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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Breezy</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Breezy"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Breezy"/>
	<updated>2026-05-25T18:40:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152742</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152742"/>
		<updated>2026-05-01T18:24:58Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=52 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152741</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152741"/>
		<updated>2026-05-01T18:24:45Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=54 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152723</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152723"/>
		<updated>2026-04-09T22:03:58Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Ancients reputation&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Chad Brent (C2/L2 Dirty Cop) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Artisanal Betameth, Bikes and Bike Accessories, Laes/Lael, Jewelry&lt;br /&gt;
&lt;br /&gt;
For Chance:&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Trousse (C3/L1 Betameth Cook) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
Optional Contact (as an Enemy): Rebbeca Montez (C5/L1 KE Detective) for free &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
The stolen diamonds and jewelry are recovered from KE Precinct 13 following a successful caper; Chance successfully locates the hidden Foundation portal, while Tsarina has earned the suspicion of the real Lt. Montez following a clocking by the Aware Cop.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you know, it isn&#039;t a warzone, so I&#039;ll take it, but I really have to have a word with my fixers about the kind of work I&#039;m getting. Always sticking me in the worst situations. It&#039;s like they don&#039;t want me around. How hurtful.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152722</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152722"/>
		<updated>2026-04-09T22:02:52Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Ancients reputation&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Chad Brent (C2/L2 Dirty Cop) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Artisanal Betameth, Bikes and Bike Accessories, Laes/Lael, Jewelry&lt;br /&gt;
&lt;br /&gt;
For Chance:&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Trousse (C3/L1 Betameth Cook) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
Optional Contact (as an Enemy): Rebbeca Montez (C5/L1 KE Detective) for free &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
The stolen diamonds and jewelry are recovered from KE Precinct 13 following a successful caper; Chance successfully locates the hidden Foundation portal, while Tsarina has earned the suspicion of the real Lt. Montez following a clocking by the Aware Cop.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152721</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152721"/>
		<updated>2026-04-09T22:02:11Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152720</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152720"/>
		<updated>2026-04-09T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152719</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152719"/>
		<updated>2026-04-09T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152718</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152718"/>
		<updated>2026-04-09T21:42:10Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152717</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152717"/>
		<updated>2026-04-09T21:38:26Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152716</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152716"/>
		<updated>2026-04-09T21:34:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152715</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152715"/>
		<updated>2026-04-09T21:33:35Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-04-08  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Puyallup, Seattle  &amp;lt;!-- Optional: Any factions who w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152714</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152714"/>
		<updated>2026-04-09T21:29:41Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Caroline was...somewhat concerned by the way her mother nearly died, but nearly isn&#039;t &amp;quot;dead&amp;quot;, and they let her leave a message. The other runner team failed to actually catch them across the border, so they were able to get the woman hospitalized near Tarislar and went to collect payment from Hellsing. She was a bit worried that the target was in a hospital, but she moved fast to make sure things were alright. &lt;br /&gt;
&lt;br /&gt;
A small thing that Obumbrata  managed to retrieve for Hellsing was an old hit list that BT kept. It made Hellsing remember how much she didn&#039;t like the girl.&lt;br /&gt;
&lt;br /&gt;
She collected their bounty and paid the crew the next day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k Nuyen (8 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP + 2 Base)&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Hellsing (C3/L1 ) as a contact (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152713</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152713"/>
		<updated>2026-04-09T21:29:04Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Caroline was...somewhat concerned by the way her mother nearly died, but nearly isn&#039;t &amp;quot;dead&amp;quot;, and they let her leave a message. The other runner team failed to actually catch them across the border, so they were able to get the woman hospitalized near Tarislar and went to collect payment from Hellsing. She was a bit worried that the target was in a hospital, but she moved fast to make sure things were alright. &lt;br /&gt;
&lt;br /&gt;
A small thing that Obumbrata  managed to retrieve for Hellsing was an old hit list that BT kept. It made Hellsing remember how much she didn&#039;t like the girl.&lt;br /&gt;
&lt;br /&gt;
She collected their bounty and paid the crew the next day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152712</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152712"/>
		<updated>2026-04-09T21:21:04Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152711</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152711"/>
		<updated>2026-04-09T17:55:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, at least that was what Caroline wanted.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152709</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152709"/>
		<updated>2026-04-09T01:04:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152708</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152708"/>
		<updated>2026-04-09T00:36:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152707</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152707"/>
		<updated>2026-04-09T00:21:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152706</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152706"/>
		<updated>2026-04-08T20:34:29Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing, but figured was necessary to make sure they didn&#039;t lose their chance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152705</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152705"/>
		<updated>2026-04-08T20:32:14Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152704</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152704"/>
		<updated>2026-04-08T20:25:11Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152703</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152703"/>
		<updated>2026-04-08T20:24:32Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-04-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= SSC, Near Ranier  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152669</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152669"/>
		<updated>2026-03-28T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team were mostly unchallenged on their way out as they had broken down someone on-site personnel saw as a demi-god and were not worth dying to in an attempt to stop them. They got information from searching and mind probing Harris about the location of survivors of the vile experimentation at that place, and while the number of survivors they could save were few one in particular stood out:&lt;br /&gt;
&lt;br /&gt;
Tres, a sibling of Nueve&#039;s, was for some reason here as a subject. A rather interesting prospect for AZT&#039;s research, and now free from their clutches.&lt;br /&gt;
&lt;br /&gt;
The mission was a success either way, and the team were flying back with a contract payment from HB soon enough. A successful blow had been dealt to the presence in Bogota, though whether that is enough will have to be seen in due time.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...between this and my last job, I&#039;m beginning to suspect my fixer is starting to see me as a military asset. I don&#039;t appreciate it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152668</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152668"/>
		<updated>2026-03-28T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team were mostly unchallenged on their way out as they had broken down someone on-site personnel saw as a demi-god and were not worth dying to in an attempt to stop them. They got information from searching and mind probing Harris about the location of survivors of the vile experimentation at that place, and while the number of survivors they could save were few one in particular stood out:&lt;br /&gt;
&lt;br /&gt;
Tres, a sibling of Nueve&#039;s, was for some reason here as a subject. A rather interesting prospect for AZT&#039;s research, and now free from their clutches.&lt;br /&gt;
&lt;br /&gt;
The mission was a success either way, and the team were flying back with a contract payment from HB soon enough. A successful blow had been dealt to the presence in Bogota, though whether that is enough will have to be seen in due time.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152667</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152667"/>
		<updated>2026-03-28T17:05:13Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152666</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152666"/>
		<updated>2026-03-28T16:27:36Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152665</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152665"/>
		<updated>2026-03-28T15:57:40Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152664</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152664"/>
		<updated>2026-03-28T15:39:49Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152663</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152663"/>
		<updated>2026-03-28T02:26:04Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152662</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152662"/>
		<updated>2026-03-28T02:25:28Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152661</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152661"/>
		<updated>2026-03-28T02:18:48Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-26  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= John  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Bogota, Aztlan  &amp;lt;!-- Optional: Any factions who were alli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152660</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152660"/>
		<updated>2026-03-28T02:05:48Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were preparations that needed to be made before the two of them could meet and try to kill each other. Intercession needed a justification to go shoot a fox streamer, and Fennec needed to ensure her heated insults didn&#039;t lead to actual serious issues. &lt;br /&gt;
&lt;br /&gt;
Fennec resorted to an emergency call to [[Colonel Berger]] with zero explanation as backup. It would cost her a lot, but it&#039;d at least ensure that should something go wrong she could avoid severe consequences beyond bodily harm. She also ensured she had a getaway vehicle at the location.&lt;br /&gt;
&lt;br /&gt;
Intercession managed to swing an angle with his handler, [[Ramon Stokes-Young]]. Rather than just killing Fennec (like he wanted), he would disable and capture her for experimentation. They always needed fresh subjects, and one with a wealth of knowledge and experience would be quite useful. &lt;br /&gt;
&lt;br /&gt;
And, on a personal mission of his own...Intercession had one minor mistake to correct: [[Khranitel]], poor little nun, had only known heartbreak since the news of Asura&#039;s disappearance. The cyborg couldn&#039;t let the entire situation be leaked but...she deserved to see more of what happened. She deserved the understanding that...Asura was gone. There was nothing they could do. &lt;br /&gt;
&lt;br /&gt;
He stowed a small data chip with edited and censored footage onto a data chip, ready to sneak it across to Fennec should he fail to apprehend her. She needed some kind of answer to her question, however meager.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The Colonel&#039;s men were in position. Intercession was ready with a small team and a driving agent from Ramon to get him to the location quickly. Fennec wanted to kill Intercession on the spot. Intercession had to hold back his own desire to gun her down to either capture her or get this message delivered.&lt;br /&gt;
&lt;br /&gt;
They met in an abandoned industrial warehouse, abandoned machines left scattered about the place as they stood at opposite ends of one another in parallel entrances to the place. Fennec was surprised he actually showed up, but clearly wasn&#039;t happy. She gave him one more chance to back away and tell her what she wanted to know. Intercession simply readied his mounted shotgun. And Fennec answered by leveling her laser pistol at him.&lt;br /&gt;
&lt;br /&gt;
Showtime.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Fennec took the first shot, landing a beam of light dead on to Intercession&#039;s forehead. Fennec did not know that Intercession was a cyborg, so when the very impressive shot hit his head and did nothing to the twink, she was much more worried than she was to begin with. A wide-choked barrage of flechette rounds struck Fennec right after, mostly ineffective against the full body armor she wore. &lt;br /&gt;
Seeing as her pistol was basically ineffective, Fennec switched to her monowhip and tried to cut her foe to shreds as Intercession, in pure anger, tried to sock her with his bare fist. They traded blows, with Fennec deftly dodging and slicing at the shell but not managing effective damage and Intercession struggling to land a blow until a final, decisive strike landed on the technomancer.&lt;br /&gt;
&lt;br /&gt;
She was outmatched. &lt;br /&gt;
&lt;br /&gt;
And Intercession broke her arm as he tossed her over his shoulder onto the warehouse floor.&lt;br /&gt;
&lt;br /&gt;
As Berger&#039;s men began pouring in, appearing out of nowhere and preparing to force Intercession to retreat, the cyborg slips a data-chip onto Fennec&#039;s person. &lt;br /&gt;
&lt;br /&gt;
And then he absconds and lets Berger&#039;s men collect.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Fennec awoke some days later under the care and debt of Colonel Berger. They were content enough to let her remain as she recovered, even if her arm was lost. After some time gathering herself and realizing where she was, she felt something in her pocket, and discovered the datachip. Inside was an encrypted file and an unencrypted file that said it was to be delivered to Khranitel and not opened otherwise. &lt;br /&gt;
&lt;br /&gt;
Fennec obviously broke the encryption and took a look ; She managed to piece together Asura&#039;s final moments on the 5th floor of the black site. She saw the team, the device, the face of the cyberzombie who did her in, and figured...she was somewhere else to perish.&lt;br /&gt;
&lt;br /&gt;
She was left to decide whether to play delivery girl or not in the infirmary.&lt;br /&gt;
&lt;br /&gt;
Intercession, meanwhile, had a grilling from his handler. It was tense, but nothing conclusive could be gleamed. Still, that was a mission failed, and suspicions arising. Nothing serious...yet at least.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 cdp (4 RVP)&lt;br /&gt;
&lt;br /&gt;
-3 chips on Colonel Berger for Fennec: for bringing them into a fight against apparently MCT WHAT THE FUCK&lt;br /&gt;
&lt;br /&gt;
-1 chip on Ramon for Intercession: for failing to complete the objective and strange behaviors found in memory retrieval&lt;br /&gt;
&lt;br /&gt;
-5 MCT Rep for both. &lt;br /&gt;
&lt;br /&gt;
-20 MCT Rep on top of that if information found on the data chip begins circulating around.&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences&lt;br /&gt;
&lt;br /&gt;
Fennec has received a datachip with footage surrounding the assault on MCT&#039;s Utah ZZ. Its location is revealed, along with its Threat. There is a note attached asking for it to be delivered to Khranitel. It also asked to only be read by Khranitel. Hah.&lt;br /&gt;
&lt;br /&gt;
Intercession failed to capture the Fox in his attack. While his handler isn&#039;t able to pinpoint exactly what Intercession did, the strange movements during capture after a failure, even if reasonable given the sudden reinforcements, have drawn unwelcome attention to the cyborg&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152659</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152659"/>
		<updated>2026-03-28T02:00:45Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were preparations that needed to be made before the two of them could meet and try to kill each other. Intercession needed a justification to go shoot a fox streamer, and Fennec needed to ensure her heated insults didn&#039;t lead to actual serious issues. &lt;br /&gt;
&lt;br /&gt;
Fennec resorted to an emergency call to [[Colonel Berger]] with zero explanation as backup. It would cost her a lot, but it&#039;d at least ensure that should something go wrong she could avoid severe consequences beyond bodily harm. She also ensured she had a getaway vehicle at the location.&lt;br /&gt;
&lt;br /&gt;
Intercession managed to swing an angle with his handler, [[Ramon Stokes-Young]]. Rather than just killing Fennec (like he wanted), he would disable and capture her for experimentation. They always needed fresh subjects, and one with a wealth of knowledge and experience would be quite useful. &lt;br /&gt;
&lt;br /&gt;
And, on a personal mission of his own...Intercession had one minor mistake to correct: [[Khranitel]], poor little nun, had only known heartbreak since the news of Asura&#039;s disappearance. The cyborg couldn&#039;t let the entire situation be leaked but...she deserved to see more of what happened. She deserved the understanding that...Asura was gone. There was nothing they could do. &lt;br /&gt;
&lt;br /&gt;
He stowed a small data chip with edited and censored footage onto a data chip, ready to sneak it across to Fennec should he fail to apprehend her. She needed some kind of answer to her question, however meager.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The Colonel&#039;s men were in position. Intercession was ready with a small team and a driving agent from Ramon to get him to the location quickly. Fennec wanted to kill Intercession on the spot. Intercession had to hold back his own desire to gun her down to either capture her or get this message delivered.&lt;br /&gt;
&lt;br /&gt;
They met in an abandoned industrial warehouse, abandoned machines left scattered about the place as they stood at opposite ends of one another in parallel entrances to the place. Fennec was surprised he actually showed up, but clearly wasn&#039;t happy. She gave him one more chance to back away and tell her what she wanted to know. Intercession simply readied his mounted shotgun. And Fennec answered by leveling her laser pistol at him.&lt;br /&gt;
&lt;br /&gt;
Showtime.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Fennec took the first shot, landing a beam of light dead on to Intercession&#039;s forehead. Fennec did not know that Intercession was a cyborg, so when the very impressive shot hit his head and did nothing to the twink, she was much more worried than she was to begin with. A wide-choked barrage of flechette rounds struck Fennec right after, mostly ineffective against the full body armor she wore. &lt;br /&gt;
Seeing as her pistol was basically ineffective, Fennec switched to her monowhip and tried to cut her foe to shreds as Intercession, in pure anger, tried to sock her with his bare fist. They traded blows, with Fennec deftly dodging and slicing at the shell but not managing effective damage and Intercession struggling to land a blow until a final, decisive strike landed on the technomancer.&lt;br /&gt;
&lt;br /&gt;
She was outmatched. &lt;br /&gt;
&lt;br /&gt;
And Intercession broke her arm as he tossed her over his shoulder onto the warehouse floor.&lt;br /&gt;
&lt;br /&gt;
As Berger&#039;s men began pouring in, appearing out of nowhere and preparing to force Intercession to retreat, the cyborg slips a data-chip onto Fennec&#039;s person. &lt;br /&gt;
&lt;br /&gt;
And then he absconds and lets Berger&#039;s men collect.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Fennec awoke some days later under the care and debt of Colonel Berger. They were content enough to let her remain as she recovered, even if her arm was lost. After some time gathering herself and realizing where she was, she felt something in her pocket, and discovered the datachip. Inside was an encrypted file and an unencrypted file that said it was to be delivered to Khranitel and not opened otherwise. &lt;br /&gt;
&lt;br /&gt;
Fennec obviously broke the encryption and took a look ; She managed to piece together Asura&#039;s final moments on the 5th floor of the black site. She saw the team, the device, the face of the cyberzombie who did her in, and figured...she was somewhere else to perish.&lt;br /&gt;
&lt;br /&gt;
She was left to decide whether to play delivery girl or not in the infirmary.&lt;br /&gt;
&lt;br /&gt;
Intercession, meanwhile, had a grilling from his handler. It was tense, but nothing conclusive could be gleamed. Still, that was a mission failed, and suspicions arising. Nothing serious...yet at least.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152658</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152658"/>
		<updated>2026-03-28T01:54:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were preparations that needed to be made before the two of them could meet and try to kill each other. Intercession needed a justification to go shoot a fox streamer, and Fennec needed to ensure her heated insults didn&#039;t lead to actual serious issues. &lt;br /&gt;
&lt;br /&gt;
Fennec resorted to an emergency call to [[Colonel Berger]] with zero explanation as backup. It would cost her a lot, but it&#039;d at least ensure that should something go wrong she could avoid severe consequences beyond bodily harm. She also ensured she had a getaway vehicle at the location.&lt;br /&gt;
&lt;br /&gt;
Intercession managed to swing an angle with his handler, [[Ramon Stokes-Young]]. Rather than just killing Fennec (like he wanted), he would disable and capture her for experimentation. They always needed fresh subjects, and one with a wealth of knowledge and experience would be quite useful. &lt;br /&gt;
&lt;br /&gt;
And, on a personal mission of his own...Intercession had one minor mistake to correct: [[Khranitel]], poor little nun, had only known heartbreak since the news of Asura&#039;s disappearance. The cyborg couldn&#039;t let the entire situation be leaked but...she deserved to see more of what happened. She deserved the understanding that...Asura was gone. There was nothing they could do. &lt;br /&gt;
&lt;br /&gt;
He stowed a small data chip with edited and censored footage onto a data chip, ready to sneak it across to Fennec should he fail to apprehend her. She needed some kind of answer to her question, however meager.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The Colonel&#039;s men were in position. Intercession was ready with a small team and a driving agent from Ramon to get him to the location quickly. Fennec wanted to kill Intercession on the spot. Intercession had to hold back his own desire to gun her down to either capture her or get this message delivered.&lt;br /&gt;
&lt;br /&gt;
They met in an abandoned industrial warehouse, abandoned machines left scattered about the place as they stood at opposite ends of one another in parallel entrances to the place. Fennec was surprised he actually showed up, but clearly wasn&#039;t happy. She gave him one more chance to back away and tell her what she wanted to know. Intercession simply readied his mounted shotgun. And Fennec answered by leveling her laser pistol at him.&lt;br /&gt;
&lt;br /&gt;
Showtime.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Fennec took the first shot, landing a beam of light dead on to Intercession&#039;s forehead. Fennec did not know that Intercession was a cyborg, so when the very impressive shot hit his head and did nothing to the twink, she was much more worried than she was to begin with. A wide-choked barrage of flechette rounds struck Fennec right after, mostly ineffective against the full body armor she wore. &lt;br /&gt;
Seeing as her pistol was basically ineffective, Fennec switched to her monowhip and tried to cut her foe to shreds as Intercession, in pure anger, tried to sock her with his bare fist. They traded blows, with Fennec deftly dodging and slicing at the shell but not managing effective damage and Intercession struggling to land a blow until a final, decisive strike landed on the technomancer.&lt;br /&gt;
&lt;br /&gt;
She was outmatched. &lt;br /&gt;
&lt;br /&gt;
And Intercession broke her arm as he tossed her over his shoulder onto the warehouse floor.&lt;br /&gt;
&lt;br /&gt;
As Berger&#039;s men began pouring in, appearing out of nowhere and preparing to force Intercession to retreat, the cyborg slips a data-chip onto Fennec&#039;s person. &lt;br /&gt;
&lt;br /&gt;
And then he absconds and lets Berger&#039;s men collect.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152657</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152657"/>
		<updated>2026-03-28T01:26:17Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were preparations that needed to be made before the two of them could meet and try to kill each other. Intercession needed a justification to go shoot a fox streamer, and Fennec needed to ensure her heated insults didn&#039;t lead to actual serious issues. &lt;br /&gt;
&lt;br /&gt;
Fennec resorted to an emergency call to [[Colonel Berger]] with zero explanation as backup. It would cost her a lot, but it&#039;d at least ensure that should something go wrong she could avoid severe consequences beyond bodily harm. She also ensured she had a getaway vehicle at the location.&lt;br /&gt;
&lt;br /&gt;
Intercession managed to swing an angle with his handler, [[Ramon Stokes-Young]]. Rather than just killing Fennec (like he wanted), he would disable and capture her for experimentation. They always needed fresh subjects, and one with a wealth of knowledge and experience would be quite useful. &lt;br /&gt;
&lt;br /&gt;
And, on a personal mission of his own...Intercession had one minor mistake to correct: [[Khranitel]], poor little nun, had only known heartbreak since the news of Asura&#039;s disappearance. The cyborg couldn&#039;t let the entire situation be leaked but...she deserved to see more of what happened. She deserved the understanding that...Asura was gone. There was nothing they could do. &lt;br /&gt;
&lt;br /&gt;
He stowed a small data chip with edited and censored footage onto a data chip, ready to sneak it across to Fennec should he fail to apprehend her. She needed some kind of answer to her question, however meager.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The Colonel&#039;s men were in position. Intercession was ready with a small team and a driving agent from Ramon to get him to the location quickly. Fennec wanted to kill Intercession on the spot. Intercession had to hold back his own desire to gun her down to either capture her or get this message delivered.&lt;br /&gt;
&lt;br /&gt;
They met in an abandoned industrial warehouse, abandoned machines left scattered about the place as they stood at opposite ends of one another in parallel entrances to the place. Fennec was surprised he actually showed up, but clearly wasn&#039;t happy. She gave him one more chance to back away and tell her what she wanted to know. Intercession simply readied his mounted shotgun. And Fennec answered by leveling her laser pistol at him.&lt;br /&gt;
&lt;br /&gt;
Showtime.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152656</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152656"/>
		<updated>2026-03-28T01:23:31Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were preparations that needed to be made before the two of them could meet and try to kill each other. Intercession needed a justification to go shoot a fox streamer, and Fennec needed to ensure her heated insults didn&#039;t lead to actual serious issues. &lt;br /&gt;
&lt;br /&gt;
Fennec resorted to an emergency call to [[Colonel Berger]] with zero explanation as backup. It would cost her a lot, but it&#039;d at least ensure that should something go wrong she could avoid severe consequences beyond bodily harm. She also ensured she had a getaway vehicle at the location.&lt;br /&gt;
&lt;br /&gt;
Intercession managed to swing an angle with his handler, [[Ramon Stokes-Young]]. Rather than just killing Fennec (like he wanted), he would disable and capture her for experimentation. They always needed fresh subjects, and one with a wealth of knowledge and experience would be quite useful. &lt;br /&gt;
&lt;br /&gt;
And, on a personal mission of his own...Intercession had one minor mistake to correct: [[Khranitel]], poor little nun, had only known heartbreak since the news of Asura&#039;s disappearance. The cyborg couldn&#039;t let the entire situation be leaked but...she deserved to see more of what happened. She deserved the understanding that...Asura was gone. There was nothing they could do. &lt;br /&gt;
&lt;br /&gt;
He stowed a small data chip with edited and censored footage onto a data chip, ready to sneak it across to Fennec should he fail to apprehend her. She needed some kind of answer to her question, however meager.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152655</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152655"/>
		<updated>2026-03-28T01:14:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing| an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152654</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152654"/>
		<updated>2026-03-28T01:14:16Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [https://shreloaded.net/wiki/It%27s_a_Living_Thing|an incident] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152653</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152653"/>
		<updated>2026-03-28T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After [an incident|https://shreloaded.net/wiki/It%27s_a_Living_Thing] left the Shadowhaven down one member - [[Asura]] - and the subsequent questions that followed her apparent demise went unanswered, several people were left in anguish. Despite her roughness and blunt attitude, her violence and rudeness at times, Asura was a friend to many. Many were shocked when they heard the news. Some started initial searches, others mourned, others still harassed the members of the party that went into...wherever the hell hole Asura died down with her. &lt;br /&gt;
&lt;br /&gt;
One such member of the final group was [[Fennec]], in disbelief that someone she could finally be honest with who was essentially a walking tank would just fall like that. Given the sketchy nature of the job and the members involved, she was not satisfied with simply sitting back and letting bygones be bygones. And so, she took to contacting [[Intercession]] to find some means to learn the information. Talking, then threatening his comrade [[Lace Monitor]] saying she would kidnap her for the information, a mass of insults thrown his way. And Intercession, under orders not to share by his handlers and the higher-ranking members of MCT who ordered the original job, barely gave Fennec anything, much less anything that was actually tangible. &lt;br /&gt;
&lt;br /&gt;
This led to...escalations. Insults became more severe, more scathing. And eventually, an address was thrown out.&lt;br /&gt;
&lt;br /&gt;
This was never going to end well.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152652</id>
		<title>Emotional Outburst</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emotional_Outburst&amp;diff=152652"/>
		<updated>2026-03-28T01:02:05Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-21  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Seattle, Redmond  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2= &lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|RunnerCasualties= Fennec had her arm broken, but she evaded capture&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk; PVP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Each other&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fennec|Intercession}}&lt;br /&gt;
|OppositionCasualties= See Runner Casualties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The death of a friend, and the mystery behind it, can drive anyone to rage and hatred. Emotions boil over, insults are spewed, and at some point bullets fly. So it was today.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152631</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152631"/>
		<updated>2026-03-25T22:37:29Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=48 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152630</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152630"/>
		<updated>2026-03-25T22:37:10Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=64 &lt;br /&gt;
|Bonuses=54 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152628</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152628"/>
		<updated>2026-03-25T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=64 &lt;br /&gt;
|Bonuses=48 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152627</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152627"/>
		<updated>2026-03-25T15:30:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=64 &lt;br /&gt;
|Bonuses=48 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cavalier&amp;diff=152328</id>
		<title>Cavalier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cavalier&amp;diff=152328"/>
		<updated>2026-03-11T17:34:40Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Breezy&lt;br /&gt;
|Image= [[File:Cavalier.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Cyborg Combatant!&lt;br /&gt;
|Shortblurb1= I&#039;LL BRING LIGHT TO THE WORLD...&lt;br /&gt;
|Shortblurb2= ...RIGHT OUT OF THIS BARREL!&lt;br /&gt;
|Shortblurb3= FLY BEYOND THOSE METAL SKIES&lt;br /&gt;
|OwnersRedditName=buhbuhbrez&lt;br /&gt;
|OwnersDiscordName=Breeze5768&lt;br /&gt;
|Metatype= Metatype Cyborg&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2069-02-14. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1D1fCw-UCj8Glrl0Zh-0Dyuqdg85EM_IO?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A cheerful and optimistic cyborg who, after her dramatic escape from the grasp of Saeder-Krupp&#039;s research and development, has paired up with [[Second Thought|a fellow escapee]] to make the world a better place. With a lot of natural talent but not a lot of actual real-world experience, the sheltered girl wants to carry on the wishes of one of the few scientists in her isolated bubble who showed her compassion and try to use her admittedly very violent and blunt disposition to do some good. She can be incredibly over-eager and is remarkably blunt after years of testing and growing into a rather promising would-be security force where she didn&#039;t have much use for manners, but she usually means well. &lt;br /&gt;
&lt;br /&gt;
She&#039;s a liberator at heart and tries to be merciful despite her own violence, but she can&#039;t honestly say she isn&#039;t a fighter; she is, after all, meant to kill the enemy. Just...don&#039;t be one! Simple!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a lot of other Varia Types out there, according to the late Doctor Neumann. And he always wanted to see Project Varia abolished, hopefully with the other cybernetic organisms saved but...at the very least the harm they might bring had to be reduced, somehow. She wants to carry on his wish. No matter how long it takes.&lt;br /&gt;
&lt;br /&gt;
- of course, she ALSO just got out of years of only seeing testing facilities and simulated skies. So of course she wants to experience the wider world! There&#039;s so much to see, so much to do! Even getting mugged is fun! And people are so different and interesting and fun! How could she not try to enjoy herself?&lt;br /&gt;
&lt;br /&gt;
- and she can&#039;t just let a favor go back unpaid. [[Second Thought|Second Thought&#039;s]] a valuable partner. She needs to make sure that her second is alright and gets to see more too!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swiss army knives are rather useful. A lot of tools for situations you may find yourself in, so that even if you don’t use something often, when you need it you have it. It saves you space and time. It’s useful. It’s effective. You always want to get more from the tools you have. Get more out of them. It’s why drones are autonomous. It’s why corporations dump a load of drek on their wage slaves whenever they can. It’s simply being cost effective. Cut out what you don’t need and make the whole thing work better. That doesn’t work for everything though. Drones aren’t quite too competent on their own, an overworked pencil pusher makes sloppy mistakes, and sometimes you cut something you really need. &lt;br /&gt;
&lt;br /&gt;
That is the story of Project Varia. An ongoing attempt at innovating upon the world once more, taking autonomous Pilot Programs to the next level. You needed to take a human brain, something more innately powerful than an autonomous program, and give it the capacity to reach further and do more. Take information from a database, set it up with the tool for the situation, and let it do its thing. Cyber security, site defense, asset protection and retrieval, they wanted to industrialize a means of making an absolute workhorse of a system, adaptable and effective and most importantly of all, obedient. Something modern. Drones weren’t adaptable enough, and not smart enough on their own. Skillwires were good, but a metahuman body is just too limited, and worse, maintaining them was a pain, especially when they start wanting too much, start having issues with the work flow. You needed something smart like a person, but more efficient and easier to control like a drone. &lt;br /&gt;
&lt;br /&gt;
Project Varia is that initiative. They’ve had a lot of iterations: attempts at merging the body and the matrix, attempts at cracking technomancers, attempts at control deeper and deeper into the psyche. But what Varia 016 was a part of was an innovation in that body problem - cybernetic organisms were a promising lead. She, along with roughly 15 other test subjects in other sites, were created and adapted specifically for that purpose. 016 has never met the others, though. She has spent nearly her entire life as a prototype in a Black Site, under the management of one Dr. Neumann and his team handled their share of the operations in Germany. It was either here, or quiet trips in deprivation to test in equipment not easily moved to other nations or across borders. That should have been her life: test, test, test.&lt;br /&gt;
&lt;br /&gt;
If it weren’t for that Doctor Neumann, that would have been the way of it. But his first encounter with this new research, handed to him as a ‘reward’ for his cooperation in other projects so other leading figures could attend to less menial (and sometimes dangerous) tasks, utterly sickened him. How does one look at a brain that should have been in a child, put it into any body, and tell it to work without end? To fire at other human beings without question? It was horrific. Varia barely even sounded alive when she was first put into a shell. How could he have left things like they were?&lt;br /&gt;
&lt;br /&gt;
Off the record, quietly, the Doctor did what he could for the young child. He was her comfort, her source of light. Hell, he helped her realize she was a ‘her’ to begin with. He taught her the basics, tidbits at a time he could sneak in unsupervised, whatever he could. He taught her what was right, what was wrong. How people are precious, even if they act cruelly. She asked him about the world beyond the walls, if one even exists. She asked her what the Sun felt like, if the company really had a dragon for a boss, if she would see what’s outside. If she’d see others like her someday. If she could come with him next time he leaves.&lt;br /&gt;
&lt;br /&gt;
She wanted so badly to see more of the world.&lt;br /&gt;
&lt;br /&gt;
How could he deny the girl he slowly raised for nearly a decade?&lt;br /&gt;
&lt;br /&gt;
His plan was rather rubbish for a doctor in his field, but in his defense his ability to crack security was not why he was hired to maintain the prototype. Their escape was foolhardy, a baffling failure to plan for contingencies. It at least made for good testing data on the Varia’s capabilities in a human-like shell, even if she would have to be de-commissioned when they got the situation under control. Notably, they found that the Varia was not quite skilled at defending others. &lt;br /&gt;
&lt;br /&gt;
016 did not realize she could cry without tear ducts until she held Neumann in her arms. She didn’t realize she could feel so moved by a final wish whispered into her microphone. She didn’t realize she could be afraid, that she could feel cornered.&lt;br /&gt;
&lt;br /&gt;
She fought like Hell to get out. She did everything she could to find a way to make that dream come true. When [[Second Thought|the voice on the matrix]] came to her, it was barely even a question. She had to do everything in her power to get out.&lt;br /&gt;
&lt;br /&gt;
With someone to give her guidance again, to aid her and cover her blindspots, she charged onwards. They didn’t get out without difficulties, it certainly wasn’t clean. But they were out.&lt;br /&gt;
&lt;br /&gt;
She was out.&lt;br /&gt;
&lt;br /&gt;
She was in the real world, now.&lt;br /&gt;
&lt;br /&gt;
She can’t let it go to waste. She wants to make sure Doctor Neumann was completely right to help her. She wants to help everyone. She wants to make sure this kind of joy isn’t a one off. &lt;br /&gt;
&lt;br /&gt;
She loves it. She loves this freedom so much. She’d do anything to spread it. She will do everything to spread it.&lt;br /&gt;
&lt;br /&gt;
Second Thought arranged for them to make their way over to Seattle. They needed a place where they could make money, somewhere far. But really, anything would be a good start, in her eyes. &lt;br /&gt;
&lt;br /&gt;
Time to make a difference.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Born for this (Exceptional Attribute Intuition)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She quite literally was. She feels lurid and awake in any machine, instinctively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Combat Readiness; (ICU, Perfect Time)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And she was extensively trained to murder too. Squishy targets, metal targets, basically anything she can pick up on her sensors.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Last time didn&#039;t go well...;(Designated Omega)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She...she can&#039;t take charge. She just can&#039;t. Don&#039;t make her. It&#039;s only natural she does what she can to follow orders to the best of her ability, right? Don&#039;t...don&#039;t make her do it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Stolen property; (Wanted by SK)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t exactly leave quietly. They know what they&#039;re due. She can only hope others aren&#039;t planning on cashing in, or that she can stop them if she tries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Too optimistic; (One Born Every Minute)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being shut in and wanting to hold onto hope, she...she&#039;s pretty easy to pull the wool over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Only Memories; (Electronic Witness)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guten Morgen, Herr Neumann! I wanted to leave you a-a little message! The sun is really warm, like you said! At first the clouds kept it from getting too warm, but it&#039;s very, very nice when they are gone! I love the look of the clear skies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I miss you. I&#039;ll keep writing. Please rest well. Bis bater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Estelle Valka&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Aisee Yuunao&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Second Thought| Bestie!!!]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seems cute! Cheery. Knight themes?&lt;br /&gt;
|MidResult= Seems to have a skillsoft subscription, likes to float around a lot. VERY matrix active &lt;br /&gt;
|HighResult= She&#039;s...only been recently online for a few weeks. And she&#039;s always really active, barely sleeping it seems. What&#039;s with her?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= She&#039;s a sam type. Cheery. Weird.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes working with decker overwatch. Not good at leading, gets weird.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s got a fucking assault rifle in her damn arm!? How the fuck does she fit that in her body? Why does she never get tired?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Dead?&lt;br /&gt;
|Result2= Dead?&lt;br /&gt;
|Result3= Dead?&lt;br /&gt;
|Result4= Dead?&lt;br /&gt;
|Result5= Dead?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cassie Moreway (R4 UCAS; Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
It depends GREATLY on the shell she happens to wear, but her favorite and the one she ran away with has long, white hair and green eyes. The body takes the form of a caucasian girl, about 5&#039;6&amp;quot;, with a great big smile on her very often.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
On her off time, she likes to wear punk tees, jackets, and shorts. She also likes boots! But she can&#039;t really wear that for combat. She sticks with a uniform that is secretly armored, a dark grey with red accents. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Just imagine her shell but blue and almost permanently smiling.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|She wants to End Project Varia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|She is, in fact, wanted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|She will Never...get over her failure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|She wants to find other projects, like herself, and free them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|She needs to keep ST safe!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cavalier&amp;diff=152327</id>
		<title>Cavalier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cavalier&amp;diff=152327"/>
		<updated>2026-03-11T08:50:46Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Breezy&lt;br /&gt;
|Image= [[File:Cavalier.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Cyborg Combatant!&lt;br /&gt;
|Shortblurb1= I&#039;LL BRING LIGHT TO THE WORLD...&lt;br /&gt;
|Shortblurb2= ...RIGHT OUT OF THIS BARREL!&lt;br /&gt;
|Shortblurb3= FLY BEYOND THOSE METAL SKIES&lt;br /&gt;
|OwnersRedditName=buhbuhbrez&lt;br /&gt;
|OwnersDiscordName=Breeze5768&lt;br /&gt;
|Metatype= Metatype Cyborg&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2069-02-14. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1D1fCw-UCj8Glrl0Zh-0Dyuqdg85EM_IO?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A cheerful and optimistic cyborg who, after her dramatic escape from the grasp of Saeder-Krupp&#039;s research and development, has paired up with [[Second Thought|a fellow escapee]] to make the world a better place. With a lot of natural talent but not a lot of actual real-world experience, the sheltered girl wants to carry on the wishes of one of the few scientists in her isolated bubble who showed her compassion and try to use her admittedly very violent and blunt disposition to do some good. She can be incredibly over-eager and is remarkably blunt after years of testing and growing into a rather promising would-be security force where she didn&#039;t have much use for manners, but she usually means well. &lt;br /&gt;
&lt;br /&gt;
She&#039;s a liberator at heart and tries to be merciful despite her own violence, but she can&#039;t honestly say she isn&#039;t a fighter; she is, after all, meant to kill the enemy. Just...don&#039;t be one! Simple!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a lot of other Varia Types out there, according to the late Doctor Neumann. And he always wanted to see Project Varia abolished, hopefully with the other cybernetic organisms saved but...at the very least the harm they might bring had to be reduced, somehow. She wants to carry on his wish. No matter how long it takes.&lt;br /&gt;
&lt;br /&gt;
- of course, she ALSO just got out of years of only seeing testing facilities and simulated skies. So of course she wants to experience the wider world! There&#039;s so much to see, so much to do! Even getting mugged is fun! And people are so different and interesting and fun! How could she not try to enjoy herself?&lt;br /&gt;
&lt;br /&gt;
- and she can&#039;t just let a favor go back unpaid. [[Second Thought|Second Thought&#039;s]] a valuable partner. She needs to make sure that her second is alright and gets to see more too!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swiss army knives are rather useful. A lot of tools for situations you may find yourself in, so that even if you don’t use something often, when you need it you have it. It saves you space and time. It’s useful. It’s effective. You always want to get more from the tools you have. Get more out of them. It’s why drones are autonomous. It’s why corporations dump a load of drek on their wage slaves whenever they can. It’s simply being cost effective. Cut out what you don’t need and make the whole thing work better. That doesn’t work for everything though. Drones aren’t quite too competent on their own, an overworked pencil pusher makes sloppy mistakes, and sometimes you cut something you really need. &lt;br /&gt;
&lt;br /&gt;
That is the story of Project Varia. An ongoing attempt at innovating upon the world once more, taking autonomous Pilot Programs to the next level. You needed to take a human brain, something more innately powerful than an autonomous program, and give it the capacity to reach further and do more. Take information from a database, set it up with the tool for the situation, and let it do its thing. Cyber security, site defense, asset protection and retrieval, they wanted to industrialize a means of making an absolute workhorse of a system, adaptable and effective and most importantly of all, obedient. Something modern. Drones weren’t adaptable enough, and not smart enough on their own. Skillwires were good, but a metahuman body is just too limited, and worse, maintaining them was a pain, especially when they start wanting too much, start having issues with the work flow. You needed something smart like a person, but more efficient and easier to control like a drone. &lt;br /&gt;
&lt;br /&gt;
Project Varia is that initiative. They’ve had a lot of iterations: attempts at merging the body and the matrix, attempts at cracking technomancers, attempts at control deeper and deeper into the psyche. But what Varia 016 was a part of was an innovation in that body problem - cybernetic organisms were a promising lead. She, along with roughly 15 other test subjects in other sites, were created and adapted specifically for that purpose. 016 has never met the others, though. She has spent nearly her entire life as a prototype in a Black Site, under the management of one Dr. Neumann and his team handled their share of the operations in Germany. It was either here, or quiet trips in deprivation to test in equipment not easily moved to other nations or across borders. That should have been her life: test, test, test.&lt;br /&gt;
&lt;br /&gt;
If it weren’t for that Doctor Neumann, that would have been the way of it. But his first encounter with this new research, handed to him as a ‘reward’ for his cooperation in other projects so other leading figures could attend to less menial (and sometimes dangerous) tasks, utterly sickened him. How does one look at a brain that should have been in a child, put it into any body, and tell it to work without end? To fire at other human beings without question? It was horrific. Varia barely even sounded alive when she was first put into a shell. How could he have left things like they were?&lt;br /&gt;
&lt;br /&gt;
Off the record, quietly, the Doctor did what he could for the young child. He was her comfort, her source of light. Hell, he helped her realize she was a ‘her’ to begin with. He taught her the basics, tidbits at a time he could sneak in unsupervised, whatever he could. He taught her what was right, what was wrong. How people are precious, even if they act cruelly. She asked him about the world beyond the walls, if one even exists. She asked her what the Sun felt like, if the company really had a dragon for a boss, if she would see what’s outside. If she’d see others like her someday. If she could come with him next time he leaves.&lt;br /&gt;
&lt;br /&gt;
She wanted so badly to see more of the world.&lt;br /&gt;
&lt;br /&gt;
How could he deny the girl he slowly raised for nearly a decade?&lt;br /&gt;
&lt;br /&gt;
His plan was rather rubbish for a doctor in his field, but in his defense his ability to crack security was not why he was hired to maintain the prototype. Their escape was foolhardy, a baffling failure to plan for contingencies. It at least made for good testing data on the Varia’s capabilities in a human-like shell, even if she would have to be de-commissioned when they got the situation under control. Notably, they found that the Varia was not quite skilled at defending others. &lt;br /&gt;
&lt;br /&gt;
016 did not realize she could cry without tear ducts until she held Neumann in her arms. She didn’t realize she could feel so moved by a final wish whispered into her microphone. She didn’t realize she could be afraid, that she could feel cornered.&lt;br /&gt;
&lt;br /&gt;
She fought like Hell to get out. She did everything she could to find a way to make that dream come true. When [[Second Thought|the voice on the matrix]] came to her, it was barely even a question. She had to do everything in her power to get out.&lt;br /&gt;
&lt;br /&gt;
With someone to give her guidance again, to aid her and cover her blindspots, she charged onwards. They didn’t get out without difficulties, it certainly wasn’t clean. But they were out.&lt;br /&gt;
&lt;br /&gt;
She was out.&lt;br /&gt;
&lt;br /&gt;
She was in the real world, now.&lt;br /&gt;
&lt;br /&gt;
She can’t let it go to waste. She wants to make sure Doctor Neumann was completely right to help her. She wants to help everyone. She wants to make sure this kind of joy isn’t a one off. &lt;br /&gt;
&lt;br /&gt;
She loves it. She loves this freedom so much. She’d do anything to spread it. She will do everything to spread it.&lt;br /&gt;
&lt;br /&gt;
Second Thought arranged for them to make their way over to Seattle. They needed a place where they could make money, somewhere far. But really, anything would be a good start, in her eyes. &lt;br /&gt;
&lt;br /&gt;
Time to make a difference.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Born for this (Exceptional Attribute Intuition)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She quite literally was. She feels lurid and awake in any machine, instinctively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Combat Readiness; (ICU, Perfect Time)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And she was extensively trained to murder too. Squishy targets, metal targets, basically anything she can pick up on her sensors.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Last time didn&#039;t go well...;(Designated Omega)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She...she can&#039;t take charge. She just can&#039;t. Don&#039;t make her. It&#039;s only natural she does what she can to follow orders to the best of her ability, right? Don&#039;t...don&#039;t make her do it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Stolen property; (Wanted by SK)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t exactly leave quietly. They know what they&#039;re due. She can only hope others aren&#039;t planning on cashing in, or that she can stop them if she tries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Too optimistic; (One Born Every Minute)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being shut in and wanting to hold onto hope, she...she&#039;s pretty easy to pull the wool over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Only Memories; (Electronic Witness)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guten Morgen, Herr Neumann! I wanted to leave you a-a little message! The sun is really warm, like you said! At first the clouds kept it from getting too warm, but it&#039;s very, very nice when they are gone! I love the look of the clear skies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I miss you. I&#039;ll keep writing. Please rest well. Bis bater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Estelle Valka&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Aisee Yuunao&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Second Thought| Bestie!!!]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seems cute! Cheery. Knight themes?&lt;br /&gt;
|MidResult= Seems to have a skillsoft subscription, likes to float around a lot. VERY matrix active &lt;br /&gt;
|HighResult= She&#039;s...only been recently online for a few weeks. And she&#039;s always really active, barely sleeping it seems. What&#039;s with her?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= She&#039;s a sam type. Cheery. Weird.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes working with decker overwatch. Not good at leading, gets weird.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s got a fucking assault rifle in her damn arm!? How the fuck does she fit that in her body? Why does she never get tired?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Dead?&lt;br /&gt;
|Result2= Dead?&lt;br /&gt;
|Result3= Dead?&lt;br /&gt;
|Result4= Dead?&lt;br /&gt;
|Result5= Dead?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cassie Moreway (R4 UCAS; Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
It depends GREATLY on the shell she happens to wear, but her favorite and the one she ran away with has long, white hair and green eyes. The body takes the form of a caucasian girl, about 5&#039;6&amp;quot;, with a great big smile on her very often.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
On her off time, she likes to wear punk tees, jackets, and shorts. She also likes boots! But she can&#039;t really wear that for combat. She sticks with a uniform that is secretly armored, a dark grey with red accents. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Just imagine her shell but blue and almost permanently smiling.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|She wants to End Project Varia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|She is, in fact, wanted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|She will Never...get over her failure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|She wants to find other projects, like herself, and free them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cavalier&amp;diff=152326</id>
		<title>Cavalier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cavalier&amp;diff=152326"/>
		<updated>2026-03-11T08:50:38Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Breezy&lt;br /&gt;
|Image= [[File:Cavalier.png|250px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Cyborg Combatant!&lt;br /&gt;
|Shortblurb1= I&#039;LL BRING LIGHT TO THE WORLD...&lt;br /&gt;
|Shortblurb2= ...RIGHT OUT OF THIS BARREL!&lt;br /&gt;
|Shortblurb3= FLY BEYOND THOSE METAL SKIES&lt;br /&gt;
|OwnersRedditName=buhbuhbrez&lt;br /&gt;
|OwnersDiscordName=Breeze5768&lt;br /&gt;
|Metatype= Metatype Cyborg&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2069-02-14. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1D1fCw-UCj8Glrl0Zh-0Dyuqdg85EM_IO?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A cheerful and optimistic cyborg who, after her dramatic escape from the grasp of Saeder-Krupp&#039;s research and development, has paired up with [[Second Thought|a fellow escapee]] to make the world a better place. With a lot of natural talent but not a lot of actual real-world experience, the sheltered girl wants to carry on the wishes of one of the few scientists in her isolated bubble who showed her compassion and try to use her admittedly very violent and blunt disposition to do some good. She can be incredibly over-eager and is remarkably blunt after years of testing and growing into a rather promising would-be security force where she didn&#039;t have much use for manners, but she usually means well. &lt;br /&gt;
&lt;br /&gt;
She&#039;s a liberator at heart and tries to be merciful despite her own violence, but she can&#039;t honestly say she isn&#039;t a fighter; she is, after all, meant to kill the enemy. Just...don&#039;t be one! Simple!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a lot of other Varia Types out there, according to the late Doctor Neumann. And he always wanted to see Project Varia abolished, hopefully with the other cybernetic organisms saved but...at the very least the harm they might bring had to be reduced, somehow. She wants to carry on his wish. No matter how long it takes.&lt;br /&gt;
&lt;br /&gt;
- of course, she ALSO just got out of years of only seeing testing facilities and simulated skies. So of course she wants to experience the wider world! There&#039;s so much to see, so much to do! Even getting mugged is fun! And people are so different and interesting and fun! How could she not try to enjoy herself?&lt;br /&gt;
&lt;br /&gt;
- and she can&#039;t just let a favor go back unpaid. [[Second Thought|Second Thought&#039;s]] a valuable partner. She needs to make sure that her second is alright and gets to see more too!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swiss army knives are rather useful. A lot of tools for situations you may find yourself in, so that even if you don’t use something often, when you need it you have it. It saves you space and time. It’s useful. It’s effective. You always want to get more from the tools you have. Get more out of them. It’s why drones are autonomous. It’s why corporations dump a load of drek on their wage slaves whenever they can. It’s simply being cost effective. Cut out what you don’t need and make the whole thing work better. That doesn’t work for everything though. Drones aren’t quite too competent on their own, an overworked pencil pusher makes sloppy mistakes, and sometimes you cut something you really need. &lt;br /&gt;
&lt;br /&gt;
That is the story of Project Varia. An ongoing attempt at innovating upon the world once more, taking autonomous Pilot Programs to the next level. You needed to take a human brain, something more innately powerful than an autonomous program, and give it the capacity to reach further and do more. Take information from a database, set it up with the tool for the situation, and let it do its thing. Cyber security, site defense, asset protection and retrieval, they wanted to industrialize a means of making an absolute workhorse of a system, adaptable and effective and most importantly of all, obedient. Something modern. Drones weren’t adaptable enough, and not smart enough on their own. Skillwires were good, but a metahuman body is just too limited, and worse, maintaining them was a pain, especially when they start wanting too much, start having issues with the work flow. You needed something smart like a person, but more efficient and easier to control like a drone. &lt;br /&gt;
&lt;br /&gt;
Project Varia is that initiative. They’ve had a lot of iterations: attempts at merging the body and the matrix, attempts at cracking technomancers, attempts at control deeper and deeper into the psyche. But what Varia 016 was a part of was an innovation in that body problem - cybernetic organisms were a promising lead. She, along with roughly 15 other test subjects in other sites, were created and adapted specifically for that purpose. 016 has never met the others, though. She has spent nearly her entire life as a prototype in a Black Site, under the management of one Dr. Neumann and his team handled their share of the operations in Germany. It was either here, or quiet trips in deprivation to test in equipment not easily moved to other nations or across borders. That should have been her life: test, test, test.&lt;br /&gt;
&lt;br /&gt;
If it weren’t for that Doctor Neumann, that would have been the way of it. But his first encounter with this new research, handed to him as a ‘reward’ for his cooperation in other projects so other leading figures could attend to less menial (and sometimes dangerous) tasks, utterly sickened him. How does one look at a brain that should have been in a child, put it into any body, and tell it to work without end? To fire at other human beings without question? It was horrific. Varia barely even sounded alive when she was first put into a shell. How could he have left things like they were?&lt;br /&gt;
&lt;br /&gt;
Off the record, quietly, the Doctor did what he could for the young child. He was her comfort, her source of light. Hell, he helped her realize she was a ‘her’ to begin with. He taught her the basics, tidbits at a time he could sneak in unsupervised, whatever he could. He taught her what was right, what was wrong. How people are precious, even if they act cruelly. She asked him about the world beyond the walls, if one even exists. She asked her what the Sun felt like, if the company really had a dragon for a boss, if she would see what’s outside. If she’d see others like her someday. If she could come with him next time he leaves.&lt;br /&gt;
&lt;br /&gt;
She wanted so badly to see more of the world.&lt;br /&gt;
&lt;br /&gt;
How could he deny the girl he slowly raised for nearly a decade?&lt;br /&gt;
&lt;br /&gt;
His plan was rather rubbish for a doctor in his field, but in his defense his ability to crack security was not why he was hired to maintain the prototype. Their escape was foolhardy, a baffling failure to plan for contingencies. It at least made for good testing data on the Varia’s capabilities in a human-like shell, even if she would have to be de-commissioned when they got the situation under control. Notably, they found that the Varia was not quite skilled at defending others. &lt;br /&gt;
&lt;br /&gt;
016 did not realize she could cry without tear ducts until she held Neumann in her arms. She didn’t realize she could feel so moved by a final wish whispered into her microphone. She didn’t realize she could be afraid, that she could feel cornered.&lt;br /&gt;
&lt;br /&gt;
She fought like Hell to get out. She did everything she could to find a way to make that dream come true. When [[Second Thought|the voice on the matrix]] came to her, it was barely even a question. She had to do everything in her power to get out.&lt;br /&gt;
&lt;br /&gt;
With someone to give her guidance again, to aid her and cover her blindspots, she charged onwards. They didn’t get out without difficulties, it certainly wasn’t clean. But they were out.&lt;br /&gt;
&lt;br /&gt;
She was out.&lt;br /&gt;
&lt;br /&gt;
She was in the real world, now.&lt;br /&gt;
&lt;br /&gt;
She can’t let it go to waste. She wants to make sure Doctor Neumann was completely right to help her. She wants to help everyone. She wants to make sure this kind of joy isn’t a one off. &lt;br /&gt;
&lt;br /&gt;
She loves it. She loves this freedom so much. She’d do anything to spread it. She will do everything to spread it.&lt;br /&gt;
&lt;br /&gt;
Second Thought arranged for them to make their way over to Seattle. They needed a place where they could make money, somewhere far. But really, anything would be a good start, in her eyes. &lt;br /&gt;
&lt;br /&gt;
Time to make a difference.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Born for this (Exceptional Attribute Intuition)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She quite literally was. She feels lurid and awake in any machine, instinctively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Combat Readiness; (ICU, Perfect Time)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And she was extensively trained to murder too. Squishy targets, metal targets, basically anything she can pick up on her sensors.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Last time didn&#039;t go well...;(Designated Omega)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She...she can&#039;t take charge. She just can&#039;t. Don&#039;t make her. It&#039;s only natural she does what she can to follow orders to the best of her ability, right? Don&#039;t...don&#039;t make her do it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Stolen property; (Wanted by SK)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t exactly leave quietly. They know what they&#039;re due. She can only hope others aren&#039;t planning on cashing in, or that she can stop them if she tries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Too optimistic; (One Born Every Minute)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being shut in and wanting to hold onto hope, she...she&#039;s pretty easy to pull the wool over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Only Memories; (Electronic Witness)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guten Morgen, Herr Neumann! I wanted to leave you a-a little message! The sun is really warm, like you said! At first the clouds kept it from getting too warm, but it&#039;s very, very nice when they are gone! I love the look of the clear skies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I miss you. I&#039;ll keep writing. Please rest well. Bis bater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Estelle Valka&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Aisee Yuunao&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Second Thought| Bestie!!!]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seems cute! Cheery. Knight themes?&lt;br /&gt;
|MidResult= Seems to have a skillsoft subscription, likes to float around a lot. VERY matrix active &lt;br /&gt;
|HighResult= She&#039;s...only been recently online for a few weeks. And she&#039;s always really active, barely sleeping it seems. What&#039;s with her?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= She&#039;s a sam type. Cheery. Weird.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes working with decker overwatch. Not good at leading, gets weird.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s got a fucking assault rifle in her damn arm!? How the fuck does she fit that in her body? Why does she never get tired?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Dead?&lt;br /&gt;
|Result2= Dead?&lt;br /&gt;
|Result3= Dead?&lt;br /&gt;
|Result4= Dead?&lt;br /&gt;
|Result5= Dead?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cassie Moreway (R4 UCAS; Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
It depends GREATLY on the shell she happens to wear, but her favorite and the one she ran away with has long, white hair and green eyes. The body takes the form of a caucasian girl, about 5&#039;6&amp;quot;, with a great big smile on her very often.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
On her off time, she likes to wear punk tees, jackets, and shorts. She also likes boots! But she can&#039;t really wear that for combat. She sticks with a uniform that is secretly armored, a dark grey with red accents. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Just imagine her shell but blue and almost permanently smiling.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|She wants to End Project Varia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|She is, in fact, wanted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|She will Never...get over her failure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|She wants to find other projects, like herself, and free them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Cavalier.png&amp;diff=152325</id>
		<title>File:Cavalier.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Cavalier.png&amp;diff=152325"/>
		<updated>2026-03-11T08:50:23Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cavalier&amp;diff=152324</id>
		<title>Cavalier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cavalier&amp;diff=152324"/>
		<updated>2026-03-11T08:50:07Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Breezy&lt;br /&gt;
|Image= [[File:Cavalier.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Cyborg Combatant!&lt;br /&gt;
|Shortblurb1= I&#039;LL BRING LIGHT TO THE WORLD...&lt;br /&gt;
|Shortblurb2= ...RIGHT OUT OF THIS BARREL!&lt;br /&gt;
|Shortblurb3= FLY BEYOND THOSE METAL SKIES&lt;br /&gt;
|OwnersRedditName=buhbuhbrez&lt;br /&gt;
|OwnersDiscordName=Breeze5768&lt;br /&gt;
|Metatype= Metatype Cyborg&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2069-02-14. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1D1fCw-UCj8Glrl0Zh-0Dyuqdg85EM_IO?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A cheerful and optimistic cyborg who, after her dramatic escape from the grasp of Saeder-Krupp&#039;s research and development, has paired up with [[Second Thought|a fellow escapee]] to make the world a better place. With a lot of natural talent but not a lot of actual real-world experience, the sheltered girl wants to carry on the wishes of one of the few scientists in her isolated bubble who showed her compassion and try to use her admittedly very violent and blunt disposition to do some good. She can be incredibly over-eager and is remarkably blunt after years of testing and growing into a rather promising would-be security force where she didn&#039;t have much use for manners, but she usually means well. &lt;br /&gt;
&lt;br /&gt;
She&#039;s a liberator at heart and tries to be merciful despite her own violence, but she can&#039;t honestly say she isn&#039;t a fighter; she is, after all, meant to kill the enemy. Just...don&#039;t be one! Simple!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a lot of other Varia Types out there, according to the late Doctor Neumann. And he always wanted to see Project Varia abolished, hopefully with the other cybernetic organisms saved but...at the very least the harm they might bring had to be reduced, somehow. She wants to carry on his wish. No matter how long it takes.&lt;br /&gt;
&lt;br /&gt;
- of course, she ALSO just got out of years of only seeing testing facilities and simulated skies. So of course she wants to experience the wider world! There&#039;s so much to see, so much to do! Even getting mugged is fun! And people are so different and interesting and fun! How could she not try to enjoy herself?&lt;br /&gt;
&lt;br /&gt;
- and she can&#039;t just let a favor go back unpaid. [[Second Thought|Second Thought&#039;s]] a valuable partner. She needs to make sure that her second is alright and gets to see more too!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swiss army knives are rather useful. A lot of tools for situations you may find yourself in, so that even if you don’t use something often, when you need it you have it. It saves you space and time. It’s useful. It’s effective. You always want to get more from the tools you have. Get more out of them. It’s why drones are autonomous. It’s why corporations dump a load of drek on their wage slaves whenever they can. It’s simply being cost effective. Cut out what you don’t need and make the whole thing work better. That doesn’t work for everything though. Drones aren’t quite too competent on their own, an overworked pencil pusher makes sloppy mistakes, and sometimes you cut something you really need. &lt;br /&gt;
&lt;br /&gt;
That is the story of Project Varia. An ongoing attempt at innovating upon the world once more, taking autonomous Pilot Programs to the next level. You needed to take a human brain, something more innately powerful than an autonomous program, and give it the capacity to reach further and do more. Take information from a database, set it up with the tool for the situation, and let it do its thing. Cyber security, site defense, asset protection and retrieval, they wanted to industrialize a means of making an absolute workhorse of a system, adaptable and effective and most importantly of all, obedient. Something modern. Drones weren’t adaptable enough, and not smart enough on their own. Skillwires were good, but a metahuman body is just too limited, and worse, maintaining them was a pain, especially when they start wanting too much, start having issues with the work flow. You needed something smart like a person, but more efficient and easier to control like a drone. &lt;br /&gt;
&lt;br /&gt;
Project Varia is that initiative. They’ve had a lot of iterations: attempts at merging the body and the matrix, attempts at cracking technomancers, attempts at control deeper and deeper into the psyche. But what Varia 016 was a part of was an innovation in that body problem - cybernetic organisms were a promising lead. She, along with roughly 15 other test subjects in other sites, were created and adapted specifically for that purpose. 016 has never met the others, though. She has spent nearly her entire life as a prototype in a Black Site, under the management of one Dr. Neumann and his team handled their share of the operations in Germany. It was either here, or quiet trips in deprivation to test in equipment not easily moved to other nations or across borders. That should have been her life: test, test, test.&lt;br /&gt;
&lt;br /&gt;
If it weren’t for that Doctor Neumann, that would have been the way of it. But his first encounter with this new research, handed to him as a ‘reward’ for his cooperation in other projects so other leading figures could attend to less menial (and sometimes dangerous) tasks, utterly sickened him. How does one look at a brain that should have been in a child, put it into any body, and tell it to work without end? To fire at other human beings without question? It was horrific. Varia barely even sounded alive when she was first put into a shell. How could he have left things like they were?&lt;br /&gt;
&lt;br /&gt;
Off the record, quietly, the Doctor did what he could for the young child. He was her comfort, her source of light. Hell, he helped her realize she was a ‘her’ to begin with. He taught her the basics, tidbits at a time he could sneak in unsupervised, whatever he could. He taught her what was right, what was wrong. How people are precious, even if they act cruelly. She asked him about the world beyond the walls, if one even exists. She asked her what the Sun felt like, if the company really had a dragon for a boss, if she would see what’s outside. If she’d see others like her someday. If she could come with him next time he leaves.&lt;br /&gt;
&lt;br /&gt;
She wanted so badly to see more of the world.&lt;br /&gt;
&lt;br /&gt;
How could he deny the girl he slowly raised for nearly a decade?&lt;br /&gt;
&lt;br /&gt;
His plan was rather rubbish for a doctor in his field, but in his defense his ability to crack security was not why he was hired to maintain the prototype. Their escape was foolhardy, a baffling failure to plan for contingencies. It at least made for good testing data on the Varia’s capabilities in a human-like shell, even if she would have to be de-commissioned when they got the situation under control. Notably, they found that the Varia was not quite skilled at defending others. &lt;br /&gt;
&lt;br /&gt;
016 did not realize she could cry without tear ducts until she held Neumann in her arms. She didn’t realize she could feel so moved by a final wish whispered into her microphone. She didn’t realize she could be afraid, that she could feel cornered.&lt;br /&gt;
&lt;br /&gt;
She fought like Hell to get out. She did everything she could to find a way to make that dream come true. When [[Second Thought|the voice on the matrix]] came to her, it was barely even a question. She had to do everything in her power to get out.&lt;br /&gt;
&lt;br /&gt;
With someone to give her guidance again, to aid her and cover her blindspots, she charged onwards. They didn’t get out without difficulties, it certainly wasn’t clean. But they were out.&lt;br /&gt;
&lt;br /&gt;
She was out.&lt;br /&gt;
&lt;br /&gt;
She was in the real world, now.&lt;br /&gt;
&lt;br /&gt;
She can’t let it go to waste. She wants to make sure Doctor Neumann was completely right to help her. She wants to help everyone. She wants to make sure this kind of joy isn’t a one off. &lt;br /&gt;
&lt;br /&gt;
She loves it. She loves this freedom so much. She’d do anything to spread it. She will do everything to spread it.&lt;br /&gt;
&lt;br /&gt;
Second Thought arranged for them to make their way over to Seattle. They needed a place where they could make money, somewhere far. But really, anything would be a good start, in her eyes. &lt;br /&gt;
&lt;br /&gt;
Time to make a difference.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Born for this (Exceptional Attribute Intuition)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She quite literally was. She feels lurid and awake in any machine, instinctively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Combat Readiness; (ICU, Perfect Time)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And she was extensively trained to murder too. Squishy targets, metal targets, basically anything she can pick up on her sensors.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Last time didn&#039;t go well...;(Designated Omega)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She...she can&#039;t take charge. She just can&#039;t. Don&#039;t make her. It&#039;s only natural she does what she can to follow orders to the best of her ability, right? Don&#039;t...don&#039;t make her do it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Stolen property; (Wanted by SK)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t exactly leave quietly. They know what they&#039;re due. She can only hope others aren&#039;t planning on cashing in, or that she can stop them if she tries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Too optimistic; (One Born Every Minute)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being shut in and wanting to hold onto hope, she...she&#039;s pretty easy to pull the wool over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Only Memories; (Electronic Witness)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guten Morgen, Herr Neumann! I wanted to leave you a-a little message! The sun is really warm, like you said! At first the clouds kept it from getting too warm, but it&#039;s very, very nice when they are gone! I love the look of the clear skies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I miss you. I&#039;ll keep writing. Please rest well. Bis bater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Estelle Valka&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Aisee Yuunao&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Second Thought| Bestie!!!]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seems cute! Cheery. Knight themes?&lt;br /&gt;
|MidResult= Seems to have a skillsoft subscription, likes to float around a lot. VERY matrix active &lt;br /&gt;
|HighResult= She&#039;s...only been recently online for a few weeks. And she&#039;s always really active, barely sleeping it seems. What&#039;s with her?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= She&#039;s a sam type. Cheery. Weird.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes working with decker overwatch. Not good at leading, gets weird.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s got a fucking assault rifle in her damn arm!? How the fuck does she fit that in her body? Why does she never get tired?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Dead?&lt;br /&gt;
|Result2= Dead?&lt;br /&gt;
|Result3= Dead?&lt;br /&gt;
|Result4= Dead?&lt;br /&gt;
|Result5= Dead?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cassie Moreway (R4 UCAS; Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
It depends GREATLY on the shell she happens to wear, but her favorite and the one she ran away with has long, white hair and green eyes. The body takes the form of a caucasian girl, about 5&#039;6&amp;quot;, with a great big smile on her very often.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
On her off time, she likes to wear punk tees, jackets, and shorts. She also likes boots! But she can&#039;t really wear that for combat. She sticks with a uniform that is secretly armored, a dark grey with red accents. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Just imagine her shell but blue and almost permanently smiling.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|She wants to End Project Varia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|She is, in fact, wanted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|She will Never...get over her failure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|She wants to find other projects, like herself, and free them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cavalier&amp;diff=152320</id>
		<title>Cavalier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cavalier&amp;diff=152320"/>
		<updated>2026-03-11T05:35:18Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Breezy&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Cyborg Combatant!&lt;br /&gt;
|Shortblurb1= I&#039;LL BRING LIGHT TO THE WORLD...&lt;br /&gt;
|Shortblurb2= ...RIGHT OUT OF THIS BARREL!&lt;br /&gt;
|Shortblurb3= FLY BEYOND THOSE METAL SKIES&lt;br /&gt;
|OwnersRedditName=buhbuhbrez&lt;br /&gt;
|OwnersDiscordName=Breeze5768&lt;br /&gt;
|Metatype= Metatype Cyborg&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2069-02-14. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1D1fCw-UCj8Glrl0Zh-0Dyuqdg85EM_IO?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A cheerful and optimistic cyborg who, after her dramatic escape from the grasp of Saeder-Krupp&#039;s research and development, has paired up with [[Second Thought|a fellow escapee]] to make the world a better place. With a lot of natural talent but not a lot of actual real-world experience, the sheltered girl wants to carry on the wishes of one of the few scientists in her isolated bubble who showed her compassion and try to use her admittedly very violent and blunt disposition to do some good. She can be incredibly over-eager and is remarkably blunt after years of testing and growing into a rather promising would-be security force where she didn&#039;t have much use for manners, but she usually means well. &lt;br /&gt;
&lt;br /&gt;
She&#039;s a liberator at heart and tries to be merciful despite her own violence, but she can&#039;t honestly say she isn&#039;t a fighter; she is, after all, meant to kill the enemy. Just...don&#039;t be one! Simple!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a lot of other Varia Types out there, according to the late Doctor Neumann. And he always wanted to see Project Varia abolished, hopefully with the other cybernetic organisms saved but...at the very least the harm they might bring had to be reduced, somehow. She wants to carry on his wish. No matter how long it takes.&lt;br /&gt;
&lt;br /&gt;
- of course, she ALSO just got out of years of only seeing testing facilities and simulated skies. So of course she wants to experience the wider world! There&#039;s so much to see, so much to do! Even getting mugged is fun! And people are so different and interesting and fun! How could she not try to enjoy herself?&lt;br /&gt;
&lt;br /&gt;
- and she can&#039;t just let a favor go back unpaid. [[Second Thought|Second Thought&#039;s]] a valuable partner. She needs to make sure that her second is alright and gets to see more too!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swiss army knives are rather useful. A lot of tools for situations you may find yourself in, so that even if you don’t use something often, when you need it you have it. It saves you space and time. It’s useful. It’s effective. You always want to get more from the tools you have. Get more out of them. It’s why drones are autonomous. It’s why corporations dump a load of drek on their wage slaves whenever they can. It’s simply being cost effective. Cut out what you don’t need and make the whole thing work better. That doesn’t work for everything though. Drones aren’t quite too competent on their own, an overworked pencil pusher makes sloppy mistakes, and sometimes you cut something you really need. &lt;br /&gt;
&lt;br /&gt;
That is the story of Project Varia. An ongoing attempt at innovating upon the world once more, taking autonomous Pilot Programs to the next level. You needed to take a human brain, something more innately powerful than an autonomous program, and give it the capacity to reach further and do more. Take information from a database, set it up with the tool for the situation, and let it do its thing. Cyber security, site defense, asset protection and retrieval, they wanted to industrialize a means of making an absolute workhorse of a system, adaptable and effective and most importantly of all, obedient. Something modern. Drones weren’t adaptable enough, and not smart enough on their own. Skillwires were good, but a metahuman body is just too limited, and worse, maintaining them was a pain, especially when they start wanting too much, start having issues with the work flow. You needed something smart like a person, but more efficient and easier to control like a drone. &lt;br /&gt;
&lt;br /&gt;
Project Varia is that initiative. They’ve had a lot of iterations: attempts at merging the body and the matrix, attempts at cracking technomancers, attempts at control deeper and deeper into the psyche. But what Varia 016 was a part of was an innovation in that body problem - cybernetic organisms were a promising lead. She, along with roughly 15 other test subjects in other sites, were created and adapted specifically for that purpose. 016 has never met the others, though. She has spent nearly her entire life as a prototype in a Black Site, under the management of one Dr. Neumann and his team handled their share of the operations in Germany. It was either here, or quiet trips in deprivation to test in equipment not easily moved to other nations or across borders. That should have been her life: test, test, test.&lt;br /&gt;
&lt;br /&gt;
If it weren’t for that Doctor Neumann, that would have been the way of it. But his first encounter with this new research, handed to him as a ‘reward’ for his cooperation in other projects so other leading figures could attend to less menial (and sometimes dangerous) tasks, utterly sickened him. How does one look at a brain that should have been in a child, put it into any body, and tell it to work without end? To fire at other human beings without question? It was horrific. Varia barely even sounded alive when she was first put into a shell. How could he have left things like they were?&lt;br /&gt;
&lt;br /&gt;
Off the record, quietly, the Doctor did what he could for the young child. He was her comfort, her source of light. Hell, he helped her realize she was a ‘her’ to begin with. He taught her the basics, tidbits at a time he could sneak in unsupervised, whatever he could. He taught her what was right, what was wrong. How people are precious, even if they act cruelly. She asked him about the world beyond the walls, if one even exists. She asked her what the Sun felt like, if the company really had a dragon for a boss, if she would see what’s outside. If she’d see others like her someday. If she could come with him next time he leaves.&lt;br /&gt;
&lt;br /&gt;
She wanted so badly to see more of the world.&lt;br /&gt;
&lt;br /&gt;
How could he deny the girl he slowly raised for nearly a decade?&lt;br /&gt;
&lt;br /&gt;
His plan was rather rubbish for a doctor in his field, but in his defense his ability to crack security was not why he was hired to maintain the prototype. Their escape was foolhardy, a baffling failure to plan for contingencies. It at least made for good testing data on the Varia’s capabilities in a human-like shell, even if she would have to be de-commissioned when they got the situation under control. Notably, they found that the Varia was not quite skilled at defending others. &lt;br /&gt;
&lt;br /&gt;
016 did not realize she could cry without tear ducts until she held Neumann in her arms. She didn’t realize she could feel so moved by a final wish whispered into her microphone. She didn’t realize she could be afraid, that she could feel cornered.&lt;br /&gt;
&lt;br /&gt;
She fought like Hell to get out. She did everything she could to find a way to make that dream come true. When [[Second Thought|the voice on the matrix]] came to her, it was barely even a question. She had to do everything in her power to get out.&lt;br /&gt;
&lt;br /&gt;
With someone to give her guidance again, to aid her and cover her blindspots, she charged onwards. They didn’t get out without difficulties, it certainly wasn’t clean. But they were out.&lt;br /&gt;
&lt;br /&gt;
She was out.&lt;br /&gt;
&lt;br /&gt;
She was in the real world, now.&lt;br /&gt;
&lt;br /&gt;
She can’t let it go to waste. She wants to make sure Doctor Neumann was completely right to help her. She wants to help everyone. She wants to make sure this kind of joy isn’t a one off. &lt;br /&gt;
&lt;br /&gt;
She loves it. She loves this freedom so much. She’d do anything to spread it. She will do everything to spread it.&lt;br /&gt;
&lt;br /&gt;
Second Thought arranged for them to make their way over to Seattle. They needed a place where they could make money, somewhere far. But really, anything would be a good start, in her eyes. &lt;br /&gt;
&lt;br /&gt;
Time to make a difference.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Born for this (Exceptional Attribute Intuition)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She quite literally was. She feels lurid and awake in any machine, instinctively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Combat Readiness; (ICU, Perfect Time)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And she was extensively trained to murder too. Squishy targets, metal targets, basically anything she can pick up on her sensors.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Last time didn&#039;t go well...;(Designated Omega)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She...she can&#039;t take charge. She just can&#039;t. Don&#039;t make her. It&#039;s only natural she does what she can to follow orders to the best of her ability, right? Don&#039;t...don&#039;t make her do it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Stolen property; (Wanted by SK)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She didn&#039;t exactly leave quietly. They know what they&#039;re due. She can only hope others aren&#039;t planning on cashing in, or that she can stop them if she tries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Too optimistic; (One Born Every Minute)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being shut in and wanting to hold onto hope, she...she&#039;s pretty easy to pull the wool over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Only Memories; (Electronic Witness)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guten Morgen, Herr Neumann! I wanted to leave you a-a little message! The sun is really warm, like you said! At first the clouds kept it from getting too warm, but it&#039;s very, very nice when they are gone! I love the look of the clear skies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I miss you. I&#039;ll keep writing. Please rest well. Bis bater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Estelle Valka&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Aisee Yuunao&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Second Thought| Bestie!!!]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Saeder-Krupp&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seems cute! Cheery. Knight themes?&lt;br /&gt;
|MidResult= Seems to have a skillsoft subscription, likes to float around a lot. VERY matrix active &lt;br /&gt;
|HighResult= She&#039;s...only been recently online for a few weeks. And she&#039;s always really active, barely sleeping it seems. What&#039;s with her?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= She&#039;s a sam type. Cheery. Weird.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes working with decker overwatch. Not good at leading, gets weird.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s got a fucking assault rifle in her damn arm!? How the fuck does she fit that in her body? Why does she never get tired?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Dead?&lt;br /&gt;
|Result2= Dead?&lt;br /&gt;
|Result3= Dead?&lt;br /&gt;
|Result4= Dead?&lt;br /&gt;
|Result5= Dead?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cassie Moreway (R4 UCAS; Burner)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
It depends GREATLY on the shell she happens to wear, but her favorite and the one she ran away with has long, white hair and green eyes. The body takes the form of a caucasian girl, about 5&#039;6&amp;quot;, with a great big smile on her very often.&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
On her off time, she likes to wear punk tees, jackets, and shorts. She also likes boots! But she can&#039;t really wear that for combat. She sticks with a uniform that is secretly armored, a dark grey with red accents. &lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Just imagine her shell but blue and almost permanently smiling.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|She wants to End Project Varia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|She is, in fact, wanted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|She will Never...get over her failure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|She wants to find other projects, like herself, and free them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
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