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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CaptainAtlas</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-06-01T20:07:24Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=82218</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=82218"/>
		<updated>2021-10-03T00:04:52Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mrs. Frost&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr.Hammer&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4), Controlled Substance License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=82217</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=82217"/>
		<updated>2021-10-03T00:02:28Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mrs. Frost&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr.Hammer&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4), Controlled Substance License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=82216</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=82216"/>
		<updated>2021-10-02T23:51:59Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mrs. Frost&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr.Hammer&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4), Controlled Substance License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=82215</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=82215"/>
		<updated>2021-10-02T23:47:50Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mr.Hammer&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4), Controlled Substance License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=82025</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=82025"/>
		<updated>2021-09-30T04:33:11Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Maestro|Envy|Cold Hands|Jennifer McCallister}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=UCAS&lt;br /&gt;
|OppositionUnits={{AARCharacterList|6 IRS Agents|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*+1 Reputation: Horizon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Maestro]]===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Cold Hands]]===&lt;br /&gt;
&amp;quot;Ace Powers is as about as sleazy in person as you&#039;d expect, albeit with the expensive polish of a corpo suit.  Helping such a man evade taxes isn&#039;t what I&#039;d call a noble undertaking, but the pay was - as expected of Horizon - sufficient.  I&#039;m glad no one had to die over a job like this, though admittedly I&#039;ve killed for less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suppose that&#039;s the luxury of being an established runner.  You get to pin a higher price tag on your moral compromises.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Envy]]===&lt;br /&gt;
A nice and easy run.   Drop in, take what we want, and walk out the front door.   I was made for this drek.&lt;br /&gt;
&lt;br /&gt;
=== [[Jennifer McCallister]] ===&lt;br /&gt;
Man those &amp;quot;Halloweeners&amp;quot; really did a number munching on that Spider and his IC huh? All in all, a very interesting job. Ace Powers&#039; less-than-lawful exploits are legendary. Tax fraud though? seems like poor planning. Anyways, it all worked out.&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=82024</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=82024"/>
		<updated>2021-09-30T04:26:24Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
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|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4), Controlled Substance License (Rating 4), Firearms License (Rating 4), Concealed Carry Permit (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81882</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81882"/>
		<updated>2021-09-28T07:11:12Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Maestro|Envy|Cold Hands|Jennifer McCallister}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=UCAS&lt;br /&gt;
|OppositionUnits={{AARCharacterList|6 IRS Agents|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*+1 Reputation: Horizon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81881</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81881"/>
		<updated>2021-09-28T07:10:56Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Maestro|Envy|Cold Hands|Jennifer McCallister}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|6 IRS Agents|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*+1 Reputation: Horizon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81879</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81879"/>
		<updated>2021-09-28T07:10:20Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Maestro|Envy|Cold Hands|Jennifer McCallister}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*+1 Reputation: Horizon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81878</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81878"/>
		<updated>2021-09-28T07:05:28Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Maestro|Envy|Cold Hands|Jennifer McCallister}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81877</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81877"/>
		<updated>2021-09-28T07:04:04Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners]] Gang, she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81875</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81875"/>
		<updated>2021-09-28T07:03:30Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant. Of course, the technomancer didn&#039;t leave the investigators without a gift. Spamming the AR-space of the structure with imagery linked to the [[Halloweeners Gang]], she hoped to throw UCAS off of the Runners&#039; scent.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81873</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81873"/>
		<updated>2021-09-28T07:02:10Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold Hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81872</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81872"/>
		<updated>2021-09-28T07:01:58Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-09-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Quickly setting to work, [[Jennifer McCallister]] enters the matrix, eager to seize as much control of the building&#039;s host as possible. In almost no time at all, she finds herself facing the defending spider. This, of course, does not go well for the unlucky individual, who soon finds themselves data spiked into unconsciousness. After this, the technomancer sets their sprite to obliterate various patrol ICEs, utilising their free reign within the host to facilitate the easy completion of the run.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], taking advantage of their ally&#039;s successes, slips through the backdoor of the structure undetected, any cameras that might have spotted her being disabled by her matrix dwelling counterpart. Soon enough, she enters the stairwell, combining a mixture of stealth, luck, and &#039;pretending to belong&#039; in order to ascend the building, moving closer and closer to the server room on the third floor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Maestro]] and [[Envy]] move towards the building, the former having covered the two in a potent physical mask intended to disguise them as federal agents. This allows them to enter the building without issue, slipping in behind the genuine UCAS investigators. Once within the buildings, they instead adorn magical masks that disguise them as Horizon employees, [[Maestro]] posing as a new employee and [[Envy]] taking the role of a senior worker due to her ability to utilise an AR name-tag. The two, not wanting their allies to be exposed, quickly approach the federal agents.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them, the two runners offer a tour of the building, informing the investigators that it is Horizon&#039;s prerogative to assist in any way possible. This, unfortunately, does not sit well in the investigator&#039;s mind. They begin to question this claim, poking holes in the story of the two conmen. Before such questions can go any further, however, [[Maestro]] utilises his mystical arts, influencing the mind of the elven investigator through magical means. The result? A successful ruse, the investigators being taken to the fifth floor and away from the server room on the third.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Cold hands]] continues moving towards her objective, undetected and unexpected. Upon laying her eyes upon the server room, she noticed two guards, one augmented and the other awakened. They are armed and ready for a fight, something the Runners would rather avoid. [[Jennifer McCallister]], is not out of tricks quite yet. Using the PA system of the building, she pages the guards, attempting to take them up to the fifth floor in order to leave the server room unguarded. Somewhat taken aback by the sudden call for their presence, only one of the security guards leaves, the other remaining the protect the server room&#039;s entrance. This, however, bodes ill for the man left behind.&lt;br /&gt;
&lt;br /&gt;
In a burst of speed and fury, [[Cold Hands]] strikes the nerves of the single security guard, knocking him unconscious in an instant. Afterwards, she makes her way through the electronic security measures of the door, dragging the unconscious body behind her as she moves in. It doesn&#039;t take long for her to patch her comlink into the server after that, granting [[Jennifer McCallister]] all the access she needs. The technomancer quickly exploits this newfound access to turn the server into a glorified brick, wiping any and all data of any conceivable value from the device. &lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Maestro]] smells the definitive scent of burning electronics. With this cue made clear, he and [[Envy]] know that the time to depart has come.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81869</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81869"/>
		<updated>2021-09-28T06:45:30Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the job having been completed with minimal fuss, the Runners quickly made themselves scarce. [[Cold Hands]], having remained completely unseen thanks to the efforts of [[Jennifer McCallister]], elected to leave the way she came, slipping into the shadows.&lt;br /&gt;
&lt;br /&gt;
[[Jennifer McCallister]], on the other, merely exited the matrix, emerging within the comfortable confines of Ace&#039;s luxurious limousine. The spider who she had thoroughly beaten was undoubtedly not going to wake from their time in the matrix in a manner quite as pleasant.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Maestro]] and [[Envy]] leisurely left the agents behind. After a brief bout of lies and a refusal to hold the elevator for the bewildered agents, the two merely waltzed right out the front door. [[Maestro]], wishing to leave his mark, offered the receptionist his soon-to-be-famous calling card, the Joker of Trebles.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Runners meet up with [[Ace Powers]] in the alleyway once again, informing him the job is done. Ace, pleased with the rapid competition of Run, quickly pays them their 20,000 nuyen. Afterwards, he departs in his luxurious limousine, leaving the Runners in the alleyway to enjoy the spoils of &#039;Working for the Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81868</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81868"/>
		<updated>2021-09-28T06:39:07Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to the limo of [[Ace Powers]], giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81867</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81867"/>
		<updated>2021-09-28T06:38:48Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to [[Ace Power&#039;s]] limo, giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81866</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81866"/>
		<updated>2021-09-28T06:38:30Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would quickly seize control of the host and overwhelm any Spider daring to defend it. To facilitate this, she gained access to [[Ace Power]]&#039;s limo, giving herself a place to enter the matrix in relative safety.&lt;br /&gt;
&lt;br /&gt;
[[Cold Hands]], on the other hand, would infiltrate the building. Moving into position to stealthily gain access to the branch, she departed from the group, readying her gear and talents for whatever came next.&lt;br /&gt;
&lt;br /&gt;
Of course, all of this would be for naught if the federal agents beat the Runners to the server room they would need to gain access to. To ensure this would not happen, [[Maestro]] and [[Envy]] would utilise the art of deception, distracting the agents through the use of their wit and [[Maestro]]&#039;s magical talents.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81865</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81865"/>
		<updated>2021-09-28T06:33:49Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
In truth, the Runners had little time to formulate a concrete plan. As such, their impromptu plan was to rely on their strengths. [[Jennifer McCallister]] a potent Technomancer, wasted no time in declaring that she would be quickly&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81863</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81863"/>
		<updated>2021-09-28T06:28:39Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners are contacted by their fixers and given an address within downtown Seattle. Upon arrival, they discover that the financially endowed [[Ace Powers]] has elected to meet them in... an alleyway. This alleyway, looking over the Charisma Associates branch of Horizon, serves as the base point for the rather energetic briefing the runners receive. &lt;br /&gt;
&lt;br /&gt;
Supposedly, [[Ace Powers]] finds himself in a bit of a pickle. A group of inspectors, federal agents sent on the behalf of UCAS, are looking into his business dealings. Specifically, they have a vested interest in his tax payments. Unfortunately for Ace, he doesn&#039;t exactly pay his fair share. This would typically be no issue, something false books can easily handle. As it turns out, however, Ace&#039;s books are yet to be fully &#039;cooked&#039;. As such, he requires the Runners to infiltrate the Charisma Associates branch and purge it of a particular server, one that contains information that would be best kept out of UCAS&#039;s hands. In short, he requires assistance committing tax fraud.&lt;br /&gt;
&lt;br /&gt;
An original offer of 16,000 nuyen each is made to the runners. Almost immediately, they lift the price to 20,000. However, this additional payment comes with a clause: no one is to be killed, at least as far as employees and contractors go. The agents are fair game, so long as it doesn&#039;t spill back on Ace. The Runners, motivated by the potential of a quick payday, agree without delay. After all, the federal agents arrived while they were haggling...&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81862</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81862"/>
		<updated>2021-09-28T06:22:22Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Ace Powers]] is no stranger to the business of tax fraud. A man in his position has to do what has to be done to come out ahead. After all, sometimes the art of the deal requires utilising methods that are less than... legal. Unfortunately, UCAS didn&#039;t see things the same way. As such, their federal agents quickly found their feet upon the ground, looking into any potential documentation of the illicit activities of [[Ace Powers]] within the Charisma Associates branch of Horizon.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81860</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81860"/>
		<updated>2021-09-28T06:18:43Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are brought together by [[Ace Powers]] to assist him in concealing his illicit tax-related activities from the authorities. Much as many of the more seasoned runners expected, it was a classic moment of [[Ace Powers]] needing to conceal his white-collar crimes from &#039;The Man&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81859</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81859"/>
		<updated>2021-09-28T06:16:28Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20k nuyen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81858</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81858"/>
		<updated>2021-09-28T06:15:59Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Let&#039;s be honest, it&#039;s Ace Powers. There are white-collar crimes all over every file in there.&amp;quot; - Cold Hands}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81857</id>
		<title>Ace Powers Commits Tax Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ace_Powers_Commits_Tax_Fraud&amp;diff=81857"/>
		<updated>2021-09-28T06:13:00Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Maestro===&lt;br /&gt;
&amp;quot;I must admit, it was rather simple all things considered. I walked in, utilised my mastery of the mystic arts, then left behind a bewildered band of bumbling baboons. The agents were clearly not up to my standards, but that&#039;s no surprise. At least the receptionist had the wit to recognise the extreme value of my calling card.&amp;quot;&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81855</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81855"/>
		<updated>2021-09-28T06:04:44Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Horizon&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81600</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81600"/>
		<updated>2021-09-25T02:57:42Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81599</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81599"/>
		<updated>2021-09-25T02:55:20Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Poor Self Control (Thrill Seeker)=====&lt;br /&gt;
&lt;br /&gt;
*Being the man that he is, Maestro can&#039;t help but take rather bold risks. These bold actions don&#039;t always go his way, as much as he might pretend they do.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81490</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81490"/>
		<updated>2021-09-22T09:30:38Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX?usp=sharing Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81489</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81489"/>
		<updated>2021-09-22T09:27:39Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/0/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81488</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81488"/>
		<updated>2021-09-22T09:26:53Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/u/0/folders/1O50zBnL7pzVnOJtsxu8Rw9x7Io6CGNeX [Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81487</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81487"/>
		<updated>2021-09-22T09:07:52Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81486</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81486"/>
		<updated>2021-09-22T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81485</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81485"/>
		<updated>2021-09-22T09:02:19Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81484</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81484"/>
		<updated>2021-09-22T09:02:11Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81483</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81483"/>
		<updated>2021-09-22T09:02:01Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81482</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81482"/>
		<updated>2021-09-22T09:01:48Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81481</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81481"/>
		<updated>2021-09-22T09:00:42Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|SIN&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Issuer&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Rating&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;|Licenses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Danton Karling&#039;&#039;&#039;&lt;br /&gt;
| ARES&lt;br /&gt;
| 4&lt;br /&gt;
| Mage (Rating 4), Private Investigator (Rating 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81480</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81480"/>
		<updated>2021-09-22T08:59:14Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Maestro is a 1.81m tall man of Caucasian descent. Though he seems rather ordinary in appearance now, one thing that is almost always apparent is the certainty that he will be wearing a face other than his own. Still, there are some components of Maestro&#039;s nature that rarely change. Whether it be his baby-blue eyes or his strong brown hair, it is these features that stand strongly with others to grant Maestro his welcoming appearance.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81479</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81479"/>
		<updated>2021-09-22T08:56:42Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Though he is poor and lacking in a lot of material resources, Maestro does his best to present himself well. Though his suits may be second-hand, tatty, and half ripped for now, one day he will rise to a position of status and class. When that day comes, he will wear the finest suits and jewels Seattle has ever seen.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81478</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81478"/>
		<updated>2021-09-22T08:55:22Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
A faceless man dressed in a suit made of playing cards.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81477</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81477"/>
		<updated>2021-09-22T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
None in existence at this point.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81476</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81476"/>
		<updated>2021-09-22T08:53:19Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Symbols and Signatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
Maestro utilises a Joker of Trebles playing card as a unique fetish. Through it, he bathes the world around physical chaos, striking confusion into the souls of his enemies and the tools of their trade alike.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81475</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81475"/>
		<updated>2021-09-22T08:52:01Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang (Contact)&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81474</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81474"/>
		<updated>2021-09-22T08:51:22Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Maestro is, for lack of a better term, a showman. He carries with him a great deal of presence which, for better or for worse, makes him uniquely distinctive among his peers. This has the benefit of making it rather easy for Maestro to take credit for his work. After all, a playing card with a treble clef is quite a unique symbol. Unfortunately, this also makes it rather easy for his enemies to be aware of his actions, something that may come to haunt him the future. For now, though, as an aspiring Runner of the Shadows, he seeks to rise to the height of magical mastery.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81473</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81473"/>
		<updated>2021-09-22T08:49:50Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81472</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81472"/>
		<updated>2021-09-22T08:49:33Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Face Magician&lt;br /&gt;
|header2= The Pinnacle of the Trick is The Prestige.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Maestro wishes to become a true disciple of the magical arts, mastering the use of Black Magic to become a Manipulator and Illusionist without peer. It is his belief that he is destined for greatness, fated to be among the most legendary examples of the Awakened to ever be known. To this end, Maestro must lift himself away from his position of relative poverty and into the shining light of success. This will require a great deal of wealth, focus, and daring. &lt;br /&gt;
&lt;br /&gt;
Exactly what Maestro will learn on his way towards becoming the most grandiose magical gentleman ever known is hard to say. What is not hard to say, however, is that Maestro will not relent. He will stride ever towards his destiny, whether it be one of stupendous success or one of vicious demise. To facilitate his rise to power, a few particular goals need to be met.&lt;br /&gt;
&lt;br /&gt;
==The Short Term==&lt;br /&gt;
*Acquire appropriate magical foci and reagants. &lt;br /&gt;
&lt;br /&gt;
*Bind spirits to utilise as tools and companions.&lt;br /&gt;
&lt;br /&gt;
*Acquire funds to establish a higher standard of living and comfort.&lt;br /&gt;
&lt;br /&gt;
==The Long Term==&lt;br /&gt;
&lt;br /&gt;
*Become an Initiated member of a Lodge.&lt;br /&gt;
&lt;br /&gt;
*Master the arts of Manipulation and Illusion.&lt;br /&gt;
&lt;br /&gt;
*Learn the secrets of Alchemy.&lt;br /&gt;
&lt;br /&gt;
*Acquire a lifestyle of luxury and status.&lt;br /&gt;
&lt;br /&gt;
*Become recognised as one of the, if not THE, grandest Magicians within the Shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Maestro was born to a life of strangeness and unexpected natures. The adoptive son of a self-proclaimed &#039;man-of-the-arts&#039; and circus ringmaster, the early days of the aspiring magician took place in the more civilised areas of the wastes beyond Seattle, wracked with danger and ruin. Early in his life, Maestro realised that he possessed unique talents and abilities. Either as a result of his amiable encounters with the strange Spirits of Man or his rapidly developing ability to persuade and manipulate others through his burgeoning magical powers, Maestro was quick to recognise himself as more than mundane. Indeed, the glorious reality quickly dawned upon him that he was exceptional, beyond the ken of the ordinary citizenry of the world. This belief would guide Maestro towards his future, building him into the man he would become.&lt;br /&gt;
&lt;br /&gt;
Throughout his formative years, Maestro was schooled by his now late father in the art of persuasion, deception, and trickery. Indeed, as the young boy became a young man, he had become something of an aspiring con artist, an individual capable of performing great feats of charm and treachery alike. These skills, once of use in the world of show-business, would one day serve a purpose that even Maestro did not, at the time, expect. Indeed, it was in these early years that Maestro&#039;s father was slain, shot dead by a man he had cheated out of his possessions. This taught Maestro a great deal indeed. The lesson, however, was not one of morality. Instead, it was one of reality. Life is cruel to the failing trickster, to the one whose tricks are seen for what they are. To succeed in life, to claim that wish he knows to be rightfully his, Maestro knew he would have to rise beyond detection. He would have to become a legend.&lt;br /&gt;
&lt;br /&gt;
Maestro&#039;s early life of petty crime and manipulations in the town of Touristville eventually brought him face to face with Alessa P, who recognised that his talent could be of use within the world of shadows. Indeed, while the specifics of Maestro&#039;s life is something of an enigma, who he is now is something different entirely. He is a man of many masks, a practitioner of countless tricks. In the world of the unknown, he shall be the vocal showman. Should he have his way, all of Seattle shall one day know of his name, both awed and angered by the devilishness of his deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
=====Magician=====&lt;br /&gt;
&lt;br /&gt;
*Maestro&#039;s most definitive aspect is his wielding of the magical arts. As an Awakened disciple of black magic, he wields a power he recognises as both beautiful and terrible to behold.&lt;br /&gt;
&lt;br /&gt;
=====Astral Chameleon=====&lt;br /&gt;
&lt;br /&gt;
*Detection is the greatest enemy of the trickster, the killing blow that spells his doom. Maestro, recognising this, has detected himself to being difficult to detect both in the real world and the Astral plane.&lt;br /&gt;
&lt;br /&gt;
=====Mentor Spirit (Raven)=====&lt;br /&gt;
&lt;br /&gt;
*Guided by his Mentoring Spirit, Maestro&#039;s powers of Manipulation are accentuated and strengthened. The fact that he feels compelled to beguile and take advantage of those around him, additionally, is a pleasant side effect.&lt;br /&gt;
&lt;br /&gt;
=====Spirit Affinity (Spirit of Man)=====&lt;br /&gt;
&lt;br /&gt;
*From a young age, Maestro became well acquainted with the Spirits of Men. These creatures, strange though they may, quickly became his companions in the abandoned corners of the world. Through them, Maestro believes he may yet wield terrible power.&lt;br /&gt;
&lt;br /&gt;
=====Quick Healer=====&lt;br /&gt;
&lt;br /&gt;
*Though he himself is not well acquainted with the reasons, Maestro has a knack for healing with ease. As is the case with many things, he credits this to his magical nature.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
=====Distinctive Style=====&lt;br /&gt;
&lt;br /&gt;
*Maestro is, at heart, a showman. His booming voice and his ringmaster-like accentuations have made him a definitive figure, one that remains in the heads of those that see him long after he is gone. Exactly what the repercussions of this will be are hard to tell. Nonetheless, Maestro is who he is.&lt;br /&gt;
&lt;br /&gt;
=====Faceless=====&lt;br /&gt;
&lt;br /&gt;
*The death of his father had a profound effect on Maestro. To avoid such a fate, he must be unknowable, impossible to perceive. Due to this, the many false faces Maestro wears have become as much a part of him as his own flesh and blood. Without them, he is naked, cast to the cruelty of the elements of the world.&lt;br /&gt;
&lt;br /&gt;
=====Signature (Treble Clef Playing Card)=====&lt;br /&gt;
&lt;br /&gt;
*To be recognised for one&#039;s work is essential. To facilitate this, Maestro often leaves behind a treble clef playing guard to signify his handiwork. For better or for worse, his actions will often be recognised as his own.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Boomerang&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81470</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81470"/>
		<updated>2021-09-22T06:56:19Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81469</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81469"/>
		<updated>2021-09-22T06:56:04Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maestro&amp;diff=81468</id>
		<title>Maestro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maestro&amp;diff=81468"/>
		<updated>2021-09-22T06:55:40Z</updated>

		<summary type="html">&lt;p&gt;CaptainAtlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Maestro.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Captain Atlas#1995&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Tabletop_Gamer101 Tabletop_Gamer101]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 20/09/2066&lt;br /&gt;
|label14 = 26&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 09&lt;br /&gt;
|Day= 20&lt;br /&gt;
|Year= 2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>CaptainAtlas</name></author>
	</entry>
</feed>