<?xml version="1.0"?>
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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Banditofdust</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Banditofdust"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Banditofdust"/>
	<updated>2026-04-21T14:56:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133093</id>
		<title>Talk:Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133093"/>
		<updated>2024-09-03T06:29:53Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GMP Tracking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Run GMP Earnings&lt;br /&gt;
|-&lt;br /&gt;
! Run Name !! Threat Lvl !! GMP&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger || Medium || 10 (+10 First Run)&lt;br /&gt;
|-&lt;br /&gt;
| Triad by Fire [Player] || Medium || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ GMP Usage&lt;br /&gt;
|-&lt;br /&gt;
! Character !! GMP !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Gray || -20 || 40k¥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Triad_By_Fire&amp;diff=133084</id>
		<title>Triad By Fire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Triad_By_Fire&amp;diff=133084"/>
		<updated>2024-09-03T05:31:44Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-02&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ragamuffin|Gray|Bloodletter}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Yellow Lotus Triad&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=1 Lieutenant, 8 Mooks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners are called to bail out a charity shelter leader who&#039;s in over his head when the Yellow Lotus comes knocking.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After a Triad trafficking operation is disrupted during the events of [[Hopquest]], a clinic in Redmond needs help dealing with the group sent to collect their wayward mage, Hana Hot Hands. Distasteful as the woman may be, she&#039;s not going to cost the other trafficking victims their freedom.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners receive a 2 AM call, ordering them to rush to Ethan&#039;s Equitable Ethanol, a bar in Redmond. There, an overweight dwarf in a cheap suit pleads their aid in dealing with the Yellow Lotus gangsters outside of his clinic - drive them off, any way they can think of.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After a couple plans are bandied back and forth, including impersonating Red Samurai or &amp;quot;asking them nicely to leave,&amp;quot; [[Bloodletter]] proposes that she act like a member of the 162&#039;s demanding they get off of their turf. A call to [[Patches]] later and she&#039;s able to confirm that this is an acceptable course of action for the ghoul gang - so the team heads down the street.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Bloodletter drags her axe along the street behind her as she approaches, loudly accosting the Lotus lieutenant. &amp;quot;Fuck off our turf or you&#039;re food!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a blunt provocation, and bullets start flying almost immediately. The ghoul would likely have hit the dirt if not for [[Ragamuffin]] sending an air spirit to bodyguard her - it eats several shots meant for the ghoul, keeping her from being overwhelmed. From the shadows, [[Gray]] strikes - trading blows with the nodachi-wielding lieutenant. One, two, three clashes of blades - the man fending off strikes as bullets fly around the entire melee. Bloodletter and Gray are both tagged by automatic AK fire multiple times, chrome and flesh being battered. The air spirit is dispersed with a cleaving strike from the leader. Ragamuffin catches a stray pistol round before ducking further behind the car and calling on his bound water spirit.&lt;br /&gt;
&lt;br /&gt;
Then the tide turns, Gray cutting down the leader - who with his dying breath gurgles an order to the few remaining mooks to flee.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Bloodletter takes legs from three of the goons for herself, then takes a bite out of the lieutenant in the street - in front of the people within the clinic. It&#039;s made abundantly clear who&#039;s behind the battle with that act, keeping the heat off the clinic - and laying it on Bloodletter instead.&lt;br /&gt;
&lt;br /&gt;
The (former) Triad mage known as Hana Hot Hands remains out of the hands of the Yellow Lotus Triad. 12 victims of their trafficking operation are kept safe.&lt;br /&gt;
&lt;br /&gt;
The 162&#039;s are seen kicking the Yellow Lotus out of an area that is (sort of) their turf. Bloodletter endears herself to them by giving them some free food and taking care of a problem for them.&lt;br /&gt;
&lt;br /&gt;
Several members of the Yellow Lotus triad are dead. Three of the unconscious orks are brought in and treated along with the other victims. Two are infected with HMHVV Strain III because a ghoul was doing violence in close proximity to them.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
False IDs up to 19F, Armor and Armor Mods up to 19R - 24,000 at Gear Rates. Change can be converted to nuyen at a 2 to 1 rate. (6 RVP)&lt;br /&gt;
&lt;br /&gt;
2000 Nuyen - Negotiation Bonus&lt;br /&gt;
&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP + Base)&lt;br /&gt;
&lt;br /&gt;
For Bloodletter:&lt;br /&gt;
&lt;br /&gt;
+3 Reputation with the 162&#039;s&lt;br /&gt;
&lt;br /&gt;
-20 Reputation with the Yellow Lotus Triad (publicly took a bite out of one of their lieutenants)&lt;br /&gt;
&lt;br /&gt;
Optional: Increase Patches Loyalty from 1 to 3 (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional: Zigzag (Service Contact), Connection 1 / Loyalty 2 (2 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Gray]]===&lt;br /&gt;
A rather analogue mission for me, but adaptability is key I suppose. Hope these lowlives keep to themselves for a while now that sensitive data of theirs is getting leaked by a mysterious whistleblower.&lt;br /&gt;
Also, nice going Zombie Girl. Talk about taking a &amp;quot;bite&amp;quot; out of crime.&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133080</id>
		<title>Talk:Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133080"/>
		<updated>2024-09-03T05:12:41Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GMP Tracking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Run GMP Earnings&lt;br /&gt;
|-&lt;br /&gt;
! Run Name !! Threat Lvl !! GMP&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger || Medium || 10 (+10 First Run)&lt;br /&gt;
|-&lt;br /&gt;
| Triad by Fire [Player] || Medium || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ GMP Usage&lt;br /&gt;
|-&lt;br /&gt;
! Character !! GMP !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Gray || -20 || 40k¥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133079</id>
		<title>Talk:Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=133079"/>
		<updated>2024-09-03T05:12:30Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GMP Tracking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Run GMP Earnings&lt;br /&gt;
|-&lt;br /&gt;
! Run Name !! Threat Lvl !! GMP&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger || Medium || 10 (+10 First Run)&lt;br /&gt;
|-&lt;br /&gt;
| Triad by Fire [Gray] || Medium || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ GMP Usage&lt;br /&gt;
|-&lt;br /&gt;
! Character !! GMP !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Gray || -20 || 40k¥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132670</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132670"/>
		<updated>2024-08-25T21:04:43Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/drive/folders/1BlEoJ29ViCThNKNNa6p9bQOVLLmtQ0QZ] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing high-profile data leaks, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132669</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132669"/>
		<updated>2024-08-25T21:03:42Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/drive/folders/1BlEoJ29ViCThNKNNa6p9bQOVLLmtQ0QZ] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132668</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132668"/>
		<updated>2024-08-25T20:58:08Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/drive/folders/1BlEoJ29ViCThNKNNa6p9bQOVLLmtQ0QZ] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132624</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132624"/>
		<updated>2024-08-25T09:57:21Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1ARsQrcdgV9Aw3fQ_sQSSoDjGU6L9B5Xd/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132623</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132623"/>
		<updated>2024-08-25T08:18:41Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1B9v8FjDc1FfJ2agWnR56Fzu5FntgdZZ_/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132622</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132622"/>
		<updated>2024-08-25T08:15:35Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1M2qQVDGgdtS3Gbugy7EKU8KUZw6Qrrm4/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132621</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132621"/>
		<updated>2024-08-25T08:13:32Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1M2qQVDGgdtS3Gbugy7EKU8KUZw6Qrrm4/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
Gray has been a troublemaker in Matrix circles for many years now: from cracking video games and trids, to infiltrating server farms and performing data leaks to whistleblowers and the media, Gray has ended up on GOD&#039;s radar. &lt;br /&gt;
&lt;br /&gt;
One fateful night, during an infiltration of a secure Renraku server building, the Grid Overwatch Division had managed to track him down and confront him with an agent of their own: a demiGOD. After many near-misses, the frustrating upstart decker had finally been cornered; however, due to reasons that were unable to be confirmed, Gray managed to somehow get the upper hand on that demiGOD, and killed him on the spot. He escaped in the ensuing disarray, and crucially, with sensitive Renraku data. Exposing discriminatory biases within the Renraku business model, this was set to be a great catastrophe for the company—but although Gray made sure to leak this compromising information to the media, by the next day Renraku was already running a full on media blitz for damage control. And the end result was consequently a classic Nothing-burger, to the disappointment of the Shadowrunner... But the corporations do not so easily forget.&lt;br /&gt;
&lt;br /&gt;
Now, Gray holds the special privilege of being bumped up to priority target by both Renraku and the Grid Overwatch Division. Sporting a handsome bounty of 75,000¥ as &amp;quot;Unidentified Decker 13&amp;quot;, what shall become of the Shadowrunner remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Grid Overwatch Division&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132620</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132620"/>
		<updated>2024-08-25T06:42:46Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1M2qQVDGgdtS3Gbugy7EKU8KUZw6Qrrm4/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gray&amp;diff=132619</id>
		<title>Gray</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gray&amp;diff=132619"/>
		<updated>2024-08-25T06:35:58Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: Created page with &amp;quot;{{Infobox |YourWikiUsername = Banditofdust |title = {{PAGENAME}} thumb |header1= &amp;#039;&amp;#039;&amp;#039;Infiltrator&amp;#039;&amp;#039;&amp;#039; |label2 = Discord |data2 = @bandit.of.dust |label3 = Reddit |data3 = [https://www.reddit.com/user/BanditofDust/] |label4= Metatype |data4 = Human |label5 = Folder |data5 = [https://drive.google.com/file/d/1oM3Rrn-Dyq8nUHVbbiLK7oBKamzXStI0/]  }}    =Character Information=  ===Summary=== At a glance, Gray is an average human of average height and averag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Banditofdust&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
[[File:Gray-Crop.jpg|thumb]]&lt;br /&gt;
|header1= &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;&lt;br /&gt;
|label2 = Discord&lt;br /&gt;
|data2 = @bandit.of.dust&lt;br /&gt;
|label3 = Reddit&lt;br /&gt;
|data3 = [https://www.reddit.com/user/BanditofDust/]&lt;br /&gt;
|label4= Metatype&lt;br /&gt;
|data4 = Human&lt;br /&gt;
|label5 = Folder&lt;br /&gt;
|data5 = [https://drive.google.com/file/d/1oM3Rrn-Dyq8nUHVbbiLK7oBKamzXStI0/] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
At a glance, Gray is an average human of average height and average looks. In fact, the outward normality is but a carefully manicured camouflage; under the thick clothes hide extensive augmentations, and behind the unassuming gaze lies a Shadowrunner.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Gray is a Hood of the modern era—or so he styles himself. Rather than stealing credits from the rich and handing them to the poor, instead he cracks software for pirates and performs daring data leaks over sensitive Corporation data to whistleblowers and the media. However, Corps are excellent at damage control and so his exploits have hardly done much but make a few headlines, to his chagrin. Nevertheless, his persistent trouble making has made him enemies.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gray holds an almost-infuriating talent at blending into the crowd, and owing to his SINless lifestyle, not being afraid to move between areas of low impact for security over comfort, results in a person that is remarkably hard to track.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Operates the GREY.TEMPEST scene group, bringing the latest and hottest trids and games to the masses.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=132618</id>
		<title>Talk:Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=132618"/>
		<updated>2024-08-25T06:24:15Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* GMP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GMP Tracking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Run GMP Earnings&lt;br /&gt;
|-&lt;br /&gt;
! Run Name !! Threat Lvl !! GMP&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger || Medium || 10 (+10 First Run)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ GMP Usage&lt;br /&gt;
|-&lt;br /&gt;
! Character !! GMP !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Gray || -20 || 40k¥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Gray-Crop.jpg&amp;diff=132617</id>
		<title>File:Gray-Crop.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Gray-Crop.jpg&amp;diff=132617"/>
		<updated>2024-08-25T06:16:40Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadowrunner Gray&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=132610</id>
		<title>Talk:Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:Lemon%27s_GM_Style_Sheet&amp;diff=132610"/>
		<updated>2024-08-25T04:05:23Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: Created page with &amp;quot;== GMP Tracking == {| class=&amp;quot;wikitable&amp;quot; |+ Run GMP Earnings |- ! Run Name !! Threat Lvl !! GMP |- | Dusk&amp;#039;s Messenger || Medium || 10 (+10 First Run) |}  {| class=&amp;quot;wikitable&amp;quot; |+ GMP Usage |- ! Character !! GMP !! Usage |- | Gray || -20 || 10 Karma, 20k¥ |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GMP Tracking ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Run GMP Earnings&lt;br /&gt;
|-&lt;br /&gt;
! Run Name !! Threat Lvl !! GMP&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger || Medium || 10 (+10 First Run)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ GMP Usage&lt;br /&gt;
|-&lt;br /&gt;
! Character !! GMP !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Gray || -20 || 10 Karma, 20k¥&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=132606</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=132606"/>
		<updated>2024-08-25T03:49:04Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. &lt;br /&gt;
&lt;br /&gt;
This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
===Hosting Style===&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
===Declining the Run===&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or other negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| Dusk&#039;s Messenger ||  || 24/03/24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=123025</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=123025"/>
		<updated>2024-03-23T22:57:25Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Declining the Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. &lt;br /&gt;
&lt;br /&gt;
This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
===Hosting Style===&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
===Declining the Run===&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or other negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122989</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122989"/>
		<updated>2024-03-21T02:56:55Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. &lt;br /&gt;
&lt;br /&gt;
This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
===Hosting Style===&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
===Declining the Run===&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or otherwise doing negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122988</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122988"/>
		<updated>2024-03-21T02:56:40Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Failure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
===Hosting Style===&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
===Declining the Run===&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or otherwise doing negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122987</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122987"/>
		<updated>2024-03-21T02:51:42Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Metagame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
===Hosting Style===&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
===Declining the Run===&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or otherwise doing negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122986</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122986"/>
		<updated>2024-03-21T02:51:15Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: /* Game Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
;Hosting Style&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
;Pick Policy&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
;Declining the Run&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or otherwise doing negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122985</id>
		<title>Lemon&#039;s GM Style Sheet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lemon%27s_GM_Style_Sheet&amp;diff=122985"/>
		<updated>2024-03-21T02:50:18Z</updated>

		<summary type="html">&lt;p&gt;Banditofdust: Created page with &amp;quot;[https://www.reddit.com/user/BanditofDust/ Reddit Account]  ==About Me==  Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.  I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&amp;#039;t know &amp;#039;&amp;#039;every&amp;#039;&amp;#039; rule or feature, so do bear with m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.reddit.com/user/BanditofDust/ Reddit Account]&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
&lt;br /&gt;
Username &amp;quot;Lemon&amp;quot; (bandit.of.dust) on Discord.&lt;br /&gt;
&lt;br /&gt;
I am currently a new GM on the Shadowhaven community, with several years of hosting experience across many systems and genres. I know Shadowrun 5E quite well and I am able to handle and present a wide variety of challenges across the gamut of systems this roleplaying core represents—this said, I don&#039;t know &#039;&#039;every&#039;&#039; rule or feature, so do bear with me if necessary. Additionally, I like to think of myself as a very patient person who doesn&#039;t mind taking things slow and steady, so please, take your time.&lt;br /&gt;
&lt;br /&gt;
My pronouns are he/him.&lt;br /&gt;
&lt;br /&gt;
==Game Style==&lt;br /&gt;
&lt;br /&gt;
;Theme&lt;br /&gt;
The thematic mood of my games hovers at around the midway point of seriousness and silliness; the Sixth World is not a good world to live in, a place where the powerful exploit the weak and rampant disregard for one&#039;s fellow meta-human has created a society of marginalization and waste. But at the same time, it is a silly world where silly things happen, where pixies do drive-bys on slavic gangster rappers and people unload their machine pistols on the subway over a &amp;quot;trog&amp;quot; slur. In short, in the games I create, silly people do serious things, and sometimes serious people do silly things—and it is up to the players to figure out how to deal.&lt;br /&gt;
&lt;br /&gt;
;Roles&lt;br /&gt;
The runs I design follow a traditional schema, and players will need to cover the weaknesses that the traditional &amp;quot;roles&amp;quot; specialize in, to account for the full gamma of Shadowrun: Magical threats will always be present in some form, even if it is not a Run focused on the arcane, and the Matrix is an inescapable factor in the Sixth World that cannot be easily ignored. What&#039;s more, while wit and a silver tongue can carry one far, violence lurks behind every shadow, and even a Face would do well to know how to at least handle a pistol. This is not to say my Runs all require one Face, one Samurai, one Mage and one Decker, but &#039;&#039;every&#039;&#039; Run should at least come up with a convincing way to deal with Astral threats, Matrix threats, and meatspace threats.&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
In the Runs I create, challenge in some form or another is inevitable; sharp wit and dilligent planning will absolutely be helpful or sometimes necessary, but there will always be some manner of trepidation or obstacle in the character&#039;s way to victory. While certainly not every Run will be brutal, it is my belief that a character shines greatest when I test their mettle.&lt;br /&gt;
&lt;br /&gt;
==Metagame==&lt;br /&gt;
&lt;br /&gt;
;Hosting Style&lt;br /&gt;
My Runs will take place over Roll 20 for maps, dice rolls and text, and with Discord for voice chat.&lt;br /&gt;
&#039;&#039;&#039;In-Character conversation from my end is going to be carried out through text&#039;&#039;&#039;, while I will be handling OOC and general communication through voice chat. I allow my players any method they wish that makes them comfortable, and I am used to having certain players who only communicate through text or only communicate through voice, though IC through text is preferable so as to keep a record.&lt;br /&gt;
&lt;br /&gt;
;Pick Policy&lt;br /&gt;
I will attempt to form a group with some manner of cohesion, but I do not have any hard rules or schema to pick certain people over others at this time.&lt;br /&gt;
&lt;br /&gt;
;Declining the Run&lt;br /&gt;
Hard-selling Mr. Johnson, haggling or otherwise doing negotiation maneuvers are allowed, but the Run will &#039;&#039;always&#039;&#039; take place. If any player wishes to completely deny partaking on the Run for whatever reason, then they are free to leave; this said, if the Run seems disagreeable from the very beginning, then I humbly but firmly ask to avoid participation in the first place.&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
It is my responsibility as Game Master to make victory attainable, but not to make it simple. However, failure is not final, and there is &#039;&#039;always&#039;&#039; a path to victory. If things go bad, and mistakes are made, center yourself and analyze the situation: things will almost never be truly hopeless. It is in the cusp of defeat that you can show me what you&#039;re made of.&lt;br /&gt;
In general I try to avoid player fatalities, though there may be times where the player must choose to burn edge as a final line of defense... though if they choose to let go, that is also their right. Simply know that I am absolutely willing to discuss lasting consequences after the game in order to avoid out-and-out death.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Metaplot !! Date&lt;br /&gt;
|-&lt;br /&gt;
| TBD ||  || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Banditofdust</name></author>
	</entry>
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