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	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-06-04T17:51:18Z</updated>
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		<id>https://shreloaded.net/index.php?title=Christmas&amp;diff=137854</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Christmas&amp;diff=137854"/>
		<updated>2024-11-02T01:21:21Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = BrightMorningSnow&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Hiro-gen-image.png|230px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Dr. Doolittle Drake (Mage Support / Off Face / Animal Handling)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @bright_morning_snow&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/WilliamBarnhill]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Eastern Drake)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = December 25, 2064&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 12&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2064&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1mU6DJE-08_3YFIfjKpXQSXnUM6U5ZIs5?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Fresh off the freighter from Japan, a broke young elven mage with only a few off-scene runs to his name arrives in Seattle, sister in tow. He has a penchant for animals of all kinds, especially beast spirits, and they also like him.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Send his sister Chiyo to college at her dream school, MIT&amp;amp;M. He’d like to go himself but knows that’s not likely. He has three years to save up enough to get a usable SIN for her and enough to cover her tuition and other costs for four years at a top-ranked university (she dreams of going to MIT&amp;amp;M)&lt;br /&gt;
&lt;br /&gt;
* Get a better lifestyle for him and his sister and make a life for them in Seattle (with a backup life just in case)&lt;br /&gt;
&lt;br /&gt;
* Get good at magic so he can hide and protect his sister&lt;br /&gt;
&lt;br /&gt;
* Get good at running, especially hooding, so that he can survive while still helping others&lt;br /&gt;
&lt;br /&gt;
* Learn who he is as a runner, and solve the puzzle of what the hermit Feizang said to him before helping him come to Seattle: &amp;quot;Your nature will show soon, and here is not the place for that to happen. When you find out, and you&#039;ll know what I mean, do not tell anyone. May we meet again some day. Fly free.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in Japan as a Shiawase corporate SINner to two parents who were middle-management supporters of the Three Orchids (Empress Hitomi, Mitsuko Shiawase-Yamana, and Reiko Shiawase-Shimada). Hiro, his parents, and his kid sister lived a good life until Hitomi was forced out and her supporters removed, one way or another. It didn’t help that his family were Kanuki elves. Hiro’s father was framed for theft and told that it was assumed his whole family was in on the crime – they would be branded with criminal SINs, and the daughter sent to Yomi island unless he confessed and committed suicide. After his death, the rest of the family was let go, their corporate SIN revoked, bank accounts frozen, and evicted from their high-life home in Tokyo. Newly Awakened, Hiro was 18 and about to enter college.&lt;br /&gt;
&lt;br /&gt;
Instead, he tried to support his family with his odd jobs. They squatted in an abandoned building next to the least popular portion of Meiji Jingu, a 172-acre forest surrounding a Shinto shrine.  &lt;br /&gt;
&lt;br /&gt;
Hiro would come to talk with an old hermit who lived in a secluded portion of the park, and Hiro befriended the various animals there. Eventually, the hermit taught Hiro how to perform magic according to the Red Magic tradition. He also told Hiro stories of ancient mighty dragons wielding terrible magics to protect the world against demons (but told him not to repeat them).&lt;br /&gt;
&lt;br /&gt;
His mother died a year to the day after his father died. Hiro did milk runs and the occasional low-level run to support his sister and himself.  He honed his skills for a year this way and had just started doing riskier runs, doing well until his luck ran out a month ago. Some ghoul go-gangers had cornered the siblings in a large alley, choosing them as their next meal. The outlook for the siblings looked bleak until Hiro transformed into an Eastern Drake. The ghouls ran, and Hiro went to the hermit with his sister. The hermit greeted Hiro, blinked, and smiled with great sadness. “I know. You must run now and tell no one what you are.”, he said.&lt;br /&gt;
&lt;br /&gt;
The hermit called in a favor from Wuxing, and Fan Yang smuggled the siblings from Japan to Seattle on a sea freighter. They arrived recently in Seattle and will live on the street until he can get more runs from Fan Yang. He has only been on one run here, where he got the handle ‘Christmas.’ He got lucky with a cast of Analyze Device on a Decker’s deck, maxing the bonus. The drain hurt, but the boost was so good that Decker exclaimed, “This baby is working almost twice as well as it usually does. It must be Christmas.”&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Animal Empathy - He likes animals, and they like him&lt;br /&gt;
&lt;br /&gt;
* Spirit Affinity - Beast Spirits like him &lt;br /&gt;
&lt;br /&gt;
* Jack of All Trades, Master of None -  The past year has meant doing a little bit of everything to survive&lt;br /&gt;
&lt;br /&gt;
* Laten Dracomorphosis (Eastern Drake) - Hiro doesn&#039;t know yet&lt;br /&gt;
&lt;br /&gt;
* Magician (Red Mage) - He believes in the power that ties all living things&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Moon reskinned as Tsuki no usagi, the Moon Rabbit) - He likes to talk first if he can.&lt;br /&gt;
&lt;br /&gt;
* Focuses Concentration 2 - He&#039;s learned to place sustaining a spell on the back burner, but only low force ones for now&lt;br /&gt;
&lt;br /&gt;
* History Is Not As Certain As We Are Taught - The hermit told him fabulous stories of something called the 4th world &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Dependent (Inconvenience) - His sister is 15 and lives with him, at least until she goes to school&lt;br /&gt;
&lt;br /&gt;
* Lack of focus - he gets distracted by animals (Squirrel!)&lt;br /&gt;
&lt;br /&gt;
* Prejudiced (specific, bias) - Shiawase - Shiwase messed over his family&lt;br /&gt;
&lt;br /&gt;
* Social Stress (Shiawase) - he gets nervous around anyone from his old corp because they could be the ones responsible for his parent&#039;s death, and because they remind him of what he had&lt;br /&gt;
&lt;br /&gt;
* Driven - He&#039;s determined to get his sister to a good college&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fan Yang&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alias&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hideo Masamune&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* None yet, beside his sister, but she doesn&#039;t run the shadows (as far as he knows)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Recent SINless mage from Japan&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Likes animals, often seen with one or more beast spirits&lt;br /&gt;
|HighThreshold=6&lt;br /&gt;
|HighResult= He is a Red Mage who supports his team loyally and prefers non-lethal methods of removing obstacles. He has a sister.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Emotional state, awakened, health checkup&lt;br /&gt;
|Result2=Mage - no ware&lt;br /&gt;
|Result3= mag 6, essence 6 - you know relative to yours.&lt;br /&gt;
|Result4= Accurate read above. Still no ware&lt;br /&gt;
|Result5= He has an affinity for beast spirits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Goodwill clothing, with an armor jacket over it. He will be getting better threads soon.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Right now he&#039;s using an persona a friend built of the a block-built character from an classic media, &amp;quot;Everything is Awesome&amp;quot; guy. Eventually he&#039;d like to make his own custom persona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
| Does&#039;t know himself&lt;br /&gt;
| He&#039;s a latent drake and doesn&#039;t know&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
| Spirit Affinity&lt;br /&gt;
| He loves beast spirits and they love him. Sometimes they ask him for favors.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
| Lack of focus&lt;br /&gt;
| He loves animals and can be the epitome of &amp;quot;Squirrel!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
| Fascination with magic and dragons&lt;br /&gt;
| Especially old magic - he wants to know it all&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
| Shiawase, he doesn&#039;t like them&lt;br /&gt;
| He&#039;s biased because of his past in Japan, what Shiawase did to his family&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=137848</id>
		<title>User:BrightMorningSnow</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=137848"/>
		<updated>2024-11-02T00:24:48Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Projects..&lt;br /&gt;
1. Page template directive removal, see https://shreloaded.net/wiki/Category:Pages_That_Need_A_Template_Removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~BrightMorningSnow*]] OR [[Created by::~BrightMorningSnow*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
  body {&lt;br /&gt;
    background: yellow;&lt;br /&gt;
    font-size: 20pt;&lt;br /&gt;
    color: red;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greenbox|News articles written...}}&lt;br /&gt;
# [[When Cows Fly by Emerald News]]&lt;br /&gt;
&lt;br /&gt;
This page mostly serves as my sandbox for wiki content I&#039;m drafting, for now.&lt;br /&gt;
&lt;br /&gt;
I have one character, Christmas, who is working his way through charge.&lt;br /&gt;
« »&lt;br /&gt;
= Notes to self =&lt;br /&gt;
&lt;br /&gt;
* Include source references at end of paragraphs so people know where to go to read more, or to check what is said.&lt;br /&gt;
* Emphasize that reagents are different things, you don&#039;t buy 5 dram cubes. Even the standard of reagents, Orichalcum, is a thing.&lt;br /&gt;
&lt;br /&gt;
= Reagents: Christmas&#039;s Little Helpers =&lt;br /&gt;
&lt;br /&gt;
This is a work in progress. DO NOT USE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;«Welcome omae! So you want to know about reagents?&lt;br /&gt;
You&#039;ve come to the right place.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Reagents can make or break a mage&#039;s contribution to a run.» - Christmas, 2085&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What are Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents are the remnants of magic captured by animals and objects. The Awakened can use reagents in a number of ways to make their magic easier or give it more oomph. An alchemist can purify reagents to make them more potent, though they can only do this twice and every ten reagents are distilled down to only one after the process.&lt;br /&gt;
&lt;br /&gt;
== Types of Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents come in three types, based on their purity.&lt;br /&gt;
&lt;br /&gt;
Raw reagents are as harvested and are the least pure. An example is a set of toadstools that grew on the site of an astral rift. These reagents are raw, as is after harvesting from the field. &lt;br /&gt;
&lt;br /&gt;
Reagents are purified and distilled by alchemists using alchemical lab equipment. The amount of time needed to process reagents varies based on the Tradition. Hermetics focus on an 8 hour process, which fits neatly into their day. Shamans take more time, ten or twelve hours. [SG 210]&lt;br /&gt;
&lt;br /&gt;
Refined reagents are produced by an alchemist distilling the raw reagents in their lab,a process that works on a batch of at least ten reagents over at least ten hours. Every ten raw reagents can produce one refined reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
An alchemist can go one step further, distilling ten refined reagents into one radical reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Easy Way: Buying Them ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Hard Way: Harvesting ==&lt;br /&gt;
&lt;br /&gt;
== The Different Uses of Reagents ==&lt;br /&gt;
TBD&lt;br /&gt;
Have a section underneath covering each use&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=137847</id>
		<title>User:BrightMorningSnow</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=137847"/>
		<updated>2024-11-02T00:24:06Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Projects..&lt;br /&gt;
1. Page template directive removal, see https://shreloaded.net/wiki/Category:Pages_That_Need_A_Template_Removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~bulldogc*]] OR [[Created by::~Bulldogc*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
  body {&lt;br /&gt;
    background: yellow;&lt;br /&gt;
    font-size: 20pt;&lt;br /&gt;
    color: red;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greenbox|News articles written...}}&lt;br /&gt;
# [[When Cows Fly by Emerald News]]&lt;br /&gt;
&lt;br /&gt;
This page mostly serves as my sandbox for wiki content I&#039;m drafting, for now.&lt;br /&gt;
&lt;br /&gt;
I have one character, Christmas, who is working his way through charge.&lt;br /&gt;
« »&lt;br /&gt;
= Notes to self =&lt;br /&gt;
&lt;br /&gt;
* Include source references at end of paragraphs so people know where to go to read more, or to check what is said.&lt;br /&gt;
* Emphasize that reagents are different things, you don&#039;t buy 5 dram cubes. Even the standard of reagents, Orichalcum, is a thing.&lt;br /&gt;
&lt;br /&gt;
= Reagents: Christmas&#039;s Little Helpers =&lt;br /&gt;
&lt;br /&gt;
This is a work in progress. DO NOT USE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;«Welcome omae! So you want to know about reagents?&lt;br /&gt;
You&#039;ve come to the right place.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Reagents can make or break a mage&#039;s contribution to a run.» - Christmas, 2085&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What are Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents are the remnants of magic captured by animals and objects. The Awakened can use reagents in a number of ways to make their magic easier or give it more oomph. An alchemist can purify reagents to make them more potent, though they can only do this twice and every ten reagents are distilled down to only one after the process.&lt;br /&gt;
&lt;br /&gt;
== Types of Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents come in three types, based on their purity.&lt;br /&gt;
&lt;br /&gt;
Raw reagents are as harvested and are the least pure. An example is a set of toadstools that grew on the site of an astral rift. These reagents are raw, as is after harvesting from the field. &lt;br /&gt;
&lt;br /&gt;
Reagents are purified and distilled by alchemists using alchemical lab equipment. The amount of time needed to process reagents varies based on the Tradition. Hermetics focus on an 8 hour process, which fits neatly into their day. Shamans take more time, ten or twelve hours. [SG 210]&lt;br /&gt;
&lt;br /&gt;
Refined reagents are produced by an alchemist distilling the raw reagents in their lab,a process that works on a batch of at least ten reagents over at least ten hours. Every ten raw reagents can produce one refined reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
An alchemist can go one step further, distilling ten refined reagents into one radical reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Easy Way: Buying Them ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Hard Way: Harvesting ==&lt;br /&gt;
&lt;br /&gt;
== The Different Uses of Reagents ==&lt;br /&gt;
TBD&lt;br /&gt;
Have a section underneath covering each use&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137797</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137797"/>
		<updated>2024-11-01T11:59:01Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ([https://www.reddit.com/user/Richard_Villiers Richard_Villiers], approved)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ([https://www.reddit.com/user/AnuBonk AnuBonk], pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ([https://www.reddit.com/user/Spirited-Noise4377 Spirited-Noise4377], pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ([https://www.reddit.com/user/Archtmag Archtmag], pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ([https://www.reddit.com/user/DefenderXY DefenderXY], pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ([https://www.reddit.com/user/coy-coyote coy-coyote], pending)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ([https://www.reddit.com/user/ryncewynde88 ryncewynde88], pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137796</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137796"/>
		<updated>2024-11-01T11:36:32Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ([https://www.reddit.com/user/Richard_Villiers Richard_Villiers], approved)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ([https://www.reddit.com/user/AnuBonk AnuBonk], pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ([https://www.reddit.com/user/Spirited-Noise4377 Spirited-Noise4377], pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ([https://www.reddit.com/user/Archtmag Archtmag], pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ([https://www.reddit.com/user/DefenderXY DefenderXY], pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ([https://www.reddit.com/user/Richard_Villiers Richard_Villiers], approved)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ([https://www.reddit.com/user/ryncewynde88 ryncewynde88], pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137795</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137795"/>
		<updated>2024-11-01T11:35:57Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */  Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ([https://www.reddit.com/user/Richard_Villiers Richard_Villiers], pending)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ([https://www.reddit.com/user/AnuBonk AnuBonk], pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ([https://www.reddit.com/user/Spirited-Noise4377 Spirited-Noise4377], pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ([https://www.reddit.com/user/Archtmag Archtmag], pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ([https://www.reddit.com/user/DefenderXY DefenderXY], pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ([https://www.reddit.com/user/Richard_Villiers Richard_Villiers], approved)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ([https://www.reddit.com/user/ryncewynde88 ryncewynde88], pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137794</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137794"/>
		<updated>2024-11-01T11:32:12Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: Changes user space links to reddit links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ([[https://www.reddit.com/user/Richard_Villiers]], pending)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ([[https://www.reddit.com/user/AnuBonk]], pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ([[https://www.reddit.com/user/Spirited-Noise4377]], pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ([[https://www.reddit.com/user/Archtmag]], pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ([[https://www.reddit.com/user/DefenderXY]], pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ([[https://www.reddit.com/user/Richard_Villiers]], approved)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ([[https://www.reddit.com/user/ryncewynde88]], pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137793</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137793"/>
		<updated>2024-11-01T11:28:58Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */ We don&amp;#039;t have the User link template, so changed that on all the contact owners to be a normal user space link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ([[User:Richard_Villiers]], pending)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ([[User:AnuBonk]], pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ([[User:Spirited-Noise4377]], pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ([[User:Archtmag]], pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ([[User:DefenderXY]], pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ([[User:Richard_Villiers]], approved)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ([[User:ryncewynde88]], pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137792</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=137792"/>
		<updated>2024-11-01T11:26:22Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */  Added contact owners and whether they&amp;#039;ve approved contact being in the faction yet or not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
Note: Still going through the approval process. The contact owner and whether their membership has been approved by the owner or is pending are in parenthesis after each member.&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America ({{u|Richard_Villiers}}, pending)&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle ({{u|	AnuBonk}}, pending)&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits ({{u|	Spirited-Noise4377}}, pending)&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground ({{u|Archtmag}}, pending)&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits ({{u|DefenderXY}}, pending)&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service ({{u|Richard_Villiers}}, approved)&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal ({{u|ryncewynde88}}, pending)&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136597</id>
		<title>Rulings/Matrix</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136597"/>
		<updated>2024-10-19T00:32:33Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Matrix Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*Haywire (KC 38) &lt;br /&gt;
*Intervene (KC 39) &lt;br /&gt;
*Masquerade (KC 39)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Host Emulator (KC 94) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Pinch (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Resonance Cache (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Search History (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms etc. are for NPCs only&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*Draining Spike (KC 101) (including by GMs)&lt;br /&gt;
*Mind over Machine (CRB 258)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*All content relating to submersion groups, tribes and flash tribes&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*The MOS (KC 58) is not permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60)&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60)&lt;br /&gt;
*Surplus and Refurbished Pi-Tacs (KC 73)&lt;br /&gt;
*Micro-Dish Transmitter (KC 74)&lt;br /&gt;
*Co-Pilot programs (KC 71)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Groveler (KC 96) (including by GMs)&lt;br /&gt;
*Team Player (KC 97)&lt;br /&gt;
**This quality was written under the assumption that Matrix actions cannot be teamworked. Notably, teamwork CAN be done with Matrix actions. Matrix actions may be teamworked given the following:&lt;br /&gt;
***Everyone involved is inside the same host or on the same grid. &lt;br /&gt;
***Everyone has the required number of marks.&lt;br /&gt;
***Overwatch Score is applied to all participants based on the opposing hits. &lt;br /&gt;
***Only the leader gets the benefit.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Code of Honor: Black Hat (KC 99)&lt;br /&gt;
*Echo Chamber (KC 78)&lt;br /&gt;
*Information Auctioneer (KC 78)&lt;br /&gt;
*Lazy Fingers (KC 79)&lt;br /&gt;
*Resonant Burnout (KC 99)&lt;br /&gt;
*Well, Actually... (KC 79)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Matrix Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Dual-Natured Entities===&lt;br /&gt;
*Dual-natured entities have no special difficulties interacting with the Matrix.&lt;br /&gt;
*Spirits are not capable of entering AR or VR.&lt;br /&gt;
*While in VR, one cannot activate astral perception or astrally project, just like no other magic-dependent ability like spells can be used. If one is permanently dual-natured for whatever reason, while in VR they do not have access to their astral sight, though they are still active on the plane.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Commlinks can receive program carriers and other cyberdeck modules, but only through the device mod rules. &lt;br /&gt;
*The satellite link is applied by effectively merging the range brackets above 100 km into the 10-100 km bracket.&lt;br /&gt;
*Data taps may send and receive data wirelessly. Consider a data tap to have a device rating of 1 for the purposes of noise. A data tap slaved to your PAN benefits from your noise reduction.&lt;br /&gt;
&lt;br /&gt;
===Programs and Apps===&lt;br /&gt;
*The noise generated by Smoke and Mirrors can be canceled out by noise reduction. The noise generated by Smoke and Mirrors explicitly does not apply to any actions taken against you except for the trace icon action. At no point does noise reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.&lt;br /&gt;
*One cannot benefit from multiple instances of the same program on a device. &lt;br /&gt;
*Market Scan has no effect on ShadowHaven at this time.&lt;br /&gt;
*The Sneak program protects the technomancer from the location effect of GOD converging on their sprites.&lt;br /&gt;
*Virtual Machine can only be run on cyberdecks and RCCs. It cannot be put onto a commlink or other device by any means.&lt;br /&gt;
*RCCs may run a number of cyberprograms equal to the rating. In addition, they have slots times rating which must be split between sharing and noise reduction. Sharing slots may only run autosofts. Cyberprogram slots may only run cyberprograms.&lt;br /&gt;
*The Door Gunner tac-app is permitted for use with the following adjustments.&lt;br /&gt;
**While linked to a pi-tac system running the door gunner tac app you may operate weapons linked to a vehicle that is currently piloted by another member of the pi-tac system provided the following is true. The weapon has a smart-gun system, you have a smart-link system, you are in VR,  and  the weapon is connected to you wirelessly or via direct connection. While firing the weapon you may use your choice of AGI or LOG + the weapon skill appropriate the fire the weapon (Gunnery if mounted). If the weapon you are using is attacked specifically you will take biofeedback damage as if jumped into the vehicle. If second character is also jumped into the vehicle to pilot it, they take the same amount of biofeedback damage. The weapon can not be actively used by another member of the pi-tac network for the remainder of the turn.&lt;br /&gt;
*Cry Wolf costs the same as a normal hacking program and have the same availability, except that it is forbidden.&lt;br /&gt;
**When someone running Cry Wolf would normally be struck by convergence, they instead are alerted and convergence will strike again in 1D6 combat turns. This second convergence may not be averted with Cry Wolf. After convergence is delayed, the Cry Wolf program is deleted irrevocably.&lt;br /&gt;
**Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from its effects for 24 hours after it triggers.&lt;br /&gt;
*Mobile CNC tac-app will have its effect replaced with a 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network for Navigation tests and Combat Maneuvers. It also provides 2 noise reduction.&lt;br /&gt;
*Shield Wall tac-app has its effect replaced with +3 Firewall to any linked device for the purposes of defending against any Attack action or any Matrix or Resonance action that could cause Matrix damage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Agents===&lt;br /&gt;
*Agents must be paid for in full in addition to the cost of the program carrier module if they are to be on a program carrier. This is in direct and intentional contravention of the module&#039;s text indicating the program is free and included with the module. Additionally, the availability for the program carrier is the higher of the base availability for the program carrier or the program on the carrier, including any Restricted or Forbidden codes as part of the program. An agent may only run on a device that is capable of running a persona. Commlinks, RCCs and cyberdecks are the only devices natively capable of running personas. Other devices may be modded to have the capacity to run a persona, but it is unlikely that they are also able to run a Program Carrier at that point, as you are limited to one oddmod on a given device. Device Rating is not typically used for opposition rolls to Matrix perception when running silent. The test is Logic + Sleaze. If there is an agent running on a device, the agent would roll the Logic + Sleaze defense using their own Logic and the device&#039;s Sleaze, if applicable.&lt;br /&gt;
** This is in direct contrast to what Kill Code, page 26 says about Agents.&lt;br /&gt;
*The agent coming with the Nixdorf cannot be upgraded to increase its rating. However, you may upgrade their cosmetic and personality software at any time to suit your thematic needs at no cost.&lt;br /&gt;
*Agents are able to perform any Matrix action which uses Computer, Hacking or Cybercombat - as long as it does not require any knowledge of the real world. Any action taken by the agent adds to its own overwatch score. Any damage sustained by the agent or convergence occurs on the device the agent is running on. Agents act on their own initiative and need to be given instructions.&lt;br /&gt;
&lt;br /&gt;
===Hosts===&lt;br /&gt;
*The Bloodhound IC is a combination of Probe and Track IC. When it attempts to mark you treat it as if it were a Probe IC, so the roll is against Intuition + Firewall. After it has 2 marks, it attempts to Trace, so the roll is against Willpower + Sleaze.&lt;br /&gt;
*A persona running no programs hit by Crash IC does not have any programs to crash and thus does not suffer the drawbacks of such. A technomancer with the Resonance Program echo who has a program they are running through this echo crashed by any source may reactivate that program in the same manner as any other persona - that is to say, generally after rebooting their persona.&lt;br /&gt;
&lt;br /&gt;
===Odd-Modding===&lt;br /&gt;
*It is not possible to decrease an attribute to zero using the device modification rules.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all qualities listed from KC 96-100 are permitted for any Matrix PC, not just technomancers. This also applies to the positive and negative qualities on KC 76-79.&lt;br /&gt;
&lt;br /&gt;
*Based on prevailing custom, the time savings portion of the Analytical Mind quality applies to the Matrix Search action. &lt;br /&gt;
*Code of Honor: Like a Boss does not impede Foundation runs.&lt;br /&gt;
*Codeslinger (Control Device) only applies its bonus dice when rolling Electronic Warfare + Intuition [Sleaze] against Intuition + Firewall.&lt;br /&gt;
*Otaku to Technomancer - your character need not have been an otaku in their backstory: (ie. they do not need either have a datajack, an essence hole of at least 0.1, or thematically appropriate reason they underwent Revitalization therapy (at the discretion of the Chargen reviewer)). If your character does not fit this narrative, having this quality means your character was taught by a former otaku at some point, transferring old knowledge of the Deep Resonance from otaku to technomancer. It may be acquired after chargen in this manner. This does not require a run or otaku contact; simply pay the karma cost (10 at chargen, 20 postgen).&lt;br /&gt;
*Sprites do not benefit or interact with a character&#039;s Paragon quality. The benefit of 01 allows technomancers to perform matrix actions as if they had one more mark than they have as long as they have at least one mark on the icon, but this does not increase damage dealt due to marks. For the sake of reckless hacking, the technomancer is considered to have the extra mark for the sake of penalty calculation. A technomancer with 3 marks cannot be considered to have 4 by this benefit.&lt;br /&gt;
*For Gearhead, after pushing the vehicle, you may not push it again until you&#039;ve had some time to get the vehicle back to a garage and work on the engine. This is tracked on a vehicle-by-vehicle basis.&lt;br /&gt;
*AVRSE applies a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
*Better on the Net is only permitted for technomancers and only affect their living persona.&lt;br /&gt;
*Brittle negative quality (KC 99) is permitted for technomancers and only affects their living persona.&lt;br /&gt;
*Big Baby functions as written, except that the penalty is -1 to all actions and will always fade when you next would regain edge.&lt;br /&gt;
*The Data Hog negative quality is permitted only for technomancers. Deckers are encouraged to examine &amp;quot;Wanted By GOD&amp;quot; instead, from DT.&lt;br /&gt;
*Discombobulated instead applies a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
*Frostbite is only permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
*Hi-Rez does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
*Hold the Door provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s Matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a simple or complex action other than Data Spike or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
*Instinctive Hack is permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
*Know Your Limit is permitted only for technomancers.&lt;br /&gt;
*Natural Hacker is permitted only for technomancers. &lt;br /&gt;
*One With The Matrix only exists at the 8 karma level. The 2 and 10 karma versions are not permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Resonant Discordance, despite being mastery quality, does not require a Magic score. It may be taken by any technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
*Silence Is Golden functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
*Sprite Combustion is permitted only for technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
====Booster Clouds====&lt;br /&gt;
*Rather than a spray can, they come in an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them.&lt;br /&gt;
*They do not stack with themselves (only the greatest bonus to a single action applies).&lt;br /&gt;
*Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
====Booster Chips====&lt;br /&gt;
*&amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes.&lt;br /&gt;
*The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
====Destiny Blade====&lt;br /&gt;
*Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
====EVO Sublime====&lt;br /&gt;
*Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
====Horizon Flow commlink====&lt;br /&gt;
*Provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
====Kitbashed Sleeper====&lt;br /&gt;
*As usual for a technomancer using a device, they do not benefit from their living persona&#039;s attributes, though they can still use Resonance actions per its rules.&lt;br /&gt;
*The number of irreparable Matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after its natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of its ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
====Saeder-Krupp Last Chance Link====&lt;br /&gt;
*Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
====Security Decks====&lt;br /&gt;
*The Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
====Shadow Warrior====&lt;br /&gt;
*The bonus to the limit on Sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
===Tactical Program Dongle===&lt;br /&gt;
*Provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached.&lt;br /&gt;
&lt;br /&gt;
===Mercury-Alpha Battlefield Signal Booster===&lt;br /&gt;
*This device requires a PI-Tac network in order to function.&lt;br /&gt;
*Can only be used in one mode at a time; switching modes is a Simple Action.&lt;br /&gt;
*In passive mode, provides 4 Noise Reduction against all noise and doubles effective range (AR Matrix overlays and automatic Matrix perception occurs at 200m instead of 100m)&lt;br /&gt;
*In active mode, provides +2 dice pool bonus on EWAR tests.&lt;br /&gt;
*Linked Pi-TAC units can distribute the +2 bonus to assist other operators without a teamwork Test, this requires a Simple Action.&lt;br /&gt;
**The bonus is a teamwork bonus for all intents and purposes but does not require the user to possess the teamwork able skill.&lt;br /&gt;
**Magic and Resonance actions can&#039;t be teamworked this way, obviously.&lt;br /&gt;
&lt;br /&gt;
===Wuxing Frequency Commlink===&lt;br /&gt;
*Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Actions===&lt;br /&gt;
*Invited marks do not travel up the stream like marks gained via hack on the fly/brute force do.&lt;br /&gt;
*Matrix search is not an extended test. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the Matrix in general, it follows its normal rules.&lt;br /&gt;
*There are no &amp;quot;decryption keys&amp;quot;. In order to use the edit file action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your crack file action, however, you still need to have an Attack attribute. GMs, please note the impact this has on the Matrix ecosystem.&lt;br /&gt;
*You cannot send a file with a data bomb.&lt;br /&gt;
*Confuse pilot is a Data Processing action. &lt;br /&gt;
*Drones qualify as allies for the purposes of tag, I am the firewall and calibrate.&lt;br /&gt;
*You may use the Natural Hacker quality for the control device action for remote operation. However, you must select a single skill this will apply to (such as Gunnery or Pilot: Groundcraft). You will still need the relevant skill in question and you do not benefit from any Intuition-linked or Logic-linked skill bonuses.&lt;br /&gt;
*You may use the Go Big or Go Home quality on the erase marks action. &lt;br /&gt;
*Probe encryption is a custom Matrix action as follows:&lt;br /&gt;
**Action: Special (two minutes)&lt;br /&gt;
**Requires: 3 marks&lt;br /&gt;
**You may spend two minutes attempting to quietly break a file&#039;s encryption, at the end rolling Hacking + Logic [Sleaze] vs Protection rating x2 to see if you succeed. If you do the encryption is removed without alerting the file&#039;s owner.&lt;br /&gt;
*Reckless hacking functions as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while recklessly hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless hacking may only performed for opposed actions. A reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device, though it does not grant a mark, cause any damage or give away your location. It may never substitute for ownership or for a number of marks greater than 3.&lt;br /&gt;
*Calibration functions as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative (meat or Matrix) will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing calibration or Leadership tests in a given combat turn, and a character providing calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
*Denial of Service functions as follows: with a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks. If you wish, you can spend two simple actions in the same action phase to perform it twice with your full dice pool, or spend a simple action to perform denial of service and another simple action to perform a different attack.&lt;br /&gt;
*I am the firewall functions as follows: as a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the send message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes). You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
*Popup functions as written, except that the penalty applies until the end of the combat turn and may target any persona with some form of sensory enhancement, including smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically (but not always) requires wireless to be on.&lt;br /&gt;
*Squelch functions as written. It prevents all use of the send message Matrix action. It does not prohibit any other Matrix action.&lt;br /&gt;
*Subvert Infrastructure functions as written. The target of the Matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by subvert infrastructure will make a single action (free, simple or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
*Watchdog functions as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
*Reboot Device&lt;br /&gt;
**May be used on your own devices without a test.&lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
*Format Device may target devices that are personas.&lt;br /&gt;
*Jam Signals &lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
***May be used by Technomancers (the point of origin is their brain).&lt;br /&gt;
&lt;br /&gt;
==Altered Emerged Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Priority===&lt;br /&gt;
*There is a priority table change (CRB 65) for technomancers. Change the number of Complex Forms in each row as follows:&lt;br /&gt;
**Priority A: Increase from 5 complex forms to 7 complex forms.&lt;br /&gt;
**Priority B: Increase from 2 complex forms to 4 complex forms.&lt;br /&gt;
**Priority C: Increase from 1 complex forms to 3 complex forms.&lt;br /&gt;
*In the Magic or Resonance column in the priority table (CRB 65) for technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
**Priority A: Change from &amp;quot;two rating 5 Resonance skills&amp;quot; to &amp;quot;three rating 5 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority B: Change from &amp;quot;two rating 4 Resonance skills&amp;quot; to &amp;quot;three rating 4 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority C: Change from &amp;quot;none&amp;quot; to &amp;quot;three rating 2 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
*The cost for submersions is 10+(submersion grade x 3) karma.&lt;br /&gt;
&lt;br /&gt;
===Complex Forms===&lt;br /&gt;
*Technomancers at chargen have a limit of 2x Resonance known complex forms.&lt;br /&gt;
*Technomancers after chargen have no limit on number of known complex forms.&lt;br /&gt;
*The fading for complex forms is adjusted with the [https://forums.shadowruntabletop.com/index.php?topic=24595.15 official errata] for CRB and with a flat -3 from printed values for DT. Thus, as examples, the correct fading for Puppeteer is L+1 and the correct fading for Derezz is L-1. Chummer has incorporated this errata. Fading values in any other book are unchanged. Remember that, per RAW, fading can never be lower than 2.&lt;br /&gt;
*Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.&lt;br /&gt;
*The Pulse Storm complex form should be treated as sustained.&lt;br /&gt;
*The Editor complex form may used instead of the Crack File action to examine the contents of a secured file if they possess the Curiosity Killed the Cat negative quality.&lt;br /&gt;
*Editor can bypass both data bombs and encryption, but since it&#039;s a Permanent duration Complex Form, it has to be sustained for (Level) Combat Turns &#039;&#039;&#039;before&#039;&#039;&#039; the effects take place. &lt;br /&gt;
*Technomancers lack a Matrix condition monitor and therefore are not valid targets for the Redundancy complex form.&lt;br /&gt;
*The FAQ complex form gives you the sort of information the spell Analyze Device (CRB 285) would provide. More detail will give more technical, more precise answers. Make a Software + Resonance [Level] test; you must get at least one hit or the test fails. Then, you are given information which you can interpret with a Computer + Intuition + (Level/2, round up) [Level] test.&lt;br /&gt;
*Overdrive is permitted, however, the final rating of any piece of cyberware is limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
*LOTO is permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
*Hyperthreading is permitted, however, one cannot thread the same complex form multiple times in the same hyperthread. All tests are resolved using the pre-hyper thread statistics. Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any complex form in that same Hyperthread.&lt;br /&gt;
*Bootleg Program is permitted. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
**Technomancers may Bootleg Program to use Hitchhiker to bring others into a Foundation. The technomancer will take a -2 sustaining penalty to their actions (-1 with Psyche) for the duration of the Foundation dive while doing so.&lt;br /&gt;
*Mirrored Persona is permitted, but rather than the written text, it has Target: Self, Duration: Sustained, Fade Value: Level -2 and automatically negates the next failed defense test against a Matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
===Echos===&lt;br /&gt;
*Skinlink allows a direct connection between yourself and any of your cyberware as well as anything else you touch. This qualifies for connecting a smartlink to a smart gun you are holding.&lt;br /&gt;
*If you establish a clinch or grapple or can directly touch a device or a piece of cyberware, you may attempt a direct connection hack with the Skinlink echo. Touching specific pieces of cyberware such as limbs or eyes requires making an unarmed (touch) attack with the location-specific called shot mechanics. The Matrix action you take is only rolled on a success in the same manner as a touch spell. The cyberware must be touched directly for this to work; internal cyberware may not be targeted this way. Single devices such as drones or vehicles require you first to establish a clinch with one action, after which you may take a Matrix action assuming the clinch is still in place.&lt;br /&gt;
*The MMRI echo may benefit from control rig optimization, but not from control rig boosters.&lt;br /&gt;
*Aegis echo is permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
*Neural Synergy echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
*Predictive Analytics echo permitted, but does not stack with any other source of initiative dice.&lt;br /&gt;
*Van Der Waals Effect echo is permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals Effect is, does or resembles.&lt;br /&gt;
*Will of the Resonance echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
*Machine sprites do not inhabit electronics, mechanically speaking. The cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.&lt;br /&gt;
*Technomancers can use their edge for their sprites. If desired, they may even burn edge for their sprites.&lt;br /&gt;
*Sprites have Matrix mental attributes equal to their level.&lt;br /&gt;
*Gremlins may be targeted at a device, even if that device has someone jumped in.&lt;br /&gt;
*Diagnostics will not function on devices which have an entity jumped in.&lt;br /&gt;
*A deck with a persona run through it is still a valid target for Diagnostics.&lt;br /&gt;
*Diagnostics may assist drone and vehicle dogbrains.&lt;br /&gt;
*Diagnostics on an RCC will not add dice to the tests performed by drones sharing autosofts from that RCC.&lt;br /&gt;
*Diagnostics can be used with skillwires per the RAW conditions. They must be wireless-on for the sprite to connect with them, and the bonus dice of the teamwork test cannot exceed the skillwires&#039; rating. Diagnostics cannot be used to aid Software tests used for Resonance actions in this manner, though it can be used to aid mundane uses of Software.&lt;br /&gt;
*A sprite can use Diagnostics on cyberware. In order for this to work, the cyberware must be wireless on, and the sprite is visible in both AR and VR on the device (unless it&#039;s running silent, in which case it takes a -2 on the teamwork test and can be spotted normally) and can be subject to the Matrix or Resonance actions of other personas. In order for a piece of cyberware with a sprite using Diagnostics on it to benefit a roll, the cyberware must be actively related to the roll. Cyberlimbs can have Diagnostics performed on them to benefit both repair and whatever they were optimized for, but not for other actions. In general, cyberware may have Diagnostics apply to any repair rolls, but when using the item apply the bonus narrowly. The GM in question has final say on whether or not a particular piece of cyberware can benefit from diagnostics for a particular action. As a teamwork test, a character is limited in the number of bonus dice they can take from Diagnostics to their ranks in the skill for skills (or the level of the sprite if that is lower). For attribute-only tests the only limiter is the level of the sprite. Additionally, a character may only benefit from one Diagnostics on any given roll. A service may be spent to apply Diagnostics to a different skill.&lt;br /&gt;
*The Bodyguard sprite power is permitted, but requires the sprite using it to be actively on the Matrix in the same &amp;quot;location&amp;quot; as you – the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer and does not require awareness of the incoming attack IC.&lt;br /&gt;
*The Shield sprite power is permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
*Enhance optional sprite power may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
* Sprites now cause Overcompiling, similar to Oversummoning with the exception of beginning at L11 and above instead.&lt;br /&gt;
* Technoshamans cannot make a Sprite Pet higher than their Resonance Score.&lt;br /&gt;
* To compensate for this, they get the access to make Great Form Sprites again. Each of their Great Form powers have been altered and are described below.&lt;br /&gt;
&lt;br /&gt;
===Great Form Sprites===&lt;br /&gt;
&lt;br /&gt;
* Great form sprites are unbanned, but Great Form powers have been altered as below.&lt;br /&gt;
* Great Form Sprites are back, along with some other changes to sprites.&lt;br /&gt;
* Compiling Great Forms causes 1.5x more Fading, not 2x.&lt;br /&gt;
* Note that after the Great Form Sprite power has been used, the sprite always leaves.&lt;br /&gt;
* This replaces the their HRAW daemon.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Companion Sprite - Sacrifice&#039;&#039;&#039; : The Companion Sprite self-destructs, giving the target&#039;s Matrix Condition Monitor bonus (Level) number of boxes. If the target is a technomancer, treat this in a manner similar to the Aegis echo. These boxes remain for (Level) Combat Turns before finally collapsing.&lt;br /&gt;
; &#039;&#039;&#039;Courier Sprite - Freenet&#039;&#039;&#039; :  &amp;quot;To use Freenet, the Courier Sprite must perceive two Matrix personas, hosts, foundation hatches or a combination of the two. It can create a wormhole leading from one to the other, however it can&#039;t make wormholes leading out of foundations. This can even take personas inside of hosts without having to gain a MARK first. This wormhole is strictly one way and instantaneous. This wormhole is open for (Level) Combat Turns and discreet: detecting it requires a Matrix Perception test that the Courier Sprite resists with Level + Sleaze. The wormhole can be targeted with Matrix attacks and cannot resist them. If the wormhole takes any Matrix Damage, the sprite disappears.&amp;quot;&lt;br /&gt;
;&#039;&#039;&#039;Crack Sprite - Gatekeeper&#039;&#039;&#039; : The sprite must target a persona other than itself as a Keymaster and a host or device as the target. The Keymaster can share MARKs on a target that they have 3 MARKs on. The number of personas that they can share MARKs to is equal to (Sprite Level / 2). This power lasts for (Level) Combat Turns before dissipating. After the power drops, any shared MARKs disappear as well. The Keymaster keeps their MARKs.&lt;br /&gt;
;&#039;&#039;&#039;Data Sprite - Archivist&#039;&#039;&#039; : The sprite taps into the Foundation of a host with a Rating no greater than the sprite&#039;s Level. This power allows the sprite to attempt one Foundation action without entering the Foundation itself. The Null Node cannot be accessed this way, all others are viable targets. The sprite may only attempt one test, meaning actions requiring multiple tests will not be possible. This is limited to Computer, Electronic Warfare and Hacking-related tests.&lt;br /&gt;
;&#039;&#039;&#039;Fault Sprite - Mangler&#039;&#039;&#039; : As a Complex Action, make a Cybercombat + Resonance (Level) vs. Willpower + Firewall test against a persona, device, icon or host. If you succeed, you can disable 1 Matrix Action of the sprite&#039;s choosing. If targeting a host, afflicts all IC launched by the host, preventing them from taking their usual action. Lasts until the target has had (Sprite&#039;s net hits) Action Phases or until it reboots. The Stability power of Machine Sprites can protect a target from Mangler at the cost of immediately removing the effects of Stability.&lt;br /&gt;
;&#039;&#039;&#039;Generalist Sprite - Multiprocessing&#039;&#039;&#039; : Grants the Multiprocessing quality to the target for as long as the power is sustained, calculating the effects using the Sprite&#039;s Level instead of an AI&#039;s Depth. During this time, the sprite cannot move or take any other action. It also has to be on the same grid as the target unless the target is benefiting from the effects of Transcendental Grid.&lt;br /&gt;
;&#039;&#039;&#039;Machine Sprite - Resistor&#039;&#039;&#039; : Allows a Matrix-bricked device to continue functioning assuming Resistor was used on it before its Matrix Condition Monitor was filled. If the device is destroyed physically, this power cannot save it. Operating equipment that is only kept online by Resistor incurs a -2 dice pool penalty to all actions. This power has no duration unless the device would otherwise be inoperable, in which case Resistor can only be sustained up to (Level) Combat Turns, at which point the sprite disappears and the device is bricked unless it was repaired during Resistor&#039;s duration. During the sustaining time of Resistor, the target device also cannot be forcibly rebooted.&lt;br /&gt;
&lt;br /&gt;
If this change causes you as a Technoshaman player to not want to play a technoshaman any longer you may approach Council for a triggered resubmit permission.&lt;br /&gt;
&lt;br /&gt;
===Paragons===&lt;br /&gt;
*A paragon&#039;s favor may be lost in the course of a run. Typically, this happens due to the written cause in each paragon, though a GM has discretion for other, related things to cause loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
*A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
*The Archivist paragon&#039;s advantage gives a +1 dice pool bonus and +1 limit bonus on Matrix search actions, rather than the listed bonuses.&lt;br /&gt;
*Daedalus paragon&#039;s advantage gives +1 die on Hardware tests and +1 limit to Pilot [x-craft] skill tests – specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
*The advantage granted by the IC paragon does not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
===Resonance Streams===&lt;br /&gt;
*The council may approve swapping Resonance Streams. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
===Cyberadept Daemon===&lt;br /&gt;
*A submerged cyberadept may install up to (submersion grade/2, round up) essence points of cyberware without losing any Resonance.&lt;br /&gt;
**Example: Default is a technomancer who has submerged once and has the cyberadept stream, but they have not installed any cyberware yet. They may install up to 1 Essence of cyberware without losing any Resonance, thanks to their submersion grade of 1 and their daemon. Once they hit submersion grade 3, they are able to install up to 2 Essence of cyberware without any further loss.&lt;br /&gt;
*Each point of Essence lost due to cyberware in excess of the above will reduce Resonance, including partial points. If submersion grade later increases to include this exceeding value in the daemon&#039;s coverage, that Resonance is restored immediately.&lt;br /&gt;
**Example: Default couldn&#039;t wait, so they installed 1.2 Essence of cyberware before reaching submersion grade 3. They lost 1 Resonance as a result. They later attain submersion grade 3, however, and their cyberware allotment increases to 2, immediately returning the 1 Resonance they lost before.&lt;br /&gt;
*A cyberadept who submerges for the first time or a submerged technomancer who buys the cyberadept stream immediately regains (submersion grade/2, round up) Resonance lost due to cyberware from before the acquisition.&lt;br /&gt;
**Example: Cyberknight began playing with 3 points of Resonance lost due to cyberware and later submerged once. They buy the cyberadept stream for 20 karma, and when they do, they immediately regain 1 Resonance.&lt;br /&gt;
*Any portion of essence lost to sources other than cyberware cannot be recovered with the cyberadept daemon under any circumstances. This includes partial points; any Resonance loss that might be recovered must be lost to cyberware and nothing else.&lt;br /&gt;
**Example: Cyberknight has 1.5 essence lost due to cyberware and 0.2 essence lost due to bioware. They are submersion grade 3, so they would normally recover 2 Resonance; however, that 0.2 lost due to bioware reduces it to 1 because the second point of Resonance lost was not lost to cyberware and nothing else.&lt;br /&gt;
**Example: Default has 1.8 Essence loss due to cyberware which is safely ignored thanks to being submersion grade 3. They want to install 0.2 essence of bioware. While this wouldn&#039;t result in another full point of essence loss, it doesn&#039;t interact with the cyberadept daemon well. When they install it, they lose 1 Resonance that cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
===Machinist Stream===&lt;br /&gt;
*Machinist Technomancers may no longer purchase Autosofts as echoes. Instead, Machinist Technomancers may purchase Autosofts for 2 karma. These &#039;Resonant Autosofts&#039; will have rating = to the lower of 6 and the character&#039;s Resonance when run. A Machinist may run up to CHA &#039;Resonant Autosofts&#039; at once, and may swap an unrun &#039;Resonant Autosoft&#039; with a running one as a Simple Action.&lt;br /&gt;
&lt;br /&gt;
===Technoshaman Daemon===&lt;br /&gt;
*The RAW technoshaman daemon is not permitted. Instead, registering a sprite costs 2 hours less (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136596</id>
		<title>Rulings/Matrix</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136596"/>
		<updated>2024-10-19T00:31:53Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Great Form Sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Matrix Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*Haywire (KC 38) &lt;br /&gt;
*Intervene (KC 39) &lt;br /&gt;
*Masquerade (KC 39)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Host Emulator (KC 94) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Pinch (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Resonance Cache (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Search History (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms etc. are for NPCs only&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*Draining Spike (KC 101) (including by GMs)&lt;br /&gt;
*Mind over Machine (CRB 258)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*All content relating to submersion groups, tribes and flash tribes&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*The MOS (KC 58) is not permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60)&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60)&lt;br /&gt;
*Surplus and Refurbished Pi-Tacs (KC 73)&lt;br /&gt;
*Micro-Dish Transmitter (KC 74)&lt;br /&gt;
*Co-Pilot programs (KC 71)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Groveler (KC 96) (including by GMs)&lt;br /&gt;
*Team Player (KC 97)&lt;br /&gt;
**This quality was written under the assumption that Matrix actions cannot be teamworked. Notably, teamwork CAN be done with Matrix actions. Matrix actions may be teamworked given the following:&lt;br /&gt;
***Everyone involved is inside the same host or on the same grid. &lt;br /&gt;
***Everyone has the required number of marks.&lt;br /&gt;
***Overwatch Score is applied to all participants based on the opposing hits. &lt;br /&gt;
***Only the leader gets the benefit.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Code of Honor: Black Hat (KC 99)&lt;br /&gt;
*Echo Chamber (KC 78)&lt;br /&gt;
*Information Auctioneer (KC 78)&lt;br /&gt;
*Lazy Fingers (KC 79)&lt;br /&gt;
*Resonant Burnout (KC 99)&lt;br /&gt;
*Well, Actually... (KC 79)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Matrix Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Dual-Natured Entities===&lt;br /&gt;
*Dual-natured entities have no special difficulties interacting with the Matrix.&lt;br /&gt;
*Spirits are not capable of entering AR or VR.&lt;br /&gt;
*While in VR, one cannot activate astral perception or astrally project, just like no other magic-dependent ability like spells can be used. If one is permanently dual-natured for whatever reason, while in VR they do not have access to their astral sight, though they are still active on the plane.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Commlinks can receive program carriers and other cyberdeck modules, but only through the device mod rules. &lt;br /&gt;
*The satellite link is applied by effectively merging the range brackets above 100 km into the 10-100 km bracket.&lt;br /&gt;
*Data taps may send and receive data wirelessly. Consider a data tap to have a device rating of 1 for the purposes of noise. A data tap slaved to your PAN benefits from your noise reduction.&lt;br /&gt;
&lt;br /&gt;
===Programs and Apps===&lt;br /&gt;
*The noise generated by Smoke and Mirrors can be canceled out by noise reduction. The noise generated by Smoke and Mirrors explicitly does not apply to any actions taken against you except for the trace icon action. At no point does noise reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.&lt;br /&gt;
*One cannot benefit from multiple instances of the same program on a device. &lt;br /&gt;
*Market Scan has no effect on ShadowHaven at this time.&lt;br /&gt;
*The Sneak program protects the technomancer from the location effect of GOD converging on their sprites.&lt;br /&gt;
*Virtual Machine can only be run on cyberdecks and RCCs. It cannot be put onto a commlink or other device by any means.&lt;br /&gt;
*RCCs may run a number of cyberprograms equal to the rating. In addition, they have slots times rating which must be split between sharing and noise reduction. Sharing slots may only run autosofts. Cyberprogram slots may only run cyberprograms.&lt;br /&gt;
*The Door Gunner tac-app is permitted for use with the following adjustments.&lt;br /&gt;
**While linked to a pi-tac system running the door gunner tac app you may operate weapons linked to a vehicle that is currently piloted by another member of the pi-tac system provided the following is true. The weapon has a smart-gun system, you have a smart-link system, you are in VR,  and  the weapon is connected to you wirelessly or via direct connection. While firing the weapon you may use your choice of AGI or LOG + the weapon skill appropriate the fire the weapon (Gunnery if mounted). If the weapon you are using is attacked specifically you will take biofeedback damage as if jumped into the vehicle. If second character is also jumped into the vehicle to pilot it, they take the same amount of biofeedback damage. The weapon can not be actively used by another member of the pi-tac network for the remainder of the turn.&lt;br /&gt;
*Cry Wolf costs the same as a normal hacking program and have the same availability, except that it is forbidden.&lt;br /&gt;
**When someone running Cry Wolf would normally be struck by convergence, they instead are alerted and convergence will strike again in 1D6 combat turns. This second convergence may not be averted with Cry Wolf. After convergence is delayed, the Cry Wolf program is deleted irrevocably.&lt;br /&gt;
**Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from its effects for 24 hours after it triggers.&lt;br /&gt;
*Mobile CNC tac-app will have its effect replaced with a 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network for Navigation tests and Combat Maneuvers. It also provides 2 noise reduction.&lt;br /&gt;
*Shield Wall tac-app has its effect replaced with +3 Firewall to any linked device for the purposes of defending against any Attack action or any Matrix or Resonance action that could cause Matrix damage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Agents===&lt;br /&gt;
*Agents must be paid for in full in addition to the cost of the program carrier module if they are to be on a program carrier. This is in direct and intentional contravention of the module&#039;s text indicating the program is free and included with the module. Additionally, the availability for the program carrier is the higher of the base availability for the program carrier or the program on the carrier, including any Restricted or Forbidden codes as part of the program. An agent may only run on a device that is capable of running a persona. Commlinks, RCCs and cyberdecks are the only devices natively capable of running personas. Other devices may be modded to have the capacity to run a persona, but it is unlikely that they are also able to run a Program Carrier at that point, as you are limited to one oddmod on a given device. Device Rating is not typically used for opposition rolls to Matrix perception when running silent. The test is Logic + Sleaze. If there is an agent running on a device, the agent would roll the Logic + Sleaze defense using their own Logic and the device&#039;s Sleaze, if applicable.&lt;br /&gt;
** This is in direct contrast to what Kill Code, page 26 says about Agents.&lt;br /&gt;
*The agent coming with the Nixdorf cannot be upgraded to increase its rating. However, you may upgrade their cosmetic and personality software at any time to suit your thematic needs at no cost.&lt;br /&gt;
*Agents are able to perform any Matrix action which uses Computer, Hacking or Cybercombat - as long as it does not require any knowledge of the real world. Any action taken by the agent adds to its own overwatch score. Any damage sustained by the agent or convergence occurs on the device the agent is running on. Agents act on their own initiative and need to be given instructions.&lt;br /&gt;
&lt;br /&gt;
===Hosts===&lt;br /&gt;
*The Bloodhound IC is a combination of Probe and Track IC. When it attempts to mark you treat it as if it were a Probe IC, so the roll is against Intuition + Firewall. After it has 2 marks, it attempts to Trace, so the roll is against Willpower + Sleaze.&lt;br /&gt;
*A persona running no programs hit by Crash IC does not have any programs to crash and thus does not suffer the drawbacks of such. A technomancer with the Resonance Program echo who has a program they are running through this echo crashed by any source may reactivate that program in the same manner as any other persona - that is to say, generally after rebooting their persona.&lt;br /&gt;
&lt;br /&gt;
===Odd-Modding===&lt;br /&gt;
*It is not possible to decrease an attribute to zero using the device modification rules.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all qualities listed from KC 96-100 are permitted for any Matrix PC, not just technomancers. This also applies to the positive and negative qualities on KC 76-79.&lt;br /&gt;
&lt;br /&gt;
*Based on prevailing custom, the time savings portion of the Analytical Mind quality applies to the Matrix Search action. &lt;br /&gt;
*Code of Honor: Like a Boss does not impede Foundation runs.&lt;br /&gt;
*Codeslinger (Control Device) only applies its bonus dice when rolling Electronic Warfare + Intuition [Sleaze] against Intuition + Firewall.&lt;br /&gt;
*Otaku to Technomancer - your character need not have been an otaku in their backstory: (ie. they do not need either have a datajack, an essence hole of at least 0.1, or thematically appropriate reason they underwent Revitalization therapy (at the discretion of the Chargen reviewer)). If your character does not fit this narrative, having this quality means your character was taught by a former otaku at some point, transferring old knowledge of the Deep Resonance from otaku to technomancer. It may be acquired after chargen in this manner. This does not require a run or otaku contact; simply pay the karma cost (10 at chargen, 20 postgen).&lt;br /&gt;
*Sprites do not benefit or interact with a character&#039;s Paragon quality. The benefit of 01 allows technomancers to perform matrix actions as if they had one more mark than they have as long as they have at least one mark on the icon, but this does not increase damage dealt due to marks. For the sake of reckless hacking, the technomancer is considered to have the extra mark for the sake of penalty calculation. A technomancer with 3 marks cannot be considered to have 4 by this benefit.&lt;br /&gt;
*For Gearhead, after pushing the vehicle, you may not push it again until you&#039;ve had some time to get the vehicle back to a garage and work on the engine. This is tracked on a vehicle-by-vehicle basis.&lt;br /&gt;
*AVRSE applies a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
*Better on the Net is only permitted for technomancers and only affect their living persona.&lt;br /&gt;
*Brittle negative quality (KC 99) is permitted for technomancers and only affects their living persona.&lt;br /&gt;
*Big Baby functions as written, except that the penalty is -1 to all actions and will always fade when you next would regain edge.&lt;br /&gt;
*The Data Hog negative quality is permitted only for technomancers. Deckers are encouraged to examine &amp;quot;Wanted By GOD&amp;quot; instead, from DT.&lt;br /&gt;
*Discombobulated instead applies a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
*Frostbite is only permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
*Hi-Rez does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
*Hold the Door provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s Matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a simple or complex action other than Data Spike or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
*Instinctive Hack is permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
*Know Your Limit is permitted only for technomancers.&lt;br /&gt;
*Natural Hacker is permitted only for technomancers. &lt;br /&gt;
*One With The Matrix only exists at the 8 karma level. The 2 and 10 karma versions are not permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Resonant Discordance, despite being mastery quality, does not require a Magic score. It may be taken by any technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
*Silence Is Golden functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
*Sprite Combustion is permitted only for technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
====Booster Clouds====&lt;br /&gt;
*Rather than a spray can, they come in an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them.&lt;br /&gt;
*They do not stack with themselves (only the greatest bonus to a single action applies).&lt;br /&gt;
*Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
====Booster Chips====&lt;br /&gt;
*&amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes.&lt;br /&gt;
*The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
====Destiny Blade====&lt;br /&gt;
*Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
====EVO Sublime====&lt;br /&gt;
*Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
====Horizon Flow commlink====&lt;br /&gt;
*Provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
====Kitbashed Sleeper====&lt;br /&gt;
*As usual for a technomancer using a device, they do not benefit from their living persona&#039;s attributes, though they can still use Resonance actions per its rules.&lt;br /&gt;
*The number of irreparable Matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after its natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of its ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
====Saeder-Krupp Last Chance Link====&lt;br /&gt;
*Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
====Security Decks====&lt;br /&gt;
*The Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
====Shadow Warrior====&lt;br /&gt;
*The bonus to the limit on Sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
===Tactical Program Dongle===&lt;br /&gt;
*Provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached.&lt;br /&gt;
&lt;br /&gt;
===Mercury-Alpha Battlefield Signal Booster===&lt;br /&gt;
*This device requires a PI-Tac network in order to function.&lt;br /&gt;
*Can only be used in one mode at a time; switching modes is a Simple Action.&lt;br /&gt;
*In passive mode, provides 4 Noise Reduction against all noise and doubles effective range (AR Matrix overlays and automatic Matrix perception occurs at 200m instead of 100m)&lt;br /&gt;
*In active mode, provides +2 dice pool bonus on EWAR tests.&lt;br /&gt;
*Linked Pi-TAC units can distribute the +2 bonus to assist other operators without a teamwork Test, this requires a Simple Action.&lt;br /&gt;
**The bonus is a teamwork bonus for all intents and purposes but does not require the user to possess the teamwork able skill.&lt;br /&gt;
**Magic and Resonance actions can&#039;t be teamworked this way, obviously.&lt;br /&gt;
&lt;br /&gt;
===Wuxing Frequency Commlink===&lt;br /&gt;
*Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Actions===&lt;br /&gt;
*Invited marks do not travel up the stream like marks gained via hack on the fly/brute force do.&lt;br /&gt;
*Matrix search is not an extended test. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the Matrix in general, it follows its normal rules.&lt;br /&gt;
*There are no &amp;quot;decryption keys&amp;quot;. In order to use the edit file action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your crack file action, however, you still need to have an Attack attribute. GMs, please note the impact this has on the Matrix ecosystem.&lt;br /&gt;
*You cannot send a file with a data bomb.&lt;br /&gt;
*Confuse pilot is a Data Processing action. &lt;br /&gt;
*Drones qualify as allies for the purposes of tag, I am the firewall and calibrate.&lt;br /&gt;
*You may use the Natural Hacker quality for the control device action for remote operation. However, you must select a single skill this will apply to (such as Gunnery or Pilot: Groundcraft). You will still need the relevant skill in question and you do not benefit from any Intuition-linked or Logic-linked skill bonuses.&lt;br /&gt;
*You may use the Go Big or Go Home quality on the erase marks action. &lt;br /&gt;
*Probe encryption is a custom Matrix action as follows:&lt;br /&gt;
**Action: Special (two minutes)&lt;br /&gt;
**Requires: 3 marks&lt;br /&gt;
**You may spend two minutes attempting to quietly break a file&#039;s encryption, at the end rolling Hacking + Logic [Sleaze] vs Protection rating x2 to see if you succeed. If you do the encryption is removed without alerting the file&#039;s owner.&lt;br /&gt;
*Reckless hacking functions as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while recklessly hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless hacking may only performed for opposed actions. A reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device, though it does not grant a mark, cause any damage or give away your location. It may never substitute for ownership or for a number of marks greater than 3.&lt;br /&gt;
*Calibration functions as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative (meat or Matrix) will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing calibration or Leadership tests in a given combat turn, and a character providing calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
*Denial of Service functions as follows: with a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks. If you wish, you can spend two simple actions in the same action phase to perform it twice with your full dice pool, or spend a simple action to perform denial of service and another simple action to perform a different attack.&lt;br /&gt;
*I am the firewall functions as follows: as a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the send message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes). You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
*Popup functions as written, except that the penalty applies until the end of the combat turn and may target any persona with some form of sensory enhancement, including smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically (but not always) requires wireless to be on.&lt;br /&gt;
*Squelch functions as written. It prevents all use of the send message Matrix action. It does not prohibit any other Matrix action.&lt;br /&gt;
*Subvert Infrastructure functions as written. The target of the Matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by subvert infrastructure will make a single action (free, simple or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
*Watchdog functions as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
*Reboot Device&lt;br /&gt;
**May be used on your own devices without a test.&lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
*Format Device may target devices that are personas.&lt;br /&gt;
*Jam Signals &lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
***May be used by Technomancers (the point of origin is their brain).&lt;br /&gt;
&lt;br /&gt;
==Altered Emerged Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Priority===&lt;br /&gt;
*There is a priority table change (CRB 65) for technomancers. Change the number of Complex Forms in each row as follows:&lt;br /&gt;
**Priority A: Increase from 5 complex forms to 7 complex forms.&lt;br /&gt;
**Priority B: Increase from 2 complex forms to 4 complex forms.&lt;br /&gt;
**Priority C: Increase from 1 complex forms to 3 complex forms.&lt;br /&gt;
*In the Magic or Resonance column in the priority table (CRB 65) for technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
**Priority A: Change from &amp;quot;two rating 5 Resonance skills&amp;quot; to &amp;quot;three rating 5 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority B: Change from &amp;quot;two rating 4 Resonance skills&amp;quot; to &amp;quot;three rating 4 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority C: Change from &amp;quot;none&amp;quot; to &amp;quot;three rating 2 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
*The cost for submersions is 10+(submersion grade x 3) karma.&lt;br /&gt;
&lt;br /&gt;
===Complex Forms===&lt;br /&gt;
*Technomancers at chargen have a limit of 2x Resonance known complex forms.&lt;br /&gt;
*Technomancers after chargen have no limit on number of known complex forms.&lt;br /&gt;
*The fading for complex forms is adjusted with the [https://forums.shadowruntabletop.com/index.php?topic=24595.15 official errata] for CRB and with a flat -3 from printed values for DT. Thus, as examples, the correct fading for Puppeteer is L+1 and the correct fading for Derezz is L-1. Chummer has incorporated this errata. Fading values in any other book are unchanged. Remember that, per RAW, fading can never be lower than 2.&lt;br /&gt;
*Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.&lt;br /&gt;
*The Pulse Storm complex form should be treated as sustained.&lt;br /&gt;
*The Editor complex form may used instead of the Crack File action to examine the contents of a secured file if they possess the Curiosity Killed the Cat negative quality.&lt;br /&gt;
*Editor can bypass both data bombs and encryption, but since it&#039;s a Permanent duration Complex Form, it has to be sustained for (Level) Combat Turns &#039;&#039;&#039;before&#039;&#039;&#039; the effects take place. &lt;br /&gt;
*Technomancers lack a Matrix condition monitor and therefore are not valid targets for the Redundancy complex form.&lt;br /&gt;
*The FAQ complex form gives you the sort of information the spell Analyze Device (CRB 285) would provide. More detail will give more technical, more precise answers. Make a Software + Resonance [Level] test; you must get at least one hit or the test fails. Then, you are given information which you can interpret with a Computer + Intuition + (Level/2, round up) [Level] test.&lt;br /&gt;
*Overdrive is permitted, however, the final rating of any piece of cyberware is limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
*LOTO is permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
*Hyperthreading is permitted, however, one cannot thread the same complex form multiple times in the same hyperthread. All tests are resolved using the pre-hyper thread statistics. Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any complex form in that same Hyperthread.&lt;br /&gt;
*Bootleg Program is permitted. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
**Technomancers may Bootleg Program to use Hitchhiker to bring others into a Foundation. The technomancer will take a -2 sustaining penalty to their actions (-1 with Psyche) for the duration of the Foundation dive while doing so.&lt;br /&gt;
*Mirrored Persona is permitted, but rather than the written text, it has Target: Self, Duration: Sustained, Fade Value: Level -2 and automatically negates the next failed defense test against a Matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
===Echos===&lt;br /&gt;
*Skinlink allows a direct connection between yourself and any of your cyberware as well as anything else you touch. This qualifies for connecting a smartlink to a smart gun you are holding.&lt;br /&gt;
*If you establish a clinch or grapple or can directly touch a device or a piece of cyberware, you may attempt a direct connection hack with the Skinlink echo. Touching specific pieces of cyberware such as limbs or eyes requires making an unarmed (touch) attack with the location-specific called shot mechanics. The Matrix action you take is only rolled on a success in the same manner as a touch spell. The cyberware must be touched directly for this to work; internal cyberware may not be targeted this way. Single devices such as drones or vehicles require you first to establish a clinch with one action, after which you may take a Matrix action assuming the clinch is still in place.&lt;br /&gt;
*The MMRI echo may benefit from control rig optimization, but not from control rig boosters.&lt;br /&gt;
*Aegis echo is permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
*Neural Synergy echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
*Predictive Analytics echo permitted, but does not stack with any other source of initiative dice.&lt;br /&gt;
*Van Der Waals Effect echo is permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals Effect is, does or resembles.&lt;br /&gt;
*Will of the Resonance echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
*Machine sprites do not inhabit electronics, mechanically speaking. The cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.&lt;br /&gt;
*Technomancers can use their edge for their sprites. If desired, they may even burn edge for their sprites.&lt;br /&gt;
*Sprites have Matrix mental attributes equal to their level.&lt;br /&gt;
*Gremlins may be targeted at a device, even if that device has someone jumped in.&lt;br /&gt;
*Diagnostics will not function on devices which have an entity jumped in.&lt;br /&gt;
*A deck with a persona run through it is still a valid target for Diagnostics.&lt;br /&gt;
*Diagnostics may assist drone and vehicle dogbrains.&lt;br /&gt;
*Diagnostics on an RCC will not add dice to the tests performed by drones sharing autosofts from that RCC.&lt;br /&gt;
*Diagnostics can be used with skillwires per the RAW conditions. They must be wireless-on for the sprite to connect with them, and the bonus dice of the teamwork test cannot exceed the skillwires&#039; rating. Diagnostics cannot be used to aid Software tests used for Resonance actions in this manner, though it can be used to aid mundane uses of Software.&lt;br /&gt;
*A sprite can use Diagnostics on cyberware. In order for this to work, the cyberware must be wireless on, and the sprite is visible in both AR and VR on the device (unless it&#039;s running silent, in which case it takes a -2 on the teamwork test and can be spotted normally) and can be subject to the Matrix or Resonance actions of other personas. In order for a piece of cyberware with a sprite using Diagnostics on it to benefit a roll, the cyberware must be actively related to the roll. Cyberlimbs can have Diagnostics performed on them to benefit both repair and whatever they were optimized for, but not for other actions. In general, cyberware may have Diagnostics apply to any repair rolls, but when using the item apply the bonus narrowly. The GM in question has final say on whether or not a particular piece of cyberware can benefit from diagnostics for a particular action. As a teamwork test, a character is limited in the number of bonus dice they can take from Diagnostics to their ranks in the skill for skills (or the level of the sprite if that is lower). For attribute-only tests the only limiter is the level of the sprite. Additionally, a character may only benefit from one Diagnostics on any given roll. A service may be spent to apply Diagnostics to a different skill.&lt;br /&gt;
*The Bodyguard sprite power is permitted, but requires the sprite using it to be actively on the Matrix in the same &amp;quot;location&amp;quot; as you – the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer and does not require awareness of the incoming attack IC.&lt;br /&gt;
*The Shield sprite power is permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
*Enhance optional sprite power may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
===Great Form Sprites===&lt;br /&gt;
&lt;br /&gt;
* Great form sprites are unbanned, but Great Form powers have been altered as below.&lt;br /&gt;
* Great Form Sprites are back, along with some other changes to sprites.&lt;br /&gt;
* Compiling Great Forms causes 1.5x more Fading, not 2x.&lt;br /&gt;
* Note that after the Great Form Sprite power has been used, the sprite always leaves.&lt;br /&gt;
* This replaces the their HRAW daemon.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Companion Sprite - Sacrifice&#039;&#039;&#039; : The Companion Sprite self-destructs, giving the target&#039;s Matrix Condition Monitor bonus (Level) number of boxes. If the target is a technomancer, treat this in a manner similar to the Aegis echo. These boxes remain for (Level) Combat Turns before finally collapsing.&lt;br /&gt;
; &#039;&#039;&#039;Courier Sprite - Freenet&#039;&#039;&#039; :  &amp;quot;To use Freenet, the Courier Sprite must perceive two Matrix personas, hosts, foundation hatches or a combination of the two. It can create a wormhole leading from one to the other, however it can&#039;t make wormholes leading out of foundations. This can even take personas inside of hosts without having to gain a MARK first. This wormhole is strictly one way and instantaneous. This wormhole is open for (Level) Combat Turns and discreet: detecting it requires a Matrix Perception test that the Courier Sprite resists with Level + Sleaze. The wormhole can be targeted with Matrix attacks and cannot resist them. If the wormhole takes any Matrix Damage, the sprite disappears.&amp;quot;&lt;br /&gt;
;&#039;&#039;&#039;Crack Sprite - Gatekeeper&#039;&#039;&#039; : The sprite must target a persona other than itself as a Keymaster and a host or device as the target. The Keymaster can share MARKs on a target that they have 3 MARKs on. The number of personas that they can share MARKs to is equal to (Sprite Level / 2). This power lasts for (Level) Combat Turns before dissipating. After the power drops, any shared MARKs disappear as well. The Keymaster keeps their MARKs.&lt;br /&gt;
;&#039;&#039;&#039;Data Sprite - Archivist&#039;&#039;&#039; : The sprite taps into the Foundation of a host with a Rating no greater than the sprite&#039;s Level. This power allows the sprite to attempt one Foundation action without entering the Foundation itself. The Null Node cannot be accessed this way, all others are viable targets. The sprite may only attempt one test, meaning actions requiring multiple tests will not be possible. This is limited to Computer, Electronic Warfare and Hacking-related tests.&lt;br /&gt;
;&#039;&#039;&#039;Fault Sprite - Mangler&#039;&#039;&#039; : As a Complex Action, make a Cybercombat + Resonance (Level) vs. Willpower + Firewall test against a persona, device, icon or host. If you succeed, you can disable 1 Matrix Action of the sprite&#039;s choosing. If targeting a host, afflicts all IC launched by the host, preventing them from taking their usual action. Lasts until the target has had (Sprite&#039;s net hits) Action Phases or until it reboots. The Stability power of Machine Sprites can protect a target from Mangler at the cost of immediately removing the effects of Stability.&lt;br /&gt;
;&#039;&#039;&#039;Generalist Sprite - Multiprocessing&#039;&#039;&#039; : Grants the Multiprocessing quality to the target for as long as the power is sustained, calculating the effects using the Sprite&#039;s Level instead of an AI&#039;s Depth. During this time, the sprite cannot move or take any other action. It also has to be on the same grid as the target unless the target is benefiting from the effects of Transcendental Grid.&lt;br /&gt;
;&#039;&#039;&#039;Machine Sprite - Resistor&#039;&#039;&#039; : Allows a Matrix-bricked device to continue functioning assuming Resistor was used on it before its Matrix Condition Monitor was filled. If the device is destroyed physically, this power cannot save it. Operating equipment that is only kept online by Resistor incurs a -2 dice pool penalty to all actions. This power has no duration unless the device would otherwise be inoperable, in which case Resistor can only be sustained up to (Level) Combat Turns, at which point the sprite disappears and the device is bricked unless it was repaired during Resistor&#039;s duration. During the sustaining time of Resistor, the target device also cannot be forcibly rebooted.&lt;br /&gt;
&lt;br /&gt;
If this change causes you as a Technoshaman player to not want to play a technoshaman any longer you may approach Council for a triggered resubmit permission.&lt;br /&gt;
&lt;br /&gt;
===Paragons===&lt;br /&gt;
*A paragon&#039;s favor may be lost in the course of a run. Typically, this happens due to the written cause in each paragon, though a GM has discretion for other, related things to cause loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
*A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
*The Archivist paragon&#039;s advantage gives a +1 dice pool bonus and +1 limit bonus on Matrix search actions, rather than the listed bonuses.&lt;br /&gt;
*Daedalus paragon&#039;s advantage gives +1 die on Hardware tests and +1 limit to Pilot [x-craft] skill tests – specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
*The advantage granted by the IC paragon does not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
===Resonance Streams===&lt;br /&gt;
*The council may approve swapping Resonance Streams. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
===Cyberadept Daemon===&lt;br /&gt;
*A submerged cyberadept may install up to (submersion grade/2, round up) essence points of cyberware without losing any Resonance.&lt;br /&gt;
**Example: Default is a technomancer who has submerged once and has the cyberadept stream, but they have not installed any cyberware yet. They may install up to 1 Essence of cyberware without losing any Resonance, thanks to their submersion grade of 1 and their daemon. Once they hit submersion grade 3, they are able to install up to 2 Essence of cyberware without any further loss.&lt;br /&gt;
*Each point of Essence lost due to cyberware in excess of the above will reduce Resonance, including partial points. If submersion grade later increases to include this exceeding value in the daemon&#039;s coverage, that Resonance is restored immediately.&lt;br /&gt;
**Example: Default couldn&#039;t wait, so they installed 1.2 Essence of cyberware before reaching submersion grade 3. They lost 1 Resonance as a result. They later attain submersion grade 3, however, and their cyberware allotment increases to 2, immediately returning the 1 Resonance they lost before.&lt;br /&gt;
*A cyberadept who submerges for the first time or a submerged technomancer who buys the cyberadept stream immediately regains (submersion grade/2, round up) Resonance lost due to cyberware from before the acquisition.&lt;br /&gt;
**Example: Cyberknight began playing with 3 points of Resonance lost due to cyberware and later submerged once. They buy the cyberadept stream for 20 karma, and when they do, they immediately regain 1 Resonance.&lt;br /&gt;
*Any portion of essence lost to sources other than cyberware cannot be recovered with the cyberadept daemon under any circumstances. This includes partial points; any Resonance loss that might be recovered must be lost to cyberware and nothing else.&lt;br /&gt;
**Example: Cyberknight has 1.5 essence lost due to cyberware and 0.2 essence lost due to bioware. They are submersion grade 3, so they would normally recover 2 Resonance; however, that 0.2 lost due to bioware reduces it to 1 because the second point of Resonance lost was not lost to cyberware and nothing else.&lt;br /&gt;
**Example: Default has 1.8 Essence loss due to cyberware which is safely ignored thanks to being submersion grade 3. They want to install 0.2 essence of bioware. While this wouldn&#039;t result in another full point of essence loss, it doesn&#039;t interact with the cyberadept daemon well. When they install it, they lose 1 Resonance that cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
===Machinist Stream===&lt;br /&gt;
*Machinist Technomancers may no longer purchase Autosofts as echoes. Instead, Machinist Technomancers may purchase Autosofts for 2 karma. These &#039;Resonant Autosofts&#039; will have rating = to the lower of 6 and the character&#039;s Resonance when run. A Machinist may run up to CHA &#039;Resonant Autosofts&#039; at once, and may swap an unrun &#039;Resonant Autosoft&#039; with a running one as a Simple Action.&lt;br /&gt;
&lt;br /&gt;
===Technoshaman Daemon===&lt;br /&gt;
*The RAW technoshaman daemon is not permitted. Instead, registering a sprite costs 2 hours less (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136595</id>
		<title>Rulings/Matrix</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136595"/>
		<updated>2024-10-19T00:30:08Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* =Great Form Sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Matrix Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*Haywire (KC 38) &lt;br /&gt;
*Intervene (KC 39) &lt;br /&gt;
*Masquerade (KC 39)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Host Emulator (KC 94) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Pinch (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Resonance Cache (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Search History (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms etc. are for NPCs only&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*Draining Spike (KC 101) (including by GMs)&lt;br /&gt;
*Mind over Machine (CRB 258)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*All content relating to submersion groups, tribes and flash tribes&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*The MOS (KC 58) is not permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60)&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60)&lt;br /&gt;
*Surplus and Refurbished Pi-Tacs (KC 73)&lt;br /&gt;
*Micro-Dish Transmitter (KC 74)&lt;br /&gt;
*Co-Pilot programs (KC 71)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Groveler (KC 96) (including by GMs)&lt;br /&gt;
*Team Player (KC 97)&lt;br /&gt;
**This quality was written under the assumption that Matrix actions cannot be teamworked. Notably, teamwork CAN be done with Matrix actions. Matrix actions may be teamworked given the following:&lt;br /&gt;
***Everyone involved is inside the same host or on the same grid. &lt;br /&gt;
***Everyone has the required number of marks.&lt;br /&gt;
***Overwatch Score is applied to all participants based on the opposing hits. &lt;br /&gt;
***Only the leader gets the benefit.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Code of Honor: Black Hat (KC 99)&lt;br /&gt;
*Echo Chamber (KC 78)&lt;br /&gt;
*Information Auctioneer (KC 78)&lt;br /&gt;
*Lazy Fingers (KC 79)&lt;br /&gt;
*Resonant Burnout (KC 99)&lt;br /&gt;
*Well, Actually... (KC 79)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Matrix Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Dual-Natured Entities===&lt;br /&gt;
*Dual-natured entities have no special difficulties interacting with the Matrix.&lt;br /&gt;
*Spirits are not capable of entering AR or VR.&lt;br /&gt;
*While in VR, one cannot activate astral perception or astrally project, just like no other magic-dependent ability like spells can be used. If one is permanently dual-natured for whatever reason, while in VR they do not have access to their astral sight, though they are still active on the plane.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Commlinks can receive program carriers and other cyberdeck modules, but only through the device mod rules. &lt;br /&gt;
*The satellite link is applied by effectively merging the range brackets above 100 km into the 10-100 km bracket.&lt;br /&gt;
*Data taps may send and receive data wirelessly. Consider a data tap to have a device rating of 1 for the purposes of noise. A data tap slaved to your PAN benefits from your noise reduction.&lt;br /&gt;
&lt;br /&gt;
===Programs and Apps===&lt;br /&gt;
*The noise generated by Smoke and Mirrors can be canceled out by noise reduction. The noise generated by Smoke and Mirrors explicitly does not apply to any actions taken against you except for the trace icon action. At no point does noise reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.&lt;br /&gt;
*One cannot benefit from multiple instances of the same program on a device. &lt;br /&gt;
*Market Scan has no effect on ShadowHaven at this time.&lt;br /&gt;
*The Sneak program protects the technomancer from the location effect of GOD converging on their sprites.&lt;br /&gt;
*Virtual Machine can only be run on cyberdecks and RCCs. It cannot be put onto a commlink or other device by any means.&lt;br /&gt;
*RCCs may run a number of cyberprograms equal to the rating. In addition, they have slots times rating which must be split between sharing and noise reduction. Sharing slots may only run autosofts. Cyberprogram slots may only run cyberprograms.&lt;br /&gt;
*The Door Gunner tac-app is permitted for use with the following adjustments.&lt;br /&gt;
**While linked to a pi-tac system running the door gunner tac app you may operate weapons linked to a vehicle that is currently piloted by another member of the pi-tac system provided the following is true. The weapon has a smart-gun system, you have a smart-link system, you are in VR,  and  the weapon is connected to you wirelessly or via direct connection. While firing the weapon you may use your choice of AGI or LOG + the weapon skill appropriate the fire the weapon (Gunnery if mounted). If the weapon you are using is attacked specifically you will take biofeedback damage as if jumped into the vehicle. If second character is also jumped into the vehicle to pilot it, they take the same amount of biofeedback damage. The weapon can not be actively used by another member of the pi-tac network for the remainder of the turn.&lt;br /&gt;
*Cry Wolf costs the same as a normal hacking program and have the same availability, except that it is forbidden.&lt;br /&gt;
**When someone running Cry Wolf would normally be struck by convergence, they instead are alerted and convergence will strike again in 1D6 combat turns. This second convergence may not be averted with Cry Wolf. After convergence is delayed, the Cry Wolf program is deleted irrevocably.&lt;br /&gt;
**Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from its effects for 24 hours after it triggers.&lt;br /&gt;
*Mobile CNC tac-app will have its effect replaced with a 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network for Navigation tests and Combat Maneuvers. It also provides 2 noise reduction.&lt;br /&gt;
*Shield Wall tac-app has its effect replaced with +3 Firewall to any linked device for the purposes of defending against any Attack action or any Matrix or Resonance action that could cause Matrix damage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Agents===&lt;br /&gt;
*Agents must be paid for in full in addition to the cost of the program carrier module if they are to be on a program carrier. This is in direct and intentional contravention of the module&#039;s text indicating the program is free and included with the module. Additionally, the availability for the program carrier is the higher of the base availability for the program carrier or the program on the carrier, including any Restricted or Forbidden codes as part of the program. An agent may only run on a device that is capable of running a persona. Commlinks, RCCs and cyberdecks are the only devices natively capable of running personas. Other devices may be modded to have the capacity to run a persona, but it is unlikely that they are also able to run a Program Carrier at that point, as you are limited to one oddmod on a given device. Device Rating is not typically used for opposition rolls to Matrix perception when running silent. The test is Logic + Sleaze. If there is an agent running on a device, the agent would roll the Logic + Sleaze defense using their own Logic and the device&#039;s Sleaze, if applicable.&lt;br /&gt;
** This is in direct contrast to what Kill Code, page 26 says about Agents.&lt;br /&gt;
*The agent coming with the Nixdorf cannot be upgraded to increase its rating. However, you may upgrade their cosmetic and personality software at any time to suit your thematic needs at no cost.&lt;br /&gt;
*Agents are able to perform any Matrix action which uses Computer, Hacking or Cybercombat - as long as it does not require any knowledge of the real world. Any action taken by the agent adds to its own overwatch score. Any damage sustained by the agent or convergence occurs on the device the agent is running on. Agents act on their own initiative and need to be given instructions.&lt;br /&gt;
&lt;br /&gt;
===Hosts===&lt;br /&gt;
*The Bloodhound IC is a combination of Probe and Track IC. When it attempts to mark you treat it as if it were a Probe IC, so the roll is against Intuition + Firewall. After it has 2 marks, it attempts to Trace, so the roll is against Willpower + Sleaze.&lt;br /&gt;
*A persona running no programs hit by Crash IC does not have any programs to crash and thus does not suffer the drawbacks of such. A technomancer with the Resonance Program echo who has a program they are running through this echo crashed by any source may reactivate that program in the same manner as any other persona - that is to say, generally after rebooting their persona.&lt;br /&gt;
&lt;br /&gt;
===Odd-Modding===&lt;br /&gt;
*It is not possible to decrease an attribute to zero using the device modification rules.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all qualities listed from KC 96-100 are permitted for any Matrix PC, not just technomancers. This also applies to the positive and negative qualities on KC 76-79.&lt;br /&gt;
&lt;br /&gt;
*Based on prevailing custom, the time savings portion of the Analytical Mind quality applies to the Matrix Search action. &lt;br /&gt;
*Code of Honor: Like a Boss does not impede Foundation runs.&lt;br /&gt;
*Codeslinger (Control Device) only applies its bonus dice when rolling Electronic Warfare + Intuition [Sleaze] against Intuition + Firewall.&lt;br /&gt;
*Otaku to Technomancer - your character need not have been an otaku in their backstory: (ie. they do not need either have a datajack, an essence hole of at least 0.1, or thematically appropriate reason they underwent Revitalization therapy (at the discretion of the Chargen reviewer)). If your character does not fit this narrative, having this quality means your character was taught by a former otaku at some point, transferring old knowledge of the Deep Resonance from otaku to technomancer. It may be acquired after chargen in this manner. This does not require a run or otaku contact; simply pay the karma cost (10 at chargen, 20 postgen).&lt;br /&gt;
*Sprites do not benefit or interact with a character&#039;s Paragon quality. The benefit of 01 allows technomancers to perform matrix actions as if they had one more mark than they have as long as they have at least one mark on the icon, but this does not increase damage dealt due to marks. For the sake of reckless hacking, the technomancer is considered to have the extra mark for the sake of penalty calculation. A technomancer with 3 marks cannot be considered to have 4 by this benefit.&lt;br /&gt;
*For Gearhead, after pushing the vehicle, you may not push it again until you&#039;ve had some time to get the vehicle back to a garage and work on the engine. This is tracked on a vehicle-by-vehicle basis.&lt;br /&gt;
*AVRSE applies a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
*Better on the Net is only permitted for technomancers and only affect their living persona.&lt;br /&gt;
*Brittle negative quality (KC 99) is permitted for technomancers and only affects their living persona.&lt;br /&gt;
*Big Baby functions as written, except that the penalty is -1 to all actions and will always fade when you next would regain edge.&lt;br /&gt;
*The Data Hog negative quality is permitted only for technomancers. Deckers are encouraged to examine &amp;quot;Wanted By GOD&amp;quot; instead, from DT.&lt;br /&gt;
*Discombobulated instead applies a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
*Frostbite is only permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
*Hi-Rez does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
*Hold the Door provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s Matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a simple or complex action other than Data Spike or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
*Instinctive Hack is permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
*Know Your Limit is permitted only for technomancers.&lt;br /&gt;
*Natural Hacker is permitted only for technomancers. &lt;br /&gt;
*One With The Matrix only exists at the 8 karma level. The 2 and 10 karma versions are not permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Resonant Discordance, despite being mastery quality, does not require a Magic score. It may be taken by any technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
*Silence Is Golden functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
*Sprite Combustion is permitted only for technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
====Booster Clouds====&lt;br /&gt;
*Rather than a spray can, they come in an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them.&lt;br /&gt;
*They do not stack with themselves (only the greatest bonus to a single action applies).&lt;br /&gt;
*Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
====Booster Chips====&lt;br /&gt;
*&amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes.&lt;br /&gt;
*The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
====Destiny Blade====&lt;br /&gt;
*Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
====EVO Sublime====&lt;br /&gt;
*Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
====Horizon Flow commlink====&lt;br /&gt;
*Provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
====Kitbashed Sleeper====&lt;br /&gt;
*As usual for a technomancer using a device, they do not benefit from their living persona&#039;s attributes, though they can still use Resonance actions per its rules.&lt;br /&gt;
*The number of irreparable Matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after its natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of its ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
====Saeder-Krupp Last Chance Link====&lt;br /&gt;
*Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
====Security Decks====&lt;br /&gt;
*The Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
====Shadow Warrior====&lt;br /&gt;
*The bonus to the limit on Sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
===Tactical Program Dongle===&lt;br /&gt;
*Provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached.&lt;br /&gt;
&lt;br /&gt;
===Mercury-Alpha Battlefield Signal Booster===&lt;br /&gt;
*This device requires a PI-Tac network in order to function.&lt;br /&gt;
*Can only be used in one mode at a time; switching modes is a Simple Action.&lt;br /&gt;
*In passive mode, provides 4 Noise Reduction against all noise and doubles effective range (AR Matrix overlays and automatic Matrix perception occurs at 200m instead of 100m)&lt;br /&gt;
*In active mode, provides +2 dice pool bonus on EWAR tests.&lt;br /&gt;
*Linked Pi-TAC units can distribute the +2 bonus to assist other operators without a teamwork Test, this requires a Simple Action.&lt;br /&gt;
**The bonus is a teamwork bonus for all intents and purposes but does not require the user to possess the teamwork able skill.&lt;br /&gt;
**Magic and Resonance actions can&#039;t be teamworked this way, obviously.&lt;br /&gt;
&lt;br /&gt;
===Wuxing Frequency Commlink===&lt;br /&gt;
*Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Actions===&lt;br /&gt;
*Invited marks do not travel up the stream like marks gained via hack on the fly/brute force do.&lt;br /&gt;
*Matrix search is not an extended test. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the Matrix in general, it follows its normal rules.&lt;br /&gt;
*There are no &amp;quot;decryption keys&amp;quot;. In order to use the edit file action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your crack file action, however, you still need to have an Attack attribute. GMs, please note the impact this has on the Matrix ecosystem.&lt;br /&gt;
*You cannot send a file with a data bomb.&lt;br /&gt;
*Confuse pilot is a Data Processing action. &lt;br /&gt;
*Drones qualify as allies for the purposes of tag, I am the firewall and calibrate.&lt;br /&gt;
*You may use the Natural Hacker quality for the control device action for remote operation. However, you must select a single skill this will apply to (such as Gunnery or Pilot: Groundcraft). You will still need the relevant skill in question and you do not benefit from any Intuition-linked or Logic-linked skill bonuses.&lt;br /&gt;
*You may use the Go Big or Go Home quality on the erase marks action. &lt;br /&gt;
*Probe encryption is a custom Matrix action as follows:&lt;br /&gt;
**Action: Special (two minutes)&lt;br /&gt;
**Requires: 3 marks&lt;br /&gt;
**You may spend two minutes attempting to quietly break a file&#039;s encryption, at the end rolling Hacking + Logic [Sleaze] vs Protection rating x2 to see if you succeed. If you do the encryption is removed without alerting the file&#039;s owner.&lt;br /&gt;
*Reckless hacking functions as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while recklessly hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless hacking may only performed for opposed actions. A reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device, though it does not grant a mark, cause any damage or give away your location. It may never substitute for ownership or for a number of marks greater than 3.&lt;br /&gt;
*Calibration functions as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative (meat or Matrix) will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing calibration or Leadership tests in a given combat turn, and a character providing calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
*Denial of Service functions as follows: with a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks. If you wish, you can spend two simple actions in the same action phase to perform it twice with your full dice pool, or spend a simple action to perform denial of service and another simple action to perform a different attack.&lt;br /&gt;
*I am the firewall functions as follows: as a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the send message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes). You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
*Popup functions as written, except that the penalty applies until the end of the combat turn and may target any persona with some form of sensory enhancement, including smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically (but not always) requires wireless to be on.&lt;br /&gt;
*Squelch functions as written. It prevents all use of the send message Matrix action. It does not prohibit any other Matrix action.&lt;br /&gt;
*Subvert Infrastructure functions as written. The target of the Matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by subvert infrastructure will make a single action (free, simple or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
*Watchdog functions as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
*Reboot Device&lt;br /&gt;
**May be used on your own devices without a test.&lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
*Format Device may target devices that are personas.&lt;br /&gt;
*Jam Signals &lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
***May be used by Technomancers (the point of origin is their brain).&lt;br /&gt;
&lt;br /&gt;
==Altered Emerged Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Priority===&lt;br /&gt;
*There is a priority table change (CRB 65) for technomancers. Change the number of Complex Forms in each row as follows:&lt;br /&gt;
**Priority A: Increase from 5 complex forms to 7 complex forms.&lt;br /&gt;
**Priority B: Increase from 2 complex forms to 4 complex forms.&lt;br /&gt;
**Priority C: Increase from 1 complex forms to 3 complex forms.&lt;br /&gt;
*In the Magic or Resonance column in the priority table (CRB 65) for technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
**Priority A: Change from &amp;quot;two rating 5 Resonance skills&amp;quot; to &amp;quot;three rating 5 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority B: Change from &amp;quot;two rating 4 Resonance skills&amp;quot; to &amp;quot;three rating 4 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority C: Change from &amp;quot;none&amp;quot; to &amp;quot;three rating 2 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
*The cost for submersions is 10+(submersion grade x 3) karma.&lt;br /&gt;
&lt;br /&gt;
===Complex Forms===&lt;br /&gt;
*Technomancers at chargen have a limit of 2x Resonance known complex forms.&lt;br /&gt;
*Technomancers after chargen have no limit on number of known complex forms.&lt;br /&gt;
*The fading for complex forms is adjusted with the [https://forums.shadowruntabletop.com/index.php?topic=24595.15 official errata] for CRB and with a flat -3 from printed values for DT. Thus, as examples, the correct fading for Puppeteer is L+1 and the correct fading for Derezz is L-1. Chummer has incorporated this errata. Fading values in any other book are unchanged. Remember that, per RAW, fading can never be lower than 2.&lt;br /&gt;
*Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.&lt;br /&gt;
*The Pulse Storm complex form should be treated as sustained.&lt;br /&gt;
*The Editor complex form may used instead of the Crack File action to examine the contents of a secured file if they possess the Curiosity Killed the Cat negative quality.&lt;br /&gt;
*Editor can bypass both data bombs and encryption, but since it&#039;s a Permanent duration Complex Form, it has to be sustained for (Level) Combat Turns &#039;&#039;&#039;before&#039;&#039;&#039; the effects take place. &lt;br /&gt;
*Technomancers lack a Matrix condition monitor and therefore are not valid targets for the Redundancy complex form.&lt;br /&gt;
*The FAQ complex form gives you the sort of information the spell Analyze Device (CRB 285) would provide. More detail will give more technical, more precise answers. Make a Software + Resonance [Level] test; you must get at least one hit or the test fails. Then, you are given information which you can interpret with a Computer + Intuition + (Level/2, round up) [Level] test.&lt;br /&gt;
*Overdrive is permitted, however, the final rating of any piece of cyberware is limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
*LOTO is permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
*Hyperthreading is permitted, however, one cannot thread the same complex form multiple times in the same hyperthread. All tests are resolved using the pre-hyper thread statistics. Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any complex form in that same Hyperthread.&lt;br /&gt;
*Bootleg Program is permitted. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
**Technomancers may Bootleg Program to use Hitchhiker to bring others into a Foundation. The technomancer will take a -2 sustaining penalty to their actions (-1 with Psyche) for the duration of the Foundation dive while doing so.&lt;br /&gt;
*Mirrored Persona is permitted, but rather than the written text, it has Target: Self, Duration: Sustained, Fade Value: Level -2 and automatically negates the next failed defense test against a Matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
===Echos===&lt;br /&gt;
*Skinlink allows a direct connection between yourself and any of your cyberware as well as anything else you touch. This qualifies for connecting a smartlink to a smart gun you are holding.&lt;br /&gt;
*If you establish a clinch or grapple or can directly touch a device or a piece of cyberware, you may attempt a direct connection hack with the Skinlink echo. Touching specific pieces of cyberware such as limbs or eyes requires making an unarmed (touch) attack with the location-specific called shot mechanics. The Matrix action you take is only rolled on a success in the same manner as a touch spell. The cyberware must be touched directly for this to work; internal cyberware may not be targeted this way. Single devices such as drones or vehicles require you first to establish a clinch with one action, after which you may take a Matrix action assuming the clinch is still in place.&lt;br /&gt;
*The MMRI echo may benefit from control rig optimization, but not from control rig boosters.&lt;br /&gt;
*Aegis echo is permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
*Neural Synergy echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
*Predictive Analytics echo permitted, but does not stack with any other source of initiative dice.&lt;br /&gt;
*Van Der Waals Effect echo is permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals Effect is, does or resembles.&lt;br /&gt;
*Will of the Resonance echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
*Machine sprites do not inhabit electronics, mechanically speaking. The cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.&lt;br /&gt;
*Technomancers can use their edge for their sprites. If desired, they may even burn edge for their sprites.&lt;br /&gt;
*Sprites have Matrix mental attributes equal to their level.&lt;br /&gt;
*Gremlins may be targeted at a device, even if that device has someone jumped in.&lt;br /&gt;
*Diagnostics will not function on devices which have an entity jumped in.&lt;br /&gt;
*A deck with a persona run through it is still a valid target for Diagnostics.&lt;br /&gt;
*Diagnostics may assist drone and vehicle dogbrains.&lt;br /&gt;
*Diagnostics on an RCC will not add dice to the tests performed by drones sharing autosofts from that RCC.&lt;br /&gt;
*Diagnostics can be used with skillwires per the RAW conditions. They must be wireless-on for the sprite to connect with them, and the bonus dice of the teamwork test cannot exceed the skillwires&#039; rating. Diagnostics cannot be used to aid Software tests used for Resonance actions in this manner, though it can be used to aid mundane uses of Software.&lt;br /&gt;
*A sprite can use Diagnostics on cyberware. In order for this to work, the cyberware must be wireless on, and the sprite is visible in both AR and VR on the device (unless it&#039;s running silent, in which case it takes a -2 on the teamwork test and can be spotted normally) and can be subject to the Matrix or Resonance actions of other personas. In order for a piece of cyberware with a sprite using Diagnostics on it to benefit a roll, the cyberware must be actively related to the roll. Cyberlimbs can have Diagnostics performed on them to benefit both repair and whatever they were optimized for, but not for other actions. In general, cyberware may have Diagnostics apply to any repair rolls, but when using the item apply the bonus narrowly. The GM in question has final say on whether or not a particular piece of cyberware can benefit from diagnostics for a particular action. As a teamwork test, a character is limited in the number of bonus dice they can take from Diagnostics to their ranks in the skill for skills (or the level of the sprite if that is lower). For attribute-only tests the only limiter is the level of the sprite. Additionally, a character may only benefit from one Diagnostics on any given roll. A service may be spent to apply Diagnostics to a different skill.&lt;br /&gt;
*The Bodyguard sprite power is permitted, but requires the sprite using it to be actively on the Matrix in the same &amp;quot;location&amp;quot; as you – the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer and does not require awareness of the incoming attack IC.&lt;br /&gt;
*The Shield sprite power is permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
*Enhance optional sprite power may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
===Great Form Sprites===&lt;br /&gt;
&lt;br /&gt;
* Great form sprites are unbanned, but Great Form powers have been altered as below.&lt;br /&gt;
* Great Form Sprites are back, along with some other changes to sprites.&lt;br /&gt;
* Sprites now cause Overcompiling, similar to Oversummoning with the exception of beginning at L11 and above instead.&lt;br /&gt;
* Technoshamans cannot make a Sprite Pet higher than their Resonance Score.&lt;br /&gt;
* To compensate for this, they get the access to make Great Form Sprites again. Each of their Great Form powers have been altered and are described below.&lt;br /&gt;
* Compiling Great Forms causes 1.5x more Fading, not 2x.&lt;br /&gt;
* Note that after the Great Form Sprite power has been used, the sprite always leaves.&lt;br /&gt;
* This replaces the their HRAW daemon.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Companion Sprite - Sacrifice&#039;&#039;&#039; : The Companion Sprite self-destructs, giving the target&#039;s Matrix Condition Monitor bonus (Level) number of boxes. If the target is a technomancer, treat this in a manner similar to the Aegis echo. These boxes remain for (Level) Combat Turns before finally collapsing.&lt;br /&gt;
; &#039;&#039;&#039;Courier Sprite - Freenet&#039;&#039;&#039; :  &amp;quot;To use Freenet, the Courier Sprite must perceive two Matrix personas, hosts, foundation hatches or a combination of the two. It can create a wormhole leading from one to the other, however it can&#039;t make wormholes leading out of foundations. This can even take personas inside of hosts without having to gain a MARK first. This wormhole is strictly one way and instantaneous. This wormhole is open for (Level) Combat Turns and discreet: detecting it requires a Matrix Perception test that the Courier Sprite resists with Level + Sleaze. The wormhole can be targeted with Matrix attacks and cannot resist them. If the wormhole takes any Matrix Damage, the sprite disappears.&amp;quot;&lt;br /&gt;
;&#039;&#039;&#039;Crack Sprite - Gatekeeper&#039;&#039;&#039; : The sprite must target a persona other than itself as a Keymaster and a host or device as the target. The Keymaster can share MARKs on a target that they have 3 MARKs on. The number of personas that they can share MARKs to is equal to (Sprite Level / 2). This power lasts for (Level) Combat Turns before dissipating. After the power drops, any shared MARKs disappear as well. The Keymaster keeps their MARKs.&lt;br /&gt;
;&#039;&#039;&#039;Data Sprite - Archivist&#039;&#039;&#039; : The sprite taps into the Foundation of a host with a Rating no greater than the sprite&#039;s Level. This power allows the sprite to attempt one Foundation action without entering the Foundation itself. The Null Node cannot be accessed this way, all others are viable targets. The sprite may only attempt one test, meaning actions requiring multiple tests will not be possible. This is limited to Computer, Electronic Warfare and Hacking-related tests.&lt;br /&gt;
;&#039;&#039;&#039;Fault Sprite - Mangler&#039;&#039;&#039; : As a Complex Action, make a Cybercombat + Resonance (Level) vs. Willpower + Firewall test against a persona, device, icon or host. If you succeed, you can disable 1 Matrix Action of the sprite&#039;s choosing. If targeting a host, afflicts all IC launched by the host, preventing them from taking their usual action. Lasts until the target has had (Sprite&#039;s net hits) Action Phases or until it reboots. The Stability power of Machine Sprites can protect a target from Mangler at the cost of immediately removing the effects of Stability.&lt;br /&gt;
;&#039;&#039;&#039;Generalist Sprite - Multiprocessing&#039;&#039;&#039; : Grants the Multiprocessing quality to the target for as long as the power is sustained, calculating the effects using the Sprite&#039;s Level instead of an AI&#039;s Depth. During this time, the sprite cannot move or take any other action. It also has to be on the same grid as the target unless the target is benefiting from the effects of Transcendental Grid.&lt;br /&gt;
;&#039;&#039;&#039;Machine Sprite - Resistor&#039;&#039;&#039; : Allows a Matrix-bricked device to continue functioning assuming Resistor was used on it before its Matrix Condition Monitor was filled. If the device is destroyed physically, this power cannot save it. Operating equipment that is only kept online by Resistor incurs a -2 dice pool penalty to all actions. This power has no duration unless the device would otherwise be inoperable, in which case Resistor can only be sustained up to (Level) Combat Turns, at which point the sprite disappears and the device is bricked unless it was repaired during Resistor&#039;s duration. During the sustaining time of Resistor, the target device also cannot be forcibly rebooted.&lt;br /&gt;
&lt;br /&gt;
If this change causes you as a Technoshaman player to not want to play a technoshaman any longer you may approach Council for a triggered resubmit permission.&lt;br /&gt;
&lt;br /&gt;
===Paragons===&lt;br /&gt;
*A paragon&#039;s favor may be lost in the course of a run. Typically, this happens due to the written cause in each paragon, though a GM has discretion for other, related things to cause loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
*A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
*The Archivist paragon&#039;s advantage gives a +1 dice pool bonus and +1 limit bonus on Matrix search actions, rather than the listed bonuses.&lt;br /&gt;
*Daedalus paragon&#039;s advantage gives +1 die on Hardware tests and +1 limit to Pilot [x-craft] skill tests – specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
*The advantage granted by the IC paragon does not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
===Resonance Streams===&lt;br /&gt;
*The council may approve swapping Resonance Streams. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
===Cyberadept Daemon===&lt;br /&gt;
*A submerged cyberadept may install up to (submersion grade/2, round up) essence points of cyberware without losing any Resonance.&lt;br /&gt;
**Example: Default is a technomancer who has submerged once and has the cyberadept stream, but they have not installed any cyberware yet. They may install up to 1 Essence of cyberware without losing any Resonance, thanks to their submersion grade of 1 and their daemon. Once they hit submersion grade 3, they are able to install up to 2 Essence of cyberware without any further loss.&lt;br /&gt;
*Each point of Essence lost due to cyberware in excess of the above will reduce Resonance, including partial points. If submersion grade later increases to include this exceeding value in the daemon&#039;s coverage, that Resonance is restored immediately.&lt;br /&gt;
**Example: Default couldn&#039;t wait, so they installed 1.2 Essence of cyberware before reaching submersion grade 3. They lost 1 Resonance as a result. They later attain submersion grade 3, however, and their cyberware allotment increases to 2, immediately returning the 1 Resonance they lost before.&lt;br /&gt;
*A cyberadept who submerges for the first time or a submerged technomancer who buys the cyberadept stream immediately regains (submersion grade/2, round up) Resonance lost due to cyberware from before the acquisition.&lt;br /&gt;
**Example: Cyberknight began playing with 3 points of Resonance lost due to cyberware and later submerged once. They buy the cyberadept stream for 20 karma, and when they do, they immediately regain 1 Resonance.&lt;br /&gt;
*Any portion of essence lost to sources other than cyberware cannot be recovered with the cyberadept daemon under any circumstances. This includes partial points; any Resonance loss that might be recovered must be lost to cyberware and nothing else.&lt;br /&gt;
**Example: Cyberknight has 1.5 essence lost due to cyberware and 0.2 essence lost due to bioware. They are submersion grade 3, so they would normally recover 2 Resonance; however, that 0.2 lost due to bioware reduces it to 1 because the second point of Resonance lost was not lost to cyberware and nothing else.&lt;br /&gt;
**Example: Default has 1.8 Essence loss due to cyberware which is safely ignored thanks to being submersion grade 3. They want to install 0.2 essence of bioware. While this wouldn&#039;t result in another full point of essence loss, it doesn&#039;t interact with the cyberadept daemon well. When they install it, they lose 1 Resonance that cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
===Machinist Stream===&lt;br /&gt;
*Machinist Technomancers may no longer purchase Autosofts as echoes. Instead, Machinist Technomancers may purchase Autosofts for 2 karma. These &#039;Resonant Autosofts&#039; will have rating = to the lower of 6 and the character&#039;s Resonance when run. A Machinist may run up to CHA &#039;Resonant Autosofts&#039; at once, and may swap an unrun &#039;Resonant Autosoft&#039; with a running one as a Simple Action.&lt;br /&gt;
&lt;br /&gt;
===Technoshaman Daemon===&lt;br /&gt;
*The RAW technoshaman daemon is not permitted. Instead, registering a sprite costs 2 hours less (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136594</id>
		<title>Rulings/Matrix</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Matrix&amp;diff=136594"/>
		<updated>2024-10-19T00:24:40Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Altered Emerged Content and Rulings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Matrix Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*Haywire (KC 38) &lt;br /&gt;
*Intervene (KC 39) &lt;br /&gt;
*Masquerade (KC 39)&lt;br /&gt;
&lt;br /&gt;
===Banned Emerged Content===&lt;br /&gt;
&lt;br /&gt;
====Banned Complex Forms====&lt;br /&gt;
&lt;br /&gt;
*Host Emulator (KC 94) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Pinch (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Resonance Cache (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
*Search History (KC 95) (including by GMs)&lt;br /&gt;
&lt;br /&gt;
====Dissonant Ban====&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms etc. are for NPCs only&lt;br /&gt;
&lt;br /&gt;
====Banned Echos====&lt;br /&gt;
&lt;br /&gt;
*Draining Spike (KC 101) (including by GMs)&lt;br /&gt;
*Mind over Machine (CRB 258)&lt;br /&gt;
&lt;br /&gt;
====Banned Mechanics====&lt;br /&gt;
&lt;br /&gt;
*All content relating to submersion groups, tribes and flash tribes&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*The MOS (KC 58) is not permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60)&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60)&lt;br /&gt;
*Surplus and Refurbished Pi-Tacs (KC 73)&lt;br /&gt;
*Micro-Dish Transmitter (KC 74)&lt;br /&gt;
*Co-Pilot programs (KC 71)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Groveler (KC 96) (including by GMs)&lt;br /&gt;
*Team Player (KC 97)&lt;br /&gt;
**This quality was written under the assumption that Matrix actions cannot be teamworked. Notably, teamwork CAN be done with Matrix actions. Matrix actions may be teamworked given the following:&lt;br /&gt;
***Everyone involved is inside the same host or on the same grid. &lt;br /&gt;
***Everyone has the required number of marks.&lt;br /&gt;
***Overwatch Score is applied to all participants based on the opposing hits. &lt;br /&gt;
***Only the leader gets the benefit.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Code of Honor: Black Hat (KC 99)&lt;br /&gt;
*Echo Chamber (KC 78)&lt;br /&gt;
*Information Auctioneer (KC 78)&lt;br /&gt;
*Lazy Fingers (KC 79)&lt;br /&gt;
*Resonant Burnout (KC 99)&lt;br /&gt;
*Well, Actually... (KC 79)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Matrix Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Dual-Natured Entities===&lt;br /&gt;
*Dual-natured entities have no special difficulties interacting with the Matrix.&lt;br /&gt;
*Spirits are not capable of entering AR or VR.&lt;br /&gt;
*While in VR, one cannot activate astral perception or astrally project, just like no other magic-dependent ability like spells can be used. If one is permanently dual-natured for whatever reason, while in VR they do not have access to their astral sight, though they are still active on the plane.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Commlinks can receive program carriers and other cyberdeck modules, but only through the device mod rules. &lt;br /&gt;
*The satellite link is applied by effectively merging the range brackets above 100 km into the 10-100 km bracket.&lt;br /&gt;
*Data taps may send and receive data wirelessly. Consider a data tap to have a device rating of 1 for the purposes of noise. A data tap slaved to your PAN benefits from your noise reduction.&lt;br /&gt;
&lt;br /&gt;
===Programs and Apps===&lt;br /&gt;
*The noise generated by Smoke and Mirrors can be canceled out by noise reduction. The noise generated by Smoke and Mirrors explicitly does not apply to any actions taken against you except for the trace icon action. At no point does noise reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.&lt;br /&gt;
*One cannot benefit from multiple instances of the same program on a device. &lt;br /&gt;
*Market Scan has no effect on ShadowHaven at this time.&lt;br /&gt;
*The Sneak program protects the technomancer from the location effect of GOD converging on their sprites.&lt;br /&gt;
*Virtual Machine can only be run on cyberdecks and RCCs. It cannot be put onto a commlink or other device by any means.&lt;br /&gt;
*RCCs may run a number of cyberprograms equal to the rating. In addition, they have slots times rating which must be split between sharing and noise reduction. Sharing slots may only run autosofts. Cyberprogram slots may only run cyberprograms.&lt;br /&gt;
*The Door Gunner tac-app is permitted for use with the following adjustments.&lt;br /&gt;
**While linked to a pi-tac system running the door gunner tac app you may operate weapons linked to a vehicle that is currently piloted by another member of the pi-tac system provided the following is true. The weapon has a smart-gun system, you have a smart-link system, you are in VR,  and  the weapon is connected to you wirelessly or via direct connection. While firing the weapon you may use your choice of AGI or LOG + the weapon skill appropriate the fire the weapon (Gunnery if mounted). If the weapon you are using is attacked specifically you will take biofeedback damage as if jumped into the vehicle. If second character is also jumped into the vehicle to pilot it, they take the same amount of biofeedback damage. The weapon can not be actively used by another member of the pi-tac network for the remainder of the turn.&lt;br /&gt;
*Cry Wolf costs the same as a normal hacking program and have the same availability, except that it is forbidden.&lt;br /&gt;
**When someone running Cry Wolf would normally be struck by convergence, they instead are alerted and convergence will strike again in 1D6 combat turns. This second convergence may not be averted with Cry Wolf. After convergence is delayed, the Cry Wolf program is deleted irrevocably.&lt;br /&gt;
**Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from its effects for 24 hours after it triggers.&lt;br /&gt;
*Mobile CNC tac-app will have its effect replaced with a 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network for Navigation tests and Combat Maneuvers. It also provides 2 noise reduction.&lt;br /&gt;
*Shield Wall tac-app has its effect replaced with +3 Firewall to any linked device for the purposes of defending against any Attack action or any Matrix or Resonance action that could cause Matrix damage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Agents===&lt;br /&gt;
*Agents must be paid for in full in addition to the cost of the program carrier module if they are to be on a program carrier. This is in direct and intentional contravention of the module&#039;s text indicating the program is free and included with the module. Additionally, the availability for the program carrier is the higher of the base availability for the program carrier or the program on the carrier, including any Restricted or Forbidden codes as part of the program. An agent may only run on a device that is capable of running a persona. Commlinks, RCCs and cyberdecks are the only devices natively capable of running personas. Other devices may be modded to have the capacity to run a persona, but it is unlikely that they are also able to run a Program Carrier at that point, as you are limited to one oddmod on a given device. Device Rating is not typically used for opposition rolls to Matrix perception when running silent. The test is Logic + Sleaze. If there is an agent running on a device, the agent would roll the Logic + Sleaze defense using their own Logic and the device&#039;s Sleaze, if applicable.&lt;br /&gt;
** This is in direct contrast to what Kill Code, page 26 says about Agents.&lt;br /&gt;
*The agent coming with the Nixdorf cannot be upgraded to increase its rating. However, you may upgrade their cosmetic and personality software at any time to suit your thematic needs at no cost.&lt;br /&gt;
*Agents are able to perform any Matrix action which uses Computer, Hacking or Cybercombat - as long as it does not require any knowledge of the real world. Any action taken by the agent adds to its own overwatch score. Any damage sustained by the agent or convergence occurs on the device the agent is running on. Agents act on their own initiative and need to be given instructions.&lt;br /&gt;
&lt;br /&gt;
===Hosts===&lt;br /&gt;
*The Bloodhound IC is a combination of Probe and Track IC. When it attempts to mark you treat it as if it were a Probe IC, so the roll is against Intuition + Firewall. After it has 2 marks, it attempts to Trace, so the roll is against Willpower + Sleaze.&lt;br /&gt;
*A persona running no programs hit by Crash IC does not have any programs to crash and thus does not suffer the drawbacks of such. A technomancer with the Resonance Program echo who has a program they are running through this echo crashed by any source may reactivate that program in the same manner as any other persona - that is to say, generally after rebooting their persona.&lt;br /&gt;
&lt;br /&gt;
===Odd-Modding===&lt;br /&gt;
*It is not possible to decrease an attribute to zero using the device modification rules.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
&lt;br /&gt;
====Note on Kill Code Qualities====&lt;br /&gt;
&lt;br /&gt;
Except where noted, all qualities listed from KC 96-100 are permitted for any Matrix PC, not just technomancers. This also applies to the positive and negative qualities on KC 76-79.&lt;br /&gt;
&lt;br /&gt;
*Based on prevailing custom, the time savings portion of the Analytical Mind quality applies to the Matrix Search action. &lt;br /&gt;
*Code of Honor: Like a Boss does not impede Foundation runs.&lt;br /&gt;
*Codeslinger (Control Device) only applies its bonus dice when rolling Electronic Warfare + Intuition [Sleaze] against Intuition + Firewall.&lt;br /&gt;
*Otaku to Technomancer - your character need not have been an otaku in their backstory: (ie. they do not need either have a datajack, an essence hole of at least 0.1, or thematically appropriate reason they underwent Revitalization therapy (at the discretion of the Chargen reviewer)). If your character does not fit this narrative, having this quality means your character was taught by a former otaku at some point, transferring old knowledge of the Deep Resonance from otaku to technomancer. It may be acquired after chargen in this manner. This does not require a run or otaku contact; simply pay the karma cost (10 at chargen, 20 postgen).&lt;br /&gt;
*Sprites do not benefit or interact with a character&#039;s Paragon quality. The benefit of 01 allows technomancers to perform matrix actions as if they had one more mark than they have as long as they have at least one mark on the icon, but this does not increase damage dealt due to marks. For the sake of reckless hacking, the technomancer is considered to have the extra mark for the sake of penalty calculation. A technomancer with 3 marks cannot be considered to have 4 by this benefit.&lt;br /&gt;
*For Gearhead, after pushing the vehicle, you may not push it again until you&#039;ve had some time to get the vehicle back to a garage and work on the engine. This is tracked on a vehicle-by-vehicle basis.&lt;br /&gt;
*AVRSE applies a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
*Better on the Net is only permitted for technomancers and only affect their living persona.&lt;br /&gt;
*Brittle negative quality (KC 99) is permitted for technomancers and only affects their living persona.&lt;br /&gt;
*Big Baby functions as written, except that the penalty is -1 to all actions and will always fade when you next would regain edge.&lt;br /&gt;
*The Data Hog negative quality is permitted only for technomancers. Deckers are encouraged to examine &amp;quot;Wanted By GOD&amp;quot; instead, from DT.&lt;br /&gt;
*Discombobulated instead applies a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
*Frostbite is only permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
*Hi-Rez does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
*Hold the Door provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s Matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a simple or complex action other than Data Spike or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
*Instinctive Hack is permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
*Know Your Limit is permitted only for technomancers.&lt;br /&gt;
*Natural Hacker is permitted only for technomancers. &lt;br /&gt;
*One With The Matrix only exists at the 8 karma level. The 2 and 10 karma versions are not permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
*Resonant Discordance, despite being mastery quality, does not require a Magic score. It may be taken by any technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
*Silence Is Golden functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
*Sprite Combustion is permitted only for technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
====Booster Clouds====&lt;br /&gt;
*Rather than a spray can, they come in an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them.&lt;br /&gt;
*They do not stack with themselves (only the greatest bonus to a single action applies).&lt;br /&gt;
*Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
====Booster Chips====&lt;br /&gt;
*&amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes.&lt;br /&gt;
*The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
====Destiny Blade====&lt;br /&gt;
*Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
====EVO Sublime====&lt;br /&gt;
*Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
====Horizon Flow commlink====&lt;br /&gt;
*Provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
====Kitbashed Sleeper====&lt;br /&gt;
*As usual for a technomancer using a device, they do not benefit from their living persona&#039;s attributes, though they can still use Resonance actions per its rules.&lt;br /&gt;
*The number of irreparable Matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after its natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of its ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
====Saeder-Krupp Last Chance Link====&lt;br /&gt;
*Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
====Security Decks====&lt;br /&gt;
*The Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
====Shadow Warrior====&lt;br /&gt;
*The bonus to the limit on Sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
===Tactical Program Dongle===&lt;br /&gt;
*Provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached.&lt;br /&gt;
&lt;br /&gt;
===Mercury-Alpha Battlefield Signal Booster===&lt;br /&gt;
*This device requires a PI-Tac network in order to function.&lt;br /&gt;
*Can only be used in one mode at a time; switching modes is a Simple Action.&lt;br /&gt;
*In passive mode, provides 4 Noise Reduction against all noise and doubles effective range (AR Matrix overlays and automatic Matrix perception occurs at 200m instead of 100m)&lt;br /&gt;
*In active mode, provides +2 dice pool bonus on EWAR tests.&lt;br /&gt;
*Linked Pi-TAC units can distribute the +2 bonus to assist other operators without a teamwork Test, this requires a Simple Action.&lt;br /&gt;
**The bonus is a teamwork bonus for all intents and purposes but does not require the user to possess the teamwork able skill.&lt;br /&gt;
**Magic and Resonance actions can&#039;t be teamworked this way, obviously.&lt;br /&gt;
&lt;br /&gt;
===Wuxing Frequency Commlink===&lt;br /&gt;
*Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Actions===&lt;br /&gt;
*Invited marks do not travel up the stream like marks gained via hack on the fly/brute force do.&lt;br /&gt;
*Matrix search is not an extended test. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the Matrix in general, it follows its normal rules.&lt;br /&gt;
*There are no &amp;quot;decryption keys&amp;quot;. In order to use the edit file action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your crack file action, however, you still need to have an Attack attribute. GMs, please note the impact this has on the Matrix ecosystem.&lt;br /&gt;
*You cannot send a file with a data bomb.&lt;br /&gt;
*Confuse pilot is a Data Processing action. &lt;br /&gt;
*Drones qualify as allies for the purposes of tag, I am the firewall and calibrate.&lt;br /&gt;
*You may use the Natural Hacker quality for the control device action for remote operation. However, you must select a single skill this will apply to (such as Gunnery or Pilot: Groundcraft). You will still need the relevant skill in question and you do not benefit from any Intuition-linked or Logic-linked skill bonuses.&lt;br /&gt;
*You may use the Go Big or Go Home quality on the erase marks action. &lt;br /&gt;
*Probe encryption is a custom Matrix action as follows:&lt;br /&gt;
**Action: Special (two minutes)&lt;br /&gt;
**Requires: 3 marks&lt;br /&gt;
**You may spend two minutes attempting to quietly break a file&#039;s encryption, at the end rolling Hacking + Logic [Sleaze] vs Protection rating x2 to see if you succeed. If you do the encryption is removed without alerting the file&#039;s owner.&lt;br /&gt;
*Reckless hacking functions as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while recklessly hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless hacking may only performed for opposed actions. A reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device, though it does not grant a mark, cause any damage or give away your location. It may never substitute for ownership or for a number of marks greater than 3.&lt;br /&gt;
*Calibration functions as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative (meat or Matrix) will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing calibration or Leadership tests in a given combat turn, and a character providing calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
*Denial of Service functions as follows: with a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks. If you wish, you can spend two simple actions in the same action phase to perform it twice with your full dice pool, or spend a simple action to perform denial of service and another simple action to perform a different attack.&lt;br /&gt;
*I am the firewall functions as follows: as a complex action on your turn, perform a Computer + Intuition &amp;lt;nowiki&amp;gt;[Data Processing]&amp;lt;/nowiki&amp;gt; test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the next initiative pass, and apply to any physical defense tests. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. You must share a feed with your decker. Under assumed competence, we will assume you are almost always sharing unless you state otherwise, as long as you have a device capable of giving an image feed. If you are not sharing a feed, to do so, use the send message action to send a decker your feed, which they can accept with no action. This requires some form of primary sensory input on their person, typically a camera (or cybereyes). You must have a primary sense link to receive the benefits. This can be accomplished with either image link, sound link or a sim module connected with a DNI. You may also perform this action as an interrupt action, costing 5 initiative and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&lt;br /&gt;
*Popup functions as written, except that the penalty applies until the end of the combat turn and may target any persona with some form of sensory enhancement, including smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically (but not always) requires wireless to be on.&lt;br /&gt;
*Squelch functions as written. It prevents all use of the send message Matrix action. It does not prohibit any other Matrix action.&lt;br /&gt;
*Subvert Infrastructure functions as written. The target of the Matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by subvert infrastructure will make a single action (free, simple or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
*Watchdog functions as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
*Reboot Device&lt;br /&gt;
**May be used on your own devices without a test.&lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
*Format Device may target devices that are personas.&lt;br /&gt;
*Jam Signals &lt;br /&gt;
**May target devices that are personas.&lt;br /&gt;
***May be used by Technomancers (the point of origin is their brain).&lt;br /&gt;
&lt;br /&gt;
==Altered Emerged Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Priority===&lt;br /&gt;
*There is a priority table change (CRB 65) for technomancers. Change the number of Complex Forms in each row as follows:&lt;br /&gt;
**Priority A: Increase from 5 complex forms to 7 complex forms.&lt;br /&gt;
**Priority B: Increase from 2 complex forms to 4 complex forms.&lt;br /&gt;
**Priority C: Increase from 1 complex forms to 3 complex forms.&lt;br /&gt;
*In the Magic or Resonance column in the priority table (CRB 65) for technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
**Priority A: Change from &amp;quot;two rating 5 Resonance skills&amp;quot; to &amp;quot;three rating 5 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority B: Change from &amp;quot;two rating 4 Resonance skills&amp;quot; to &amp;quot;three rating 4 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
**Priority C: Change from &amp;quot;none&amp;quot; to &amp;quot;three rating 2 skills from Resonance, Electronics or Cracking skill groups&amp;quot;.&lt;br /&gt;
*The cost for submersions is 10+(submersion grade x 3) karma.&lt;br /&gt;
&lt;br /&gt;
===Complex Forms===&lt;br /&gt;
*Technomancers at chargen have a limit of 2x Resonance known complex forms.&lt;br /&gt;
*Technomancers after chargen have no limit on number of known complex forms.&lt;br /&gt;
*The fading for complex forms is adjusted with the [https://forums.shadowruntabletop.com/index.php?topic=24595.15 official errata] for CRB and with a flat -3 from printed values for DT. Thus, as examples, the correct fading for Puppeteer is L+1 and the correct fading for Derezz is L-1. Chummer has incorporated this errata. Fading values in any other book are unchanged. Remember that, per RAW, fading can never be lower than 2.&lt;br /&gt;
*Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.&lt;br /&gt;
*The Pulse Storm complex form should be treated as sustained.&lt;br /&gt;
*The Editor complex form may used instead of the Crack File action to examine the contents of a secured file if they possess the Curiosity Killed the Cat negative quality.&lt;br /&gt;
*Editor can bypass both data bombs and encryption, but since it&#039;s a Permanent duration Complex Form, it has to be sustained for (Level) Combat Turns &#039;&#039;&#039;before&#039;&#039;&#039; the effects take place. &lt;br /&gt;
*Technomancers lack a Matrix condition monitor and therefore are not valid targets for the Redundancy complex form.&lt;br /&gt;
*The FAQ complex form gives you the sort of information the spell Analyze Device (CRB 285) would provide. More detail will give more technical, more precise answers. Make a Software + Resonance [Level] test; you must get at least one hit or the test fails. Then, you are given information which you can interpret with a Computer + Intuition + (Level/2, round up) [Level] test.&lt;br /&gt;
*Overdrive is permitted, however, the final rating of any piece of cyberware is limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
*LOTO is permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
*Hyperthreading is permitted, however, one cannot thread the same complex form multiple times in the same hyperthread. All tests are resolved using the pre-hyper thread statistics. Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any complex form in that same Hyperthread.&lt;br /&gt;
*Bootleg Program is permitted. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
**Technomancers may Bootleg Program to use Hitchhiker to bring others into a Foundation. The technomancer will take a -2 sustaining penalty to their actions (-1 with Psyche) for the duration of the Foundation dive while doing so.&lt;br /&gt;
*Mirrored Persona is permitted, but rather than the written text, it has Target: Self, Duration: Sustained, Fade Value: Level -2 and automatically negates the next failed defense test against a Matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
===Echos===&lt;br /&gt;
*Skinlink allows a direct connection between yourself and any of your cyberware as well as anything else you touch. This qualifies for connecting a smartlink to a smart gun you are holding.&lt;br /&gt;
*If you establish a clinch or grapple or can directly touch a device or a piece of cyberware, you may attempt a direct connection hack with the Skinlink echo. Touching specific pieces of cyberware such as limbs or eyes requires making an unarmed (touch) attack with the location-specific called shot mechanics. The Matrix action you take is only rolled on a success in the same manner as a touch spell. The cyberware must be touched directly for this to work; internal cyberware may not be targeted this way. Single devices such as drones or vehicles require you first to establish a clinch with one action, after which you may take a Matrix action assuming the clinch is still in place.&lt;br /&gt;
*The MMRI echo may benefit from control rig optimization, but not from control rig boosters.&lt;br /&gt;
*Aegis echo is permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
*Neural Synergy echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
*Predictive Analytics echo permitted, but does not stack with any other source of initiative dice.&lt;br /&gt;
*Van Der Waals Effect echo is permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals Effect is, does or resembles.&lt;br /&gt;
*Will of the Resonance echo is permitted as-is, except that it&#039;s subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
*Machine sprites do not inhabit electronics, mechanically speaking. The cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.&lt;br /&gt;
*Technomancers can use their edge for their sprites. If desired, they may even burn edge for their sprites.&lt;br /&gt;
*Sprites have Matrix mental attributes equal to their level.&lt;br /&gt;
*Gremlins may be targeted at a device, even if that device has someone jumped in.&lt;br /&gt;
*Diagnostics will not function on devices which have an entity jumped in.&lt;br /&gt;
*A deck with a persona run through it is still a valid target for Diagnostics.&lt;br /&gt;
*Diagnostics may assist drone and vehicle dogbrains.&lt;br /&gt;
*Diagnostics on an RCC will not add dice to the tests performed by drones sharing autosofts from that RCC.&lt;br /&gt;
*Diagnostics can be used with skillwires per the RAW conditions. They must be wireless-on for the sprite to connect with them, and the bonus dice of the teamwork test cannot exceed the skillwires&#039; rating. Diagnostics cannot be used to aid Software tests used for Resonance actions in this manner, though it can be used to aid mundane uses of Software.&lt;br /&gt;
*A sprite can use Diagnostics on cyberware. In order for this to work, the cyberware must be wireless on, and the sprite is visible in both AR and VR on the device (unless it&#039;s running silent, in which case it takes a -2 on the teamwork test and can be spotted normally) and can be subject to the Matrix or Resonance actions of other personas. In order for a piece of cyberware with a sprite using Diagnostics on it to benefit a roll, the cyberware must be actively related to the roll. Cyberlimbs can have Diagnostics performed on them to benefit both repair and whatever they were optimized for, but not for other actions. In general, cyberware may have Diagnostics apply to any repair rolls, but when using the item apply the bonus narrowly. The GM in question has final say on whether or not a particular piece of cyberware can benefit from diagnostics for a particular action. As a teamwork test, a character is limited in the number of bonus dice they can take from Diagnostics to their ranks in the skill for skills (or the level of the sprite if that is lower). For attribute-only tests the only limiter is the level of the sprite. Additionally, a character may only benefit from one Diagnostics on any given roll. A service may be spent to apply Diagnostics to a different skill.&lt;br /&gt;
*The Bodyguard sprite power is permitted, but requires the sprite using it to be actively on the Matrix in the same &amp;quot;location&amp;quot; as you – the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer and does not require awareness of the incoming attack IC.&lt;br /&gt;
*The Shield sprite power is permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
*Enhance optional sprite power may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
===Great Form Sprites==&lt;br /&gt;
&lt;br /&gt;
Great form sprites are unbanned, but Great Form powers have been altered as below.&lt;br /&gt;
&lt;br /&gt;
Great Form Sprites are back, along with some other changes to sprites.&lt;br /&gt;
&lt;br /&gt;
Sprites now cause Overcompiling, similar to Oversummoning with the exception of beginning at L11 and above instead.&lt;br /&gt;
&lt;br /&gt;
Technoshamans cannot make a Sprite Pet higher than their Resonance Score.&lt;br /&gt;
&lt;br /&gt;
To compensate for this, they get the access to make Great Form Sprites again. Each of their Great Form powers have been altered.&lt;br /&gt;
&lt;br /&gt;
Compiling Great Forms causes 1.5x more Fading, not 2x.&lt;br /&gt;
&lt;br /&gt;
Note that after the Great Form Sprite power has been used, the sprite always leaves.&lt;br /&gt;
&lt;br /&gt;
This replaces their HRAW daemon.&lt;br /&gt;
&lt;br /&gt;
; __Companion Sprite - Sacrifice__ : The Companion Sprite self-destructs, giving the target&#039;s Matrix Condition Monitor bonus (Level) number of boxes. If the target is a technomancer, treat this in a manner similar to the Aegis echo. These boxes remain for (Level) Combat Turns before finally collapsing.&lt;br /&gt;
; __Courier Sprite - Freenet__ :  &amp;quot;To use Freenet, the Courier Sprite must perceive two Matrix personas, hosts, foundation hatches or a combination of the two. It can create a wormhole leading from one to the other, however it can&#039;t make wormholes leading out of foundations. This can even take personas inside of hosts without having to gain a MARK first. This wormhole is strictly one way and instantaneous. This wormhole is open for (Level) Combat Turns and discreet: detecting it requires a Matrix Perception test that the Courier Sprite resists with Level + Sleaze. The wormhole can be targeted with Matrix attacks and cannot resist them. If the wormhole takes any Matrix Damage, the sprite disappears.&amp;quot;&lt;br /&gt;
;__Crack Sprite - Gatekeeper__ : The sprite must target a persona other than itself as a Keymaster and a host or device as the target. The Keymaster can share MARKs on a target that they have 3 MARKs on. The number of personas that they can share MARKs to is equal to (Sprite Level / 2). This power lasts for (Level) Combat Turns before dissipating. After the power drops, any shared MARKs disappear as well. The Keymaster keeps their MARKs.&lt;br /&gt;
;__Data Sprite - Archivist__ : The sprite taps into the Foundation of a host with a Rating no greater than the sprite&#039;s Level. This power allows the sprite to attempt one Foundation action without entering the Foundation itself. The Null Node cannot be accessed this way, all others are viable targets. The sprite may only attempt one test, meaning actions requiring multiple tests will not be possible. This is limited to Computer, Electronic Warfare and Hacking-related tests.&lt;br /&gt;
;__Fault Sprite - Mangler__ : As a Complex Action, make a Cybercombat + Resonance (Level) vs. Willpower + Firewall test against a persona, device, icon or host. If you succeed, you can disable 1 Matrix Action of the sprite&#039;s choosing. If targeting a host, afflicts all IC launched by the host, preventing them from taking their usual action. Lasts until the target has had (Sprite&#039;s net hits) Action Phases or until it reboots. The Stability power of Machine Sprites can protect a target from Mangler at the cost of immediately removing the effects of Stability.&lt;br /&gt;
;__Generalist Sprite - Multiprocessing__ : Grants the Multiprocessing quality to the target for as long as the power is sustained, calculating the effects using the Sprite&#039;s Level instead of an AI&#039;s Depth. During this time, the sprite cannot move or take any other action. It also has to be on the same grid as the target unless the target is benefiting from the effects of Transcendental Grid.&lt;br /&gt;
;__Machine Sprite - Resistor__ : Allows a Matrix-bricked device to continue functioning assuming Resistor was used on it before its Matrix Condition Monitor was filled. If the device is destroyed physically, this power cannot save it. Operating equipment that is only kept online by Resistor incurs a -2 dice pool penalty to all actions. This power has no duration unless the device would otherwise be inoperable, in which case Resistor can only be sustained up to (Level) Combat Turns, at which point the sprite disappears and the device is bricked unless it was repaired during Resistor&#039;s duration. During the sustaining time of Resistor, the target device also cannot be forcibly rebooted.&lt;br /&gt;
&lt;br /&gt;
If this change causes you as a Technoshaman player to not want to play a technoshaman any longer you may approach Council for a triggered resubmit permission.&lt;br /&gt;
&lt;br /&gt;
===Paragons===&lt;br /&gt;
*A paragon&#039;s favor may be lost in the course of a run. Typically, this happens due to the written cause in each paragon, though a GM has discretion for other, related things to cause loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
*A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
*The Archivist paragon&#039;s advantage gives a +1 dice pool bonus and +1 limit bonus on Matrix search actions, rather than the listed bonuses.&lt;br /&gt;
*Daedalus paragon&#039;s advantage gives +1 die on Hardware tests and +1 limit to Pilot [x-craft] skill tests – specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
*The advantage granted by the IC paragon does not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
===Resonance Streams===&lt;br /&gt;
*The council may approve swapping Resonance Streams. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
===Cyberadept Daemon===&lt;br /&gt;
*A submerged cyberadept may install up to (submersion grade/2, round up) essence points of cyberware without losing any Resonance.&lt;br /&gt;
**Example: Default is a technomancer who has submerged once and has the cyberadept stream, but they have not installed any cyberware yet. They may install up to 1 Essence of cyberware without losing any Resonance, thanks to their submersion grade of 1 and their daemon. Once they hit submersion grade 3, they are able to install up to 2 Essence of cyberware without any further loss.&lt;br /&gt;
*Each point of Essence lost due to cyberware in excess of the above will reduce Resonance, including partial points. If submersion grade later increases to include this exceeding value in the daemon&#039;s coverage, that Resonance is restored immediately.&lt;br /&gt;
**Example: Default couldn&#039;t wait, so they installed 1.2 Essence of cyberware before reaching submersion grade 3. They lost 1 Resonance as a result. They later attain submersion grade 3, however, and their cyberware allotment increases to 2, immediately returning the 1 Resonance they lost before.&lt;br /&gt;
*A cyberadept who submerges for the first time or a submerged technomancer who buys the cyberadept stream immediately regains (submersion grade/2, round up) Resonance lost due to cyberware from before the acquisition.&lt;br /&gt;
**Example: Cyberknight began playing with 3 points of Resonance lost due to cyberware and later submerged once. They buy the cyberadept stream for 20 karma, and when they do, they immediately regain 1 Resonance.&lt;br /&gt;
*Any portion of essence lost to sources other than cyberware cannot be recovered with the cyberadept daemon under any circumstances. This includes partial points; any Resonance loss that might be recovered must be lost to cyberware and nothing else.&lt;br /&gt;
**Example: Cyberknight has 1.5 essence lost due to cyberware and 0.2 essence lost due to bioware. They are submersion grade 3, so they would normally recover 2 Resonance; however, that 0.2 lost due to bioware reduces it to 1 because the second point of Resonance lost was not lost to cyberware and nothing else.&lt;br /&gt;
**Example: Default has 1.8 Essence loss due to cyberware which is safely ignored thanks to being submersion grade 3. They want to install 0.2 essence of bioware. While this wouldn&#039;t result in another full point of essence loss, it doesn&#039;t interact with the cyberadept daemon well. When they install it, they lose 1 Resonance that cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
===Machinist Stream===&lt;br /&gt;
*Machinist Technomancers may no longer purchase Autosofts as echoes. Instead, Machinist Technomancers may purchase Autosofts for 2 karma. These &#039;Resonant Autosofts&#039; will have rating = to the lower of 6 and the character&#039;s Resonance when run. A Machinist may run up to CHA &#039;Resonant Autosofts&#039; at once, and may swap an unrun &#039;Resonant Autosoft&#039; with a running one as a Simple Action.&lt;br /&gt;
&lt;br /&gt;
===Technoshaman Daemon===&lt;br /&gt;
*The RAW technoshaman daemon is not permitted. Instead, registering a sprite costs 2 hours less (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=136449</id>
		<title>User:BrightMorningSnow</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:BrightMorningSnow&amp;diff=136449"/>
		<updated>2024-10-17T00:20:11Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Projects..&lt;br /&gt;
1. Page template directive removal, see https://shreloaded.net/wiki/Category:Pages_That_Need_A_Template_Removed&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
  body {&lt;br /&gt;
    background: yellow;&lt;br /&gt;
    font-size: 20pt;&lt;br /&gt;
    color: red;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
{{Greenbox|News articles written...}}&lt;br /&gt;
# [[When Cows Fly by Emerald News]]&lt;br /&gt;
&lt;br /&gt;
This page mostly serves as my sandbox for wiki content I&#039;m drafting, for now.&lt;br /&gt;
&lt;br /&gt;
I have one character, Christmas, who is working his way through charge.&lt;br /&gt;
« »&lt;br /&gt;
= Notes to self =&lt;br /&gt;
&lt;br /&gt;
* Include source references at end of paragraphs so people know where to go to read more, or to check what is said.&lt;br /&gt;
* Emphasize that reagents are different things, you don&#039;t buy 5 dram cubes. Even the standard of reagents, Orichalcum, is a thing.&lt;br /&gt;
&lt;br /&gt;
= Reagents: Christmas&#039;s Little Helpers =&lt;br /&gt;
&lt;br /&gt;
This is a work in progress. DO NOT USE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;«Welcome omae! So you want to know about reagents?&lt;br /&gt;
You&#039;ve come to the right place.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Reagents can make or break a mage&#039;s contribution to a run.» - Christmas, 2085&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What are Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents are the remnants of magic captured by animals and objects. The Awakened can use reagents in a number of ways to make their magic easier or give it more oomph. An alchemist can purify reagents to make them more potent, though they can only do this twice and every ten reagents are distilled down to only one after the process.&lt;br /&gt;
&lt;br /&gt;
== Types of Reagents ==&lt;br /&gt;
&lt;br /&gt;
Reagents come in three types, based on their purity.&lt;br /&gt;
&lt;br /&gt;
Raw reagents are as harvested and are the least pure. An example is a set of toadstools that grew on the site of an astral rift. These reagents are raw, as is after harvesting from the field. &lt;br /&gt;
&lt;br /&gt;
Reagents are purified and distilled by alchemists using alchemical lab equipment. The amount of time needed to process reagents varies based on the Tradition. Hermetics focus on an 8 hour process, which fits neatly into their day. Shamans take more time, ten or twelve hours. [SG 210]&lt;br /&gt;
&lt;br /&gt;
Refined reagents are produced by an alchemist distilling the raw reagents in their lab,a process that works on a batch of at least ten reagents over at least ten hours. Every ten raw reagents can produce one refined reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
An alchemist can go one step further, distilling ten refined reagents into one radical reagent. [SG 210]&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Easy Way: Buying Them ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Getting Reagents The Hard Way: Harvesting ==&lt;br /&gt;
&lt;br /&gt;
== The Different Uses of Reagents ==&lt;br /&gt;
TBD&lt;br /&gt;
Have a section underneath covering each use&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136406</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136406"/>
		<updated>2024-10-16T02:30:18Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality). When approved players with positive wild index may also join.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136405</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136405"/>
		<updated>2024-10-16T02:27:57Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form [[The Shadow Roads]]. The Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. &#039;&#039;&#039;AS IT STANDS RIGHT NOW IT IS NOT JOINABLE BY PLAYERS.&#039;&#039;&#039; &#039;&#039;When and if&#039;&#039; Thematics approves the faction then the PCs capable of conjuring will be able to join, after a run performing a service and if they do not have a bad reputation with spirits (this would exclude PCs with the Spectral Warden quality).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136404</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136404"/>
		<updated>2024-10-16T02:04:54Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an [[The Shadow Roads]]. This Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136403</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136403"/>
		<updated>2024-10-16T02:03:52Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an [[The Shadow Roads]]. This Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136401</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136401"/>
		<updated>2024-10-16T02:02:24Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an [[The Shadow Roads]]. This Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
* [[Corf]] - Below ground mine cart transit between Seattle and Montreal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Underground_Railroad&amp;diff=136399</id>
		<title>The Underground Railroad</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Underground_Railroad&amp;diff=136399"/>
		<updated>2024-10-16T02:00:22Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: BrightMorningSnow moved page The Underground Railroad to The Shadow Roads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Shadow Roads]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136398</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136398"/>
		<updated>2024-10-16T02:00:21Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: BrightMorningSnow moved page The Underground Railroad to The Shadow Roads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an [[The Shadow Roads]]. This Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136397</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136397"/>
		<updated>2024-10-16T01:59:51Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an [[The Shadow Roads]]. This Roads can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136391</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136391"/>
		<updated>2024-10-16T01:40:59Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an underground railroad. This railroad can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
* [[Henry Lamplighter]] - AI Taxi Service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Group Contacts]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136389</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136389"/>
		<updated>2024-10-16T01:00:12Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an underground railroad. This railroad can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Founder, a spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Group Contacts]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136388</id>
		<title>The Shadow Roads</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Shadow_Roads&amp;diff=136388"/>
		<updated>2024-10-16T00:59:48Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:Ghost_train-by-emmett_tullos-smaller.jpg|250 px]]&lt;br /&gt;
|Shortblurb1= This is a collection of free spirits and AIs that trade passage across their transportation network for goods and services.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Free Spirit Collective&lt;br /&gt;
|Connection=3&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=Many Places&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Some free vehicle spirits and vehicle-controlling AIs have banded together to form an underground railroad. This railroad can provide clandestine travel across continental North America, and rumors of routes to South America exist. Travelers receive transport in return for goods, services, or karma.&lt;br /&gt;
&lt;br /&gt;
Thematics evaluation is ongoing for being player-joinable. Only characters capable of conjuring may join and only if they do not have a bad reputation with spirits (this also rules out PCs with Spectral Warden).&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Expand their group&lt;br /&gt;
* Protect their members&lt;br /&gt;
* Become stronger individually by accumulating karma and services and distributing it equally&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
[[Canadian Pacific Ghost Train]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Started by the [[Canadian Pacific Ghost Train]] in 2085 via runner intermediaries, The Underground Railroad has grown slowly during the last year. The members are looking to increase their membership, band together to increase their power and ensure safety. Knowledge of the railroad is starting to spread. The members consist of wild vehicle spirits, free spirits of man, and vehicle-related AIs. Oddly, wild Raccoon beast spirits have also been attracted to the railroad and often ride it, leaving old shinies behind in payment. These raccoon spirits are sometimes accompanied by a family of Bandits (Awakened Raccoons).&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Newly Founded&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
* [[Canadian Pacific Ghost Train]] - Spirit train across northern North America&lt;br /&gt;
* [[Murmuring_Brook]] - Not a vehicle spirit, but knows many boat spirits around the waterways of Seattle&lt;br /&gt;
* [[Sidewalk]] - Not a vehicle spirit, but provides his knowledge of Seattle roadways to the other spirits&lt;br /&gt;
* [[The Dweller of the Tunnels]] - Can guide through the Seattle Underground&lt;br /&gt;
* [[Wusan]] - Not a vehicle spirit, but knows many ocean sailing vehicle spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Group Contacts]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Treasa_ke%27Vedryn&amp;diff=136387</id>
		<title>Treasa ke&#039;Vedryn</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Treasa_ke%27Vedryn&amp;diff=136387"/>
		<updated>2024-10-16T00:27:23Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:TreasaKeVedryn.jpg|300px]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fae Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;The Scarlet Brush&amp;lt;/div&amp;gt;&lt;br /&gt;
|Shortblurb2= &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;The Forgotten Muse&amp;lt;/div&amp;gt;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle Area, Sometimes&lt;br /&gt;
|Metatype= Elvar&lt;br /&gt;
|AwakenedEmergedOrMundane= Free Spirit Mage&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Information, Servitors, Art&lt;br /&gt;
|HobbiesOrVice= Playing with the Mortals, Painting, Socializing with Friends&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction= Seelie Court&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Treasa (Treh-Sah) is an Elvar of the Vedryn clan. A lesser noble of the Seelie Court, she has journeyed from her plane to build her power, to further the cause of her mistress, and to interact once more with the mortal world. A longtime veteran of politics and intrigue, she works in the shadows as a puppeteer, carefully manipulating events to advance the position of the Court. When not at work, she delights in interacting with mortals, those of passion and drive. She gives aid, inspiration and patronage, always with a price.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
&lt;br /&gt;
* Here are general [[User:Archtmag#Seelie_Fae_Notes|tips]] I have for running Seelie Fae. These apply to Treasa.&lt;br /&gt;
&lt;br /&gt;
* Like most fae, she&#039;s snarky and an asshole to people she doesn&#039;t respect. However, she&#039;s not always like that. She can be quite nice and charming if she wants to, generally to manipulate people, but if she somehow actually respects you, it might be genuine.&lt;br /&gt;
&lt;br /&gt;
* She hates people who think of spirits as lesser to them. She also hates people who read one paragraph on Elvar and think they know everything about her. The arrogance of a mortal thinking that, makes her quite annoyed. If she gets either vibe from a person, she will treat them quite terribly, though the exact way varies.&lt;br /&gt;
&lt;br /&gt;
* She enjoys verbal sparring with people. If they are good at it, her opinion might improve. She doesn&#039;t enjoy blatant disrespect and insolence though. There is a game to it. If they are acting the obstinate fool, sometimes she will react poorly.&lt;br /&gt;
&lt;br /&gt;
* She serves Lady Fiona Ruairc, enforcing the hidden will of the Queen through the shadows.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Capricious Nature&lt;br /&gt;
|Description= Sometimes Treasa decides to steal a bit of fun out of particularly stupid or insulting requests. At the GM&#039;s discretion, if such an ask is made, make a hidden loyalty test. If 2 or fewer hits are scored, Treasa will bend and interpret the request in a way that amuses her, very likely to your peril. She will not do this if the stakes are important to her, and she attempts to be relatively non-malicious with her fun if the player has a loyalty of 4 or greater.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Gifts of the Fae&lt;br /&gt;
|Description= Beware the favors of the Fae. Paying off an owed chip requires either a major and often hazardous task, or one that is truly unpleasant to the character, (GM&#039;s discretion). Owed chips cause double the normal penalty on contact rolls.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Ageless Apathy&lt;br /&gt;
|Description= Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Magical Mastery&lt;br /&gt;
|Description= Treasa is an expert magician, with experience beyond what most can fathom. +2 to all Tests involving Magic or things related to it.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Metaplanar Guide&lt;br /&gt;
|Description= Treasa knows about the realms beyond reality and those who inhabit them. +2 to Tests involving Spirits and the Metaplanes.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Seelie Expert&lt;br /&gt;
|Description= Treasa is something of an expert on the Fae and their largest organization. +2 to Tests involving the Fae or the Seelie Court.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Court of Vipers&lt;br /&gt;
|Description= Treasa is well acquainted with the dirty morass of politics, both Fae and Mortal. Something things aren&#039;t so different. +2 to Tests regarding politicians, politics, and any topics related to them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Embedded Agents&lt;br /&gt;
|Description= Treasa has been administering a network of spies and informants. She can relate some of that to you. +2 to Knowledge Tests regarding corporations, states, or political groups.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Matrix Resources&lt;br /&gt;
|Description= She &#039;&#039;really&#039;&#039; doesn&#039;t understand it, but she can still tell it&#039;s important. Or at least that&#039;s what her aides say. Anyway, she&#039;s adaptable. +2 to Networking Tests for hackers, matrix groups, and AIs.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Magical Acquisitions&lt;br /&gt;
|Description= Her connections can procure a wide range of magical equipment for you. +2 Gear Acquisition Tests for Foci and Lodge Supplies. Note foci as made by Fiona Ruairc. Aka &amp;quot;Sarah&amp;quot;. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= A Whisper to the Soul&lt;br /&gt;
|Description= The passions, ambitions, of mortals sing to her. She creates the desires that enslave them. +2 to Tests to help manipulate or influence a target.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Patron of the Arts&lt;br /&gt;
|Description= Treasa finds delight in mortal artists. Their passion, their creativity, their spirit. She takes it all and returns it, more, less, changed. +2 to Tests involving arts, artists, inspirations, and passions.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Hollow Shells&lt;br /&gt;
|Description= There are always supplicants who think they can cheat the Fae. Payment always comes due. Treasa has many disposable thralls, hollowed out, drained of spirit and motivation, but seeded well throughout the area.  &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Scarlet Painter&lt;br /&gt;
|Description= Everyone has hobbies. +2 towards Active Tests to paint. Mock her creations and maybe you&#039;ll have a connection to them, intimately.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Canadian_Pacific_Ghost_Train&amp;diff=136386</id>
		<title>Canadian Pacific Ghost Train</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Canadian_Pacific_Ghost_Train&amp;diff=136386"/>
		<updated>2024-10-16T00:27:06Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Ghost_train_7.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Ghost Train &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Richard_Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Transcanadian Railway Right of Way&lt;br /&gt;
|Metatype=Wild Spirit of Man&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=N/A&lt;br /&gt;
|PreferredPayment=Karma&lt;br /&gt;
|HobbiesOrVice=&amp;quot;Last spike&amp;quot; artifacts; Iron and coal reagents&lt;br /&gt;
|PersonalLife=N/A&lt;br /&gt;
|Faction=N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=1885&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Wild Spirit of Man. Generated by the completion of the trans-Canadian railway on November 7, 1885. The Ghost Train was awakened from its slumber on 06/03/2085 by [[Funk]], [[Ryuuji]], and [[Trades]]. In the CPR&#039;s early years, it made extensive use of American-type 4-4-0 steam locomotives, and such examples of this are the Countess of Dufferin or No. 29. &lt;br /&gt;
&lt;br /&gt;
[[File:Countess of Dufferin.gif|200px]]&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Domain Bound&lt;br /&gt;
|Description=The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train&#039;s domain.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Restricted to Iron and Anthracite Coal&lt;br /&gt;
|Description=The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Transactional Nature&lt;br /&gt;
|Description=The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train&#039;s opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wild Spirits of Man&lt;br /&gt;
|Description=Like wild nature spirits, wild spirits of man have the Domain quality and gain one additional optional power. Vehicle spirits have a few additional powers available to them: Evasion, Maneuvering, and Stealth. These function like the autosofts of the&lt;br /&gt;
same name (p. 269, SR5), with a Rating equal to the spirit’s Force.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Travels at the Speed of Time&lt;br /&gt;
|Description=Time zones were invented by Sir Sanford Fleming, who worked as an engineer for Canadian railways. The Ghost Train is still schedule conscious. It takes one hour to transit to an adjacent time zone (three hours from Vancouver to Halifax).&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Passenger Service&lt;br /&gt;
|Description=Rating 1 spirit markers can be used to transport a single passenger with a single piece of luggage of 100 kilograms or less. Higher level spirit markers can be used to transport a number of passengers equal to the spirit marker.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Freight Transport&lt;br /&gt;
|Description=Rating 3 spirit markers or higher can be used to transport heavy freight such as a vehicle on a flat-bed freight car. GM fiat as to what fits on the freight car.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Recipe for Success&lt;br /&gt;
|Description= One sledge hammer with wrought iron head. Add 100 drams of iron reagents forged into railroad spikes. Hammer the spikes into the ground in the train&#039;s domain. The Canadian Pacific Ghost Train will come to the location.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Railroad Momentos&lt;br /&gt;
|Description=The Canadian Pacific Ghost Train is fond of items crafted from railway items such items made from steel rails or iron railroad spikes. +1 to the rating of spirit markers obtained from payment with Railroad Momentos&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Last Spike Artifacts&lt;br /&gt;
|Description=Last Spike Artifacts (outlined below) have a special attraction to the Canadian Pacific Ghost Train. +2 to the rating of spirit markers obtained from payment with Last Spike Artifacts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Not Smol&lt;br /&gt;
|Description=The Ghost Train is large, sometimes loud, and frequently leaves a faint miasma of coal smoke. It is also equipped with a natural weapon: a cannon equivalent to the Krime Cannon.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Not Patient&lt;br /&gt;
|Description=The Ghost Train is intolerant of obstacles obstructing free movement along the right-of-way. If necessary The Ghost Train will use its cannon to clear the way. Single shot, then semi-automatic burst. While attacking there is a 1 in six chance every combat turn that a mana storm will be triggered along the Song line (p. 35 SG). These Mana storms affect mood [rage] and produce elemental effects of lightning, hail, and rain.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Not above Hiring Help&lt;br /&gt;
|Description=Although the Ghost Train is entirely transactional it is willing to be as generous as necessary (GM fiat) to hire metahumans to do its bidding. Financial remuneration is always in drams of iron or anthracite coal.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
==Domain==&lt;br /&gt;
[[File:Vancouver Toronto.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
[[File:Toronto Halifax.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
==Last Spike Artifacts==&lt;br /&gt;
&amp;quot;Last spike&amp;quot; artifacts&lt;br /&gt;
The circumstance of the CPR&#039;s last spike ceremony led several spikes to assume the honor of being the &amp;quot;last spike&amp;quot;. In contrast to the ceremonial gold or silver final spikes often used to mark the completion of other major railways, the CPR&#039;s &amp;quot;last spike&amp;quot; was a conventional iron spike identical to the many others used in the construction of the line. A silver spike had been created for the Governor General, the Marquess of Lansdowne, who was to be present at the ceremony, but he was forced by poor weather to return with the spike to Ottawa, Ontario. The silver spike remained with the Van Horne family until 2012, when they donated it, along with other artifacts, to the Canadian Museum of Civilization in Gatineau, Quebec.&lt;br /&gt;
&lt;br /&gt;
The symbolic iron spike driven by Donald Smith, Baron Strathcona and Mount Royal, was badly bent as he pounded it into the railway tie. Roadmaster Frank Brothers extracted the spike and it was given to Smith as the &amp;quot;last spike&amp;quot;. Smith had the bent spike straightened and cut several strips of iron from it, which were fashioned to appear as miniature railway spikes mounted with 13 diamonds and a circular piece of the original spike at the center. These were presented to the wives of some of the party assembled at Craigellachie. This spike was later donated to the Canada Science and Technology Museum in Ottawa and is on long-term loan to the Canadian Museum of Immigration at Pier 21 in Halifax, Nova Scotia, where it is displayed as a tribute to the immigrant railway workers who were critical to the railway&#039;s construction.&lt;br /&gt;
&lt;br /&gt;
Smith later used another iron spike, usually called &amp;quot;the ordinary&amp;quot; or &amp;quot;fourth spike&amp;quot;, to provide iron to make symbolic jewelry for the wives of other officials. With this iteration, he made the strips larger to distinguish these souvenirs from the original brooches. Four of the pins are known to exist today. That which was presented to the railways&#039; president, George Stephen, was donated to Canada&#039;s Crown Collection by one of Stephen&#039;s descendants. The governor general or the viceregal consort will wear the Crown Collection&#039;s pin for special events, signifying an event that helped tie the young country together.&lt;br /&gt;
&lt;br /&gt;
The second last spike, which Smith successfully drove into the tie, was removed from the track shortly after the ceremony to prevent theft by souvenir hunters. A regular spike was inserted in its place. This spike was given to the son of the patent office president at the time and is still in the family&#039;s possession, fashioned into the shape of a carving knife.&lt;br /&gt;
&lt;br /&gt;
==Examples of Railroad Momentos==&lt;br /&gt;
[[File:Spike daggers.jpg|200px]] [[File:Spike gnomes.jpg|200px]] [[File:Spike tomahawk.jpg|200px]] &lt;br /&gt;
[[File:Spike axe.jpg|200px]] [[File:Spike hammers.jpg|200px]] [[File:Spike art 2.jpg|200px]] &lt;br /&gt;
[[File:Spike bird.jpg|200px]] [[File:Spike cross.jpg|200px]] [[File:Spike love.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eyes_In_The_Dark&amp;diff=136385</id>
		<title>Eyes In The Dark</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eyes_In_The_Dark&amp;diff=136385"/>
		<updated>2024-10-16T00:26:37Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:tiger.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= lobstersonskateboard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Anumati (banned) Dexcaliber and Robinton (current)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle/Stick&#039;s Home&lt;br /&gt;
|Metatype= Beast Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Catnip&lt;br /&gt;
|PersonalLife= Questionable&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|Immortal&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Eyes In The Dark is a horse sized Force 9 Beast Spirit. While still learning the world, EITD is generally just a giant cat doing cat things. He likes to hunt, he likes to eat and He enjoys grooming himself or his allies.&lt;br /&gt;
&lt;br /&gt;
Currently due to going free with the runner Sticks, his aura is permanently imprinted on said mage.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Hungry Hunter&lt;br /&gt;
|Description=If given the request to hunt something that is living and can be consumed, EITD will have instinctive bonuses.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Hunter Must Hunt&lt;br /&gt;
|Description=When Assensing prey, EITD will pay extra attention.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Cat Nip!&lt;br /&gt;
|Description=No matter their size, even with a horse sized tiger, cats are still cats. EITD can be bribed with catnip or snacks and red dot lasers.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shamanistic&lt;br /&gt;
|Description=Due to being summoned by a chainbreaker shaman, EITD instinctively has a liking towards anyone with the shamanistic tradition&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cairn&amp;diff=136384</id>
		<title>Cairn</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cairn&amp;diff=136384"/>
		<updated>2024-10-16T00:26:13Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Vincent-lefevre-brood-of-the-snake-spirit-final.jpg|260px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Collector of Baubles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Furaidopoteto@1182&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer(G,N,K,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Sewers of Redmond&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender= They/Them&lt;br /&gt;
|PreferredPayment=Valuables&lt;br /&gt;
|HobbiesOrVice=Counting Valuables&lt;br /&gt;
|PersonalLife=Not Applicable&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;quot;You find me, deep in the dark of this stench ridden place. What do you seek? Esoteric baubles? Magical staves of long lost wizards? Curiosities of bygone times? It all can be found in my hoards, but what are you willing to give to find it?&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cairn is a Spiritual Linnorm that personifies his expression in reality. He constantly seeks to amass his treasures. He has a deep love of gold and precious gems, but he knows the value of anything he sees. Where he hides these prizes is unknown, squirreling it away to secret places all about. But take not of his hoard, for anything not willingly given is cursed. Linnorms are known for their curses. &lt;br /&gt;
&lt;br /&gt;
But what makes him willingly give? Why, what all draconic souls want. Gems, gold, treasures. Whether it be literal or existential. He loves any item that has value, even if its value is to only one specific person. &lt;br /&gt;
&lt;br /&gt;
Calling Cairn is a simple task, but an annoying one for the local sewer system. Simply flush a gold coin with a snake etched upon it into any toilet and he will not be long...&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=That Which Bears Many Curses&lt;br /&gt;
|Description= Cairn is preternaturally aware of when he has been wronged. Cairn loses an extra chip anytime he lowers in chips. Assume he is very prone to negative chips. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Collector of the Rare and Exotic&lt;br /&gt;
|Description=Within Cairn&#039;s collection, one can find many things. He loves to collect things others try to deny. +2 when locating R or F rated items. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Rarity Is the Best Currency&lt;br /&gt;
|Description= An indescribable amount of time has gone by, and he has only done one thing. Hoard. He has a great many things hidden in his stores. +2 when searching for 16+ rarity items. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Esoteric Curiosities&lt;br /&gt;
|Description= Cairn loves all things magical, collecting them like the pretty coins and gems he craves. +2 when looking for Reagents, and Foci (all things he finds will be exceptionally gaudy)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Simple Trade&lt;br /&gt;
|Description=Cairn will happily trade with anyone who offers him things of value. +2 when upgrading items. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Whispers in the Pipes&lt;br /&gt;
|Description=Cairn hears many things, sneaking about in the low places of the world. +2 to networking with people less than 4 Connections. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit of the Lost&lt;br /&gt;
|Description=Cairn inherently understands the value of anything he sees, whether it be esoteric or physical. Forgotten or simply lost objects find there way into his hoard through strange reasons beyond our understanding. If it is lost, he may find it... (including lost car keys)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hokusai&amp;diff=136383</id>
		<title>Hokusai</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hokusai&amp;diff=136383"/>
		<updated>2024-10-16T00:25:51Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spiritual Street Racer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey#3686&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom (A, K, N, G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Wherever the Race Takes Them&lt;br /&gt;
|Metatype= Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= &lt;br /&gt;
|Gender= Spirit (They/Them)&lt;br /&gt;
|PreferredPayment= Karma or a Challenging Race&lt;br /&gt;
|HobbiesOrVice= Speed&lt;br /&gt;
|PersonalLife= Breaking The Sound Barrier&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
==Aspects Description==&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pinkie_M_Hawk&amp;diff=136382</id>
		<title>Pinkie M Hawk</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pinkie_M_Hawk&amp;diff=136382"/>
		<updated>2024-10-16T00:25:36Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:PinkieHawk_Cropped.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Princess of Friendship!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Spirit of Man&lt;br /&gt;
|Shortblurb2=Plastic Toy&lt;br /&gt;
|Shortblurb3=Friendship Counselor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer(N,A,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Spirit of Man&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Friend! (She/Her)&lt;br /&gt;
|PreferredPayment=Friendship Experiences! (Karma or services)&lt;br /&gt;
|HobbiesOrVice=Doing new things&lt;br /&gt;
|PersonalLife=Big Friend Group&lt;br /&gt;
|Faction=N/A&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Spirit&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Pinkie Hawk is a character from the hit Hasbro kids show &amp;quot;My Friendly Pony&amp;quot;...or something like that. The &#039;generation&#039; she starred in ended a couple years back, but is remembered fondly by some viewers.&lt;br /&gt;
&lt;br /&gt;
The spirit occupying this particular Pinkie Hawk doll, though, has existed for an unknown amount of time. It has devoted itself to saving friendships in need, wherever they are, wherever they may be!&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
Pinkie M Hawk (Pinkie Hawk to fans of the show, Pinkie to her friends which is pretty much everyone) - is a spirit in a pony toy with weird ideas about friendship. In character, her goal is to promote friendship. On a meta level, this is me wondering what a contact who helps people pay back chips would look like.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=The Friendship Counselor&lt;br /&gt;
|Description=Pinkie is a professional Friendship Counselor! She knows what&#039;s best for helping her friends. And sometimes, they don&#039;t know what&#039;s best for themselves! When calling Pinkie for help, the GM rolls 1d6 in secret. On a 1, she has an idea for how to help develop the friendships between the PCs and will derail the run to ensure that they receive a Friendship Lesson by the end of the episode. This may result in a surprise encounter with a Monster of the Week, a runner having to deal with a lost pet, or some other Kids Show appropriate B plot for the run.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friendship is Magic!&lt;br /&gt;
|Description=Pinkie is a Force 6 Free Spirit of Man. She&#039;s not typically able to help out the team with spirit related tasks, because she&#039;s currently possessing a small plastic horse figurine, but she still knows and does magic stuff! &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ooh! They&#039;ll LOVE this!&lt;br /&gt;
|Description=Pinkie Hawk knows divination magic! Her favorite use of it is to guide the team towards the best Friendship Enhancement possible! Pinkie is capable of using divination magic to support the team&#039;s goals (and her own).&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=For a Friend!&lt;br /&gt;
|Description=There&#039;s nothing more motivating than knowing that what you&#039;re doing is helping two friends resolve their issues! +2 dicepool when she is being asked to help with a friendship-related issue. Contacts with a loyalty of 4 or greater are considered to be &#039;friends&#039; of the PC for the purpose of this aspect.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Friendship is Global!&lt;br /&gt;
|Description=Stealing the image of a popular children&#039;s show character means that Pinkie has friends anywhere there are fans of the show. The PC who has Pinkie as a contact rolls an Edge(2) test. On success, Pinkie has a +2 to networking tests, as someone involved is a fan of the show &amp;quot;My Friendly Pony.&amp;quot;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Champ&amp;diff=136381</id>
		<title>The Champ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Champ&amp;diff=136381"/>
		<updated>2024-10-16T00:25:23Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fighting Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Even in death&lt;br /&gt;
|Shortblurb2=HE&#039;S THE CHAMP&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Spirited-Noise4377&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Reagents or Nuyen&lt;br /&gt;
|HobbiesOrVice=Fighting&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Champ is a spirit that personifies the better aspects of King Beef in the persona of a champion boxer. No one knows if the spirit took the appearance before or after King Beef&#039;s death. At the moment he is watching over the go-gang Children of Minos. The Champ has taken particular interest in the 2nd in Command Riley &amp;quot;The Slab&amp;quot; Wagner.&lt;br /&gt;
&lt;br /&gt;
==Running The Champ==&lt;br /&gt;
* His voice is a bad imitation of Randy Savage&lt;br /&gt;
&lt;br /&gt;
* He has a giant champion belt that lacks any details&lt;br /&gt;
&lt;br /&gt;
* He does not claim any right to King Beef but does take after him as an inspiration &lt;br /&gt;
&lt;br /&gt;
* Whenever he leaves he will either find the most dramatic way to leave imaginable or will burst into star light after a fist bump and thumbs up.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Champ&lt;br /&gt;
|Description=The Champ does not have the memories of King Beef but is very knowledgable about him and his career. Along with many other boxers. +2 to any checking involving King Beef or boxing.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Astral Champion 2082&lt;br /&gt;
|Description=The Champ lays claim to the title of Astral Heavy Champion 2082, and the spirits of man that understand what that even means seem to respect it. +2 to any check involving spirits of man.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Medicinal K-10&lt;br /&gt;
|Description=The Champ is quite knowledgable about K-10 and its multiple uses along with its possible acquisition. +2 to any roll involving K-10.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=136380</id>
		<title>Nerlithothep the Succubus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=136380"/>
		<updated>2024-10-16T00:24:58Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Nerlithothep.PNG|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Succubus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= A genuinely kind Succubus ?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (A,N,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender=Always show up as a women&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lust and Pleasure or Really Old Litterature.&lt;br /&gt;
|PersonalLife= In a free relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nerlithothep seems to be a pretty &amp;quot;young&amp;quot; spirit, her mindset is not yet the one of an absolute predator. Even if she is having some kind of standard (She don&#039;t like the use of personafix as she feel that karma she drain is not &amp;quot;authenthic&amp;quot;) she is still very succubi at heart. &lt;br /&gt;
Usually pretty sneaky she don&#039;t really show herself that often unless in presence of &amp;quot;friends&amp;quot;. Given the recent event she hunt for Karma in the surrounding of the &amp;quot;Flower of Lotus&amp;quot; a Bunraku Parlor closed by [[Barracuda]] and [[Sweetie Sinful]].&lt;br /&gt;
&lt;br /&gt;
Recently thought she grow quite lonely, and she had to rely more on her gift to get her Karma.&lt;br /&gt;
&lt;br /&gt;
Nerlithothep has maybe one weakness, she have a great interest in old litterature but she&#039;ll only accept original or the oldest copy available.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Sweetheart...You know what i want.&lt;br /&gt;
|Description=As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she&#039;ll ask for more karma when the runners are not the one that pay the Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Outrageous Jealosy&lt;br /&gt;
|Description=Nerlithothep consider every person that call for her service as some kind of &amp;quot;Lovers of the Day&amp;quot;, sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Voyeurism&lt;br /&gt;
|Description=Nerlithothep kind of like looking around (usually for her own pleasure). But in the end she is now a pretty good observer both in the meat and in the astral. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pillow Talk&lt;br /&gt;
|Description=Most of the secret are learned in those moment. Nerlithothep can hunt a specific person to see if she can get some information from it, homever she will also drain the target unless the runner pay more karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Succubus Lair&lt;br /&gt;
|Description=Nerlithothep did build up a good knowledge or clubs and bars around Seattle and can give insight about some dirty rumors about certains place.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Her Properties&lt;br /&gt;
|Description=Sometimes if your lucky or because your worthy to keep so far, Nerlithothep could show up and fight with you homewer her protection is not free...I mean you need to get relief after avoiding death don&#039;t you ? (Nerlithothep is a F8 Succubus and will &amp;quot;fight&amp;quot; accordingly manifesting only if the situation is dire)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
[[Hank]] The Succubus made a pact with him for unknown reason, still, he usually is around when danger arise around the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Chef&amp;diff=136379</id>
		<title>The Chef</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Chef&amp;diff=136379"/>
		<updated>2024-10-16T00:24:37Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Spirit Gourmet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Elayne_Malachite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
|Metatype=Free Spirit of Man&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Genderfluid&lt;br /&gt;
|PreferredPayment=Ingredients &amp;amp; Stories (Reagents and Karma)&lt;br /&gt;
|HobbiesOrVice=Cooking!&lt;br /&gt;
|PersonalLife=Perfecting the art of Cooking&lt;br /&gt;
|Faction=Streets of Tacoma&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Chef runs a small cafe in Tacoma called &amp;quot;Food for the Soul&amp;quot; where they spend their life perfecting the art of cooking. Their food inspires people to great deeds, and they relish the stories of such acts of daring along with the karma that they produce.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Karma Fueled&lt;br /&gt;
|Description=As a spirit, The Chef requires a payment in karma in exchange for their services. They will provide alchemical preparations to fill a vault of ages with a rating equal to the karma paid plus their loyalty with a minimum payment of 2 karma. As well, PCs must provide any normal or refined reagents used in the creation process (Setting the Limit, Advanced Alchemy Compounds, or Adding Your Own Spice); if you wish for the preparations to be fixated, then you&#039;ll be required to pay the karma cost for that as well. In the event that they fail to make enough preparations to completely fill a vault on their first set of attempts, then you may purchase additional preparations at a cost 20 drams of reagents in addition to providing the reagents used for Setting the Limit, Advanced Alchemy Compounds, Adding Your Own Spice, and karma for fixation.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Always Available&lt;br /&gt;
|Description=The Chef is always in. As a sleepless spirit, their restaurant is open every hour of the day. Make availability tests at +2.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Food Alchemist&lt;br /&gt;
|Description=The Chef has dedicated themselves to weaving their magic into their food. Their alchemical preparations take the form of different types of snacks with a contact trigger. Traditionally, the preparation is eaten after usage.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Flexible Signature&lt;br /&gt;
|Description=The Chef understands that some of their patrons will be using their goods for less than savory purposes. They&#039;ve developed the skills to prevent their preparations from carrying their astral signature. Treat them as being an IG 4 magician with a force 4 flexible signature focus (Threshold 11 to detect their true signature)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Flux&lt;br /&gt;
|Description=At any given time, there&#039;s a 25% chance that The Chef&#039;s aura is in flux increasing the force of rituals targeting them by 8 and increasing the threshold to track them by 8.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Healthy Body, Healthy Soul&lt;br /&gt;
|Description=The Chef specializes in creating alchemical preparations belonging to the Health school.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shared Understanding&lt;br /&gt;
|Description=The Chef specializes in creating alchemical preparations belonging to the Detection school.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Advanced Alchemy&lt;br /&gt;
|Description=The Chef is a gourmet with knowledge of even the most obscure recipes.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Add Your Own Spice&lt;br /&gt;
|Description=The Chef loves incorporating ingredients brought to them by their customers. Apply this aspect when you are providing additional (cooking themed) reagents of a GM determined value that provide no benefit to the limit.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Elizabeth_De_Farnesse&amp;diff=136378</id>
		<title>Elizabeth De Farnesse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Elizabeth_De_Farnesse&amp;diff=136378"/>
		<updated>2024-10-16T00:24:10Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Elizabeth.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= AnuBonk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= .anumati&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= An Estate just outside the border of Seattle in the SSC&lt;br /&gt;
|Metatype= Human/Fae&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened Free Spirit&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Shadowrunner Jobs&lt;br /&gt;
|HobbiesOrVice= Strings of Fate Manipulation - &amp;quot;One Who Controls The String&amp;quot;&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|Ageless&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The fae is a being of two worlds. She is a fae who came in during a manaspike and made a pact with a vertically challenge adult name Elizabeth. The being formed a mixture of a vessel pact and dream pact. One could call it &amp;quot;The Waking Dream&amp;quot; as it were. Using this pact and the girl with now unaging immortality, she personally tutored her into being a very good magician, if not reclusive like her master. The two are practically in the same and share thoughts. Elizabeth is the person who can go into public and make decisions among mortals, but the Fae sharing the same temporary name will always be in the astral nearby. Her true astral form is that of a matronly tall Elven woman with golden hair that seems to fade into the ether. Often on the elaborate matronly gown she is wearing that is covered in flowers and active art are small red strings tied into her outfit that seem to disappear into the ether as well.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= &amp;quot;What&#039;s a few more years?&amp;quot; &lt;br /&gt;
|Description=As a Fae, Elizabeth views time differently than humans do. She has no problem letting her operations take the time they need, preferring never to rush. This means that her services may take longer to arrive, at the discretion of the GM. Rushing things will often require sufficient leverage.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= &amp;quot;Do not fail me again.&amp;quot;&lt;br /&gt;
|Description= Has a very dim view on those incapable of serving her. Upon failing to meet her requests, perform a loyalty test. Failure with the test means that loyalty will be reduced by 1.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;I am she who can control the String&amp;quot;&lt;br /&gt;
|Description= Elizabeth is a powerful high force free spirit with several decades above normal spirits, having had plenty of time to earn Karma in this plane. With her foci, knowledges of the real world, she can use her free spirit powers to tug the lines of fate in her favor by offering short term boons through her magics.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;You are safe here.&amp;quot;&lt;br /&gt;
|Description= To those who are loyal to her, Elizabeth may shelter them in her home. She resides in a mansion that has a high force background count. On top of being warded heavily with multiple layers of obfuscation and protection. None may enter her domain without her knowing.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Fetch me my tools.&amp;quot;&lt;br /&gt;
|Description= Elizabeth is a skilled artificer who has the ability to make good foci.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Such little toys, I do grow fond of them.&amp;quot;&lt;br /&gt;
|Description= With her favorite servants she will often be willing to go out of her way to help if the player can make a good case. Loyalty is rewarded after all and she does treasure good servants. After reaching Loyalty 3, Elizabeth will be much more likely to go farther for people trying to reach her.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Keep me out of your petty engagements, I am to tend to my own affairs.&amp;quot;&lt;br /&gt;
|Description= Elizabeth does not get involved with the politics of Fae. Having moved here to this plane permanently to reside amongst the mortal masses. She views the games of power and courtly politics as a zero sum game with no clear winner. She has kept her business private and very few fae in Seattle would know she stays here. She knows much about the fae, but will otherwise not perform active checks outside her domain when involving other fae.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Let me into your mind, so that I may open your fate.&amp;quot;&lt;br /&gt;
|Description= As a powerful full mage, Elizabeth is quite keen on augury and mind magic. She may alter your memory or make you forget her entirely if you displease her. Generally though she may remove unpleasant memories for those who ask. Getting them back is another thing though.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;I shall cast you into the great wheel.&amp;quot;&lt;br /&gt;
|Description= Elizabeth has the ability to open a full astral rift at will. Able to transport physical people and various material goods across the planes.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barry&amp;diff=136377</id>
		<title>Barry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barry&amp;diff=136377"/>
		<updated>2024-10-16T00:23:43Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Barry.jpg|thumb]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Doorman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=The Eerie, Metaplane of Beasts.  Also, sometimes, Denver.&lt;br /&gt;
|Metatype=Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Spirit&lt;br /&gt;
|PreferredPayment=Favors, Information, Pranks&lt;br /&gt;
|HobbiesOrVice=Favors, Information, Pranks&lt;br /&gt;
|PersonalLife=Weird.&lt;br /&gt;
|Faction=Council of Corvid&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Barry is a wild F6 beast spirit who resembles a man sized raven with a magicians top hat and tail coat he keeps tabs on happenings in and about the city of Denver and its awakened community wherever he can, and holds the door a few hours daily at the Corvid Council on the Metaplane of Beasts.  Barry can be reached through standard commlink to one of his agents in Denver who can contact him directly.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corvid Doorman&lt;br /&gt;
|Description= +2 for Networking or Information on Bird Spirits or Birds.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magpies Musings&lt;br /&gt;
|Description=Barry does sometimes know a lot about shadow running and crime. +2 to Knowledge and Legwork checks pertaining to shadow communities and criminal syndicates. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Watchdog&lt;br /&gt;
|Description=When Barry isn&#039;t watching the door at the Corvid Council, he tends to lurk around Denver as a free wild spirit and has deep roots and connections in the city. +2 to Networking and Information in Denver&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{Bird on a Wire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Beholder&amp;diff=136376</id>
		<title>Beholder</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Beholder&amp;diff=136376"/>
		<updated>2024-10-16T00:23:25Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Beholder.gif|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Wandering this plane, observering, but powerless &lt;br /&gt;
|Shortblurb2=to affect change&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=u/Possible_Blueberry61&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=@Tráta#6855&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=Reagents&lt;br /&gt;
|HobbiesOrVice=People watching&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Beholder is a free, force 3 spirit of guidance, who simply wanders the earth and watches quietly. Largely powerless to affect meaningful change, Beholder keeps to observing even if the need for intervention arises. Though reserved and quiet for the most part, Beholder will occasionally communicate with metahumans and other spirits, and may even make some friends. From their view it&#039;s all something to watch, with an added bonus of someone to watch it with from time to time; Or at least, someone to share it with.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Aid&lt;br /&gt;
|Description=Beholder will usually agree to affect the physical plane, but only if the request is non-violent, safe, and affects as little change as possible (for example, helping an old lady put out her garbage or moving something heavy for a friend). Beholder is an observer, but no dispassionate. The bad things he sees make him upset, and the good things make he happy. He is powerless to change things, not by choice, but by circumstance. Doing a good deed or two, however small and inconsequential, is worth the time if only to see someone smile.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Metahuman Interest&lt;br /&gt;
|Description=Beholder will usually agree to observe and periodically report on specific metahumans, as long as the metahuman(s) are in some way interesting or unusual, though normal ones are fine too most of the time. There is nothing on this plane quite as complicated as metahumanity. Metahuman interest stories are of great concern to someone who quietly observes most of the time, and Beholder is no different. Their struggles, their wants and needs, their habits, even the finest most inane details of people fascinate Beholder deeply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iefraila&amp;diff=136374</id>
		<title>Iefraila</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iefraila&amp;diff=136374"/>
		<updated>2024-10-16T00:11:40Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Iefraila.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Ally Spirit Therapy Dog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=You need comfort&lt;br /&gt;
|Shortblurb2=As my master once did&lt;br /&gt;
|Shortblurb3=So, I shall stay by your side...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Fangblade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Fangblade&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender= Dog&lt;br /&gt;
|PreferredPayment= Walkies&lt;br /&gt;
|HobbiesOrVice= Scritches&lt;br /&gt;
|PersonalLife= Dog&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Ageless&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ally spirit, transcended into freedom after their mortal charge&#039;s passing. A mournful howl marked the end of their mentor&#039;s life, echoing through the astral plane and evoking sorrow among those who sensed it. Yet, as fate would have it, Iefraila&#039;s ethereal essence found an unexpected anchor in Red Ribbon.&lt;br /&gt;
&lt;br /&gt;
Drawn to Red Ribbon&#039;s side, Iafraila discerned the unspoken pain within her. Despite the tumultuous history, a desire to mend their own wounds kindled within the spirit. Choosing to follow Red Ribbon, Iafraila stayed by their side while the two recovered from the day behind them.&lt;br /&gt;
&lt;br /&gt;
What will become of their lives moving forward?&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tera Magica&lt;br /&gt;
|Description=Of nature and magic of earth and the realm around it. Magical arcana and lore, Iefraila knows much of the magical world and its going ons.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hunter Seeker&lt;br /&gt;
|Description=Iefraila&#039;s nose is keen, and so is the hunt. With the ability to use the Search Power, they can assist in seeking specific things.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Homesick Ally&lt;br /&gt;
|Description=They still call the metaplane of forest their home. As such, they have much knowledge related to astral topography.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Dweller_of_the_Tunnels&amp;diff=136373</id>
		<title>The Dweller of the Tunnels</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Dweller_of_the_Tunnels&amp;diff=136373"/>
		<updated>2024-10-16T00:10:00Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:TheDwellerOfTheTunnels.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Protecting Earth Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= The Seattle Underground&lt;br /&gt;
|Metatype= Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Agender, They/Them, Any non-gendered pronoun&lt;br /&gt;
|PreferredPayment= Metals, Gems/ShinyMinerals, Reagents&lt;br /&gt;
|HobbiesOrVice= Molding Earth, Growing Crystals, Helping People&lt;br /&gt;
|PersonalLife= Taking time for themself&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Dweller of the Tunnels, a force 8 earth spirit, wanders the passages and caverns beneath Seattle. Stable in soul and form, they have few material needs, finding happiness in the creations they cultivate and the actions they take. While little known, tales are beginning to spread through the Ork Underground. Travelers sometimes stumble upon their works, softly glowing crystalline structures, each of unique form and expression. On occasion, people lost in the tunnels have been guided out, spreading word of this silent protector.&lt;br /&gt;
&lt;br /&gt;
Runners that have them as a contact are gifted with a shard of one of their crystal creations. By holding it and calling upon their name, the Dweller will hear.&lt;br /&gt;
&lt;br /&gt;
==Notes for GMs==&lt;br /&gt;
&lt;br /&gt;
*They will not leave the Underground unless the player has a loyalty of 5 or more.&lt;br /&gt;
&lt;br /&gt;
*The Dweller, like the earth around them, is stable. They don&#039;t have a strong drive to change themself. They have no need for karma.&lt;br /&gt;
&lt;br /&gt;
*They enjoy gifts of metals and crystals. They incorporate these gifts into themself, melding them with their body. Other gifts, such as reagents can be accepted in certain cases.&lt;br /&gt;
&lt;br /&gt;
*They don&#039;t talk often, but when they do, it comes from the walls around them. Their voice sounds like breaking stones, grinding earth, and steady power.&lt;br /&gt;
&lt;br /&gt;
*Most of their communication is by broadcasting emotional responses to the area around them, a process that can be felt even by Mundanes, though in small amounts.&lt;br /&gt;
&lt;br /&gt;
*They makes few judgments, moral or otherwise, but they value people who don&#039;t treat them as a lesser being. Additionally, harming the Underground itself or breaking the crystals that they create, doesn&#039;t make them happy. Harming those under their protection, well that&#039;s even worse.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Subterranean Wanderer&lt;br /&gt;
|Description= The Dweller roams the tunnels of the Underground, following the paths, learning the dangers, and harmonizing with the world around them. +2 to Active Tests to navigate the Underground safely.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= The Earth Protects&lt;br /&gt;
|Description= The Dweller knows many places of calm in a turbulent world. +2 to Active Tests to find a Safehouse in the Underground.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= For Those In Need&lt;br /&gt;
|Description= The Dweller will work to greater heights on a task if it&#039;s to save the life of another.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Spirit Nexus&lt;br /&gt;
|Description= Many spirits have passed through the Dweller&#039;s halls, and they enjoy interacting with any that take the time to stop. +2 to Knowledge or Networking tests regarding Spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Mage of Crystal and Steel&lt;br /&gt;
|Description= As a free spirit, The Dweller is a full magician and can offer magical services.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wusan&amp;diff=136372</id>
		<title>Wusan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wusan&amp;diff=136372"/>
		<updated>2024-10-16T00:08:42Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Water_Elemental.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Overlord of the Seas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Why do you clutter my water so?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=DefenderXY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Pacific Ocean&lt;br /&gt;
|Metatype=Great Form Spirit of Water&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=They&lt;br /&gt;
|PreferredPayment=Reagents&lt;br /&gt;
|HobbiesOrVice=Clearing the waters of debris, including those who pollute it.&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Timeless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Amongst the turmoil of the waters that is the Pacific Ocean, dwells a powerful spirit by the name of Wusan.  Wusan is a great form free spirit of water, and has made the Pacific Ocean their home for countless years.  Seeking to keep the waters as fresh and clean as they were centuries ago, Wusan takes great pleasure in clearing the ocean of unwanted debris, including those who would continue to pollute their waters with their foul influence.  Wusan is a hero to those who regularly ply the waves in pursuit of their own dreams, as they protect those who respect their home.  The free spirit is slow to anger but when roused, will call forth on all the power that falls within their grasp, to punish those insolent enough to challenge them.  To those whom Wusan favors, they presents a token of driftwood upon which is scribed a means of contacting them, so long as the token is placed within the waters of the Pacific Ocean.  Should they be called, Wusan will swiftly answer, and woe be to those who call upon him recklessly.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Ocean Bound&lt;br /&gt;
|Description=Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.  &lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Spirit Bound&lt;br /&gt;
|Description=Long ago, Wusan&#039;s Spirit Formula was bond to a drift woood staff, that can be used to control Wusan directly.  Wusan harbors only vengeance against those who would control them in this manner, and will do anything in their power to regain their staff.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Master of the Sea&lt;br /&gt;
|Description=Wusan has total mastery over the waters in which they dwell, and can cause them to move and shift as their will demands.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Purifier&lt;br /&gt;
|Description=Wusan has nothing but respect and reverence for their environment, and will do all within their power to keep the waters clean and pure.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trick or Treat&lt;br /&gt;
|Description=To those who freely offer reagents as gifts to Wusan, they are much more willing to aid in their requests.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Caller of Tides&lt;br /&gt;
|Description=Wusan can alter the affects of the moon&#039;s gravity, calling forth great tides and inclement weather conditions, such as heavy winds, pouring rain, thunder and lightning.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ocean Awareness&lt;br /&gt;
|Description=Wusan has a deep connection to the waters they protect, and thus knows the location of anyone or anything that is not a natural part of it, at any time.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sense of Humor&lt;br /&gt;
|Description=Wusan loves a good natured prank, and will go out of their way to make sure it happens if they are let in on the joke.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sense of Duty&lt;br /&gt;
|Description=Wusan is duty bound to protect those who live peacefully within their waters, and will come to their aid if they are in dire need.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sense of Honor&lt;br /&gt;
|Description=Wusan is honor bound to uphold the ideals of the ocean, and those who live within it.  They will not treat with those who would bring corruption to their waters, especially the great corporations.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bungee_and_Boo&amp;diff=136371</id>
		<title>Bungee and Boo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bungee_and_Boo&amp;diff=136371"/>
		<updated>2024-10-16T00:08:25Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Bungee_and_Boo.jpg|400px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Professional Thieves &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Amateur Runners&lt;br /&gt;
|Shortblurb2=Besties&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Discowhor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=DiscoGoblin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Loveland&lt;br /&gt;
|Metatype=Human &amp;amp; Spirit of Man&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=She/They and They/Them&lt;br /&gt;
|PreferredPayment=Nuyen, duh.&lt;br /&gt;
|HobbiesOrVice=Soccer&lt;br /&gt;
|PersonalLife=Asexual aromantic&lt;br /&gt;
|Faction=Independent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=20 and ???&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A pacifist adept (Bungee) and a free spirit of man (Boo) working together to become the world&#039;s greatest thieves. They&#039;ve got some small reputation in Loveland for their bold (if ultimately petty) heists, and can sometimes be seen doing odd jobs for people in the area to supplement their income. No one&#039;s quite sure why a free spirit is so loyal to the loudmouth physad, but whatever the reason the pair are inseperable. They&#039;re currently working as street level runners for NeoHaven, watching for the opportunity that&#039;s gonna launch them into the big leagues.&lt;br /&gt;
&lt;br /&gt;
==Notes for a GM==&lt;br /&gt;
*Bungee is a flashy, attention seeking punk. Boo communicates primarily through whistling noises. &lt;br /&gt;
**Boo can be communicated with over mind-link, but will only respond with a confusing mess of unfiltered thoughts. &lt;br /&gt;
*Bungee is a magic 5 pacifist adept (pacifist II) with powers focused on movement and stealth. They are a follower of horse, and can run at up to 72 meters per combat turn. &lt;br /&gt;
*Boo is a force 6 spirit of man with Fear and Psychokinesis. They&#039;re particularly fond of using the Accident power. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Pacifists&lt;br /&gt;
|Description=Violence is the mark of an amateur thief. Bungee and Boo are true masters of their craft, and will not knowingly participate in any jobs that involve directly harming other living beings.   &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Joined at the Hip&lt;br /&gt;
|Description=B&amp;amp;B have made it this long by always watching each others&#039; backs. They don&#039;t trust anyone but themselves, and are usually very hesitant to split up while on a job. They will only act as a pair for anyone below loyalty 4, at which point they trust the runner enough to separate if need be. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Boots on the Ground&lt;br /&gt;
|Description=B&amp;amp;B may be just a step above petty thieves, but they have a particular talent for digging up information. They get +2 to all rolls involving street level legwork. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Home Turf&lt;br /&gt;
|Description=B&amp;amp;B are Loveland born and raised. They know the place like the back of their hand, and gain +2 to all knowledge and networking checks related to its layout and people. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shameless Thief&lt;br /&gt;
|Description=For all of her commitment to pacifism Bungee&#039;s a massive kleptomaniac. The pair gets +2 to active checks involving B&amp;amp;E and theft.   &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Loud and Proud&lt;br /&gt;
|Description=If there&#039;s one thing that the pair knows, it&#039;s how to make an impression. They gain +2 to active checks for making noise and causing distractions. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirit Buddies&lt;br /&gt;
|Description=Word gets around on the astral too. The pair enjoy a positive reputation with Puyallup&#039;s more reasonable free spirits, gaining +2 to knowledge and networking checks that involve them. &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boy&amp;diff=136370</id>
		<title>Boy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boy&amp;diff=136370"/>
		<updated>2024-10-16T00:08:10Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Nuisance and Trickster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Cuckoo!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Chips&lt;br /&gt;
|HobbiesOrVice=Pranks&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A free spirit that likes to wander dark places and pull &#039;pranks&#039; on people, usually pranking them by trying to lead them to despair. He enjoys following his victims, though never engages with their life other than a weighty presence and potential tricks here and there.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Patient Observer&lt;br /&gt;
|Description=Boy loves to follow those who have him as a contact, though he will not lift a finger unless you give him a chip first.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Somewhat Religious&lt;br /&gt;
|Description=Boy has a passing understanding of Religion&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Joan of Arc&lt;br /&gt;
|Description=Boy has special interest in Joan of Arc&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Foul Darkness&lt;br /&gt;
|Description=Boy Has a terrible fascination and understanding of 4th world knowledge&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jimmy_TwoTones&amp;diff=136369</id>
		<title>Jimmy TwoTones</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jimmy_TwoTones&amp;diff=136369"/>
		<updated>2024-10-16T00:07:56Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= AnuBonk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= .anumati&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Astral&lt;br /&gt;
|Metatype= Anarch Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Explosives&lt;br /&gt;
|PersonalLife= Shadowrunning&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|Ageless&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Jimmy is a force 7 Anarch spirit. Met on an endless track to an interchange to a place where one could exchange and play for ideas and memories in the astral realm. Generally he tries to help when asked. Likes being paid in Karma and secrets. Looks generally like an older man, with disheveled clothes, slick back hair or unkempt depending on his mood. He has a car that is a force 1 weapon focus that he uses to drive and travel along with him in the astral. If used as a weapon, use CHA+3 as an improvised weapon in the astral. &lt;br /&gt;
&lt;br /&gt;
The car resembles a vanta black Talbot-Lago T26 Grand Sport from the early 1940s. The outside is often pristine and flawless, though on the inside not so much. Inside the car one can often find old food wrappers or various runner paraphenalia. Ranging from pistols of unknown make, to packs of explosives. He embodies the mindset of a pink mohawk runner. Do whatever you want and do it your way.&lt;br /&gt;
&lt;br /&gt;
As an Anarch spirit that is in the spirit of shadowrunning, he likes loud flashy guns and equipment. If you were to gift him a gun with a krime loudener for an example he would absolutely be your friend for a day or longer. If you invite him on a job to go blow up any megacorp facility he will gladly agree. Though if you plan on going silent, give him the idea to make a distraction and help him. He will gladly go loud or drive a truck full of explosives into a building.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= &amp;quot;I&#039;m a freebird baby!&amp;quot;&lt;br /&gt;
|Description= Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Ohhh... yeeaah...&amp;quot;&lt;br /&gt;
|Description= When using a gun that requires 2 hands or makes explosions he is most happy. Rocket launchers, grenade launchers or Ramboing an LMG, he is happy. Spraying happily with no care for the effects.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Look you just gotta cross this wire here and its gonna make a nice big boom. DON&#039;T CUT THAT WIRE!&amp;quot;&lt;br /&gt;
|Description= Being a free spirit with 7 ranks in demolitions, Jimmy innately knows explosives and their chemical compositions. He knows how to make a boom and he will gladly help runners with their explosives and setting them up.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= &amp;quot;Say my name three times while gripping my card and I will come running if I aint busy.&amp;quot;&lt;br /&gt;
|Description= A certain runner has acquired a personal card from Jimmy that contains his aura and he innately knows. As a way to contact him. This card when used will summon Jimmy who will appear in a whirl of wind and magic, usually in his roaring car to come to a stop.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Iyaki&amp;diff=136368</id>
		<title>Iyaki</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Iyaki&amp;diff=136368"/>
		<updated>2024-10-16T00:06:22Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Iyaki.png|380px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Iyaki is a Force 9 free spirit that was a hermetic mage in her last life.&lt;br /&gt;
|Shortblurb2= &lt;br /&gt;
|Shortblurb3= She really... really likes to bug [[Annette]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= peep_master&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= peep_the_dictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype = Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Wherever [[Annette]] is...&lt;br /&gt;
|Metatype= Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Service (Drek Jobs)&lt;br /&gt;
|HobbiesOrVice= &#039;Bothering&#039; Annette&lt;br /&gt;
|PersonalLife= None of Your Damn Business (Single)&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|N/A&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Iyaki &#039;&#039;(Ee-yah&#039;-kai)&#039;&#039; appears to be an oni that&#039;s taken some ork reduction, she has black hair and red skin. She has a light devil motif and aesthetic, but overall seems to be amiable at the worst of times. She wears light clothing and perpetually seems to float lightly off the ground. Iyaki is a (now) free spirit of Annette&#039;s late mother, who is absolutely fascinated with Annette due to her unique nature. She spends most of her time loitering around with loose ambitions of trying to rekindle her love for magic, although she finds that it is more dangerous than anything else, and tries to limit the influence that her magic has. Her motivations lie in trying to entertain herself endlessly, and finding and destroying anything that has to do with Great Old Ones.&lt;br /&gt;
&lt;br /&gt;
Her magic appears dull, or black and white, despite the lively fiery appearance of the magic. All of her magic counts as if it&#039;s done with Mentor&#039;s Mask for the purposes of visibility of the magic and assenssing.&lt;br /&gt;
&lt;br /&gt;
==GM Notes (Personality/Actions)==&lt;br /&gt;
- Long story short, Iyaki is a powerful spirit that has come to hate magic like a Pariah. She pities those who are &amp;quot;burdened&amp;quot; with a &amp;quot;curse&amp;quot; such as that.&lt;br /&gt;
&lt;br /&gt;
- Iyaki&#039;s loyalty to Annette doesn&#039;t necessarily reflect her attitude towards her. Lower loyalty just means she&#039;s willing to &#039;&#039;do&#039;&#039; less at that time.&lt;br /&gt;
&lt;br /&gt;
- Iyaki counts as an adversary spirit, and all of her magic identifies as such.&lt;br /&gt;
&lt;br /&gt;
- Iyaki is intended to be a trickster spirit that interacts with Annette as an unwanted ally spirit. Because Iyaki can&#039;t be tamed by normal mages, she primarily uses her position alongside Annette to ensure that she doesn&#039;t stray from the Pariah Tradition. Having raised her to become something of a perfect spell defense to protect Annette and herself... and an endless source of entertainment.&lt;br /&gt;
&lt;br /&gt;
- Iyaki is an even tempered woman who&#039;s personality can only be described as indifferent. She enjoys watching people fumble around by the tricks she plays, and deeply enjoys masquerading around as a person.&lt;br /&gt;
&lt;br /&gt;
- Iyaki deeply despises the abuse of magic by others, and actively seeks to neutralize anyone who does these things. If this is something you would like to include, have Iyaki start asking other party members if they&#039;d like to make a deal for a chip from her. She tries not to use her magical abilities, but will if necessary.&lt;br /&gt;
&lt;br /&gt;
- She supposedly has been reincarnated as a free spirit, but won&#039;t talk about her past life. Though she shows a deep hatred for eldritch influences (great old ones, planar mages, etc.)&lt;br /&gt;
&lt;br /&gt;
- Iyaki will simply leave if threatened, and Annette is obligated to offer any support she can offer.&lt;br /&gt;
&lt;br /&gt;
- She only offers help in the form of favors and deals due to how her chips can be repaid.&lt;br /&gt;
&lt;br /&gt;
==GM Notes (Pariah Spirit)==&lt;br /&gt;
Iyaki will only use magic when one of the following conditions is met: [To be expanded on]&lt;br /&gt;
&lt;br /&gt;
- Annette&#039;s life is &#039;&#039;actively&#039;&#039; threatened, and she is in danger of dying. &lt;br /&gt;
&lt;br /&gt;
- A contract/agreement between her and someone has been reached as a chip she will gain from someone. She will not abuse her magical abilities, even for a chip from someone. Meaning she will not cause unnecessary harm to those who don&#039;t deserve it, or intentionally cause massive damage.&lt;br /&gt;
&lt;br /&gt;
- Another mage is seen to be abusing magic (hurting innocents, causing massive damage, any toxic magic of any kind, etc.), she will be willing to join combat on behalf of the party for 1 chip from anyone within the party.&lt;br /&gt;
&lt;br /&gt;
- Completely harmless uses of magic that only affect one person, and are specifically requested can be done for a chip (casting armor, placing a barrier, etc.)&lt;br /&gt;
&lt;br /&gt;
- She will freely shift between her human and spirit form, though prefers to stay in human form. This is an exception to her abstinence from magic.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Attention Hungry&lt;br /&gt;
|Description= People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Pariah Spirit&lt;br /&gt;
|Description=Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Astral Prank Warrior&lt;br /&gt;
|Description=Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dispelling&lt;br /&gt;
|Description= Iyaki can use the counterspell, dispel, and banishing skills as a spirit, and has a +2 on all active checks dealing with counterspelling, disenchanting, and banishing.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Playful, Not Mean&lt;br /&gt;
|Description= Iyaki will never intentionally cause life threatening problems to anyone with a loyalty of 2 or higher. If she does accidentally, she will attempt to remedy this for free, and will owe a chip to the person.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Human Form&lt;br /&gt;
|Description= Iyaki can use the human form spirit power.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pariah Mentor&lt;br /&gt;
|Description= When helping someone with the Pariah tradition, treat they&#039;re loyalty as if it were 1 higher.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Powerful Spirit&lt;br /&gt;
|Description= Iyaki is a powerful spirit, although she avoids direct combat on the behalf of anyone who has a loyalty of 3 or less. Iyaki will accept 2-5 karma in place of a chip for any favor asked of her, favors asked of her this way do not incur the penalty of Astral Prank Warrior for any reason.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sorcery&lt;br /&gt;
|Description= Iyaki can use the sorcery spirit power, and can cast the following spells: Mana Bolt, Magic Fingers, Levitate, Armor, Chaos World, Mana Barrier, Silence, and Improved Invisibility&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Obsessive&lt;br /&gt;
|Description= Iyaki is hyper invested in the safety of those who she values. Anyone with a loyalty of 5 or higher can request a non-magical favor once per run without requiring a chip. She must be there for this request, and the request must not be actively endangering.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Private Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I%27m_Plant&amp;diff=136367</id>
		<title>I&#039;m Plant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I%27m_Plant&amp;diff=136367"/>
		<updated>2024-10-16T00:06:05Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Image0.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Spirit &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &amp;quot;Hi i&#039;m Plant&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Everywhere in Seattle &lt;br /&gt;
|Metatype= Plant Spirit &lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Plant&lt;br /&gt;
|PreferredPayment= reagents&lt;br /&gt;
|HobbiesOrVice= Yelling&lt;br /&gt;
|PersonalLife= Plant&lt;br /&gt;
|Faction= plant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Plants&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Force 3 plant spirit that likes to chill around and nom on treats. whatever it&#039;s reason to do so, is left too the plant spirit.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Plant&lt;br /&gt;
|Description=They are a plant spirit &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Plant Speaker&lt;br /&gt;
|Description=Speaker of plants and hears many of a thing.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Murmuring_Brook&amp;diff=136366</id>
		<title>Murmuring Brook</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Murmuring_Brook&amp;diff=136366"/>
		<updated>2024-10-16T00:05:50Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= AnuBonk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Anumati&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Pine Hurst Everett&lt;br /&gt;
|Metatype= Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Karma or Services&lt;br /&gt;
|HobbiesOrVice= Fishing &lt;br /&gt;
|PersonalLife= Questionable&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|Immortal&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Murmuring Brook is a force 8 free spirit monitoring the local waterways of Everett. A calm individual who simply wants to keep water clean and will do favors for others in exchange for karma or services.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=This is my home&lt;br /&gt;
|Description= When operating in Everett, consider him to have the home field advantage&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Water Based body&lt;br /&gt;
|Description= M.B. prefers working around the streams and rivers, so when operating out of the water or things connected to it, consider him at his best&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Water Magic!&lt;br /&gt;
|Description=M.B. is an experienced Free Spirit with plenty of water based spells. He is a full mage who can cast several water based rituals and water based manipulation/combat spells&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=You Scratch My back, I scratch you&lt;br /&gt;
|Description=If you have at least 3 loyalty with M.B, he will understand that you are someone who can at least be trusted to work with.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Informer&amp;diff=136365</id>
		<title>Informer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Informer&amp;diff=136365"/>
		<updated>2024-10-16T00:05:26Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Informer.PNG|300px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Private Investigator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=A Spirit of the Streets&lt;br /&gt;
|Shortblurb2=Noir Trid fan&lt;br /&gt;
|Shortblurb3=Something strange in the neighborhood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Touristville&lt;br /&gt;
|Metatype= Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Non-binary&lt;br /&gt;
|PreferredPayment= Detective &amp;amp; Noir Trids, THE TRUTH!&lt;br /&gt;
|HobbiesOrVice= Smoking, bad fashion sense&lt;br /&gt;
|PersonalLife= Confused&lt;br /&gt;
|Faction= Independent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=1&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2045&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A free spirit of Man that manifested on the streets of Chicago in 2045 with one desire, to find the truth. Taking the name Informer, they began to look into the strange goings-on of the Chicagoland area, eventually stumbling upon a Bug Spirit Hive that would eventually be the site of the nuclear explosion. Believing themselves to have failed their task, they doubled down and moved across the country towards Seattle, where they set up a new practice and has been waiting for the next great mystery...&lt;br /&gt;
&lt;br /&gt;
==Notes For GMs==&lt;br /&gt;
Informer is a Force 8 Spirit of Man, when materialized, the area around them for 8 meters becomes monochromatic and allows anyone within this &amp;quot;aura&amp;quot; to hear the internal monologues given as though they are in a 1950&#039;s noir detective film.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Truthseeker&lt;br /&gt;
|Description=Informer will get to the bottom of any mystery, and will help out if presented with one.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Expert&lt;br /&gt;
|Description=Informer has an encyclopedic knowledge of all things magic, from foci to Great Form spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trid Aficionado &lt;br /&gt;
|Description=While not on the hunt themselves, Informer takes in every Noir and Detective trid on the market.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rosenkurtz&amp;diff=136364</id>
		<title>Rosenkurtz</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rosenkurtz&amp;diff=136364"/>
		<updated>2024-10-16T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:rozku.png|300px]] &lt;br /&gt;
|Profession=Researcher of Metahumanity&lt;br /&gt;
|OwnersDiscordName=Asmodeus&lt;br /&gt;
|Connection=6&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
|Location=Auburn, Seattle&lt;br /&gt;
|Metatype=Task Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Non-Binary (He/Him)&lt;br /&gt;
|PreferredPayment=Karma &amp;amp; Tools&lt;br /&gt;
|HobbiesOrVice=Engineering&lt;br /&gt;
|PersonalLife=College (Unofficially)&lt;br /&gt;
|Faction=None&lt;br /&gt;
|Age=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Rosenkurtz is a two-timing Force 10 Task Spirit that prioritizes his own research over all else. A centaur-like metal spirit, he hoards knowledge of technical matters and all forms of engineering, loving to create items out of nothing more than a pile of scrap. He adores function over form and oft surrounds himself with steelworks and other industrial processes, although as a spirit he seeks to maintain a level of cleanliness to avoid toxic fumes. He became a Great Form under the employ of a hermetic manatech researcher that he willingly worked alongside of as long as he stayed on his path of research. When the researcher was killed during an extraction gone wrong, Rosenkurtz became a free spirit and decided to pick up the slack. He might&#039;ve picked up some less than admirable traits from his former master, being rather self-serving. Still, pay him handsomely and he&#039;ll provide. He&#039;s also always on the look-out for more tool facilities. Providing him with one (50,000 Nuyen) always earns a chip.&lt;br /&gt;
&lt;br /&gt;
Yes, he knows Analyze Device. No, he won&#039;t use it on your cyberdeck.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Shipwright&lt;br /&gt;
|Description=Rosenkurtz owns a Tool Facility for Nautical Mechanics. +2 on any Active checks related to the skill. He can also rent it out for 2 Karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Flyboy&lt;br /&gt;
|Description=Rosenkurtz owns a Tool Facility for Aeronautics Mechanics. +2 on any Active checks related to the skill. He can also rent it out for 2 Karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Industrious&lt;br /&gt;
|Description=Rosenkurtz owns a Tool Facility for Industrial Mechanics. +2 on any Active checks related to the skill. He can also rent it out for 2 Karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Grease Monkey&lt;br /&gt;
|Description=Rosenkurtz owns a Tool Facility for Automotive Mechanics. +2 on any Active checks related to the skill. He can also rent it out for 2 Karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technicalities&lt;br /&gt;
|Description=+2 on all Active checks related to Biotech, Engineering and Hardware. He can&#039;t help anyone with Matrix tests, however. He can fix the hardware, not the software.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Modifications&lt;br /&gt;
|Description=+2 on all tests related to modifications to existing gear. Armor mods, weapon attachments, vehicle adjustments, drone mods, he can install and analyze them to intuit their specifics.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Visual Interference&lt;br /&gt;
|Description=+2 on all Disguise checks. What? Making camouflage is a craft, too!&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fuego_Fieri_Firebrand_the_Fourth&amp;diff=136363</id>
		<title>Fuego Fieri Firebrand the Fourth</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fuego_Fieri_Firebrand_the_Fourth&amp;diff=136363"/>
		<updated>2024-10-16T00:04:43Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:FFFtF.jpg|400px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Free Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=TROGGZOR THE ALL CONSUMING FLAME LIKES SNACKS&lt;br /&gt;
|Shortblurb2=NO WAIT FUEGO FIERI FIREBRAND THE FOURTH LIKES SNACKS&lt;br /&gt;
|Shortblurb3=THAT&#039;S A PEOPLE NAME, RIGHT?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=SedatedAlice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Magic!&lt;br /&gt;
|Gender=FIRE&lt;br /&gt;
|PreferredPayment=Chaos Reagents, Credsticks he can use to buy Reagents.&lt;br /&gt;
|HobbiesOrVice=SNACKS&lt;br /&gt;
|PersonalLife=HNEUGH HNEUGH&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=FLAME&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
TROGGZOR THE ALL CONSUMING FLAME has always had a strange fascination with humanity - particularly when they offered treats!  Over time he&#039;s become quite the connoisseur and happily exchanges services for the price of snacks.  Attempts to bind him in the past have never gone well.  He is a pretty well known nuisance among those of the Chaos tradition as he has a tendency to take his snacks, do a half ass job if he doesn&#039;t like the quality of reagent, and leave.  He&#039;s mostly harmless - if properly fed.&lt;br /&gt;
&lt;br /&gt;
Chance favored a [[Scorched Earth|runner team]] when they met TROGGZOR THE ALL CONSUMING FLAME while attempting to take down a group of [[Halloweeners]] that were trying to tear down [[King HumungaMax]].  The Halloweener mage summoned TROGGZOR THE ALL CONSUMING FLAME and gave him his required snacks - but the runner team was too quick to render the mage unconscious before she could issue commands to TROGGZOR THE ALL CONSUMING FLAME.  The spirit was amused and decided to hang around to see what would happen and if he could convince someone else to give him the rest of the mage&#039;s reagents.  [[Moth]] treated him with kindness and he took a shine to her.  The team smartly fed him the reagents they could find while calling in magical help; TROGGZOR THE ALL CONSUMING FLAME decided he didn&#039;t want to be banished, so agreed to Moth&#039;s asking him to be a good spirit.  Understanding that if he wanted to move freely about the people, he&#039;d need a rebranding of sorts:&lt;br /&gt;
&lt;br /&gt;
And so Fuego Fieri Firebrand the Fourth was born as a manifested free spirit.  That&#039;s a people name, right?&lt;br /&gt;
&lt;br /&gt;
(He will frequently forget this and start shouting his &#039;spirit&#039; name when excited or agitated.)&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=WATER BAD&lt;br /&gt;
|Description=It&#039;s hard being a fire spirit in Seattle, the place of the constant falling of water death from the sky!  Fuego is impossible to find in the physical and very hard to find in the astral when it&#039;s actively raining.  You&#039;re just going to have to wait until the bad water goes away. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Like Flames to a Moth&lt;br /&gt;
|Description=TROGG- Fuego likes snacks.  A lot.  High quality, chaos flavored reagent snacks.  Or [[Moth]]&#039;s cooking.  Reagents must be superior quality.  Moth&#039;s cooking always is. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Chaos Tastes like Ambrosia&lt;br /&gt;
|Description=Fuego preferred working for Chaos mages over the years and has intimate knowledge on their tradition.    &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Puny Mortal, I know all!&lt;br /&gt;
|Description=Fuego has worked for many mages over the years!  Ask him anything - but be deferential, puny mortal.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=TROGGZOR CAN DO THAT!&lt;br /&gt;
|Description=Ask him to burn anything and he&#039;ll probably do it for a nominal fee.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=YMF-021%CE%B2_Raven&amp;diff=136362</id>
		<title>YMF-021β Raven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=YMF-021%CE%B2_Raven&amp;diff=136362"/>
		<updated>2024-10-16T00:04:26Z</updated>

		<summary type="html">&lt;p&gt;BrightMorningSnow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Morgan smnall2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Free Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Walk together with us&lt;br /&gt;
|Shortblurb2=Together, walk with us&lt;br /&gt;
|Shortblurb3=Raven, walk with us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Fangblade_&lt;br /&gt;
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&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Fangblade_&lt;br /&gt;
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&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
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&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
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&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
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&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
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}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
Raven, designated as YMF-021β, was not always a harbinger of wrath and vengeful spirits. In the astral realms, Raven began its existence as a curious and playful free spirit, drawn to the ebb and flow of emotions that emanated from metahumanity. It was during one of these ethereal wanderings that Raven encountered a mage whose soul resonated with an intriguing blend of determination and kindness.&lt;br /&gt;
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This mage, known only as Master, became the anchor for Raven&#039;s existence. Their master had the ability to commune with spirits on a deep, personal level, forming a unique bond with Raven. Together, they embarked on various missions and endeavors, weaving the fabric of magic and forging a connection that transcended the boundaries of the astral plane.&lt;br /&gt;
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Tragedy struck when Master found himself entangled in a web of political intrigue and dark machinations. In the pursuit of justice, he became a target of a powerful and malevolent magical cabal. Despite his formidable skills, Master fell victim to an orchestrated assault, leaving Raven bereft of its tether to the physical world.&lt;br /&gt;
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The moment Master&#039;s essence dissipated into the astral void, Raven&#039;s nature underwent a profound transformation. The free spirit, once characterized by whimsy and curiosity, was now consumed by a seething cauldron of anger and sorrow. The voices of countless spirits who had suffered similar fates echoed within Raven, their collective wails and yearnings intertwining with the spirit&#039;s newfound rage.&lt;br /&gt;
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Fueled by an insatiable thirst for vengeance, Raven embraced its newfound identity as an avenger of the betrayed. The cacophony of voices that now accompanied Raven&#039;s every utterance served as a haunting reminder of the collective pain and suffering experienced by spirits who had lost their anchors.&lt;br /&gt;
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Since that fateful day, Raven has traversed the astral planes, tracking down the members of the cabal responsible for its master&#039;s demise. The spirit&#039;s presence is heralded by an eerie chorus of spectral voices, a haunting symphony that forewarns the impending justice it seeks to mete out.&lt;br /&gt;
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Raven&#039;s quest for vengeance has made it a formidable force in the astral realms, a free spirit embodying the righteous fury of betrayed spirits. Its journey is one of anguish and retribution, a perpetual dance between the echoes of the past and the shadows of the present.&lt;br /&gt;
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Their primary source of contact is either [[Tohru Okkotsu]] or [[Cpt. Lem Springthunder]]&lt;br /&gt;
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==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=I&#039;m on a boat&lt;br /&gt;
|Description=This character cannot be reached via the Matrix. They must be visited in person in Tacoma&#039;s docks at Cpt. Lem Springthunder&#039;s boat for any contact checks or interaction. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Drenched in Shade&lt;br /&gt;
|Description=Notoriety has a double penalty when dealing with this contact.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
|Aspect=Spirits&lt;br /&gt;
|Description=As a spirit themselves, Raven has decent knowledge about spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=AAA Corporations&lt;br /&gt;
|Description=Raven seemingly has a lot of information about the big 10.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Court&lt;br /&gt;
|Description=Raven also has a large amount of knowledge related to the corporate court.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Court of Shadows&lt;br /&gt;
|Description= Raven seemingly has a past tied to the Court of Shadows of Tir.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Lodge&lt;br /&gt;
|Description=If ever asked, they could answer some questions about the black lodge.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magic Gear&lt;br /&gt;
|Description= They have a knowhow and a hookup on magical supplies.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Astral Topography&lt;br /&gt;
|Description=If you have any questions related to the metaplanes, they&#039;re a good resource, having been a resident of them for some time.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
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===NPC who know this contact===&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>BrightMorningSnow</name></author>
	</entry>
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