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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Breezy</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Breezy"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Breezy"/>
	<updated>2026-07-26T00:12:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Never_Frozen_Bottom_Flows&amp;diff=153818</id>
		<title>Never Frozen Bottom Flows</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Never_Frozen_Bottom_Flows&amp;diff=153818"/>
		<updated>2026-07-23T05:16:20Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Puyallup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Devil|Stryker|Armadillo|Red Rover}}&lt;br /&gt;
|RunnerCasualties= none, despite the attempt to counterspell a large ritual&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Unknown Remnants&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Corps Cadavre Gangers|Adam Erman|Evelynn Erman}}&lt;br /&gt;
|OppositionCasualties= All destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Simple jobs to execute are not always simple jobs beneath the surface. It is unquestionable that secrets hide out of sight, from another time, waiting to be uncovered. Those who stumble upon it unknowingly are not warmly welcomed. Those who were privy to its history must be privy to its failings. &lt;br /&gt;
&lt;br /&gt;
Sometimes there&#039;s just no coming back from a mistake.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Puyallup is not a place unfamiliar with gang violence. On a Friday evening a week or so prior, it was &amp;quot;business as usual&amp;quot; as they say. Small time Go Gangs were killing each other without a shred of empathy, long eroded in the hunt for survival. Until, suddenly, there was only silence.&lt;br /&gt;
&lt;br /&gt;
This silence, from the house these gangers took refuge in, was a deafening condemnation of a place long since abandoned. A place people did their best to ignore. A place best left undisturbed. But by noticing its danger, by hearing tell of its malice, it becomes so much harder to ignore.&lt;br /&gt;
&lt;br /&gt;
Hence why one smuggler, a man by the name of Grams and a small time fixer himself, set about to get to the bottom of things. For his crew and neighborhood...and for his own fears.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Grams is not a wealthy man compared to most other fixers. His budget for shadowrunner work is slim and his venues impromptu. That was why [[Armadillo]], [[Devil]], [[Red Rover]], and [[Stryker]] had to wait a few minutes to meet him in an alleyway to get the details for the job. He kept it short and sweet: investigate the house the gangers disappeared into, make sure there isn&#039;t gonna be a problem for others in the neighborhood, and if there is a problem...deal with it. He hoped it would be a simple enough measure to handle. 4k for the job was as much as he could monetarily but, Devil&#039;s charms worked in the team&#039;s favor as he relented in giving them access to some of his other goods should they complete the job. After giving them a commcode, a location, and a reminder not to flirt with their Johnsons next time, Grams left. And the runners went to work.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Preliminary legwork did not result in much. Rumors about the broken down housing unit being an abandoned, forgotten, disheveled and haunted place people tended to avoid. Actually looking into the place revealed an unnatural silence and darkness to the place. Clairvoyance revealed the bodies of gangers that were presumably from the prior shootout, killed by necrosis and lending credence to the theory that this was a magical foe they were dealing with, but not much else. Without much else to go on, the team could only brace themselves for whatever they were going to face, and pressed onwards.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Armadillo breached the threshold first, the other four joining his side through the halls of the ruined housing unit. Devil&#039;s ability to sense motion came in quite handy to counter the lack of sight and sound, as she noticed movement from what seemed to be the locations of the bodies, and Armadillo wasted no time. The group found themselves in a firefight soon enough, bodies of the deceased raising their guns to strike them down. Thankfully, being aware of their presence mitigated the major threat shambling corpses posed to the team, and a majority of the danger was circumvented with quick action. Red Rover attempted to work on counter-spelling the rituals in place that kept the place so difficult to observe, but the backlash of a singular attempt nearly killed her, and she had to fall in. The group, unsatisfied with this being the root cause of the danger here, searched the place high and low until they found what felt like a strange section of the floor in the Northwest corner. Smoother than the old wood, sleek as well. Armadillo, Stryker, and Red Rover joined forces to pry it open by force, and ripped the hidden door up to reveal a stairwell heading down below. Another Clairvoyance...revealed it was a massive labyrinth. Devil stretch her vision out as far as she could with the spell...and all she saw was darkness and bodies amidst the wreckage of this forgotten lab. With no other option, the team once again delved down together.&lt;br /&gt;
&lt;br /&gt;
Devil marked their passage with spray cans of paint as they travelled along, with the team keeping an eye out for traps and avoiding the remaining automations. All the while, they tracked down what sounded like a distant clanking of metal against metal. Of someone or something trying to be free of bondage, perhaps. That was their only lead, and they followed it like a thread of sound. Further and further and further, until they reached the apex of the sound behind a large, metal door. They did not risk it. Armadillo pried the door open as Red Rover and Stryker threw grenades right at the source of the clanking. &lt;br /&gt;
&lt;br /&gt;
Adam was sent flying back in pieces into the rubble at the other side of the large room. The Grand Zombie of Evelynn watched his corpse for a moment, had a brief conversation with the others, and went over to look over the poor, broken man. Then, politely, she asked for release. And Stryker did not hesitate.&lt;br /&gt;
&lt;br /&gt;
And there was only silence.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Grams was filled in on the situation. He&#039;s since marked the housing unit as a space to avoid to others and to monitor for any traffic.&lt;br /&gt;
&lt;br /&gt;
They will observe that stillness for a while longer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Never Frozen Bottom Flows&amp;quot; (10 RVP)&lt;br /&gt;
&lt;br /&gt;
4k in nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear rates for Weapons/Armors/Drugs up to Availability 14, or Magical goods up to Availability 12&lt;br /&gt;
&lt;br /&gt;
6 Karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP + 2 Base)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=153813</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=153813"/>
		<updated>2026-07-22T22:05:49Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 14&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=64 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spasibo&amp;diff=153812</id>
		<title>Spasibo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spasibo&amp;diff=153812"/>
		<updated>2026-07-22T22:05:25Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tsarina}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tsarina investigates further into the arrival of her master. Confronting one of his students and now obtaining a ticket to getting revenge against her former master. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of the Red and White vory conflict, a student of Alexander&#039;s lead an assault against a Red Vory compound. Critically injured in the conflict but with their target assassinated the student fled to the more populated area to hide. The Red Vory knowing this, decides to hire Tsarina, having a sneaking suspicion that this may be personal and they can use this to their advantage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Tsarina in a perpetual state of preparing for her masters return, the voice of Salem ringing through her head again and again. Again and again until finally it was broken via a DNI call from her usual fixer. Informing her that her previous employers would like to request her services again. Slightly weary Tsarina agreed and headed over. The Johnson the same as [[A tale of Students and Masters|last time]], seemed to be gauging her for something. That something as it turns out was to see if it was indeed personal. Offering her an extra reward, to speak with one Aleksander Bilotkiy. The Tsar of the Red Vory of Seattle, who allegedly has information on Abdulov. On top of being paid usually of course for her efforts. All she need do was find an alleged student of Abdulov&#039;s and kill him for what he had done to the Red Vory. Agreeing to this with a slight grin. Tsarina headed off to patrol Tacoma and find this former student, eager to learn what she could.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First things first, Tsarina needed information, and in thus she called [[Iktomi]]. An overworked Ork decker who after being paid a decent sum looked through the various cameras and surveillance systems he had access to. Eventually finding out that shortly after evading the Red Vory called a Renraku subsidiary cab into the denser parts of Tacoma to get away. Tsarina thanked Iktomi and continued the search by herself, now left to patrol the Tacoma streets by herself to find her mark.&lt;br /&gt;
&lt;br /&gt;
Heading through the streets of Tacoma, Tsarina&#039;s guesswork was easily cut short upon wrapping her head around where he would go. Somewhere public but not too crowded. Enough attention to be a cover, but not too much as to be a hinderance. Eventually she found herself at the Platinum Doubloon casino. Looking throughout at the relatively wealthy establishment to get a gauge on where he might have gone. Using her social skills to look about at the individuals within the Casino to pinpoint what floor he is on. Thinking back to what her former master had taught her, they&#039;d likely be somewhere higher, in a room most likely but still close enough to first aid and help should his wounds flare up. She needed to head upwards. All she needed was a person to get her up there.&lt;br /&gt;
&lt;br /&gt;
Which she was able to, in the form of one Mr. Pentarez. An elven suit most likely for some arms manufacturer. Tsarina using her social charm was able to woo the man into getting her membership access to the 12th floor, a more private area with security readily available and with first aid not too far away. The perfect place for the student to be hiding away in. After convincing Pentarez to escort her, the tow headed up. Tsarina&#039;s SIN holding true through the screening before investigating herself. Realizing the staff was... manipulated via the means of mind magic and the security has been bribed. Thinking fast on her feet Tsarina was able to find a relatively drunk man to provoke. Successfully causing a scene that gave her a chance to find the student amidst the halls.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Heading down the halls towards the suites she tried to act in the guise of a panicked individual seeking safety from the commotion. Yet no door opened, realizing an alarm spell would be prepared she stepped forward regardless, triggering it intentionally as she looked about. Eventually after peak silence she though far back to what their codes were between Abdulov and his students. Remembering &amp;quot;Belaya Roza.&amp;quot; A code that usually meant &amp;quot;we are safe&amp;quot; or something to that affect. Tsarina then heard the door unlocked and stepped inside.&lt;br /&gt;
&lt;br /&gt;
The background count jumped higher, an atmosphere of self-depravation and harm surrounding the area as Tsarina was jumped and held in a choke hold. The man now demanding how she knew that phrase. Tsarina in turn using Death Touch causing the man to let go and ready himself in turn. Tsarina attempted to deceive him, to leave with her and that coast was clear for now but they had to move soon. Unfortunately he asked for a recent password, one unfortunately Tsarina lacked before combat was initiated. The man still deadly despite his wounds. Yet Tsarina still prevailed. Using Agony to have him lie on the floor almost unconscious before she used Death Touch on him, the last words he uttered... &amp;quot;Spasibo.&amp;quot; Thanking Tsarina... finally free of whatever torment Abdulov put him through.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Not knowing what to think about... any of that, she probed his mind before the man fully faded away. Realizing there was far more students than she already anticipated. At least 5 with a solid majority more out of sight behind the man. Fast forwarding to now to where Tsarina realized why he hadn&#039;t recovered. He kept striking at himself. Cutting himself a risk, calling himself a failure, that he should have done better, over and over and over again in Russian etched along his forearms. Not allowing himself the time or headspace he needed in order to properly rest. And finally, upon the mans death and with little visual wounds on her body she headed back out.&lt;br /&gt;
&lt;br /&gt;
After bidding farewell to Mr. Pentarez. Tsarina once again was left to cope with Salem. The voice asking her once again if she was TRULY ready. If she truly had what it taked to take on Abdulov. If the allies she acquired were enough. If SHE was enough. Yet all the same she pressed on. The cab she took coincidentally marked with the blood said former student bled before heading to the hotel. A grim reminder and further motivator all in one to the dangers ahead. Yet all the same she exited after declining to tip the automated cab. The Johnson inside sliding a credstick and saying Aleksander would likely be in touch with her.&lt;br /&gt;
&lt;br /&gt;
Now all she may do is prepare and wait. For whatever dangers Abdulov has in store right around the corner.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14 RVP (High)&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
*5 Karma (5 RVP)&lt;br /&gt;
*8 CDP (4 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Counts as an initiation for Tsarina&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...He thanked me. He actually thanked me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one&#039;s thanked me for the kill before...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dust&amp;diff=153795</id>
		<title>Dust</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dust&amp;diff=153795"/>
		<updated>2026-07-22T17:35:20Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-07-20  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Seattle, Tacoma  &amp;lt;!-- Optional: Any factions who were a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Copperhead|Professor|FW-6}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Various Third Parties&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Cutters|Ancients|KE Beat Cops}}&lt;br /&gt;
|OppositionCasualties= None (by runners)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A poor girl&#039;s request for her lover to come home. To be found, and safely restored, to her side after a worrying disappearance.&lt;br /&gt;
&lt;br /&gt;
And the resounding refusal of mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Michael &amp;quot;Wires&amp;quot; O&#039;Riley and Lua Luna were a happy couple. Punk as hell, living in the backwaters of Downtown, and barely staying afloat, but they were happy. He and his buddies went off at night to drink and get rowdy, but Lua knew the guy was loyal. She trusted Michael. And Michael trusted her.&lt;br /&gt;
&lt;br /&gt;
But Michael was loyal to the Cutters. They were his friends, his livelihood, the reason Lua could smile, the group empowering him to feel like he could take on the world. And he did good work for them. So, the war was going to be a problem at some point.&lt;br /&gt;
&lt;br /&gt;
Turns out that was the night of the 19th. As he and his posse were driving back up the 5th from Tacoma after a night out and his call to Lua to make sure she knew he was coming home safe, Cutters in the area sent out a distress saying that hit had hit the fan on the South End. They sped over to help out in the ambush as quickly as they could. It was a damn mess. And Michael got chased off, bleeding and near death, by someone who really shouldn&#039;t have been there. Not that anyone knew that, of course. To the other Cutters, Michael was MIA. They couldn&#039;t go searching for him with Ancients having whooped their asses like that, and even though KE had wanted him to be found, they also weren&#039;t about to brave an armed and dangerous Ancients force without damn good reason.&lt;br /&gt;
&lt;br /&gt;
So, he rotted in an alleyway to his dying breath. And about 10 hours later, Lua realized something was wrong. She barely managed to pull the strings of her boyfriend to get runners involved, not trusting KE to actually get the job done and maybe a little suspect of her partner&#039;s affiliations. She was at the mercy of strangers. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
[[Copperhead]], [[Professor]], and [[FW-6]] met the girl in an alleyway over in Tukwila. She was clearly inexperienced and not used to these kinds of dealings, but she made the deal pretty clear: Find her boyfriend. Simple enough. She didn&#039;t have much to really offer them for cash, but the job itself was simple in theory, and she wasn&#039;t really experienced enough to dupe them. So, they agreed, she filled them in on what she knew, got some bars he frequented and his face for locations to hit up, and in a matter of minutes were already digging up last known locations for calls and the like. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much besides Tacoma and the local bars to go off of, but quick checks on the matrix confirmed his last call on the Highway and that there was, among numerous other attacks peppering the sprawl, a massive attack further down South. They had their leads.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Heading to his last known location, the gang found 2 beat cops who, with schmoozing from Copperhead and a very convincing performance to keep them from checking his SIN, told the group Michael was actually suspected of being in the incident last night. Figuring he was injured and calling upon Professor&#039;s knowledge of clinics in the area, they tracked his likely next step after being in a fight (getting shot) and checked a Cutters clinic. He wasn&#039;t in, and apparently other Cutters lost contact with him and a few others, presumably since they died. In fact, it seemed he was harried the other way, which is when they lost contact with him. Using traffic footage, a rough window of the events, and his genius intellect, the Doctor managed to actually pinpoint his location to an alleyway hidden from a number of patrolling Ancients. &lt;br /&gt;
&lt;br /&gt;
The team did not want to involve themselves in the war. And technically, they had already finished the job.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Lua was not happy, to get this half measure response. But these runners were cutthroat and scary, and Copperhead put it professionally enough that she just felt like she did something wrong rather than being cheated. But...no one saw Michael again after that footage was taken. And a woman gets widowed without a proper acknowledgement of whether her partner is even still alive or dead. &lt;br /&gt;
&lt;br /&gt;
It isn&#039;t a happy ending.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
2k Nuyen (1 RVP)&lt;br /&gt;
&lt;br /&gt;
1 Karma (1 RVP; Mercenary af run)&lt;br /&gt;
&lt;br /&gt;
10 CDP (2 base; 4 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Common sense at Chargen rates (3 RVP) for the rather pragmatic run and mostly legal methods&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Asura&amp;diff=153696</id>
		<title>Asura</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Asura&amp;diff=153696"/>
		<updated>2026-07-19T03:52:49Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Breezy&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Asura3.png|400px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Devoted and Deadly&lt;br /&gt;
|header3= Guard Dog Demon&lt;br /&gt;
|header4= Picking up the Pieces again&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 22&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=142 &lt;br /&gt;
|Bonuses=118 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = Estimated to be in her late 20s&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1mk1uq1DwdGFl6KUf593bscZrnXEfJjuM?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 27&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former KE officer with strange abilities and stranger visions that she doesn&#039;t really understand, Asura is a muscle who focuses on taking the brunt of the punishment from OPFOR for those she&#039;s working with. Her cybernetic body is moderately strong and helps her perform exceptional feats of marksmanship. She&#039;s well versed in security tactics and has a great tenacity for getting the job done. Though, she can be very antisocial even on her best days, and her time as a former officer has led to her being abrasive towards most other runners. But she has to deal with that now. The things in her life she can&#039;t explain and the feelings that arise from it can&#039;t be overlooked. She left everything behind to find those answers. She can&#039;t stop now, even if she disagrees with the ethics.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Find out the truth about her past&lt;br /&gt;
&lt;br /&gt;
- Learn what it is that gives her these strange visions&lt;br /&gt;
&lt;br /&gt;
- Work with Bolt to try and make this place better, even if it feels wrong to work with shadowrunners&lt;br /&gt;
&lt;br /&gt;
===TOP PRIORITY===&lt;br /&gt;
&lt;br /&gt;
- F I N D   B E Z A I S E N&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
“Asura”&lt;br /&gt;
&lt;br /&gt;
That was the first thing she said when a couple of Knight Errant officers picked her up at the edge of Seattle’s border when they asked her for her name. Poor girl was singed, broken, and crippled all over. If it weren’t for one Captain Marcus Avera. A seasoned vet who looked into the strange gray eyes of the dying woman they had brought back from patrols and saw a fighter. A girl with potential. Fierce and determined, even as she couldnt move. He had asked her some questions about herself, what happened to her, what she was doing, but the poor girl didnt know anything. No life, no purpose, no one to turn to. And…the old man felt for her. His own lack of a family, 50 years in…stung. So…he gave the girl a chance to start a new life with a new name, if she could prove her worth. And once they patched her up and replaced her ruined body with a cybernetic one, she did so swimmingly. &lt;br /&gt;
&lt;br /&gt;
The silver-eyed brunette was tested in her new body, and when she proved highly skilled and highly competent with an FBR set up, Captain Avera had her sent back to Detroit to serve as an officer of the Knight Errants in the home base. A cushy job where he could ensure she received the care needed and had the amenities to adjust to a new, shocking life. But she took to the matter of a protector with unexpected aplomb. It was like she was born for the position, fiercely protective of those under her care, willing to put her life on the line time and time again. The adopted Ellie Avera was a fierce combatant, ruthless in her dismantling of enemy forces and quite skilled and coordinating a small team to take down threats to public safety like shadowrunners or organized criminal organizations. She became well known in the Knights for her service and quick climbing of the ranks. Some thought it was her adopted father’s nepotism, some believed it was her single-minded approach to the force and ability to just keep going. But regardless of how she reached the lips and thoughts of her co-workers, “the Guard Dog Demon” became quite the name in the short time she was in the force. Ellie made quite a life for herself. She often spent her free time with her proud father and those in her unit, enjoyed a relatively well off lifestyle as one of the best in her rank, and felt as if she was making a difference. She was safe when not at work, content to continue this life until she could not any longer. &lt;br /&gt;
&lt;br /&gt;
If only that were true.&lt;br /&gt;
&lt;br /&gt;
In reality, what others did not see was her internal turmoil to make sense of what her eyes showed her. What her mind told her. What her dreams brought her. When she squinted she saw colors from the people around her that felt like she could read them, and slowly began to experiment without understanding what it was. Sometimes when she did that, her ears rang with the hauntingly beautiful calling of “Asura” beckoning her towards…something. And when she dreamed, she dreamed of striking, beautiful eyes, fiery and commanding, staring back at her from a strikingly pale face. It all made Asura’s heart tremble. She had never managed to produce anything magical or empower herself through the astral, so it wasn’t like she was magical, right? So…why? Why these visions? Why does she see and hear things that aren’t really there? &lt;br /&gt;
&lt;br /&gt;
Why is she…longing for more?&lt;br /&gt;
Ellie and Marcus both knew that she was experiencing these things for a reason. Something in her past life. Something back in Seattle.And without knowing what…Ellie would never know peace. So, with heavy hearts, Marcus once again sent her away, had her leave the force entirely so she wouldn’t be at their beck and call. To give her the free reign to fix this. Her father gave her the connections she needed to make a difference and get to the bottom of all this-an old comrade of his, Bolt, along with a doctor to help her keep her body well maintained and a supplier for new cyber if she needed it. He let her keep her on duty pistol, as well as helped her smuggle her favorite shotgun to keep her safe. She made her way back to Seattle, an aching in her heart.&lt;br /&gt;
&lt;br /&gt;
There was no turning back now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Guard Dog Demon  (Legendary Rep, KE Detroit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asura, or Ellie Avera as she was known back in the Knight Errants, managed to make quite a name for herself when she was in the ranks. Her dedication to the job, her sheer ruthlessness, and her willingness to do whatever it took to herself or others to see it done was something else. A lot of people heard some stories about her handle and came up with the nickname since she would basically serve as a client or establishment&#039;s guard dog without question. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;The Past is Still Alive  (Prototype Transhuman/Biocompatability(Cyberware))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was clear to Marcus when he first found the girl that she wasn&#039;t exactly normal. Her body had been altered, tailored, but by whom he didn&#039;t know. And neither did his newfound daughter. At first that didn&#039;t matter to them. But the little oddities stuck out and built up over time. A constant reminder to them both that Asura had something to confront still.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Haunted by the Unknown ((Driven(Finding out the truth of the visions)/Flashbacks 1 (Fighting against Magic users))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every night, she&#039;s reminded of something she can&#039;t quite remember. Imprinted on her. Something she could never forget. And yet, she can never quite grasp what it is. Who was she before KE? Where did she come from? Why was she crippled when they found her? So, so many questions linger in her mind.  She would do anything to find the answers to them. Even if it kills her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Former Knight Errant (SINner (Corporate, Ares), Prejudiced (Biased, Common, Criminals))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being re-raised as a Knight Errant, fighting against criminal elements, and seeing the only people she knew since she was picked up be injured or worse at the hands of shadowrunners, syndicate members, and gangsters makes it fairly hard for her to interact with those people nowadays. She won&#039;t say anything out loud but...she&#039;s still a Knight Errant. For now, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bolt&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Prometheus&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Eddie Moreno&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dash&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Father Figaro&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maya Velt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Though she is no longer a Knight Errant, she is still sympathetic to them, and due to her prior work under them she remains amicable to their forces.&lt;br /&gt;
While she won&#039;t directly call upon them, she does her best to stay friendly&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
While she&#039;s bound to make enemies due to her attitude and her former connections, she has others she is yet unaware of. Ones she hopes to find soon. And deal with accordingly.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Looking up the name Asura doesn&#039;t seem to pull anything up, beyond some sparse media usage. She doesn&#039;t actually use the matrix much at all it seems&lt;br /&gt;
|MidResult= There are some mentions of someone who went by Asura in the Knight Errants. No pictures of herself on there or anything without any armor. But safe to say she&#039;s possibly one of them.&lt;br /&gt;
|HighResult= Definitely Knight Errants, but the oddity here is that she was almost dropped into them out of nowhere, like she was freelance but never left. She doesn&#039;t *exist* beyond that. Not just in their records-anywhere. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Mm. New face, not super social. Just another cold machine kind of muscle that&#039;s all &amp;quot;strong and silent&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She has this attitude like she thinks she&#039;s better than everyone else. Real annoying. Like she&#039;s judging the rest of us. Seems she gets along fine with a few groups of fixers though. Bolt in particular she&#039;s tolerant of and seems to not want to throw out a window.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s pretty damn reluctant to say much of why she&#039;s here but...well, people can kinda tell she isn&#039;t doing this work for the money. Something pushed her into this. Not like, she was forced to be here-she&#039;s after something. At the very least that&#039;s enough to keep her from being too much of a liability but...one has to be wary around sketchy people like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened. Ask for emotional state.&lt;br /&gt;
|Result2=Cyberware replacing most of body, including eyes. Aware&lt;br /&gt;
|Result3= Arms and legs are Alphaware. Ask for heath, Essence, and Magic&lt;br /&gt;
|Result4= Bioware all over body, concentrated around the head. Ask for Essence and Magic, Sig, etc.&lt;br /&gt;
|Result5= Not a technomancer. No deltaware, gene treatments, or nanotech. Ask for health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R1: Ellie Avera (Ares)&lt;br /&gt;
&lt;br /&gt;
R4: Jenny Harriet (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
A 5&#039;10&amp;quot; FBR woman, her most standout features beyond the heavy cybernetics going from the back of the head and chin down to her replacement toes is her grey eyes. She has chocolatey brown hair, a sweet contrast to her silver, black, and red armor. Often she wears a black hooded coat along with military style boots, pants, and button up shirt to hide her cybernetics for her socialization. She is a rather reserved individual on her free time, especially with those she doesn&#039;t fully trust yet as her companions, but on missions she is a rather vicious and upfront woman. On her alone time, she prefers to just keep the clothes off since the cybernetic shell isn&#039;t exactly risque and the stuffy feeling bothers her.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A fiery red looking demon with the head of a bloodhound. Insisted upon by her friends back in the force.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=153695</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=153695"/>
		<updated>2026-07-19T03:52:22Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 14&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=56 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153501</id>
		<title>A tale of Students and Masters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153501"/>
		<updated>2026-07-11T20:27:52Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Red Vory&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Espada|Exodus|Perdix|Sea Shepherd|Tsarina}}&lt;br /&gt;
|RunnerCasualties= Espada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A seemingly routine call to investigate disappearances in the midst of a failed ambush leads to a realization that something far more... horrifying has arrived.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of a rapid string of disappearances of Red Vory members. Said Red Vory issues an ambush to stop the so call disappearances in Auburn. Since the ambush has gone silent, runners have been called to help assist the matter. Whilst the past creeps ever closer towards one of the runners in particular.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners unite at a recently closed down bar in southern Downtown. The Johnson informing them of the disappearances. Indicating something has been hunting down Red Vory members and they need to find out WHAT. Offering a decent pay upfront but avid convincing from the runners ups the price just a bit more. With payment acquired, the runners set off to deal with the matter. But not first without some reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Looking through the lens of drones and the Matrix, Espada and Perdix investigate the matter. Figuring out the exact location to be close towards a lake bordering the Puyallup border. Camera feeds indicating the Red Vory carrying higher grade weapons, armor, vehicles, and general equipment than they usually do. However, upon arriving near the location, the camera feeds cut out. Roughly for a period of 2 hours before what is revealed is a massacre near a local parking garage. Every member of the Red Vory left dismembered, or their neck snapped, or decapitated. The results varying immensely. Upon further gaze and scrutiny. It is revealed that some of the bodies... twitch.&lt;br /&gt;
&lt;br /&gt;
Peering into that suspicious matter further, Sea Shepherd sent forward a spirit of her own to investigate. Only for that spirit to be disrupted via... whatever it is that lurked there. However, upon what little information that was sent via the spirit and general hints reveals the horror of what lie ahead. Shedim, powerful &amp;quot;cousins&amp;quot; of Shadow Spirits that possess the bodies of the deceased. Attracted to areas of intense negative emotion and often carnage/death given their abilities.&lt;br /&gt;
&lt;br /&gt;
With this knowledge in toe the runners prepare accordingly. Taking the best equipment each of them have and Perdix devising a chemical warfare agent designed to rapidly disintegrate organic/living matter in an attempt to destroy the bodies they can possess. With everything prepared the runners set off to fight the Shedim and hopefully figure out what has transpired at the parking garage.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Upon arriving the runners broke into stealth. Able to get off their grenades before the Shedim rapidly responded. The spirits powers devastating but thanks to proper preparation they were left to use only the weapons utilized by the Vory. Unfortunately for the runners though, those weapons would still be devastating still. Tsarina nearly falling. Exodus badly wounded, and unfortunately despite the valiant efforts of Espada, his drone and deck were torn apart by the barrage of APDS. Leaving him without an anchor point, now one with the matrix once again.&lt;br /&gt;
&lt;br /&gt;
The end results were complicated. The shedim were left without bodies to inhabit. But alas they still managed to get away. None of the runners wishing to risk astral combat against them. After attempts to repair Espada&#039;s drone and deck fell in vain. The runners looked through the commlinks to figure what they could figure out what happened here fully. Exodus attempting to call their connections at Evo to no avail. But the footage... was rather conclusive.&lt;br /&gt;
&lt;br /&gt;
A dark grey blur emerged from the street after tossing a car through the concrete wall. Taking every bullet the Vory shot at them like it was a mere suggestion of harm. Dismembering some, striking others, moving and killing faster than the metahuman eye could track. After playing with and snapping the neck of the last Vory. The figure simply stared at the commlink and smiled. The feed going silent for half an hour before the dead bodies started to move. Indicating the presence of the Shedim were drawn in due to the force of the slaughter.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Perdix in the aftermath looked into the figure they saw. That being one Alexander Abdulov. A member of the White Vory who joined when they were 16. Becoming a terrifying force to even nations, an assassin for the White Vory second to very few. Their most notable kill being the head of security for the Russian president. Including the few security members said head of security had surrounding them. He has trained a multitude of assassins for the White Vory since. Whether it be enemy gangers, former soldiers, or even children. Most not surviving his grueling training, and the few that survive... becoming among the most terrifying assassins the underworld of the sixth world has to offer.&lt;br /&gt;
&lt;br /&gt;
Tsarina had to be consoled as his face flooded her field of view. Memories upon memories of this figure rushing back into her mind. Yet thanks to Exodus&#039; help, she was able to control her emotions. Mentally preparing herself for the fight ahead &amp;quot;2864&amp;quot; she told herself. &amp;quot;2864.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
15 RVP (High)&lt;br /&gt;
*28k nuyen in gear rates for hardware, electronic parts/matrix components, and weapons/armors and modifications therefore. Remainder can be taken in liquid nuyen. (7 RVP)&lt;br /&gt;
+6k nuyen (negotiations)&lt;br /&gt;
*6 Karma (6 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Can count as an Ascension/Initiation ordeal for anyone involved.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Spec Mods: 1 Rank for Perdix (5 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|*&amp;quot;Yes officer, I can doomscroll tiktok while driving.&amp;quot;&lt;br /&gt;
*&amp;quot;I CAN&amp;quot;&lt;br /&gt;
-Perdix defending his tiktok addiction from Espada}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...let the game begin.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=153493</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=153493"/>
		<updated>2026-07-11T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=56 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153488</id>
		<title>Where the Hunter and Hunted play</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153488"/>
		<updated>2026-07-11T18:35:02Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Avondale, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Knight Errant&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dice|Huntress|Sea Shepherd|Limitless}}&lt;br /&gt;
|RunnerCasualties= Despite various injuries, no runners were killed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low, escalated to Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=West Coast Monolith?&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Unknown Member}}&lt;br /&gt;
|OppositionCasualties= Chose death over interrogation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Dark Metaplanar Entities&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Possessed Centipede Body (Shedim possession)}}&lt;br /&gt;
|OppositionCasualties2= The body was destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A horrific massacre, that could only be pieced back together. Those accountable for the people of Avondale, both before and after, were dead or chose death. All that was left after the fact was a case to close and runners left to dark and worried thoughts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
There was an emergency call to the Redmond Knight Errant division. A crazed gunner was attacking the people there. The preliminary investigation into the call led to silence. Surveillance after the fact only reveals empty streets. Avondale was always quiet. Always silent. Always closed off. And then after a collective scream, it returned to how it was. &lt;br /&gt;
&lt;br /&gt;
Silent&lt;br /&gt;
&lt;br /&gt;
Jane Dior, part of the round up crews that head into the barrens and &amp;quot;one of the good ones&amp;quot; if one believes in such parlance, found this deeply alarming. Other forces were spread too thin with the ongoing gang war. She could only rely upon runners at this point. She&#039;d have to make some calls fast.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meeting was done over matrix call, rushed as it was. [[Dice]], [[Sea Shepherd]], [[Limitless]], and [[Huntress]] were called upon to do the investigation. Jane had little to go on, and the most the runners could figure out was reputation around Avondale. How quiet it is, how most avoided it. She offered about 4k in pay to each team member to settle the matter quickly. Limitless bargained to dock her own pay in exchange for a favor, and Dice managed a minor pay raise. But the matter was adjourned quickly. None there had the callousness to demand more pay in a crisis like this. They had bodies to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Was there much to really plan for here? They had the logistical matter of getting Sea Shepherd into the fray, but otherwise there were only bodies to find. Trails to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Preliminary investigations were...grim. A body in the trunk of the Knight Errant officer&#039;s car, hogtied and desperately trying to escape only to die in the car. The bodies had been...dragged...out of the empty streets out of the fact. Huntress noticed one standout however: a trail of footsteps laden with blood, wandering down into a building and down dark steps. The air, the background, was rancid with fear...the pain of mass murder. And, as the team descended, finding traces of a rifle shot, found guts hanging on the door to an indoor gymnasium, the dread clinged tighter, tighter, and tighter still. And, perhaps unfortunately, the vanguard of this ragtag investigation realized the source of it.&lt;br /&gt;
&lt;br /&gt;
A deathly aura emanated from the corpse of a massive invae. A centipede, infested now by a shedim, had been disturbed in its domain.&lt;br /&gt;
&lt;br /&gt;
The fight was harsh, and brutal, but magical support and fated hatred burst through the beast in measure. Limitless&#039;s vendetta fueled her impatience, and as she spotted a small tunnel she could attempt to climb through to hunt further...she did. She had told her teammates to be more reasonable, to complete the job and send the evidence gathered so far to the lieutenant. But...Huntress and Dice could not be so callous. At the very least, the team did not find another invae to attack them. A blessing, then, that the tunnel itself was the only remaining obstacle before continuing with the investigation. The invae was once a twisted protector of this place. It most certainly did not use the rifle.&lt;br /&gt;
&lt;br /&gt;
Their continued investigation revealed more of the scene: a man in a mask who blended into the background, whom the locals noticed in passing, was the most likely suspect of the massacre. He attacked at ground level, brisk and brutal. He was apparently wounded when civilians were armed, he was lured into a maintenance closet, and they shot him. They did not survive the encounter, but he was wounded. He was also responsible for the death of the questionable KE officer. The strangeness then, was that the trail of blood was gone, somehow, when the masked man left the scene. But his trail was visible in the shadows, at least for a time. He somehow managed to just...disappear. The team would have lost him were it not for Dice and Shepherd&#039;s combined efforts into summoning spirits to track him, and a picture drawn by a child who, thankfully, managed to escape, and had left their art of &amp;quot;the man in the woods&amp;quot; at home. &lt;br /&gt;
&lt;br /&gt;
They found him in the Plastic Jungle. They arrived quickly, as he was still healing, Huntress prepared to cover Limitless from above as the utterly mundane runner approached boldly. She confronted the man on his motives, asked him to come quietly. He revealed he had planted C4 to cover himself. &amp;quot;If I go down, you&#039;re coming down with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She tried to shoot at him. He was faster than her, but not Huntress. Unfortunately, the dead man&#039;s switch on the c4 triggered upon his death. Limitless barely survived but managed to be healed by Shepherd at least.&lt;br /&gt;
&lt;br /&gt;
They had found their suspect. They could not reason out why. Maybe the invae. Maybe something else. He seemed to belong to the West Coast Monolith. &lt;br /&gt;
&lt;br /&gt;
Why is a question that still lingers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Jane got her report, and Limitless&#039;s snark and cop disdain got Huntress to smack her in the stomach when she gave the same callous attitude towards the WCM.&lt;br /&gt;
&lt;br /&gt;
When Huntress questioned other WCM members connected to the Haven...they had either no care or no warmth to answer her with.&lt;br /&gt;
&lt;br /&gt;
The question of why lingers still.&lt;br /&gt;
&lt;br /&gt;
Limitless learned there is no Arthur Zarunath in the archives of SIN registry. Either he was erased, or he never existed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen Negotiation Bonus thanks to Dice&lt;br /&gt;
&lt;br /&gt;
1,000 Nuyen bonus if the team sells the patch to gangs&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Knight Errant Reputation (what the hell)&lt;br /&gt;
&lt;br /&gt;
Wimmu mundane ascension EXCLUSIVELY FOR BUYING LUCKY AND EDGE NOTHING ELSE&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Limitless]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Just a bunch of dead ends. I don&#039;t even feel alive anymore when I do this...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153485</id>
		<title>Where the Hunter and Hunted play</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153485"/>
		<updated>2026-07-11T18:20:16Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-07-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Asmodeus  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Avondale, Redmond  &amp;lt;!-- Optional: Any factions who we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Avondale, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Knight Errant&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dice|Huntress|Sea Shepherd|Limitless}}&lt;br /&gt;
|RunnerCasualties= Despite various injuries, no runners were killed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low, escalated to Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=West Coast Monolith?&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Unknown Member}}&lt;br /&gt;
|OppositionCasualties= Chose death over interrogation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Dark Metaplanar Entities&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Possessed Centipede Body (Shedim possession)}}&lt;br /&gt;
|OppositionCasualties2= The body was destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A horrific massacre, that could only be pieced back together. Those accountable for the people of Avondale, both before and after, were dead or chose death. All that was left after the fact was a case to close and runners left to dark and worried thoughts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
There was an emergency call to the Redmond Knight Errant division. A crazed gunner was attacking the people there. The preliminary investigation into the call led to silence. Surveillance after the fact only reveals empty streets. Avondale was always quiet. Always silent. Always closed off. And then after a collective scream, it returned to how it was. &lt;br /&gt;
&lt;br /&gt;
Silent&lt;br /&gt;
&lt;br /&gt;
Jane Dior, part of the round up crews that head into the barrens and &amp;quot;one of the good ones&amp;quot; if one believes in such parlance, found this deeply alarming. Other forces were spread too thin with the ongoing gang war. She could only rely upon runners at this point. She&#039;d have to make some calls fast.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meeting was done over matrix call, rushed as it was. [[Dice]], [[Sea Shepherd]], [[Limitless]], and [[Huntress]] were called upon to do the investigation. Jane had little to go on, and the most the runners could figure out was reputation around Avondale. How quiet it is, how most avoided it. She offered about 4k in pay to each team member to settle the matter quickly. Limitless bargained to dock her own pay in exchange for a favor, and no one was in the mood to negotiate further. But the matter was adjourned quickly. None there had the callousness to demand more pay in a crisis like this. They had bodies to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Was there much to really plan for here? They had the logistical matter of getting Sea Shepherd into the fray, but otherwise there were only bodies to find. Trails to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Preliminary investigations were...grim. A body in the trunk of the Knight Errant officer&#039;s car, hogtied and desperately trying to escape only to die in the car. The bodies had been...dragged...out of the empty streets out of the fact. Huntress noticed one standout however: a trail of footsteps laden with blood, wandering down into a building and down dark steps. The air, the background, was rancid with fear...the pain of mass murder. And, as the team descended, finding traces of a rifle shot, found guts hanging on the door to an indoor gymnasium, the dread clinged tighter, tighter, and tighter still. And, perhaps unfortunately, the vanguard of this ragtag investigation realized the source of it.&lt;br /&gt;
&lt;br /&gt;
A deathly aura emanated from the corpse of a massive invae. A centipede, infested now by a shedim, had been disturbed in its domain.&lt;br /&gt;
&lt;br /&gt;
The fight was harsh, and brutal, but magical support and fated hatred burst through the beast in measure. Limitless&#039;s vendetta fueled her impatience, and as she spotted a small tunnel she could attempt to climb through to hunt further...she did. She had told her teammates to be more reasonable, to complete the job and send the evidence gathered so far to the lieutenant. But...Huntress and Dice could not be so callous. At the very least, the team did not find another invae to attack them. A blessing, then, that the tunnel itself was the only remaining obstacle before continuing with the investigation. The invae was once a twisted protector of this place. It most certainly did not use the rifle.&lt;br /&gt;
&lt;br /&gt;
Their continued investigation revealed more of the scene: a man in a mask who blended into the background, whom the locals noticed in passing, was the most likely suspect of the massacre. He attacked at ground level, brisk and brutal. He was apparently wounded when civilians were armed, he was lured into a maintenance closet, and they shot him. They did not survive the encounter, but he was wounded. He was also responsible for the death of the questionable KE officer. The strangeness then, was that the trail of blood was gone, somehow, when the masked man left the scene. But his trail was visible in the shadows, at least for a time. He somehow managed to just...disappear. The team would have lost him were it not for Dice and Shepherd&#039;s combined efforts into summoning spirits to track him, and a picture drawn by a child who, thankfully, managed to escape, and had left their art of &amp;quot;the man in the woods&amp;quot; at home. &lt;br /&gt;
&lt;br /&gt;
They found him in the Plastic Jungle. They arrived quickly, as he was still healing, Huntress prepared to cover Limitless from above as the utterly mundane runner approached boldly. She confronted the man on his motives, asked him to come quietly. He revealed he had planted C4 to cover himself. &amp;quot;If I go down, you&#039;re coming down with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She tried to shoot at him. He was faster than her, but not Huntress. Unfortunately, the dead man&#039;s switch on the c4 triggered upon his death. Limitless barely survived but managed to be healed by Shepherd at least.&lt;br /&gt;
&lt;br /&gt;
They had found their suspect. They could not reason out why. Maybe the invae. Maybe something else. He seemed to belong to the West Coast Monolith. &lt;br /&gt;
&lt;br /&gt;
Why is a question that still lingers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Jane got her report, and Limitless&#039;s snark and cop disdain got Huntress to smack her in the stomach when she gave the same callous attitude towards the WCM.&lt;br /&gt;
&lt;br /&gt;
When Huntress questioned other WCM members connected to the Haven...they had either no care or no warmth to answer her with.&lt;br /&gt;
&lt;br /&gt;
The question of why lingers still.&lt;br /&gt;
&lt;br /&gt;
Limitless learned there is no Arthur Zarunath in the archives of SIN registry. Either he was erased, or he never existed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen Negotiation Bonus thanks to Dice&lt;br /&gt;
&lt;br /&gt;
1,000 Nuyen bonus if the team sells the patch to gangs&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Knight Errant Reputation (what the hell)&lt;br /&gt;
&lt;br /&gt;
Wimmu mundane ascension EXCLUSIVELY FOR BUYING LUCKY AND EDGE NOTHING ELSE&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Limitless]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Just a bunch of dead ends. I don&#039;t even feel alive anymore when I do this...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153137</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153137"/>
		<updated>2026-06-28T20:06:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much room for planning, just routing. With the DC&#039;s approval on an e-paper cert, they could get through most checkpoints as long as there weren&#039;t any issues like bringing heat onto the checkpoint, so they just needed to figure out a route and who did what. They formed a convoy using Thrim&#039;s roadmaster and Wesson&#039;s bike and kept a dust-off ready for Heron or the VIP just in case. They set a route up through Snohomish and managed to get a quick check in through the points there to not slow down. Now the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
it was a mad dash to the bar Shimada was holed up at. From the moment they crossed into Redmond proper they could tell things were worse than usual. Mines in the road, shootouts breaking out all over, it was a mess. They had to detour away from a well-equipped Ancients&#039; assault on some Cutters nearby to try and reinforce their ongoing attack and managed to position themselves to get to rescuing Shimada. The Cutters inside were holding on, but barely, and the Ancients were coming in quick. They managed to contact Shimada and get her to trust them, but there was someone watching her too. She barely avoided getting her head blown off, and the team had to work fast to exfil her. There was some invisible assailant whom Heron tried to confront, but she couldn&#039;t quite get through the illusion, and the assassin made a hasty retreat (after failing to get a lock onto Thrim&#039;s roadmaster when it activated its secondary rotors). Heron worked on suppressing the oncoming Ancients&#039; second wave as the rest of the team tried to cover the other threats and Shimada fled to the roof. Geo managed to tag the assassin and take a shot, but the invisibility was rough and hard to break through. They held off the Cutters coming up after the detective and Heron got sent the Dust-Off to give her a way to follow after as they flew away.&lt;br /&gt;
&lt;br /&gt;
The assassin managed to try to get one shot off on the roadmaster, but by some grace of God and rigging talent Thrim managed to avoid being hit by the guided missile coming for him. The assassin revealed herself with a little bit of congratulations before ducking out of cover, and they avoided being caught in another long engagement with the Ancients and sped off to the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The cops weren&#039;t exactly going to be buddy buddy with the crew after saving their operative - the usual attitude of &amp;quot;it was the least you could do&amp;quot;. But the team got paid. Maybe KE can get in control of the situation after all.&lt;br /&gt;
&lt;br /&gt;
That strange merc is still out there though.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Opening Volley&amp;quot; (14 RVP)&lt;br /&gt;
&lt;br /&gt;
14000 Nuyen (7 RVP)&lt;br /&gt;
&lt;br /&gt;
May take ammunition at gear rates instead up to avail 12 &lt;br /&gt;
&lt;br /&gt;
5 karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences&lt;br /&gt;
&lt;br /&gt;
Detective Shimada takes her insider information from the Cutters&#039; communications and inner workings. Hopefully Knight Errant can use this to figure out more about what&#039;s going on&lt;br /&gt;
&lt;br /&gt;
The Strange Mercenary is still running around in the Redmond Area. She&#039;s found some interesting prey at least&lt;br /&gt;
&lt;br /&gt;
The Cutters have taken a massive first loss, losing a chunk of their forces in Redmond.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153136</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153136"/>
		<updated>2026-06-28T20:06:06Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much room for planning, just routing. With the DC&#039;s approval on an e-paper cert, they could get through most checkpoints as long as there weren&#039;t any issues like bringing heat onto the checkpoint, so they just needed to figure out a route and who did what. They formed a convoy using Thrim&#039;s roadmaster and Wesson&#039;s bike and kept a dust-off ready for Heron or the VIP just in case. They set a route up through Snohomish and managed to get a quick check in through the points there to not slow down. Now the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
it was a mad dash to the bar Shimada was holed up at. From the moment they crossed into Redmond proper they could tell things were worse than usual. Mines in the road, shootouts breaking out all over, it was a mess. They had to detour away from a well-equipped Ancients&#039; assault on some Cutters nearby to try and reinforce their ongoing attack and managed to position themselves to get to rescuing Shimada. The Cutters inside were holding on, but barely, and the Ancients were coming in quick. They managed to contact Shimada and get her to trust them, but there was someone watching her too. She barely avoided getting her head blown off, and the team had to work fast to exfil her. There was some invisible assailant whom Heron tried to confront, but she couldn&#039;t quite get through the illusion, and the assassin made a hasty retreat (after failing to get a lock onto Thrim&#039;s roadmaster when it activated its secondary rotors). Heron worked on suppressing the oncoming Ancients&#039; second wave as the rest of the team tried to cover the other threats and Shimada fled to the roof. Geo managed to tag the assassin and take a shot, but the invisibility was rough and hard to break through. They held off the Cutters coming up after the detective and Heron got sent the Dust-Off to give her a way to follow after as they flew away.&lt;br /&gt;
&lt;br /&gt;
The assassin managed to try to get one shot off on the roadmaster, but by some grace of God and rigging talent Thrim managed to avoid being hit by the guided missile coming for him. The assassin revealed herself with a little bit of congratulations before ducking out of cover, and they avoided being caught in another long engagement with the Ancients and sped off to the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The cops weren&#039;t exactly going to be buddy buddy with the crew after saving their operative - the usual attitude of &amp;quot;it was the least you could do&amp;quot;. But the team got paid. Maybe KE can get in control of the situation after all.&lt;br /&gt;
&lt;br /&gt;
That strange merc is still out there though.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153135</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153135"/>
		<updated>2026-06-28T20:05:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: uiq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much room for planning, just routing. With the DC&#039;s approval on an e-paper cert, they could get through most checkpoints as long as there weren&#039;t any issues like bringing heat onto the checkpoint, so they just needed to figure out a route and who did what. They formed a convoy using Thrim&#039;s roadmaster and Wesson&#039;s bike and kept a dust-off ready for Heron or the VIP just in case. They set a route up through Snohomish and managed to get a quick check in through the points there to not slow down. Now the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
it was a mad dash to the bar Shimada was holed up at. From the moment they crossed into Redmond proper they could tell things were worse than usual. Mines in the road, shootouts breaking out all over, it was a mess. They had to detour away from a well-equipped Ancients&#039; assault on some Cutters nearby to try and reinforce their ongoing attack and managed to position themselves to get to rescuing Shimada. The Cutters inside were holding on, but barely, and the Ancients were coming in quick. They managed to contact Shimada and get her to trust them, but there was someone watching her too. She barely avoided getting her head blown off, and the team had to work fast to exfil her. There was some invisible assailant whom Heron tried to confront, but she couldn&#039;t quite get through the illusion, and the assassin made a hasty retreat (after failing to get a lock onto Thrim&#039;s roadmaster when it activated its secondary rotors). Heron worked on suppressing the oncoming Ancients&#039; second wave as the rest of the team tried to cover the other threats and Shimada fled to the roof. Geo managed to tag the assassin and take a shot, but the invisibility was rough and hard to break through. They held off the Cutters coming up after the detective and Heron got sent the Dust-Off to give her a way to follow after as they flew away.&lt;br /&gt;
&lt;br /&gt;
The assassin managed to try to get one shot off on the roadmaster, but by some grace of God and rigging talent Thrim managed to avoid being hit by the guided missile coming for him. The assassin revealed herself with a little bit of congratulations before ducking out of cover, and they avoided being caught in another long engagement with the Ancients and sped off to the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153134</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153134"/>
		<updated>2026-06-28T19:56:11Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much room for planning, just routing. With the DC&#039;s approval on an e-paper cert, they could get through most checkpoints as long as there weren&#039;t any issues like bringing heat onto the checkpoint, so they just needed to figure out a route and who did what. They formed a convoy using Thrim&#039;s roadmaster and Wesson&#039;s bike and kept a dust-off ready for Heron or the VIP just in case. They set a route up through Snohomish and managed to get a quick check in through the points there to not slow down. Now the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153133</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153133"/>
		<updated>2026-06-28T19:54:05Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153132</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153132"/>
		<updated>2026-06-28T19:50:50Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153131</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153131"/>
		<updated>2026-06-28T19:47:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153130</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153130"/>
		<updated>2026-06-28T19:46:03Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-06-26  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Seattle, Redmond  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Asura&amp;diff=153082</id>
		<title>Asura</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Asura&amp;diff=153082"/>
		<updated>2026-06-26T03:35:51Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Breezy&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Asura3.png|400px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Devoted and Deadly&lt;br /&gt;
|header3= Guard Dog Demon&lt;br /&gt;
|header4= Picking up the Pieces again&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 11&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=142 &lt;br /&gt;
|Bonuses=118 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = Estimated to be in her late 20s&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1mk1uq1DwdGFl6KUf593bscZrnXEfJjuM?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 08&lt;br /&gt;
|Day= 27&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former KE officer with strange abilities and stranger visions that she doesn&#039;t really understand, Asura is a muscle who focuses on taking the brunt of the punishment from OPFOR for those she&#039;s working with. Her cybernetic body is moderately strong and helps her perform exceptional feats of marksmanship. She&#039;s well versed in security tactics and has a great tenacity for getting the job done. Though, she can be very antisocial even on her best days, and her time as a former officer has led to her being abrasive towards most other runners. But she has to deal with that now. The things in her life she can&#039;t explain and the feelings that arise from it can&#039;t be overlooked. She left everything behind to find those answers. She can&#039;t stop now, even if she disagrees with the ethics.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Find out the truth about her past&lt;br /&gt;
&lt;br /&gt;
- Learn what it is that gives her these strange visions&lt;br /&gt;
&lt;br /&gt;
- Work with Bolt to try and make this place better, even if it feels wrong to work with shadowrunners&lt;br /&gt;
&lt;br /&gt;
===TOP PRIORITY===&lt;br /&gt;
&lt;br /&gt;
- F I N D   B E Z A I S E N&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
“Asura”&lt;br /&gt;
&lt;br /&gt;
That was the first thing she said when a couple of Knight Errant officers picked her up at the edge of Seattle’s border when they asked her for her name. Poor girl was singed, broken, and crippled all over. If it weren’t for one Captain Marcus Avera. A seasoned vet who looked into the strange gray eyes of the dying woman they had brought back from patrols and saw a fighter. A girl with potential. Fierce and determined, even as she couldnt move. He had asked her some questions about herself, what happened to her, what she was doing, but the poor girl didnt know anything. No life, no purpose, no one to turn to. And…the old man felt for her. His own lack of a family, 50 years in…stung. So…he gave the girl a chance to start a new life with a new name, if she could prove her worth. And once they patched her up and replaced her ruined body with a cybernetic one, she did so swimmingly. &lt;br /&gt;
&lt;br /&gt;
The silver-eyed brunette was tested in her new body, and when she proved highly skilled and highly competent with an FBR set up, Captain Avera had her sent back to Detroit to serve as an officer of the Knight Errants in the home base. A cushy job where he could ensure she received the care needed and had the amenities to adjust to a new, shocking life. But she took to the matter of a protector with unexpected aplomb. It was like she was born for the position, fiercely protective of those under her care, willing to put her life on the line time and time again. The adopted Ellie Avera was a fierce combatant, ruthless in her dismantling of enemy forces and quite skilled and coordinating a small team to take down threats to public safety like shadowrunners or organized criminal organizations. She became well known in the Knights for her service and quick climbing of the ranks. Some thought it was her adopted father’s nepotism, some believed it was her single-minded approach to the force and ability to just keep going. But regardless of how she reached the lips and thoughts of her co-workers, “the Guard Dog Demon” became quite the name in the short time she was in the force. Ellie made quite a life for herself. She often spent her free time with her proud father and those in her unit, enjoyed a relatively well off lifestyle as one of the best in her rank, and felt as if she was making a difference. She was safe when not at work, content to continue this life until she could not any longer. &lt;br /&gt;
&lt;br /&gt;
If only that were true.&lt;br /&gt;
&lt;br /&gt;
In reality, what others did not see was her internal turmoil to make sense of what her eyes showed her. What her mind told her. What her dreams brought her. When she squinted she saw colors from the people around her that felt like she could read them, and slowly began to experiment without understanding what it was. Sometimes when she did that, her ears rang with the hauntingly beautiful calling of “Asura” beckoning her towards…something. And when she dreamed, she dreamed of striking, beautiful eyes, fiery and commanding, staring back at her from a strikingly pale face. It all made Asura’s heart tremble. She had never managed to produce anything magical or empower herself through the astral, so it wasn’t like she was magical, right? So…why? Why these visions? Why does she see and hear things that aren’t really there? &lt;br /&gt;
&lt;br /&gt;
Why is she…longing for more?&lt;br /&gt;
Ellie and Marcus both knew that she was experiencing these things for a reason. Something in her past life. Something back in Seattle.And without knowing what…Ellie would never know peace. So, with heavy hearts, Marcus once again sent her away, had her leave the force entirely so she wouldn’t be at their beck and call. To give her the free reign to fix this. Her father gave her the connections she needed to make a difference and get to the bottom of all this-an old comrade of his, Bolt, along with a doctor to help her keep her body well maintained and a supplier for new cyber if she needed it. He let her keep her on duty pistol, as well as helped her smuggle her favorite shotgun to keep her safe. She made her way back to Seattle, an aching in her heart.&lt;br /&gt;
&lt;br /&gt;
There was no turning back now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Guard Dog Demon  (Legendary Rep, KE Detroit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asura, or Ellie Avera as she was known back in the Knight Errants, managed to make quite a name for herself when she was in the ranks. Her dedication to the job, her sheer ruthlessness, and her willingness to do whatever it took to herself or others to see it done was something else. A lot of people heard some stories about her handle and came up with the nickname since she would basically serve as a client or establishment&#039;s guard dog without question. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;The Past is Still Alive  (Prototype Transhuman/Biocompatability(Cyberware))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was clear to Marcus when he first found the girl that she wasn&#039;t exactly normal. Her body had been altered, tailored, but by whom he didn&#039;t know. And neither did his newfound daughter. At first that didn&#039;t matter to them. But the little oddities stuck out and built up over time. A constant reminder to them both that Asura had something to confront still.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Haunted by the Unknown ((Driven(Finding out the truth of the visions)/Flashbacks 1 (Fighting against Magic users))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every night, she&#039;s reminded of something she can&#039;t quite remember. Imprinted on her. Something she could never forget. And yet, she can never quite grasp what it is. Who was she before KE? Where did she come from? Why was she crippled when they found her? So, so many questions linger in her mind.  She would do anything to find the answers to them. Even if it kills her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Former Knight Errant (SINner (Corporate, Ares), Prejudiced (Biased, Common, Criminals))&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being re-raised as a Knight Errant, fighting against criminal elements, and seeing the only people she knew since she was picked up be injured or worse at the hands of shadowrunners, syndicate members, and gangsters makes it fairly hard for her to interact with those people nowadays. She won&#039;t say anything out loud but...she&#039;s still a Knight Errant. For now, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bolt&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Prometheus&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Eddie Moreno&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dash&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Father Figaro&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Maya Velt&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Though she is no longer a Knight Errant, she is still sympathetic to them, and due to her prior work under them she remains amicable to their forces.&lt;br /&gt;
While she won&#039;t directly call upon them, she does her best to stay friendly&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
While she&#039;s bound to make enemies due to her attitude and her former connections, she has others she is yet unaware of. Ones she hopes to find soon. And deal with accordingly.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Looking up the name Asura doesn&#039;t seem to pull anything up, beyond some sparse media usage. She doesn&#039;t actually use the matrix much at all it seems&lt;br /&gt;
|MidResult= There are some mentions of someone who went by Asura in the Knight Errants. No pictures of herself on there or anything without any armor. But safe to say she&#039;s possibly one of them.&lt;br /&gt;
|HighResult= Definitely Knight Errants, but the oddity here is that she was almost dropped into them out of nowhere, like she was freelance but never left. She doesn&#039;t *exist* beyond that. Not just in their records-anywhere. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Mm. New face, not super social. Just another cold machine kind of muscle that&#039;s all &amp;quot;strong and silent&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She has this attitude like she thinks she&#039;s better than everyone else. Real annoying. Like she&#039;s judging the rest of us. Seems she gets along fine with a few groups of fixers though. Bolt in particular she&#039;s tolerant of and seems to not want to throw out a window.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She&#039;s pretty damn reluctant to say much of why she&#039;s here but...well, people can kinda tell she isn&#039;t doing this work for the money. Something pushed her into this. Not like, she was forced to be here-she&#039;s after something. At the very least that&#039;s enough to keep her from being too much of a liability but...one has to be wary around sketchy people like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened. Ask for emotional state.&lt;br /&gt;
|Result2=Cyberware replacing most of body, including eyes. Aware&lt;br /&gt;
|Result3= Arms and legs are Alphaware. Ask for heath, Essence, and Magic&lt;br /&gt;
|Result4= Bioware all over body, concentrated around the head. Ask for Essence and Magic, Sig, etc.&lt;br /&gt;
|Result5= Not a technomancer. No deltaware, gene treatments, or nanotech. Ask for health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R1: Ellie Avera (Ares)&lt;br /&gt;
&lt;br /&gt;
R4: Jenny Harriet (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
A 5&#039;10&amp;quot; FBR woman, her most standout features beyond the heavy cybernetics going from the back of the head and chin down to her replacement toes is her grey eyes. She has chocolatey brown hair, a sweet contrast to her silver, black, and red armor. Often she wears a black hooded coat along with military style boots, pants, and button up shirt to hide her cybernetics for her socialization. She is a rather reserved individual on her free time, especially with those she doesn&#039;t fully trust yet as her companions, but on missions she is a rather vicious and upfront woman. On her alone time, she prefers to just keep the clothes off since the cybernetic shell isn&#039;t exactly risque and the stuffy feeling bothers her.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A fiery red looking demon with the head of a bloodhound. Insisted upon by her friends back in the force.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153080</id>
		<title>Komm, süsser Tod</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153080"/>
		<updated>2026-06-26T02:35:10Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= My Love, Bezaisen&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Asura}}&lt;br /&gt;
|RunnerCasualties= 4 of my Goddamn Edge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Ships in the Night&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Crystals&lt;br /&gt;
|OppositionUnits={{AARCharacterList|&amp;quot;Surveyors&amp;quot;|&amp;quot;Slingers&amp;quot;|&amp;quot;Mages&amp;quot;|&amp;quot;Slugger&amp;quot;|An Entity We Faced Before| An Entity I had Faced Before}}&lt;br /&gt;
|OppositionCasualties= 2 crystalline entities are permanently dead. I had to permanently deal with a slinger and a surveyor myself. The bitch got a third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Scavengers&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|A lot of mooks|Their supposed leader}}&lt;br /&gt;
|OppositionCasualties2= I killed 5 of them myself. There were...countless other bodies. So...so many other bodies. And they never rotted. They would never truly rot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Her&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Ruronin}}&lt;br /&gt;
|OppositionCasualties3= ..she seems to have been the one responsible for me surviving as long as I did. And yet she also tried to Take Her. She isn&#039;t dead yet though. She will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
These files are a collection of data entries I have made and a flashback simsense I have created to try and...not forget what happened this horrible day. I had a lot to work on. I don&#039;t think this will be coherent. I doubt I could ever really do that. But I don&#039;t care. It&#039;ll make sense to me. And...and I hope one day, when I make things right - truly right - I&#039;ll be able to show her too. And more. So, so, so much more.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
I had nearly died when entering this place. I can thank that cyberzombie Gregory for that. The culmination of my journey, my everything...it could have ended here. I was...I was so scared in the void. I thought I failed for the last time.&lt;br /&gt;
&lt;br /&gt;
I was more fortunate than that though.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
I felt things, more than I really noticed them. Felt bodies move past. Felt the world change around me. Felt Her touch, briefly. I heard voices, voices of two scavengers. One called out to the other just as they were being controlled. He died shortly after. Then I was dragged off to a medical room to be put back together. Not perfectly but...it was enough. Then they were given a final order. When I finally came to, there was blood and supplies, a gun, and a pipe I could break off. Everything else had been stripped off me by scavengers. I was alive, somehow. And I knew exactly what I had to do:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
F I N D   &lt;br /&gt;
&lt;br /&gt;
B E Z A I S E N&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
I left the room to find the strange beings I am now dubbing as &amp;quot;Surveyors&amp;quot; in the hall, banging on locked doors. They noticed my approach, and I realized how bad it was to be...stripped of all my gear. It was a harder fight than I anticipated, but I managed to put them down. I thought they were dead but as I have later come to find...those twisted by the Crystalline cannot be killed so easily. The core must burn first. I went to check the two doors. One was a locked door to the armory. The other had voices nearby. They chastised my naivete in thinking the things were dead and laughed me off. Unhelpful. So I went east. I followed the pull off the thread, and I found that it went into this...center. &lt;br /&gt;
&lt;br /&gt;
Oh right. The Tube room.&lt;br /&gt;
&lt;br /&gt;
I have no idea how to...identify it besides that. It is a yawning abyss and a twisted centerpiece to this...this whole lost facility. I didn&#039;t mention it was a facility until now have I? I&#039;m jumping. I lost a lot of blood. Again, I&#039;m not coherent. Anyways, there were more of the creatures there, as well as a unique one I now call &amp;quot;Slingers&amp;quot;, but at the time I had no desire to interfere with them. So, I didn&#039;t. I did my best to try and stealthily make my way across to the southern (?) hallway, but one of the creatures noticed my attempt at escape and made a swing for me. I barely dodged out of the way. When I arrived, I found scavs whom I...did not trust to be friendly. Another attempt at stealth...failed, honestly, I&#039;m finding I have too many blindspots in that regard. So one called me out, and there was a firefight. It was an utterly senseless and brutal fight. I&#039;m glad that the things they could manage to facet into weapons were too poor to get through my cybernetic armor. I&#039;d probably be dead otherwise. I killed them all. I felt...something nearby, but I don&#039;t really know what it was, even now. I didn&#039;t care much before...maybe it was...a sign things were going to go wrong, honestly. I don&#039;t know. I found my tools though, along with my revolver. And a key to that locked door, where the other scavengers were holed up in. I got in, and they were ready to start a fight with me. I did not want to try that, frankly. So, I didn&#039;t. The largest one, the Orc, had my walking stick - my focus. I made a trade for it - clear the beasts from the halls and make them no longer an issue. That was...rough, but I managed it. Somehow. It was during this...very prolonged series of battles that I discovered what slingers could do. That would be throw an utter barrage of crystals like daggers at me. It&#039;s hard to dodge them all. I nearly died there.&lt;br /&gt;
&lt;br /&gt;
...I nearly died there...&lt;br /&gt;
&lt;br /&gt;
I...locked them into the medical room after I was done with them all, welding them in, then moved to the barracks. I got my rifle back, some medical gear...and I took time to heal. I think some manner of spell came over me too which in hindsight...was Ruronin. &lt;br /&gt;
&lt;br /&gt;
Bastard.&lt;br /&gt;
&lt;br /&gt;
I moved on from there a few hours later, glad to be moving again. I realized where I was taken from, the opening of the weft walk, had not been locked. Opening it was a mistake. A magical foe, one of their &amp;quot;mages&amp;quot; (I dont know how they managed that) and a surveyor were ready for me. I at least managed to beat them, somehow, and I...filled in the rest of the details on my initial miracle. I tried to ambush the group in the center room - didn&#039;t work. Nearly died again. Fled to the north (?) I found a shooting range I couldn&#039;t open the way to, and a... a very warped office room. It was as if it was collapsed into itself a dozen times over, stretched and shortened in ways it shouldn&#039;t. It was also teeming with even more dangers. I wisely backed out before an engagement broke out. Then I moved to the last wing to the east (?) Bathroom, showers, cantina in front of me. I went to the bathroom, found medical supplies, reached into the stall...&lt;br /&gt;
and fell for the dumbest trick ever.&lt;br /&gt;
&lt;br /&gt;
I could&#039;ve fucking died there why didn&#039;t I check the damn place for that surveyor a little better?! God dammit. If it weren&#039;t for that scheming bastard Ruronin needing me alive I&#039;d be...I&#039;d be...&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter. It doesn&#039;t matter. I just needed to get moving. The cantina was filled with some poisonous gas, but I was lucky enough to have found my gasmask among my tools. Put it on, went inside. With the hour of air I had there was plenty of time to do some searching. &lt;br /&gt;
&lt;br /&gt;
Another fucking surveyor.&lt;br /&gt;
&lt;br /&gt;
Putting that down for sometime was a mess, and it alerted others in various different rooms. I absconded north while they headed to the room east of me, and did some searching while they were occupied. I found more ammunition thankfully, and I realized a scavenger was hiding for his life. A few of them had a firefight. It led to the leak, and a lot of bodies. Not my problem, it wasn&#039;t like I could actually help at the moment. I took a quick room in the room the enemies had moved towards and saw the cloak of grey mana along with my chameleon suit. Good gear. Very good gear. Oh, also some infiltration equipment like a disguise kit and the synthskin mask. Honestly? Couldn&#039;t care less. Issue: I got spotted again. I have a lot I need to work on, honestly. &lt;br /&gt;
&lt;br /&gt;
I ran the fuck out of there and dodged a slinger&#039;s barrage, and from there...I did a lot of wandering about, frankly. I finally put down most of the group in the center, then found a way to crack open the furnace without a key to operate it.&lt;br /&gt;
&lt;br /&gt;
Another two damn surveyors who didn&#039;t care they were being set alight moments ago! God I hate these damn roaches!!&lt;br /&gt;
&lt;br /&gt;
I put them down and found something incredibly useful: A key to the door that I would find out later bars the path to Bezaisen&#039;s dwelling. More wandering about - wondering where the damn armory key lay hidden - and I found a key to the shooting range in the showers after a very hard fight with a slinger and surveyor.&lt;br /&gt;
&lt;br /&gt;
I open the shooting range to fucking 3 of the damn slingers.&lt;br /&gt;
&lt;br /&gt;
I barely managed to grab the key before losing consciousness and my fucking rifle. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
Ruronin saved my ass again, and I realize only now she was taking fucking samples of me. Like an asshole. But I had the key. I had everything I needed.&lt;br /&gt;
&lt;br /&gt;
I put down that regenerating survivor in the tube room, broke a hole open, and...and climbed down. I could feel her so close in that moment. I was so...so close. I even found the armory key and just...I just couldn&#039;t turn away. Not when she was so close&lt;br /&gt;
&lt;br /&gt;
I approached the airlock. I put the keys in. I pressed my hands and eyes in. I could FEEL her again, for only a moment. It was so nice. God it was so good. And...and then I saw it.&lt;br /&gt;
&lt;br /&gt;
The infinite order.&lt;br /&gt;
&lt;br /&gt;
The egg.&lt;br /&gt;
&lt;br /&gt;
The entity.&lt;br /&gt;
&lt;br /&gt;
Two of them, frankly. One had escaped into that place after my last run. Joy.&lt;br /&gt;
&lt;br /&gt;
Ruronin decided then to finally make her proper entrance, and we battled for our lives. I got jazz and 4 shots of...balefire rounds. It was frankly one of the most terrifying fights of my life, minds pressed as they attempted to force our submission and bodies being broken as they clawed and smashed into us. I pushed myself to the absolute limit. I could feel the shreds of my life slipping away with each shot. I pierced them as Ruronin kicked and shattered them using...well, my fucking assault cannon. Ass.&lt;br /&gt;
&lt;br /&gt;
But...but we did it. In the far corner of the...place, we were in, where infinity was made singular and weighed down on all, was an...egg? Red and fleshy...and she was within it. &lt;br /&gt;
&lt;br /&gt;
I cracked her open. She joined me again. Everything was so...so right.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t move after it. I realized then, something was very wrong. So did she.&lt;br /&gt;
&lt;br /&gt;
Ruronin took the chance to...offer an ultimatum. I didn&#039;t realize what she was even bargaining for.&lt;br /&gt;
She...she wanted Bezaisen. She wanted the love of my life.&lt;br /&gt;
&lt;br /&gt;
I was not a fan of it. I am still so fucking irritated. God I am going to fucking KILL that bitch when I get the chance. &lt;br /&gt;
&lt;br /&gt;
...Bezaisen was formulating a plan when she shot me in the gut, too.&lt;br /&gt;
I think that&#039;s the closest thing to a scar I&#039;ll ever get.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
...Whatever Bezaisen did...it got me to my home. Not my apartment. My proper home, with Marcus, in Detroit. And...and um...he got me the medical attention I needed. And I am now resting here. And...&lt;br /&gt;
&lt;br /&gt;
thank god, Bezaisen is with me. Thank...thank the heavens...&lt;br /&gt;
&lt;br /&gt;
What she did cost her...cost her *so much* but...we&#039;re together. &lt;br /&gt;
&lt;br /&gt;
I know it isn&#039;t everything. I have to figure out why...why I&#039;m so broken, figure out what caused us to be so out of sync. I need to make sure Ruronin will never get between us again. And I...I still want to find out more about myself.&lt;br /&gt;
&lt;br /&gt;
...But now I have her.&lt;br /&gt;
&lt;br /&gt;
I have her...&lt;br /&gt;
&lt;br /&gt;
...I feel happy.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
For Asura:&lt;br /&gt;
&lt;br /&gt;
24 Karma (24 RVP)&lt;br /&gt;
&lt;br /&gt;
Bezaisen (3 / 5 contact for 7 RVP. Keep bothering me until I write her.)&lt;br /&gt;
&lt;br /&gt;
10 cdp (4 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
Quality Rewards (Only ONE after buying off Driven):&lt;br /&gt;
&lt;br /&gt;
May buy off Driven at chargen rates. Wife Got.&lt;br /&gt;
&lt;br /&gt;
Daredevil at chargen rates (0 edge max tho LAUGH at her)&lt;br /&gt;
&lt;br /&gt;
Guts at chargen rates&lt;br /&gt;
&lt;br /&gt;
Indomitable Mental&lt;br /&gt;
&lt;br /&gt;
MUST take Vendetta for Ruroini and Unsteady Hands after burning edge to live.&lt;br /&gt;
&lt;br /&gt;
For Mado:&lt;br /&gt;
&lt;br /&gt;
A gold star.&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
Bezaisen has to partially rip herself apart in order to escape that corner of the metaplanes. She is Diminished and may need to take more drastic steps to recover herself and her bond with Asura than otherwise.&lt;br /&gt;
&lt;br /&gt;
Rurouini, while she does not fully achieve her goal, is in possession of Asura&#039;s blood and Bezaisen&#039;s spiritflesh. She returns from the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Asura is currently under observation by Knight Errant under the request of Markus. She&#039;s also like ... physically mangled but what can ya do.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You hate women with musk, don&#039;t you?&amp;quot; -Breeze}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Asura]]&lt;br /&gt;
&lt;br /&gt;
...I have no idea how I&#039;m going to convince Marcus to let me off on my own again after coming back to him via teleportation and with a hole in my stomach.&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153079</id>
		<title>Komm, süsser Tod</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153079"/>
		<updated>2026-06-26T02:33:36Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= My Love, Bezaisen&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Asura}}&lt;br /&gt;
|RunnerCasualties= 4 of my Goddamn Edge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Ships in the Night&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Crystals&lt;br /&gt;
|OppositionUnits={{AARCharacterList|&amp;quot;Surveyors&amp;quot;|&amp;quot;Slingers&amp;quot;|&amp;quot;Mages&amp;quot;|&amp;quot;Slugger&amp;quot;|An Entity We Faced Before| An Entity I had Faced Before}}&lt;br /&gt;
|OppositionCasualties= 2 crystalline entities are permanently dead. I had to permanently deal with a slinger and a surveyor myself. The bitch got a third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Scavengers&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|A lot of mooks|Their supposed leader}}&lt;br /&gt;
|OppositionCasualties2= I killed 5 of them myself. There were...countless other bodies. So...so many other bodies. And they never rotted. They would never truly rot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Her&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Ruronin}}&lt;br /&gt;
|OppositionCasualties3= ..she seems to have been the one responsible for me surviving as long as I did. And yet she also tried to Take Her. She isn&#039;t dead yet though. She will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
These files are a collection of data entries I have made and a flashback simsense I have created to try and...not forget what happened this horrible day. I had a lot to work on. I don&#039;t think this will be coherent. I doubt I could ever really do that. But I don&#039;t care. It&#039;ll make sense to me. And...and I hope one day, when I make things right - truly right - I&#039;ll be able to show her too. And more. So, so, so much more.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
I had nearly died when entering this place. I can thank that cyberzombie Gregory for that. The culmination of my journey, my everything...it could have ended here. I was...I was so scared in the void. I thought I failed for the last time.&lt;br /&gt;
&lt;br /&gt;
I was more fortunate than that though.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
I felt things, more than I really noticed them. Felt bodies move past. Felt the world change around me. Felt Her touch, briefly. I heard voices, voices of two scavengers. One called out to the other just as they were being controlled. He died shortly after. Then I was dragged off to a medical room to be put back together. Not perfectly but...it was enough. Then they were given a final order. When I finally came to, there was blood and supplies, a gun, and a pipe I could break off. Everything else had been stripped off me by scavengers. I was alive, somehow. And I knew exactly what I had to do:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
F I N D   &lt;br /&gt;
&lt;br /&gt;
B E Z A I S E N&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
I left the room to find the strange beings I am now dubbing as &amp;quot;Surveyors&amp;quot; in the hall, banging on locked doors. They noticed my approach, and I realized how bad it was to be...stripped of all my gear. It was a harder fight than I anticipated, but I managed to put them down. I thought they were dead but as I have later come to find...those twisted by the Crystalline cannot be killed so easily. The core must burn first. I went to check the two doors. One was a locked door to the armory. The other had voices nearby. They chastised my naivete in thinking the things were dead and laughed me off. Unhelpful. So I went east. I followed the pull off the thread, and I found that it went into this...center. &lt;br /&gt;
&lt;br /&gt;
Oh right. The Tube room.&lt;br /&gt;
&lt;br /&gt;
I have no idea how to...identify it besides that. It is a yawning abyss and a twisted centerpiece to this...this whole lost facility. I didn&#039;t mention it was a facility until now have I? I&#039;m jumping. I lost a lot of blood. Again, I&#039;m not coherent. Anyways, there were more of the creatures there, as well as a unique one I now call &amp;quot;Slingers&amp;quot;, but at the time I had no desire to interfere with them. So, I didn&#039;t. I did my best to try and stealthily make my way across to the southern (?) hallway, but one of the creatures noticed my attempt at escape and made a swing for me. I barely dodged out of the way. When I arrived, I found scavs whom I...did not trust to be friendly. Another attempt at stealth...failed, honestly, I&#039;m finding I have too many blindspots in that regard. So one called me out, and there was a firefight. It was an utterly senseless and brutal fight. I&#039;m glad that the things they could manage to facet into weapons were too poor to get through my cybernetic armor. I&#039;d probably be dead otherwise. I killed them all. I felt...something nearby, but I don&#039;t really know what it was, even now. I didn&#039;t care much before...maybe it was...a sign things were going to go wrong, honestly. I don&#039;t know. I found my tools though, along with my revolver. And a key to that locked door, where the other scavengers were holed up in. I got in, and they were ready to start a fight with me. I did not want to try that, frankly. So, I didn&#039;t. The largest one, the Orc, had my walking stick - my focus. I made a trade for it - clear the beasts from the halls and make them no longer an issue. That was...rough, but I managed it. Somehow. It was during this...very prolonged series of battles that I discovered what slingers could do. That would be throw an utter barrage of crystals like daggers at me. It&#039;s hard to dodge them all. I nearly died there.&lt;br /&gt;
&lt;br /&gt;
...I nearly died there...&lt;br /&gt;
&lt;br /&gt;
I...locked them into the medical room after I was done with them all, welding them in, then moved to the barracks. I got my rifle back, some medical gear...and I took time to heal. I think some manner of spell came over me too which in hindsight...was Ruronin. &lt;br /&gt;
&lt;br /&gt;
Bastard.&lt;br /&gt;
&lt;br /&gt;
I moved on from there a few hours later, glad to be moving again. I realized where I was taken from, the opening of the weft walk, had not been locked. Opening it was a mistake. A magical foe, one of their &amp;quot;mages&amp;quot; (I dont know how they managed that) and a surveyor were ready for me. I at least managed to beat them, somehow, and I...filled in the rest of the details on my initial miracle. I tried to ambush the group in the center room - didn&#039;t work. Nearly died again. Fled to the north (?) I found a shooting range I couldn&#039;t open the way to, and a... a very warped office room. It was as if it was collapsed into itself a dozen times over, stretched and shortened in ways it shouldn&#039;t. It was also teeming with even more dangers. I wisely backed out before an engagement broke out. Then I moved to the last wing to the east (?) Bathroom, showers, cantina in front of me. I went to the bathroom, found medical supplies, reached into the stall...&lt;br /&gt;
and fell for the dumbest trick ever.&lt;br /&gt;
&lt;br /&gt;
I could&#039;ve fucking died there why didn&#039;t I check the damn place for that surveyor a little better?! God dammit. If it weren&#039;t for that scheming bastard Ruronin needing me alive I&#039;d be...I&#039;d be...&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter. It doesn&#039;t matter. I just needed to get moving. The cantina was filled with some poisonous gas, but I was lucky enough to have found my gasmask among my tools. Put it on, went inside. With the hour of air I had there was plenty of time to do some searching. &lt;br /&gt;
&lt;br /&gt;
Another fucking surveyor.&lt;br /&gt;
&lt;br /&gt;
Putting that down for sometime was a mess, and it alerted others in various different rooms. I absconded north while they headed to the room east of me, and did some searching while they were occupied. I found more ammunition thankfully, and I realized a scavenger was hiding for his life. A few of them had a firefight. It led to the leak, and a lot of bodies. Not my problem, it wasn&#039;t like I could actually help at the moment. I took a quick room in the room the enemies had moved towards and saw the cloak of grey mana along with my chameleon suit. Good gear. Very good gear. Oh, also some infiltration equipment like a disguise kit and the synthskin mask. Honestly? Couldn&#039;t care less. Issue: I got spotted again. I have a lot I need to work on, honestly. &lt;br /&gt;
&lt;br /&gt;
I ran the fuck out of there and dodged a slinger&#039;s barrage, and from there...I did a lot of wandering about, frankly. I finally put down most of the group in the center, then found a way to crack open the furnace without a key to operate it.&lt;br /&gt;
&lt;br /&gt;
Another two damn surveyors who didn&#039;t care they were being set alight moments ago! God I hate these damn roaches!!&lt;br /&gt;
&lt;br /&gt;
I put them down and found something incredibly useful: A key to the door that I would find out later bars the path to Bezaisen&#039;s dwelling. More wandering about - wondering where the damn armory key lay hidden - and I found a key to the shooting range in the showers after a very hard fight with a slinger and surveyor.&lt;br /&gt;
&lt;br /&gt;
I open the shooting range to fucking 3 of the damn slingers.&lt;br /&gt;
&lt;br /&gt;
I barely managed to grab the key before losing consciousness and my fucking rifle. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
Ruronin saved my ass again, and I realize only now she was taking fucking samples of me. Like an asshole. But I had the key. I had everything I needed.&lt;br /&gt;
&lt;br /&gt;
I put down that regenerating survivor in the tube room, broke a hole open, and...and climbed down. I could feel her so close in that moment. I was so...so close. I even found the armory key and just...I just couldn&#039;t turn away. Not when she was so close&lt;br /&gt;
&lt;br /&gt;
I approached the airlock. I put the keys in. I pressed my hands and eyes in. I could FEEL her again, for only a moment. It was so nice. God it was so good. And...and then I saw it.&lt;br /&gt;
&lt;br /&gt;
The infinite order.&lt;br /&gt;
&lt;br /&gt;
The egg.&lt;br /&gt;
&lt;br /&gt;
The entity.&lt;br /&gt;
&lt;br /&gt;
Two of them, frankly. One had escaped into that place after my last run. Joy.&lt;br /&gt;
&lt;br /&gt;
Ruronin decided then to finally make her proper entrance, and we battled for our lives. I got jazz and 4 shots of...balefire rounds. It was frankly one of the most terrifying fights of my life, minds pressed as they attempted to force our submission and bodies being broken as they clawed and smashed into us. I pushed myself to the absolute limit. I could feel the shreds of my life slipping away with each shot. I pierced them as Ruronin kicked and shattered them using...well, my fucking assault cannon. Ass.&lt;br /&gt;
&lt;br /&gt;
But...but we did it. In the far corner of the...place, we were in, where infinity was made singular and weighed down on all, was an...egg? Red and fleshy...and she was within it. &lt;br /&gt;
&lt;br /&gt;
I cracked her open. She joined me again. Everything was so...so right.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t move after it. I realized then, something was very wrong. So did she.&lt;br /&gt;
&lt;br /&gt;
Ruronin took the chance to...offer an ultimatum. I didn&#039;t realize what she was even bargaining for.&lt;br /&gt;
She...she wanted Bezaisen. She wanted the love of my life.&lt;br /&gt;
&lt;br /&gt;
I was not a fan of it. I am still so fucking irritated. God I am going to fucking KILL that bitch when I get the chance. &lt;br /&gt;
&lt;br /&gt;
...Bezaisen was formulating a plan when she shot me in the gut, too.&lt;br /&gt;
I think that&#039;s the closest thing to a scar I&#039;ll ever get.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
...Whatever Bezaisen did...it got me to my home. Not my apartment. My proper home, with Marcus, in Detroit. And...and um...he got me the medical attention I needed. And I am now resting here. And...&lt;br /&gt;
&lt;br /&gt;
thank god, Bezaisen is with me. Thank...thank the heavens...&lt;br /&gt;
&lt;br /&gt;
What she did cost her...cost her *so much* but...we&#039;re together. &lt;br /&gt;
&lt;br /&gt;
I know it isn&#039;t everything. I have to figure out why...why I&#039;m so broken, figure out what caused us to be so out of sync. I need to make sure Ruronin will never get between us again. And I...I still want to find out more about myself.&lt;br /&gt;
&lt;br /&gt;
...But now I have her.&lt;br /&gt;
&lt;br /&gt;
I have her...&lt;br /&gt;
&lt;br /&gt;
...I feel happy.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
For Asura:&lt;br /&gt;
&lt;br /&gt;
24 Karma (24 RVP)&lt;br /&gt;
&lt;br /&gt;
Bezaisen (3 / 5 contact for 7 RVP. Keep bothering me until I write her.)&lt;br /&gt;
&lt;br /&gt;
10 cdp (4 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
Quality Rewards (Only ONE after buying off Driven):&lt;br /&gt;
&lt;br /&gt;
May buy off Driven at chargen rates. Wife Got.&lt;br /&gt;
&lt;br /&gt;
Daredevil at chargen rates (0 edge max tho LAUGH at her)&lt;br /&gt;
&lt;br /&gt;
Guts at chargen rates&lt;br /&gt;
&lt;br /&gt;
Indomitable Mental&lt;br /&gt;
&lt;br /&gt;
MUST take Vendetta for Ruroini and Unsteady Hands after burning edge to live.&lt;br /&gt;
&lt;br /&gt;
For Mado:&lt;br /&gt;
&lt;br /&gt;
A gold star.&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
Bezaisen has to partially rip herself apart in order to escape that corner of the metaplanes. She is Diminished and may need to take more drastic steps to recover herself and her bond with Asura than otherwise.&lt;br /&gt;
&lt;br /&gt;
Rurouini, while she does not fully achieve her goal, is in possession of Asura&#039;s blood and Bezaisen&#039;s spiritflesh. She returns from the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Asura is currently under observation by Knight Errant under the request of Markus. She&#039;s also like ... physically mangled but what can ya do.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You hate women with musk, don&#039;t you?&amp;quot; -Breeze}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153078</id>
		<title>Komm, süsser Tod</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Komm,_s%C3%BCsser_Tod&amp;diff=153078"/>
		<updated>2026-06-26T02:33:15Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-06-25  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Sleevey  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=???  &amp;lt;!-- Optional: Any factions who were allied to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= My Love, Bezaisen&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Asura}}&lt;br /&gt;
|RunnerCasualties= 4 of my Goddamn Edge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Ships in the Night&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Crystals&lt;br /&gt;
|OppositionUnits={{AARCharacterList|&amp;quot;Surveyors&amp;quot;|&amp;quot;Slingers&amp;quot;|&amp;quot;Mages&amp;quot;|&amp;quot;Slugger&amp;quot;|An Entity We Faced Before| An Entity I had Faced Before}}&lt;br /&gt;
|OppositionCasualties= 2 crystalline entities are permanently dead. I had to permanently deal with a slinger and a surveyor myself. The bitch got a third.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Scavengers&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|A lot of mooks|Their supposed leader}}&lt;br /&gt;
|OppositionCasualties2= I killed 5 of them myself. There were...countless other bodies. So...so many other bodies. And they never rotted. They would never truly rot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Her&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Ruronin}}&lt;br /&gt;
|OppositionCasualties3= ..she seems to have been the one responsible for me surviving as long as I did. And yet she also tried to Take Her. She isn&#039;t dead yet though. She will be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
These files are a collection of data entries I have made and a flashback simsense I have created to try and...not forget what happened this horrible day. I had a lot to work on. I don&#039;t think this will be coherent. I doubt I could ever really do that. But I don&#039;t care. It&#039;ll make sense to me. And...and I hope one day, when I make things right - truly right - I&#039;ll be able to show her too. And more. So, so, so much more.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
I had nearly died when entering this place. I can thank that cyberzombie Gregory for that. The culmination of my journey, my everything...it could have ended here. I was...I was so scared in the void. I thought I failed for the last time.&lt;br /&gt;
&lt;br /&gt;
I was more fortunate than that though.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
I felt things, more than I really noticed them. Felt bodies move past. Felt the world change around me. Felt Her touch, briefly. I heard voices, voices of two scavengers. One called out to the other just as they were being controlled. He died shortly after. Then I was dragged off to a medical room to be put back together. Not perfectly but...it was enough. Then they were given a final order. When I finally came to, there was blood and supplies, a gun, and a pipe I could break off. Everything else had been stripped off me by scavengers. I was alive, somehow. And I knew exactly what I had to do:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
F I N D   B E Z A I S E N&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
I left the room to find the strange beings I am now dubbing as &amp;quot;Surveyors&amp;quot; in the hall, banging on locked doors. They noticed my approach, and I realized how bad it was to be...stripped of all my gear. It was a harder fight than I anticipated, but I managed to put them down. I thought they were dead but as I have later come to find...those twisted by the Crystalline cannot be killed so easily. The core must burn first. I went to check the two doors. One was a locked door to the armory. The other had voices nearby. They chastised my naivete in thinking the things were dead and laughed me off. Unhelpful. So I went east. I followed the pull off the thread, and I found that it went into this...center. &lt;br /&gt;
&lt;br /&gt;
Oh right. The Tube room.&lt;br /&gt;
&lt;br /&gt;
I have no idea how to...identify it besides that. It is a yawning abyss and a twisted centerpiece to this...this whole lost facility. I didn&#039;t mention it was a facility until now have I? I&#039;m jumping. I lost a lot of blood. Again, I&#039;m not coherent. Anyways, there were more of the creatures there, as well as a unique one I now call &amp;quot;Slingers&amp;quot;, but at the time I had no desire to interfere with them. So, I didn&#039;t. I did my best to try and stealthily make my way across to the southern (?) hallway, but one of the creatures noticed my attempt at escape and made a swing for me. I barely dodged out of the way. When I arrived, I found scavs whom I...did not trust to be friendly. Another attempt at stealth...failed, honestly, I&#039;m finding I have too many blindspots in that regard. So one called me out, and there was a firefight. It was an utterly senseless and brutal fight. I&#039;m glad that the things they could manage to facet into weapons were too poor to get through my cybernetic armor. I&#039;d probably be dead otherwise. I killed them all. I felt...something nearby, but I don&#039;t really know what it was, even now. I didn&#039;t care much before...maybe it was...a sign things were going to go wrong, honestly. I don&#039;t know. I found my tools though, along with my revolver. And a key to that locked door, where the other scavengers were holed up in. I got in, and they were ready to start a fight with me. I did not want to try that, frankly. So, I didn&#039;t. The largest one, the Orc, had my walking stick - my focus. I made a trade for it - clear the beasts from the halls and make them no longer an issue. That was...rough, but I managed it. Somehow. It was during this...very prolonged series of battles that I discovered what slingers could do. That would be throw an utter barrage of crystals like daggers at me. It&#039;s hard to dodge them all. I nearly died there.&lt;br /&gt;
&lt;br /&gt;
...I nearly died there...&lt;br /&gt;
&lt;br /&gt;
I...locked them into the medical room after I was done with them all, welding them in, then moved to the barracks. I got my rifle back, some medical gear...and I took time to heal. I think some manner of spell came over me too which in hindsight...was Ruronin. &lt;br /&gt;
&lt;br /&gt;
Bastard.&lt;br /&gt;
&lt;br /&gt;
I moved on from there a few hours later, glad to be moving again. I realized where I was taken from, the opening of the weft walk, had not been locked. Opening it was a mistake. A magical foe, one of their &amp;quot;mages&amp;quot; (I dont know how they managed that) and a surveyor were ready for me. I at least managed to beat them, somehow, and I...filled in the rest of the details on my initial miracle. I tried to ambush the group in the center room - didn&#039;t work. Nearly died again. Fled to the north (?) I found a shooting range I couldn&#039;t open the way to, and a... a very warped office room. It was as if it was collapsed into itself a dozen times over, stretched and shortened in ways it shouldn&#039;t. It was also teeming with even more dangers. I wisely backed out before an engagement broke out. Then I moved to the last wing to the east (?) Bathroom, showers, cantina in front of me. I went to the bathroom, found medical supplies, reached into the stall...&lt;br /&gt;
and fell for the dumbest trick ever.&lt;br /&gt;
&lt;br /&gt;
I could&#039;ve fucking died there why didn&#039;t I check the damn place for that surveyor a little better?! God dammit. If it weren&#039;t for that scheming bastard Ruronin needing me alive I&#039;d be...I&#039;d be...&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter. It doesn&#039;t matter. I just needed to get moving. The cantina was filled with some poisonous gas, but I was lucky enough to have found my gasmask among my tools. Put it on, went inside. With the hour of air I had there was plenty of time to do some searching. &lt;br /&gt;
&lt;br /&gt;
Another fucking surveyor.&lt;br /&gt;
&lt;br /&gt;
Putting that down for sometime was a mess, and it alerted others in various different rooms. I absconded north while they headed to the room east of me, and did some searching while they were occupied. I found more ammunition thankfully, and I realized a scavenger was hiding for his life. A few of them had a firefight. It led to the leak, and a lot of bodies. Not my problem, it wasn&#039;t like I could actually help at the moment. I took a quick room in the room the enemies had moved towards and saw the cloak of grey mana along with my chameleon suit. Good gear. Very good gear. Oh, also some infiltration equipment like a disguise kit and the synthskin mask. Honestly? Couldn&#039;t care less. Issue: I got spotted again. I have a lot I need to work on, honestly. &lt;br /&gt;
&lt;br /&gt;
I ran the fuck out of there and dodged a slinger&#039;s barrage, and from there...I did a lot of wandering about, frankly. I finally put down most of the group in the center, then found a way to crack open the furnace without a key to operate it.&lt;br /&gt;
&lt;br /&gt;
Another two damn surveyors who didn&#039;t care they were being set alight moments ago! God I hate these damn roaches!!&lt;br /&gt;
&lt;br /&gt;
I put them down and found something incredibly useful: A key to the door that I would find out later bars the path to Bezaisen&#039;s dwelling. More wandering about - wondering where the damn armory key lay hidden - and I found a key to the shooting range in the showers after a very hard fight with a slinger and surveyor.&lt;br /&gt;
&lt;br /&gt;
I open the shooting range to fucking 3 of the damn slingers.&lt;br /&gt;
&lt;br /&gt;
I barely managed to grab the key before losing consciousness and my fucking rifle. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
Ruronin saved my ass again, and I realize only now she was taking fucking samples of me. Like an asshole. But I had the key. I had everything I needed.&lt;br /&gt;
&lt;br /&gt;
I put down that regenerating survivor in the tube room, broke a hole open, and...and climbed down. I could feel her so close in that moment. I was so...so close. I even found the armory key and just...I just couldn&#039;t turn away. Not when she was so close&lt;br /&gt;
&lt;br /&gt;
I approached the airlock. I put the keys in. I pressed my hands and eyes in. I could FEEL her again, for only a moment. It was so nice. God it was so good. And...and then I saw it.&lt;br /&gt;
&lt;br /&gt;
The infinite order.&lt;br /&gt;
&lt;br /&gt;
The egg.&lt;br /&gt;
&lt;br /&gt;
The entity.&lt;br /&gt;
&lt;br /&gt;
Two of them, frankly. One had escaped into that place after my last run. Joy.&lt;br /&gt;
&lt;br /&gt;
Ruronin decided then to finally make her proper entrance, and we battled for our lives. I got jazz and 4 shots of...balefire rounds. It was frankly one of the most terrifying fights of my life, minds pressed as they attempted to force our submission and bodies being broken as they clawed and smashed into us. I pushed myself to the absolute limit. I could feel the shreds of my life slipping away with each shot. I pierced them as Ruronin kicked and shattered them using...well, my fucking assault cannon. Ass.&lt;br /&gt;
&lt;br /&gt;
But...but we did it. In the far corner of the...place, we were in, where infinity was made singular and weighed down on all, was an...egg? Red and fleshy...and she was within it. &lt;br /&gt;
&lt;br /&gt;
I cracked her open. She joined me again. Everything was so...so right.&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t move after it. I realized then, something was very wrong. So did she.&lt;br /&gt;
&lt;br /&gt;
Ruronin took the chance to...offer an ultimatum. I didn&#039;t realize what she was even bargaining for.&lt;br /&gt;
She...she wanted Bezaisen. She wanted the love of my life.&lt;br /&gt;
&lt;br /&gt;
I was not a fan of it. I am still so fucking irritated. God I am going to fucking KILL that bitch when I get the chance. &lt;br /&gt;
&lt;br /&gt;
...Bezaisen was formulating a plan when she shot me in the gut, too.&lt;br /&gt;
I think that&#039;s the closest thing to a scar I&#039;ll ever get.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
...Whatever Bezaisen did...it got me to my home. Not my apartment. My proper home, with Marcus, in Detroit. And...and um...he got me the medical attention I needed. And I am now resting here. And...&lt;br /&gt;
&lt;br /&gt;
thank god, Bezaisen is with me. Thank...thank the heavens...&lt;br /&gt;
&lt;br /&gt;
What she did cost her...cost her *so much* but...we&#039;re together. &lt;br /&gt;
&lt;br /&gt;
I know it isn&#039;t everything. I have to figure out why...why I&#039;m so broken, figure out what caused us to be so out of sync. I need to make sure Ruronin will never get between us again. And I...I still want to find out more about myself.&lt;br /&gt;
&lt;br /&gt;
...But now I have her.&lt;br /&gt;
&lt;br /&gt;
I have her...&lt;br /&gt;
&lt;br /&gt;
...I feel happy.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
For Asura:&lt;br /&gt;
&lt;br /&gt;
24 Karma (24 RVP)&lt;br /&gt;
&lt;br /&gt;
Bezaisen (3 / 5 contact for 7 RVP. Keep bothering me until I write her.)&lt;br /&gt;
&lt;br /&gt;
10 cdp (4 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take an initiation ordeal.&lt;br /&gt;
&lt;br /&gt;
Quality Rewards (Only ONE after buying off Driven):&lt;br /&gt;
&lt;br /&gt;
May buy off Driven at chargen rates. Wife Got.&lt;br /&gt;
&lt;br /&gt;
Daredevil at chargen rates (0 edge max tho LAUGH at her)&lt;br /&gt;
&lt;br /&gt;
Guts at chargen rates&lt;br /&gt;
&lt;br /&gt;
Indomitable Mental&lt;br /&gt;
&lt;br /&gt;
MUST take Vendetta for Ruroini and Unsteady Hands after burning edge to live.&lt;br /&gt;
&lt;br /&gt;
For Mado:&lt;br /&gt;
&lt;br /&gt;
A gold star.&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
Bezaisen has to partially rip herself apart in order to escape that corner of the metaplanes. She is Diminished and may need to take more drastic steps to recover herself and her bond with Asura than otherwise.&lt;br /&gt;
&lt;br /&gt;
Rurouini, while she does not fully achieve her goal, is in possession of Asura&#039;s blood and Bezaisen&#039;s spiritflesh. She returns from the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Asura is currently under observation by Knight Errant under the request of Markus. She&#039;s also like ... physically mangled but what can ya do.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You hate women with musk, don&#039;t you?&amp;quot; -Breeze}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152742</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152742"/>
		<updated>2026-05-01T18:24:58Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=52 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tsarina&amp;diff=152741</id>
		<title>Tsarina</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tsarina&amp;diff=152741"/>
		<updated>2026-05-01T18:24:45Z</updated>

		<summary type="html">&lt;p&gt;Breezy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Tsarina3.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Fangs in a Pretty Mouth&lt;br /&gt;
|header3= Runaway Leak&lt;br /&gt;
|header4= Two Faced Tsarina&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @breeze5768&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/buhbuhbrez]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=70 &lt;br /&gt;
|Bonuses=54 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 24th, 2062 (estimated)&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1bimv_FNWf9Yg0h9wvFupVp5y2qI17EOt?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A former White Vory Assassin who faked her own death with the help of a mysterious benefactor to escape. With a newfound freedom, years of harsh training and mistreatment, and a magical power that she is more than eager to grow to the pinnacle of what it means to be &#039;Awakened&#039;, she returns to Seattle with a new look. She&#039;s come to keep up her own end of the bargain with her savior, Kruger, as well as fulfill that burning craving for revenge that has been building within her since her former mentor had plucked her from her home. She is constantly fighting the sadistic, brutal nature of her magic and the training that both her physical and spiritual mentors have instilled in her since she was a little girl. While she normally appears rather charming, quiet, and humble, she is a ravenous little monster in combat and a narcissist who believes herself to be the worthy ruler of the world.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
- Murder her former Mentor, Alexander Abdulov, in the most brutal and sadistic fashion she can think of. Preferably, with her own two hands.&lt;br /&gt;
&lt;br /&gt;
- Destroy the White Vory. At least the ones in Seattle, but maybe just get rid of any kind of &#039;Vory&#039; who might have the audacity to stand in her way.&lt;br /&gt;
&lt;br /&gt;
- Raise a criminal empire from the smoldering ashes of the Vory. If not for the power or the wealth or her own narcissism, then to rub it in the face of her soon-to-be-dead mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals (that she won&#039;t admit)===&lt;br /&gt;
&lt;br /&gt;
- Maybe finally find someone who cares about her and she feels safe with.&lt;br /&gt;
&lt;br /&gt;
- Find out where she came from, where her old family went, and why she was taken.&lt;br /&gt;
&lt;br /&gt;
- Maybe figure out a way to ditch her sadistic compulsions&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A nameless child was once found wandering  in Tir Tairngire at…who knows, 3? 4? The girl wasn’t really noteworthy. A redheaded elf born to some faceless parents, probably left to die when the money dried up, or just kicked out and left unwanted, though the agent who was assigned to look after her didn’t really care. Nothing about that mattered. Just what she could do-what she could be trained for. The girl was 1 in ten thousand-the spark of a mystic adept, according to the diagnostic given by one Alexander Abdulov. A trainer for the White Vory working with their member in the agency, who wanted someone who could be particularly adept at infiltration into high profile environments and taking out targets, especially magical threats. And so the child, dubbed Julianna, was handed over to Alexander and reared in private in London to become their little problem solver. Being magically inclined and trained as a tool by a rather ruthless man, the little elf did not enjoy her time with the Vory, constantly being mistreated. Her hate for him grew with every disciplining strike, and her magical talents grew out of spite. She was raised to see others who were awakened as targets, sheep to the slaughter, and combined with a need for more and a desire to become better, to take more, because she deserved it, it was no wonder that Black Magic took to her so kindly, along with her mentor: A spirit of vengeance, who saw this growing fury in the child and saw an opportunity. He struck a deal with her: follow his guidance, take after him, and he would help set her free. Help her take revenge against Alexander. The perfect chance to end him and destroy everything he cared about, if she were only patient and dutiful. &lt;br /&gt;
And oh, how dutiful she was.&lt;br /&gt;
&lt;br /&gt;
Julianna was raised until she was about 18, enough to be a full adult and be a good little assassin for the White Vory in Seattle, where she was shipped off to once her training was complete. With both a spirit of Vengeance whispering in her ears from the astral plane and Alexander’s teachings, she made for quite a solid assassin. She would gain the trust of a target to silence them, or negotiate with other syndicates with cover from snipers, or simply blend in as she took stock of an area. She was rather good at her job, especially with a retainer keeping an eye on her in case the filthy mutt got any ideas. But the thing about being trained to be sneaky your whole life, is that you get very good at deceiving those you’re working with as much as the ones they want you to trick. She bade her time, gently poking around when her retainer couldn’t keep an eye on her, trying to find herself a little opportunity to get the hell out of there. And the way she did it was through a man named Kruger. An older man who seemed quite interested in the state of affairs in Seattle, with his hands in so many different pockets that one wonders how it could be done. The two made a deal:  Kruger got the redhead out of her little predicament, though she didn’t state who exactly was holding her down, and little red would come back as his little troublemaker. An eye that blended in to help him spread his net into more…independent businesses. The Shadowhaven, in particular. Too many independent actors were there, and...well, shadowrunners were good to keep an eye on. And so it was agreed.&lt;br /&gt;
&lt;br /&gt;
On May 31st, 2083, as Julianna and her retainer Viktor were working over in Redmond to negotiate work with the Skraacha, when what appeared to be a drive by came about to nail all of the negotiators, on the one day their usual sniper wasn’t there to keep an eye on things. It went bad. They pulled nothing back, even using explosives to make sure everyone there was dead.&lt;br /&gt;
Both Julianna and Viktor were killed, their things being later retrieved and destroyed to keep their existence hidden. Meanwhile, wheeled away by Kruger’s contacts, was a heavily damaged little elf. Smiling as she was stabilized. Their scheming would pay off.&lt;br /&gt;
She spent half a year getting biosculpted into a very different woman back in Atlanta. Then she was slowly reintroduced into Seattle, brought into Miss Onyx’s line of runners. Being so magically connected, she struck a chord with the woman and they quickly became friends. Slowly working her way up in the world, until the gem of a fixer decided now was the time to let her into the Haven. An advantageous position for the two of them.&lt;br /&gt;
&lt;br /&gt;
She is going to claw, and maim, and tear her way through this place until she’s on top.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Vory Princess (Bilingual, Too Pretty to Hit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was pretty much raised by the Vory, and during her time under their watch and training she got very good at blending in and disarming the people she would later impale with a highly potent Ice Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Child of Vengeance (Shark Mentor Spirit)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Alexander was her Vory Mentor who taught her to be a good assassin, the nameless spirit of vengeance has been hanging around the little queen since she was a young girl. It&#039;s hard to tell whether it&#039;s the one influencing her, or she&#039;s the one influencing it. But it has certainly helped her in one particular aspect: Incredible amounts of violence.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Bad Habits, Worse Behavior (PSC: Thrill Seeker, Sadistic, Vindictive, Superhuman Psychosis)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Julianna was raised for two things: Social infiltration, and making problems the White Vory had disappear. She was raised to associate that with her own value, for that to be what she lived for. And while she had always resisted it to the best of her ability for the sake of her own self importance...she couldn&#039;t get rid of it all. She can normally keep herself under control, but that inhuman monster is always lurking under the surface. And one day, it&#039;ll come back out again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Conniving little Monster (Vendetta/Driven: Her old mentor/Building her criminal empire)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina didn&#039;t fake her own death and lose almost everything, including her old look which she REALLY LIKED, just to be a subservient little thing to some new fixer again. No, this is for a greater purpose. Vengeance, and grandeur. She will live up to her Alias. That is a promise to herself and to the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Asshole (Did you just call me Dumb?)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is...pretty simple. She&#039;s a narcissistic black magic practitioner, who has gotten to a point where lying to people is actually too easy now. Sometimes she just...likes to be rude, or coy, or foreshadow what she&#039;s gonna do to someone with an innuendo or double entendre. Whatever the case, her words are both the best and worst way to find out what this girl is about. Without being gored, at least.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kruger&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miss Onyx&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isolde the Crafter!&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jaqueline Morrison&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Xiaomei&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Iktomi&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ezekyle Burton&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Norville Craddock&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kaba&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsarina is absolutely independent at this point, though she is definitely going to be heading things when she gets more...situated.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Kruger is a...tentative ally. Though she doesn&#039;t view him with any warmth, which is likely mutual. Means to an end.&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge&lt;br /&gt;
&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
+5 White Vory&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
The White Vory are her greatest enemy. She views them as part of why she is the way she is, and also as a massive obstacle in her being able to embrace her true potential and pull the world by her strings.&lt;br /&gt;
&lt;br /&gt;
In particular, she has an absolute disdain for her former mentor, and for the Seattle Branch in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-5 Red Vory&lt;br /&gt;
-10 Omega Dawn&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Girl has barely any presence, unless you have access to the haven there&#039;s not much on the grids. Makes sense I suppose&lt;br /&gt;
|MidResult= Just some basic social media stuff, occasional talks on magic. Wishing she lived in a better place. Seems she goes by Cathy in a lot of circles. Doesn&#039;t seem to actually hang with other awakened though. Weird.&lt;br /&gt;
|HighResult= A lot of this stuff is...recent. Like, 2085 at the earliest. It&#039;s hard to tell because it isn&#039;t immediately apparent, but if you look at when posts actually come up they seem to have all been modified after they were put up. It&#039;s...really offputting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Sweet girl! Works with Miss Onyx, fairly good face it seems. Could be a good asset. Newer to the scene but not a bad pick at all&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She can defend herself too! She tells people often she&#039;d rather not but, girl throws a mean lightning bolt when she needs to. Has a bit of trouble working with other Awakened at times but it doesn&#039;t get in the way for the most part&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A lot of that sweetness is...probably a front. Some people have mentioned she&#039;s...pretty vicious at times when she does fight. She does seem to avoid it but...when you notice the way her pupils hyperdilate in a fight, and that grin as she closes in on someone...it shatters the illusion pretty fast. She&#039;s like a whole other person.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= No cyberware implants, Mystic Adept&lt;br /&gt;
|Result3= No alphaware, no maladies, no Resonance, ask for Magic/Essence/Sigs&lt;br /&gt;
|Result4= No bioware, ask for the rest&lt;br /&gt;
|Result5= No Ware at all, not a funny techno, ask for whatever toxins might be there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R6: Catherine Siobhan (SK Industries; Mystic Adept; Private Investigator)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Tsarina is a 5&#039;7&amp;quot; elven woman with fair skin, long silver hair, and gentle green eyes. She likes to keep her hair pinned in a ponytail when she&#039;s out and about, but at home or when relaxing she almost never does so. If she does she&#039;s expecting work. When in an intense fight or when she is relishing in her sadism, her mentor&#039;s influence causes her pupils to hyperdilate, and her rather narrow looking eyes become disturbingly engorged as she locks onto her prey with inky black pearls. She often has a lightly parted smile or smirk on her face. If it widens, that is a sign that you are not going to like how the future develops.&lt;br /&gt;
&lt;br /&gt;
Tsarina loves her little dresses, and is almost always in a rather formfitting one when she goes out. She&#039;ll pair this with long gloves and boots, and her black little hoodie that has small little ear buds on the side and on top that makes it look like she has little frills. Most of her outfits nowadays are some mix of dark blues, blacks, and grays. Not her favorite but it fits better with her current hair. Oh, and she likes to wear extravagant undergarments, particularly those that come up past the cuts in her dresses. She&#039;s found it&#039;s particularly enticing to people who are susceptible to being manipulated by pretty girls.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Very simple, a little wisp with flames out of the &#039;head&#039; that resemble a ponytail. Very blue.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Tsarina&#039;s immediate goals revolve around positioning herself to take everything from the White Vory Branch in Seattle. &lt;br /&gt;
&lt;br /&gt;
This means getting funding, getting allies, and finally using her insider knowledge to gain a chokehold on them&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Her biggest overall goal however, is spiting her mentor in every conceivable way. &lt;br /&gt;
Part of this is taking the faction he is a part of from him, the other part is killing him horrifically.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|Tsarina is a terrible person. Her programming and training make it hard for her to not be an awful serial killer, despite her control&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|Despite her terribleness, she has her boundaries on taking the autonomy of others or putting them through the same kind of programming she went through&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|Above all else, something that she has been vexingly craving is an actual connection. Family, love, maybe just feeling like people are people again. &lt;br /&gt;
She wants something, despite her denials to that being possible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152723</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152723"/>
		<updated>2026-04-09T22:03:58Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Ancients reputation&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Chad Brent (C2/L2 Dirty Cop) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Artisanal Betameth, Bikes and Bike Accessories, Laes/Lael, Jewelry&lt;br /&gt;
&lt;br /&gt;
For Chance:&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Trousse (C3/L1 Betameth Cook) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
Optional Contact (as an Enemy): Rebbeca Montez (C5/L1 KE Detective) for free &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
The stolen diamonds and jewelry are recovered from KE Precinct 13 following a successful caper; Chance successfully locates the hidden Foundation portal, while Tsarina has earned the suspicion of the real Lt. Montez following a clocking by the Aware Cop.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you know, it isn&#039;t a warzone, so I&#039;ll take it, but I really have to have a word with my fixers about the kind of work I&#039;m getting. Always sticking me in the worst situations. It&#039;s like they don&#039;t want me around. How hurtful.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152722</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152722"/>
		<updated>2026-04-09T22:02:52Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Ancients reputation&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Chad Brent (C2/L2 Dirty Cop) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Artisanal Betameth, Bikes and Bike Accessories, Laes/Lael, Jewelry&lt;br /&gt;
&lt;br /&gt;
For Chance:&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Trousse (C3/L1 Betameth Cook) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
Optional Contact (as an Enemy): Rebbeca Montez (C5/L1 KE Detective) for free &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
The stolen diamonds and jewelry are recovered from KE Precinct 13 following a successful caper; Chance successfully locates the hidden Foundation portal, while Tsarina has earned the suspicion of the real Lt. Montez following a clocking by the Aware Cop.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152721</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152721"/>
		<updated>2026-04-09T22:02:11Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152720</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152720"/>
		<updated>2026-04-09T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152719</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152719"/>
		<updated>2026-04-09T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152718</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152718"/>
		<updated>2026-04-09T21:42:10Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152717</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152717"/>
		<updated>2026-04-09T21:38:26Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152716</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152716"/>
		<updated>2026-04-09T21:34:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152715</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152715"/>
		<updated>2026-04-09T21:33:35Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-04-08  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Sarcarian  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Puyallup, Seattle  &amp;lt;!-- Optional: Any factions who w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152714</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152714"/>
		<updated>2026-04-09T21:29:41Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Caroline was...somewhat concerned by the way her mother nearly died, but nearly isn&#039;t &amp;quot;dead&amp;quot;, and they let her leave a message. The other runner team failed to actually catch them across the border, so they were able to get the woman hospitalized near Tarislar and went to collect payment from Hellsing. She was a bit worried that the target was in a hospital, but she moved fast to make sure things were alright. &lt;br /&gt;
&lt;br /&gt;
A small thing that Obumbrata  managed to retrieve for Hellsing was an old hit list that BT kept. It made Hellsing remember how much she didn&#039;t like the girl.&lt;br /&gt;
&lt;br /&gt;
She collected their bounty and paid the crew the next day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k Nuyen (8 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP + 2 Base)&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Hellsing (C3/L1 ) as a contact (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152713</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152713"/>
		<updated>2026-04-09T21:29:04Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Caroline was...somewhat concerned by the way her mother nearly died, but nearly isn&#039;t &amp;quot;dead&amp;quot;, and they let her leave a message. The other runner team failed to actually catch them across the border, so they were able to get the woman hospitalized near Tarislar and went to collect payment from Hellsing. She was a bit worried that the target was in a hospital, but she moved fast to make sure things were alright. &lt;br /&gt;
&lt;br /&gt;
A small thing that Obumbrata  managed to retrieve for Hellsing was an old hit list that BT kept. It made Hellsing remember how much she didn&#039;t like the girl.&lt;br /&gt;
&lt;br /&gt;
She collected their bounty and paid the crew the next day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152712</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152712"/>
		<updated>2026-04-09T21:21:04Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So, they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, or at least that was what Caroline wanted. Otherwise, she&#039;d be a pain to bring down.&lt;br /&gt;
&lt;br /&gt;
The team left Caroline with a line to communicate for when they hopefully apprehended Bullet Time peacefully, and noticed the drones returned and then swiftly left the scene, still tailing them. Nagual managed a convincing lie out loud to mislead the drones, which bought the team some space to get moving to the lake. They stayed on the outside of the clearing, not wanting to be exposed for fear of the woman keeping an eye on things above ground. Nagual projected in, an air spirit ready to apprehend the sorceress should things get feisty and checked out the shack inside. He didn&#039;t notice the alarm ward she had placed there, nor the one-way ward that he sleazed through just fine. This alerted the hiding ex-runner, and her detection spell was then noticed by Nagual. When he went down to investigate the floor space under the shack where the sorceress was hiding under, she activated her astral perception and smacked him across the astral face. He fled immediately and warned the others as he sent the air spirit after her and the other two rushed into action. Bullet Time thankfully hadn&#039;t been able to fully prepare herself to fight against the team, so even if she had them outgunned one on one perhaps, she couldn&#039;t handle 3 people hitting her hard. And an air spirit engulfing and nearly killing her certainly doesn&#039;t help. &lt;br /&gt;
&lt;br /&gt;
Some emergency medical assistance later, and she was stable.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152711</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152711"/>
		<updated>2026-04-09T17:55:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only slightly concerned for the safety of herself and her mother as she invited them inside, and the two parties had a chat. On the grounds that they wouldn&#039;t kill BT and that she&#039;d get one more chance to talk to her, she told them she was likely hiding out exactly in a lakeside fishing shack tending to her wounds, and that her pain editor would make this whole ordeal a problem. Ideally, she would be amenable to speaking, at least that was what Caroline wanted.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152709</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152709"/>
		<updated>2026-04-09T01:04:12Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on sight near Tarislar, the crew&#039;s first task was finding the trail to begin with. That was a bit of a pain to do visually, but the team had two rather skilled trackers in Ubuntu and Obumbrata who managed to see the barely visible dirt road off the side where the miscreant drove off from, obscured from most passing by thanks to the way the buildings and the foliage around were positioned. They spent some time following it down, when they realized that they were being followed by a swarm of drones. Seeing as they were not obviously marked as border patrol, the team immediately opened fire upon the drones. 2 were badly damaged as they escaped, one was destroyed. They knew they were being followed and made certain to hide themselves as best as they could moving forward and keeping an eye out.&lt;br /&gt;
&lt;br /&gt;
The trail led to a small house in the woods, where they found the truck had been left behind and with no real trail to follow from there. So they reconvened. Obumbrata had been sensing small magical blips that the team had been approaching for some time, and so the team decided to get some supernatural support from the spirits of the forest itself. Obumbrata&#039;s original call got the attention of a little plant spirit, who was not quite so helpful but let them know that the guardian of the forest (a green spirit who had claimed this place as their home) was incredibly upset with the situation and wanted the new intruders out. Nagual took over from there, calling the spirit with reagents and a gift of clean water to get the spirit&#039;s attention. It was rather unhappy, but willing to help them out for the offered gifts so long as Nagual accepted a small marker to not harm the forest directly and ensure that helping them would lead to the new interlopers (whom the team rightfully suspected were other runners hunting down Bullet Time) would leave once they realized their prey was elsewhere. Though one comment stood out to the team: the resident of the home had also angered the spirit by aiding the fugitive, betraying the forest for some reason in offering refuge.&lt;br /&gt;
&lt;br /&gt;
That turned their attention to the house. Ubuntu&#039;s astral sight caught wind of psychometric impressions upon the handles of both the truck and the door. He didn&#039;t really understand what they were, but he pointed them out to the seer, Obumbrata, who could feel the fear and anxiety that was building in the subject - Bullet Time. She seemed wounded and, as the door opened, Obumbrata met her daughter. This informed the team&#039;s approach as they knocked on the door and met the unenthusiastic host - she had a feeling people would go through her to get to her mother, but their assurance that they weren&#039;t out to hurt her and weren&#039;t out for the daughter either. She was only&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152708</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152708"/>
		<updated>2026-04-09T00:36:37Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Leg working didn&#039;t turn up too much: she had a history, but old schoolers were struggling to remember everything about the woman. But she mixed ware with magic, preferring to buff herself, and she was a pretty damn good shot even in her old age. They got themselves loaded with narcojet tipped injection arrows and mage capturing gear to prepare. They had good trackers, they got the vehicle they needed, and they didn&#039;t have much time to just wait around and gather information. There was a trail to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152707</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152707"/>
		<updated>2026-04-09T00:21:24Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing but figured was necessary to make sure they didn&#039;t lose their chance. [[Ubuntu]], [[Obumbrata]] and [[Nagual]] made it to the bar just fine, got some drinks in the quiet afternoon&#039;s empty counter top seats, and after some time to settle in and Hellsing noticing the immediate nosey behavior she dropped the humble bartender act to bring them into her actual meeting place.&lt;br /&gt;
&lt;br /&gt;
There she went over the gist of things and BT&#039;s last known location: her mouse saw the cretin on a truck near the southern borders of Seattle, where Puyallup and Fort Lewis meet. She wanted her brought in, preferably alive. After some arm-twisting (aided by how Hellsing reacted while going over Bullet&#039;s past behavior and having a particular look of familiarity with it), Ubuntu managed to get a forward advance for the team as hazard pay and as a bit of extra funds for the sake of handling operational costs. Hellsing provided the squad with a pickup they could use, courtesy of a contact of her own, and the forewarning that there were probably others on the girl&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
She left the gang to get to work researching as she made calls to finalize arrangements.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152706</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152706"/>
		<updated>2026-04-08T20:34:29Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet itself was pretty standard - an early afternoon call that Hellsing hated doing, but figured was necessary to make sure they didn&#039;t lose their chance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152705</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152705"/>
		<updated>2026-04-08T20:32:14Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jennie &amp;quot;Bullet Time&amp;quot; Winston is an old school runner type, pre-crash. A hermetic sorceress who didn&#039;t really value much in her life beyond herself. Her magic, her friends, her everything was built on how to best utilize what she had - consequences be damned. That was in part due to her former corporate background with Ares making her rely more on using others rather than trusting them, but that sort of thinking doesn&#039;t serve someone well in the shadows, where trust is gold. She was fairly accomplished in her prime, learning to defend herself from nothing and being a fairly sneaky, slippery devil of a woman when it came to dealing with folks, but it seemed like she couldn&#039;t help but turn on others when she got the chance. She fled Ares, she&#039;d pissed off Renraku and MCT through her running, she sold secrets to anyone who would buy, and that&#039;s not even touching on the runners she fucked over to get her way.&lt;br /&gt;
&lt;br /&gt;
One of which was Hellsing - a woman who was once a deadly street samurai and adept and who is now trying to live a quiet life and support those whom she couldn&#039;t before after years of building connections and amassing her wealth. She knew Bullet Time back in the day. She was one of the runners BT had set up and left for dead. If it weren&#039;t for her paramour (and future wife), she likely wouldn&#039;t have made it out. In the past, if she had found the girl she would have killed her on the spot. But she&#039;s somewhat more mellowed out now - she can see the business before the bloodlust now. And to be frank, as much as she&#039;d like to kill the bastard, Jennie was worth more to her alive than dead. Besides, she wasn&#039;t the saintliest person either. &lt;br /&gt;
&lt;br /&gt;
So, when a person in her network identified a high-profile bounty target and Hellsing recognized who it was despite the years, she made some calls.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152704</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152704"/>
		<updated>2026-04-08T20:25:11Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
This was a tale of where betrayal leads someone. When a life built upon the broken backs of comrades and promises never fulfilled to anyone or anything, the world slowly turns on you.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152703</id>
		<title>Makin&#039; Your Name: Bag &#039;em and Tag &#039;em</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Makin%27_Your_Name:_Bag_%27em_and_Tag_%27em&amp;diff=152703"/>
		<updated>2026-04-08T20:24:32Z</updated>

		<summary type="html">&lt;p&gt;Breezy: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-04-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= SSC, Near Ranier  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Ranier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nagual|Obumbrata|Ubuntu}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Bounty target&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jenny &amp;quot;Bullet Time&amp;quot; Winston}}&lt;br /&gt;
|OppositionCasualties= Nearly killed, but saved (and then captured)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven Runner Duo&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Street Sam &amp;quot;Shreds&amp;quot;| Rigger/DC &amp;quot;Hardwire&amp;quot;}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152669</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152669"/>
		<updated>2026-03-28T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team were mostly unchallenged on their way out as they had broken down someone on-site personnel saw as a demi-god and were not worth dying to in an attempt to stop them. They got information from searching and mind probing Harris about the location of survivors of the vile experimentation at that place, and while the number of survivors they could save were few one in particular stood out:&lt;br /&gt;
&lt;br /&gt;
Tres, a sibling of Nueve&#039;s, was for some reason here as a subject. A rather interesting prospect for AZT&#039;s research, and now free from their clutches.&lt;br /&gt;
&lt;br /&gt;
The mission was a success either way, and the team were flying back with a contract payment from HB soon enough. A successful blow had been dealt to the presence in Bogota, though whether that is enough will have to be seen in due time.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...between this and my last job, I&#039;m beginning to suspect my fixer is starting to see me as a military asset. I don&#039;t appreciate it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152668</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152668"/>
		<updated>2026-03-28T17:10:00Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team were mostly unchallenged on their way out as they had broken down someone on-site personnel saw as a demi-god and were not worth dying to in an attempt to stop them. They got information from searching and mind probing Harris about the location of survivors of the vile experimentation at that place, and while the number of survivors they could save were few one in particular stood out:&lt;br /&gt;
&lt;br /&gt;
Tres, a sibling of Nueve&#039;s, was for some reason here as a subject. A rather interesting prospect for AZT&#039;s research, and now free from their clutches.&lt;br /&gt;
&lt;br /&gt;
The mission was a success either way, and the team were flying back with a contract payment from HB soon enough. A successful blow had been dealt to the presence in Bogota, though whether that is enough will have to be seen in due time.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152667</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152667"/>
		<updated>2026-03-28T17:05:13Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152666</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152666"/>
		<updated>2026-03-28T16:27:36Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152665</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152665"/>
		<updated>2026-03-28T15:57:40Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152664</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=152664"/>
		<updated>2026-03-28T15:39:49Z</updated>

		<summary type="html">&lt;p&gt;Breezy: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Breezy</name></author>
	</entry>
</feed>