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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bedlamite</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bedlamite"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Bedlamite"/>
	<updated>2026-04-29T20:26:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49919</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49919"/>
		<updated>2020-11-25T02:25:47Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yellow Lotus Triad]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ancients]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Laesa]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49918</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49918"/>
		<updated>2020-11-25T02:24:56Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yellow Lotus Triad]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49661</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49661"/>
		<updated>2020-11-15T06:00:47Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Yellow Lotus Triad]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49660</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49660"/>
		<updated>2020-11-15T06:00:07Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&#039;&#039;&#039;[[Yellow Lotus Triad]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=49591</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=49591"/>
		<updated>2020-11-11T23:34:50Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=10&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Saeder-Krupp]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=49547</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=49547"/>
		<updated>2020-11-11T17:12:25Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=10&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=49498</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=49498"/>
		<updated>2020-11-09T05:05:13Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=6&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=49497</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=49497"/>
		<updated>2020-11-09T04:43:24Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=6 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nitro&amp;diff=49367</id>
		<title>Nitro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nitro&amp;diff=49367"/>
		<updated>2020-11-05T03:44:26Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Nitro.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Demolitions Expert, Engineer&lt;br /&gt;
|header2= Wheelman, Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 19th, 2022&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2022&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XvWGezCOmxct6qY4QkhoRZiUMgo99D4b?usp=sharing Nitro] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 59 year old Aztlaner exile; Nitro is an industrial engineer and demolitions expert with the scars, burns, missing digits, and hearing loss to prove it.  After being used as a scapegoat for a secret Aztechnology mission gone bad, Nitro fled to Seattle.  SINless and friendless, Nitro turned to shadowrunning to make ends meet, where he applies his skills in demolitions and rigging.  &lt;br /&gt;
     &lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get revenge on the Aztechnology manager who framed him.&lt;br /&gt;
*Prove his innocence to Aztechnology.&lt;br /&gt;
*Reunite with his aging parents.&lt;br /&gt;
*Make enough money to pay for Leónization.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nitro&#039;s parents lived in Tenochtitlan where they landed jobs with the ORO Corporation.  When ORO rebranded to Aztechnology in 2022, they signed a lifetime contract and settled down to start a corporate family.  As a corporate dependent, Nitro benefited from the best education Aztechnology had to offer, where he excelled in math and sciences, eventually earning an industrial engineering degree.  After graduation, Nitro had a long career as an Aztechnology engineer, eventually becomming a field engineer adept at maintaining excavation equipment and preparing demolition charges. &lt;br /&gt;
&lt;br /&gt;
But Nitro&#039;s good fortunes eventually ran out.  During 2072, he served as lead demolitions engineer on a secret excavation at a dig site in [REDACTED - Aztechnology officially denies operating in Amazonian territory prior to the war].  While preparing for the next blast, the explosives stash unexpectedly detonated, killing many Aztechnology personnel and alerting nearby [REDACTED] agents.  Aztechnology needed somebody to blame, and Nitro was a convenient scapegoat.  He insisted that the explosion was clearly sabotage, but someone in Aztechnology management was determined to pin the blame on him.  As a special favor to his parents, Nitro was spared summary execution, instead being immediately banished from Aztechnology.  Nitro&#039;s corporate SIN was burned and Aztechnology now denies his existence completely.&lt;br /&gt;
&lt;br /&gt;
When Aztlan declared war on Amazonia soon after his banishment, Nitro chose to flee to Seattle.  However, he has never given up on making his way back into Aztechnology, proving his innocence, getting revenge on the manager that framed him, and seeing his aging parents again.  As a SINless nobody in Seattle, Nitro turned to selling explosives on the black market to make ends meet.  He quickly discovered that most neighbors frown on random nightly explosions, so he ended up in the Redmond barrens.  His explosives dealer (Richard Charleston) put him in contact with the local gang (The Red Hot Nukes), whom he pays standard protection costs to maintain his lifestyle.  Reciently, Richard Charleston has suggested that Nitro should try taking a shadowrun job, with Richard acting as Fixer.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Bilingual - Nitro&#039;s Aztechnology education included both Aztlaner Spanish and English&lt;br /&gt;
*Grease Monkey - Nitro&#039;s favorite part of any engineering is hands-on work in the shop.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Aged - No way around it (without making millions of nuyen for Leónization, that is).&lt;br /&gt;
*Corporate Pariah II - Aztechnology burned Nitro&#039;s Corporate SIN and denies his existence, his past life, and his parents.  Nitro wants it back.&lt;br /&gt;
*Records on File (Aztechnology) - The Aztechnology manager that framed Nitro knows who he his, and he&#039;d rather Nitro stay in exile.&lt;br /&gt;
*Reduced Sense (Hearing) - &amp;quot;If you&#039;ve got these stupid ear plugs all jammed in there how are you supposed to tell if the boom boomed enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Richard Charleston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Red Hot Nukes&#039;&#039;&#039; - Nitro used to pay them protection money each month for his lifestyle in the Redmond Barrens (until he moved to a Tacoma apartment provided as payment for a run.) &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BioGen]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Dragon Triad&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wuxing&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luis Elvira&#039;&#039;&#039; (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Old man of Central American descent, 5&#039;10&amp;quot;, 150 lbs.  Nitro normally doesn&#039;t much care about his appearance.  His hair is greying, with a patchy beard, mustaches, and random tufts of hair on top.  His skin is a dark tan with several prominent scars on his upper body (with the notable exception of his right arm, which is synthetic).  The patchy hair and scars are accumulated from a lifetime of myriad workshop injuries and accidental explosions.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
He wears oil-stained, tattered overalls covered in pockets that always carry numerous tools.  &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nitro&amp;diff=49366</id>
		<title>Nitro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nitro&amp;diff=49366"/>
		<updated>2020-11-05T03:37:54Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Nitro.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Demolitions Expert, Engineer&lt;br /&gt;
|header2= Wheelman, Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 19th, 2022&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2022&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XvWGezCOmxct6qY4QkhoRZiUMgo99D4b?usp=sharing Nitro] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 59 year old Aztlaner exile; Nitro is an industrial engineer and demolitions expert with the scars, burns, missing digits, and hearing loss to prove it.  After being used as a scapegoat for a secret Aztechnology mission gone bad, Nitro fled to Seattle.  SINless and friendless, Nitro turned to shadowrunning to make ends meet, where he applies his skills in demolitions and rigging.  &lt;br /&gt;
     &lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get revenge on the Aztechnology manager who framed him.&lt;br /&gt;
*Prove his innocence to Aztechnology.&lt;br /&gt;
*Reunite with his aging parents.&lt;br /&gt;
*Make enough money to pay for Leónization.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nitro&#039;s parents lived in Tenochtitlan where they landed jobs with the ORO Corporation.  When ORO rebranded to Aztechnology in 2022, they signed a lifetime contract and settled down to start a corporate family.  As a corporate dependent, Nitro benefited from the best education Aztechnology had to offer, where he excelled in math and sciences, eventually earning an industrial engineering degree.  After graduation, Nitro had a long career as an Aztechnology engineer, eventually becomming a field engineer adept at maintaining excavation equipment and preparing demolition charges. &lt;br /&gt;
&lt;br /&gt;
But Nitro&#039;s good fortunes eventually ran out.  During 2072, he served as lead demolitions engineer on a secret excavation at a dig site in [REDACTED - Aztechnology officially denies operating in Amazonian territory prior to the war].  While preparing for the next blast, the explosives stash unexpectedly detonated, killing many Aztechnology personnel and alerting nearby [REDACTED] agents.  Aztechnology needed somebody to blame, and Nitro was a convenient scapegoat.  He insisted that the explosion was clearly sabotage, but someone in Aztechnology management was determined to pin the blame on him.  As a special favor to his parents, Nitro was spared summary execution, instead being immediately banished from Aztechnology.  Felix&#039;s corporate SIN was burned and Aztechnology now denies his existence completely.&lt;br /&gt;
&lt;br /&gt;
When Aztlan declared war on Amazonia soon after his banishment, Nitro chose to flee to Seattle.  However, he has never given up on making his way back into Aztechnology, proving his innocence, getting revenge on the manager that framed him, and seeing his aging parents again.  As a SINless nobody in Seattle, Felix turned to selling explosives on the black market to make ends meet.  He quickly discovered that most neighbors frown on random nightly explosions, so he ended up in the Redmond barrens.  His explosives dealer (Richard Charleston) put him in contact with the local gang (The Red Hot Nukes), whom he pays standard protection costs to maintain his lifestyle.  Reciently, Richard Charleston has suggested that Nitro should try taking a shadowrun job, with Richard acting as Fixer.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Bilingual - Nitro&#039;s Aztechnology education included both Aztlaner Spanish and English&lt;br /&gt;
*Grease Monkey - Nitro&#039;s favorite part of any engineering is hands-on work in the shop.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Aged - No way around it (without making millions of nuyen for Leónization, that is).&lt;br /&gt;
*Corporate Pariah II - Aztechnology burned Nitro&#039;s Corporate SIN and denies his existence, his past life, and his parents.  Nitro wants it back.&lt;br /&gt;
*Records on File (Aztechnology) - The Aztechnology manager that framed Nitro knows who he his, and he&#039;d rather Nitro stay in exile.&lt;br /&gt;
*Reduced Sense (Hearing) - &amp;quot;If you&#039;ve got these stupid ear plugs all jammed in there how are you supposed to tell if the boom boomed enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Richard Charleston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Red Hot Nukes&#039;&#039;&#039; - Nitro used to pay them protection money each month for his lifestyle in the Redmond Barrens (until he moved to a Tacoma apartment provided as payment for a run.) &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BioGen]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Dragon Triad&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wuxing&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luis Elvira&#039;&#039;&#039; (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Old man of Central American descent, 5&#039;10&amp;quot;, 150 lbs.  Nitro normally doesn&#039;t much care about his appearance.  His hair is greying, with a patchy beard, mustaches, and random tufts of hair on top.  His skin is a dark tan with several prominent scars on his upper body (with the notable exception of his right arm, which is synthetic).  The patchy hair and scars are accumulated from a lifetime of myriad workshop injuries and accidental explosions.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
He wears oil-stained, tattered overalls covered in pockets that always carry numerous tools.  &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nitro&amp;diff=49365</id>
		<title>Nitro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nitro&amp;diff=49365"/>
		<updated>2020-11-05T03:12:57Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Nitro.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Demolitions Expert, Engineer&lt;br /&gt;
|header2= Wheelman, Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 19th, 2022&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2022&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XvWGezCOmxct6qY4QkhoRZiUMgo99D4b?usp=sharing Nitro] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 59 year old Aztlaner exile; Nitro is an industrial engineer and demolitions expert with the scars, burns, missing digits, and hearing loss to prove it.  After being used as a scapegoat for a secret Aztechnology mission gone bad, Nitro fled to Seattle.  SINless and friendless, Nitro turned to shadowrunning to make ends meet, where he applies his skills in demolitions and rigging.  &lt;br /&gt;
     &lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get revenge on the Aztechnology manager who framed him.&lt;br /&gt;
*Prove his innocence to Aztechnology.&lt;br /&gt;
*Reunite with his aging parents.&lt;br /&gt;
*Make enough money to pay for Leónization.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nitro&#039;s parents lived in Tenochtitlan where they landed jobs with the ORO Corporation.  When ORO rebranded to Aztechnology in 2022, they signed a lifetime contract and settled down to start a corporate family.  As a corporate dependent, Nitro benefited from the best education Aztechnology had to offer, where he excelled in math and sciences, eventually earning an industrial engineering degree.  After graduation, Nitro had a long career as an Aztechnology engineer, eventually becomming a field engineer adept at maintaining excavation equipment and preparing demolition charges. &lt;br /&gt;
&lt;br /&gt;
But Nitro&#039;s good fortunes eventually ran out.  During 2072, he served as lead demolitions engineer on a secret excavation at a dig site in [REDACTED - Aztechnology officially denies operating in Amazonian territory prior to the war].  While preparing for the next blast, the explosives stash unexpectedly detonated, killing many Aztechnology personnel and alerting nearby [REDACTED] agents.  Aztechnology needed somebody to blame, and Nitro was a convenient scapegoat.  He insisted that the explosion was clearly sabotage, but someone in Aztechnology management was determined to pin the blame on him.  As a special favor to his parents, Nitro was spared summary execution, instead being immediately banished from Aztechnology.  Felix&#039;s corporate SIN was burned and Aztechnology now denies his existence completely.&lt;br /&gt;
&lt;br /&gt;
When Aztlan declared war on Amazonia soon after his banishment, Nitro chose to flee to Seattle.  However, he has never given up on making his way back into Aztechnology, proving his innocence, getting revenge on the manager that framed him, and seeing his aging parents again.  As a SINless nobody in Seattle, Felix turned to selling explosives on the black market to make ends meet.  He quickly discovered that most neighbors frown on random nightly explosions, so he ended up in the Redmond barrens.  His explosives dealer (Richard Charleston) put him in contact with the local gang (The Red Hot Nukes), whom he pays standard protection costs to maintain his lifestyle.  Reciently, Richard Charleston has suggested that Nitro should try taking a shadowrun job, with Richard acting as Fixer.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Bilingual - Nitro&#039;s Aztechnology education included both Aztlaner Spanish and English&lt;br /&gt;
*Grease Monkey - Nitro&#039;s favorite part of any engineering is hands-on work in the shop.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Aged - No way around it (without making millions of nuyen for Leónization, that is).&lt;br /&gt;
*Corporate Pariah II - Aztechnology burned Nitro&#039;s Corporate SIN and denies his existence, his past life, and his parents.  Nitro wants it back.&lt;br /&gt;
*Records on File (Aztechnology) - The Aztechnology manager that framed Nitro knows who he his, and he&#039;d rather Nitro stay in exile.&lt;br /&gt;
*Reduced Sense (Hearing) - &amp;quot;If you&#039;ve got these stupid ear plugs all jammed in there how are you supposed to tell if the boom boomed enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Richard Charleston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Red Hot Nukes&#039;&#039;&#039; - Nitro pays them protection money each month for his lifestyle in the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BioGen]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Dragon Triad&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wuxing&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luis Elvira&#039;&#039;&#039; (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Old man of Central American descent, 5&#039;10&amp;quot;, 150 lbs.  Nitro normally doesn&#039;t much care about his appearance.  His hair is greying, with a patchy beard, mustaches, and random tufts of hair on top.  His skin is a dark tan with several prominent scars on his upper body (with the notable exception of his right arm, which is synthetic).  The patchy hair and scars are accumulated from a lifetime of myriad workshop injuries and accidental explosions.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
He wears oil-stained, tattered overalls covered in pockets that always carry numerous tools.  &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nitro&amp;diff=49364</id>
		<title>Nitro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nitro&amp;diff=49364"/>
		<updated>2020-11-05T03:09:28Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Nitro.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Demolitions Expert, Engineer&lt;br /&gt;
|header2= Wheelman, Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 19th, 2022&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2022&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XvWGezCOmxct6qY4QkhoRZiUMgo99D4b?usp=sharing Nitro] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 59 year old Aztlaner exile; Nitro is an industrial engineer and demolitions expert with the scars, burns, missing digits, and hearing loss to prove it.  After being used as a scapegoat for a secret Aztechnology mission gone bad, Nitro fled to Seattle.  SINless and friendless, Nitro turned to shadowrunning to make ends meet, where he applies his skills in demolitions and rigging.  &lt;br /&gt;
     &lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get revenge on the Aztechnology manager who framed him.&lt;br /&gt;
*Prove his innocence to Aztechnology.&lt;br /&gt;
*Reunite with his aging parents.&lt;br /&gt;
*Make enough money to pay for Leónization.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nitro&#039;s parents lived in Tenochtitlan where they landed jobs with the ORO Corporation.  When ORO rebranded to Aztechnology in 2022, they signed a lifetime contract and settled down to start a corporate family.  As a corporate dependent, Nitro benefited from the best education Aztechnology had to offer, where he excelled in math and sciences, eventually earning an industrial engineering degree.  After graduation, Nitro had a long career as an Aztechnology engineer, eventually becomming a field engineer adept at maintaining excavation equipment and preparing demolition charges. &lt;br /&gt;
&lt;br /&gt;
But Nitro&#039;s good fortunes eventually ran out.  During 2072, he served as lead demolitions engineer on a secret excavation at a dig site in [REDACTED - Aztechnology officially denies operating in Amazonian territory prior to the war].  While preparing for the next blast, the explosives stash unexpectedly detonated, killing many Aztechnology personnel and alerting nearby [REDACTED] agents.  Aztechnology needed somebody to blame, and Nitro was a convenient scapegoat.  He insisted that the explosion was clearly sabotage, but someone in Aztechnology management was determined to pin the blame on him.  As a special favor to his parents, Nitro was spared summary execution, instead being immediately banished from Aztechnology.  Felix&#039;s corporate SIN was burned and Aztechnology now denies his existence completely.&lt;br /&gt;
&lt;br /&gt;
When Aztlan declared war on Amazonia soon after his banishment, Nitro chose to flee to Seattle.  However, he has never given up on making his way back into Aztechnology, proving his innocence, getting revenge on the manager that framed him, and seeing his aging parents again.  As a SINless nobody in Seattle, Felix turned to selling explosives on the black market to make ends meet.  He quickly discovered that most neighbors frown on random nightly explosions, so he ended up in the Redmond barrens.  His explosives dealer (Richard Charleston) put him in contact with the local gang (The Red Hot Nukes), whom he pays standard protection costs to maintain his lifestyle.  Reciently, Richard Charleston has suggested that Nitro should try taking a shadowrun job, with Richard acting as Fixer.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Bilingual - Nitro&#039;s Aztechnology education included both Aztlaner Spanish and English&lt;br /&gt;
*Grease Monkey - Nitro&#039;s favorite part of any engineering is hands-on work in the shop.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Aged - No way around it (without making millions of nuyen for Leónization, that is).&lt;br /&gt;
*Corporate Pariah II - Aztechnology burned Nitro&#039;s Corporate SIN and denies his existence, his past life, and his parents.  Nitro wants it back.&lt;br /&gt;
*Records on File (Aztechnology) - The Aztechnology manager that framed Nitro knows who he his, and he&#039;d rather Nitro stay in exile.&lt;br /&gt;
*Reduced Sense (Hearing) - &amp;quot;If you&#039;ve got these stupid ear plugs all jammed in there how are you supposed to tell if the boom boomed enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Richard Charleston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Red Hot Nukes&#039;&#039;&#039; - Nitro pays them protection money each month for his lifestyle in the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BioGen]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Dragon Triad&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wuxing]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luis Elvira&#039;&#039;&#039; (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Old man of Central American descent, 5&#039;10&amp;quot;, 150 lbs.  Nitro normally doesn&#039;t much care about his appearance.  His hair is greying, with a patchy beard, mustaches, and random tufts of hair on top.  His skin is a dark tan with several prominent scars on his upper body (with the notable exception of his right arm, which is synthetic).  The patchy hair and scars are accumulated from a lifetime of myriad workshop injuries and accidental explosions.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
He wears oil-stained, tattered overalls covered in pockets that always carry numerous tools.  &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nitro&amp;diff=49362</id>
		<title>Nitro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nitro&amp;diff=49362"/>
		<updated>2020-11-05T03:08:49Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Nitro.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Demolitions Expert, Engineer&lt;br /&gt;
|header2= Wheelman, Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = August 19th, 2022&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2022&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XvWGezCOmxct6qY4QkhoRZiUMgo99D4b?usp=sharing Nitro] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 59 year old Aztlaner exile; Nitro is an industrial engineer and demolitions expert with the scars, burns, missing digits, and hearing loss to prove it.  After being used as a scapegoat for a secret Aztechnology mission gone bad, Nitro fled to Seattle.  SINless and friendless, Nitro turned to shadowrunning to make ends meet, where he applies his skills in demolitions and rigging.  &lt;br /&gt;
     &lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get revenge on the Aztechnology manager who framed him.&lt;br /&gt;
*Prove his innocence to Aztechnology.&lt;br /&gt;
*Reunite with his aging parents.&lt;br /&gt;
*Make enough money to pay for Leónization.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nitro&#039;s parents lived in Tenochtitlan where they landed jobs with the ORO Corporation.  When ORO rebranded to Aztechnology in 2022, they signed a lifetime contract and settled down to start a corporate family.  As a corporate dependent, Nitro benefited from the best education Aztechnology had to offer, where he excelled in math and sciences, eventually earning an industrial engineering degree.  After graduation, Nitro had a long career as an Aztechnology engineer, eventually becomming a field engineer adept at maintaining excavation equipment and preparing demolition charges. &lt;br /&gt;
&lt;br /&gt;
But Nitro&#039;s good fortunes eventually ran out.  During 2072, he served as lead demolitions engineer on a secret excavation at a dig site in [REDACTED - Aztechnology officially denies operating in Amazonian territory prior to the war].  While preparing for the next blast, the explosives stash unexpectedly detonated, killing many Aztechnology personnel and alerting nearby [REDACTED] agents.  Aztechnology needed somebody to blame, and Nitro was a convenient scapegoat.  He insisted that the explosion was clearly sabotage, but someone in Aztechnology management was determined to pin the blame on him.  As a special favor to his parents, Nitro was spared summary execution, instead being immediately banished from Aztechnology.  Felix&#039;s corporate SIN was burned and Aztechnology now denies his existence completely.&lt;br /&gt;
&lt;br /&gt;
When Aztlan declared war on Amazonia soon after his banishment, Nitro chose to flee to Seattle.  However, he has never given up on making his way back into Aztechnology, proving his innocence, getting revenge on the manager that framed him, and seeing his aging parents again.  As a SINless nobody in Seattle, Felix turned to selling explosives on the black market to make ends meet.  He quickly discovered that most neighbors frown on random nightly explosions, so he ended up in the Redmond barrens.  His explosives dealer (Richard Charleston) put him in contact with the local gang (The Red Hot Nukes), whom he pays standard protection costs to maintain his lifestyle.  Reciently, Richard Charleston has suggested that Nitro should try taking a shadowrun job, with Richard acting as Fixer.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Bilingual - Nitro&#039;s Aztechnology education included both Aztlaner Spanish and English&lt;br /&gt;
*Grease Monkey - Nitro&#039;s favorite part of any engineering is hands-on work in the shop.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Aged - No way around it (without making millions of nuyen for Leónization, that is).&lt;br /&gt;
*Corporate Pariah II - Aztechnology burned Nitro&#039;s Corporate SIN and denies his existence, his past life, and his parents.  Nitro wants it back.&lt;br /&gt;
*Records on File (Aztechnology) - The Aztechnology manager that framed Nitro knows who he his, and he&#039;d rather Nitro stay in exile.&lt;br /&gt;
*Reduced Sense (Hearing) - &amp;quot;If you&#039;ve got these stupid ear plugs all jammed in there how are you supposed to tell if the boom boomed enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Richard Charleston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Red Hot Nukes&#039;&#039;&#039; - Nitro pays them protection money each month for his lifestyle in the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BioGen]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Dragon Triad&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wuxing&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Luis Elvira&#039;&#039;&#039; (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Old man of Central American descent, 5&#039;10&amp;quot;, 150 lbs.  Nitro normally doesn&#039;t much care about his appearance.  His hair is greying, with a patchy beard, mustaches, and random tufts of hair on top.  His skin is a dark tan with several prominent scars on his upper body (with the notable exception of his right arm, which is synthetic).  The patchy hair and scars are accumulated from a lifetime of myriad workshop injuries and accidental explosions.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
He wears oil-stained, tattered overalls covered in pockets that always carry numerous tools.  &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49266</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49266"/>
		<updated>2020-10-26T01:08:15Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49265</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49265"/>
		<updated>2020-10-26T00:58:50Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his bravado eventually caught up with him soon after he began doing jobs for the Finnigans.  While working arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he hit the wrong spirit.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard, taking orders, and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=49250</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=49250"/>
		<updated>2020-10-25T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49236</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49236"/>
		<updated>2020-10-25T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble growing up, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his luck and bravado eventually caught up with him soon after he began running jobs for the Finnigans.  While running arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he got the wrong target.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer in this area.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard; taking orders and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49233</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49233"/>
		<updated>2020-10-25T16:05:47Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
*Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble growing up, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his luck and bravado eventually caught up with him soon after he began running jobs for the Finnigans.  While running arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he got the wrong target.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer in this area.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard; taking orders and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49231</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49231"/>
		<updated>2020-10-25T16:05:31Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
*Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
*Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble growing up, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his luck and bravado eventually caught up with him soon after he began running jobs for the Finnigans.  While running arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he got the wrong target.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer in this area.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard; taking orders and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49226</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49226"/>
		<updated>2020-10-25T13:40:19Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble growing up, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his luck and bravado eventually caught up with him soon after he began running jobs for the Finnigans.  While running arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to navigate or track his target, he got the wrong target.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer in this area.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard; taking orders and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49218</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49218"/>
		<updated>2020-10-25T04:18:03Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a mob mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
But while his power grew, Bane&#039;s ego grew even larger.  Though he commonly got himself into trouble growing up, there weren&#039;t many problems that he couldn&#039;t get himself back out of with his magic.  After borrowing some money from the mob, he acquired a powerful sword weapon focus, which only served to increase his self-importance.  But his luck and bravado eventually caught up with him soon after he began running jobs for the Finnigans.  While running arcane security for a Finnigan safehouse, the mob discovered a Triad plot to bind a powerful spirit to their service and kill a Finnigan leader.  Looking to make a name for himself, Bane quickly volunteered to find the spirit and take it down before it could do any damage.  Though Bane knew basically nothing about spirits, he figured it couldn&#039;t be too hard.  After half-reading a couple matrix references about the metaplanes, he figured he could just go find the spirit there and take it out.  His plan went poorly.  Alone in the metaplanes with no idea how to get out or where his target could be, he resorted to just cutting down a bunch of random spirits and calling it done.  When he retuned to his body, he found the Finnigans had already been attacked.  Panicking, Bane fled.  &lt;br /&gt;
&lt;br /&gt;
It was certain the Finnigans would pin the failure on Bane, the only question was when they would show up to kill him.  Bane spent the next 6 hours in a downtown bar trying to decide whether to run for it or face the music.  With the mob&#039;s reach, running wasn&#039;t much of an option; Bane knew he had to psyche himself up to go down fighting.  But right as he was making the decision to go back, he was stopped by an associate of Auntie Amelia, the local fixer in this area.  She must have seen something in Bane worth saving, as she offered him a job in return for pulling a few strings to ensure the Finnigans wouldn&#039;t kill him outright.  Bane accepted, and ever since has become fiercely loyal to Auntie as a result.  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - Bane believes his power comes from himself; that inflated ego both powers his magic, and gets him in trouble constantly. &lt;br /&gt;
* Arcane Bodyguard - Bane likes to show off his power, his favorite way is to beat other magicians by fizzling their spells.  He honed this skill during his time serving as magical bodyguard for the Finnigans. &lt;br /&gt;
* Perceptive - The first thing you learn as a bodyguard in the Mob is to keep your head on a swivel. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - Bane&#039;s disastrous, poorly-planned metaplanar trip resulted in most spirits hating his guts.  &lt;br /&gt;
* Gremlins - Whatever spirits inhabit electronics must have caught word of Bane&#039;s pariah status, because electronics tend to go haywire around Bane more often than reasonably explained by chance. &lt;br /&gt;
* Designated Omega - Bane is used to serving as a bodyguard; taking orders and being told where to be when.  &lt;br /&gt;
* In Debt - Bane&#039;s debt to the Finnigans is almost paid off, he just needs one more good run. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Dara O&#039;Brian (R3)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49144</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49144"/>
		<updated>2020-10-21T02:09:29Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a Finnigan mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
until eventually Bane&#039;s ego grew to be almost as strong as his magic&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - &lt;br /&gt;
* Arcane Bodyguard - &lt;br /&gt;
* Perceptive - &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - &lt;br /&gt;
* Gremlins -&lt;br /&gt;
* Designated Omega - &lt;br /&gt;
* In Debt -&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49134</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49134"/>
		<updated>2020-10-20T04:46:34Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless and with few connections outside the Irish mob, they eventually settled around the Seattle docks, where they survived by running shady businesses for the Finnigan Family.  When Bane was born awakened, he was groomed from an early age to become a Finnigan mage.  His mother, his teachers, random kids in the barrens all called him &amp;quot;special&amp;quot;, which led Bane to develop his magical talents through the Psionic tradition; Bane saw himself as better than others simply through the power of his mind.  &lt;br /&gt;
&lt;br /&gt;
Ego almost as strong as his magic... &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - &lt;br /&gt;
* Arcane Bodyguard - &lt;br /&gt;
* Perceptive - &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - &lt;br /&gt;
* Gremlins -&lt;br /&gt;
* Designated Omega - &lt;br /&gt;
* In Debt -&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49088</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49088"/>
		<updated>2020-10-17T23:09:12Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [[Finnigan Family]] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [[Auntie Amelia]] safe/happy, and pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After ending up on the wrong side of the new Tír na nÓg government in 2035, Bane&#039;s family had their national SINs burned and they migrated (some would say &amp;quot;exiled&amp;quot;) to UCAS.  SINless, they eventually settled around the Seattle docks; surviving by running shady businesses for the Finnigan Family.  When Bane was born awakened,  &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - &lt;br /&gt;
* Arcane Bodyguard - &lt;br /&gt;
* Perceptive - &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - &lt;br /&gt;
* Gremlins -&lt;br /&gt;
* Designated Omega - &lt;br /&gt;
* In Debt -&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=49079</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=49079"/>
		<updated>2020-10-17T04:20:28Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Seattle native born to SINless Irish parents, Bane&#039;s natural Psionic talents plus his family&#039;s Mafia connections landed him a job as arcane bodyguard to the Finnigans.  But Bane has a nasty habit of making promises he can&#039;t keep, leaving him unemployed, deep in debt, and a nasty reputation in the metaplanes that has every spirit out for his blood.  Only the timely intervention of an elderly troll fixer kept Bane from a premature end to his career. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Pay off his debt to the [Finnigan Family] so the Mafia leaves him alone.&lt;br /&gt;
* Keep [Auntie Amelia] safe/happy; pay her back for saving him. &lt;br /&gt;
* Find a way to make peace with (or eliminate) the spirits that promulgate his bad reputation in the metaplanes. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mystic Adept (Psionic Tradition) - &lt;br /&gt;
* Arcane Bodyguard - &lt;br /&gt;
* Perceptive - &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Spirit Pariah - &lt;br /&gt;
* Gremlins -&lt;br /&gt;
* Designated Omega - &lt;br /&gt;
* In Debt -&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=48872</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=48872"/>
		<updated>2020-10-07T04:19:42Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=48871</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=48871"/>
		<updated>2020-10-07T04:01:10Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Auntie Amelia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=48870</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=48870"/>
		<updated>2020-10-07T03:57:30Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=48868</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=48868"/>
		<updated>2020-10-05T02:27:46Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic MysAd&lt;br /&gt;
|header2= Arcane Bodyguard&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bane&amp;diff=48867</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bane&amp;diff=48867"/>
		<updated>2020-10-05T02:26:45Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bane.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Arcane Bodyguard&lt;br /&gt;
|header2= &lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 5th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 05&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1psTVCGn_ju-padXxKiJNye7xlfrxySuJ?usp=sharing Bane] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
 &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Bane.jpg&amp;diff=48866</id>
		<title>File:Bane.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Bane.jpg&amp;diff=48866"/>
		<updated>2020-10-05T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48865</id>
		<title>Homeward Bound By Ramshackle Glory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48865"/>
		<updated>2020-10-04T21:00:44Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=DrBurst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ex-Firewatch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Boom Poom|Grease}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits=Knight Errant Patrol Team (15 members, lead by a 2nd LT) &amp;lt;br&amp;gt; 3 Dodge Goliath APCs&lt;br /&gt;
|OppositionCasualties=2nd LT &amp;lt;br&amp;gt; 5 KE officers &amp;lt;br&amp;gt; 1 Goliath APC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In Puyallup, a group of 50 [[Ex-Firewatch]] civilians are trapped by a Knight Errant patrol team, barely held at bay by 4 Ex-Firewatch fighters.  Runners are called in to get the civilians to safety.  The Haven team ([[Aster]], [[Boom Poom]], [[Grease]]) manages to misdirect KE and keep them busy while the civilians&#039; convoy is dug out of the Puyallup ash and sent on their way to an Ex-Firewatch stronghold.   &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the events of [[Fate of a Coward]], hundreds of Ex-Firewatch members are exposed by a bug spirit infiltrator, resulting in a massive Ares operation to hunt them down.  Though the infiltrator was eliminated by a team of Haven runners, that doesn&#039;t stop Ares from continuing their campaign of extermination.  Part of Ex-Firewatch&#039;s efforts are to evacuate the most vulnerable members to a stronghold in the Puyallup barrens, where it is more difficult for Ares to attack them.  But on the way there with 50 civilians, the convoy of 10 Roadmasters are mired in the Puyallup ash, leaving them sitting ducks for the pursuing KE patrol.  With few defensive options available to them, Ex-Firewatch holes up in a nearby building, where 4 fighters hold off KE and call for a team of runners to get them out before KE HTR can show up to finish them off. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Given the urgency of the situation, the meet with Ms. Johnson was simply a voice conference held via the matrix.  It was obvious that the Johnson was in dire straights, as she regularly broke off mid-sentence to return fire at the KE attackers.  Aster, having run for this Johnson last week, could guess the reason for the KE heat, so he cut right to the point: what&#039;s the pay.  The team agreed to 10k NuYen each to get the civilians and their convoy moving safely to the Ex-Firewatch stronghold as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The broken Puyallup terrain would have made getting to the engagement difficult, but Grease&#039;s driving skills (including jumping over a lava river flowing through an abandoned thermal power plant) got the team there quickly.  On-site, the Haven team found a KE patrol team of 15 officers inspecting the Ex-Firewatch vehicles and searching for the civilian&#039;s hideout.  Thanks to the ashen weather, visibility was poor.  Not wanting to start a firefight with 15 KE, the team developed a plan to incapacitate the ranking KE officer and replace him with Aster, who would hopefully be able to misdirect KE long enough for the team to get the civilian&#039;s Roadmasters unstuck and on the way to safety.        &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When the KE 2nd Lieutenant was passing close to the runner&#039;s hiding spot, Grease piloted a drone just around a corner, where Aster mimicked sounds of an Ex-Firewatch distress call from its external speakers.  When the 2nd LT came searching, Grease put a subsonic round from her silenced rifle through his neck, dropping him without a sound.  The team quickly took his gear and began crafting Aster&#039;s disguise, altering his face to match and hiding the bullet hole in the armor.  Boom Poom placed a trid phantasm over the armor as a 2nd layer of defense, resulting in a solid disguise.  Though it appeared the 2nd LT&#039;s biomonitor went flat for a bit, Aster put on the dead man&#039;s biomonitor and passed off the oddity as brief interference from the Puyallup environment.  Aster assumed command of the KE team, directing them to replace his malfunctioning commlink with the backup (granting the team access to the KE tactical network), then ordering them to move out to the north under fake orders from the Captain to intercept the Ex-Firewatch group in the wrong location. &lt;br /&gt;
&lt;br /&gt;
With the KE team gone, Grease got to work with a winch digging out the Roadmasters.  Meanwhile, Boom Poom gathered the civilians and organized their escape.  By providing the KE tactical network data to an experienced Ex-Firewatch member, Boom Poom was able to plot a route to the stronghold free of KE interference, and the civilians were sent on their way.  &lt;br /&gt;
&lt;br /&gt;
While leading the KE team away, Aster made a few enemies by denying his subordinates&#039; requests and misdirecting an Ares close air support VTOL.  But before KE got too suspicious, the other runners showed up for an extraction.  As Aster directed the convoy through an ideal ambush site, Grease T-bone rammed the lead Goliath at max speed, splitting the APC in half and killing everyone onboard.  in a fake panic, Aster ordered the remaining KE to dismount and establish defensible positions in a nearby abandoned office building.  Grease piloted their truck off a jump, landing in the 2nd floor office building and performing a pick-up maneuver to grab Aster at-speed.  As KE was about to return fire, Boom Poom hit them with a F8 gravity well, pinning 2/3rds of them to the floor and spoiling the shots of the others.  The Haven team got away before any more KE reinforcements are able to arrive.  &lt;br /&gt;
&lt;br /&gt;
But they weren&#039;t out of danger yet, as Boom Poom&#039;s wanted status with Evo caught the attention of a local Puyallup bounty hunter.  As they drove back out of the area, the hunter followed closely on a motorcycle and peppered the truck with a warning shot from a shotgun.  But before he was able to board the truck, Grease cut him off in a wild high-speed turn, forcing the bounty hunter to crash and giving the team the chance to escape.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Ex-Firewatch civilians safely arrive at the stronghold in Puyallup.  Ms. Johnson and her team survives their encounter with KE and pay the runners for their work. &lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
&lt;br /&gt;
*10,000 NuYen&lt;br /&gt;
*7 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+3 Rep [[Ex-Firewatch]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|A little girl: &amp;quot;Can I touch the fluffy?&amp;quot; &amp;lt;br&amp;gt; Boom Poom, thinking: &#039;&#039;Oh, great, I&#039;m the fluffy now.&#039;&#039; &amp;lt;br&amp;gt; Little girl&#039;s mother: &amp;quot;No!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
I know what ex-firewatch is up against; I was on the team that dug up the bug spirit infiltrator in their organization and put it down. They may not be one of us, but ex-firewatch is fighting the good fight nonetheless, so I couldn&#039;t sit and watch when this run came up.  I&#039;m glad I got involved, this team was exactly what we needed to get the job done.  I felt equally in my element and out of my depth as I assumed the KE 2nd LT&#039;s position.  I&#039;m used to impersonating targets, but those targets are usually in nice suits attending a business gala downtown, not in Knight Errant combat armor prowling Puyallup looking for a fight.  I think I made more than a few enemies by the time Boom Poom and Grease were able to pull my ass out of there; I&#039;ll have to study up on some KE etiquette so I don&#039;t repeat those mistakes next time.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48864</id>
		<title>Homeward Bound By Ramshackle Glory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48864"/>
		<updated>2020-10-04T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=DrBurst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ex-Firewatch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Boom Poom|Grease}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits=Knight Errant Patrol Team (15 members, lead by a 2nd LT) &amp;lt;br&amp;gt; 3 Dodge Goliath APCs&lt;br /&gt;
|OppositionCasualties=2nd LT &amp;lt;br&amp;gt; 5 KE officers &amp;lt;br&amp;gt; 1 Goliath APC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In Puyallup, a group of 50 [[Ex-Firewatch]] civilians are trapped by a Knight Errant patrol team, barely held at bay by 4 Ex-Firewatch fighters.  Runners are called in to get the civilians to safety.  The Haven team ([[Aster]], [[Boom Poom]], [[Grease]]) manages to misdirect KE and keep them busy while the civilians&#039; convoy is dug out of the Puyallup ash and sent on their way to an Ex-Firewatch stronghold.   &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the events of [[Fate of a Coward]], hundreds of Ex-Firewatch members are exposed by a bug spirit infiltrator, resulting in a massive Ares operation to hunt them down.  Though the infiltrator was eliminated by a team of Haven runners, that doesn&#039;t stop Ares from continuing their campaign of extermination.  Part of Ex-Firewatch&#039;s efforts are to evacuate the most vulnerable members to a stronghold in the Puyallup barrens, where it is more difficult for Ares to attack them.  But on the way there with 50 civilians, the convoy of 10 Roadmasters are mired in the Puyallup ash, leaving them sitting ducks for the pursuing KE patrol.  With few defensive options available to them, Ex-Firewatch holes up in a nearby building, where 4 fighters hold off KE and call for a team of runners to get them out before KE HTR can show up to finish them off. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Given the urgency of the situation, the meet with Ms. Johnson was simply a voice conference held via the matrix.  It was obvious that the Johnson was in dire straights, as she regularly broke off mid-sentence to return fire at the KE attackers.  Aster, having run for this Johnson last week, could guess the reason for the KE heat, so he cut right to the point: what&#039;s the pay.  The team agreed to 10k NuYen each to get the civilians and their convoy moving safely to the Ex-Firewatch stronghold as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The broken Puyallup terrain would have made getting to the engagement difficult, but Grease&#039;s driving skills (including jumping over a lava river flowing through an abandoned thermal power plant) got the team there quickly.  On-site, the Haven team found a KE patrol team of 15 officers inspecting the Ex-Firewatch vehicles and searching for the civilian&#039;s hideout.  Thanks to the ashen weather, visibility was poor.  Not wanting to start a firefight with 15 KE, the team developed a plan to incapacitate the ranking KE officer and replace him with Aster, who would hopefully be able to misdirect KE long enough for the team to get the civilian&#039;s Roadmasters unstuck and on the way to safety.        &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When the KE 2nd Lieutenant was passing close to the runner&#039;s hiding spot, Grease piloted a drone just around a corner, where Aster mimicked sounds of an Ex-Firewatch distress call from its external speakers.  When the 2nd LT came searching, Grease put a subsonic round from her silenced rifle through his neck, dropping him without a sound.  The team quickly took his gear and began crafting Aster&#039;s disguise, altering his face to match and hiding the bullet hole in the armor.  Boom Poom placed a trid phantasm over the armor as a 2nd layer of defense, resulting in a solid disguise.  Though it appeared the 2nd LT&#039;s biomonitor went flat for a bit, Aster put on the dead man&#039;s biomonitor and passed off the oddity as brief interference from the Puyallup environment.  Aster assumed command of the KE team, directing them to replace his malfunctioning commlink with the backup (granting the team access to the KE tactical network), then ordering them to move out to the north under fake orders from the Captain to intercept the Ex-Firewatch group in the wrong location. &lt;br /&gt;
&lt;br /&gt;
With the KE team gone, Grease got to work with a winch digging out the Roadmasters.  Meanwhile, Boom Poom gathered the civilians and organized their escape.  By providing the KE tactical network data to an experienced Ex-Firewatch member, Boom Poom was able to plot a route to the stronghold free of KE interference, and the civilians were sent on their way.  &lt;br /&gt;
&lt;br /&gt;
While leading the KE team away, Aster made a few enemies by denying his subordinates&#039; requests and misdirecting an Ares close air support VTOL.  But before KE got too suspicious, the other runners showed up for an extraction.  As Aster directed the convoy through an ideal ambush site, Grease T-bone rammed the lead Goliath at max speed, splitting the APC in half and killing everyone onboard.  in a fake panic, Aster ordered the remaining KE to dismount and establish defensible positions in a nearby abandoned office building.  Grease pilots their truck off a jump, landing in the 2nd floor office building and performing a pick-up maneuver to grab Aster at-speed.  As KE is about to return fire, Boom Poom hits them with a F8 gravity well, pinning 2/3rds of them to the floor and spoiling the shots of the others.  The Haven team gets away before any more KE reinforcements are able to arrive.  &lt;br /&gt;
&lt;br /&gt;
But they weren&#039;t out of danger yet, as Boom Poom&#039;s wanted status with Evo caught the attention of a local Puyallup bounty hunter.  As they drove back out of the area, the hunter followed closely on a motorcycle and peppered the truck with a warning shot from a shotgun.  But before he was able to board the truck, Grease cuts him off in a wild high-speed turn, forcing the bounty hunter to crash and giving the team the chance to escape.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Ex-Firewatch civilians safely arrive at the stronghold in Puyallup.  Ms. Johnson and her team survives their encounter with KE and pay the runners for their work. &lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
&lt;br /&gt;
*10,000 NuYen&lt;br /&gt;
*7 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+3 Rep [[Ex-Firewatch]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|A little girl: &amp;quot;Can I touch the fluffy?&amp;quot; &amp;lt;br&amp;gt; Boom Poom, thinking: &#039;&#039;Oh, great, I&#039;m the fluffy now.&#039;&#039; &amp;lt;br&amp;gt; Little girl&#039;s mother: &amp;quot;No!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
I know what ex-firewatch is up against; I was on the team that dug up the bug spirit infiltrator in their organization and put it down. They may not be one of us, but ex-firewatch is fighting the good fight nonetheless, so I couldn&#039;t sit and watch when this run came up.  I&#039;m glad I got involved, this team was exactly what we needed to get the job done.  I felt equally in my element and out of my depth as I assumed the KE 2nd LT&#039;s position.  I&#039;m used to impersonating targets, but those targets are usually in nice suits attending a business gala downtown, not in Knight Errant combat armor prowling Puyallup looking for a fight.  I think I made more than a few enemies by the time Boom Poom and Grease were able to pull my ass out of there; I&#039;ll have to study up on some KE etiquette so I don&#039;t repeat those mistakes next time.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48863</id>
		<title>Homeward Bound By Ramshackle Glory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48863"/>
		<updated>2020-10-04T20:54:39Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=DrBurst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ex-Firewatch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Boom Poom|Grease}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits=Knight Errant Patrol Team (15 members, lead by a 2nd LT) &amp;lt;br&amp;gt; 3 Dodge Goliath APCs&lt;br /&gt;
|OppositionCasualties=2nd LT &amp;lt;br&amp;gt; 5 KE officers &amp;lt;br&amp;gt; 1 Goliath APC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In Puyallup, a group of 50 [[Ex-Firewatch]] civilians are trapped by a Knight Errant patrol team, barely held at bay by 4 Ex-Firewatch fighters.  Runners are called in to get the civilians to safety.  The Haven team ([[Aster]], [[Boom Poom]], [[Grease]]) manages to misdirect KE and keep them busy while the civilians&#039; convoy is dug out of the Puyallup ash and sent on their way to an Ex-Firewatch stronghold.   &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the events of [[Fate of a Coward]], hundreds of Ex-Firewatch members are exposed by a bug spirit infiltrator, resulting in a massive Ares operation to hunt them down.  Though the infiltrator was eliminated by a team of Haven runners, that doesn&#039;t stop Ares from continuing their campaign of extermination.  Part of Ex-Firewatch&#039;s efforts are to evacuate the most vulnerable members to a stronghold in the Puyallup barrens, where it is more difficult for Ares to attack them.  But on the way there with 50 civilians, the convoy of 10 Roadmasters are mired in the Puyallup ash, leaving them sitting ducks for the pursuing KE patrol.  With few defensive options available to them, Ex-Firewatch holes up in a nearby building, where 4 fighters hold off KE and call for a team of runners to get them out before KE HTR can show up to finish them off. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Given the urgency of the situation, the meet with Ms. Johnson was simply a voice conference held via the matrix.  It was obvious that the Johnson was in dire straights, as she regularly broke off mid-sentence to return fire at the KE attackers.  Aster, having run for this Johnson last week, could guess the reason for the KE heat, so he cut right to the point: what&#039;s the pay.  The team agreed to 10k NuYen each to get the civilians and their convoy moving safely to the Ex-Firewatch stronghold as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The broken Puyallup terrain would have made getting to the engagement difficult, but Grease&#039;s driving skills (including jumping over a lava river flowing through an abandoned thermal power plant) got the team there quickly.  On-site, the Haven team found a KE patrol team of 15 officers inspecting the Ex-Firewatch vehicles and searching for the civilian&#039;s hideout.  Thanks to the ashen weather, visibility was poor.  Not wanting to start a firefight with 15 KE, the team developed a plan to incapacitate the ranking KE officer and replace him with Aster, who would hopefully be able to misdirect KE long enough for the team to get the civilian&#039;s Roadmasters unstuck and on the way to safety.        &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When the KE 2nd Lieutenant was passing close to the runner&#039;s hiding spot, Grease piloted a drone just around a corner, where Aster mimicked sounds of an Ex-Firewatch distress call from its external speakers.  When the 2nd LT came searching, Grease put a subsonic round from her silenced rifle through his neck, dropping him without a sound.  The team quickly took his gear and began crafting Aster&#039;s disguise, altering his face to match and hiding the bullet hole in the armor.  Boom Poom placed a trid phantasm over the armor as a 2nd layer of defense, resulting in a solid disguise.  Though it appeared the 2nd LT&#039;s biomonitor went flat for a bit, Aster put on the dead man&#039;s biomonitor and passed off the oddity as brief interference from the Puyallup environment.  Aster assumed command of the KE team, directing them to replace his malfunctioning commlink with the backup (granting the team access to the KE tactical network), then ordering them to move out to the north under fake orders from the Captain to intercept the Ex-Firewatch group in the wrong location. &lt;br /&gt;
&lt;br /&gt;
With the KE team gone, Grease got to work with a winch digging out the Roadmasters.  Meanwhile, Boom Poom gathered the civilians and organized their escape.  By providing the KE tactical network data to an experienced Ex-Firewatch member, Boom Poom was able to plot a route to the stronghold free of KE interference, and the civilians were sent on their way.  &lt;br /&gt;
&lt;br /&gt;
While leading the KE team away, Aster made a few enemies by denying his subordinates&#039; requests and misdirecting an Ares close air support VTOL.  But before KE got too suspicious, the other runners showed up for an extraction.  As Aster directed the convoy through an ideal ambush site, Grease T-bone rams the lead Goliath at max speed, splitting the APC in half and killing everyone onboard.  in a fake panic, Aster ordered the remaining KE to dismount and establish defensible positions in a nearby abandoned office building.  Grease pilots their truck off a jump, landing in the 2nd floor office building and performing a pick-up maneuver to grab Aster at-speed.  As KE is about to return fire, Boom Poom hits them with a F8 gravity well, pinning 2/3rds of them to the floor and spoiling the shots of the others.  The Haven team gets away before any more KE reinforcements are able to arrive.  &lt;br /&gt;
&lt;br /&gt;
But they weren&#039;t out of danger yet, as Boom Poom&#039;s wanted status with Evo caught the attention of a local Puyallup bounty hunter.  As they drove back out of the area, the hunter followed closely on a motorcycle and peppered the truck with a warning shot from a shotgun.  But before he was able to board the truck, Grease cuts him off in a wild high-speed turn, forcing the bounty hunter to crash and giving the team the chance to escape.                 &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Ex-Firewatch civilians safely arrive at the stronghold in Puyallup.  Ms. Johnson and her team survives their encounter with KE and pay the runners for their work. &lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
&lt;br /&gt;
*10,000 NuYen&lt;br /&gt;
*7 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+3 Rep [[Ex-Firewatch]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|A little girl: &amp;quot;Can I touch the fluffy?&amp;quot; &amp;lt;br&amp;gt; Boom Poom, thinking: &#039;&#039;Oh, great, I&#039;m the fluffy now.&#039;&#039; &amp;lt;br&amp;gt; Little girl&#039;s mother: &amp;quot;No!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
I know what ex-firewatch is up against; I was on the team that dug up the bug spirit infiltrator in their organization and put it down. They may not be one of us, but ex-firewatch is fighting the good fight nonetheless, so I couldn&#039;t sit and watch when this run came up.  I&#039;m glad I got involved, this team was exactly what we needed to get the job done.  I felt equally in my element and out of my depth as I assumed the KE 2nd LT&#039;s position.  I&#039;m used to impersonating targets, but those targets are usually in nice suits attending a business gala downtown, not in Knight Errant combat armor prowling Puyallup looking for a fight.  I think I made more than a few enemies by the time Boom Poom and Grease were able to pull my ass out of there; I&#039;ll have to study up on some KE etiquette so I don&#039;t repeat those mistakes next time.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48862</id>
		<title>Homeward Bound By Ramshackle Glory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48862"/>
		<updated>2020-10-04T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: AAR and Aster pAAR final draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=DrBurst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ex-Firewatch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Boom Poom|Grease}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits=Knight Errant Patrol Team (15 members, lead by a 2nd LT), 3 Dodge Goliath APCs&lt;br /&gt;
|OppositionCasualties=2nd LT, 5 KE officers, 1 Goliath APC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In Puyallup, a group of 50 [[Ex-Firewatch]] civilians are trapped by a Knight Errant patrol team, barely held at bay by 4 Ex-Firewatch fighters.  Runners are called in to get the civilians to safety.  The Haven team ([[Aster]], [[Boom Poom]], [[Grease]]) manages to misdirect KE and keep them busy while the civilians&#039; convoy is dug out of the Puyallup ash and sent on their way to an Ex-Firewatch stronghold.   &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the events of [[Fate of a Coward]], hundreds of Ex-Firewatch members are exposed by a bug spirit infiltrator, resulting in a massive Ares operation to hunt them down.  Though the infiltrator was eliminated by a team of Haven runners, that doesn&#039;t stop Ares from continuing their campaign of extermination.  Part of Ex-Firewatch&#039;s efforts are to evacuate the most vulnerable members to a stronghold in the Puyallup barrens, where it is more difficult for Ares to attack them.  But on the way there with 50 civilians, the convoy of 10 Roadmasters are mired in the Puyallup ash, leaving them sitting ducks for the pursuing KE patrol.  With few defensive options available to them, Ex-Firewatch holes up in a nearby building, where 4 fighters hold off KE and call for a team of runners to get them out before KE HTR can show up to finish them off. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Given the urgency of the situation, the meet with Ms. Johnson was simply a voice conference held via the matrix.  It was obvious that the Johnson was in dire straights, as she regularly broke off mid-sentence to return fire at the KE attackers.  Aster, having run for this Johnson last week, could guess the reason for the KE heat, so he cut right to the point: what&#039;s the pay.  The team agreed to 10k NuYen each to get the civilians and their convoy moving safely to the Ex-Firewatch stronghold as soon as possible.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The broken Puyallup terrain would have made getting to the engagement difficult, but Grease&#039;s driving skills (including jumping over a lava river flowing through an abandoned thermal power plant) got the team there quickly.  On-site, the Haven team found a KE patrol team of 15 officers inspecting the Ex-Firewatch vehicles and searching for the civilian&#039;s hideout.  Thanks to the ashen weather, visibility was poor.  Not wanting to start a firefight with 15 KE, the team developed a plan to incapacitate the ranking KE officer and replace him with Aster, who would hopefully be able to misdirect KE long enough for the team to get the civilian&#039;s Roadmasters unstuck and on the way to safety.        &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
When the KE 2nd Lieutenant was passing close to the runner&#039;s hiding spot, Grease piloted a drone just around a corner, where Aster mimicked sounds of an Ex-Firewatch distress call from its external speakers.  When the 2nd LT came searching, Grease put a subsonic round from her silenced rifle through his neck, dropping him without a sound.  The team quickly took his gear and began crafting Aster&#039;s disguise, altering his face to match and hiding the bullet hole in the armor.  Boom Poom placed a trid phantasm over the armor as a 2nd layer of defense, resulting in a solid disguise.  Though it appeared the 2nd LT&#039;s biomonitor went flat for a bit, Aster put on the dead man&#039;s biomonitor and passed off the oddity as brief interference from the Puyallup environment.  Aster assumed command of the KE team, directing them to replace his malfunctioning commlink with the backup (granting the team access to the KE tactical network), then ordering them to move out to the north under fake orders from the Captain to intercept the Ex-Firewatch group in the wrong location. &lt;br /&gt;
&lt;br /&gt;
With the KE team gone, Grease got to work with a winch digging out the Roadmasters.  Meanwhile, Boom Poom gathered the civilians and organized their escape.  By providing the KE tactical network data to an experienced Ex-Firewatch member, Boom Poom was able to plot a route to the stronghold free of KE interference, and the civilians were sent on their way.  &lt;br /&gt;
&lt;br /&gt;
While leading the KE team away, Aster made a few enemies by denying his subordinates&#039; requests and misdirecting an Ares close air support VTOL.  But before KE got too suspicious, the other runners showed up for an extraction.  As Aster directed the convoy through an ideal ambush site, Grease T-bone rams the lead Goliath at max speed, splitting the APC in half and killing everyone onboard.  in a fake panic, Aster ordered the remaining KE to dismount and establish defensible positions in a nearby abandoned office building.  Grease pilots their truck off a jump, landing in the 2nd floor office building and performing a pick-up maneuver to grab Aster at-speed.  As KE is about to return fire, Boom Poom hits them with a F8 gravity well, pinning 2/3rds of them to the floor and spoiling the shots of the others.  The Haven team gets away before any more KE reinforcements are able to arrive.  &lt;br /&gt;
&lt;br /&gt;
But they weren&#039;t out of danger yet, as Boom Poom&#039;s wanted status with Evo caught the attention of a local Puyallup bounty hunter.  As they drove back out of the area, the hunter followed closely on a motorcycle and peppered the truck with a warning shot from a shotgun.  But before he was able to board the truck, Grease cuts him off in a wild high-speed turn, forcing the bounty hunter to crash and giving the team the chance to escape.                 &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Ex-Firewatch civilians safely arrive at the stronghold in Puyallup.  Ms. Johnson and her team survives their encounter with KE and pay the runners for their work. &lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
&lt;br /&gt;
*10,000 NuYen&lt;br /&gt;
*7 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+3 Rep [[Ex-Firewatch]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|A little girl: &amp;quot;Can I touch the fluffy?&amp;quot; &amp;lt;br&amp;gt; Boom Poom, thinking: &#039;&#039;Oh, great, I&#039;m the fluffy now.&#039;&#039; &amp;lt;br&amp;gt; Little girl&#039;s mother: &amp;quot;No!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
I know what ex-firewatch is up against; I was on the team that dug up the bug spirit infiltrator in their organization and put it down. They may not be one of us, but ex-firewatch is fighting the good fight nonetheless, so I couldn&#039;t sit and watch when this run came up.  I&#039;m glad I got involved, this team was exactly what we needed to get the job done.  I felt equally in my element and out of my depth as I assumed the KE 2nd LT&#039;s position.  I&#039;m used to impersonating targets, but those targets are usually in nice suits attending a business gala downtown, not in Knight Errant combat armor prowling Puyallup looking for a fight.  I think I made more than a few enemies by the time Boom Poom and Grease were able to pull my ass out of there; I&#039;ll have to study up on some KE etiquette so I don&#039;t repeat those mistakes next time.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48861</id>
		<title>Homeward Bound By Ramshackle Glory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Homeward_Bound_By_Ramshackle_Glory&amp;diff=48861"/>
		<updated>2020-10-04T18:24:06Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: Initial page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=DrBurst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ex-Firewatch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Boom Poom|Grease}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits=Knight Errant Patrol Team (15 members, lead by a 2nd LT), 3 Dodge Goliath APCs&lt;br /&gt;
|OppositionCasualties=2nd LT, 5 KE officers, 1 Goliath APC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In Puyallup, a group of 50 [[Ex-Firewatch]] civilians are trapped by a Knight Errant patrol team, barely held at bay by 4 Ex-Firewatch fighters.  Runners are called in to get the civilians to safety.  The Haven team ([[Aster]], [[Boom Poom]], [[Grease]]) manages to misdirect KE and keep them busy while the civilians&#039; convoy is dug out of the Puyallup ash and sent on their way to an Ex-Firewatch stronghold.   &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After the events of [[Fate of a Coward]], hundreds of Ex-Firewatch members are exposed by a bug spirit infiltrator, resulting in a massive Ares operation to hunt them down.  Though the infiltrator was eliminated by a team of Haven runners, that doesn&#039;t stop Ares from continuing their campaign of extermination.  Part of Ex-Firewatch&#039;s efforts are to evacuate the most vulnerable members to a stronghold in the Puyallup barrens, where it is more difficult for Ares to attack them.  But on the way there with 50 civilians, the convoy of 10 trucks are mired in the Puyallup ash, leaving them sitting ducks for the pursuing KE patrol.  With few defensive options available to them, Ex-Firewatch holes up in a nearby building, where 4 fighters hold off KE and call for a team of runners &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
&lt;br /&gt;
*10,000 NuYen&lt;br /&gt;
*7 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+3 Rep [[Ex-Firewatch]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Voyage_by_Leningrad&amp;diff=48860</id>
		<title>Voyage by Leningrad</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Voyage_by_Leningrad&amp;diff=48860"/>
		<updated>2020-10-04T17:04:55Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: /* Player After Action Reports (AARs) */ Nitro AAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-10-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Burst&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Paris!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Moth|Nitro|Zephyr}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Interpol&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A very wealthy Johnson told the team he wanted them to plant fireworks on the Eiffel Tower so they would go off when he proposed to his girlfriend.&lt;br /&gt;
&lt;br /&gt;
The team managed to pull off a very quiet, subtle run with good planning and social infiltration techniques, and learned a bit more about the J&#039;s true motives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Johnson had been a runner.  He and his girlfrend Astra and several others did a career ending run against the corporate court tower in New York.  The kind of run that was so ridiculously hard to pull off that any that lived would be wealthy enough to retire, but also hunted for the rest of their lives.  All he wanted was to retire with her.  He watched her die on the run.  He was the only survivor.&lt;br /&gt;
&lt;br /&gt;
He was aware that interpol was getting closer and closer to him.  Mostly high.  Increasingly careless.  Ready to die.  He just wanted one last gesture for her, before it was over.&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp is run by Lofwyr, and he is known to micromanage his projects.  Was this going to put them on the wrong side of a powerful dragon?&lt;br /&gt;
&lt;br /&gt;
[[Moth]] had the linguasoft equipment to speak French convincingly, which would prove essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The J met them in VR.  He appeared to be in a fancy Parisian nightclub.  Lots of novacoke.  Lots of beautiful women.  A unicorn.&lt;br /&gt;
&lt;br /&gt;
He seemed to be in a hurry.  He gave them just enough information to know that there job was to place the fireworks and where the private plane was waiting at Sea-Tac.&lt;br /&gt;
&lt;br /&gt;
[[Moth]] tried to negotiate for more money, and convinced him to pay them each more, and to pay them up front.  They each had the money in their accounts as they left the meet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The private plane was beyond luxurious.  A cargo hold big enough for [[Nitro]]&#039;s SUV.  And a unicorn.  And a shining 1966 Imperial towncar.  A chef making gourmet meals.  An interior garden to help off-set the discomfort of flight for mages like [[Zephyr]].  Excellent matrix access for the wealthy executive on the go.&lt;br /&gt;
&lt;br /&gt;
They focused at first on simply enjoying the luxury of it.  [[Moth]] had never been on an airplane of any kind before.  [[Nitro]] wanted to rig in and try to drive the plane.  [[Zephyr]] explored the indoor garden.  [[Nitro]] ate everything the others didn&#039;t finish.  &lt;br /&gt;
&lt;br /&gt;
[[Nitro]] - a demolitions expert - and [[Moth]] - a skilled artisan - studied the fireworks that were in the cargo hold also.  They were legitimate fireworks.  They weren&#039;t being tricked to set off a bomb or something.  They really did want to make an impressive and beautiful show.  After working together, they were confident they had the best possible plan - and lots of related sketches - to make a really lovely show.&lt;br /&gt;
&lt;br /&gt;
And what was the barrier to setting this up exactly?  [[Moth]] researched all the legal requirements to plan a fireworks show in that location.  The primary barrier for the night of the job - tomorrow  - was that Saeder-Krupp was filming a commercial and had rental everything.  But, she could see everything that would be required to appear as a legitimate fireworks installation company.  She called [[SignificantNPC::Juan Lopez]] to forge them all the required paperwork for a fake fireworks company, a small outfit operating in Paris.  [[Nitro]] worked on a logo that - after much discussion - only implied the existence of a dragon providing the fire rather than featuring one.&lt;br /&gt;
&lt;br /&gt;
[[Zephyr]] had a premonition - a feeling from Wolf - that the johnson was in danger.  [[Moth]] called the J to make sure he wasn&#039;t getting kidnapped or something while they were in transit.  Though he reassured her that he was unharmed and in no obvious danger, she realized that he was lying to her.  By the time the call ended, she was very suspicious there was no actual proposal going to happen, and the girlfriend was dead.  With her name, she could try to figure out the history.  She soon discovered pictures of a woman with the J, and that they were both runners, and he was the only one to survive.  It was sad.  It also became clear the J was an extremely wanted person, and likely being actively sought by Interpol.&lt;br /&gt;
&lt;br /&gt;
They re-focused on security for themselves during the job.  They had access to all their equipment in the SUV and hours they could use for prep.  They agreed that [[Moth]] would make them excellent synthskin masks and full disguises to match their role as fireworks technicians.  They would use tight mask discipline.  From the moment they stepped off the plane.  No one in Paris would ever see their real facess.  She called [[SignificantNPC::&amp;quot;Wild Goose&amp;quot;]] and got burner SINs tied to the fake fireworks company.&lt;br /&gt;
&lt;br /&gt;
Every two hours [[Moth]] called her boyfriend [[Dandy]] to check in and share pictures of how fun it was to fly on a plane.&lt;br /&gt;
&lt;br /&gt;
But they had failed to think about security for themselves on the plane!&lt;br /&gt;
&lt;br /&gt;
Interpol was tracking the J and tried to hack [[Moth]]&#039;s commlink once she called the J.  But luckily her considerable intuition and the strong firewall of the Farlight XX was enough.  Instead of getting hacked and putting all that legwork and planning into interpol&#039;s hands, she got an alert that a failed hack had happened.  She re-booted the Farlight and turned it off for the remainder of the job.  She pulled out her Hermes Ikon.  That&#039;s why a girl carries two commlinks at all times.  Disaster averted!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
They arrived safely in Paris, well disguised.  The J had reserved a room for them in an incredibly nice hotel overlooking the eiffel tower.  5 stars elegant and luxurious.  They spent less than a second considering if staying there was the wisest choice.  It was clearly the most fun choice.&lt;br /&gt;
&lt;br /&gt;
The got to the hotel about 1 am, with the fireworks needing to go off at 10 pm.  Plenty of time.&lt;br /&gt;
&lt;br /&gt;
[[Zephyr]] confirmed that the hotel had wonderful supplies for summoning.  A garden.  Expensive magical chalk.  He drew circles within circles within circles, working on ritually summoning and binding a strong spirit of the air.  In this case, the smell of fresh baked goods on a Paris morning.&lt;br /&gt;
&lt;br /&gt;
[[Moth]], inspired and having some spare time, slipped out to do some shopping.  She bought clothes - because Paris! - and the supplies to make them fresh baked croissants in the room&#039;s lavish kitchen.&lt;br /&gt;
&lt;br /&gt;
[[Nitro]] acquired rubber bullets and worked on setting up his guns.  He did some drone scouting of the area, including getting Moth wonderful images of the scenery to send to Dandy, who she kept calling with little updates.  But!  He thought he caught a glimpse of Lofwyr himself!  He moved into paranoid action, shutting their blinds.  And unwittingly foiling an attempt by interpol to watch their room.  The J had arrived at the hotel and stopped by to say hello, give hugs, eat a croissant, and order them crazy expensive champagne.  He seemed high out of his mind.&lt;br /&gt;
&lt;br /&gt;
It was time to head over to the tower and try plan A.  Pretend we have every right to be there.  (Plan B was &#039;Be as sneaky and quiet as we can be&#039;.)&lt;br /&gt;
&lt;br /&gt;
But they were stopped in the lobby of the hotel by an interpol agent considering them persons of interest.  Uh oh.  Luckily, they knew they&#039;d kept the synthskin masks on the whole time.   [[Moth]] thought quickly to explain what they were doing there and make the relationship with the J fit the facts, but not reveal them as runners.  She had met him at a party at a club last night.  He had invited her back to this hotel where he had rented many rooms, including one she could use after he passed out.  She had never been in a hotel this posh, and was so excited she wanted to show her friends - the other two - and invited them over.  It was so fun to have access to the good kitchen that she&#039;d gone out for groceries and come back and made croissants.  (True!)  She added just the right amount of nervousness that she was in trouble for the drug use, partying with the J, and only knew him in that context.  It was sufficiently convincing that they got away!  It was pretty clear they ought to avoid any more calls or contact with the J, but nothing else was planned or needed.&lt;br /&gt;
&lt;br /&gt;
They came up to the service entrance to the Eiffel Tower area.  [[Nitro]] had the SUV all set with the fireworks company logo and brand.  They had all the forged licenses and permits to make it look like an administrative error that the whole area had been rented to Saeder-Krupp over top of their permit.  They conned their way past the gate guard and his manager - a Saeder-Krupp executive.  The approach was to stick to the story that they were there to do legitimate business and were such a small company.  They really needed this job.  They were friendly and flexible, behaving just like real workers would do in this situation.  Trying to be flexible, but with no authority to do anything but proceed.  [[Moth]] took the lead in the con, and [[Nitro]] supplied the excellent idea to keep asking to at least get everything set up while they waited for word from their boss if their firework show could be delayed.  Eventually, they got permission to set up just as planned.&lt;br /&gt;
&lt;br /&gt;
Everything was ready!  They had the fireworks on a timer.  They used [[Nitro]]&#039;s drones and [[Zephyr]]&#039;s spirit to make sure the fireworks weren&#039;t disturbed in the intervening hours before 10 pm.  But they had dodged every source of conflict.  No one had any reason to interfere with them.&lt;br /&gt;
&lt;br /&gt;
Success!  &lt;br /&gt;
&lt;br /&gt;
They hurried back to the airport only to discover that he had only booked them commercial coach flights home.  [[Nitro]] had to work with his fixer to arrange for his SUV to be sent back on a cargo plane, but it was easily arranged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners got away clean.  Interpol is not pursuing them.  &lt;br /&gt;
&lt;br /&gt;
The J is likely caught soon after.  They kept an eye on news feeds for what happened that night.  It really did seem like it was a gesture for Astra&#039;s memory.  Nothing terrible happened that they could detect at that same time.&lt;br /&gt;
&lt;br /&gt;
They returned home richer and with fun memories of Paris.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30,000 nuyen &amp;lt;br&amp;gt;&lt;br /&gt;
2 karma&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Nitro begins sketching a big dragon in the branding for their fireworks company van.  &amp;lt;br&amp;gt; Moth: &amp;quot;We can&#039;t draw a big dragon on the side of the vehicle while trying to avoid the notice of a dragon!&amp;quot;  &amp;lt;br&amp;gt;  After much debate, the van has a huge gout of flame, and in the bottom corner you can just see the edge of the dragon&#039;s mouth like its been cropped off-screen.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Moth]] here!  This was my 49th run.  And quite a run!  I got to go to Paris!  My first trip on a plane, and apparently the fanciest plane that ever flew.  It was great working with Nitro and Zephyr.  They are fun and professional, both.  Good ideas.  Willing to do what it takes to keep a job subtle and quiet.  I only wish Dandy had been able to come too! I am so glad interpol didn&#039;t get onto my commlink.  I hesitate to think how bad that would have been.  And I&#039;d have led them to Dandy with all those calls to him.  I&#039;m going to make it up to him with fresh french baked goods and the cute outfits I bought shopping.&lt;br /&gt;
&lt;br /&gt;
===Zephyr===&lt;br /&gt;
The run was a textbook example of perfect from start to finish. We formulated the majority of our plan on the way there, in the plane and sorted out the fine details once we touched down. I summoned and bound the air spirit of French bakeries to help with the fireworks and for combat but it never came to blows. Not for the lack of trying on interpols&#039; part though, we just happened to have some great disguises and Moth is the best grifter I’ve ever seen. Also saw a unicorn on an airplane, which is a first for me and Nitro says he saw a dragon.&lt;br /&gt;
&lt;br /&gt;
===Nitro===&lt;br /&gt;
This run almost made me feel like I was back on the job with Aztechnology.  No complications, no gunfire, just setting up some explosives and hitting the detonator and we were done.  (Albeit, these explosives were much more colorful and fun than my normal gear.)  That’s not to say this couldn’t have gone sideways three or four different times, but Moth and Zephyr were pros and got us out smooth as silk.  That was even more impressive given the dragon prowling around the area.  The others will deny it, but I know what I saw.  We were lucky to get out of there before Lofyr himself took notice and ate us. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=48851</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=48851"/>
		<updated>2020-10-03T15:17:59Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: /* Group Reputations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A-Rock-Alypse&amp;diff=48809</id>
		<title>A-Rock-Alypse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A-Rock-Alypse&amp;diff=48809"/>
		<updated>2020-10-01T01:37:02Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: /* Further Reading */ Minor typo fix &amp;quot;... defense pool by three -&amp;gt; two&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = A-Rock-Alypse&lt;br /&gt;
|image= [[File:A-Rockalypse.jpg|thumb]]&lt;br /&gt;
|header1= Metalhead&lt;br /&gt;
|header2= Face&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Oni)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 2&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 18th, 2048&lt;br /&gt;
|label14 = Drive Link&lt;br /&gt;
|data14 = (Folder)[https://drive.google.com/open?id=1LkRdS4xcU2O9WA9nYqzB1YcH3aKmkJvo]&lt;br /&gt;
|label15 = Approved?&lt;br /&gt;
|data15 = [[Has CharGen Approval::No]]&lt;br /&gt;
|label16 = Priority &lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
=Character Information=&lt;br /&gt;
===Summary===&lt;br /&gt;
Former Heavy-metal lead vocalist. Has-been Rockstar, trying to re-live out his glory days through shadow-running.&lt;br /&gt;
===Goals===&lt;br /&gt;
Chase that thrill seeking pleasure. Earn enough money to support his has-been, couch-potato, do-nothing, bandmates. Look totally rad doing it.&lt;br /&gt;
===Personality===&lt;br /&gt;
Loudmouthed, Outspoken, Daring, Oddly charming despite his outward appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habitual liar. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bit of an anti-establishment poser. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A-Rock&#039;&#039;&#039;&#039;&#039; as he likes to be called by his friends (and he considers anyone that isnt trying to frag him a friend), is a garrulous, friendly, but loud metalhead. &lt;br /&gt;
===Appearance===&lt;br /&gt;
Pale green skin, gives him an almost unearthly quality. Massive amounts of tattoos on his arms, including a set of tattoos on his fingers that read &amp;quot;&#039;&#039;&#039;Frag Da PoPo&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
====Clothing====&lt;br /&gt;
Wears some sweet AR screen MURDER ARMOR. This helps him pretend he&#039;s dead whenever negotiations go south, to avoid getting shot at, while his meat-&#039;&#039;err muscly&#039;&#039; type friends take care of the shootyshooty-smashsmash for him. On top of the murder armor he&#039;ll wear whatever suits the occasion most. &lt;br /&gt;
====Matrix Persona====&lt;br /&gt;
A flaming guitar.&lt;br /&gt;
==In Play==&lt;br /&gt;
Hey kid, Let me tell you the trick to shadow-running successfully. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lie. Lie. Lie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lie to get into the McStuffers, Lie to your Johnson about what a good job you&#039;re gonna do. And especially lie to your teammates when they make you promise them, &amp;quot;Not to do anything I wouldn&#039;t do.&amp;quot; Ha. How lame. Bunch of do-nothing, boring  couch-stuffers if you ask me. The real joy in being a social adept is resolving everything without a single shot fired. Let your Hacker do the computery shit, Let your muscle do the stupid dangerous shit. A-Rock does the real thrill seeking: Fast talking his way out of all sorts of nasty sitches. &lt;br /&gt;
&lt;br /&gt;
===Legwork: Contacts===&lt;br /&gt;
Alright kid, ol &#039;&#039;A-Rock&#039;&#039;, here&#039;s going to share you a secret.  Ol &#039;&#039;A-Rock&#039;&#039; knows a lot of people, so when you&#039;re not able to just walk up and find out information about whatever you need, just call up one of your friends. They&#039;ll probably know more than you. Who needs to learn things what you can be as pretty as I am. Yeah that&#039;s right, I said it. Normally I call my buddy [[infovore]]. Hes an infobroker, so he usually can find what I&#039;m looking for real fast.&lt;br /&gt;
&lt;br /&gt;
Anyways: research Research Research: It&#039;s going to be your job to negotiate with the Johnson, So research the Johnson before you meet. If you can, dictate the terms of the agreement with the johnson. How much time you have to do the job, How much help the Johnson will give you, and how well your team will do the job. Cheap Johnsons get Cheap results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research the dumb mark the Johnson tells you to target. Research everything you can. It might help you form a decent plan.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Plan phase:&#039;&#039;&#039;===&lt;br /&gt;
Yeah, this is admittedly my weakest part. Its essential to being a good Face however. Remember any band needs a viable smooth talker, distract guards, seduce the servants, phish for access codes. Sky&#039;s the limit on this part bud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usually I just wave around my Horizon Press Pass and people will let me in. &lt;br /&gt;
&lt;br /&gt;
After that, Usually I have to figure out how I&#039;m going to sweet-talk my way into walking right out the door with the mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Don&#039;t expect me to drive it for ya. I can drive, but given all the drugs I&#039;m probably going to be doing before the run... You probably dont want me at the wheel. &lt;br /&gt;
&lt;br /&gt;
Hire a wheelman or something. Idk kid. &lt;br /&gt;
===Combat Options===&lt;br /&gt;
Listen Kid, there&#039;s only two options you have when people start firing. Fire back with your hidden concealed revolver, or Play dead. no two ways about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personally I prefer to play dead. It&#039;s hilarious to see your teammates freak out when they see the gore-paks explode and ooze out. I like to make every &amp;quot;death&amp;quot; dramatic. Give some old tongue wiggling as you fall. Pretend to look hurt and betrayed. Protip: Pay your rigger to blast some somber music when you get shot. That. shit. is. Hilarious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dicepools&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Read social modifiers under 139-140. They will apply. Make sure you&#039;ve prepared for each social situation before you&#039;ve gotten into. If you go in blind, you&#039;re going to be a poor face. There&#039;s a lot of adding and subtracting here. These can all be found on the player sheet, but a lot of the bonuses are hard to keep track of, so I&#039;m listing them off for you. Feel free to refer to the character file instead.  &lt;br /&gt;
&lt;br /&gt;
*Con 14 (16 for fast talking) add another +3 if they can smell me. add another + 1 if I&#039;m on novacoke. (20 for fast talk 18 for Con)  +1 if they know me from my rockin&#039; days +2 if first time meeting them face to face.&lt;br /&gt;
*Negotiation 14 add another +3 if they can smell me. add another + 1 if I&#039;m on novacoke. (18) +1 if they know me from my rockin&#039; days+2 if first time meeting them face to face.&lt;br /&gt;
*Pistols 12 (14 Holdouts) Dont worry kid, I&#039;ll cover this later. This is only for if drek gets real bad though. Try not to do anything stupid with this.&lt;br /&gt;
*Perception 9 (+4 for hearing/location based on hearing.)(+3 for visual) (13 Hearing) (12 Visual)&lt;br /&gt;
*Performance 9 (Specialty: Screamo +2) +1 if I&#039;m on novacoke and another +1 if they know me from my rockin&#039; days (14 screamo) +2 if first time coming to rock out with me. Another +3 if they can smell me.&lt;br /&gt;
*Leadership 9 +1 if I&#039;m on novacoke and another +1 if they know me from my rockin&#039; days  +2 if first time i have to yell at them.&lt;br /&gt;
*Palming/sneaking 8&lt;br /&gt;
*Disguise 5 (+2 theatrical)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anything else and I&#039;m probably defaulting on the roll which is -1 to to the linked stat.&lt;br /&gt;
&lt;br /&gt;
====Further Reading====&lt;br /&gt;
Alright. Combat is hard kid. Sometimes you cant avoid it, you just really need top frag someone. I have on me a Colt Newmodel Revolver. This is on my sheet. I have ADPS rounds on me for some when some fragger REALLY needs to die. Gel rounds for a friendly warning, and stick and shock for when I need to destroy some electronics. &lt;br /&gt;
&lt;br /&gt;
The revolver has a smartgun system in it, so when it isnt hacked, it has 9 whole accuracy, which serves as the limit for the number of hits you can roll.  &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve readied the weapon, you can burst fire it as a complex action. You can fire it once per one combat pass. Burst-fire uses three bullets, which reduces the enemy&#039;s defense pool by two.  &lt;br /&gt;
&lt;br /&gt;
Once you shoot, the revolver adds 5 physical damage if you hit more net hits than the opponent defends. Each net hit will count as a damage going forward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADPS ammo has an armor piercing value of 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stickn shock does an additional 2 electricity damage and an armor piercing value of 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gel rounds give the enemy one armor and turns the damage to stun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again, try not to get into a shootout.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Was a trog musician for Horizon. Didn&#039;t make it big but it paid the bills. Now Have to shadowrun in order to keep my bandmates happy. Don&#039;t mistake me, I wish they worked, but I have to do most of the supportin&#039;. since im the only one clever enough to make my way through this Shadowrunnin&#039; business. ROCK ON!!&lt;br /&gt;
&lt;br /&gt;
==Narratively Significant Qualities==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Addicted to novacoke (mild)===&lt;br /&gt;
&lt;br /&gt;
*Yeah what can I say kid. I like the stuff. Really takes the edge off performing. and Life is a performance.&lt;br /&gt;
&lt;br /&gt;
===Dependent (nuisance)===&lt;br /&gt;
&lt;br /&gt;
*Yeah trogmate bandmates for life. Have to earn enough money to support my old bandmates in their flat. They say theyre working on stuff, but I dont believe them. They just hang out and Jamm in my downtown loft. I sure do hope the neighbors haven&#039;t complained yet.&lt;br /&gt;
&lt;br /&gt;
===Disgraced: Former trogstar===&lt;br /&gt;
&lt;br /&gt;
*Yeah used to work for horizon, they promod me as a bit of a badass.&lt;br /&gt;
*+2 to intimidation tests to people who follow HEAVY TROG MUSIC.&lt;br /&gt;
&lt;br /&gt;
===Distinctive Style===&lt;br /&gt;
&lt;br /&gt;
*Err yeah. Not many other pale-green skinned- tattooed trogstars out there. To be honest this is probably the hardest part of being a face: everyone recognizes me, and its just &#039;&#039;so so hard&#039;&#039; to go incognito.&lt;br /&gt;
&lt;br /&gt;
===Fame: Local===&lt;br /&gt;
&lt;br /&gt;
*Yeah. Didn&#039;t manage to spread my music far, but this here in Seattle? People will probably recognize me.&lt;br /&gt;
*If they do recognize me + 1 to influence them.&lt;br /&gt;
&lt;br /&gt;
===First Impression===&lt;br /&gt;
&lt;br /&gt;
*Yeah I have a really cute face. People like me cause they just wanna squeeze my cheeks or tug my horns. It&#039;s really weird, what&#039;s up with that?&lt;br /&gt;
*Whatever: +2 dice to any social tests during the first encounter with them&lt;br /&gt;
&lt;br /&gt;
===Rabble Rouser===&lt;br /&gt;
&lt;br /&gt;
*Yeah so apparently I&#039;m somewhat of an anti-establishment Icon. I sure hope the people don&#039;t find out that the establishment has actually paid for my career, very well.&lt;br /&gt;
*+2 dice on trying to manipulate a crowd of 10 or more people&lt;br /&gt;
&lt;br /&gt;
===Records on File: Horizon===&lt;br /&gt;
&lt;br /&gt;
*Yeah used to work for these guys. Be careful about interacting with them.&lt;br /&gt;
&lt;br /&gt;
===Uneducated===&lt;br /&gt;
&lt;br /&gt;
*This doesn&#039;t mean I&#039;m stupid mind you... I just never had much of an opport&#039;nty to study much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Susan Rathmore&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Carlos Blanco&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Infovore&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
===Enemies===&lt;br /&gt;
=In Character Information=&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
==SINs==&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
{{#set:Has Personality=Loud}}&lt;br /&gt;
{{#set:Has Personality=Friendly}}&lt;br /&gt;
{{#set:Has Personality=Fun-Loving}}&lt;br /&gt;
{{#set:Has Personality=Thrill-Seeking}}&lt;br /&gt;
{{#set:Has Personality=Trouble-Maker}}&lt;br /&gt;
{{#set:Has Personality= TROG PRIDE}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Sex=Male}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Role=Face/ Social}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Metatype=Ork (Oni)}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Liar}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise=Con Artist}}&lt;br /&gt;
&lt;br /&gt;
{{#set:Has Expertise= Grifter }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pregen Runners]][[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48797</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48797"/>
		<updated>2020-09-28T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on her car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48796</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48796"/>
		<updated>2020-09-28T04:55:35Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48795</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48795"/>
		<updated>2020-09-28T04:55:22Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png]]&lt;br /&gt;
|ImageSize=200&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48794</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48794"/>
		<updated>2020-09-28T04:55:09Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png]]&lt;br /&gt;
|ImageSize=200px&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48793</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48793"/>
		<updated>2020-09-28T04:54:56Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48792</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48792"/>
		<updated>2020-09-28T04:50:04Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48791</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48791"/>
		<updated>2020-09-28T04:49:43Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: Final draft of AAR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners get away from the meet location without drawing too much Knight Errant attention and gather at one of Saint&#039;s safehouses in Redmond to plan.  In order to find Tallyah, they choose two lines of investigation: (1) track down whoever attacked them at the meet and use them to gather more information on Tallyah, (2) investigate Tallyah&#039;s Barrens flat to find leads on any kidnapping or unusual activity.  &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first line of investigation comes up empty.  The runners figure that an aztechnology striker must have either been used by a Corp asset, or sold reciently on the black market.  If it was a black market deal, the runners stood a chance of tracking down the buyer.  But Alessa P&#039;s black market contacts find out that Evo has been buying up all the Strikers brought into Seattle for the past month.  Not wanting to knock on Evo&#039;s door and ask who used a Striker reciently, the runners decide to move on. &lt;br /&gt;
&lt;br /&gt;
The most striking aspect of Tallyah&#039;s Redmond flat is the SURGEd troll out front with an assault rifle and obvious Evo gear.  Saint&#039;s assensing shows the troll to be a serious problem, with deltaware cybereyes and the rest of his body replaced with mostly alpha and betaware.  Additionally, Saint finds a micro-bomb installed in his brain, suggesting that this troll may be one of Evo&#039;s SURGEling experiements forced to work for the Corp.  Not wanting to start a firefight, the runners hide the car and investigate the flat surreptiiously.  Saint summons a plant spirit, who is ordered to go look for Tallyah inside the building.  Finding a mana barrier at the building&#039;s edge, the spirit sneaks through it.  Inside the building contains the expected civilians plus another mana barrier on the 3rd floor.  This time, the barrier proves to be inpenetrable.  Meanwhile, Aster investigates the adjoining Stuffer Shack, speaking with the Orc attendant.  The Orc is able to recognize Tallyah, but says they have not been seen for about a week.  &lt;br /&gt;
&lt;br /&gt;
With Evo security outside, the runners figure there must be some worthwhile intelligence inside Tallyah&#039;s flat, so they decide to sneak in.  A third-story window entry point is identified in a quiet alleyway, where Rougarou and Palooka climb in via gecko tape gloves carrying a rope.  Before the others can join them, the Evo troll takes notice of everyone walking into the alley and begins to investigate.  Saint attempts to alter the troll&#039;s memory, but the troll notices the spellcasting and knocks Saint out with full auto gel rounds.  Aster fakes being a random unafiliated drunk in the alley, so the troll ignores him while tying up Saint and taking him away.  Palooka is able to hide the rope before the troll sees the evidence of infiltration. &lt;br /&gt;
&lt;br /&gt;
With Saint captured, the remaining runners decide they must investigate Tallyah&#039;s flat while they are still hidden before attempting any rescue of Saint.  Aster climbs the rope to join the others, then investigates the rest of the 3rd floor.  In the middle of the normal apartments is the center flat, which is covered in intricate magical runes.  The front door is maglocked and appears to be undamaged.  Aster quietly dismantles the maglock and bypasses the mechanism, quietly opening the door and nearly getting stabbed in the face by a katana.  &lt;br /&gt;
&lt;br /&gt;
The katana is weilded by Tallyah, who invites them in after finding they are not Evo.  After Aster explains their mission, Tallyah states that it would be preferable to escape from their magical lodge rather than wait around until Evo sends a HTR team to dig them out.  The party makes their way back to the empty apartment and climbs out the window (except for Tallyah, who simply jumps out and casts a spell to fall gently to the ground).  On the way out, the troll notices Tallyah and starts shooting to prevent their escape.  After being hit by gel rounds from Rougarou, SnS from Aster, and shock gloves from Palooka, the troll falls unconcious.  Using a keycard from the troll&#039;s pocket, the runners rescue Saint and extract Tallyah safely.  During the escape Rougarou finds a carbomb planted on his car and must call up Alessa P for a mechanic who can help remove it.  [[Zoey Zip-Tie]] is happy to help, but Rougarou owes her one. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Tallyah is returned safely to the Johnson at The Daze, where they recover from the attack and plan how to hide from Evo.  The runners are paid. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Aster, Palooka, Saint: &lt;br /&gt;
&lt;br /&gt;
*4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
Rougarou:&lt;br /&gt;
&lt;br /&gt;
**4,000 NuYen&lt;br /&gt;
*8 Karma&lt;br /&gt;
*[[Zoey Zip-Tie]] as a 2/1 contact, you owe her a chip&lt;br /&gt;
*+1 Rep OtherCon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
===Aster===&lt;br /&gt;
This run could have gone better, but that wasn’t the fault of any of the Haven that’s for sure.  Johnson was obviously nervous and reckless at best, and actively naive at worst.  It was her indiscretion that got us tailed at the meet and nearly fragged via rocket.  If all of OtherCon are like her, I’m not sure I want to take another run from them. &lt;br /&gt;
&lt;br /&gt;
That said, the rest of the run was mercifully straightforward.  Turns out we got to the “kidnapped” target fast enough that Evo hadn’t had the chance to actually kidnap them yet.  Chalk one up to acting decisively, I have to credit my teammates for that.  Granted, that decisiveness got Saint a facefull of gel rounds, but it all worked out in the end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48790</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48790"/>
		<updated>2020-09-28T04:04:41Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The OtherCon are the largest grouping of SURGE-afflicted metahumans in Seattle.  Many of their number come from Evo’s research and development division, from where they escaped after the incident at Evo Tower.  Evo is actively trying to return the escaped R&amp;amp;D assets, so OtherCon must constantly be on-guard. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Haven team receives commlink calls at 4am from Ms. Johnson, who asks that they meet her at a downtown soykaf shop as soon as possible.  Most of the party is able to arrive within minutes, but Saint is a half-hour away in the wilderness.  Finding the Johnson, a squirrel SURGEling, to be visibly anxious among the early morning wageslave clientele, the party decides to make contact while Saint is still on the road. &lt;br /&gt;
&lt;br /&gt;
Before the meet begins, Aster suggests that the location is too insecure.  Johnson agrees and takes the party to a nearby hotel to hold a more discrete discussion.  On the way, the party notices someone following them, but they seem to move on after everyone goes inside the hotel.&lt;br /&gt;
&lt;br /&gt;
In a hotel room, Johnson describes Tallyah, an elephantine SURGEling and aspected sorcerer who had previously escaped from Evo&#039;s clutches.  Tallyah has not been heard from for 5 days, worrying OtherCon that they may have been taken by Evo again.  Johnson is able to provide their picture, flat location in Redmond, and information on their ex-boyfriend Jasper (who has been out of town in Calfree).  OtherCon doesn&#039;t have much money to offer (10k for the entire job), but Aster is able to negotiate a 16k reward for safely returning Tallyah before Evo can capture and return them to R&amp;amp;D.  During the meet, Saint arrives, finds noone sneaking around the hotel entrance, and takes up a position watching the stairs. &lt;br /&gt;
&lt;br /&gt;
Just as the deal is sealed, a fragmentation rocket fired from outside the hotel flies into the exterior wall and detonates, filling the room with shrapenel.  Palooka is barely able to sprint out the door in time, and Rougarou jumps on the Johnson to protect her.  In the aftermath, the party finds no signs of the attacker and a spent Aztechnology Striker one-shot launcher with a slight astral signature of panic.  Johnson is handed off to [[Alessa P]] to keep her safe while the runners complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48789</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48789"/>
		<updated>2020-09-28T03:35:04Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48788</id>
		<title>... Bushy Tailed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=..._Bushy_Tailed&amp;diff=48788"/>
		<updated>2020-09-28T03:34:42Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-09-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Chrisst111&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=OtherCon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aster|Rougarou|Palooka|Beuford &amp;quot;Saint&#039; Mcgill|Saint}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Against all odds - The OtherCon story&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Evo&lt;br /&gt;
|OppositionUnits=EVO Security Troll&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:OtherCon Logo.png|200px]]&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
When [[OtherCon]] member and elephantine SURGE Tallyah goes missing, their friends fear that Evo has recaptured them for nefarious purposes.  OtherCon calls on the Haven to find out what’s happened to Tallyah and keep them safe from Evo’s grasp.  The Haven team ([[Aster]], [[Palooka]], [[Rougarou]], [[Beuford &amp;quot;Saint&#039; Mcgill|Saint]]) wastes no time tracking the target to a flat in the Redmond Barrens, where they safely extract Tallyah before Evo can get to them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Aster&amp;diff=48787</id>
		<title>Aster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Aster&amp;diff=48787"/>
		<updated>2020-09-28T03:08:20Z</updated>

		<summary type="html">&lt;p&gt;Bedlamite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Aster.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face&lt;br /&gt;
|header2= Social Infiltration&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Bedlamite#9718&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/SirSerpentine SirSerpentine]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 1st, 2031&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 01&lt;br /&gt;
|Year= 2031&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1bXWRaBnB6D_jtM0p9496gb4m7QvRB8Rx?usp=sharing Aster] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Brazilian dryad orphaned at 3 years old, Aster was raised by foster parents in Mitsuhama Computer Technologies to serve as a diplomat in the foreign service.  After the collapse of the Imperial Japanese State&#039;s colonies in the 2060s, Aster chose to request an extraction rather than risk returning to MCT service in Japan itself.  When Aster was extracted by agents of the Draco Foundation, he agreed to provide his particular skills in certain jobs around Seattle high society as payment.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Maintain a high standard of living in Downtown Seattle. &lt;br /&gt;
*Develop powerful contacts and friends who could shield him if MCT comes looking. &lt;br /&gt;
*Build enough wealth to retire to San Francisco in style. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to young elven parents in Brazil; Aster never had a chance to remember them.  When Aster was just 3, Brazil was invaded by the great dragon Hualpa&#039;s forces, who defeated the Brazilian government and formed the nation of Amazonia.  In the ensuing chaos, Aster was orphaned, picked up by a group of metahuman traffickers, and shipped off to Peru where he was sold to a local MCT representative.  &lt;br /&gt;
&lt;br /&gt;
Recognizing the rare opportunity presented by a baby dryad, Aster was placed in a foster home with MCT corporate parents and closely monitored to learn more about dryads and how they may be exploited.  Like most imperial japanese at the time, Aster&#039;s &amp;quot;parents&amp;quot; were openly hostile towards metahumans; Aster quickly learned skills necessary to employ his dryad nature, manipulate other&#039;s behavior, and avoid the worst punishments.  Realizing his aptitude as he graduated primary school, his MCT handlers moved him to a Hawaiian facility specializing in training MCT statesmen, politicians, and ambassadors for foreign service.  &lt;br /&gt;
&lt;br /&gt;
Aster proved to be adept at statescraft, quickly adjusting to the use of bioware and cyberware focused on enhancing social manipulation.  By the 2050s, Aster was assigned to the diplomatic branch of the Imperial Japanese State forces occupying the San Francisco bay area, where he served as assistant for relations with A/AA corporations and other minor organizations.  While operating in CalFree, Aster had several negative encounters with Colonel Keiji Saito, the leader of local IJS forces.  &lt;br /&gt;
&lt;br /&gt;
Aster took the first opportunity to leave CalFree, accepting an assignment in 2060 to move to MCT headquarters in Tsimshian, where he was assigned as handler for the Tir Tairngire ambassador.  For the next 5 years, Aster played a significant role keeping the peace between MCT&#039;s Tsmishian interests and the surrounding NANs.  However, MCT&#039;s foreign influences began to crumble after the 2061 disasters in Japan.  By 2065, MCT was forced to consolidate its forces at home, choosing to abandon its interests in Tsimshian.  &lt;br /&gt;
&lt;br /&gt;
With the pending withdrawal of MCT from Tsimshian, Aster was given a choice: return to diplomatic service in CalFree under the increasingly erratic and hostile Colonel Keiji Saito, or move to Japan where (despite Emperor Yasuhito&#039;s reforms) he could expect hostility from most everyone.  Not liking either option, Aster opted to post a request for extraction to the Matrix.  On the day MCT&#039;s caravan rolled out of Tsimshian, it was with great relief that Aster found himself suddenly blindfolded, rushed into a hijacked helicopter, and flown north.&lt;br /&gt;
&lt;br /&gt;
When the blindfold was finally removed, Aster found himself in the back office of a downtown Seattle DIMR research facility, surrounded by shelves of manga and action figures, and sitting across a desk from the troll Adowa &amp;quot;Moria&amp;quot; Webster, who was distracted playing Final Fantasy.  To say Aster was confused would be an understatement.  Moria refused all offers of payment for the extraction, instead revealing that she operates as a fixer for the Draco Foundation; DF had chosen to extract Aster in exchange for some help on a few choice jobs.  Aster quickly agreed, and Moria helped get him set up in a penthouse in a nearby apartment complex.  For over a decade, Aster has run various jobs for Moria to help keep up his high lifestyle in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Biocompatibility (Bioware) - MCT pushed the limits of social manipulation bioware to give Aster an edge in his assignments. &lt;br /&gt;
*Glamour - As a dryad, Aster has always naturally elicited a positive reaction from those he interacts with. Unfortunately this makes him particularly memorable as well.&lt;br /&gt;
*Honest Face - From a young age, Aster learned how to lie.  Really well. &lt;br /&gt;
*Linguist - An important part of Aster&#039;s MCT education was to learn many different languages.  &lt;br /&gt;
*Method Actor - Many of the Draco Foundation&#039;s jobs have called for Aster to infiltrate exclusive high-society establishments.  He has found that the easiest way to accomplish this is to (as literally as possible) become someone who is supposed to be there.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Allergy (Uncommon, Mild) (Alcohol) - Perhaps as a result of the bio- and genetic-engineering that MCT did, Aster can&#039;t handle alcohol. &lt;br /&gt;
*Reduced Sense (Taste) - In Aster&#039;s line of work, it isn&#039;t uncommon to be offered an alcoholic drink.  Normally, it is more expedient to just accept it and deal with the minor allergic reaction than draw attention by refusing it.  Repeated inflammatory reactions have taken their toll on Aster&#039;s sense of taste. &lt;br /&gt;
*Creature of Comfort (High) - Aster likes his fancy Downtown apartment, exclusive club memberships, and jobs infiltrating high-society. &lt;br /&gt;
*Distinctive Style - Aster&#039;s first impression is always positive, in a very memorable way. &lt;br /&gt;
*Symbiosis - Through regular meditation in his rooftop garden space, Aster is attuned to the environment around his Downtown apartment.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tia Skinner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille &amp;quot;Dimple&amp;quot; Cousteau&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Draco Foundation - Extracted Aster from MCT in return for his services.  &lt;br /&gt;
&lt;br /&gt;
===Group Reputations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Group&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; |Reputation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ex-Firewatch]]&#039;&#039;&#039;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[OtherCon]]&#039;&#039;&#039;&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Toma Kado (UCAS, R4) &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
The only constants in Aster&#039;s appearance are his expensive clothes and characteristic dryad glamour.  Using basic disguise techniques augmented with myriad cyber/bioware, Aster reguarly changes his appearance to best suit the situation.  &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bedlamite</name></author>
	</entry>
</feed>