T01:25:54Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Nightmare Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was destroyed and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106328</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106328"/>
		<updated>2023-03-07T01:25:11Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Shadow Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was destroyed and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma,&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106327</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106327"/>
		<updated>2023-03-07T01:25:00Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Shadow Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was destroyed and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP,&lt;br /&gt;
&lt;br /&gt;
12k Nuyen, &lt;br /&gt;
&lt;br /&gt;
14 Karma&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106326</id>
		<title>Of Cults, Criminals and Crazy Knights</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Of_Cults,_Criminals_and_Crazy_Knights&amp;diff=106326"/>
		<updated>2023-03-07T01:22:18Z</updated>

		<summary type="html">&lt;p&gt;Axiomshift2: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2084-03-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=George, Indiana&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Spectre|Kara|Ez-Azael}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nightmare Spirit&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Nightmare Spirit}}&lt;br /&gt;
|OppositionCasualties=1 Force 12 Shadow Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by Sir Boris to investigate and hunt down a supernatural threat in George Indiana.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rumors of a mysterious and great evil, a plague upon the land have reached the ears of Sir Boris. He, not one to sit idle in the face of evil has arranged for a team of heroic knights (ie runners) to end the evil and save the day.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ez-Azael, Kara, and Spectre meet at the castle in Puyallup that the knight likes to use as his base. After some initial disdain of Spectre and Kara on the knights eccentricities, the team settles down to negotiate and hear him out. Sir Boris informs the team that his knowledge is quite limited, knowing only that there is a great challenge to be fought to save a town from what haunts it so. The team agrees to the initial offer rather quickly; Spectre only wanting to challenge herself with a good fight, Ez-Azael wanting to save the town, and Kara needing some rent money to keep a roof over her head. The meet over, the team jumps onto a small prop plane and flies over to George. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners stuff their things into a no tell motel and start to investigate the town. They quickly find a bar to get some booze and &amp;quot;investigate&amp;quot;. The bartender when asked about strange happenings in town mentions that a woman named Cheryl had seen a strange shadowy being on the astral, the memories of which she had tried to forget by drowning herself in drink. Pleasantly buzzed from some actually decent alcohol the gang headed over to Cheryl&#039;s place and after a tense standoff convinced her to tell them all she knew about the shadowy figure which as she described it was a huge troll sized spirit that stained the astral the color of night. Along with emanating terror in its presence. Kara had convinced Cheryl to play along by fixing her hangover. After hearing about the spirit, Ez-Azael decided that the best plan of action was to post up at a nearby church to wait until night so they could observe the spirit. Kara and Spectre agreed. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team waited until night. Ez-Azael upon spotting the spirit sent a message to wake up Spectre and Kara while he went out to try and speak to the spirit which he identified as a Nightmare Spirit. Spectre and Kara, high on guts and wanting to fight went out preparing for a battle. Ez-Azael upon talking to the spirit sensed hostility and stopped astral perceiving to avoid the spirit. Spectre now channeling a spirit strode out and engaged in battle by slamming manabolts into the Nightmare. This continued until Spectre got tagged by a attack and started to cough blood. She dismissed the spirit and was saved by Kara using sacrificial magic to protect Spectre from harm. The runners barely finished off the spirit. After this Ez-Azael summoned up a Guidance spirit and set it to searching for anything in the area connected to the shadow spirit. The Guide quickly found a small out of town barn, and Kara while searching discovered a laboratory that showed signs of working with a Nightmare spirit. The team started a fire and left the building, informing the old knight of a job done. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A powerful spirit was destroyed and the team lived to see another day. However, the conjurer behind the summoning of the Nightmare is still out there....&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20 RVP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;A Berserk sheep and two Thrill Seekers walk into a creepy village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flick on my pain editor and go to the pub.&amp;quot; - Kara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roll me group edge to determine methanol content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m pretty sure cocaine is a bad hangover cure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck the astral there are spirits there.&amp;quot; Spectre&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Kara is standing next to a goatman talking to empty air. She starts to wonder if this is a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Axiomshift2</name></author>
	</entry>
</feed>