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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bungus</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bungus"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Bungus"/>
	<updated>2026-05-09T17:12:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=BARQ&amp;diff=146464</id>
		<title>BARQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BARQ&amp;diff=146464"/>
		<updated>2025-05-22T05:38:37Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:BARQ.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Infiltration&lt;br /&gt;
|Shortblurb1=Bandit, the Raccoon Queen!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xfmD5yHRYUPhYJCnLWYLNE1HagnekgKp?usp=sharing]&lt;br /&gt;
|Priority=EAEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
They used to call me Trash Panda. Cute, right? Marketable. Easy to remember. Slap it on a cereal box, sell a million units. That name was Horizon’s idea — just like the tail, the ears, the bubbly personality baked in with sim chips and neuro-conditioning.&lt;br /&gt;
&lt;br /&gt;
I don’t go by that name anymore. Not since I left Los Angeles.&lt;br /&gt;
Out here in Seattle, they call me Bandit.&lt;br /&gt;
&lt;br /&gt;
I was Horizon property from the time I was six. Bought and branded. Raised in the corporate labs outside L.A. where the sun never set and the smiles were programmed. They grew me like a mascot: bioware for the sensory tweaks, cyberware for the optics, voice modulation, image recall — and the tail? That was all chrome. Articulated, prehensile, back-wired to my spinal column so I’d never forget it wasn’t mine.&lt;br /&gt;
&lt;br /&gt;
On MeFeed, I was a living cartoon. The “world’s happiest changeling.” Streams, merch, fan meetups, PR events. Behind the lens? I barely spoke. I barely was.&lt;br /&gt;
&lt;br /&gt;
But I learned. They made me smart — faster than they meant to. Experimental BTL stacks burned data and emotion straight into my cortex. One day I found something I wasn’t supposed to: a retirement clause in a file they forgot to bury deep enough.&lt;br /&gt;
Turns out I wasn’t built to last. The moment I stopped trending, they were going to scrap the chrome, wipe the rest, and spin a sob story for the public.&lt;br /&gt;
&lt;br /&gt;
So I smiled for the cameras a little longer. Built up a shadow cache. Started watching how the runners moved in the cracks of the city. And when the time came, I disappeared between frames.&lt;br /&gt;
&lt;br /&gt;
Now I’m in Seattle. Changed my name. Changed my look. Kept the tail — not because I like it, but because it’s a weapon. Quiet now. Fast. I run shadows through the arcologies and sprawl, slip through locked doors like smoke, steal back the kind of secrets that burned me in the first place.&lt;br /&gt;
&lt;br /&gt;
You want someone who knows how corps think? Who’s been inside the machine and lived to crawl out? That’s me. Bandit.&lt;br /&gt;
I don’t play mascot anymore.&lt;br /&gt;
I play ghost.&lt;br /&gt;
&lt;br /&gt;
Just don’t call me cute. I don’t smile for free anymore.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BARQ&amp;diff=146463</id>
		<title>BARQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BARQ&amp;diff=146463"/>
		<updated>2025-05-22T05:28:18Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:BARQ.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Infiltration&lt;br /&gt;
|Shortblurb1=Bandit, the Raccoon Queen!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xfmD5yHRYUPhYJCnLWYLNE1HagnekgKp?usp=sharing]&lt;br /&gt;
|Priority=EAEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:BARQ.jpeg&amp;diff=146462</id>
		<title>File:BARQ.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:BARQ.jpeg&amp;diff=146462"/>
		<updated>2025-05-22T05:26:58Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Bandit the Raccoon Queen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bandit the Raccoon Queen&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BARQ&amp;diff=146461</id>
		<title>BARQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BARQ&amp;diff=146461"/>
		<updated>2025-05-22T05:24:31Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Infiltration&lt;br /&gt;
|Shortblurb1=Bandit, the Raccoon Queen!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xfmD5yHRYUPhYJCnLWYLNE1HagnekgKp?usp=sharing]&lt;br /&gt;
|Priority=EAEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BARQ&amp;diff=146460</id>
		<title>BARQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BARQ&amp;diff=146460"/>
		<updated>2025-05-22T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Infiltration&lt;br /&gt;
|Shortblurb1=Bandit, the Raccoon Queen!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EAEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BARQ&amp;diff=146459</id>
		<title>BARQ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BARQ&amp;diff=146459"/>
		<updated>2025-05-22T05:17:52Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146201</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146201"/>
		<updated>2025-05-03T23:49:57Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Troll (Homo Sapiens Ingentis) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=Giant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=AEECA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Allergy (Uncommon, Moderate)(Gluten) - Her system cannot handle gluten of any kind. She is forced to eat cauliflower pizza...&amp;lt;br&amp;gt;&lt;br /&gt;
- Day Job (20 Hours) - She is a low income hair stylist at Great Clips, a local chain of hair salons. She wants to break free from her day job and own her own salon some day.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced Sense (Hearing) - Due to a brain injury as a child, she has reduced hearing and is completely mute. She communicates through DNI and through sign language when wireless is not an option.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Rating 4 Fake SIN: Clementine Shaver [SSC]&amp;lt;br&amp;gt;&lt;br /&gt;
* Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
* Restricted Augmentation License&amp;lt;br&amp;gt;&lt;br /&gt;
* Cosmetology License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146146</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146146"/>
		<updated>2025-05-02T04:17:51Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No Significant Harassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=TerraFirst&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The crew of Shadowrunners was hired to rescue some Renraku corpo hostages from their hijacked yacht. They were told to keep the boat intact and, optionally the hostages alive... because the main reason behind the rescue was to keep vital intel and a secret meeting with the Yakuza under wraps.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Just your average Thursday night. A yacht full of suits taken over by a group of eco-terrorists looking to make a powerful statement to the corp. Only problem, shadowrunners exist...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The crew met with the Johnson, who introduced himself as Bosun. He told them that his client wanted what the execs know to stay safe. If that meant saving the VIPs, then that&#039;s the biz. A focal point of the meet was to reinforce the demand to keep the boat as intact as possible. He told them that TerraFirst was demanding Renraku stop production of a chemical that was poisoning the land and they revealed they had a bomb. Their response was to send Shadowrunners, deniable assets, to clean their mess.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
NSH&#039;s boat was perfect for the job. It was large, but with the right spells, it was undetectable. They would sneak into the boat and take out as many as they could before being spotted, then kill the rest. Wrait and Signifer would be on the ground, NSH would remain on her boat.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The plan went off without a hitch! Four guards were dead before the hijackers could react. The rest would follow shortly after. Only problem was, the bomb&#039;s countdown was started. With the last guy taken care of, Wraith disarmed the hodgepodge array of explosives and the VIPs along with their yacht were taken back.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Bosun laughed as the crew arrived with a big wooden box with the VIPs inside. He didn&#039;t specify how he wanted them returned after all. &amp;quot;Pleasure doin&#039; biz with ya!&amp;quot; as the three were handed a credstick with 20k nuyen. A well paying job for the pros.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 20,000 Nuyen (10 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 Karma (3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
- Bosun Lockley (Vehicle dealer) Connection 4/Loyalty 1 (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146145</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146145"/>
		<updated>2025-05-02T04:15:04Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No Significant Harassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=TerraFirst&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The crew of Shadowrunners was hired to rescue some Renraku corpo hostages from their hijacked yacht. They were told to keep the boat intact and, optionally the hostages alive... because the main reason behind the rescue was to keep vital intel and a secret meeting with the Yakuza under wraps.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Just your average Thursday night. A yacht full of suits taken over by a group of eco-terrorists looking to make a powerful statement to the corp. Only problem, shadowrunners exist...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The crew met with the Johnson, who introduced himself as Bosun. He told them that his client wanted what the execs know to stay safe. If that meant saving the VIPs, then that&#039;s the biz. A focal point of the meet was to reinforce the demand to keep the boat as intact as possible. He told them that TerraFirst was demanding Renraku stop production of a chemical that was poisoning the land and they revealed they had a bomb. Their response was to send Shadowrunners, deniable assets, to clean their mess.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
NSH&#039;s boat was perfect for the job. It was large, but with the right spells, it was undetectable. They would sneak into the boat and take out as many as they could before being spotted, then kill the rest. Wrait and Signifer would be on the ground, NSH would remain on her boat.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The plan went off without a hitch! Four guards were dead before the hijackers could react. The rest would follow shortly after. Only problem was, the bomb&#039;s countdown was started. With the last guy taken care of, Wraith disarmed the hodgepodge array of explosives and the VIPs along with their yacht were taken back.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Bosun laughed as the crew arrived with a big wooden box with the VIPs inside. He didn&#039;t specify how he wanted them returned after all. &amp;quot;Pleasure doin&#039; biz with ya!&amp;quot; as the three were handed a credstick with 20k nuyen. A well paying job for the pros.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 20,000 Nuyen (10 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 Karma (3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
- Bosun Lockley (Vehicle dealer) Connection 4/Loyalty 1 (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146144</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146144"/>
		<updated>2025-05-02T04:14:48Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No Significant Harassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=TerraFirst&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The crew of Shadowrunners was hired to rescue some Renraku corpo hostages from their hijacked yacht. They were told to keep the boat intact and, optionally the hostages alive... because the main reason behind the rescue was to keep vital intel and a secret meeting with the Yakuza under wraps.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Just your average Thursday night. A yacht full of suits taken over by a group of eco-terrorists looking to make a powerful statement to the corp. Only problem, shadowrunners exist...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The crew met with the Johnson, who introduced himself as Bosun. He told them that his client wanted what the execs know to stay safe. If that meant saving the VIPs, then that&#039;s the biz. A focal point of the meet was to reinforce the demand to keep the boat as intact as possible. He told them that TerraFirst was demanding Renraku stop production of a chemical that was poisoning the land and they revealed they had a bomb. Their response was to send Shadowrunners, deniable assets, to clean their mess.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
NSH&#039;s boat was perfect for the job. It was large, but with the right spells, it was undetectable. They would sneak into the boat and take out as many as they could before being spotted, then kill the rest. Wrait and Signifer would be on the ground, NSH would remain on her boat.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The plan went off without a hitch! Four guards were dead before the hijackers could react. The rest would follow shortly after. Only problem was, the bomb&#039;s countdown was started. With the last guy taken care of, Wraith disarmed the hodgepodge array of explosives and the VIPs along with their yacht were taken back.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Bosun laughed as the crew arrived with a big wooden box with the VIPs inside. He didn&#039;t specify how he wanted them returned after all. &amp;quot;Pleasure doin&#039; biz with ya!&amp;quot; as the three were handed a credstick with 20k nuyen. A well paying job for the pros.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
- 20,000 Nuyen (10 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 Karma (3 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
- Bosun Lockley (Vehicle dealer) Connection 4/1 (3 RVP)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146143</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146143"/>
		<updated>2025-05-02T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No Significant Harassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=TerraFirst&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The crew of Shadowrunners was hired to rescue some Renraku corpo hostages from their hijacked yacht. They were told to keep the boat intact and, optionally the hostages alive... because the main reason behind the rescue was to keep vital intel and a secret meeting with the Yakuza under wraps.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Just your average Thursday night. A yacht full of suits taken over by a group of eco-terrorists looking to make a powerful statement to the corp. Only problem, shadowrunners exist...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The crew met with the Johnson, who introduced himself as Bosun. He told them that his client wanted what the execs know to stay safe. If that meant saving the VIPs, then that&#039;s the biz. A focal point of the meet was to reinforce the demand to keep the boat as intact as possible. He told them that TerraFirst was demanding Renraku stop production of a chemical that was poisoning the land and they revealed they had a bomb. Their response was to send Shadowrunners, deniable assets, to clean their mess.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
NSH&#039;s boat was perfect for the job. It was large, but with the right spells, it was undetectable. They would sneak into the boat and take out as many as they could before being spotted, then kill the rest. Wrait and Signifer would be on the ground, NSH would remain on her boat.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146142</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146142"/>
		<updated>2025-05-02T03:58:42Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No Significant Harassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146141</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146141"/>
		<updated>2025-05-02T03:58:19Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifer|No_Significant_Harrassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146140</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146140"/>
		<updated>2025-05-02T03:57:35Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puget Sound&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wraith|Signifier|No Significant Harrassment|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146139</id>
		<title>Serious Trouble on the Sound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Serious_Trouble_on_the_Sound&amp;diff=146139"/>
		<updated>2025-05-02T03:55:24Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146111</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146111"/>
		<updated>2025-04-30T08:04:39Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Troll (Homo Sapiens Ingentis) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=AEECA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Allergy (Uncommon, Moderate)(Gluten) - Her system cannot handle gluten of any kind. She is forced to eat cauliflower pizza...&amp;lt;br&amp;gt;&lt;br /&gt;
- Day Job (20 Hours) - She is a low income hair stylist at Great Clips, a local chain of hair salons. She wants to break free from her day job and own her own salon some day.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced Sense (Hearing) - Due to a brain injury as a child, she has reduced hearing and is completely mute. She communicates through DNI and through sign language when wireless is not an option.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Rating 4 Fake SIN: Clementine Shaver [SSC]&amp;lt;br&amp;gt;&lt;br /&gt;
* Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
* Restricted Augmentation License&amp;lt;br&amp;gt;&lt;br /&gt;
* Cosmetology License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146104</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146104"/>
		<updated>2025-04-30T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Allergy (Uncommon, Moderate)(Gluten) - Her system cannot handle gluten of any kind. She is forced to eat cauliflower pizza...&amp;lt;br&amp;gt;&lt;br /&gt;
- Day Job (20 Hours) - She is a low income hair stylist at Great Clips, a local chain of hair salons. She wants to break free from her day job and own her own salon some day.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced Sense (Hearing) - Due to a brain injury as a child, she has reduced hearing and is completely mute. She communicates through DNI and through sign language when wireless is not an option.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
- Rating 4 Fake SIN: Clementine Shaver [SSC]&amp;lt;br&amp;gt;&lt;br /&gt;
* Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
* Restricted Augmentation License&amp;lt;br&amp;gt;&lt;br /&gt;
* Cosmetology License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146103</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146103"/>
		<updated>2025-04-30T03:13:31Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Allergy (Uncommon, Moderate)(Gluten) - Her system cannot handle gluten of any kind. She is forced to eat cauliflower pizza...&amp;lt;br&amp;gt;&lt;br /&gt;
- Day Job (20 Hours) - She is a low income hair stylist at Great Clips, a local chain of hair salons. She wants to break free from her day job and own her own salon some day.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced Sense (Hearing) - Due to a brain injury as a child, she has reduced hearing and is completely mute. She communicates through DNI and through sign language when wireless is not an option.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146102</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146102"/>
		<updated>2025-04-30T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Allergy (Uncommon, Moderate)(Gluten) - Her system cannot handle gluten of any kind. She is forced to eat cauliflower pizza...&amp;lt;br&amp;gt;&lt;br /&gt;
- Day Job (20 Hours) - She is a low income hair stylist at Great Clips, a local chain of hair salons. She wants to break free from her day job and own her own salon some day.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced Sense (Hearing) - Due to a brain injury as a child, she has reduced hearing and is completely mute. She communicates through DNI and through sign language when wireless is not an option.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146101</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146101"/>
		<updated>2025-04-30T03:11:14Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Inspired (Artisan) - Well known in the Redmond Barrens especially for providing hair styling and barber services to the less fortunate&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146100</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146100"/>
		<updated>2025-04-30T03:10:01Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&amp;lt;br&amp;gt;&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146099</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146099"/>
		<updated>2025-04-30T03:09:29Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146098</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146098"/>
		<updated>2025-04-30T03:09:07Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:MREpic.jpeg|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Sam&lt;br /&gt;
|Shortblurb1=Bikini Babes, Hairdos, and Bullets!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=TropicalBungus&lt;br /&gt;
|OwnersDiscordName=Bungus&lt;br /&gt;
|Metatype= Ork (Homo Sapiens Robustus) &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/12hgOkHnXGHklvhDjZKD55pb17zDCwuHD?usp=sharing]&lt;br /&gt;
|Priority=CEEAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Mr. E is a street sam with a taste for style and panache. She likes to go with the flow and doesn&#039;t take much seriously. In fact, she&#039;s extremely bubbly and fluff-headed!&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:MREpic.jpeg&amp;diff=146097</id>
		<title>File:MREpic.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:MREpic.jpeg&amp;diff=146097"/>
		<updated>2025-04-30T03:02:33Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146096</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146096"/>
		<updated>2025-04-30T02:56:04Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-12-25 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2060-12-25 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Open up her own beauty salon&lt;br /&gt;
- Grow in fame and renown as a hair stylist and fashion icon.&lt;br /&gt;
- Find the right person and start a family&lt;br /&gt;
==Background==&lt;br /&gt;
Clementine Twin-Clouds was born into fire and legacy. Her parents—Ash Twin-Clouds and Gray Elk—were decorated operatives in the Sioux Wildcats, elite warriors and respected figures within the Sioux Nation. During a long time undercover mission gone wrong, Clementine came into the world prematurely, in the middle of a combat zone. The trauma of her birth left her with permanent brain damage—she would never speak a word in her life.&lt;br /&gt;
&lt;br /&gt;
Ash and Gray Elk never returned from that mission. Their bodies were buried with honor, and their daughter became a living memorial to their sacrifice. She was taken in by Major Thorne Redfeather, a stoic, highly respected Wildcat who had fought beside her parents countless times. He was not related by blood, but by the kind of bond only born on the battlefield. Thorne raised her with quiet dedication, teaching her survival, combat, and most of all, how to be seen and heard without ever speaking a word.&lt;br /&gt;
&lt;br /&gt;
Clementine grew up inside the tightly wound, hyper-disciplined world of the Sioux Wildcats. Her clumsy curiosity and sparkly creativity often stood in stark contrast to the cold efficiency of military life, but she thrived in her own way. Though she lacked tactical brilliance or academic sharpness, she had something just as powerful—reflexes like lightning, intuition that bordered on prophetic, and an innate understanding of people. In close-quarters combat, she was terrifyingly effective. Silent, swift, and surgical.&lt;br /&gt;
&lt;br /&gt;
She rose through the ranks with a cheerful sort of obliviousness, painting her rifle in pastel stripes and giving her squadmates impromptu haircuts in the field. She was endearing, a little scatterbrained, and often underestimated. But when the bullets started flying, no one questioned her place on the team.&lt;br /&gt;
&lt;br /&gt;
Everything changed the day she received her final mission.&lt;br /&gt;
&lt;br /&gt;
Thorne Redfeather, her adoptive father and commanding officer, had allegedly gone rogue—abandoning his post, leaking information, and disappearing into the shadows of Denver. Clementine was chosen to bring him in. The brass justified it simply: he trusted her, and she didn’t ask questions. But Clementine knew the real reason—because she couldn’t speak about what they didn’t want told.&lt;br /&gt;
&lt;br /&gt;
She found Thorne holed up in a derelict safehouse. He looked older, worn, but when he saw her, he smiled. He welcomed her with warmth and a soft gesture, signing to her with affection. “You look soft. That’s good,” he told her.&lt;br /&gt;
&lt;br /&gt;
When he reached for his gun, she panicked. She drew first. Three rounds to the chest. By the time she knelt beside him, it was already too late. With his final breath, he looked her in the eyes and signed: “I forgive you.”&lt;br /&gt;
&lt;br /&gt;
Clementine walked away from the Wildcats that night and never looked back.&lt;br /&gt;
&lt;br /&gt;
She fled to Seattle, vanishing into the sprawl. Dead to her unit, dead to her past. In the ash of her old life, she began again.&lt;br /&gt;
&lt;br /&gt;
She opened a small salon in the Barrens, a chaotic pastel boutique called Pretty Deadly. Equal parts beauty parlor, cybermod shop, and safe haven for the broken, the strange, and the unwanted. It became a community fixture, and so did she—an oddball, air-headed stylist with glitter on her face, charm in her fingers, and a haunted look in her eyes when the room went quiet.&lt;br /&gt;
&lt;br /&gt;
To most, she’s known as Mr. E, a nickname that started when a decker misread her AR name and assumed it stood for “Mystery.” It stuck, mostly because it fit. Clients whispered stories about how the scatterbrained stylist once disarmed a ganger with a curling iron. How she gave a cybered-up razorgirl a makeover and combat advice. How she never spoke, but somehow always understood.&lt;br /&gt;
&lt;br /&gt;
What they don’t know is that Clementine still runs the shadows—occasionally, reluctantly, and only when she has to. She doesn’t like it. She hates hurting people. But she’s still damn good at it.&lt;br /&gt;
&lt;br /&gt;
When a friend is in trouble, when the balance tips too far toward cruelty, when her ghosts stir… she slips on her gloves, locks up the salon, and becomes Mr. E once more.&lt;br /&gt;
&lt;br /&gt;
Clementine believes her parents—Ash and Gray Elk—and Thorne still walk with her. Not in memory, but in truth. Their spirits are never far. She can’t see them, but she feels them. In quiet moments, she signs into the air, speaking to them in gestures: apologies, dreams, updates. Love.&lt;br /&gt;
&lt;br /&gt;
That spiritual connection bleeds into her very essence. Those who can perceive the astral see her like a beacon—her aura glowing with warmth and sorrow and a radiant, tangled thread of invisible watchers. Her connection to the spirit world marks her, makes her easier to track, more vulnerable to arcane eyes—but she doesn’t mind.&lt;br /&gt;
&lt;br /&gt;
She may be mute, but her soul is louder than most people’s screams.&lt;br /&gt;
&lt;br /&gt;
Clementine Twin-Clouds lives every day trying to honor the family she lost—not through vengeance or bloodshed, but through compassion, absurdity, and glittering, colorful joy. She doesn’t want to be a weapon anymore. She wants to be a safe place.&lt;br /&gt;
&lt;br /&gt;
And if the world won’t let her have that peace?&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
She still knows how to kill quietly.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mr._E&amp;diff=146095</id>
		<title>Mr. E</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mr._E&amp;diff=146095"/>
		<updated>2025-04-30T02:52:18Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Un_Voyage_de_Mille_Kilometres&amp;diff=144501</id>
		<title>Un Voyage de Mille Kilometres</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Un_Voyage_de_Mille_Kilometres&amp;diff=144501"/>
		<updated>2025-03-09T21:26:49Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Quebec&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Six of Hearts|Stacy|Geodesic|Kamillion}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners are hired to place a powerful sprite (identified as a standard yet powerful spyware program by the J) to steal data from a secure server at the Headquarters of Alphatech Omeganet, a subsidiary of the AA Corporation, Pentex.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cecilia Cross wants information on CATCo dealings from before the crash and subsequent dissolution of CATCo.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted by their various fixers or the J directly. All parties arrive E-Vue, the J&#039;s selected location for the meet. The runners wait in line to be admitted and make their way to a secure office room upstairs. The J is revealed to be none other than Cecilia Cross, CATCo Princess and architect of it&#039;s attempted reconstruction. Geodesic suffers a minor panic attack at seeing the woman, only maintaining their composure with the help of Stacy. Cecelia tells the team that she wants them to break into a secure server room located at the HQ of a subsidiary company to a AA corporation located in Quebec. Money is offered, haggling ensues, and favors are offered. The team is ultimately given an operations account, free travel accommodations, and a hotel room upon arrival. The team departs for Quebec the next day, ready to face the challenges before them.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After careful observation of the building and surrounding areas, a social infiltration with exterior matrix and team coordination is deemed to be the most likely method of success. Six of Hearts and Kamillion will use their respective cybernetic and magic powers to imitate two technicians within the company, infiltrate through security via matrix support for Geodesic, with disguise assistance and external team coordination from Stacy. Six of Hearts and Kamillion will then ambush the the two technicians in the bathroom after drawing them there with a feigned tech issue that is accessed from the bathroom, subdue the techs, and take their place. They&#039;ll utilize badges forged by Geodesic to maneuver through the building, arriving at the isolated server room. Once access has been achieved, Six of Hearts will utilize programmed smart corrosives to bore through the wall and Faraday cage to feed an antennae outside, allowing Geodesic to plant the spyware program. Six of Hearts and Kamillion will then exfiltrate and disappear.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team separates into their assigned roles to gather as much information as possible. Six of Hearts observes the building itself, noting security patterns, shift changes, and entry procedures. Geodesic infiltrates the buildings matrix host, pulling data in order to forget RFID chips for access badges, as well as information on their chosen targets for replacement. Stacy and Kamillion tail the targets, learning everything they can about the mannerisms, accents, and whatever information they might need in order to successfully impersonate the technicians. This takes a few days. &lt;br /&gt;
&lt;br /&gt;
Once enough information has been gathered, the team puts their plan into motion. Stay assists Six of Hearts and Kamillion with their disguises while Geodesic infiltrates the host once again in order to assist Six of Hearts and Kamillion through security. The infiltrators then approach security and are successfully badge through thanks to Geodesic fooling the computers into thinking their targets weren&#039;t already in the building. &lt;br /&gt;
&lt;br /&gt;
Six of Hearts and Kamillion make their way to the ambush site while Geodesic prepares to fake a tech problem for the targets to investigate. Once the targets make their way to the ambush site, Six of Hearts jumps from her hiding spot, attempting to hit both targets with a tranq slap patch. She succeeds with one but misses the other. The target manages to get a yelp out over the radio before they are ultimately subdued. Kamillion, with their quick thinking, radios out that they had accidentally shocked themselves and was fine. The unconscious bodies of the techs are hidden after the necessary biometrics are copied. Six of Hearts and Kamillion make their way to the third floor, the assorted staff members none the wiser. &lt;br /&gt;
&lt;br /&gt;
Gaining access to the isolated server room, Kamillion sets to work attaching a small wired antennae as Six of Hearts stealthily applies programmed smart corrosives onto the wall, boring a small hole outside the farady cage, allowing them to feed the antennae to the outside, bypassing the remote and unshakable nature of the server. Geodesic uploads the Spyware program (read: courier sprite), as well as taking a little data on Cecilia Cross for themselves. Everything is put back as it was, and the infiltrators exfiltrate with no one the wiser to their deeds, disappearing into the midday crowds.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Six of Hearts contacts Cecilia to inform her of the teams success, confirmed by the information flow from the sprite to Cecilia. The team is paid and offered transport back to Seattle. Six of Hearts and Geodesic take the ride back, while Stacy and Kamillion opt to stay in Quebec for a little while longer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*12,000 nuyen&lt;br /&gt;
*4 karma&lt;br /&gt;
*12 CDP&lt;br /&gt;
*Optional Contact: Cecelia Cross (C5/L2 Corpo Techno) for 6 RVP or 12 CDP&lt;br /&gt;
*Optional Gear Reward: Fake SIN + Licenses for the Republic of Quebec @ 2:1 cost&lt;br /&gt;
*Optional Quality: Profiler @ chargen rates &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Six of Hearts:&lt;br /&gt;
*Ascension rewards (costs 5 RVP) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
*Cecelia Cross successfully places her &amp;quot;spyware&amp;quot; inside the Quebec City Alphatech Omeganet data center, gaining access to the archives of CatCo pre-crash information within their network as well as the redacted files from their time as a NeoNET company.&lt;br /&gt;
*Geodesic manages to recover intel on Cecelia Cross&#039; childhood - this may be important later.&lt;br /&gt;
*Six of Hearts owes Cecelia Cross a favor to be repayed at a later date.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Six of Hearts]]===&lt;br /&gt;
Well, that was definitely a run outside the norm. Haven&#039;t ever really done a social infiltration before. And no shots fired. It feels good to expand my skillset into something im not used to. Good to see Geo again. Kamillion and Stacy definitely seemed competent. Good to know theres more runners I can count on when working together. Well, maybe not count on... you know what I mean.&lt;br /&gt;
&lt;br /&gt;
===[[Kamillion]]===&lt;br /&gt;
Watching the others work was absolutely fascinating. So many people with so many skill sets I thought impossible without divine intervention. The world we live in is truly a mysterious place and I look forward to meeting new people. Stacy was cheery, which struck me as odd at first, but she&#039;s growing on me. Six of Hearts seems to be without flaw. There must be something behind that rough exterior. Geodesic is a fascinating case. Extremely proficient with matrix support, that one.&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Small_Fish,_Big_Shadows&amp;diff=144072</id>
		<title>Small Fish, Big Shadows</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Small_Fish,_Big_Shadows&amp;diff=144072"/>
		<updated>2025-02-27T21:38:50Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Renton, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Sibyl|Fading of the Dawn|Z|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=NeuroTech Solutions &lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Small time corporate espionage action in Renton. A combination of matrix shenanigans and a physical infiltration.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;NeuroTech Solutions has been making a name for themselves on the market for their cutting edge VI algorithm technology. It&#039;s time to even the playing field through less than legal means. That&#039;s why I&#039;m coming to you folks at Shadowhaven. Let&#039;s make a deal, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mr. Johnson: &amp;quot;Your objective is twofold. First, you’ll plant some data—a little package we’ve prepared—on their main host. This data will paint them as thieves, liars, and, most importantly, reckless violators of corporate ethics. It’s all set to go, perfectly formatted to look authentic. The second part of your task involves their CEO, Liana Kaas. We want her implicated directly. You’ll need to plant the same incriminating material on her personal workstation. There very much is a clock running. You have forty-eight hours before my employer holds a press conference outing NeuroTech. The evidence needs to be planted before then. If you&#039;re caught on camera or cause a scene, we will deny you your payment. Are we clear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Phase one - legwork, both matrix and magical. Phase two - Z hacked the commlink of a Neurotech employee in a bar which allowed for easier host access.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
With some effort (data bomb and encryption) the file is planted in the host. Social infiltration with matrix and astral overwatch allowed the chip to be planted in the workstation.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The employer was happy and the team was paid.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30,000 nuyen or 60,000 nuyen in cyberware, bioware, and electronics gear [Avail 16] (15 RVP)&lt;br /&gt;
3 Karma&lt;br /&gt;
2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Sibyl]]: A very satisfying run. A solid divination at the right time paid off.&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143270</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143270"/>
		<updated>2025-02-08T13:08:15Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian|Major John Smith}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamillion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With The Librarian&#039;s sprite helping the boat pilot stealthily, they sneak up.  The Librarian gets to work: boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamillion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[The Librarian]]: &amp;quot;Operations complete. Acceptable execution. ShadowHaven agents appear competent, but too talkative. They ought to stay on task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Wraith]]: &amp;quot;Hmm. The mission went as well as it could given the variables. The adept&#039;s powers intrigue me. I will have to keep that in mind in the future to look out for. That skillset could be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Kamillion]]: &amp;quot;Not what I expected my first trip to the Caribbean League to be like, but still a well done op. I&#039;ve learned a lesson today that I&#039;ll never forget. I must learn more languages and safe cracking skills. I was entirely too dependent on the others. A mistake I will rectify.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=143141</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=143141"/>
		<updated>2025-02-05T05:48:13Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Kami Belfiore was five years old when the Vatican took her away.&lt;br /&gt;
&lt;br /&gt;
Born into the slums of Venice, she lived a hard but loving life with her parents—until the day she awakened. A golden light flickered in her hands, marking her as one of the &amp;quot;blessed.&amp;quot; Within hours, emissaries of the Church came for her, prying her from her mother’s arms and silencing her father’s protests. She was never to see them again.&lt;br /&gt;
&lt;br /&gt;
Her fate lay within Project Psalms 37:17, a clandestine Vatican program that turned awakened children into assassins, spies, and enforcers of the Church’s will. Trained by the secretive Order of Saint Sylvester, Kami endured brutal combat drills, psychological conditioning, and excruciating magical transformations. By the time she turned eighteen, only four of the original twelve recruits had survived. The rest were deemed failures. The rest were &amp;quot;removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kami became the perfect tool—until Seattle changed everything. Sent to assassinate journalist William Evans, a Vatican critic, she fell into a trap. But instead of killing her, William showed her kindness. He asked questions no one had ever asked her—about her dreams, her life, her desires. For the first time, Kami felt human. She felt free.&lt;br /&gt;
&lt;br /&gt;
That freedom didn’t last. The Vatican sent another assassin to eliminate them both. William was killed, and Kami barely survived. Wounded and hunted, she vanished into the shadows of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
Now calling herself Kamillion, she uses her shape-shifting magic to navigate the underworld as a shadowrunner. By night, she takes on dangerous jobs to survive. By day, she continues William’s work, exposing corruption through an anonymous blog. She knows the Vatican won’t stop hunting her—but for the first time in her life, she is no one&#039;s weapon but her own.&lt;br /&gt;
&lt;br /&gt;
And she will never let them control her again.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Personal Goals:&amp;lt;br&amp;gt;&lt;br /&gt;
- Continue writing for The Daily Suggestion and living up to William&#039;s legacy.&amp;lt;br&amp;gt;&lt;br /&gt;
- Uncover the truth about her parents and find them if they&#039;re still alive.&amp;lt;br&amp;gt;&lt;br /&gt;
- Overcome her survivor&#039;s guilt.&amp;lt;br&amp;gt;&lt;br /&gt;
- Learn what it truly means to be a person rather than a tool for destruction.&amp;lt;br&amp;gt;&lt;br /&gt;
- Break free from the sights of the Order of Saint Sylvester or take the fight to them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Professional Goals:&amp;lt;br&amp;gt;&lt;br /&gt;
- Find undeniable proof of Project Psalms 37:17 and leak it to the world, exposing the Vatican and it&#039;s crimes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Find other survivors of Project Psalms and rescue them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- Order of Saint Sylvester and the Vatican&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Mentions of &amp;quot;Kamillion&amp;quot; on shadowrunner job boards. Rumors that she’s a skilled infiltrator operating in Seattle.&lt;br /&gt;
|MidResult= Finding her personal MeFeed would reveal she&#039;s picked up a fascination for both astronomy and archeology. Her prime appearance is seen a few times in reflections from the photos taken. She&#039;s replied to people in fluent Italian and sometimes quotes the Bible.&lt;br /&gt;
|HighResult= News reports indicate that she was with William Evans the night he was assassinated. She disappeared after killing the assassin. Rumor has it, the assassin worked for the Order of Saint Sylvester.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Subject is in very good physical health. Emotionally, she&#039;s experiencing massive amounts of regret, depression, and anxiety. She is awakened.&lt;br /&gt;
|Result2= Subject lacks any cyberware. She is a Physical Adept.&lt;br /&gt;
|Result3= Subject lacks any cyberware. She is not suffering from any maladies or illnesses.&lt;br /&gt;
|Result4= Subject lacks any cyberware or bioware. Her Magic rating is 6, as well as her Essence. &lt;br /&gt;
|Result5= Subject lacks any cyberware, bioware, gene treatment, or nanotech. She is not Emerged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=143140</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=143140"/>
		<updated>2025-02-05T05:36:50Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Kami Belfiore was five years old when the Vatican took her away.&lt;br /&gt;
&lt;br /&gt;
Born into the slums of Venice, she lived a hard but loving life with her parents—until the day she awakened. A golden light flickered in her hands, marking her as one of the &amp;quot;blessed.&amp;quot; Within hours, emissaries of the Church came for her, prying her from her mother’s arms and silencing her father’s protests. She was never to see them again.&lt;br /&gt;
&lt;br /&gt;
Her fate lay within Project Psalms 37:17, a clandestine Vatican program that turned awakened children into assassins, spies, and enforcers of the Church’s will. Trained by the secretive Order of Saint Sylvester, Kami endured brutal combat drills, psychological conditioning, and excruciating magical transformations. By the time she turned eighteen, only four of the original twelve recruits had survived. The rest were deemed failures. The rest were &amp;quot;removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kami became the perfect tool—until Seattle changed everything. Sent to assassinate journalist William Evans, a Vatican critic, she fell into a trap. But instead of killing her, William showed her kindness. He asked questions no one had ever asked her—about her dreams, her life, her desires. For the first time, Kami felt human. She felt free.&lt;br /&gt;
&lt;br /&gt;
That freedom didn’t last. The Vatican sent another assassin to eliminate them both. William was killed, and Kami barely survived. Wounded and hunted, she vanished into the shadows of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
Now calling herself Kamillion, she uses her shape-shifting magic to navigate the underworld as a shadowrunner. By night, she takes on dangerous jobs to survive. By day, she continues William’s work, exposing corruption through an anonymous blog. She knows the Vatican won’t stop hunting her—but for the first time in her life, she is no one&#039;s weapon but her own.&lt;br /&gt;
&lt;br /&gt;
And she will never let them control her again.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- Order of Saint Sylvester and the Vatican&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Mentions of &amp;quot;Kamillion&amp;quot; on shadowrunner job boards. Rumors that she’s a skilled infiltrator operating in Seattle.&lt;br /&gt;
|MidResult= Finding her personal MeFeed would reveal she&#039;s picked up a fascination for both astronomy and archeology. Her prime appearance is seen a few times in reflections from the photos taken. She&#039;s replied to people in fluent Italian and sometimes quotes the Bible.&lt;br /&gt;
|HighResult= News reports indicate that she was with William Evans the night he was assassinated. She disappeared after killing the assassin. Rumor has it, the assassin worked for the Order of Saint Sylvester.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Subject is in very good physical health. Emotionally, she&#039;s experiencing massive amounts of regret, depression, and anxiety. She is awakened.&lt;br /&gt;
|Result2= Subject lacks any cyberware. She is a Physical Adept.&lt;br /&gt;
|Result3= Subject lacks any cyberware. She is not suffering from any maladies or illnesses.&lt;br /&gt;
|Result4= Subject lacks any cyberware or bioware. Her Magic rating is 6, as well as her Essence. &lt;br /&gt;
|Result5= Subject lacks any cyberware, bioware, gene treatment, or nanotech. She is not Emerged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=143139</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=143139"/>
		<updated>2025-02-05T05:28:01Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Kami Belfiore was five years old when the Vatican took her away.&lt;br /&gt;
&lt;br /&gt;
Born into the slums of Venice, she lived a hard but loving life with her parents—until the day she awakened. A golden light flickered in her hands, marking her as one of the &amp;quot;blessed.&amp;quot; Within hours, emissaries of the Church came for her, prying her from her mother’s arms and silencing her father’s protests. She was never to see them again.&lt;br /&gt;
&lt;br /&gt;
Her fate lay within Project Psalms 37:17, a clandestine Vatican program that turned awakened children into assassins, spies, and enforcers of the Church’s will. Trained by the secretive Order of Saint Sylvester, Kami endured brutal combat drills, psychological conditioning, and excruciating magical transformations. By the time she turned eighteen, only four of the original twelve recruits had survived. The rest were deemed failures. The rest were &amp;quot;removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kami became the perfect tool—until Seattle changed everything. Sent to assassinate journalist William Evans, a Vatican critic, she fell into a trap. But instead of killing her, William showed her kindness. He asked questions no one had ever asked her—about her dreams, her life, her desires. For the first time, Kami felt human. She felt free.&lt;br /&gt;
&lt;br /&gt;
That freedom didn’t last. The Vatican sent another assassin to eliminate them both. William was killed, and Kami barely survived. Wounded and hunted, she vanished into the shadows of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
Now calling herself Kamillion, she uses her shape-shifting magic to navigate the underworld as a shadowrunner. By night, she takes on dangerous jobs to survive. By day, she continues William’s work, exposing corruption through an anonymous blog. She knows the Vatican won’t stop hunting her—but for the first time in her life, she is no one&#039;s weapon but her own.&lt;br /&gt;
&lt;br /&gt;
And she will never let them control her again.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- Order of Saint Sylvester and the Vatican&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Mentions of &amp;quot;Kamillion&amp;quot; on shadowrunner job boards. Rumors that she’s a skilled infiltrator operating in Seattle.&lt;br /&gt;
|MidResult= Finding her personal MeFeed would reveal she&#039;s picked up a fascination for both astronomy and archeology. Her prime appearance is seen a few times in reflections from the photos taken. She&#039;s replied to people in fluent Italian and sometimes quotes the Bible.&lt;br /&gt;
|HighResult= News reports indicate that she was with William Evans the night he was assassinated. She disappeared after killing the assassin. Rumor has it, the assassin worked for the Order of Saint Sylvester.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=143138</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=143138"/>
		<updated>2025-02-05T05:16:15Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Kami Belfiore was five years old when the Vatican took her away.&lt;br /&gt;
&lt;br /&gt;
Born into the slums of Venice, she lived a hard but loving life with her parents—until the day she awakened. A golden light flickered in her hands, marking her as one of the &amp;quot;blessed.&amp;quot; Within hours, emissaries of the Church came for her, prying her from her mother’s arms and silencing her father’s protests. She was never to see them again.&lt;br /&gt;
&lt;br /&gt;
Her fate lay within Project Psalms 37:17, a clandestine Vatican program that turned awakened children into assassins, spies, and enforcers of the Church’s will. Trained by the secretive Order of Saint Sylvester, Kami endured brutal combat drills, psychological conditioning, and excruciating magical transformations. By the time she turned eighteen, only four of the original twelve recruits had survived. The rest were deemed failures. The rest were &amp;quot;removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kami became the perfect tool—until Seattle changed everything. Sent to assassinate journalist William Evans, a Vatican critic, she fell into a trap. But instead of killing her, William showed her kindness. He asked questions no one had ever asked her—about her dreams, her life, her desires. For the first time, Kami felt human. She felt free.&lt;br /&gt;
&lt;br /&gt;
That freedom didn’t last. The Vatican sent another assassin to eliminate them both. William was killed, and Kami barely survived. Wounded and hunted, she vanished into the shadows of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
Now calling herself Kamillion, she uses her shape-shifting magic to navigate the underworld as a shadowrunner. By night, she takes on dangerous jobs to survive. By day, she continues William’s work, exposing corruption through an anonymous blog. She knows the Vatican won’t stop hunting her—but for the first time in her life, she is no one&#039;s weapon but her own.&lt;br /&gt;
&lt;br /&gt;
And she will never let them control her again.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
- Order of Saint Sylvester and the Vatican&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=143137</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=143137"/>
		<updated>2025-02-05T05:14:48Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Kami Belfiore was five years old when the Vatican took her away.&lt;br /&gt;
&lt;br /&gt;
Born into the slums of Venice, she lived a hard but loving life with her parents—until the day she awakened. A golden light flickered in her hands, marking her as one of the &amp;quot;blessed.&amp;quot; Within hours, emissaries of the Church came for her, prying her from her mother’s arms and silencing her father’s protests. She was never to see them again.&lt;br /&gt;
&lt;br /&gt;
Her fate lay within Project Psalms 37:17, a clandestine Vatican program that turned awakened children into assassins, spies, and enforcers of the Church’s will. Trained by the secretive Order of Saint Sylvester, Kami endured brutal combat drills, psychological conditioning, and excruciating magical transformations. By the time she turned eighteen, only four of the original twelve recruits had survived. The rest were deemed failures. The rest were &amp;quot;removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kami became the perfect tool—until Seattle changed everything. Sent to assassinate journalist William Evans, a Vatican critic, she fell into a trap. But instead of killing her, William showed her kindness. He asked questions no one had ever asked her—about her dreams, her life, her desires. For the first time, Kami felt human. She felt free.&lt;br /&gt;
&lt;br /&gt;
That freedom didn’t last. The Vatican sent another assassin to eliminate them both. William was killed, and Kami barely survived. Wounded and hunted, she vanished into the shadows of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
Now calling herself Kamillion, she uses her shape-shifting magic to navigate the underworld as a shadowrunner. By night, she takes on dangerous jobs to survive. By day, she continues William’s work, exposing corruption through an anonymous blog. She knows the Vatican won’t stop hunting her—but for the first time in her life, she is no one&#039;s weapon but her own.&lt;br /&gt;
&lt;br /&gt;
And she will never let them control her again.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142957</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142957"/>
		<updated>2025-02-02T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN (R4) - Priscilla Evans&amp;lt;br&amp;gt;&lt;br /&gt;
- Adept License&amp;lt;br&amp;gt;&lt;br /&gt;
- Weapon License&amp;lt;br&amp;gt;&lt;br /&gt;
- Private Investigator License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142956</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142956"/>
		<updated>2025-02-02T21:39:30Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Homo Sapien &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Sapien &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142955</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142955"/>
		<updated>2025-02-02T21:37:28Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142954</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142954"/>
		<updated>2025-02-02T21:36:59Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Big Regret (Former Assassin)&amp;lt;br&amp;gt;&lt;br /&gt;
- Code of Honor (Assassin&#039;s Creed)&amp;lt;br&amp;gt;&lt;br /&gt;
- Faceless&amp;lt;br&amp;gt;&lt;br /&gt;
- Insomnia (Basic)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142953</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142953"/>
		<updated>2025-02-02T21:35:29Z</updated>

		<summary type="html">&lt;p&gt;Bungus: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Innocuous&amp;lt;br&amp;gt;&lt;br /&gt;
- Mentor Spirit (Dragonslayer)&amp;lt;br&amp;gt;&lt;br /&gt;
- Method Actor&amp;lt;br&amp;gt;&lt;br /&gt;
- Quick Healer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142952</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142952"/>
		<updated>2025-02-02T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142951</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142951"/>
		<updated>2025-02-02T21:33:28Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Kamillion.png|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Order of Saint Sylvester, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Kamillion.png&amp;diff=142950</id>
		<title>File:Kamillion.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Kamillion.png&amp;diff=142950"/>
		<updated>2025-02-02T21:31:18Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Kamillion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kamillion&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142632</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142632"/>
		<updated>2025-01-25T23:54:53Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-04-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/18-hckV81k_YEqUbRwMAEzROUdqJyAWTw?usp=sharing]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Entity, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142631</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142631"/>
		<updated>2025-01-25T23:45:55Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Bungus&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The bells of Venice tolled softly in the distance as Kami Belfiore turned five years old. She remembered the sound vividly because it was the last time she ever heard it while standing beside her parents. They lived in the crumbling slums on the edge of the city, tucked away from the glittering gondolas and marble palaces of the wealthy. Her father worked as a gondolier, though the tourists who could afford his service often stiffed him. Her mother stitched worn clothes in their cramped one-room apartment, humming lullabies to keep Kami distracted from the gnawing hunger that lingered every day.&lt;br /&gt;
&lt;br /&gt;
Life was hard, but they had each other—until the day Kami awakened.&lt;br /&gt;
&lt;br /&gt;
It started with a spark. She was playing with a cracked, hand-me-down doll when her hands suddenly lit up in a flickering, golden glow. Her parents froze, staring at her as if she were a saint. “Mio Dio,” her mother whispered, tears streaming down her face. “She’s awakened. A gift from God.”&lt;br /&gt;
&lt;br /&gt;
The news traveled fast. The Church had long sought out awakened children—children like Kami—calling them “blessings” bestowed by the divine. They came for her within hours, emissaries in flowing robes who carried the authority of the Vatican. Her father stood in the doorway, blocking their entry. “You can’t take her,” he said, voice trembling but firm. “She’s just a little girl.”&lt;br /&gt;
&lt;br /&gt;
“She is no longer yours to protect,” said one of the emissaries, his voice cold and resolute. “She is a gift to God and will serve Him as His chosen instrument.”&lt;br /&gt;
&lt;br /&gt;
Kami’s mother clung to her, sobbing, but her small fingers were pried away. Her father’s protests were silenced with a swift strike of a stun baton. Her mother’s cries faded as she was carried through the cobblestone streets of Venice, her golden glow dimming under the shadow of the towering cathedral. She would never see her parents again.&lt;br /&gt;
&lt;br /&gt;
Project Psalms 37:17&lt;br /&gt;
&lt;br /&gt;
The Vatican called the program Project Psalms 37:17: “For the arms of the wicked shall be broken, but the Lord upholds the righteous.” It was a secret initiative, far removed from the public face of the Church. Most believed the awakened were trained as clergy or healers, but the twelve children selected for Project Psalms had a darker purpose. The Vatican partnered with The Entity, its clandestine espionage division, to forge the awakened into assassins, spies, and infiltrators who would enforce the Church’s will in the shadows.&lt;br /&gt;
&lt;br /&gt;
From the moment Kami entered the project, her life was no longer her own. Her days were consumed by grueling training. Combat drills began at sunrise and ended long after her body screamed for rest. She learned how to kill with knives, garrotes, and even her bare hands. When she failed, she was punished. When she succeeded, there was no praise—only a harder test waiting the next day.&lt;br /&gt;
&lt;br /&gt;
The other children became her only companions, though none of them could afford true friendships. Kami kept her head down and worked harder than anyone else, but she often saw the others breaking under the pressure. By the time she turned ten, four of the original twelve had already been deemed “failures” and were “removed” from the project. Their faces haunted her dreams, but she knew better than to speak of them.&lt;br /&gt;
&lt;br /&gt;
It wasn’t just physical training. The instructors drilled their teachings deep into the children’s minds: obedience to God, loyalty to the Church, and the belief that their power was a gift meant to purge heresy from the world. The hardest lessons came from their magical training. Kami was taught to mold her body using magic—to shift her appearance and voice, to become anyone. The pain of reshaping herself was excruciating at first, but she endured it, learning to suppress her screams. She became the perfect tool they wanted her to be.&lt;br /&gt;
&lt;br /&gt;
By the time Kami turned eighteen, only four children remained. The rest had succumbed to the strain of their training, lost their sanity, or taken their own lives. The survivors were no longer children; they were weapons.&lt;br /&gt;
&lt;br /&gt;
The Mission That Changed Everything&lt;br /&gt;
&lt;br /&gt;
Kami’s sixth mission sent her to Seattle, deep in the heart of the sprawling Redmond Barrens. Her target was William Evans, a journalist and activist who had been leading protests against the Vatican’s influence and its hidden dealings. He was smart, resourceful, and dangerous. The Entity had declared him a threat to the Church’s reputation—and threats to the Church did not live long.&lt;br /&gt;
&lt;br /&gt;
She arrived under the cover of night, her form altered to resemble a waitress who worked in the café William frequented. Everything was in place. The knife rested in her boot, and her mind was clear. This was just another mission.&lt;br /&gt;
&lt;br /&gt;
What she didn’t anticipate was the trap.&lt;br /&gt;
&lt;br /&gt;
William had suspected the Vatican would send someone, and when Kami slipped into the alley behind the café to confront him, she found herself staring down the barrel of a stun gun. She woke in a dimly lit room, bound to a chair. For the first time, she wasn’t in control. But William didn’t torture her or interrogate her. He treated her like a person, not a weapon. He asked her questions—not about her mission, but about her. Her name. Her life. Her dreams. Questions no one had ever asked her before.&lt;br /&gt;
&lt;br /&gt;
At first, Kami resisted, refusing to speak. But days turned into weeks, and his kindness wore her down. She confessed her doubts about the Church, her hatred of being a tool, and her confusion about what it meant to truly live. For the first time in her life, she felt human. She felt… free.&lt;br /&gt;
&lt;br /&gt;
But freedom was short-lived.&lt;br /&gt;
&lt;br /&gt;
The Church never forgot its tools. When Kami and William were spotted together in Redmond, the Vatican sent another assassin to deal with the “rogue agent.” The attack came swift and merciless. William was killed in the streets, his blood pooling at Kami’s feet. The assassin, a former companion from Project Psalms, turned her blade on Kami next. They fought like demons, their blades flashing in the dim Seattle rain. Kami emerged victorious, but barely. Bleeding and broken, she fled into the shadows of the Barrens.&lt;br /&gt;
&lt;br /&gt;
Becoming Kamillion&lt;br /&gt;
&lt;br /&gt;
Kami spent weeks recovering in the slums of Redmond. The Vatican believed her dead, but she knew they wouldn’t forget her. She had no home to return to, no allies, and no resources—but she had her skills. She knew how to fight, how to survive, and how to disappear. Seattle’s underworld called to her, and she answered.&lt;br /&gt;
&lt;br /&gt;
Kami took on the handle Kameleon, a nod to her magical ability to shift her appearance. She became a shadowrunner, taking jobs to survive and honing her craft on her own terms. The money wasn’t glamorous, but it was hers. For the first time in her life, she wasn’t someone else’s tool.&lt;br /&gt;
&lt;br /&gt;
In her spare time, she revived The Daily Suggestion, a blog William had once used to expose corruption. She kept it anonymous, writing scathing exposés about the Vatican and other powerful organizations that preyed on the weak. It was her way of keeping his spirit alive—and of rediscovering her own humanity.&lt;br /&gt;
&lt;br /&gt;
Though her new life was dangerous, Kameleon had finally found something she’d never had before: freedom. But the scars of her past lingered, and she knew the Vatican wouldn’t stop hunting her forever. Until that day came, she would keep running in the shadows, finding out what it meant to truly live.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Giovanni Montalban&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaze&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kamillion&amp;diff=142630</id>
		<title>Kamillion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kamillion&amp;diff=142630"/>
		<updated>2025-01-25T23:42:43Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=u/PsychoEmperor |OwnersDiscordName=tropicalbungus |Metatype= Human &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=u/PsychoEmperor&lt;br /&gt;
|OwnersDiscordName=tropicalbungus&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139356</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139356"/>
		<updated>2024-11-19T01:16:18Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Draco Foundation&lt;br /&gt;
|Ally2= Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nib|Quoth|Handler|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nib, Handler, and Quoth are hired by a less than well-meaning Johnson to steal a necklace from a curio shop in Tacoma. After finding out the necklace is tied to blood magic, they decide to contact Handler&#039;s connection in the Draco Foundation. They delivered the ruby to her and were payed a sizable bounty for their work. The Johnson was betrayed but to the benefit of the greater good. The Draco Foundation promises to protect the crew while they lie low.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The employer of the Johnson recently found that one of their prized foci had been stolen. They tracked the ruby to Obsidian Relics in Tacoma and hired the three runners to get it back&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners met with the Johnson on the evening of Friday, November 15th, 2085. A thunderstorm rages on across the sprawl, dousing the streets and rooftops above. They met at the Ashen Leaf Teahouse, an upscale restaurant tucked away in the alleys of the Tacoma. They meet the Johnson in a private booth and get down to discussing biz. From the moment they all met, the runners felt something off about the man. They discovered he has a ring with Orichalcum engravings of an Aztech letter for M. After getting a paid dinner in chili oil dumplings, the Johnson departs, leaving the crew in the private booth to conduct their legwork.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple. Recon, both on the astral plane with Nib, and physical with Quoth. The two scouted and realized that the amulet was more than just a mere trinket. It was positively surrounded with dread, causing a background count of 3 aspected towards ritual sacrifice. After sneaking in through the roof, Quoth discovered three guardian spirits protecting it. Everyone eventually returned to the tea house. They then left for a Matrix cafe down the street where the Johnson wouldn&#039;t have eyes and ears. Unfortunately, they were followed by car and then by fly spy. Luckily they had mind link. Nib decided she would be the one to nab the necklace so Handler summoned a Force 10 spirit to conceal her. Quoth would run distraction. they determined that the necklace should stay out of the hands of the Johnson. Hander remembered an old contact of hers in the Draco Foundation named Moria, who specialized in tracking Blood Mages. She determined that the Johnson was none other than Professor Modecai Herrick, a known blood mage and associate of Aztechnology execs. The crew decided that they were going to deliver the amulet to Moria&#039;s office in Downtown by traveling the Ork Underground from Tacoma&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Now comes the execution. Quoth pecked at the door and eventually got the store owner&#039;s attention, making him believe that he was his mentor spirit finally choosing him for a greater purpose. While that was going on, Nib snuck in and grabbed the amulet. She immediately felt the dread of a hundred damned souls lost to the blade a blood mage ritual. She overcame the dread and pushed through, putting it in her bag. Handler provided aerial support and air lifted Nib out of the area. They traveled underground and made their way to the Draco Foundation offices where they met with Moria. She offered them a sizable bounty as well as protection form the Johnson&#039;s attempts at retribution.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the necklace out of the hands of M. Herrick, the team accepted the payment from the Draco Foundation and went their separate ways. Thanks to the organization, the Johnson was too busy fighting legal battles to focus on revenge. Though, he might try again at a later date when the coast is clear.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20K or 40K In magic related items like Foci and Reagents up to Avail 18. (10 RVP)&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Stuff:&lt;br /&gt;
&lt;br /&gt;
Nib can get Common Sense at gen (3 RVP)&lt;br /&gt;
Quoth can get Perceptive (1) at gen (5 RVP)&lt;br /&gt;
Hander can get Sprit Whisperer at gen (8 RVP)&lt;br /&gt;
&lt;br /&gt;
Handler now owes 1 favor to Adowa &amp;quot;Moria&amp;quot; Webster of the DF for handling the necklace and protecting the crew from the Johnson. She also can purchase her as a contact C4/L3 for 5 RVP/10 CDP IKAG discount.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Handler]]===&lt;br /&gt;
I&#039;m glad that the others went along with me when I brought up turning the necklace over to the Draco Foundation. I know that Nib was in a bad spot since the J recognized them from their fame, so I&#039;m happy that Maria was able to keep us safe while we were able to do the right thing.&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139355</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139355"/>
		<updated>2024-11-19T01:15:29Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Draco Foundation&lt;br /&gt;
|Ally2= Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nib|Quoth|Handler|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Aztechnology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nib, Handler, and Quoth are hired by a less than well-meaning Johnson to steal a necklace from a curio shop in Tacoma. After finding out the necklace is tied to blood magic, they decide to contact Handler&#039;s connection in the Draco Foundation. They delivered the ruby to her and were payed a sizable bounty for their work. The Johnson was betrayed but to the benefit of the greater good. The Draco Foundation promises to protect the crew while they lie low.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The employer of the Johnson recently found that one of their prized foci had been stolen. They tracked the ruby to Obsidian Relics in Tacoma and hired the three runners to get it back&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners met with the Johnson on the evening of Friday, November 15th, 2085. A thunderstorm rages on across the sprawl, dousing the streets and rooftops above. They met at the Ashen Leaf Teahouse, an upscale restaurant tucked away in the alleys of the Tacoma. They meet the Johnson in a private booth and get down to discussing biz. From the moment they all met, the runners felt something off about the man. They discovered he has a ring with Orichalcum engravings of an Aztech letter for M. After getting a paid dinner in chili oil dumplings, the Johnson departs, leaving the crew in the private booth to conduct their legwork.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple. Recon, both on the astral plane with Nib, and physical with Quoth. The two scouted and realized that the amulet was more than just a mere trinket. It was positively surrounded with dread, causing a background count of 3 aspected towards ritual sacrifice. After sneaking in through the roof, Quoth discovered three guardian spirits protecting it. Everyone eventually returned to the tea house. They then left for a Matrix cafe down the street where the Johnson wouldn&#039;t have eyes and ears. Unfortunately, they were followed by car and then by fly spy. Luckily they had mind link. Nib decided she would be the one to nab the necklace so Handler summoned a Force 10 spirit to conceal her. Quoth would run distraction. they determined that the necklace should stay out of the hands of the Johnson. Hander remembered an old contact of hers in the Draco Foundation named Moria, who specialized in tracking Blood Mages. She determined that the Johnson was none other than Professor Modecai Herrick, a known blood mage and associate of Aztechnology execs. The crew decided that they were going to deliver the amulet to Moria&#039;s office in Downtown by traveling the Ork Underground from Tacoma&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Now comes the execution. Quoth pecked at the door and eventually got the store owner&#039;s attention, making him believe that he was his mentor spirit finally choosing him for a greater purpose. While that was going on, Nib snuck in and grabbed the amulet. She immediately felt the dread of a hundred damned souls lost to the blade a blood mage ritual. She overcame the dread and pushed through, putting it in her bag. Handler provided aerial support and air lifted Nib out of the area. They traveled underground and made their way to the Draco Foundation offices where they met with Moria. She offered them a sizable bounty as well as protection form the Johnson&#039;s attempts at retribution.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the necklace out of the hands of M. Herrick, the team accepted the payment from the Draco Foundation and went their separate ways. Thanks to the organization, the Johnson was too busy fighting legal battles to focus on revenge. Though, he might try again at a later date when the coast is clear.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20K or 40K In magic related items like Foci and Reagents up to Avail 18. (10 RVP)&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Stuff:&lt;br /&gt;
&lt;br /&gt;
Nib can get Common Sense at gen (3 RVP)&lt;br /&gt;
Quoth can get Perceptive (1) at gen (5 RVP)&lt;br /&gt;
Hander can get Sprit Whisperer at gen (8 RVP)&lt;br /&gt;
&lt;br /&gt;
Handler now owes 1 favor to Adowa &amp;quot;Moria&amp;quot; Webster of the DF for handling the necklace and protecting the crew from the Johnson. She also can purchase her as a contact C4/L3 for 5 RVP/10 CDP IKAG discount.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Handler]]===&lt;br /&gt;
I&#039;m glad that the others went along with me when I brought up turning the necklace over to the Draco Foundation. I know that Nib was in a bad spot since the J recognized them from their fame, so I&#039;m happy that Maria was able to keep us safe while we were able to do the right thing.&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139288</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139288"/>
		<updated>2024-11-18T06:04:47Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Draco Foundation&lt;br /&gt;
|Ally2= Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nib|Quoth|Handler|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Aztechnology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nib, Handler, and Quoth are hired by a less than well-meaning Johnson to steal a necklace from a curio shop in Tacoma. After finding out the necklace is tied to blood magic, they decide to contact Handler&#039;s connection in the Draco Foundation. They delivered the ruby to her and were payed a sizable bounty for their work. The Johnson was betrayed but to the benefit of the greater good. The Draco Foundation promises to protect the crew while they lie low.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The employer of the Johnson recently found that one of their prized foci had been stolen. They tracked the ruby to Obsidian Relics in Tacoma and hired the three runners to get it back&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners met with the Johnson on the evening of Friday, November 15th, 2085. A thunderstorm rages on across the sprawl, dousing the streets and rooftops above. They met at the Ashen Leaf Teahouse, an upscale restaurant tucked away in the alleys of the Tacoma. They meet the Johnson in a private booth and get down to discussing biz. From the moment they all met, the runners felt something off about the man. They discovered he has a ring with Orichalcum engravings of an Aztech letter for M. After getting a paid dinner in chili oil dumplings, the Johnson departs, leaving the crew in the private booth to conduct their legwork.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple. Recon, both on the astral plane with Nib, and physical with Quoth&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139282</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139282"/>
		<updated>2024-11-18T04:32:58Z</updated>

		<summary type="html">&lt;p&gt;Bungus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Bungus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Draco Foundation&lt;br /&gt;
|Ally2= Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nib|Quoth|Handler|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Aztechnology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nib, Handler, and Quoth are hired by a less than well-meaning Johnson to steal a necklace from a curio shop in Tacoma. After finding out the necklace is tied to blood magic, they decide to contact Handler&#039;s connection in the Draco Foundation. They delivered the ruby to her and were payed a sizable bounty for their work. The Johnson was betrayed but to the benefit of the greater good. The Draco Foundation promises to protect the crew while they lie low.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The employer of the Johnson recently found that one of their prized foci had been stolen. They tracked the ruby to Obsidian Relics in Tacoma and hired the three runners to get it back&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The three runners met with the Johnson on the evening of Friday, November 15th, 2085. A thunderstorm rages on across the sprawl, dousing the streets and rooftops above. They met at the Ashen Leaf Teahouse, an upscale restaurant tucked away in the alleys of the Tacoma. They meet the Johnson in a private booth and get down to discussing biz. From the moment they all met, the runners felt something off about the man. They discovered he has a ring with Orichalcum engravings of an Aztech letter for M. After getting a paid dinner in chili oil dumplings, the Johnson departs, leaving the crew in the private booth to conduct their legwork.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139281</id>
		<title>Night at the Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Night_at_the_Curio_Shop&amp;diff=139281"/>
		<updated>2024-11-18T04:16:39Z</updated>

		<summary type="html">&lt;p&gt;Bungus: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Bungus</name></author>
	</entry>
</feed>