<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BEANBONGOS</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BEANBONGOS"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/BEANBONGOS"/>
	<updated>2026-05-12T11:39:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=150030</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=150030"/>
		<updated>2025-09-26T22:12:20Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=32 &lt;br /&gt;
|Bonuses=24 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Aditya Pal&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miss Hattie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Black Lodge&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Delta Green&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Some Explorer lady. Smart, but crazy. Has a chainsaw, seems to be damn good with it.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= An accomplished Explorer, but not right in the head. Frequently speaks in riddles. SURGEd, and none too happy about it.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= All Gods Must Fall is an Explorer with an incredibly clean record on the Haven. She&#039;s erratic, but can be counted on to get the job done. Keeps talking very vaguely about her time in academia, and seems to be deathly afraid of space. She has a very unfortunate SURGE expression, and covers herself entirely at all times to hide her deformities as best she can.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Gertrude Kinney (UCAS)&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Approved_Qualities&amp;diff=149923</id>
		<title>Approved Qualities</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Approved_Qualities&amp;diff=149923"/>
		<updated>2025-09-23T21:09:02Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Uncommon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of some previously approved quality qualifiers that are considered free to use by other characters. Please note that this is not a complete list and other variations may be approved by Chargen/Thematics as normal.&lt;br /&gt;
&lt;br /&gt;
==Phobia==&lt;br /&gt;
===Common===&lt;br /&gt;
*Rats&lt;br /&gt;
*Bugs&lt;br /&gt;
*Crowds&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
*Snakes&lt;br /&gt;
*Spiders&lt;br /&gt;
*Dogs&lt;br /&gt;
&lt;br /&gt;
==Allergy==&lt;br /&gt;
===Common===&lt;br /&gt;
*Soy&lt;br /&gt;
*Garlic&lt;br /&gt;
*Alcohol&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
*Grass&lt;br /&gt;
*Gluten&lt;br /&gt;
*Cats&lt;br /&gt;
*Silver&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=149888</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=149888"/>
		<updated>2025-09-21T15:21:33Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=32 &lt;br /&gt;
|Bonuses=24 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miss Hattie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Black Lodge&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Delta Green&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Some Explorer lady. Smart, but crazy. Has a chainsaw, seems to be damn good with it.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= An accomplished Explorer, but not right in the head. Frequently speaks in riddles. SURGEd, and none too happy about it.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= All Gods Must Fall is an Explorer with an incredibly clean record on the Haven. She&#039;s erratic, but can be counted on to get the job done. Keeps talking very vaguely about her time in academia, and seems to be deathly afraid of space. She has a very unfortunate SURGE expression, and covers herself entirely at all times to hide her deformities as best she can.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Gertrude Kinney (UCAS)&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=148183</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=148183"/>
		<updated>2025-07-28T22:02:03Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=32 &lt;br /&gt;
|Bonuses=24 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miss Hattie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Black Lodge&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Delta Green&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Speaks in riddles. Calls herself a monster. Crazy.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Some Explorer lady. Smart, but crazy. Has a chainsaw, seems to be damn good with it.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= All Gods Must Fall is an Explorer with an incredibly clean record on the Haven. She&#039;s erratic, but can be counted on to get the job done. Keeps talking very vaguely about her time in academia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Gertrude Kinney (UCAS)&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=148129</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=148129"/>
		<updated>2025-07-27T05:07:28Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=32 &lt;br /&gt;
|Bonuses=24 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Black Lodge&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Delta Green&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Speaks in riddles. Calls herself a monster. Crazy.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Some Explorer lady. Smart, but crazy. Has a chainsaw, seems to be damn good with it.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= All Gods Must Fall is an Explorer with an incredibly clean record on the Haven. She&#039;s erratic, but can be counted on to get the job done. Keeps talking very vaguely about her time in academia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Gertrude Kinney (UCAS)&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=147807</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=147807"/>
		<updated>2025-07-11T19:24:01Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=26 &lt;br /&gt;
|Bonuses=20 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Speaks in riddles. Calls herself a monster. Crazy.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Some Explorer lady. Smart, but crazy. Has a chainsaw, seems to be damn good with it.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= All Gods Must Fall is an Explorer with an incredibly clean record on the Haven. She&#039;s erratic, but can be counted on to get the job done. Keeps talking very vaguely about her time in academia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=146302</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=146302"/>
		<updated>2025-05-12T00:13:49Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 7&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 40&lt;br /&gt;
|Bonuses= 36&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kyra Samaras&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
-2 SpinGlobal Rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=146301</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=146301"/>
		<updated>2025-05-12T00:11:51Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 7&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 40&lt;br /&gt;
|Bonuses= 36&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
-2 SpinGlobal Rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=146300</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=146300"/>
		<updated>2025-05-12T00:10:02Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 7&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 40&lt;br /&gt;
|Bonuses= 36&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=146295</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=146295"/>
		<updated>2025-05-11T21:49:01Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 7&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 40&lt;br /&gt;
|Bonuses= 30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=145764</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=145764"/>
		<updated>2025-04-15T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 40&lt;br /&gt;
|Bonuses= 30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=145763</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=145763"/>
		<updated>2025-04-15T20:34:23Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=145762</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=145762"/>
		<updated>2025-04-15T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 0&lt;br /&gt;
|Bonuses= 30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=145760</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=145760"/>
		<updated>2025-04-15T19:56:05Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 0&lt;br /&gt;
|Bonuses= 0&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=145759</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=145759"/>
		<updated>2025-04-15T19:55:54Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= &lt;br /&gt;
|Bonuses= &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=145738</id>
		<title>Rulings/Awakened</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=145738"/>
		<updated>2025-04-13T22:48:00Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Adepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Awakened Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*Crucible (FA 193)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Apt Pupil (FA 32)&lt;br /&gt;
*Archivist (FA 32)&lt;br /&gt;
*Blood Crystal qualities (FA 132) are restricted to NPCs only&lt;br /&gt;
*Dark Ally (FA 35)&lt;br /&gt;
*Elemental Focus (HT 191)&lt;br /&gt;
*Illusionist (FA 37)&lt;br /&gt;
*Puppet Master (FA 39)&lt;br /&gt;
*Stalwart Ally (FA 42)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Wildcard Chimera (DTR 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Spells===&lt;br /&gt;
Everything involving blood, insect, shadow and toxic magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned:&lt;br /&gt;
&lt;br /&gt;
*Calling&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince &lt;br /&gt;
*Growth &lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food &lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spells, adept powers etc.&lt;br /&gt;
*Shape [Material] &lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
*Augury and Sortilege&lt;br /&gt;
&lt;br /&gt;
===Banned Alchemical Preps===&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (FA 199)&lt;br /&gt;
*Drain Away (FA 195)&lt;br /&gt;
*Laminate (FA 196)&lt;br /&gt;
&lt;br /&gt;
===Banned Adept Powers for PCs===&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers etc.&lt;br /&gt;
&lt;br /&gt;
===Banned Mentor Spirits for PCs===&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
===Banned Traditions===&lt;br /&gt;
&lt;br /&gt;
*Draconic Tradition (FA 76) - it is only permitted for the use by claimed drakes taught by a great dragon and serving them, which makes it de facto banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*Tarot (FA 91)&lt;br /&gt;
&lt;br /&gt;
*Hybrid traditions (FA 101)&lt;br /&gt;
&lt;br /&gt;
*All custom traditions&lt;br /&gt;
&lt;br /&gt;
===Banned Metamagics===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Insect Shaman (FA 43)&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Toxic (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Spirit Expansion: Shedim (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Predator Feast (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Soul Tether (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Spiritual Sacrifice (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Tarot Summoning (FA 45)&lt;br /&gt;
&lt;br /&gt;
*Quickening (CRB 326)&lt;br /&gt;
&lt;br /&gt;
*Sacrifice (SG 90)&lt;br /&gt;
&lt;br /&gt;
===Banned Arts===&lt;br /&gt;
&lt;br /&gt;
*Geomancy (SG 143)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Fettering (SG 192)&lt;br /&gt;
*Updated raw reagents (FA 188)&lt;br /&gt;
*Refined reagents uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Radical reagent uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Spirit leashing (FA 182)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Awakened Content and Rulings==&lt;br /&gt;
*To prevent truly ridiculous damage codes, the [Element] Aura spell, the Energy Aura critter power, and the Elemental Body adept power do not stack on ShadowHaven. &lt;br /&gt;
*Physical changes brought about by magic, such as a loup-garou taking Digitigrade Legs, lose all mechanical benefits when the character no longer has a Magic score - however, any visual effects remain. In the example, a loup-garou&#039;s legs would still appear digitigrade, but no longer provide a movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
===Awakened Archetypes===&lt;br /&gt;
====Apprentice====&lt;br /&gt;
*An apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
** An Apprentice who takes a tradition that offers tradition-specific spirits (such as necro spirits) can take them so long as the tradition-specific spirits are variants of UMT spirits.&lt;br /&gt;
*An apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting and Counterspelling. However, Summoning, Binding, Spellcasting and Ritual Spellcasting are restricted to their one spirit type and one spell type (unless the apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
*Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
====Aspected Conjurer====&lt;br /&gt;
*Aspected conjurers receive +1 service from spirits whenever they successfully summon a spirit. This stacks with similar effects (such as the Boar mentor and Shaman Tuxedo).&lt;br /&gt;
*Since they are barred from learning Ritual Spellcasting, aspected conjurers may learn the Summon Great Form ritual. Additionally, they may use their ranks in Summoning when performing the Summon Great Form Ritual instead of their ranks in Ritual Spellcasting. This still requires initiation into the Invocation art as normal.&lt;br /&gt;
&lt;br /&gt;
====Aspected Free Spells====&lt;br /&gt;
*Aspected magicians are granted free spells, based on their priority selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Aware====&lt;br /&gt;
*An Aware can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Elementalist====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be elementalists. You must choose to be an elementalist at chargen.&lt;br /&gt;
*Elementalists may reduce the drain for a spell they cast or for a spirit they summon by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Explorer====&lt;br /&gt;
*An explorer can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Hedge Witch/Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may become hedge witches/wizards. You must choose to be a hedge witch/wizard at chargen.&lt;br /&gt;
*Hedge witches/wizards may reduce the drain for a spell they cast by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Mystic Adept====&lt;br /&gt;
*Mystic adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access to. Losing Sorcery effectively disables Adept Spell and Barehanded Adept.&lt;br /&gt;
*Per CRB 69, mystic adepts do not gain the ability to astrally perceive without purchasing the adept power to do so. The table in FA does not supersede this.&lt;br /&gt;
*Mystic adepts are held to the restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channeling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they have to follow the Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
&lt;br /&gt;
====Null Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be null wizards. You must choose to be a null wizard at chargen.&lt;br /&gt;
*The Summoning skill is added to the list of skills they cannot take.&lt;br /&gt;
*A null wizard receives bonus dice to resist magic, like how the Spell Resistance adept power works, at a rating equal to Initiate Grade.&lt;br /&gt;
&lt;br /&gt;
====Seer====&lt;br /&gt;
*Aware, explorers, aspected magicians, full magicians, adepts (with Astral Perception) and mystic adepts (with Astral Perception) may be seers. You cannot use any skill from the Conjuring, Enchanting or Sorcery skill groups (anything linked to Magic as an attribute). You must choose to be a seer at chargen.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
*Ritual formulae have the availability and cost of Combat spell formulae.&lt;br /&gt;
*Drain and damage resistance tests are not penalized by sustaining penalties.&lt;br /&gt;
*Each fetish is limited to a single spell. In other words, you must have a separate fetish for each limited spell.&lt;br /&gt;
*Any PCs as well as any non-grunt NPCs the GM deems fit, are excepted from the normal penalty to resist ongoing mental Manipulation spells. All grunts are affected.&lt;br /&gt;
*You cannot teamwork Spellcasting.&lt;br /&gt;
*Casting an indirect, touch range combat spell is a touch unarmed attack (receiving the usual +2 dice pool bonus as well as succeeding on a tie) versus normal melee defense, followed by a Spellcasting + Magic test as appropriate for the spell as part of the same action. There is no defense test against the Spellcasting test, but you still receive normal damage resistance (soak) against the spell. Casting a touch spell of any other category is a touch unarmed attack in the same fashion, followed by the normal Spellcasting + Magic test versus the spell&#039;s appropriate resistance roll. Typically, a touch unarmed attack is a complex action and thus the whole spellcasting is a complex action in the above cases. In cases where the GM has ruled that you already have contact, you may recklessly cast if you desire, but remember that you can only make one offensive action per action phase without splitting your pool through the multiple attacks free action.&lt;br /&gt;
*You may not combine a touch spell with another unarmed attack.&lt;br /&gt;
*In terms of using the grapple hand cyberware with touch spells, you can only do so with a fully rewound one.&lt;br /&gt;
*Only Spellcasting and Ritual Spellcasting can make use of fetishes and limited spells.&lt;br /&gt;
*Indirect spells apply a cumulative defense penalty if you&#039;re targeted more than once in a single combat pass.&lt;br /&gt;
*Any detection spell may be taken as Extended&lt;br /&gt;
&lt;br /&gt;
====Counterspelling====&lt;br /&gt;
*Counterspelling turns indirect AoE spells into a threshold 3 opposed test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the Spellcasting test, with each of your hits reducing their hits by one. This reduces their damage, introduces the potential to scatter where it may not have existed before. If you cause them to get zero hits, you prevent the spell from going off at all, though the caster still suffers appropriate drain.&lt;br /&gt;
**If multiple individuals with Spell Defense dice are in the AoE, the highest dicepool will be used for the test.&lt;br /&gt;
**A common misconception is that Spell Defense grants bonus dice to a soak roll against Area combat spells. It does not, it only reduces hits for scatter as described above which can reduce the over all DV by reducing net hits.&lt;br /&gt;
**This opposed roll also applies if the spell has no associated opposed roll with it. Examples of these kinds of spells include Mana Barrier and Mana Static (if target is in range of the effect).&lt;br /&gt;
**If a person with Spell Defense is in the AoE of a spell, they are considered to be targeted by it.&lt;br /&gt;
*The Arcane Bodyguard quality is a self-protection restriction on how many spell defense dice you can use on yourself, based per combat turn.&lt;br /&gt;
&lt;br /&gt;
====Direct Elemental Spells====&lt;br /&gt;
*While direct spells ignore armor for the purposes of dealing damage, the elemental effects still suffer the full resistance of armor.&lt;br /&gt;
&lt;br /&gt;
====Looking Glass====&lt;br /&gt;
*The Looking Glass spell permits UV light through just the same as regular light and thus sunlight passing through would trigger sunlight allergies.&lt;br /&gt;
*Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers.&lt;br /&gt;
*The looking glass spell affects things traditionally considered light, so visible, infrared and ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
====Levitate====&lt;br /&gt;
*When casting Levitate, one treats it as a full stop. That is to say, they immediately take the damage of any distance they have already fallen, if appropriate. You may choose to cast it at any point during the falling distance you are passing through for that turn. In no case will you take damage from falling that exceeds 200 DV, matching with falling normally - as the most you can fall in a combat turn is 200 meters. (This is not to be exploited.)&lt;br /&gt;
*Whether the frame of reference of Levitate on a given target is the Gaiasphere or the vehicle they are in is subject to game master discretion. This does not have to be consistent at a table, however, if asked, they must answer honestly. &amp;quot;Dropping any fiat on someone&#039;s head is subject to GM fiat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mindlink/Net====&lt;br /&gt;
*For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including shapeshifters) may both be considered subjects and willing.&lt;br /&gt;
&lt;br /&gt;
====Manabind/Net====&lt;br /&gt;
*Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.&lt;br /&gt;
&lt;br /&gt;
====Air Filter====&lt;br /&gt;
*The Duration of Air Filter will be changed to P and will last for 1 min/hit once made permanent.&lt;br /&gt;
&lt;br /&gt;
====Imbue and Attune Item Rituals====&lt;br /&gt;
*The second printing of SG is used to determine force. Notably, instead of performing the ritual at force = the dice the object has for resistance, roll the object&#039;s object resistance first. Then you must perform the ritual at a force equal to the number of hits the object got.&lt;br /&gt;
*Imbued item effects do not require a focus to be active and are not shut down by background counts.&lt;br /&gt;
*Berserk trait can be applied on any weapon so long as it meets the prerequisites (attuned or focus). If the trait activates, the following changes occur:&lt;br /&gt;
**The Berserk item&#039;s wielder has no regard for personal safety.&lt;br /&gt;
**The item prevents them from doing actions or interrupts that would prevent them from being more offensive. Examples of this are full defense, parrying, blocking and using movement to retreat further away from the enemy, but this isn&#039;t an exhaustive list. **The GM has final say on what would hinder your offensive options.&lt;br /&gt;
**The wielder must continue fighting until all enemies they are aware of have been incapacitated or killed.&lt;br /&gt;
**Berserk can only be imbued into either attuned items or weapon foci. No other type of focus is eligible.&lt;br /&gt;
**Berserk only gives its bonus to physical melee attacks and astral combat attacks. Cyberdecks and RCCs only get the benefit if you go smacking people with the deck itself.&lt;br /&gt;
*Respect trait incurs a monetary cost which must be paid when binding or imbuing equal to Items Value * IG * 0.05 of the owner. If/when the owner increases their IG, the difference in cost must immediately be paid as well.&lt;br /&gt;
&lt;br /&gt;
====Watchers/Homunculi/Corps Cadavres====&lt;br /&gt;
*Inanimate minions such as watchers, homunculi and corps cadavres are semi-intelligent and possess an astral signature, but do not have an aura as they are not alive. Thus, they cannot trigger alchemical preparations. In addition, corps cadavres are legitimate targets for blood magic spells that target corpses (this is primarily useful information for GMs that want to utilize blood mage NPCs).&lt;br /&gt;
&lt;br /&gt;
====Spell Blades====&lt;br /&gt;
*Spellblades use the &amp;quot;Spellblade&amp;quot; skill specialization which may be applied to either Clubs or Blades (or both). Note the normal rules on skill specializations. &lt;br /&gt;
*DV of the blade is equal to force.&lt;br /&gt;
*AP is equal to the hits of the Spellcasting roll.&lt;br /&gt;
*Both Manablade and Powerblade are affected by armor.&lt;br /&gt;
*Manablade is uniquely a mana spell that has to go through armor.&lt;br /&gt;
*Manablade cannot be parried and it cannot be parried with.&lt;br /&gt;
*When using Manablade on the astral, the attack roll is Astral Combat + Willpower [Force]. The base DV is force. As with all astral combat, you may choose to do physical or stun.&lt;br /&gt;
*You can utilize all martial arts that would be legal with a reach 1 weapon using Blades or Clubs with Powerblade. You can utilize only those martial arts explicitly permitted by your GM with Manablade.&lt;br /&gt;
*Spell blades may not be used with the Magic Fingers spell.&lt;br /&gt;
&lt;br /&gt;
====[Sense] Cryptesthesia====&lt;br /&gt;
*[Sense] Cryptesthesia works only on eyeware and earware not granting bonus dice and without a rating.&lt;br /&gt;
&lt;br /&gt;
====Shapechange and Critter Form====&lt;br /&gt;
*The Shapechange and Critter Form spells use the current Body score, including all augmentations to it. You can only become a mundane animal, not a paracritter or a technocritter.&lt;br /&gt;
*The Shapechange and Critter Form spells subsume ware, but do not eject it. You cannot generally benefit from ware while under the effects of Shapechange or Critter Form, but it remains a part of you for when the spell ends.&lt;br /&gt;
*The Shapechange and Critter Form spells do not automatically grant Flight skill ranks. If you have either spell, you are able to take ranks in the Flight skill with karma. Alternatively, you can use the average of all &amp;quot;Athletics&amp;quot; skill group as a substitute. Having 1 rank of any athletic skill provides 1 rank of Flight due to rounding, but getting a 2nd rank is harder.&lt;br /&gt;
*When an Infected character uses Shapechange or Critter Form spells the following applies:&lt;br /&gt;
**Any mana-type critter power carries over, no physical powers do.&lt;br /&gt;
**You do not inherit the augmentations to your stats from the infection. If you have an augmented body score from the infection that score is used to calculate the max and min size of creature you can change into.&lt;br /&gt;
**You do not inherit any movement multiplier.&lt;br /&gt;
**You do retain the additional initiative die if applicable.&lt;br /&gt;
&lt;br /&gt;
====Spell Targeting====&lt;br /&gt;
*Environmental modifiers affect all spells targeted through LoS.&lt;br /&gt;
&lt;br /&gt;
====Detox====&lt;br /&gt;
*When used on drugs, force must equal or exceed the addiction rating of the drug.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxakc/clarifications_on_detox_and_crash_effects/ --&amp;gt;&lt;br /&gt;
*Detox will remove the crash effects of drugs.  &lt;br /&gt;
*Detox will not remove or mitigate the unresisted crash damage of drugs.&lt;br /&gt;
&lt;br /&gt;
====[Element] Aura====&lt;br /&gt;
*[Element] Aura spells do not have AP on the primary damage. Secondary effects may have AP as described by the effect.&lt;br /&gt;
&lt;br /&gt;
====[Element] Wall====&lt;br /&gt;
*[Element] Wall spells deal (Force) Physical damage as per environmental damaging spells and do not have AP on the primary damage. Secondary effects may have AP as described by the effect.&lt;br /&gt;
&lt;br /&gt;
====Fix====&lt;br /&gt;
*The Fix spell functions in a similar manner to the Heal spell, but for objects. The stipulation that an object can only be affected by Fix once applies to any one source of damage; in other words, each time the object is damaged, there is a new &amp;quot;wound&amp;quot; that may be &amp;quot;healed&amp;quot; with the Fix spell. Per our houserule, a repair job to heal all remaining boxes of damage on a vehicle is 5% of the vehicle&#039;s cost; this cost does not change, regardless of how many boxes are left.&lt;br /&gt;
&lt;br /&gt;
====Mana Barrier====&lt;br /&gt;
*For the purpose of astral tracking, rituals etc., just the highest force of Mana Barrier applies its penalty. As such, nesting weak barriers to benefit from a Matryoshka doll effect doesn&#039;t work.&lt;br /&gt;
*The force of the spell determines the size and limit (when not using reagents). It has a structure and armor rating of 1 per hit on the casting. This is an exception to force = structure and armor rating rule.&lt;br /&gt;
*When attempting to sleaze through or during an astral intersection use force x2.&lt;br /&gt;
&lt;br /&gt;
====Flame Burst====&lt;br /&gt;
*On the first pass of each combat turn that Flame Burst is sustained, the caster uses a complex action to designate a direction in which the flames will travel. The flames spew forth along this line in the shape of a cone with a length of (force) meters and a diameter of (force) meters at its furthest point. If the caster is unwilling or unable to use an action to designate the line of fire on their first action phase of the turn, their opportunity for the turn is forfeit. Flame Burst otherwise works as described.&lt;br /&gt;
&lt;br /&gt;
====Mana Static====&lt;br /&gt;
*Mana Static applies a separate special stacking BGC in its area. Characters are under the effects of all relevant BGCs in their area; apply them sequentially in any order.&lt;br /&gt;
&lt;br /&gt;
====Blood Puppet (GM-Only)====&lt;br /&gt;
*The damage only occurs once: when the character resists the spell.&lt;br /&gt;
&lt;br /&gt;
====Whisper of Bones====&lt;br /&gt;
*Requires the Necromancy art.&lt;br /&gt;
&lt;br /&gt;
====Mind Control and Reduced Attributes====&lt;br /&gt;
*In the case of Control Thoughts and its AoE version, you can no longer affect subjects with any modified mental attribute(s)s of 0. The target is stupefied and cannot carry your orders out. &lt;br /&gt;
*Control Actions and its AoE version are unaffected by any modified mental attribute(s) of 0 - the organism(s) you affect still move as you puppeteer them.&lt;br /&gt;
&lt;br /&gt;
====Analyze Device====&lt;br /&gt;
Analyze Device no longer grants uncapped bonuses equal to net hits. Instead it is treated as follows:&lt;br /&gt;
*Each net hit from the Spellcasting test adds to your dice pool on using, repairing or understanding the device (up to a maximum equal to the spell&#039;s force).&lt;br /&gt;
*Reagents can allow you to achieve more hits on your Spellcasting tests. This does not allow the dice pool bonus to exceed force. Otherwise, the spell functions as before.&lt;br /&gt;
*This spell cannot be used on living beings or spirits.&lt;br /&gt;
&lt;br /&gt;
====Negative Health Spells====&lt;br /&gt;
The following spells have the (NEGATIVE) tag added to them.&lt;br /&gt;
*Decrease [ATTRIBUTE]&lt;br /&gt;
*Decrease Inherent Limits&lt;br /&gt;
*Decrease Reflexes&lt;br /&gt;
*Dehydrate&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*A Command prep may only be activated by the alchemist who created it.&lt;br /&gt;
*A lynchpin requires an item with no extant aura. As a result, cyberlimb components (even those paid for with capacity), which possess the aura of the person they are installed in, do not qualify to become lynchpins.&lt;br /&gt;
*Magical compounds may be used by mundanes.&lt;br /&gt;
*The Mentors Mask is visible when you make an alchemical preparation. &lt;br /&gt;
*As with all spells, preps may be detected by numinous perception when they are triggered or sustained. Preparations trigger this perception in the physical vicinity of the effect.&lt;br /&gt;
**The Mentor&#039;s Mask of the enchanter also occurs in the physical vicinity of the effect of the spell, rather than on the enchanter when a prep is triggered.  It affects the detection threshold according to FA 182.&lt;br /&gt;
*A command prep may have its variables chosen when activated, all other types of preps must have the choices made during creation.&lt;br /&gt;
*Substantially changing a liquid preparation causes it to lose its magic. Mixing preparations together causes them to both lose their magic.&lt;br /&gt;
*[Element] Grenade cannot be taken as an alchemical preparation.&lt;br /&gt;
*Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
*Only one command preparation can be activated per Combat Pass using a Simple Action. All other trigger types have no limit.&lt;br /&gt;
&lt;br /&gt;
====Bullets and Alchemy====&lt;br /&gt;
*As HT 194 mentions, musket bullets being able to be used as alchemical preps at a 50% failure rate, this remains the case. If you want to roll the dice on your preps, go have fun with that. Capsule rounds (and the liquid inside) cannot be used effectively as alchemical preparations just like any other firearms ammunition other than musket bullets.&lt;br /&gt;
&lt;br /&gt;
====Downtime Alchemy====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Alchemy|Downtime Alchemy ]]&lt;br /&gt;
&lt;br /&gt;
====Health Preparations &amp;amp; Potion Maker==== &lt;br /&gt;
Similar to an Atomizer, Potion Maker health preparations can be set to activate when applied (either drinking or coating the target with it). &lt;br /&gt;
*Treat this effectively as a contact prep, similar to an Atomizer from Forbidden Arcana. &lt;br /&gt;
*This explicitly overrides the health preparations&#039; requirement to only be command triggered.&lt;br /&gt;
&lt;br /&gt;
===Summoning and Spirits===&lt;br /&gt;
*Watchers, homunculi and spirits have a minimum attribute at summoning or creation of 1 in each attribute they possess.&lt;br /&gt;
*Effects like Chaotic World that impart a dice pool penalty on &#039;&#039;&#039;all tests&#039;&#039;&#039; does not penalize a spirit&#039;s ability to resist Summoning or Binding tests. Banishing still works.&lt;br /&gt;
&lt;br /&gt;
====Rules on Summoning Above One&#039;s Magic (Oversummoning)====&lt;br /&gt;
*When summoning a Spirit of Force 7+, after resisting drain as normal take unresisted drain equal to (Force of spirit - your Magic) x 1.5.&lt;br /&gt;
*This counts as drain damage for all purposes, including for healing and recovery. Except for the Mentor’s Mask drain reduction.&lt;br /&gt;
*Remember that only one edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
*Characters with the Dedicated Conjurer quality may add 1 to their Magic rating before interacting with the oversummoning houserules.&lt;br /&gt;
*Characters with Spirit Whisperer calculate over summoning drain based on the original force of the spirit summoned not the final version&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfwfz/summoning_above_ones_magic/ --&amp;gt;&lt;br /&gt;
*Oversummoning an elemental reduces the unresisted oversummoning drain by 2.&lt;br /&gt;
&lt;br /&gt;
====Downtime Binding====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Registering and Binding|Downtime Binding ]]&lt;br /&gt;
&lt;br /&gt;
====Edge====&lt;br /&gt;
The summoner/creator may use their own edge for their spirits and other creation (watchers etc.). If desired, they may even burn edge for them.&lt;br /&gt;
&lt;br /&gt;
====Possession and Channeling====&lt;br /&gt;
*Cyberlimbs are considered active for the purposes of Possession.&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
*Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move.&lt;br /&gt;
*The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.&lt;br /&gt;
*Channeling is normally only used with spirits that are being summoned as part of the Channeling, there are two exceptions:&lt;br /&gt;
**You may bind a channeled spirit for long term use.&lt;br /&gt;
*When using the Great Form Possession metamagic, you are not channeling the spirit - you are summoning it and it is possessing you. It does require Channeling as a prerequisite, but that does not make the possession into channeling.&lt;br /&gt;
*Traditions other than Vodou may use Great Form Possession, even if they don&#039;t have normal access to loa/orisha.&lt;br /&gt;
*As all the Channeling entry has to say on the matter is that the magician can use the powers of the spirit for the cost of a service, using powers that are ordinarily passive costs a single service, but no action, to take effect for an entire combat turn.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/ly1ew3/channeling_houserule/ --&amp;gt;&lt;br /&gt;
*When the spirit is in control, the spirit’s skills and mental and special attributes are used. When the summoner is in control, the summoner’s skills and mental and special attributes are used. In either case the lower values of the two are used to defend against Mana Spells or Powers, and damage is applied to both.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxcpy/clarifications_on_new_channeling_houserule/ --&amp;gt;&lt;br /&gt;
*While the summoner is in control of the dual-natured entity that results from channeling, they will also have access to their foci.&lt;br /&gt;
&lt;br /&gt;
====Banishing====&lt;br /&gt;
*Bound spirits no longer receive a bonus equal to their summoner&#039;s Magic against Banishing, instead receiving a flat +4.&lt;br /&gt;
&lt;br /&gt;
====Blind People and Spirits====&lt;br /&gt;
*A blind individual may or may not be able to see a spirit or mage who is manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound. Cybereyes can see them as usual.&lt;br /&gt;
&lt;br /&gt;
====Spirit Index====&lt;br /&gt;
*Gaining spirit index due to disrupting a spirit typically only triggers for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.&lt;br /&gt;
&lt;br /&gt;
====Spell Sustaining====&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and closer than remote service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain closer than remote service range of that target, though line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
====Aid Alchemy/Sorcery====&lt;br /&gt;
*Aid Alchemy/Sorcery requires the spirit to be on the same plane as the summoner, closer than remote service range and within LoS.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirits====&lt;br /&gt;
*Ally spirits are distinct from ordinary spirits and may not be made great form.&lt;br /&gt;
*You may create your ally spirt as a channeling style spirit instead of a possession or materialization style spirit if you possess the channeling metamagic when summoning your ally.&lt;br /&gt;
*An ally spirit may not be both a ritual participant and support the ritual via Aid Sorcery. While Aid Sorcery does not have an action cost per se, it is still an act other than Ritual Spellcasting.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/yps9cw/ritual_of_change_karma_cost_reduction/ --&amp;gt;&lt;br /&gt;
*Raising the Force of an Ally spirit through a Ritual of Change now only costs 8 karma per increased Force instead of 16.&lt;br /&gt;
*Allies can gain knowledge skills through a Ritual of Change. They use the summoner&#039;s CDP.&lt;br /&gt;
**Ally spirit knowledge skills have to be raised normally, they don&#039;t become (force) ranks immediately.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1h0domp/ally_spirits_for_dedicated_and_aspected_conjurors/ --&amp;gt;&lt;br /&gt;
*Aspected Conjurors and Dedicated Conjurors may learn the Ally Conjuration and Ritual of change rituals.&lt;br /&gt;
**These are the only rituals to which this rule pertains &lt;br /&gt;
**Other prerequisites for learning the rituals are not changed.&lt;br /&gt;
*Ally spirits of Dedicated Conjurors and Aspected Conjurors may not have magical skills that the summoner cannot use as outlined by the Ally spirit rules.&lt;br /&gt;
**Ally Spirits will in no way give Aspected Conjurors or Dedicated Conjurors direct or indirect access to Spellcasting or Ritual Spellcasting.&lt;br /&gt;
***These Ally Spirits may not take Innate Spell or any other power that requires a Spellcasting or Ritual Spellcasting roll.&lt;br /&gt;
***Magical Guard will be allowed if the conjuror has access to a spirit type with the power as the single exception.&lt;br /&gt;
&lt;br /&gt;
====Smart Corrosives vs Spirits====&lt;br /&gt;
*Smart corrosives cannot be applied to a materialized spirit.&lt;br /&gt;
&lt;br /&gt;
====Flesh Forms====&lt;br /&gt;
*Inhabitation bonuses for flesh forms are the same as if the spirit was possessing the body now.&lt;br /&gt;
&lt;br /&gt;
====Beast Spirits====&lt;br /&gt;
*Beast spirits have skill ranks in Exotic Ranged Weapon equal to force.&lt;br /&gt;
*The Natural Weapon power of Beast Spirits has a damage code of (Force x 2) DV and AP of -(Force).&lt;br /&gt;
*Beasts spirits gain Pounce as an optional power. Pounce, regardless of source, requires a charge in a straight line. No running in circles to build up speed or doing squiggly lines.&lt;br /&gt;
&lt;br /&gt;
====Man Spirits====&lt;br /&gt;
*Great form spirits of man now have Counterspelling skill equal to force.&lt;br /&gt;
&lt;br /&gt;
====Wild Spirits====&lt;br /&gt;
*Wild summoning is the act of beckoning a wild spirit while in its domain in order to bargain with it. On the Shadowhaven this follows the rules in &amp;quot;Forbidden Arcana&amp;quot;, with the following changes:&lt;br /&gt;
*The test for the first method of summoning has been changed to &amp;quot;This is an Opposed Test using Summoning + Magic [Magician&#039;s Magic] vs. the Wild Spirit’s Force, requiring a number of hits equal to (Half the Spirit’s Force)&amp;quot; [round up].&lt;br /&gt;
*Additionally, for the second method, the skill of Arcana is added to Con, Etiquette, Negotiation, Performance, and intimidation. [Arcana can use Logic or Charisma.]&lt;br /&gt;
*The maximum force for a wild spirit is 7.&lt;br /&gt;
*The Force cannot be chosen; you must find one’s domain first and then summon at that Force (for summoning with Magic + Summoning).&lt;br /&gt;
*For catching one’s attention you must find one present.&lt;br /&gt;
*As the cost isn’t from the Summoning, there is no drain, and Oversummoning Rules do not apply. The cost is instead in the bargain with the Wild Spirit (see below):&lt;br /&gt;
**Dealing with Wild Spirits (FA 177).&lt;br /&gt;
**RAW: You exchange a service for a service. The table is provided on FA 178.&lt;br /&gt;
**Successfully dealing with the spirit gives you 1 service as if it were bound at the appropriate favor level.&lt;br /&gt;
*Types of Wild Spirits can be seen on p. 179-181 of &amp;quot;Forbidden Arcana&amp;quot;. &lt;br /&gt;
*Dive Attack: +1 DV for every 10 meters, to a maximum of Force added DV. Note that the user of Dive Attack takes damage equal to the added DV, as noted elsewhere on these rules.&lt;br /&gt;
&lt;br /&gt;
====Wild Reputation====&lt;br /&gt;
* Releasing a spirit with services left doesn&#039;t grant Wild Index.&lt;br /&gt;
&lt;br /&gt;
====Possession Homunculi====&lt;br /&gt;
*Now you can bring a possession homunculus with you! Works with either a summoned or bound spirit of the same force from a possession tradition, these are essentially humanoid vessels for your spirits to possess and do stuff with. A homunculus cannot be modified from the original force they were created at without destroying the homunculus (therefore upgrade rules do not apply). Additionally, a homunculus may only be possessed by a spirit with equal force to itself. Homunculi cannot wear armor. All homunculi need a roll to craft them, which can be done either by the player or a contact (contacts roll their active check + any relevant aspects). All mental attributes are the same as that of the possessing spirit. Homunculi may not have a Force greater than 10.&lt;br /&gt;
*Plasteel homunculus:&lt;br /&gt;
**Cost: 2500¥/force, plus you or a contact must succeed in an Industrial Mechanic + Logic (force, 1 week) [Mental] extended test. This requires a shop.&lt;br /&gt;
**BOD: F+6 AGI: F-1 REA: F-1 STR: F+6.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit plus Armor (8) and Natural Weapon (Fists: (F+7)P DV, 0 AP).&lt;br /&gt;
*Stone homunculus: &lt;br /&gt;
**Cost: 1000¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 week) [Mental] extended test.&lt;br /&gt;
**Body: F+4 Agility: F-3 Reaction: F Strength: F+4.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit, plus Armor (6) and Natural Weapon (Fists: (F+5)P DV, 0 AP).&lt;br /&gt;
*Wickerman:&lt;br /&gt;
**Cost: 100¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 day) [Mental] extended test.&lt;br /&gt;
**Body: F+2 Agility: F+1 Reaction: F+1 Strength: F+2.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit.&lt;br /&gt;
**Weaknesses: Allergy (Fire, Severe).&lt;br /&gt;
**Notes: gains +1 reach.&lt;br /&gt;
&lt;br /&gt;
===Adepts===&lt;br /&gt;
*You may apply a spec for &amp;quot;Ritual Casting&amp;quot; to skills that work with adept rituals.&lt;br /&gt;
*Adepts with the Astral Perception power may be seers.&lt;br /&gt;
*Activating an adept power creates an astral signature equal to 4 times the total power point cost of the power.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6qid/switching_adept_ways/ --&amp;gt;&lt;br /&gt;
*The council may approve swapping Adept Ways. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
====Purity Buff====&lt;br /&gt;
*Physical adepts who maintain a non-variable 6 essence and possess no augmentations with an essence cost have their starting power points total increased to Magic*1.5, rounded up. For clarity&#039;s sake, this disallows infected, drakes, and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
====Social Powers and the Matrix====&lt;br /&gt;
*Cool Resolve, Authoritative Tone and Improved Ability on social skills apply to commlink/trideo calls, but do not apply to written, typed, recorded or otherwise non-real-time tests against a target.&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
*The Barrage enhancement for adepts does not function with grenades or other explosives.&lt;br /&gt;
&lt;br /&gt;
====Killing Hands====&lt;br /&gt;
*If a grapple hand is being used by an adept with Killing Hands, you may choose between stun and physical damage if using it as a weapon.&lt;br /&gt;
&lt;br /&gt;
====Mystic Aptitude====&lt;br /&gt;
*When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
*Ignore the line &amp;quot;This power may be taken up to three times.&amp;quot; You may purchase Mystic Aptitude once, up to three ratings. You can&#039;t buy multiple separate instances of Mystic Aptitude.&lt;br /&gt;
&lt;br /&gt;
====Elemental Body====&lt;br /&gt;
*The Elemental Body adept power replaces your unarmed DV, rather than adding to it.&lt;br /&gt;
*The damage from the Elemental Body applies to someone grappling you or to you grappling someone, but not to both at the same time. The only power compatible with it is Killing Hands. &lt;br /&gt;
&lt;br /&gt;
====Rapid Draw====&lt;br /&gt;
*Does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
&lt;br /&gt;
====Nerve Strike====&lt;br /&gt;
*Nerve Strike is not a touch attack and may be not be substituted, included with or otherwise altered by a touch attack or the touch-only attack rules. You do still contact your opponent in the same fashion as any other unarmed attack.&lt;br /&gt;
*Nerve Strike applies its penalty evenly to all limbs and the body. Apply the malus to each of your five &amp;quot;limbs&amp;quot; and then choose the action you wish to perform. Compute the appropriate average for the action being used. If your new average is greater than zero perform the action using the adjusted values, if the average is 0 or less you are unable to take that action. Not that this may mean that in some cases portions of your body may be paralyzed while others are not. Assume that you are compensating for your bad limb(s) with the others involved. Under no circumstance will Nerve Strike apply to specific limbs only.&lt;br /&gt;
*You may perform a Nerve Strike with melee weapons. Melee weapons are considered to have reach 0 when using Nerve Strike. Reach from your character (such as through being a troll or having the Elongated Limbs SURGE quality) still applies. Consider it as smacking the nerve center with the handle/grip of the weapon instead of with the business end.&lt;br /&gt;
&lt;br /&gt;
====Heightened Concern====&lt;br /&gt;
*Heightened Concern allows one to take a Complex action to ignore a single penalty from the relevant table (CRB 176) on a single future, near-concurrent action, assuming that penalty does not exceed half their Magic score. Negating any penalties not on this table requires explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
====Magic Sense====&lt;br /&gt;
*Treat the Magic Sense adept power as one you activate with a complex action, deactivated with a free action. When activated, it behaves equivalently to a sustained spell, but does not impose a -2 sustaining penalty. Roll Spellcasting + Magic as normal upon activation, with the GM rolling the opposing tests as they come up. You may default on this test. You may be punished for repeatable deactivating and re-activating this power in order to attain a higher number of successes, please don&#039;t do this.&lt;br /&gt;
&lt;br /&gt;
====Elemental Weapon====&lt;br /&gt;
*Elemental Weapon (Water) functions as follows. The weapon has no effect on condition monitors. The DV substitutes for force, the area around the target within DV/2 meters becomes slippery for 10 minutes. Unshielded targets have to make their test. What constitutes an unshielded device is subject to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Smashing Blow====&lt;br /&gt;
*The Smashing Blow power can apply to attacks made with spurs.&lt;br /&gt;
*The base DV for Smashing Blow is the DV of the attack not including net hits.&lt;br /&gt;
*An adept&#039;s damage with the State of Purity power active qualify as their base damage for determining DV against structures when using Smashing Blow.&lt;br /&gt;
*Smashing Blow does not work against vehicles.&lt;br /&gt;
&lt;br /&gt;
====Body Sculpt====&lt;br /&gt;
*The activation time of this power is 1 minute, meaning you have to focus on using the power for 1 minute before it begins to take effect. Once the activation time has passed, the changes begin to take hold, finishing after 1 hour has passed.&lt;br /&gt;
&lt;br /&gt;
====Empathic Healing====&lt;br /&gt;
*For the purpose of the Empathic Healing power, the wounds are &amp;quot;as-is&amp;quot;. Any limitations or restrictions on these wounds carry over exactly as if the same wound had been inflicted on the adept. If the injury has already been treated with First Aid or the Heal spell, it continues to be considered as such. You can, however, transfer some, but not all of the boxes, and then use the First Aid skill on both characters. Additionally, after transfer, the wounds are automatically considered magical in nature and may not be healed via the Regeneration power.&lt;br /&gt;
&lt;br /&gt;
====Adept Spell====&lt;br /&gt;
*Adept Spell cannot benefit from a fetish as you learn the spell intuitively from the power.&lt;br /&gt;
*Adept Spell may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the loss of the focus.&lt;br /&gt;
&lt;br /&gt;
====Adept Accident====&lt;br /&gt;
*Adept Accident uses your opponent&#039;s hits to calculate drain and has a minimum drain value of 2.&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
====Motion Sense====&lt;br /&gt;
*Motion Sense requires the same type of action as the observe in detail action. &lt;br /&gt;
&lt;br /&gt;
====Enthralling Performance====&lt;br /&gt;
*Enthralling Performance may be used with Unarmed Combat when done for showmanship purposes. Real fights do not count, but a sparring match is possible as long as there is 0 threat to either combatant (there is some level of GM fiat here). To do so, roll Charisma + Unarmed Combat [Social].&lt;br /&gt;
&lt;br /&gt;
====Penetrating Strike====&lt;br /&gt;
*Works with any Unarmed Weapon from Natural Weapons to melee cyberimplants. However, if the weapon has existing AP, Penetrating Strike acts as a replacement to that value instead of stacking.&lt;br /&gt;
&lt;br /&gt;
====Focused Archery====&lt;br /&gt;
*Focused Archery now applies to both bows and arrows. Treat your effective Strength as +1 per rank.&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
&lt;br /&gt;
====Traditionalist Traditions====&lt;br /&gt;
*You can choose if you follow a tradition as a traditionalist or as a non-traditionalist (unless noted below). This determines if the traditionalist rules of the tradition apply to you.&lt;br /&gt;
*If you take a traditionalist or other special path, it is a Paradigm Shift to leave said path.&lt;br /&gt;
&lt;br /&gt;
====Ancestor Shamans====&lt;br /&gt;
*You receive the Channeling metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
====Black Mage (Traditional)====&lt;br /&gt;
*You do not receive Animal Familiar for free.&lt;br /&gt;
*You do not receive Dark Ally for free.&lt;br /&gt;
*You do not receive Calling for free.&lt;br /&gt;
*&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
====Buddhists====&lt;br /&gt;
*The rule forbidding traditionalist Buddhists from using reagents only applies to replacing the limits in Counterspelling, Banishing, Spellcasting and Summoning.&lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
*Druidic traditionalists are the only people who can create sacred circles at this time.&lt;br /&gt;
&lt;br /&gt;
====Elder God Magic====&lt;br /&gt;
*Traditionalist is NPC-only (Non-Traditionalists ignore the text under &amp;quot;Elder God Mage Rules&amp;quot; and do not worship the Horrors)&lt;br /&gt;
&lt;br /&gt;
====Islamic Alchemist====&lt;br /&gt;
*The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice remains unchanged. However, the second and fourth metamagic choices are no longer locked and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
====Norse====&lt;br /&gt;
*Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
*Cunning Woman: Can only be taken by a magician, mystic adept or aspected spellcaster.&lt;br /&gt;
*The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Path of Pariah====&lt;br /&gt;
*Pariahs are allowed to pick a drain stat out of Charisma, Intuition or Logic. For their second initiation, disregard the requirement to take the Opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
====Planar Magic====&lt;br /&gt;
*Traditionalist is NPC-only. (Non-Traditionalists ignore the text under &amp;quot;Planar Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Romani====&lt;br /&gt;
*Must be a traditionalist. (Referring to the rules under &amp;quot;Romani Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Necro Magic====&lt;br /&gt;
*This tradition is unbanned with the following alterations:&lt;br /&gt;
**Necro Summoning requires access to the Conjuring group.&lt;br /&gt;
**Necro Summoning requires you to be of the Necro Magic tradition&lt;br /&gt;
**If you are an aspected summoner, the summoning skill may be substituted for ritual spellcasting for the purpose of Necro Summoning.&lt;br /&gt;
**The first necro summoning ritual is provided for free.&lt;br /&gt;
**The necro summoning rituals gained at each IG are given to the necro mage in addition to the metamagic/art they wish to take, and may not be bought separately with karma or learned by any other tradition.&lt;br /&gt;
**For the purposes of over-summoning, only the final force of the spirit matters. Be careful with high force rituals and the Greater Ritual metamagic.&lt;br /&gt;
**Necro Spirits summoned via ritual can not be bound in the traditional method. The Reckless Necro Conjuring metamagic produces necro spirits that can be bound and turned into great forms.&lt;br /&gt;
**Necro spirits always lose at minimum 1 week of their duration per run. This time can be higher if the in-game run takes longer (this means multiple weeks can be spent in a single run).&lt;br /&gt;
**Suitable contacts can get you non-Forbidden animal carcasses (Gear; threshold 3) and relatively intact human corpses (Gear; threshold 4). You can always find dead trees, ashes and lifeless dirt.&lt;br /&gt;
**Necro spirits and reckless necro spirits cannot go into possession homunculi. Their possession power always requires a specific vessel as detailed by their spirit type.&lt;br /&gt;
**Downtime Necro Summoning (the ritual version) is not allowed. If you have a suitable vessel, you can use the Reckless Necro Conjuring metamagic and bind a spirit in downtime.&lt;br /&gt;
**Must follow the rules under Necro Mage Rules&lt;br /&gt;
&lt;br /&gt;
* Additional Notes and Clarifications:&lt;br /&gt;
**The ability to summon corpse spirits, as analogous to spirits of man, qualifies practitioners for the Necromancy art.&lt;br /&gt;
**While this tradition is unbanned, remember that reanimating dead bodies is very much illegal in most countries, including Seattle.&lt;br /&gt;
**Ally spirits cannot perform the Necro Summoning ritual, because they can&#039;t summon other spirits.&lt;br /&gt;
**There is no requirement to take ritual spellcasting or one of the summoning rituals in chargen.&lt;br /&gt;
**Excluding Spectral Warden, Ritual spell casting is required to summon Necro Spirits until IG6 when Reckless Necro Conjuring can be learned.&lt;br /&gt;
**A Necro Spirit cannot astrally project; once summoned, it is stuck inside the body offered to it during the summoning process.&lt;br /&gt;
**Remote tasks do not consume all services from spirits summoned via the Necro Summoning Ritual. Recklessly Conjured spirits that aren&#039;t bound disappear after a remote service.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirits===&lt;br /&gt;
&lt;br /&gt;
====Spider (Alt)====&lt;br /&gt;
*Alternate Spider gives one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174) instead of the listed benefits.&lt;br /&gt;
&lt;br /&gt;
====Oracle====&lt;br /&gt;
*Adepts, magicians, aspected magicians and mystic adepts following Oracle both may and must take the Divination art and the Divining Metamagic for the next initiation if they do not already possess it. As usual, the Divining Metamagic is highly dependent on factors that are not actually within the GM&#039;s control, and we encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
&lt;br /&gt;
====Guanyin====&lt;br /&gt;
*Is permitted for use on ShadowHaven, but it must be included as a listed quality on your wiki and be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
====Spitting Cobra====&lt;br /&gt;
*Skill Bonus: +2 to throwing weapons  &lt;br /&gt;
*Adept: 2 ranks of precision throwing  &lt;br /&gt;
*Magician: +2 to combat spells  &lt;br /&gt;
*Downside: whenever an enemy is in their melee reach of you, CHA + WIL (3) to not retreat immediately until you&#039;re no longer in melee reach of an enemy.&lt;br /&gt;
*Spitting Cobra, is primarily about having personal space, feeling at home being the one in control of situations, being adverse with physical, direct confrontation but more at home when there&#039;s room to breathe, aggressive until threatened directly then very quickly gets defensive.&lt;br /&gt;
&lt;br /&gt;
====Stag====&lt;br /&gt;
*The Stag Mentor spirit gives either +2 to blades or +2 to clubs.&lt;br /&gt;
&lt;br /&gt;
===Metamagics===&lt;br /&gt;
&lt;br /&gt;
====Adept Centering====&lt;br /&gt;
*Adept Centering requires the character to take a free action that is not subtle.  This action must involve moving the physical body.&lt;br /&gt;
*Adept Centering may be used while using AR.&lt;br /&gt;
*Adept Centering may be used while using VR if the character has EARRS (KC 66) which allows them to move their physical body while in VR.&lt;br /&gt;
*Rules regarding what skills may be affected by Adept Centering can be found at SR5 pg 325, with exceptions provided by Artisan&#039;s and Artist&#039;s way (SG 176).  Obviously those exceptions only apply if you have the Adept Way that lists them.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirit Summoning====&lt;br /&gt;
*In order to summon an ally spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it). You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day).&lt;br /&gt;
*It is not possible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit) to instead undertake a metaplaner quest (initiation run).&lt;br /&gt;
*In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual of Change at the force of the ally spirit (the desired force, if upgrading it). You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lose the karma you would have spent and may try again.&lt;br /&gt;
*If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it tries to break free as described under &amp;quot;Losing an Ally&amp;quot;, whenever it is presented with a chance.&lt;br /&gt;
*An ally spirit gains the form based on your tradition. Possession traditions have Possession allies, Materialization traditions have Materialization allies and Inhabitation traditions have Inhabitation allies.&lt;br /&gt;
&lt;br /&gt;
====Cleansing====&lt;br /&gt;
*Once again affects an area (including for allies and enemies), as it did in previous editions. The size of the area is GM fiat.&lt;br /&gt;
*May be used by aspected conjurers (using Banishing in place of Counterspelling) and by aspected enchanters (using Disenchanting in place of Counterspelling). This only applies to aspected magicians (including enchanters), so mystic adepts who cannot use Sorcery still cannot make use of Cleansing.&lt;br /&gt;
*Adepts (not mysads), explorers and Aware may use Cleansing with Magic + IG (+ force of the power focus if they have one). Those that have Harmonious Defense may add their Willpower to it. As an adept, you need to have Magician&#039;s Way to pick up Cleansing in the first place.&lt;br /&gt;
&lt;br /&gt;
====Divining====&lt;br /&gt;
* In order to divine a subject the initiate must first be able to assense the subject, or possess a viable material link. They then enter a mild trance which reveals flashes of what the future might hold. The diviner must use the &amp;quot;Arcana + Logic + Initiate Grade&amp;quot; skill test to interpret these flashes, see the table &amp;quot;Divination Table&amp;quot; on SG 125 for difficulty examples. While in this trance, which lasts for 1 minute, the initiate takes a -2 on all actions due to the distraction. Subsequent uses on the same target increase the threshold by 1 per attempt.&lt;br /&gt;
*Initiates entering the Divination art must first take Divining before any other metamagic in the art.&lt;br /&gt;
*Substituting a material link with a Sympathetic Link increases the interpretation threshold by +1, a Symbolic Link by +2&lt;br /&gt;
&lt;br /&gt;
====Enhanced Mist Form====&lt;br /&gt;
*Enhanced Mist Form now gives you movement of 10 m/turn + 2 m/turn per IG.&lt;br /&gt;
&lt;br /&gt;
====Extended Masking====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127wgwg/extended_masking_applies_to_critter_powers/ --&amp;gt;&lt;br /&gt;
*Extended Masking can also mask critter powers in a way comparable to sustained spells.&lt;br /&gt;
====Fixation====&lt;br /&gt;
Fixation metamagic from the core rulebook receives the following changes; Whenever you&#039;re creating an alchemical preparation, you may choose to fixate on it. This incurs no additional costs, but the time it maintains its full Potency is (Potency x 2) Days instead of Hours. &lt;br /&gt;
*With the Durable Preparations quality, this time is (Potency x 3) Days instead.&lt;br /&gt;
*A fixated preparation gains a bonus against Disjoining equal to the enchanter&#039;s Magic score.&lt;br /&gt;
*In all other ways, this preparation behaves normally. &lt;br /&gt;
*You may only have one fixation preparation at any given time in this manner.&lt;br /&gt;
**If you already have one or more fixated preparations, Fixation costs karma to use as per RAW.&lt;br /&gt;
**You may only create a karma-free fixation preparation by having none stored or active.&lt;br /&gt;
&lt;br /&gt;
====Flux====&lt;br /&gt;
*The following are clarifications of Flux interactions. &lt;br /&gt;
**A prep made while in Flux doesn&#039;t not have your normal aura, it instead has your Fluxed signature when activated. Due to the prep&#039;s signature being in Flux, it&#039;s treated the same as tracking a signature of a spell cast while in Flux.&lt;br /&gt;
**If one enters Flux while Channeling, the spirit leaves one&#039;s body and returns to the metaplanes.&lt;br /&gt;
**If one is Possessed, but not Channeling, they cannot access their own abilities. Thus, they would not be able to enter Flux.&lt;br /&gt;
**While in Flux, enchanting gloves cease to function as they are bound to your aura.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wpjb9/great_form_possession_accessibility/ --&amp;gt;&lt;br /&gt;
====Great Form Possession====&lt;br /&gt;
*If a character does not have access to Binding, such as with the Chain Breaker mastery quality, they may skip the Summon Great Form ritual and go directly from the Channeling metamagic to Great Form Possession metamagic.&lt;br /&gt;
&lt;br /&gt;
====Harmonious Defense====&lt;br /&gt;
*You must be able to perceive the astral, such as via being a dual-natured creature or having the Astral Perception adept power. &lt;br /&gt;
*Harmonious Defense requires and forces one to be perceiving astrally and trumps Dual-Natured Defender - thus, they cannot both be active at the same time.&lt;br /&gt;
*A bound Astral Perception qi focus is sufficient to qualify for Harmonious Defense.&lt;br /&gt;
*Harmonious Defense does not affect Alchemy.&lt;br /&gt;
*Harmonious Defense spell defense dice are a separate pool from Counterspelling ranks and Shielding.&lt;br /&gt;
*A mystic adept may only use one of their sources of spell defense dice per combat turn, either Harmonious Defense OR Counterspelling (+ Shielding).&lt;br /&gt;
&lt;br /&gt;
====Harmonious Reflection====&lt;br /&gt;
*Harmonious Reflection requires the user to be astrally perceiving similarly to the Reflect Spell metamagic.&lt;br /&gt;
&lt;br /&gt;
====Noble Sacrifice====&lt;br /&gt;
Clarification on the usage of Noble Sacrifice:&lt;br /&gt;
*Must have line of sight to allies to work.&lt;br /&gt;
*For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage. In addition, if the damage carried some sort of restriction on how it can be healed or resisted, then that carries over as well.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vezrog/noble_sacrifice_now_part_of_the_undecided_way/ --&amp;gt;&lt;br /&gt;
*Adepts and Mystic Adepts may take Noble Sacrifice as if it were part of the Undecided Way.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1ezk5ck/noble_sacrifice_nerfed/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, Noble Sacrifice has the following changes:&lt;br /&gt;
*Noble Sacrifice can only transfer direct instances of damage to the target such as attacks, vehicle crashes, Drain, Fading and biofeedback. Fading is resisted with Willpower only. Fatigue and allergies cannot be Noble Sacrificed.&lt;br /&gt;
*Unresisted Physical Damage due to Oversummoning is dealt both to the target and the user of Noble Sacrifice according to the original summoner&#039;s Magic score. In other words, the summoner suffers Oversummoning unresisted Drain no matter what. (Empathic Healing etc. can still transfer this but it doesn&#039;t make it free to anyone).&lt;br /&gt;
*Protection Magic Points last until the next sunrise or the next sundown.&lt;br /&gt;
*Protection Magic Points generated by Noble Sacrifice can be used in any of the following ways, in any combination:&lt;br /&gt;
# Increase the Force of a non-offensive spell or ritual being cast by one per point; this can exceed twice the caster’s Magic Rating.&lt;br /&gt;
# Reduce the amount of drain a non-offensive Health spell inflicts by one per point, to a minimum of 0.&lt;br /&gt;
# These can be used on spells and spirits of your own or those of your allies.&lt;br /&gt;
As well, when using protection magic points, increasing the force of a spell does not increase it&#039;s drain value. Other effects of increased force still apply.&lt;br /&gt;
&lt;br /&gt;
====Reflection====&lt;br /&gt;
*Declaring spell defense to add your ranks in Counterspelling to resist a spell is what Reflection replaces. If you fail the Reflection test, you can still resist the spell with your normal attributes as if you didn&#039;t declare spell defense at all.&lt;br /&gt;
*Using the Reflection metamagic prevents the use of other special defensive options such counterspelling ect but not an actual defense test.&lt;br /&gt;
&lt;br /&gt;
====Supernatural Prowess====&lt;br /&gt;
*Supernatural Prowess does apply strictly to actions and thus does not affect reflexive tests such as damage resistance or defense.&lt;br /&gt;
&lt;br /&gt;
===Critter Powers===&lt;br /&gt;
&lt;br /&gt;
====Immunity to Normal Weapons====&lt;br /&gt;
*Immunity to Normal Weapons does not apply to biofeedback damage.&lt;br /&gt;
*Immunity to Normal Weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wq3y8/immunity_to_pathogens_buff/ --&amp;gt;&lt;br /&gt;
====Immunity to Pathogens====&lt;br /&gt;
*If a given Disease does not, after Penetration, get past the Hardened Armor that Immunity provides, it does not build up with repeated exposure like most diseases do.&lt;br /&gt;
**Example: A +12 to Disease Resistance and 6 Automatic Hit level of Immunity to Pathogens would completely render a character immune to Power 5, Penetration 1 disease no matter how long they remain exposed to it.&lt;br /&gt;
&lt;br /&gt;
====UV and Sunlight Allergy Critter Power Interaction====&lt;br /&gt;
*All active abilities of sunlight allergic critters can be disabled with strong UV arrays, but these are explicitly not portable due to their size and power requirements. Expect to see them in corporate lobbies and secure facilities at the GM&#039;s discretion.&lt;br /&gt;
*Spotlights on vehicles and UV flashlight attachments on weapons can only disable Mist Form.&lt;br /&gt;
&lt;br /&gt;
====Dive Attack====&lt;br /&gt;
*When taking the Dive Attack action, you also take damage equal to the number of meters fallen, as appropriate. This rule applies to GMs as well.&lt;br /&gt;
====Adaptive Coloration====&lt;br /&gt;
*The version of Adaptive Coloration found in Run Faster will be renamed Adaptive Camouflage.&lt;br /&gt;
*This new power will be added to the list of powers for a Bandersnatch.&lt;br /&gt;
**A Bandersnatch may not use the power if they are burned out. &lt;br /&gt;
*Sea Drakes have the Adaptive Coloration as found in Howling Shadows.&lt;br /&gt;
&lt;br /&gt;
====Paralyzing Howl====&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; has its text replaced with the following:&lt;br /&gt;
**Type: P&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes an Opposed Test using its Magic + Charisma against the target’s Intuition + Willpower. The critter&#039;s hits are reduced by 1 for every (Magic) meters away it is from the target. The rating of any area-effect sound-dampening devices, personal sound-dampening devices (such as cyberware), or hits scored by Hush or Silence spells, is added to the target’s Opposed Test. If the target wins, he suffers no ill effects. If the critter wins, the target’s Reaction or Agility (attacker&#039;s choice) is reduced by 1 for every net hit the creature scores; a reduction in Reaction affects the target’s Initiative and Initiative Score. This effect lasts for (Magic + net hits) Combat Turns. If either Agility or Reaction drop to zero, the target is paralyzed for (Magic + net hits) minutes and can take no actions except to breathe. After either effect ends, the target’s Reaction and Agility each return at the rate of 1 point per minute.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
*The Movement power adds or subtracts force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score is 0, but even with a score of 0 for determining movement rate, a character is still able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about only functioning in terrain the creature controls is stricken out, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
*The Movement power does not function on vehicles and drones.&lt;br /&gt;
*When using movement offensively the target of the hostile action is allowed to resist. Use the casters Mag + Wil opposed by the targets Body + Str + (Grey mana ect). Each net hit will reduce agility with the force serving as the max reduction.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
*Biofeedback, being damage directly to the brainpan, cannot be healed by regeneration.&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
&lt;br /&gt;
====Energy Aura====&lt;br /&gt;
*The AP of an attack augmented with Energy Aura replaces any existing AP.&lt;br /&gt;
&lt;br /&gt;
====Essence Drain====&lt;br /&gt;
*Has he following line adjusted: &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a simple action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a simple action. Every point of Essence spent may temporarily boost one physical or mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Downtime Essence Drain====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Essence Drain|Downtime Essence Drain]]&lt;br /&gt;
&lt;br /&gt;
====Non-Elemental Engulf====&lt;br /&gt;
*The Engulf power of a plant spirit deals stun damage as the victim is entwined in vines, branches or thorns. Furthermore, the Engulf power of a guidance spirit deals stun damage as the victim is assailed by horrifying visions.&lt;br /&gt;
&lt;br /&gt;
====Mist Form====&lt;br /&gt;
*The volume of mist from the Mist Form power should be roughly equal to the volume of the creature using the power and incompressible in total volume - no squeezing into a storage compartment or a bottle.&lt;br /&gt;
*Bonded foci and basic clothing go with the caster. Basic clothing may include armor up to 12, but does not include accessories.&lt;br /&gt;
*You may continue sustaining any previously sustained spells. You may not cast any new spells or use any other active powers while in mist form.&lt;br /&gt;
&lt;br /&gt;
====Animal Control====&lt;br /&gt;
*Critters resist the Animal Control power with Logic + Willpower (+ Magic if applicable).&lt;br /&gt;
&lt;br /&gt;
====Compulsion====&lt;br /&gt;
*Compulsion only has the affected character take a single action, then they are free of the effect - and they know they were mind-controlled.&lt;br /&gt;
&lt;br /&gt;
====Accident====&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*For qualities, the Mechanics Division defines a &amp;quot;magician&amp;quot; as including aspected magicians - they, in turn, include traditional aspects (sorcerers, conjurers, enchanters), but also FA expanded aspects like apprentices. Adepts and mystic adepts are currently excluded from this category. As far as Aware and explorers are concerned, they qualify for qualities and metamagics when two requirements are met at the same time:&lt;br /&gt;
**A: magicians or aspected magicians qualify for it.&lt;br /&gt;
**B: when the quality or metamagic in question doesn&#039;t require any of skills they don&#039;t have (Magic-linked active skills for Aware and explorers) or abilities they lack (such as astral projection Aware do not possess).&lt;br /&gt;
&lt;br /&gt;
====Dedicated Qualities and Mysads====&lt;br /&gt;
* Mysads must select sorcery as as an available skill group to take Dedicated Conjurer. &lt;br /&gt;
* Mysads must select conjuring as an available skill group to take Dedicated Spellslinger.&lt;br /&gt;
&lt;br /&gt;
====Adept Healer====&lt;br /&gt;
*Adept Healer does not function on drain damage.&lt;br /&gt;
*Damage transferred by this ability counts as drain and as such cannot be transferred by further instances of this power or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Armorer==== &lt;br /&gt;
*Alchemical Armorer is required to learn the Alter Ballistics (FA 51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Bombmaker====&lt;br /&gt;
*Alchemical Bombmaker is limited to a number of increases in drain equal to your Alchemy skill rating divided by 4, rounded down: once at rating 4, twice at rating 8, three times at rating 12.&lt;br /&gt;
*Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
====Animal Familiar====&lt;br /&gt;
*Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in Attune Animal, to function. If purchased at chargen, it is assumed you already succeeded this test.&lt;br /&gt;
*The Animal Familiar quality only works with completely mundane animals. That is to say, non-Awakened, non-Emerged animals.&lt;br /&gt;
&lt;br /&gt;
====Arcane Bodyguard====&lt;br /&gt;
*Round the dice you can use on yourself up.&lt;br /&gt;
*The limit on how many dice you can use on yourself is for the entire combat turn, not per resisted spell. The limit does not apply when other characters are also resisting the spell with your spell defense dice.&lt;br /&gt;
&lt;br /&gt;
====Arcane Improviser====&lt;br /&gt;
*Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
*Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
*The 1/week limitation is altered to 1/run for ease/simplicity of book-keeping.&lt;br /&gt;
*You must meet all the prerequisites to cast the spell or otherwise be able to learn the spell (meaning no banned spells and no spells that you wouldn&#039;t be able to take otherwise).&lt;br /&gt;
&lt;br /&gt;
====Astral Bouncer====&lt;br /&gt;
*This only identifies the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, all Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all mastery qualities.&lt;br /&gt;
*This only identifies the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman&#039;s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight).&lt;br /&gt;
*In addition to an Initiate Grade and adept powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an initiate power.&lt;br /&gt;
*Edge cannot be determined.&lt;br /&gt;
*Physical and mental attributes can not be determined.&lt;br /&gt;
*It is up to GM discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
====Astral Hazing====&lt;br /&gt;
*Astral Hazing is a minimum penalty on magical actions the character suffers. If this penalty is greater than the BGC of the area the character is in, use 3. If the penalty of BGC in the area is greater, use the BGC of the area. Do note that this prevents a character with Astral Hazing from ever gaining limit bonuses due to an aspected BGC.&lt;br /&gt;
&lt;br /&gt;
====Barehanded Adept====&lt;br /&gt;
*For touch-range spells gained through the Barehanded Adept quality, you calculate drain as normal, then double it after all other considerations, including minimum drain and Reckless Spellcasting. This effectively doubles your minimum drain.&lt;br /&gt;
*This does not work with a spell learned with the Adept Spell power.&lt;br /&gt;
*These spells does not work on yourself. Further, the target must be attacked.&lt;br /&gt;
*This only works with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Chain Breaker====&lt;br /&gt;
*New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
&lt;br /&gt;
====Chosen Follower====&lt;br /&gt;
*The following options are removed from the list of benefits: &amp;quot;Learn two spells or rituals&amp;quot; &amp;amp; &amp;quot;Improve a magical active skill from rank 1 to rank 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Death Dealer====&lt;br /&gt;
*Mystic Adepts receive both benefits of Death Dealer, however, they may only purchase the first rank. It only applies to Sorcery skills (Spellcasting and Ritual Spellcasting with the Prodigal Spell ritual), not to alchemical preparations.&lt;br /&gt;
*Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
====Dedicated Conjurer====&lt;br /&gt;
*New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
*A dedicated conjurer can summon a spirit with the force one higher than their Magic without taking oversummoning drain.&lt;br /&gt;
&lt;br /&gt;
====Dual-Natured Defender====&lt;br /&gt;
*Dual-Natured Defender takes a free action to activate and a free action to deactivate.&lt;br /&gt;
*Dual-Natured Defender only functions on your innate dual-natured quality, such as that from being infected. Any other sources of dual-natured, such as channeling a spirit or being in an astral rift, are unaffected and do not qualify you for the quality.&lt;br /&gt;
*The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
*Rather than simply cease astral perception, Dual-Natured Defender temporarily causes you not to count as a dual-natured being while active.&lt;br /&gt;
&lt;br /&gt;
====Durable Preparations====&lt;br /&gt;
*Durable Preparations stacks with Practiced Alchemist, effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
====Elemental Master====&lt;br /&gt;
*Elemental Master only works with the natural elements; air, earth, fire or water. Electricity is not a valid choice.&lt;br /&gt;
*Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
====Taboo Transformer====&lt;br /&gt;
*The resisted roll vs taboo transformer is Body + Will + Additional Modifiers instead of just Body.&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
*Mentor&#039;s mask is visible while casting a spell, using an active adept power or any other active use of magic. It is not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
*Mystic adepts, if they take a mentor&#039;s mask, get the type of mask bonus dependent on the bonus they receive from their mentor spirit (for example, if they took the adept bonus from their mentor spirit, they get the adept mask, and if they took the magician bonus from their mentor spirit, they get the magician mask). The negative effect of a mentor&#039;s mask applies to all aspects of their magic usage (both their adept powers, and magician abilities).&lt;br /&gt;
*The choice to have a mentor&#039;s mask is made when a character acquires a mentor spirit. If they later switch mentor spirits, they get to make the choice again. If, for any reason, they lose their mentor spirit, they no longer have the advantage, or disadvantage, of a mentor&#039;s mask.&lt;br /&gt;
*You may obtain or remove your mentor&#039;s mask by paying 20 karma without &amp;quot;losing&amp;quot; your mentor. (Effectively buying off the mentor, then buying it again.)&lt;br /&gt;
*There is no way to hide a mentor&#039;s mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
*Mentor’s Mask only activates when you actively use an adept power, not when you sustain the effects of one. [[Mentor&#039;s Mask|List of adept powers which trigger mentor&#039;s mask]]&lt;br /&gt;
&lt;br /&gt;
====Missile Deflector====&lt;br /&gt;
*Missile Deflector requires a successful Missile Parry interrupt, followed by the Counterstrike adept power interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike adept power, when this ability is used, it allows you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
====Pacifist Adept====&lt;br /&gt;
*The Notoriety restriction on Pacifist Adept is removed due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
====Revenant Adept====&lt;br /&gt;
*If used, note the date used on your character’s wiki page along with a link to the run where it was used on.&lt;br /&gt;
*Revenant Adept works until it’s cleared all the damage that Regeneration can clear, you died or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
*Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
====Spell Jammer====&lt;br /&gt;
*Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
====Spirit Hunter====&lt;br /&gt;
*Spirit Hunter cancels any sustained powers and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
====Skinwalker====&lt;br /&gt;
*The pelt for a mundane creature costs 50% of the price of purchasing the critter itself and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
====Spectral Warden====&lt;br /&gt;
*Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
====Sprawl Tamer====&lt;br /&gt;
*Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (it effectively adds another +1 modifier to the number of tricks a critter can learn).&lt;br /&gt;
*Mundanes may take Sprawl Tamer.&lt;br /&gt;
&lt;br /&gt;
====Vexcraft====&lt;br /&gt;
*Suppress focus is a Simple Action and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
*Grounding focus is a Complex Action and can be used from either the astral or physical, but requires both the focus to be eligible to target and the owner to be eligible to target. This means you can only use this ability to damage a dual-natured or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
*Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
====Worship Leader====&lt;br /&gt;
*The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Witness My Hate====&lt;br /&gt;
*Witness My Hate is permissible for mystic adepts with or without the Magician&#039;s Way.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Assensing====&lt;br /&gt;
*Smoke and other solid aerosolized solid particulates partially block line of sight on the astral plane and thus incur a penalty to Assensing tests. Use the Environmental Modifiers table when dealing with them (but not rain) with the following adjustment: when the target of your assensing is a living being and the solid aerosolized particulate is made of non-living matter, reduce the penalties by one step.&lt;br /&gt;
*Assensing can reveal the class of magical subject with 2 net hits.  This is determined to include paracritters as well as those classes given as examples on the assensing table SR5 pg. 313.  Specifically, this pertains to shifters, infected, drakes, and naga.  The GM may require a further knowledge roll to determine the type of paracritter.&lt;br /&gt;
**Example: 2 hits on Assensing would reveal a drake or ghoul as a paracritter, but relevant parazoology, dragon or infected knowledge skills are required to identify the type. Which is to say you can ID a drake as a paracritter but unless you&#039;ve studied drakes you can&#039;t tell if it&#039;s a sea or western.&lt;br /&gt;
**Example: Infected all ping as &amp;quot;a paracritter&amp;quot; but knowledge: Infected lets you combine visual tells with what you&#039;re assensing to determine it is in fact a ghoul.&lt;br /&gt;
&lt;br /&gt;
====Astral Actions====&lt;br /&gt;
*Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.&lt;br /&gt;
*A creature with the Natural Weapons critter power may use them against astral targets per their rules whenever they are dual-natured from any source. They do not need to be permanently dual-natured.&lt;br /&gt;
&lt;br /&gt;
====Auras and Signatures====&lt;br /&gt;
*Items worn by an individual are almost always considered to be within their aura and are able to be perceived through when using astral perception.&lt;br /&gt;
*Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty difficult to detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.&lt;br /&gt;
*Astral signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone. This holds equally true to summoned spirits through the spirit-summoner link (a very low-bandwidth link, incidentally), making the quicksilver camera the only way to spread astral signatures around.&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
*The &amp;quot;Search&amp;quot; critter power is a physical power and cannot be used to locate the aura of a person. It tracks the physical appearance of a person only.&lt;br /&gt;
*Astral tracking explicitly works on astral signatures, not auras. As a result you can try and trace someone by a spell they cast but can&#039;t locate a person just by knowing their aura.&lt;br /&gt;
*What an aura looks like can be shared via Mindlink and Mindnet spells, as well as the Sense Link power (SG 198) that an ally spirit has. A normal spirit-summoner link is too weak to function for this purpose. Flashback systems and other technological memory extraction does not work due to the magical senses involved with perceiving them.&lt;br /&gt;
*One exception to this rule is quicksilver cameras. Note the quicksilver photographs&#039; own difficulties.&lt;br /&gt;
&lt;br /&gt;
====Background Counts====&lt;br /&gt;
Background counts apply a reduction equal to their rating to the following:&lt;br /&gt;
* Force of pre-existing active foci; forced inactive at 0 until leaving the BGC.&lt;br /&gt;
* Force of sustained spells; collapse at 0.&lt;br /&gt;
* Force of quickened/anchored spells; collapse at 0, recover at 1/hr otherwise.&lt;br /&gt;
* Force of rituals; collapse at 0.&lt;br /&gt;
&lt;br /&gt;
Additionally, they apply a dice penalty equal to their rating to the following, non-cumulative:&lt;br /&gt;
* All tests that use the Magic attribute as part of the roll.&lt;br /&gt;
* Assensing and Astral Combat tests.&lt;br /&gt;
* Skill tests modified by or reliant on active adept powers.&lt;br /&gt;
* All actions performed by dual-natured creatures or purely astral creatures.&lt;br /&gt;
&lt;br /&gt;
These penalties may be affected by acclimation and alignment as per normal.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the trail of an astral entity has passed through a background count higher than their Force or Magic (as appropriate), their trail ends at the area of the background count.&lt;br /&gt;
&lt;br /&gt;
====Burned Out====&lt;br /&gt;
*You are completely burned out when you have 0 current Magic post gen. Temporary reductions do not count for this.&lt;br /&gt;
&lt;br /&gt;
====Magical Compounds====&lt;br /&gt;
*Creating a compound:&lt;br /&gt;
**Creating a compound by a player is done as any other alchemical preparation: roll Alchemy + Magic [Force] vs force. Net hits become the potency of the magical compound. Drain is equal to force + 1. Make a note as to the exact force and potency of any magical compounds created. Advanced Alchemy is required. To buy the exotic ingredient for the compound pay the normal price and use the availability of the compound.&lt;br /&gt;
*Buying a compound:&lt;br /&gt;
**A player may buy magical compounds from their contacts instead of making them themselves. However, not all contacts can get the same quality of magical compounds. In order to determine the potency and force of the magical compound they can procure for you, add half of your loyalty with the contact (rounded up) to their connection, to a maximum of 6: any magical compound they procure for you have that value for both potency and force. Make a note as to the exact force and potency of any magical compounds purchased.&lt;br /&gt;
*Using a compound:&lt;br /&gt;
**The following changes are introduced to the SG information on compounds:&lt;br /&gt;
***Potency and force are not reduced due to lost essence.&lt;br /&gt;
***The user does not suffer drain when using the compounds; the creator of the compound has already taken the drain.&lt;br /&gt;
***Active effects are not negated if the user has less magic than the force of the compound.&lt;br /&gt;
**The following are unchanged:&lt;br /&gt;
***When using a magical compound that grants a power or spell, the user takes a -2 sustaining penalty.&lt;br /&gt;
***Aftereffects last for the entire original duration, as determined by potency (potency x10 minutes), even if the effect is dispelled early.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nx9p4b/fab_iii/ --&amp;gt;&lt;br /&gt;
====FAB 3====&lt;br /&gt;
*Please refer to the rules in 4th edition&#039;s Street Magic for FAB III mechanics.&lt;br /&gt;
&lt;br /&gt;
====Foci====&lt;br /&gt;
*The maximum rating of power and weapon foci is 7, (excluding GMs with thematics permission).&lt;br /&gt;
*The maximum rating for all other foci is 10, (excluding GMs with thematics permission).&lt;br /&gt;
*You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be turned into foci. The exception are melee bioweapons other than striking calluses or bone modifications. &lt;br /&gt;
*All non-weapon foci may be made into tattoos via tattoo magic. Note that doing so may not always be beneficial.&lt;br /&gt;
*The custom foci rules are in effect exactly as written. Additionally, it is expected that the player inform their GMs when they have such a focus. The GM may decide when the mentor is displeased, the focus turning off (any time you succeed the composure check to resist the disadvantage of the mentor and don&#039;t give in to the compulsion at minimum), and when it may be turned back on.&lt;br /&gt;
*Focus addiction is rolled for any time a focus is activated and the total force of all active foci is greater than your Magic score. The roll for this addiction is psychological.&lt;br /&gt;
*Spell foci and spirit foci no longer have specific types (such as Combat, Spirit of Man, Fire Spirit, etc.); instead:&lt;br /&gt;
**Banishing foci apply to all Banishing tests.&lt;br /&gt;
**Binding foci apply to all Binding tests.&lt;br /&gt;
**Counterspelling Foci apply to all Dispelling tests and the pool available when Spell Defense is declared.&lt;br /&gt;
**Ritual Spellcasting foci apply to all Ritual Spellcasting tests.&lt;br /&gt;
**Spellcasting foci apply to all Spellcasting tests.&lt;br /&gt;
**Summoning foci apply to all Summoning tests.&lt;br /&gt;
*Power foci do not act as an increase to the Magic attribute, but as an increase to dice pool in all Magic linked tests.&lt;br /&gt;
*Additionally, banishing foci are changed such that they give limit and dice equal to their rating, instead of just limit.&lt;br /&gt;
*Refined radical reagents of various sources may be used to reduce the price of foci they are made into when using a contact.&lt;br /&gt;
*Qi foci continue to provide their full benefit until they are deactivated fully. For powers with levels, such as Improved Ability, reducing the force due to background count does not incrementally reduce the effect of the qi focus.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge====&lt;br /&gt;
*Lodges have no background count.&lt;br /&gt;
&lt;br /&gt;
====Object Resistance Table====&lt;br /&gt;
*For all tests involving OR, use [https://shreloaded.net/wiki/Object_Resistance_Table the object resistance table]. This includes, among others, physical illusions, the Analyze Device spell and artificing.&lt;br /&gt;
&lt;br /&gt;
====Astral Gateways and Physical Objects====&lt;br /&gt;
*Astral rifts, gateways and other such creations are split into a few categories.&lt;br /&gt;
**&amp;quot;Astral&amp;quot; and &amp;quot;Metaplanar&amp;quot; are two separate concepts.&lt;br /&gt;
***Astral means (evtl. forced) astral projection&lt;br /&gt;
***Metaplanar means physical travel directly to a metaplane&lt;br /&gt;
**&amp;quot;Gateway,&amp;quot; &amp;quot;Portal&amp;quot; and &amp;quot;Rift&amp;quot; are different things in function as well.&lt;br /&gt;
***Gateway = Temporary passage (by ritual or critter power)&lt;br /&gt;
***Portal = Some physical construct that allows passage&lt;br /&gt;
***Rift = Natural phenomenon&lt;br /&gt;
*Some free spirits are capable of creating an astral gateway to their plane of origin but only very few can open portals that allow physical travel.&lt;br /&gt;
*The Astral Gateway power of a great form spirit creates a gateway and thus means astral projection even with mundanes to the metaplane of the spirit&#039;s native plane. However, they cannot use any physical abilities and must follow all the rules of astral projection as Awakened would. This naturally makes things hazardous for a mundane.&lt;br /&gt;
*A portal to a metaplane is rarer. In these cases, physical rules can apply and you can take gear with you.&lt;br /&gt;
&lt;br /&gt;
====Wards====&lt;br /&gt;
*Fooling Wards&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Basic Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Alarm Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
*Numinous perception is not a discrete sense – it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants or that there is a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
*Numinous Perception is effective against sustained spells.&lt;br /&gt;
*For adepts who do not have a mentor&#039;s mask, their powers, with the sole exceptions of Adept Spell and Adept Accident, do not trigger Numinous Perception. Note that this does not necessarily mean that they are not obvious either during or immediately after their effects. If the adept has mentor&#039;s mask, use RAW.&lt;br /&gt;
*Adept Spell triggers Numinous Perception as usual for Spellcasting.&lt;br /&gt;
*Adept Accident triggers Numinous Perception at a threshold of 6-Adept&#039;s Magic score.&lt;br /&gt;
*Critter powers can be perceived with Numinous Perception, in the same manner as magic spells. The force is equal to the magic of the originating critter. In the absence of a Magic score or effective Magic score, utilize essence instead.&lt;br /&gt;
&lt;br /&gt;
====Reagents====&lt;br /&gt;
*Harvesting reagents is only permissible at-table, in-run.&lt;br /&gt;
*Reagents override the BGC limit boost from aspected BGCs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144686</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144686"/>
		<updated>2025-03-12T16:13:54Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=26 &lt;br /&gt;
|Bonuses=20 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144685</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144685"/>
		<updated>2025-03-12T16:13:34Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=26 &lt;br /&gt;
|Bonuses=20 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144453</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144453"/>
		<updated>2025-03-09T01:29:55Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=26 &lt;br /&gt;
|Bonuses=20 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144450</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144450"/>
		<updated>2025-03-09T01:00:52Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=20 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144449</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=144449"/>
		<updated>2025-03-09T00:54:58Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=143033</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=143033"/>
		<updated>2025-02-03T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 3&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=143032</id>
		<title>All Gods Must Fall</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=All_Gods_Must_Fall&amp;diff=143032"/>
		<updated>2025-02-03T17:16:15Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Monster Hunter&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = BEANBONGOS&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos BEANBONGOS]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Doctorate in Theoretical Astrophysics from MIT&amp;amp;T, Doctorate in Theoretical Metaphysics from MIT&amp;amp;T, Buttercup Aerospace Distinction (Posthumous)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/21/2003&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2003&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1tWK4Z1GoE5NXAuhIXZmOWREOw-JR_lTI?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
	Formerly the renowned astrophysicist Adelaide Collins, All Gods Must Fall suffered a tragic accident in space during the Probe Race, and has been picking up the pieces of her shattered psyche ever since.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
All Gods Must Fall.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adelaide Collins was a true savant in the field of physics, earning her first PhD at 19 and her second at 23, a scant few years after MIT&amp;amp;T began offering degrees in Magical Studies. One of the earliest mundane scholars in the field of Theoretical Metaphysics, Adelaide was quickly recruited by the university to teach lessons in both Astrophysics and Metaphysics, where she worked happily for a couple of decades before signing a contract with Yamatetsu’s Aerospace Division.&lt;br /&gt;
&lt;br /&gt;
In the wake of the arrival of Halley’s Comet, she was recruited by Yamatetsu to form part of the science crew of the Sergei Krikalev, a covert sister voyage to the Valentina Tereshkova that was to perform a very close flyby with Halley’s Comet as it approached Mars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She is born in the dark void. There is no sound, no light. It is empty. So empty. She writhes on the ground that is not ground, third eye held open by the dark gods that fix their attention upon her. She sees their squamous, dripping forms tear their way into reality, consuming all that is, and she&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 seems to show that a large portion of the crew spontaneously Awakened outside of Earth’s manasphere, causing mass psychosis.&lt;br /&gt;
 Food supplies aboard the ship appear to have been destroyed, likely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;knows that it could not be allowed to come to pass. She feels them try to worm their way into her mind, to twist her soul as her psyche is flayed by the maddening emptiness of the void, and resolves to&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 of the remains bear defensive wounds, and several half-consumed bodies were found in the vessel’s freezer. Causes of death range from blunt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;live. She claws for her mind as it slips away, as she feels her body change, as consciousness mercifully fades, and solemnly vows that she would kill the gods.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ck box appears to have been violently removed, and no data storage devices have been recovered. The mission was a complete f&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;She claws her way out of the wreckage, body and mind scarred. She swims to shore somehow. She cannot remember her name. She stands naked on the docks, and staggers off to find shelter from the rain.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Multiple Doctorates (College Education): Though her knowledge is nowhere near the vast wealth she once possessed, she holds onto the fraction she still has with all of her might.&lt;br /&gt;
&lt;br /&gt;
Armed With Knowledge (History Is Not As Certain As We Are Taught, Mentor Spirit: Oracle): Something has cursed her with knowing. She will prove that a mistake.&lt;br /&gt;
&lt;br /&gt;
Lucky Break (Metagenic Improvement: Logic): Her curse also proves to be her salvation. Her mind, ravaged though it is, was fortified by the Comet, and it is the only reason she could care for herself.&lt;br /&gt;
===Negative===&lt;br /&gt;
I Do Not Recognize Myself (Deformity: Quasimodo, Cephalopod Skull, Scales, Nocturnal, Faceless): She does not remember who she is, not really. She has repaired what she can for now. She cannot bear to show her face. She presses on. There are more pressing matters to attend to.&lt;br /&gt;
&lt;br /&gt;
Never Again. (Big Regret: Cannibalism, Severe Phobia: Kenophobia, No Man Left Behind): She knows what it is to be abandoned and alone. She remembers what she had to do. She will not let it happen again.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Streets of the Big Easy&lt;br /&gt;
&lt;br /&gt;
5 Reputation: Pigeon Town Steppers Social Aid Club&lt;br /&gt;
&lt;br /&gt;
2 Reputation: Mardi Gras Santeria Gangs&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, in an intense state of distress, sickly&lt;br /&gt;
|Result2=Very minor headware, Explorer&lt;br /&gt;
|Result3=No diseases&lt;br /&gt;
|Result4=Minor bioware, Essence 5.625, Magic 5&lt;br /&gt;
|Result5=No diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
No SIN&lt;br /&gt;
==Appearance==&lt;br /&gt;
All Gods May Fall is a tall, gangly woman. Beyond that, all of her features are obscured by her jumpsuit and helmet. She never has any exposed skin, and she never takes off her helmet.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
All Gods May Fall always wears the same Urban Explorer Jumpsuit and never removes the helmet, although it does have electrochromics. It looks as though it may be the only clothing she owns.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red-Handed_Jill&amp;diff=142122</id>
		<title>Red-Handed Jill</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red-Handed_Jill&amp;diff=142122"/>
		<updated>2025-01-13T03:12:00Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Pro Wrestler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom(G,A,N,K)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Nartaki&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Raves&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=Canadian-American Pro Wrestling Federation&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=05&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Red-Handed Jill is an incredibly controversial pro wrestler, known for her frequent use of K-10 in the ring. She has one championship under her belt, and her eyes on several more. She deals drugs on the side.&lt;br /&gt;
&lt;br /&gt;
Despite her reputation as a brutal heel, she’s actually incredibly sweet outside of the ring, and uses her winnings to put her three younger sisters through college.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wrestling Adept&lt;br /&gt;
|Description=Red-Handed Jill is a physical adept who has devoted her entire life to the sport of professional wrestling.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dealer on the Side&lt;br /&gt;
|Description=Red-Handed Jill deals drugs on the side. She receives a +2 to tests involving the sale or acquisition of drugs.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Vidushi&lt;br /&gt;
|Description=Red-Handed Jill is a mentee of Kali, and has studied the Hindu faith for her entire life. She gets +2 to tests involving the Hindu faith.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Adelaide_Rollins&amp;diff=142121</id>
		<title>Adelaide Rollins</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Adelaide_Rollins&amp;diff=142121"/>
		<updated>2025-01-13T03:08:55Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Talent Agent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Lead Talent Agent for the CAPWF&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=beanbongos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Woman (She/Her)&lt;br /&gt;
|PreferredPayment=Shadowrunner Jobs&lt;br /&gt;
|HobbiesOrVice=Hookah&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=Canadian-American Pro Wrestling Federation&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Adelaide is the Lead Talent Agent for the Canadian-American Pro Wrestling League. She enjoys her job immensely, not least because it gives her generous pay and benefits, allowing her to pursue her art in her free time.&lt;br /&gt;
&lt;br /&gt;
Adelaide is a witty and charismatic woman, always ready with a charming smile or wry remark. She loves her job, and is genuinely quite fond of most of the people she manages.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Lead Talent Agent&lt;br /&gt;
|Description=Adelaide is the Lead Talent Agent for the Canadian-American Pro Wrestling Federation. She receives a +2 to tests involving pro wrestling.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Expert Mingler&lt;br /&gt;
|Description=Adelaide moves with a social grace born of years of practice. She receives a +2 to tests involving social gatherings.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in High Places&lt;br /&gt;
|Description=Adelaide has met a lot of people through work, some of whom are rather influential. She receives a +2 to all tests involving high society.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friends in Low Places&lt;br /&gt;
|Description=Adelaide has connections to several criminals due to her work for the CAPWF. She receives a +2 to all tests involving the criminal underworld.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I’ll Get You In, No Problem&lt;br /&gt;
|Description=Adelaide is an expert talent manager, and excels at getting her talent invitations to events. She receives a +2 to all tests to get someone into venues and events in the UCAS.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=141843</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=141843"/>
		<updated>2025-01-05T00:38:41Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=21 &lt;br /&gt;
|Bonuses=12 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Salogel&amp;diff=141136</id>
		<title>Salogel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Salogel&amp;diff=141136"/>
		<updated>2024-12-22T15:44:32Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madmarvin&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:Shadowrun legolas.jpg|thumb]]&lt;br /&gt;
|Archetype=assassin&lt;br /&gt;
|Shortblurb1=dodge adept specializing in blades and automatics&lt;br /&gt;
|Shortblurb2=also good with longarms, and stealth&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=@MadMarvin#4567&lt;br /&gt;
|Metatype= elf&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-10-20 &lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1IN3vMjjKArzAFKWbJZDXObpRF-8wVTRT?usp=sharing]&lt;br /&gt;
|Priority=CACCEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
elven assassin&lt;br /&gt;
===Goals===&lt;br /&gt;
become most lethal assassin he can become and help those he can along the way&lt;br /&gt;
==Background==&lt;br /&gt;
Ucas born in saint john New Brunswick Ucas. grew up a redneck living with his grandfather that hunted and fished. had a sin growing up but abandoned it and had it removed after becoming and assassin...&lt;br /&gt;
lost everything in a job gone wrong and is now in Seattle for a fresh start with a new fake id&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
mentor spirit stag&lt;br /&gt;
===Negative===&lt;br /&gt;
code of honor :avenging angel&lt;br /&gt;
combat junkie&lt;br /&gt;
distinctive style&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adem Quel&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bruno Pereira&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angélica Cabral&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= elf assasin adept&lt;br /&gt;
|MidResult= dodge adept, blade master&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= elf assasin new to area&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= dodge adept, blade specialist&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (Tom Lomacus tir tairenger )&lt;br /&gt;
Fake License rating 4 (Adept License) &lt;br /&gt;
Fake License rating 4 (Restricted Armor License) &lt;br /&gt;
Fake License rating 4 (Weapon License) &lt;br /&gt;
Fake License rating 4 (Concealed Carry Permit)&lt;br /&gt;
==Appearance==&lt;br /&gt;
long blond hair, blue eyes, slim build and superhumanly agile well-dressed assassin.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
casual for now suits once he can afford them.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
none uses disposable commlinks keeps off matrix as much as possible&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Salogel&amp;diff=141135</id>
		<title>Salogel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Salogel&amp;diff=141135"/>
		<updated>2024-12-22T15:42:18Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madmarvin&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:Shadowrun legolas.jpg|thumb]]&lt;br /&gt;
|Archetype=assassin&lt;br /&gt;
|Shortblurb1=dodge adept specializing in blades and automatics&lt;br /&gt;
|Shortblurb2=also good with longarms, and stealth&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=@MadMarvin#4567&lt;br /&gt;
|Metatype= elf&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-10-20 &lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1IN3vMjjKArzAFKWbJZDXObpRF-8wVTRT?usp=sharing]&lt;br /&gt;
|Priority=CACCEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
elven assassin&lt;br /&gt;
===Goals===&lt;br /&gt;
become most lethal assassin he can become and help those he can along the way&lt;br /&gt;
==Background==&lt;br /&gt;
Ucas born in saint john New Brunswick Ucas. grew up a redneck living with his grandfather that hunted and fished. had a sin growing up but abandoned it and had it removed after becoming and assassin...&lt;br /&gt;
lost everything in a job gone wrong and is now in Seattle for a fresh start with a new fake id&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
mentor spirit stag&lt;br /&gt;
===Negative===&lt;br /&gt;
code of honor :avenging angel&lt;br /&gt;
combat junkie&lt;br /&gt;
distinctive style&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adem Quel&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bruno Pereira&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angélica Cabral&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= elf assasin adept&lt;br /&gt;
|MidResult= dodge adept, blade master&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= elf assasin new to area&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= dodge adept, blade specialist&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (Tom Lomacus tir tairenger )&lt;br /&gt;
Fake License rating 4 (Adept License) &lt;br /&gt;
Fake License rating 4 (Restricted Armor License) &lt;br /&gt;
Fake License rating 4 (Weapon License) &lt;br /&gt;
Fake License rating 4 (Concealed Carry Permit)&lt;br /&gt;
==Appearance==&lt;br /&gt;
long blond hair, blue eyes, slim build and superhumanly agile well-dressed assassin.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
casual for now suits once he can afford them.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
none uses disposable commlinks keeps off matrix as much as possible&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Salogel&amp;diff=141134</id>
		<title>Salogel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Salogel&amp;diff=141134"/>
		<updated>2024-12-22T15:41:29Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madmarvin&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:Shadowrun legolas.jpg|thumb]]&lt;br /&gt;
|Archetype=assassin&lt;br /&gt;
|Shortblurb1=dodge adept specializing in blades and automatics&lt;br /&gt;
|Shortblurb2=also good with longarms, and stealth&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=@MadMarvin#4567&lt;br /&gt;
|Metatype= elf&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-10-20 &lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1IN3vMjjKArzAFKWbJZDXObpRF-8wVTRT?usp=sharing]&lt;br /&gt;
|Priority=CACCEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2 }}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
elven assassin&lt;br /&gt;
===Goals===&lt;br /&gt;
become most lethal assassin he can become and help those he can along the way&lt;br /&gt;
==Background==&lt;br /&gt;
Ucas born in saint john New Brunswick Ucas. grew up a redneck living with his grandfather that hunted and fished. had a sin growing up but abandoned it and had it removed after becoming and assassin...&lt;br /&gt;
lost everything in a job gone wrong and is now in Seattle for a fresh start with a new fake id&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
mentor spirit stag&lt;br /&gt;
===Negative===&lt;br /&gt;
code of honor :avenging angel&lt;br /&gt;
combat junkie&lt;br /&gt;
distinctive style&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adem Quel&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bruno Pereira&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angélica Cabral&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= elf assasin adept&lt;br /&gt;
|MidResult= dodge adept, blade master&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= elf assasin new to area&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= dodge adept, blade specialist&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (Tom Lomacus tir tairenger )&lt;br /&gt;
Fake License rating 4 (Adept License) &lt;br /&gt;
Fake License rating 4 (Restricted Armor License) &lt;br /&gt;
Fake License rating 4 (Weapon License) &lt;br /&gt;
Fake License rating 4 (Concealed Carry Permit)&lt;br /&gt;
==Appearance==&lt;br /&gt;
long blond hair, blue eyes, slim build and superhumanly agile well-dressed assassin.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
casual for now suits once he can afford them.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
none uses disposable commlinks keeps off matrix as much as possible&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Salogel&amp;diff=141133</id>
		<title>Salogel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Salogel&amp;diff=141133"/>
		<updated>2024-12-22T15:41:01Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Fixed brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madmarvin&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:Shadowrun legolas.jpg|thumb]]&lt;br /&gt;
|Archetype=assassin&lt;br /&gt;
|Shortblurb1=dodge adept specializing in blades and automatics&lt;br /&gt;
|Shortblurb2=also good with longarms, and stealth&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=@MadMarvin#4567&lt;br /&gt;
|Metatype= elf&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-10-20 &lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1IN3vMjjKArzAFKWbJZDXObpRF-8wVTRT?usp=sharing]&lt;br /&gt;
|Priority=CACCEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
elven assassin&lt;br /&gt;
===Goals===&lt;br /&gt;
become most lethal assassin he can become and help those he can along the way&lt;br /&gt;
==Background==&lt;br /&gt;
Ucas born in saint john New Brunswick Ucas. grew up a redneck living with his grandfather that hunted and fished. had a sin growing up but abandoned it and had it removed after becoming and assassin...&lt;br /&gt;
lost everything in a job gone wrong and is now in Seattle for a fresh start with a new fake id&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
mentor spirit stag&lt;br /&gt;
===Negative===&lt;br /&gt;
code of honor :avenging angel&lt;br /&gt;
combat junkie&lt;br /&gt;
distinctive style&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Adem Quel&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bruno Pereira&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Angélica Cabral&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= elf assasin adept&lt;br /&gt;
|MidResult= dodge adept, blade master&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= elf assasin new to area&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= dodge adept, blade specialist&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= is a avenging angel, loves to fight&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (Tom Lomacus tir tairenger )&lt;br /&gt;
Fake License rating 4 (Adept License) &lt;br /&gt;
Fake License rating 4 (Restricted Armor License) &lt;br /&gt;
Fake License rating 4 (Weapon License) &lt;br /&gt;
Fake License rating 4 (Concealed Carry Permit)&lt;br /&gt;
==Appearance==&lt;br /&gt;
long blond hair, blue eyes, slim build and superhumanly agile well-dressed assassin.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
casual for now suits once he can afford them.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
none uses disposable commlinks keeps off matrix as much as possible&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=140770</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=140770"/>
		<updated>2024-12-16T09:09:17Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 6&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=21 &lt;br /&gt;
|Bonuses=12 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frau_May&amp;diff=140768</id>
		<title>Frau May</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frau_May&amp;diff=140768"/>
		<updated>2024-12-16T08:53:00Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (K,A,G,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wise Woman&lt;br /&gt;
|Description=Frau May has been alive for a very long time, and knows a lot about living in hostile situations. +2 to all knowledge checks involving herblore or survival.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Jungle Matron&lt;br /&gt;
|Description=Frau May is the leader of a commune in the plastic jungles. +2 to all rolls involving networking with tribes in the plastic jungles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Enchantress&lt;br /&gt;
|Description=Frau May is an accomplished Enchanter.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frau_May&amp;diff=140761</id>
		<title>Frau May</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frau_May&amp;diff=140761"/>
		<updated>2024-12-16T08:46:56Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (K,A,G,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Frau_May&amp;diff=140760</id>
		<title>Frau May</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Frau_May&amp;diff=140760"/>
		<updated>2024-12-16T08:46:17Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Created page with &amp;quot; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=   &amp;lt;!-- You can write a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= BEANBONGOS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=140752</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=140752"/>
		<updated>2024-12-16T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 4&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=21 &lt;br /&gt;
|Bonuses=12 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=140751</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=140751"/>
		<updated>2024-12-16T08:37:16Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 4&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=21 &lt;br /&gt;
|Bonuses=12 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+21 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shredder&amp;diff=140746</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shredder&amp;diff=140746"/>
		<updated>2024-12-16T08:20:29Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:SHREDDER.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= The Best Skater Alive&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @beanbongos&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/beanbongos]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 4&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=21 &lt;br /&gt;
|Bonuses=12 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/28/2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1gUggSSxRcgIMW1tTxtvitDsQuWcGuJth?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = #Max Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple oni on the noble quest to be the best skater alive.&lt;br /&gt;
===Goals===&lt;br /&gt;
Become the best skater alive, by any means necessary.&lt;br /&gt;
==Background==&lt;br /&gt;
Created in 2065 by Spinrad Industries to be the ultimate skater, Jessica Spinrad was trained from birth towards that end. When she was 18 years old, she was finally able to compete in her first competition, and came dead last in her heat. After that failure, she was kicked to the curb with no SIN, no money, and no board. But, by the grace of whatever divinity governs hitting the sickest fucking lines, she stumbled her way into an abandoned skate park and there, lit by the flickering light of a fallen neon sign, was a board. For the next 2 years, she trained tirelessly, taking jobs for the Skraacha and whoever else would let her bring a bladed skateboard on a run without laughing at her to make ends meet, and now she&#039;s ready to take her revenge- one competition at a time.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
Daredevil&lt;br /&gt;
&lt;br /&gt;
Local Fame&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Driven (Be the Best Skateboarder Alive)&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Specific, Radical)(SpinGlobal Employees)&lt;br /&gt;
&lt;br /&gt;
Distinctive Style- Acts and usually dresses like an &#039;80s skater.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Compulsive 1, Public Broad Aspect) (Shred)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anything Andy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Spex&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Storch&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+2 S3I Rep&lt;br /&gt;
&lt;br /&gt;
+1 Cholos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
+1 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
+1 Mothers of Metahumanity rep&lt;br /&gt;
&lt;br /&gt;
+1 Horizon rep&lt;br /&gt;
&lt;br /&gt;
+1 Crimson Crush rep&lt;br /&gt;
&lt;br /&gt;
-5 Vory rep&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Spinrad Industries&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane&lt;br /&gt;
|Result2=None&lt;br /&gt;
|Result3=Alphaware in head&lt;br /&gt;
|Result4=Bioware in brain, nervous system, and muscles. Essence 5.18&lt;br /&gt;
|Result5=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Joanie Salazar (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A lanky, awkward-looking Oni with waist-length fiberoptic hair and royal blue skin. She has a biotattoo of Spinrad Industries&#039; pre-merger logo on her forehead.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Generally wears skate shoes and either a cropped band tee and jeans or an old, faded Urban Explorer Jumpsuit.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The original, limited edition, Big Winner Edition Jessica Spinrad Action Figure from SpinGlobal. It just looks like her, but with more branding.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
She will stop at nothing to be the world&#039;s best skater.&lt;br /&gt;
Former Spinrad Industries PTT, kicked to the curb for losing a skate competition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=You_Wee_Bastards&amp;diff=140723</id>
		<title>You Wee Bastards</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=You_Wee_Bastards&amp;diff=140723"/>
		<updated>2024-12-16T02:09:25Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Poe|Wrath|Quinn}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Goths &lt;br /&gt;
|OppositionUnits={{AARCharacterList|Silvia, Banshee Goth Girl|Marcella, Troll Goth Girl|Ines, Ork Goth Girl|Johan, Ork Goth Guy}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Bunch of runners stop a shop from getting robbed with some &amp;quot;preventitive retaliation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Talismongerer&#039;s shop has been hit a few times, wants revenge, and wants to stop these people from hitting it again. Couple of gangers with&lt;br /&gt;
some chrome and a mage tagging along with them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet takes place inside of a talismongerer&#039;s shop. Mostly unadvertised, the bunch of runners make their entrance. Talking amongst themselves&lt;br /&gt;
and organizing themselves before making their way inside. Wriath squatting into the interior, the inside of the building not sized for a troll&lt;br /&gt;
of her size.&lt;br /&gt;
&lt;br /&gt;
After some talk about seeing the group at the front door, the talismongerer offers some gear rates for reagents and creation of foci &lt;br /&gt;
along with 18k.&lt;br /&gt;
&lt;br /&gt;
After some middling negotation, the group accepts the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Do some research! Quinn does some searching through the camera footage and Poe does some searching of his mind palace.&lt;br /&gt;
&lt;br /&gt;
4 That tried to break in. Disgusied as a gang. Lead most likely the dark magic mage. Gear was matching and stylized. Looked a bit like &amp;quot;rich girl&amp;quot;stuff done up to gangy.&lt;br /&gt;
Femme troll. Masc Human/Small ork elf.&lt;br /&gt;
&lt;br /&gt;
Silvia Constantineau - Goth Mage Girl - Elf&lt;br /&gt;
Marcella - Troll girl&lt;br /&gt;
Ines - Ork girl&lt;br /&gt;
Johan - Ork dude&lt;br /&gt;
Silvia/Marcella dating&lt;br /&gt;
&lt;br /&gt;
The runners did some more searching around and landed on the possibility of just ratting the girl out to her parents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Wrath sends a watcher spirit after the mage woman, and the runners track down the parents to speak with them.&lt;br /&gt;
&lt;br /&gt;
The runners meet with them, and after some gentle intimidation, they are convinced to come and scare them straight.&lt;br /&gt;
&lt;br /&gt;
The runners make a dramatic entrance. Poe from the shadows, Quinn and Wrath from the flying ship. After rubbing in the blackmail for a moment,&lt;br /&gt;
they come to see the light and agree not to hit the store again. With an appropriate about of push back, the banshie girls conceed to not hit the&lt;br /&gt;
store anymore.&lt;br /&gt;
&lt;br /&gt;
Some DNI talk between the two group&#039;s infected, and they all make their way off.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
- Banshie girl is smarter and more scared straight.&lt;br /&gt;
&lt;br /&gt;
- Quinn got to fly around in a boat and scare lesbians&lt;br /&gt;
&lt;br /&gt;
- Poe got to scare lesbians with a highly makeup-ed and contoured Johnny Spinrad mask.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;You Wee Bastards&#039; (High):&lt;br /&gt;
&lt;br /&gt;
18k Nuyen, or twice in foci/magical gear up to avail 19 (9 RVP)&lt;br /&gt;
&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
&lt;br /&gt;
Closer (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Profiler (3 RVP)&lt;br /&gt;
&lt;br /&gt;
His Beardliness Belegar son of Gotrek son of Thor (C4/L1) (4 RVP / 8 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Quinn]]: &amp;quot;Poe&#039;s an interesting one. Was pretty funny seeing him show up in a Spinrad mask to scare a goth chick straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Wrath]]: &amp;quot;Nah, Quinn is lying, Poe failed. The goth chick definetly ain&#039;t straight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Poe]]  More &amp;quot;big brother&amp;quot; to the awakened youth of Seattle.  I am not sure how I feel about this, but the scared straight approach does beat the winging manabolts approach in terms of safety and reasonability..&amp;quot;&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=You_to_You&amp;diff=140722</id>
		<title>You to You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=You_to_You&amp;diff=140722"/>
		<updated>2024-12-16T02:09:13Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle and SSC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Handler|JuJu|Awesome Possum|Christmas}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Shiawase Runner Team&lt;br /&gt;
|OppositionUnits={{AARCharacterList|2xMage|1xLeader|1xFace|1xFLR}}&lt;br /&gt;
|OppositionCasualties= total annhialation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
An awaken rabbit wants to find her lost brother. The awakened rabbit, Kabru, asks for help in saving their brother, Tabris.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A rabbit awakens and finds themselves and her brother taken by poachers. The rabbit Kabru is able to get away, but her brother is stolen by poachers. So, Kabru runs through the forest and finds a druid, Greirat, who helps her find her brother, Tabris, by hiring runners to help out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The J appears as an illusion, and speaking in prose, revealing himself to be an awakened rabit. Kabru asks for help in saving their brother, Tabris. She speaks in prose and poems in a fickle and weird way, given her awakening was more recent, she has a lot of social quirks. When the runners asked, eventually she revealed that she was nearby, in the ditch eating flowers. The team, enamored with Kabru&#039;s true form, immediately offers to help without any pay at all.&lt;br /&gt;
&lt;br /&gt;
Deciding a way to get there, the team starts to plan a way to get to Tabris, given that Kabru mentioned they were still trapped in the SSC.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Knowing the border was between them and Tabris, the team try to find ways to get over the border. Handler suggests that the team could use spirits to hop the border, but that could potentially leave them a long treck to where they need to get to, and leave them susceptible to being spotted by SSC rangers. Christmas suggests that the team might be able to  use one of her contacts in order to be smuggled across, and with a few phone calls, Christmas&#039; contact is able to connect them with a smuggler that nets them a trip across the border undetected. For a cost, of course.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Now in the forest, the team starts to trek on foot towards the area that Tabris might me. Kabru mentions that Tabris and her were caught under a big willow tree which had an astral rift nearby. She also mentioned that a Druid was the one who contacted the runner&#039;s fixers, requesting mages and someone who could talk well, in case there was need for dealing with the Druid or the others in the woods. &lt;br /&gt;
&lt;br /&gt;
The Druid of the name Greirat - a cermudgeon if ever there was one. He sat by the river and would not budge, but when the team had red mages and an otherwise respectful bunch, the team is granted a seat around Greirat&#039;s fire. Greirat, who was meditating with drumming and chanting, shares a smoke with the team, and when half of them are able to smoke without coughing, he cuts loose a little, offering info on the situation.&lt;br /&gt;
&lt;br /&gt;
Greirat mentions that nearby a wild boar spirit was going rampant, and would need to be avoided in order for the team to get through the forest without being hurt by his rampage. Yet, Greirat mentions not to harm the boar spirit - Moro - since the spirit was only here and angry because of the harm befalling the forest. With this in mind, the team leave Kabru with Greirat, and they decide to try and speak with Moro in order to potentially get them on their side, so that they can kill all the poachers.&lt;br /&gt;
&lt;br /&gt;
Soon after walking through the forest, the team comes upon a trapped beast spirit who is crazed and afraid, forgetting the nature of their spirit nature. Trapped by a bear trap, the spirit was thrashing around and getting enraged. With Christmas feeling like they want to pacify, they approach the spirit and calm the spirit, allowing his own beast spirit to break the trap, freeing the wild beast spirit.&lt;br /&gt;
&lt;br /&gt;
The team now finding their way to where Moro was by tracking the little beast spirit, they are able to get close to Moro. Now wild and enraged,  the processing of beast spirits - all wild boars and angry - cause a rift between the runners and Moro. Moro growls and rages, and his roar is heard throughout the forest.&lt;br /&gt;
&lt;br /&gt;
The runners sit down, and through a combined effort, they&#039;re able to talk with and negotiate with Moro. Wanting the same thing, the destruction of the poachers encampment and the the freeing of the animals, Moro calms, and sits on an even level with the team. Now that they are able to talk, Moro and Awesome Possum are able to speak eye to eye (figuratively). With an extended conversation, the team is able to pacify Moro, and even rally them and their team to charge into battle against the encampment.&lt;br /&gt;
&lt;br /&gt;
Now leading with Moro and the boars, the team is able to rush through and absolutely trample the encampment, as well as save Tabris and the other animals for being trampled by Moro and his cavalcade of boars. Finding the last of the Poachers alive, the team interrogate and then feed the leader to Moro.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Moro leaves with his boars, heading back to the Willow tree until the forest feels balanced. The team of runners heads back to Greirat&#039;s camp. Reuniting the scared Tabris with Kabru, the two rabbits cuddle together on Awesome Possum&#039;s lap while they all share in dinner. Afterwards, Greirat takes the team hunting for Alchemy supplies. Tabris and Kabru go back to their home underneath the great willow tree.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
;Rewards for You To You (medium, 13 RVP)&lt;br /&gt;
* 10 Karma - 10 RVP&lt;br /&gt;
* 6 CDP - 3 RVP&lt;br /&gt;
* 2 CDP - Free&lt;br /&gt;
&lt;br /&gt;
* Counts as initiation for the mages&lt;br /&gt;
* Counts as mundane ascension for the mundanes&lt;br /&gt;
&lt;br /&gt;
;Optional rewards:&lt;br /&gt;
* [[Greirat]] (Legwork druid) C2 L2 for 3 RVP&lt;br /&gt;
* [[KLBR]] (Service, smuggler) C3 L1 for 3 RVP&lt;br /&gt;
* Up to 4000 in gear rewards for reagents (Extended reagent harvesting with Greirat) for 1 RVP&lt;br /&gt;
* Up to 20000 nuyen in foci for (For selling off the corpse&#039; foci to a contact) 5 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Handler]]===&lt;br /&gt;
It was nice working with Awesome Possum again. I&#039;m glad that they&#039;ve been doing all right after we broke up that Psionic university. I think I&#039;m going to stay out here for a bit with Greirat before I take the round trip with the smugglers. I&#039;m glad that I got to interact with a couple of other Red Mages in Christmas and Greirat.&lt;br /&gt;
&lt;br /&gt;
[[JuJu]]:I&#039;ve never had a job like this before. The sixth world is truly wondrous. Never thought to meet awakened rabbits. My goodness they were cuddly. And much to my amazement...brave. Kabru showed true courage coming into the barrens the way he did. Those poachers were a nasty bunch but my team mates were outstanding individually and as a team. Awesome Possum lived up to the name with Moro that giant boar spirit. I also have new insight as to why Red Magic has the name. Red in tooth and claw indeed. Interviewing Handler and Christmas was invaluable for the ole dissertation. I think I can get an article in the Journal of Applied Thaumaturgy out of it...&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wylde&amp;diff=140721</id>
		<title>Wylde</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wylde&amp;diff=140721"/>
		<updated>2024-12-16T02:08:55Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = Bungus&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Wylde.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @tropicalbungus&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/PsychoEmperor/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 23rd, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 11&lt;br /&gt;
|Day= 23&lt;br /&gt;
|Year= 2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1An2zqDRonCOul9TNAWnOYn5r3xycH1wj?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Geneva Byrd grew up in the Sprawl, one of the millions of faceless kids lost in the urban haze of poverty and neon. Her mother, once a warm and creative soul, had spiraled into a haze of drugs and paranoia, the kind of person who could turn from hugs to screaming in the span of a heartbeat. For years, Geneva learned how to tiptoe around her, how to read the warning signs in the way her mother’s eyes narrowed or her voice slurred. It wasn’t a happy life, but it was her life.&lt;br /&gt;
&lt;br /&gt;
Everything changed on a sweltering night in the summer of Geneva’s thirteenth year. Her mother’s paranoia reached a breaking point. Fueled by some cocktail of cheap narcotics and whispered conspiracy theories, she attacked Geneva, accusing her of being a demon, a curse, something that needed to be purged. Geneva tried to run, tried to fight back, but it wasn’t enough—until it was.&lt;br /&gt;
&lt;br /&gt;
The magic surged out of her like a tidal wave, wild and uncontrollable. One moment, her mother was screaming. The next, she was gone—her body crumpled and lifeless on the stained apartment carpet. Geneva stared at her hands, trembling, unable to understand what had happened. That was when she first heard the voice. Cold, hungry, and merciless.&lt;br /&gt;
&lt;br /&gt;
“She deserved it,” it said. “Weakness gets you killed.”&lt;br /&gt;
&lt;br /&gt;
The Shark had arrived.&lt;br /&gt;
&lt;br /&gt;
In the weeks that followed, Geneva felt herself splitting in two. One part of her wanted to grieve, to run, to forget. But another part—the part that Shark spoke to—knew that the world was cruel, that survival meant embracing the chaos inside her. That part took a name: Wylde.&lt;br /&gt;
&lt;br /&gt;
Wylde got her through the rough years that followed. Wylde wasn’t afraid to steal, to fight, to do what was necessary to survive. Wylde made her powerful, teaching her how to wield the chaotic magic that surged in her blood. But Wylde also scared her. Geneva would catch glimpses of her in mirrors or hear her mocking voice when no one else was around. Sometimes, Wylde would take over completely, leaving Geneva with gaps in her memory and a pit in her stomach.&lt;br /&gt;
&lt;br /&gt;
Now, Geneva lives two lives. By day, she’s a quiet, unassuming cashier at a Stuffer Shack, trying to hold onto a shred of normalcy. By night, she’s a shadowrunner, diving into the astral plane with a reckless ferocity that only Wylde can provide. The two sides of her existence are constantly at odds, and the line between them grows blurrier with each passing day. All the while, Shark watches, waiting for the moment when Geneva finally lets go and gives herself to the chaos entirely.&lt;br /&gt;
&lt;br /&gt;
For now though, Geneva works as a Stuffer Shack cashier to make ends meet on her end, while Wylde works as a shadowrunner... as a career criminal on the wild side of life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Greg&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Astrid Novak&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Waiting_to_be_Known&amp;diff=140720</id>
		<title>Waiting to be Known</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Waiting_to_be_Known&amp;diff=140720"/>
		<updated>2024-12-16T02:07:47Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Loveland &amp;amp; Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Hao Lin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Sojourner}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Yellow Lotus Triad&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Shen Sheng}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lingchi makes good on her promise to her cousin Hao Lin to free him of his binding tattoos that kept him chained to the Triads.&lt;br /&gt;
&lt;br /&gt;
As a result, her home is burned and she is now wanted by the Yellow Lotus Triad.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During the events of [[The Full Moon Makes the Flowers Bloom]] Lingchi met her cousin Hao Lin - who referred to her as Jingyi. After working through her outrage, she rescued him from a car crash (which she caused) and patched him up. A promise was made to help him break the bonds he&#039;s been placed in.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
A cold call is made, and when Lingchi picks up it&#039;s who she expects - Hao calling, asking that she hold up her promise. He explains that he&#039;s being watched by the beast spirit which Sojourner and Lingchi fought two months ago, with close tabs being kept on his location after the death of the vampire he&#039;d been meeting with.&lt;br /&gt;
&lt;br /&gt;
Stakes established, the mage starts to plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Lingchi mulls things over for a few seconds, then comes up with the best plan she can:&lt;br /&gt;
&lt;br /&gt;
Have Hao go to a shop with a decent ward, then let Sojourner gank the spirit on the astral as he crosses the threshold to safety. She and Hao can exit from the back.&lt;br /&gt;
&lt;br /&gt;
From there, she&#039;ll take him to her home where she has a lodge to work at breaking his bindings.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Yue arrives at a shopped named Trix &amp;amp; Treats, striking up a conversation with one of its [[M0rd3K41|two proprieters]]. After briefly getting tips on what types of hardware she should get for her future attempts at learning decking, she hears Hao enter and asks a straightforward question. &amp;quot;Do you have a back exit?&amp;quot; When the man stammers, she offers 1000 nuyen to him, which he takes before letting her exit through the back. On the way out, she lays a pair of invisibility spells on herself and Hao, asks Sojourner to conceal them, and they make for her car.&lt;br /&gt;
&lt;br /&gt;
With Sojourner following along from above, the pair head north from Loveland for the Fife neighborhood of Tacoma. En route, Sojourner notices that a drone is following the car. And while she initially suggests destroying it (to a protest of &amp;quot;That will just make them send another&amp;quot;), she ends up taking a detour east - driving under the approach into the McCord Air Force Base. Forcing the drone to back off by that method, she buys a little time - then a little more by turning her devices wireless off when she checks for marks on them.&lt;br /&gt;
&lt;br /&gt;
A drive to her home follows.&lt;br /&gt;
&lt;br /&gt;
After spending some time studying the bindings, Yue lays out a spell circle on the floor, creating a ritual to suppress the effects of the group bond in preparation for breaking it down. Hao is ordered to lie on a cot and wait. Sojourner&#039;s bedside mannerism is better than the mage&#039;s, so the spirit chatters while she works at the last of the lines. After empowering it, she takes a tattoo gun, a laser removal tool, and starts to work changing the symbology of his tattoos to break the symbolic link to their effects and free him without triggering the penalty effects of the group bond.&lt;br /&gt;
&lt;br /&gt;
She&#039;s nearly finished when the door to the apartment opens. Sojourner hears it - alerts Lingchi, then goes to delay him.&lt;br /&gt;
&lt;br /&gt;
Lightning arcs through the room, grounding on the stove, the trid player, and mostly missing the Triad assassin who has come to take back Hao. After taking a strike from the man&#039;s cyber spurs, Sojourner draws back and hits him with Confusion - whereupon he starts swinging wildly, tearing the room to shreds as Lingchi tries to finish her work. With a flash, she finishes off the bindings - leaving Hao free and clear, in pain but alive and okay.&lt;br /&gt;
&lt;br /&gt;
Then she rounds the corner and nails the assassin with a powerbolt, putting him down.&lt;br /&gt;
&lt;br /&gt;
After asking Sojourner to collect what is worthwhile, the mage tends to the fallen assassin&#039;s wounds - saving Shen Sheng&#039;s life before she flees into the night with Hao behind her and Sojourner at her side.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hao is alive and okay, and will be living on Lingchi&#039;s dime for the foreseeable future. They&#039;re both homeless for at least that night.&lt;br /&gt;
&lt;br /&gt;
The Yellow Lotus now want to capture her alive (not a good thing) and have placed a bounty on her head. The Ten Thousand Lions are aware of her position now as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* REWARDS for &amp;quot;Waiting to Be Known&amp;quot;:&lt;br /&gt;
* 8 karma &lt;br /&gt;
* 16 CDP &lt;br /&gt;
* IG discount&lt;br /&gt;
* -15 Yellow Lotus Triad reputation&lt;br /&gt;
* -5 Ten Thousand Lions reputation&lt;br /&gt;
* Fife lifestyle is burned (literally and figuratively)&lt;br /&gt;
* Dependents increases a level (helping Hao get back on his feet)&lt;br /&gt;
* Wanted (Yellow Lotus - 30k, Alive)&lt;br /&gt;
&lt;br /&gt;
* Narrative Consequences:&lt;br /&gt;
* -Hao Lin is successfully freed from his triad group bond with no lingering side-effects. However, he is now a wanted man and requires material/emotional support from his cousin.&lt;br /&gt;
* -The Yellow Lotus learn of Lingchi&#039;s culpability in their vampire&#039;s death, their hitman&#039;s defeat and Hao&#039;s defection - in response, they quietly circulate word of a bounty on her head.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Lingchi]] - I am glad that I was able to save Hao from his binds without causing the damage which I suffered. I am less glad that I will be supporting him for the coming months, however, I do not have a choice. He deserves to live. He also may know more about the rest of my family - which is concerning.&lt;br /&gt;
&lt;br /&gt;
I did not adequately prepare them for my leaving. I hope they have not paid for my sins.&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Updog&amp;diff=140719</id>
		<title>Updog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Updog&amp;diff=140719"/>
		<updated>2024-12-16T02:07:34Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = Bungus&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Updog.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Street Doc and Samurai!&lt;br /&gt;
|header3= The smallest there is&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @tropicalbungus&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/PsychoEmperor/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Gnome (Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 4&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = May 9, 2051&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=09&lt;br /&gt;
|Year=2051&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1OJP1jX4vL2mFmFvSKy9Tp-FgHm_KLhMq?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Grinning Wolf’s early years were ones of hardship and survival, carved out of the unforgiving streets of the Redmond Barrens. Born in 2051 to parents she would never know, Grinning Wolf’s entry into life was as rough as it could get. Orphaned at birth, she learned from a young age that trust was a fragile commodity. At just 99 centimeters tall, her stature became both her shield and her weapon, an advantage in a world where survival demanded more than strength alone. Her size made her nimble and inconspicuous, a shadow in the urban wasteland.&lt;br /&gt;
&lt;br /&gt;
Grinning Wolf learned the art of scavenging and surviving in the cracks of society, eating from dumpsters and sleeping in the forgotten corners of the city. Yet despite the bleakness of her environment, there was a spark in her—a resilience that refused to let her fade into the background. It was on one such day, cold and rain-slicked in the streets, that her life took a pivotal turn.&lt;br /&gt;
&lt;br /&gt;
A man named Runs-with-Clouds, a middle-tier enforcer for the Koshari, noticed her while she pickpocketed one of his associates. Amused by her audacity, but more impressed by her potential, Runs-with-Clouds took her under his wing. He saw in her the ferocity of a warrior, someone who could one day be molded into a valuable asset for the Koshari—an Amerindian syndicate that blended cultural heritage with the ruthlessness of organized crime.&lt;br /&gt;
&lt;br /&gt;
The Koshari: From Orphan to Weapon&lt;br /&gt;
&lt;br /&gt;
Grinning Wolf’s adolescence was spent in the care of the Koshari, a criminal organization that maintained a facade of preserving Native American culture while running smuggling, protection rackets, and illicit trade throughout the Seattle Metroplex. They raised her not with love but with discipline, training her in all the necessary skills to survive and thrive within the shadows.&lt;br /&gt;
&lt;br /&gt;
Runs-with-Clouds became her mentor and father figure, and through him, she was introduced to the Koshari’s way of life. Her small size was a hindrance to some, but her determination and sharp instincts made her indispensable. She was outfitted with cybernetic augmentations to maximize her physical capabilities. By the age of 20, she had been equipped with two cyberarms, wired reflexes to sharpen her speed, cybereyes that enhanced her vision, and even a partial cyberskull—a haunting reminder that she was no longer entirely flesh and blood.&lt;br /&gt;
&lt;br /&gt;
Her gnome-sized frame often made the large sniper rifles she was trained with appear comical to others, but the joke was always on them when she demonstrated deadly precision with her oversized weaponry. In the grimy underworld of Seattle, Grinning Wolf earned a reputation as a fierce and competent marksman. Alongside her sniper skills, she also took up the katana—a blade almost as tall as her—which she wielded with lethal grace. However, it was her natural aptitude for medicine that truly set her apart. Taught the basics of first aid and street medicine by the Koshari to keep their members alive during botched operations, she excelled beyond their expectations. She would come to patch wounds as easily as she’d take lives.&lt;br /&gt;
&lt;br /&gt;
The Koshari, recognizing her loyalty, marked her with tribal tattoos—symbols of her allegiance etched across her jawline and upper torso. She had earned her place, or so she thought.&lt;br /&gt;
&lt;br /&gt;
Betrayal and Prison: A New Kind of Hell&lt;br /&gt;
&lt;br /&gt;
In 2075, Grinning Wolf’s faith in the Koshari was shattered. She had been part of a high-stakes operation, a smuggling run meant to secure the future of her syndicate. But instead of glory, the job ended in a double-cross. The very people she had considered family betrayed her. She was ambushed, left for dead in the chaotic aftermath of a firefight gone wrong. Her cybernetic limbs rendered useless by a targeted EMP blast, she was helpless as law enforcement swept in to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
Arrested and convicted, Grinning Wolf was sentenced to 10 years in the Hollywood Correctional Facility in Redmond. The prison, a sprawling industrial complex packed with criminals, became her new battlefield. Though initially despondent, Grinning Wolf quickly adapted, utilizing her medical knowledge to earn favors from both guards and inmates. In a place where life expectancy was measured in days, not years, her skills kept her and others alive. It was here she met Reyes “Bruiser” Velasquez, a fellow inmate and street enforcer who would become her closest friend and confidante. They protected each other in the brutal environment, forming a bond that would last long after they were freed.&lt;br /&gt;
&lt;br /&gt;
Grinning Wolf honed her craft in the prison clinic, her once-sharp instincts now keener than ever. By the time she was paroled in 2085, she had become a skilled street doctor, her hands capable of both saving and taking lives with equal efficiency.&lt;br /&gt;
&lt;br /&gt;
Shadowrunner Life: Rebuilding in the Shadows&lt;br /&gt;
&lt;br /&gt;
Upon her release, the world had moved on, but her reputation as a former Koshari criminal and her criminal SIN (System Identification Number) made finding legitimate work impossible. Redmond Barrens was still the same cesspool she had left behind—if not worse—and she knew that her only chance of survival was to embrace the life of a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
Through her old prison connections, she acquired a fake SIN and took on the alias “Updog.” Under her new identity, she set out to carve her niche in the shadows. But even as she built a life as a mercenary-for-hire, there was something that grounded her, something that reminded her she wasn’t just a machine built for destruction. She purchased a run-down clinic in the Redmond Barrens and began providing medical aid to the community. Her patients were the forgotten ones—poor families, gangers, and anyone too destitute to afford treatment at a real hospital. Her work in the clinic earned her respect and a modest living through community donations, though the specter of her criminal past loomed large.&lt;br /&gt;
&lt;br /&gt;
In October 2085, she was finally introduced to Alessa P., a pixie fixer with a penchant for connecting the right people at the right time. Alessa introduced Grinning Wolf to the Shadowrunner community known as Shadowhaven, a network of elite mercenaries, deckers, mages, and hitmen. It was through Alessa that Grinning Wolf found her place again, this time among people who understood the complex dance of morality and survival in the Sixth World.&lt;br /&gt;
&lt;br /&gt;
Despite the newfound stability, Grinning Wolf remains tethered to her criminal SIN and is required to report to her parole officer, Clyde Stenton, three times a week—an infuriating but necessary reminder of her past.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Bad Rep - After a decade in prison, she entered the shadowrunning community as an outcast.&amp;lt;br&amp;gt;&lt;br /&gt;
- SINner (Criminal) - Her Seattle Metroplex SIN was made criminal when she went to prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Prejudiced (Biased) - She views all law enforcement as corrupt and even worse than the Koshari.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neotany - Being stuck in the body of a teenager makes for a lot of people underestimating her. That was their first mistake.&amp;lt;br&amp;gt;&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=True_Crime_Thriller&amp;diff=140718</id>
		<title>True Crime Thriller</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=True_Crime_Thriller&amp;diff=140718"/>
		<updated>2024-12-16T02:07:22Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Elayne&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Flash Star!&lt;br /&gt;
|Ally2=Reina Taylor&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Čarivnýk|Irena the Hitman|Obsidian|Raj}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halloweeners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Experienced Halloweener Elementalist|Experienced Halloweener Heavy}}&lt;br /&gt;
|OppositionCasualties=All 12 Executed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team gets calls from their fixer and gather together at the Daze where Reina Taylor presents the job to them: Kill a bunch of Halloweeners on camera while dressed up as Knight-Errant officers for their web special. Raj calls Der Oppa who puts the team in contact with Al Green. Al Green is able to find some incredibly detailed information on a Halloweener cookout, and delivers that to the team for a fee. The team reports back to Flash Star! and performs some final preparations before they proceed to the cookout. Many Halloweeners surrender, but the team ends up executing the survivors to rid the barrens of them. Their corpses are delivered to Meat by Čarivnýk and Irena.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Flash Star! Is producing a follow-up Trideo for their Halloweener special, and their analysts have reported that a follow-up focusing on judicious violence against them is likely to capitalize on seasonal discontent. Reina Taylor is placed in charge of organizing a team of runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Der Oppa calls Raj and informs him them that there will is a job opportunity for them to make use of their skill with violence. He&#039;s excited to be performing violence. Obsidian is spending this Monday evening in the plastic jungle where she is attuning to the relatively natural environment. Madame Butterfly asks if she still can put on a good cop impression, and sends them down to the Daze. Irena is hjiding out in her home, an abandoned train car, in the Ork Underground helping some spirits that she invited. She receives a call from Kayo-ii who asks if she can put on a good performance of being a cop. Carivnyk is spending time in his home in glow city trying to shoo away some free spirits in his shack. He receives a call from Bolt who asks if they too can perform a good impression of being a Knight Errant Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team makes their way to The Daze using various modes of transport where Reina Taylor awaits them. The Team greets Reina Taylor as they arrive and start taking their seats. Once the team arrives, she starts briefing them. For a web special for their true crime trideo, they need footage of Knight-Errant busting a Halloweener hideout in the next two days. The team pushes back and requests more payment because the halloweeners are a ruthless gang of criminals. Reina offers a small bonus and access to some gear options.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team convenes as they begin to try and determine where a Halloweener campfire might be. Irena can remember that the Redmond Barrens are one of the territories where Halloweeners like to hang out. Raj calls Der Opa who puts him in touch with Al Green for a modest fee. Once Al Green is in contact with the team, Obsidian manages to negotiate the cost down slightly before Al Green comes through with a motherload of information for the team. He gives the team a force disposition as well as details on the location and time of the cookout. Obsidian and Irena team up to summon a spirit together. Raj grabs a couple of flashbangs from Flash Star!&#039;s prop department&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Obsidian leads the team in ambushing the halloweeners at the cookout. The team slices the pie while Obsidian throws down Vines and her guardian spirit begins suppressing the Halloweeners. Halloweeners start surrendering in droves as they find themselves trapped and unable to escape. The team shoots the few Halloweeners that continue fighting before those eventually surrender. With their expert tactics, the team quickly finishes the combat before part of the team begins executing the survivors.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A surplus of corpses are delivered to Meat by Čarivnýk and Irena.&amp;lt;br&amp;gt;&lt;br /&gt;
Flash Star! releases their gorey follow up episode to their Halloweeners special.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for True Crime Thriller (13 RVP, Medium)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Negotiation Bonus: 2400 Nuyen&amp;lt;br&amp;gt;&lt;br /&gt;
20,000 Nuyen (10 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
3 Karma (3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
2 CDP (Base)&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Flash Star! Rep&amp;lt;br&amp;gt;&lt;br /&gt;
-120 Halloweeners Rep for killing 12 Halloweeners on a Trideo for public consumption&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Public Awareness for starring in a trideo.&amp;lt;br&amp;gt;&lt;br /&gt;
For Čarivnýk and Irena: +1 Notoriety for the callous decision to execute the surrendered Halloweeners.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Gear Rates on &#039;Ware for actors/performers, Audio equipment, Filming equipment, costumes (armor), and props (Weapons/knickknacks) of availability 12 or lower.&lt;br /&gt;
&lt;br /&gt;
Reina Taylor C2L1 (2 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty on Reina Taylor for impressing her with their performance as Knight-Errant officers. (1 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty on Der Opa for Raj since he&#039;s proven himself a reliable runner (1 RVP).&lt;br /&gt;
+1 Loyalty on Kayo-ii for Irena since she&#039;s proven herself a reliable runner (1 RVP).&lt;br /&gt;
&lt;br /&gt;
Shoot First, Don&#039;t Ask for everyone since the team just started blasting the Halloweeners. (2 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Tough As Nails (Stun) for Čarivnýk since they powered through the massive drain from banishing the fire spirit. (5 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Al Green C5L1 (5 RVP) &amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian may buy +1 Loyalty on Al Green since they made a good first impression with them during the negotiations (1 RVP)&lt;br /&gt;
&lt;br /&gt;
Meat C2L1 (2 RVP) and 1 chip on them for anybody who delivers the Halloweener Corpses to them. &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Loyalty from Meat with Čarivnýk for keeping their interests in mind. (1 RVP) &amp;lt;br&amp;gt;&lt;br /&gt;
IKAG Discount on Meat for Irena&amp;lt;br&amp;gt;  &lt;br /&gt;
Irena may buy up to loyalty 4 on Meat from their IKAG backstory (1-3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Raj]]:I never thought I&#039;d end up as an extra in a trideo special. Seattle is a strange lace indeed. Couldn&#039;t ask for better mates. If more of my officers were as skilled as Obsidian I might&#039;ve stuck around. Sorcerer lived up to the handle...and I&#039;m damn glad I could use a nickname I&#039;ve never seen that many consonants in a name. Irena was tough to figure out. Secretive even for a shadowrunner. Fastest little motherfragger I&#039;ve ever seen though. Pumped out a lightning bolt before I&#039;d even sorted out targets. Personally I would&#039;ve spared the survivors; dragging them out in shackles would&#039;ve made good video. Oh well, a good payday. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Obsidian]]: Simple and easy. Ambushing gangers isn&#039;t my style but...with the Halloweeners you can&#039;t take any chances. Killing surrendered people behind our backs...that cannot stand. I don&#039;t think I can work with those two anymore. &amp;lt;br&amp;gt;&lt;br /&gt;
===[[Irena the Hitman]]===&lt;br /&gt;
WHAT A GREAT TIME, I LOVE SHOOTING PEOPLE. ME, IRENA, THE HITMAN! BYAHAHAHAHA!&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tristran&amp;diff=140717</id>
		<title>Tristran</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tristran&amp;diff=140717"/>
		<updated>2024-12-16T02:07:10Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:TristranSmoller.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Physical Adept Face&lt;br /&gt;
|header2= &amp;quot;The people have had enough of this corpo&#039; bullshit&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Aaron&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/The_Boobox/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 03/12/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1x-xwNu0sKrdK7pda4SMrUTi19YMwe4V6] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - XA &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A tall, light skinned human with brown hair... outside of being slightly taller than the average human he&#039;s nothing out of the ordinary.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1) Protect the common people from the abuse of corporations and the government &lt;br /&gt;
&lt;br /&gt;
2) Help the common person rise up past their station. &lt;br /&gt;
&lt;br /&gt;
3) Eradicate anti-metahuman rhetoric and stop those that spread such propaganda&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Asher LocDoran was a corpo child, born from a Knight Errant beat cop and a DocWagon nurse... his parents, him, and his younger brother Tristran all struggled to make a living. Working odd-jobs in the seedier parts of San Fransisco, him and his brother gave up their childhood education to help support the family. It wasn&#039;t until his younger brother got sick, either from the poor conditions at work... at home... or more than likely a combination of the 2 that Asher realized how stacked against him the system was. After his brother&#039;s death he devoted himself to the ideals his brother had...a child&#039;s ambition but he had adopted it for himself nonetheless. Devastated with the loss of their youngest, Asher&#039;s parents poured themselves into their work... neglecting the eldest child as he read countless fables and tales of noble heroes from a time long forgotten. Eventually, after many years his parents moved up the ranks... they were no longer living in poverty but instead thriving. Giving Asher a good education and basic training to defend himself on the mean streets of the 6th world. &lt;br /&gt;
&lt;br /&gt;
Time went on, Asher distanced himself from his parents and fully committed himself to the ideals of his brother, which became his own. Fighting against corporations, the government, and all beings that would put themselves above others... though his parents still bankroll his lifestyle, they seem to have minimal care for what their child does these days. Moving to Seattle to become a Shadowrunner was the obvious next step for a kid full of ideals, and wanting to stick it to the man.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Dragonslayer)&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
Born Rich&lt;br /&gt;
&lt;br /&gt;
Trust Fund 3&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Astral Beacon&lt;br /&gt;
&lt;br /&gt;
Distinctive Style&lt;br /&gt;
&lt;br /&gt;
Malware Infection&lt;br /&gt;
&lt;br /&gt;
SINner (National) (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=G-Old&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN - Asher LocDoran&lt;br /&gt;
-Weapon License&lt;br /&gt;
-Adept License&lt;br /&gt;
-Driver&#039;s License&lt;br /&gt;
&lt;br /&gt;
Fake SIN - John Pain 4&lt;br /&gt;
-Weapon 4&lt;br /&gt;
-Adept 4&lt;br /&gt;
-Driver 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Tall, light skinned and dark hair with bright blue eyes. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ornate and extravagant... looking strikingly similar to ceremonial knight armor with a fur-lined coat/cloak &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His brother&#039;s face, or what he&#039;d imagine that&#039;d look like if aged up. Wearing a full, close-faced set of knight armor. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Synchromystic&amp;diff=140716</id>
		<title>Synchromystic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Synchromystic&amp;diff=140716"/>
		<updated>2024-12-16T02:06:57Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tyneman&lt;br /&gt;
|Image= [[File:Norville.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Spellslinger, Reality Deviant&lt;br /&gt;
|Shortblurb1=&amp;quot;Nothing Is True, Everything Is Permitted&amp;quot;&lt;br /&gt;
|Shortblurb2=I Am An Architect&lt;br /&gt;
|Shortblurb3=&#039;&#039;[https://www.youtube.com/watch?v=rl2Jv4dzFqg They Call Me A Butcher]&#039;&#039;&lt;br /&gt;
|OwnersRedditName=AdvancedGas1795&lt;br /&gt;
|OwnersDiscordName=Tyneman&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2048-5-7 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1t3tHq57F5kOv7zHDnVgOQaK1TROnJk-r]&lt;br /&gt;
|Priority=DBBBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=5&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Barrens-born anarchist Chaote spellslinger who unfortunately looks exactly like a man who is wanted by the church for spilling Vigila Evangelica secrets and heresy.&lt;br /&gt;
===Goals===&lt;br /&gt;
Live it up good in a permanent high lifestyle&lt;br /&gt;
&lt;br /&gt;
Start his own magical anarchist community / antifa cell, inspired by the DKMU from all the way back in the 5th world.&lt;br /&gt;
&lt;br /&gt;
Find out why the hell the Catholic Church wants him dead, or who the Church actually wants dead.&lt;br /&gt;
&lt;br /&gt;
Support Mana for everything it&#039;s given to him.&lt;br /&gt;
&lt;br /&gt;
Break down Consensus Reality and rebuild it in a far better state. (Chaotes are weird)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2048, big year - Immortal 8 got found out as mind-mage musical wannabes, TerraFirst! bombed a Seattle plant leading to a large lawsuit, and Maria Mercurial was on a roll. Oh, and two shadowrunners shagged a few months earlier - Mr. Doors and Speedball - creating Kevin Ghostkeeper out in the Barrens. Life&#039;s already weird for Barrens kids, but when you got two parents whose job is to do a lot of strange white collar crime, you don&#039;t end up growing up right. Of course, they tried to be there, but Mr. Johnson&#039;s siren song in the form of credsticks meant that Kevin had a lot of baby-sitters. In fact, a day before the kid turned 13 and slot got &#039;&#039;weird&#039;&#039;, they both ended up dead - not with him looking over the bed, but alone and in more of a liquid form thanks to two tons of concrete that got blown out thanks to their drek-head decker&#039;s bomb going off too early. He would&#039;ve probably had his story end a fair bit from there if, when slot got weird, it got weird in a normal &amp;quot;oh it&#039;s a shadow spirit&amp;quot; sorta&#039; way - not what happened to him. The world looked strange to him, and it was damn hot. So hot, it was burning, but instead of becoming a charred corpse, that flame projected from him into a condensed form, wrapping around him as he rose off the floor - twerp was a wizzer! Though, having runner parents and barrens friends, this sure as shit was not a ticket to any corp that&#039;d just use him - no, instead it was a ticket to joining a few of his friends who were a bit more magically experienced in a wizgang called the Sons of Thanateros.&lt;br /&gt;
&lt;br /&gt;
That didn&#039;t last long, about 3 months and a credstick in, mid-shakedown of some wageslaves, his best-bud Ronny tried to look nova and ended up blasting his brain with so much drain he had to get treated at an ABC field hospital to not die. There goes that path in life, as they quit soon after. However, opportunities seem to love Kevin, and he ended up being found by two men, Johnny Stone and Kurt Lennox, who adopted him. They also were chaotes working with the organisation Mana, which he would learn from in order to not end up burnt to a crisp from his own spells. Turned 18, got a Fake SIN, and he became a streetmage doing whatever got him nuyen. Stuck with it for a long while, til&#039; he was 25, even meeting up again with Ronny who was now a shadowrunner! He always admired that, saw it as really takin&#039; it to the man as he was - and still is - a hardline anarchist. Nothing ever stays cool for Kevin though, and this wasn&#039;t any different.&lt;br /&gt;
&lt;br /&gt;
25, he and Ronny hitting The Skeleton looking to get smashed and maybe do some smashing. It was an off-day, Ronny got a big score - at least for street level runners - and he wanted to celebrate. However, someone else was also planning on that bar: some priests from the Catholic Church. While normally they&#039;re supposed to not let it be known they&#039;re priests while at a bar, seeing Kevin - who exactly like one Norville Craddock, a man wanted dead by the church for some pretty serious heresy - that cover was gone, and instead, guns came out. Fuck. He had to bail after a very quick skirmish, a lucky shot ripping a hole straight through the lungs of Ronny and ending him right there - his best friend who&#039;d been there since he was a kid, dead in just a few shots from some choir boys. Well, odd-jobs wouldn&#039;t cut it anymore, he needed a new gig. That gig would be recommended by Abracadebra at Mana - he could be a runner too. He wasn&#039;t exactly about to turn down the idea once he learned that she was a fixer, and to the street he went.&lt;br /&gt;
&lt;br /&gt;
Running&#039;s good work, but it also leads to some rather interesting situations. About 9 years in - yeah that&#039;s right, he spent a long time doing street level shit - he&#039;d be on a run and find himself opposed to a magical PI. It was a normal gig, at least that is until they got caught - everyone else was off some half mile out while he was left alone with this ork chaote known only as Psychonaut, and he knew this would end only if one of them was knocked out cold. It was a spell duel, mana flying like it&#039;s half off, and after being flung with some crazy knock-back from a unique spell the incredibly skilled Psychonaut threw, he had to do or die. If he fell, he would&#039;ve broken his neck, but thanks to his quick thinking and his ice wall spell, he was able to slide down, impressing the ork, but not enough to make him concede. It was quick from there for Psychonaut to win, but he seemed rather proud of the creative thinking Synchromystic showed, and would end up becoming a friend with him - eventually mentoring him, as Psychonaut&#039;s spellcasting skill is some of the greatest in Seattle. Eventually, a few more years would pass, more run-ins with the church, and he&#039;d end up in the Haven - lookin&#039; for money, power, and to find out who the fuck the church actually wants - because with how much they want him dead, they&#039;ve &#039;&#039;gotta&#039;&#039; be confusing him with someone else.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Sensei (Jimmy &amp;quot;Psychonaut&amp;quot; Joe) - That ork mage who whooped his ass ended up becoming one of his best friends, and his mentor. Sometimes, lessons and fun can be one in the same, barhopping to make you a better spellslinger can sometimes work.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (The Red Queen &amp;quot;Ellis&amp;quot;) - Based on a Godform from an old 5th world group known as the DKMU - which most people don&#039;t believe ever existed given the apparent lack of magic in the 5th world - Ellis is the mentor spirit of Synchromystic. She inspires chaos as that chaos helps disrupt the Monolith - consensus reality.&lt;br /&gt;
===Negative===&lt;br /&gt;
No Man Left Behind - More of a hooder than anything, Synchromystic cannot possibly leave behind fellow runners to die. Especially not as the memory of being powerless against the guys who killed Ronny still burns strong.&lt;br /&gt;
&lt;br /&gt;
Wanted (100,000¥ Dead - Issued By The Catholic Church) - A bounty put up on Norville Craddock normally wouldn&#039;t be a problem for most people. However, most people don&#039;t look like an exact body-double of Norville Craddock. Synchromystic does. As such, the Church think that he&#039;s Norville Craddock, leaving a massive cash payout to any snot-nosed drekhead to give his scalp up to the Vatican.&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Massive disco-head. He adores the genre and will do the disco-finger while dancing whether anyone wants him to or not.&lt;br /&gt;
* Thanks to his parents being runners, he heard a fair bit about some runners, and ended up becoming a fan of the Jackpointer Elijah. He thinks that his outlandish theories are a mixture of raw creativity - one of the most powerful tools of a mage - alongside tiny kernels of gnosis, delivered in the form of insane conspiracy theories: a modern day mythmaker. Creative historism is an occult tradition - Elijah is one of many in this long deific tradition of altering objective past for magical power.&lt;br /&gt;
* Adores soap operas, even if in the same breath he&#039;ll say they&#039;re all terrible trash.&lt;br /&gt;
* Big father&#039;s boy, very appreciative to both of his adoptive dads, who are actually still alive - shocking for a runner, I know.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abracadebra&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shamshel (they&#039;re not done yet)&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Mana&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Non-Mana Reputation===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Synchromysticism is the idea of finding self-actualisation in synchronicity, a portmanteau of Synchronicity and Mysticism. &lt;br /&gt;
|MidResult=I can&#039;t believe it - another chaote runner, who would&#039;ve thought. Seems to be associated with Mana.&lt;br /&gt;
|HighResult=Kid born from runners, grew up entirely in the Barrens, and still lives there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=One in the massively long line of &amp;quot;barrens boys turned chaote spellslinging shadowrunners&amp;quot;, it&#039;s surprising he doesn&#039;t have a trenchcoat or work for a magical PI.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=This guy is a real full on chaote, subjective reality and all, but also apparently was a street level runner for way too long.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Born from runners, friends with runners, literally everything he&#039;s been around has had runners somewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Awakened&lt;br /&gt;
|Result2=Cyberware at the base of his skull, Aspected Sorcerer&lt;br /&gt;
|Result3=No maladies&lt;br /&gt;
|Result4=5.9 Essence 5 Magic&lt;br /&gt;
|Result5=No diseases, no toxins, no technomancy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
BR43-GRAA-8LA0 &amp;quot;Tony Novak&amp;quot; - R3 UCAS&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;ll Believe You&lt;br /&gt;
|Synchromystic is a chaote through and through - he lives, breathes, and shits chaos magic, theory and practice. Runs relating to chaos magic are his jam.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Who The Fuck Is Norville Craddock?&lt;br /&gt;
|Being an exact look-alike of Norville Craddock, the church wants Synchromystic dead because they think he&#039;s Norville. Runs involving the church or Norville can be fun.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Man-o-Me-o-A&lt;br /&gt;
|A member of Mana, Synchromystic is quick to give back to them for what they gave for him.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Not-So Teenage Anarchist&lt;br /&gt;
|Viewing all systems of hierarchy as tools of coercion, Synchromystic is a proud anarchist and also supporter of antifa movements and cells. Death to the Man, the people should rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Pinhead Disco Club&lt;br /&gt;
|One day, Synchromystic dreams of starting his own group of chaos mages, inspired by the works of the 5th world such as the Marauder Underground, and planning on using similar methods. Runs relating to achieving that goal, or 5th world chaos magic groups are his style.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spooky_Scary_Smorgasbord&amp;diff=140715</id>
		<title>Spooky Scary Smorgasbord</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spooky_Scary_Smorgasbord&amp;diff=140715"/>
		<updated>2024-12-16T02:06:39Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Warboss&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Handler|Pacho Herrera|Wrath}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Feral Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Banshee Commander|3x Feral Ghoul Packs| 2 x Mutaqua|2 x Gnawers| 2x Wendigo Sorcerers}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Warboss calls in a team of runners to exterminate some feral infected. The runners meet up at Wrath&#039;s house and do some prepwork before descending into the depths in order to engage in combat. The team encounters 3 swarms of ghouls led by a banshee as well as a team of Mutaqua, Gnawers, and Wendigo. With the infected executed, the team returns to the surface and receives their pay.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Warboss has identified a group of feral ghouls that needs a good krumping. He&#039;s called the runners in to handle the situation.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We find Pacho hungover in the afternoon. He&#039;s shaken awake by the sound of his commlink ringing with a vengeance. Where his fixer calls him and informs him that he wants him to head over to a meet. Wrath gets a call from their fixer awoken by the Ringtone (Remix) feat Charlie XCX, Rico Nasty, Kero Kero Bonito. She&#039;s quickly informed that there&#039;s a new job for her and given a location to head towards. Handler gets a call from Ferris who tells her that there&#039;s a job for her in the ork underground. Handler throws together a couple of watcher&#039;s and a homunculi using the time before the meet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the team arrives in the Ork Underground, they find themselves greeted by Warboss who gives an affirmative nod to Wrath and Pacho. Wrath and Pacho partake of the offered Hurlg before Warboss starts informing the team of their mission. Some people kicked the hive of feral infected and has gotten them into a frenzy. Handler takes point on negotiations, and manages to convince warboss to offer augmentations to the team in exchange for services as long as none of them become infected during the run.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From there, Warboss tells the team where the infected are emerging from, and tasks them to destroy whatever is stirring them up. Pacho asks Warboss about the people who have been agitating the group. Warboss tells them that they&#039;ll need to kill or incapacitate the people causing the problem.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team reconvenes at Wrath&#039;s house where Pacho gets started on shaping their charges, and Handler begins performing the rituals to summon a force of watchers to scout out the ork underground. Handler sends in her first pair of watchers and they find the location of a group of disorganized dual-natured creatures. One of the watchers is disrupted, and she sends in another wave of watchers to explore the area around there. The second team finds that there&#039;s a central hub that the dual-natured critters congregate in as well as individuals who have split off from the group. The solo people were notably more powerful than the groups. The team finalizes their prep while Handler summons a force 10 beast spirit to provide some muscle to the team. Finally ready, the team descend down into the depths to face their foes.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team and the spirits encounter the rallying infected forces and a grand melee starts to form. The big beast spirits pounces into melee with the banshee while Wrath and Pacho starts suppressing the ghouls and wipes out one of the packs. The ghouls start attacking Wrath while a bat spirit covers Pacho from any attacks. The two venom bat spirits close into melee and start assisting the big spirit by creating openings for it. Wrath mind controls one of the swarms into attacking the other remaining pack, and Pacho finishes the other pack off.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wrath viscerally consumes one of the mind controlled ghouls while another team of infected begins sneaking towards the team. Wrath starts blocking while Pacho starts deploying suppressive fire. The spirits stop the mutaqua from closing with Pacho, and the big spirit ends them with a bite. Wrath soaks hits from the Mutaqua while they mind control a wendigo and gnawer. The spirits continue biting at the last mutaqua while the wendigo fires off manabolts at the Mutaqua and Pacho. The big spirit munches on the last Mutaqua, and the spirits chase down the runners in the astral and finish them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team returns to the surface and receives their payment from Warboss.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;A Spooky Smorgasbord&#039; (High):&amp;lt;br&amp;gt;&lt;br /&gt;
16k Nuyen, or twice in &#039;ware (all varietals) (8 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
8 Karma (8 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 CDP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&amp;lt;br&amp;gt;&lt;br /&gt;
Tough as Nails for Wrath (9 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Resistance for Pacho (6 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Affinity (Beasts) for Handler (7 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Warboss (C6/L2) (7 RVP / 14 CDP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Handler, in response to Wrath saying they&#039;re going to do something stomach turning, &amp;quot;Ah, you&#039;re going to eat them, no worries&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Handler]]===&lt;br /&gt;
That was... something. I didn&#039;t have a live feed, but my spirits seemed unsettled after watching them eat. They reported that she kept the ghoul alive even as she ate it alive.&lt;br /&gt;
&lt;br /&gt;
===[[Wrath]]===&lt;br /&gt;
It was not sadism, but necessary to drain. Ugh. Whatever. Less ferals and semiferals roaming around is a win in my book&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=140714</id>
		<title>Snubnose Synchronicity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=140714"/>
		<updated>2024-12-16T02:06:24Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wildflower|Samael|Trades|Celicy Vist}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Hitmen&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes= 3.5 hours so far&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A &#039;whodunit&#039; happens when a corpse cadavre shows up at [[Silver Ash Private Investigations]] looking for [[Celicy Vist]]&#039;s sister. Yet, when they&#039;re busy and cannot handle it, she pushes the gig onto someone else, especially to get the decaying corpse out of her office. So, the runners of Trades, Samael, and Wildflower band together to find out the history and understand why this man has &#039;come back to life&#039;, or so it seems.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Raymond Keelie, beloved beat-cop turned detective and community outreach member of KE, suddenly turns up murdered  by a halloweener. When his death is publicized and spread on the news, many people were worried about what it could mean. Was this a covera up? Were they murdered on the streets? But, all were saddened by his loss, given the situation and circumstances. His survivng wife and kids had no comment, instead leaving the city to stay with Raymond&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runner trio find Celicy in her office with all the windows open. Her assistant and nepo-hire cousin, [[Minerva Kotomine]], whines in the foyer about the smell. When heading inside, they notice that inside seems to be a courpse cadavre sitting in a seat. A quick investigation shows it to be a one Raymond Keelie, who had been murdered but a scant few days ago.&lt;br /&gt;
&lt;br /&gt;
A quick few matrix searches show that this man was a night errant cop, and show a few places to investigate; His home apartment, his spouse&#039;s picture, his commlink, and the location where he died. The team, wanting to get the stinker of a man out of the office of Celicy, decide to go and do legwork outside.&lt;br /&gt;
&lt;br /&gt;
==The Investigation==&lt;br /&gt;
Starting off, the team decide to do some matrix searches about Keelie. They find his spouse, Eyjafjalla her two kids had gone to stay with her brother in the SSC. They found his brother&#039;s commlink, and even his buddy-cops commlink, Aaron Kilpatrick. Looking into Kilpatric&#039;s commlink, they find it rigged with databombs and with plenty of data files containing dummy info; designed to be a &#039;red haring&#039; or in this case, more of a &#039;red beartrap&#039;. Trades is able to disarm them, but get away unharmed.&lt;br /&gt;
&lt;br /&gt;
Next stop, the team went to the last place Keelie was found, a local corner store called &amp;quot;Schmidt&#039;s Munitions and Munchies&amp;quot;. Wildflower notices a water spirit, but the team decide to leave the outside for now, and head in. Upon entering the business, Sam and Wildflower spend no short order to start absolutely pressuring the shopkeep, as it was clear he was bought off nearly immediately. The Shopkeep mentions cops came in and questioned him, but ultimately didn&#039;t steal any footage or anything. They demand the footage, and leave, letting Wildflower&#039;s Trid Phantasm to obscure their presence.&lt;br /&gt;
&lt;br /&gt;
Outside, the team starts to notice the water spirit asking for Wildflower, sensing their wild rep. The water spirit asks for help in cleansing his current home, as the creak nearby had been disturbed for days, ever since the &#039;bad smelling mage came along&#039;. A conversation shows that the spirit has things to offer, if the team decides to dismantle the background. Wildflower and Trades realize that fire spirits are coming to nip at the memorial to Keelie, given the background count its creating. So, dismantling the memorial and disposing of it later, the background count would return to normal over a few hours.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Trades calls [[Roxxy Sparks]] to get an idea of who this halloweener girl is. Roxy is hesitant to give any info, but goes over the general situation; Nerves was kidnapped on the 15th, a day before Keelie died, and then showed up with no memory of what happened three days alter on the 18th. While the gang thinks it could be a likely story, they decide to gather more info before throwing fingers just yet. They decide to check the footage next.&lt;br /&gt;
&lt;br /&gt;
The footage they recovered is odd, showing a halloweener walk into the store, &#039;purchase&#039; a gun, and then wait for the cop to enter. The cop - Keelie - is then shot twice, the firearm being left at the scene, and the halloweener caught on camera leaving the store. Clearly something is up and immediately the team realize that the creation date of the footage was a day after the day that Keelie died. Trades and Sam storm back in to pressure the worker, and when he reaches for a silent alarm, he&#039;s shot with stick and shock by Sam, who after threatening the man, decides to hand over the real footage, that the cops had destroyed but he had kept a copy of in order to preasure the cops. The real footage of that day clearly shows Aaron Kilpatrick just barely on camera using some magic to get Nerves to head in and wait to assassinate Keelie.&lt;br /&gt;
&lt;br /&gt;
From there, the few places they have yet to check back in with is Keelie&#039;s apartment. The team scoots over, and upon finding a potential stakeout, Wildflower summons a spirit of man to give them concealment, and they are able to head inside. And, while they spot the spirits guarding the door, the team fails to spot the nearby stakeout team, but so neither does the stakeout team notice the runners (thanks concealment).&lt;br /&gt;
&lt;br /&gt;
Once inside, the team starts to tear the house up a second time, finding it sufficiently ransacked already. So, searching for clues, they find a commlink agent trying to poke around and ask for help, but its speakers were damaged, and was sending messages to Sam and Trades to find assistance. A quick chat reveals that she had been programmed to turn on after a week and ask for help in delivering a message. That message was &amp;quot;My name is Eyjafjalla  Olafsdottir-Keelie, my husband was potentially framed or assassinated, please do not let Knight Errant get away with this, he was a good man and was on to something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Further searching of the house finds Samael two safes; one which was very obviously hidden and ransacked; a decoy safe, and another that was hidden well behind some physical obfuscation. Pulling out the lockpicking tools, they manage to free the safe and find it booby-trapped. A device is disarmed, which was set to ignite the paper documents stored within. And, inside, the motherload of details;&lt;br /&gt;
&lt;br /&gt;
Keelie had found out that multiple police officers had &#039;murders&#039; be swept under the rug and either entirely called off of covered up by higher ups who wanted to keep the team in check and not facing consequences of their actions, which would look bad on the KE agents. As well, when Keelie was demoted to community outreach, he found out that many of the higher ups were embezling money from the community outreach funds, and when Keelie was going to send that data out, he ended up getting caught and whacked by Knight Errant. The team, deciding to send this data to [[Carleton Moreau]].&lt;br /&gt;
&lt;br /&gt;
==The Sting==&lt;br /&gt;
Leaving the apartment, the team notices things are off; A man walks by Trade&#039;s invisible truck, the spirits are gone, and a window across the street is open with a glare; Sam notices it before its too late, but they&#039;re caught in a hit by off-duty KE agents. The hit is quick and dirty, the runners nearly being caught off guard, but not taken by storm. Sam is able to protect wildflower from a sniper shot, and shoot the hit-squad&#039;s FLR who was approaching with a handgun. Upon seeing the man down, Trades took advantage to run them over. Wildflower was able to ask the spirit to cover them with their spirit powers, and Sam, banking on one godspeed shot, was able to send a pistol round from range down the scope of the sniper, disabling and killing them. The KE &#039;hit squad&#039; was disabled, defanged, and sent running. Though, not before the spotter for the sniper is able to capture some footage of what happened.&lt;br /&gt;
&lt;br /&gt;
Shortly after exfiltrating, [[Carleton Moreau]] calls trades, having heard a a hubbub about some knight errant whack and a new APB being sent out, and asks if they need a hand. Given the situation, they decide to bring up the data now, and with Keelie&#039;s permission, he says &amp;quot;while killing Kilpatrick would feel good, having him go to jail for potentially the rest of his life feels a lot better.&amp;quot; He was a good cop to the end, or at least he tried to be, wanting to use the judicial system for good.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having the paydata sent to Carlton, he used the data to start spreading and trying to have those indicted in the document brought to justice. Keelie is able to rest, knowing his work was put to good and those who broke the law in such heinous ways would be brought to justice.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:10 RVP, per players choice, split between any of the following:&lt;br /&gt;
* 4ooo Nuyen in Magical foci, Reagents, Spell Formulae, Fetishes, or other magical gear up to Rating 19F (1 RVP per)&lt;br /&gt;
* 2ooo Nuyen as direct payment from Celicy(1 RVP per)&lt;br /&gt;
* 1 Karma (1 RVP per)&lt;br /&gt;
* 2 CDP (1 RVP per)&lt;br /&gt;
&lt;br /&gt;
:4,ooo Nuyen for selling paydata to [[Carleton Moreau]] - (2 RVP)&lt;br /&gt;
:8 CDP - (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 wild index for dealing with the disturbance near the free spirit&#039;s home, and negotiating for info from them&lt;br /&gt;
&lt;br /&gt;
:Optional rewards&lt;br /&gt;
;[[Carleton Moreau]] C4 L1 for 4 RVP or 8 CDP or +1 Loyalty for 1 RVP&lt;br /&gt;
;[[Celicy Vist]] C4 L1 for 4 RVP or 8 CDP&lt;br /&gt;
&lt;br /&gt;
* too pretty 2 hit for 3 RVP for Wildflower&lt;br /&gt;
* Tough as Nails: Stun - 5 RVP for Samael&lt;br /&gt;
* Analytical Mind - 5 RVP for Trades&lt;br /&gt;
* Catlike - 7 RVP for Trades&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] Despite the bobble at the weapons store, the team went rather swimmingly. There was little argument about not going direction to a KE station, and between Ms. Wildflower&#039;s summoning skills and Ms. Trode&#039;s matrix skills, we were able to get to the bottom of all this. Still rather kicking myself that we didn&#039;t spot the sniper across the street, but even the best of plans go pear shaped now and again. I think a visit to Ms. Morrison&#039;s is in order for some upgrades to my coat. Blighter stung me right good.&lt;br /&gt;
&lt;br /&gt;
===[[Trades]]===&lt;br /&gt;
I should&#039;ve checked all my boxes and made sure to keep a handle on my matrix presence. As they say, &amp;quot;Overconfidence is a slow and insidious killer.&amp;quot; The feeling of crunching that hitman under the truck&#039;s wheels was exhilarating, but it&#039;s important that I hold to my code. He might have deserved to die for being a corrupt coming to kill me while they thought I was in a VR coma, but I wasn&#039;t thinking about that in the moment. I felt the thrill of wielding the deadly weapon that is my truck, and I forgot to practice restraint.&lt;br /&gt;
&lt;br /&gt;
===[[Wildflower]]===&lt;br /&gt;
&lt;br /&gt;
Gods, that spirit summoning took it out of me. Gotta remember to pace myself with that stuff, guess my mother was right about me being as ambitious as her... Anyway, run went alright. I gotta wonder if I&#039;m cut out for this stuff, though... felt like the others were miles ahead of me experience-wise. I guess that makes sense, but... nah, nevermind. I&#039;ll get there. Not like I have a choice.&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Portrait_of_Ruin&amp;diff=140713</id>
		<title>Portrait of Ruin</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Portrait_of_Ruin&amp;diff=140713"/>
		<updated>2024-12-16T02:06:03Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A collection of info on the few runs related to Nearl joining the Black Lodge.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Not_Quite_a_Slasher...&amp;diff=140712</id>
		<title>Not Quite a Slasher...</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Not_Quite_a_Slasher...&amp;diff=140712"/>
		<updated>2024-12-16T02:05:28Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Mohave&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Saint|Caliban|Buck}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Infiltrating a fallen black site run by MCT. Between the mixed signals from how they got there, and the opposition to their real objective, this puts everyone into a tough spot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An MCT blacksite that had been producing cyborgs has gone down. A prototype ripped the place to shreds with the help of another jar unit. Now shadow spirits feast on the dispair, and the cyborg thrives in it&#039;s newfound freedom. The only thing that escapes the site is a single signal asking for help constantly, only picked up on the edges of the matrix. MCT can&#039;t stop it, so instead, they force the runners that come looking to help to work for them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners each receive a message through various means, a call for help originating from downtown. A large unoccupied building owned by multiple different people, reeking of some kind of front. A large antennae on the roof picks up a signal, and upon tuning it they are able to trace it to the location.&lt;br /&gt;
&lt;br /&gt;
The mysterious individual (the assistant CCU), promises some paydata in exchange for their help in freeing them.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The group&#039;s nothing much. Show up, scope the place out, never got much past that.&lt;br /&gt;
&lt;br /&gt;
MCT&#039;s? Much more in depth. The party is scooped up as they enter the radius, and are given a run down. They will infiltrate the facility and reactivate the host, taking cameras on their chest since they will be entering a layered series of faraday cages. They&#039;re to enable it without destroying the prototype unit, thought the CCU is forfeit at this point, set to be dismantled regardless.&lt;br /&gt;
&lt;br /&gt;
From here the party takes it step by step. Stealth in, avoid the slasher if possible, and get out. Though, they are prepared for combat if it comes to it. They&#039;re additionally given a door cracker, it&#039;s a little loud, but it will get them through the doors with a little matrix help on the side.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Entering the facility, they quickly realize how all of this is going to work as they crawl over beat up machines and the like. They make their way to the first door without issue, but hear movement from the floor below them as they quickly run to hide. They hear buck, but thinking quickly, Caliban activates the alarms on one of the busted convener belt systems as they run to the first of the 3 sub-basements. Buck and Saint trading duties on who will be carrying Caliban amongst all of this chaos.&lt;br /&gt;
&lt;br /&gt;
- Basement 1: Machining Shop + Offices&lt;br /&gt;
&lt;br /&gt;
Caliban and buck quickly scan the area. Caliban securing some marks on the different parts of the basement as Buck listens in and hears some of the water running that leads the group further inside. After a couple failed checks against the lock, footsteps can be heard as the slasher makes their way towards their location. Caliban quickly grabs a mark and spoofs a scream coming from a microphone that it had left behind. It goes to investigate, it&#039;s sadistic tenancies overruling any logical pathing. The group enters the room with the flowing water, and after some investigation they see that Buck won&#039;t quite fit through, and the group resolve to stand off against the creature.&lt;br /&gt;
&lt;br /&gt;
It silently makes it&#039;s way towards them. In a quick series of barely missed attacks, and a data tap stuck to it&#039;s back. The slasher is fried as Caliban launches a massive data spike directly into it.&lt;br /&gt;
&lt;br /&gt;
- Basement 2: Cyborg Chop Shop&lt;br /&gt;
&lt;br /&gt;
The group checks the place quickly, finding a drone that is constantly broadcasting the signal they caught on the way in. They tell it they&#039;ll help, and head to the final basement.&lt;br /&gt;
&lt;br /&gt;
- Basement 3: Vault&lt;br /&gt;
&lt;br /&gt;
They face off against a group of shadow spirits that torment an exposed CCU. Though, one gets away as they save it from some cascading water encroaching up to it. They all keep their heads on a swivel, opting to help the cyborg so that it can get the infrastructure back online for them.&lt;br /&gt;
&lt;br /&gt;
Though, as they&#039;re back in the machining shop getting the cyborg a temporary body, they&#039;re ambushed by the final spirit. Then, quick as it was, a few shots from Buck heralded Saint&#039;s explosion of force from across the room as she cleaved thing in half.&lt;br /&gt;
&lt;br /&gt;
- Escape: RUNNNN&lt;br /&gt;
&lt;br /&gt;
The group sticks the prototype they fried with some smoke grenades to Trojan horse MCT to capitalize on the building mana storm gathering in the area. They make a mad dash after knocking out some of the guards that were trying to escort them back to the tent. Boarding the car, they opt to instead make a pass around the storm instead of headed through it to avoid magical trailing. This results in two spirits that materialize in the back, and attempt to hit the truck with a lightning ball, which damages the truck, but noble defender allows for them to be mostly unscathed as the spirit&#039;s attempt to instantly bomb them fails miserably.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
- The party sells the pay data for some cyborgs from MCT, starting off my metaplot I will be getting a page for eventually&lt;br /&gt;
- An MCT black site explodes during a mana storm, effectively becoming completely unusable.&lt;br /&gt;
- A cyborg named Tulip by Buck is now out and about inside of Seattle!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Not Quite A Slasher...&amp;quot; Deadly 1.5x time mult (30 RVP)&lt;br /&gt;
30k nuyen from paydata [15 RVP]&lt;br /&gt;
15 Karma [15 RVP]&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Qualities:&lt;br /&gt;
&lt;br /&gt;
Caliban:&lt;br /&gt;
High Res (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Saint:&lt;br /&gt;
Street Ninja (10 RVP)&lt;br /&gt;
&lt;br /&gt;
Buck:&lt;br /&gt;
Toughness (9 RVP)&lt;br /&gt;
Steely Eyed Wheelman (2 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Buck]]:&#039;&#039;&#039; &#039;&#039;&amp;quot;It ain&#039;t every day I get to walk into an MCT blacksite and sneak a cyborg out from under the noses of a bunch of corpo drekheads. Today was a pretty good not-every-day. Hope she enjoys her new freedom out there in the wide world.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Saint]]:&#039;&#039;&#039; &#039;&#039;&amp;quot;Fuck the corps. Glad we pried the boot off of someone... Actually, I&#039;ve been curious about something. Need to ask [[Caliban|that one nerd]] about whatever the Hell [[RIP Bozo|dissonance]] is, that Matrix drek.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=140711</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=140711"/>
		<updated>2024-12-16T02:05:15Z</updated>

		<summary type="html">&lt;p&gt;BEANBONGOS: Removed template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Draco Foundation&lt;br /&gt;
|Ally2= Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nib|Quoth|Handler|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nib, Handler, and Quoth are hired by a less than well-meaning Johnson to steal a necklace from a curio shop in Tacoma. After finding out the necklace is tied to blood magic, they decide to contact Handler&#039;s connection in the Draco Foundation. They delivered the ruby to her and were payed a sizable bounty for their work. The Johnson was betrayed but to the benefit of the greater good. The Draco Foundation promises to protect the crew while they lie low.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The employer of the Johnson recently found that one of their prized foci had been stolen. They tracked the ruby to Obsidian Relics in Tacoma and hired the three runners to get it back&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners met with the Johnson on the evening of Friday, November 15th, 2085. A thunderstorm rages on across the sprawl, dousing the streets and rooftops above. They met at the Ashen Leaf Teahouse, an upscale restaurant tucked away in the alleys of the Tacoma. They meet the Johnson in a private booth and get down to discussing biz. From the moment they all met, the runners felt something off about the man. They discovered he has a ring with Orichalcum engravings of an Aztech letter for M. After getting a paid dinner in chili oil dumplings, the Johnson departs, leaving the crew in the private booth to conduct their legwork.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple. Recon, both on the astral plane with Nib, and physical with Quoth. The two scouted and realized that the amulet was more than just a mere trinket. It was positively surrounded with dread, causing a background count of 3 aspected towards ritual sacrifice. After sneaking in through the roof, Quoth discovered three guardian spirits protecting it. Everyone eventually returned to the tea house. They then left for a Matrix cafe down the street where the Johnson wouldn&#039;t have eyes and ears. Unfortunately, they were followed by car and then by fly spy. Luckily they had mind link. Nib decided she would be the one to nab the necklace so Handler summoned a Force 10 spirit to conceal her. Quoth would run distraction. they determined that the necklace should stay out of the hands of the Johnson. Hander remembered an old contact of hers in the Draco Foundation named Moria, who specialized in tracking Blood Mages. She determined that the Johnson was none other than Professor Modecai Herrick, a known blood mage and associate of Aztechnology execs. The crew decided that they were going to deliver the amulet to Moria&#039;s office in Downtown by traveling the Ork Underground from Tacoma&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Now comes the execution. Quoth pecked at the door and eventually got the store owner&#039;s attention, making him believe that he was his mentor spirit finally choosing him for a greater purpose. While that was going on, Nib snuck in and grabbed the amulet. She immediately felt the dread of a hundred damned souls lost to the blade a blood mage ritual. She overcame the dread and pushed through, putting it in her bag. Handler provided aerial support and air lifted Nib out of the area. They traveled underground and made their way to the Draco Foundation offices where they met with Moria. She offered them a sizable bounty as well as protection form the Johnson&#039;s attempts at retribution.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the necklace out of the hands of M. Herrick, the team accepted the payment from the Draco Foundation and went their separate ways. Thanks to the organization, the Johnson was too busy fighting legal battles to focus on revenge. Though, he might try again at a later date when the coast is clear.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20K or 40K In magic related items like Foci and Reagents up to Avail 18. (10 RVP)&lt;br /&gt;
*10 Karma (10 RVP)&lt;br /&gt;
*6 CDP (2 RVP)&lt;br /&gt;
*Handler now owes 1 chip to Adowa &amp;quot;Moria&amp;quot; Webster of the DF for handling the necklace and protecting the crew from the Johnson. &lt;br /&gt;
&lt;br /&gt;
Optional Stuff:&lt;br /&gt;
&lt;br /&gt;
*Nib can get Common Sense at gen (3 RVP)&lt;br /&gt;
*Quoth can get Perceptive (1) at gen (5 RVP)&lt;br /&gt;
*Hander can get Sprit Whisperer at gen (8 RVP)&lt;br /&gt;
&lt;br /&gt;
*She also can purchase Adowa &amp;quot;Moria&amp;quot; Webster as a contact C4/L3 for 5 RVP/10 CDP IKAG discount.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Handler]]===&lt;br /&gt;
I&#039;m glad that the others went along with me when I brought up turning the necklace over to the Draco Foundation. I know that Nib was in a bad spot since the J recognized them from their fame, so I&#039;m happy that Maria was able to keep us safe while we were able to do the right thing.&lt;/div&gt;</summary>
		<author><name>BEANBONGOS</name></author>
	</entry>
</feed>