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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cypher</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-05-14T05:42:00Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95040</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95040"/>
		<updated>2022-05-09T07:52:46Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with new eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier: HMHVV Strain II&lt;br /&gt;
* Spirit Bane: Scout Spirit&lt;br /&gt;
* Prejudiced: Biased against the infected&lt;br /&gt;
* Code of Honor: The Code of the Glorious Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Glorious Hunter is called to be strong, capable, clever, patient, wise, and honorable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strong &amp;amp; Capable: A hunter must possess the physical prowess to engage in the hunt, but physical prowess is meaningless without the skills needed to use it. A hunter knows this and knows that growth and change is a requisite component of the natural cycle. Therefore, the Glorious Hunter always strives to improve themselves and their skills, testing themselves against the most capable prey possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clever: The Glorious Hunter knows that hunting some prey requires guile and deception, because physical prowess isn&#039;t enough in some circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patient: The Glorious knows that they must wait for the right moment to strike. They should not rush into battle or reveal themselves until the moment is ripe, a clean hunt is a glorious one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wise: Perhaps most importantly of all the Glorious Hunter must know which prey is worth hunting, and how to make those determinations on the fly. The young should be avoided for it is a waste of potential. Likewise, there is no sense in wanton slaughter to reach your ultimate prey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor: Without honor there can be no glory. The Glorious hunter does not kill prey who are unworthy or the young. However, the Glorious Hunter keeps their word, so will follow through on targets they agree to hunt... even if the prey makes themselves/itself unworthy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary/Mechanics: Grist will always strive to improve himself and try his hand at harder targets. He has no issues with the use of stealth or trickery. His code discourages wanton killing and slaughter, as a true hunter can move and reach their prey without alerting the whole world. The killing of children, mothers with children, or pregnant women is entirely verboten. This is not only a remnant of his Akichita code, but also a sense of good stewardship and honor. Grist will only intentionally kill the &amp;quot;worthy&amp;quot;. What this means is that those who surrender, are too weak, or beg for their lives have essentially &amp;quot;ruined&amp;quot; his hunt and should not be killed. That doesn&#039;t mean he won&#039;t otherwise subdue them, but the hunt is only glorious and honorable with worthy prey. The exception to this is that he honors his word and promises as a part of his pride coming from The Stag mentor spirit. So, if he&#039;s tasked with eliminating a specific target, the hunt continues regardless of the &amp;quot;prey&#039;s&amp;quot; behavior. Though he will strive to grant a swift and painless death to those who would have normally made themselves &amp;quot;unworthy&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95014</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95014"/>
		<updated>2022-05-08T13:36:13Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier: HMHVV Strain II&lt;br /&gt;
* Spirit Bane: Scout Spirit&lt;br /&gt;
* Prejudiced: Biased against the infected&lt;br /&gt;
* Code of Honor: The Code of the Glorious Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Glorious Hunter is called to be strong, capable, clever, patient, wise, and honorable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strong &amp;amp; Capable: A hunter must possess the physical prowess to engage in the hunt, but physical prowess is meaningless without the skills needed to use it. A hunter knows this and knows that growth and change is a requisite component of the natural cycle. Therefore, the Glorious Hunter always strives to improve themselves and their skills, testing themselves against the most capable prey possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clever: The Glorious Hunter knows that hunting some prey requires guile and deception, because physical prowess isn&#039;t enough in some circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patient: The Glorious knows that they must wait for the right moment to strike. They should not rush into battle or reveal themselves until the moment is ripe, a clean hunt is a glorious one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wise: Perhaps most importantly of all the Glorious Hunter must know which prey is worth hunting, and how to make those determinations on the fly. The young should be avoided for it is a waste of potential. Likewise, there is no sense in wanton slaughter to reach your ultimate prey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor: Without honor there can be no glory. The Glorious hunter does not kill prey who are unworthy or the young. However, the Glorious Hunter keeps their word, so will follow through on targets they agree to hunt... even if the prey makes themselves/itself unworthy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary/Mechanics: Grist will always strive to improve himself and try his hand at harder targets. He has no issues with the use of stealth or trickery. His code discourages wanton killing and slaughter, as a true hunter can move and reach their prey without alerting the whole world. The killing of children, mothers with children, or pregnant women is entirely verboten. This is not only a remnant of his Akichita code, but also a sense of good stewardship and honor. Grist will only intentionally kill the &amp;quot;worthy&amp;quot;. What this means is that those who surrender, are too weak, or beg for their lives have essentially &amp;quot;ruined&amp;quot; his hunt and should not be killed. That doesn&#039;t mean he won&#039;t otherwise subdue them, but the hunt is only glorious and honorable with worthy prey. The exception to this is that he honors his word and promises as a part of his pride coming from The Stag mentor spirit. So, if he&#039;s tasked with eliminating a specific target, the hunt continues regardless of the &amp;quot;prey&#039;s&amp;quot; behavior. Though he will strive to grant a swift and painless death to those who would have normally made themselves &amp;quot;unworthy&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95013</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95013"/>
		<updated>2022-05-08T13:35:29Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier: HMHVV Strain II&lt;br /&gt;
* Spirit Bane: Scout Spirit&lt;br /&gt;
* Prejudiced: Biased against the infected&lt;br /&gt;
* Code of Honor: The Code of the Glorious Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Glorious Hunter is called to be strong, capable, clever, patient, wise, and honorable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strong &amp;amp; Capable: A hunter must possess the physical prowess to engage in the hunt, but physical prowess is meaningless without the skills needed to use it. A hunter knows this and knows that growth and change is a requisite component of the natural cycle. Therefore, the Glorious Hunter always strives to improve themselves and their skills, testing themselves against the most capable prey possible.&lt;br /&gt;
Clever: The Glorious Hunter knows that hunting some prey requires guile and deception, because physical prowess isn&#039;t enough in some circumstances.&lt;br /&gt;
Patient: The Glorious knows that they must wait for the right moment to strike. They should not rush into battle or reveal themselves until the moment is ripe, a clean hunt is a glorious one.&lt;br /&gt;
Wise: Perhaps most importantly of all the Glorious Hunter must know which prey is worth hunting, and how to make those determinations on the fly. The young should be avoided for it is a waste of potential. Likewise, there is no sense in wanton slaughter to reach your ultimate prey.&lt;br /&gt;
Honor: Without honor there can be no glory. The Glorious hunter does not kill prey who are unworthy or the young. However, the Glorious Hunter keeps their word, so will follow through on targets they agree to hunt... even if the prey makes themselves/itself unworthy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary/Mechanics: Grist will always strive to improve himself and try his hand at harder targets. He has no issues with the use of stealth or trickery. His code discourages wanton killing and slaughter, as a true hunter can move and reach their prey without alerting the whole world. The killing of children, mothers with children, or pregnant women is entirely verboten. This is not only a remnant of his Akichita code, but also a sense of good stewardship and honor. Grist will only intentionally kill the &amp;quot;worthy&amp;quot;. What this means is that those who surrender, are too weak, or beg for their lives have essentially &amp;quot;ruined&amp;quot; his hunt and should not be killed. That doesn&#039;t mean he won&#039;t otherwise subdue them, but the hunt is only glorious and honorable with worthy prey. The exception to this is that he honors his word and promises as a part of his pride coming from The Stag mentor spirit. So, if he&#039;s tasked with eliminating a specific target, the hunt continues regardless of the &amp;quot;prey&#039;s&amp;quot; behavior. Though he will strive to grant a swift and painless death to those who would have normally made themselves &amp;quot;unworthy&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95012</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95012"/>
		<updated>2022-05-08T13:34:34Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier: HMHVV Strain II&lt;br /&gt;
* Spirit Bane: Scout Spirit&lt;br /&gt;
* Prejudiced: Biased against the infected&lt;br /&gt;
* Code of Honor: The Code of the Glorious Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;Grist&#039;s code was forged out of his experience in becoming a ghoul and his adoption by The Stag, forged from the remnants of the Akichita Codes common amongst orks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Glorious Hunter is called to be strong, capable, clever, patient, wise, and honorable.&lt;br /&gt;
&lt;br /&gt;
Strong &amp;amp; Capable: A hunter must possess the physical prowess to engage in the hunt, but physical prowess is meaningless without the skills needed to use it. A hunter knows this and knows that growth and change is a requisite component of the natural cycle. Therefore, the Glorious Hunter always strives to improve themselves and their skills, testing themselves against the most capable prey possible.&lt;br /&gt;
&lt;br /&gt;
Clever: The Glorious Hunter knows that hunting some prey requires guile and deception, because physical prowess isn&#039;t enough in some circumstances.&lt;br /&gt;
&lt;br /&gt;
Patient: The Glorious knows that they must wait for the right moment to strike. They should not rush into battle or reveal themselves until the moment is ripe, a clean hunt is a glorious one.&lt;br /&gt;
&lt;br /&gt;
Wise: Perhaps most importantly of all the Glorious Hunter must know which prey is worth hunting, and how to make those determinations on the fly. The young should be avoided for it is a waste of potential. Likewise, there is no sense in wanton slaughter to reach your ultimate prey.&lt;br /&gt;
&lt;br /&gt;
Honor: Without honor there can be no glory. The Glorious hunter does not kill prey who are unworthy or the young. However, the Glorious Hunter keeps their word, so will follow through on targets they agree to hunt... even if the prey makes themselves/itself unworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary/Mechanics: Grist will always strive to improve himself and try his hand at harder targets. He has no issues with the use of stealth or trickery. His code discourages wanton killing and slaughter, as a true hunter can move and reach their prey without alerting the whole world. The killing of children, mothers with children, or pregnant women is entirely verboten. This is not only a remnant of his Akichita code, but also a sense of good stewardship and honor. Grist will only intentionally kill the &amp;quot;worthy&amp;quot;. What this means is that those who surrender, are too weak, or beg for their lives have essentially &amp;quot;ruined&amp;quot; his hunt and should not be killed. That doesn&#039;t mean he won&#039;t otherwise subdue them, but the hunt is only glorious and honorable with worthy prey. The exception to this is that he honors his word and promises as a part of his pride coming from The Stag mentor spirit. So, if he&#039;s tasked with eliminating a specific target, the hunt continues regardless of the &amp;quot;prey&#039;s&amp;quot; behavior. Though he will strive to grant a swift and painless death to those who would have normally made themselves &amp;quot;unworthy&amp;quot;.&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95011</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95011"/>
		<updated>2022-05-08T13:34:05Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier: HMHVV Strain II&lt;br /&gt;
* Spirit Bane: Scout Spirit&lt;br /&gt;
* Prejudiced: Biased against the infected&lt;br /&gt;
* Code of Honor: The Code of the Glorious Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grist&#039;s code was forged out of his experience in becoming a ghoul and his adoption by The Stag, forged from the remnants of the Akichita Codes common amongst orks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Glorious Hunter is called to be strong, capable, clever, patient, wise, and honorable.&lt;br /&gt;
&lt;br /&gt;
Strong &amp;amp; Capable: A hunter must possess the physical prowess to engage in the hunt, but physical prowess is meaningless without the skills needed to use it. A hunter knows this and knows that growth and change is a requisite component of the natural cycle. Therefore, the Glorious Hunter always strives to improve themselves and their skills, testing themselves against the most capable prey possible.&lt;br /&gt;
&lt;br /&gt;
Clever: The Glorious Hunter knows that hunting some prey requires guile and deception, because physical prowess isn&#039;t enough in some circumstances.&lt;br /&gt;
&lt;br /&gt;
Patient: The Glorious knows that they must wait for the right moment to strike. They should not rush into battle or reveal themselves until the moment is ripe, a clean hunt is a glorious one.&lt;br /&gt;
&lt;br /&gt;
Wise: Perhaps most importantly of all the Glorious Hunter must know which prey is worth hunting, and how to make those determinations on the fly. The young should be avoided for it is a waste of potential. Likewise, there is no sense in wanton slaughter to reach your ultimate prey.&lt;br /&gt;
&lt;br /&gt;
Honor: Without honor there can be no glory. The Glorious hunter does not kill prey who are unworthy or the young. However, the Glorious Hunter keeps their word, so will follow through on targets they agree to hunt... even if the prey makes themselves/itself unworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary/Mechanics: Grist will always strive to improve himself and try his hand at harder targets. He has no issues with the use of stealth or trickery. His code discourages wanton killing and slaughter, as a true hunter can move and reach their prey without alerting the whole world. The killing of children, mothers with children, or pregnant women is entirely verboten. This is not only a remnant of his Akichita code, but also a sense of good stewardship and honor. Grist will only intentionally kill the &amp;quot;worthy&amp;quot;. What this means is that those who surrender, are too weak, or beg for their lives have essentially &amp;quot;ruined&amp;quot; his hunt and should not be killed. That doesn&#039;t mean he won&#039;t otherwise subdue them, but the hunt is only glorious and honorable with worthy prey. The exception to this is that he honors his word and promises as a part of his pride coming from The Stag mentor spirit. So, if he&#039;s tasked with eliminating a specific target, the hunt continues regardless of the &amp;quot;prey&#039;s&amp;quot; behavior. Though he will strive to grant a swift and painless death to those who would have normally made themselves &amp;quot;unworthy&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95010</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95010"/>
		<updated>2022-05-08T13:30:59Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast. He’s even hunted down other infected who have lost control, hence Strain II carrier after a particularly intense fight with a Loup-Garou which he won.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95009</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95009"/>
		<updated>2022-05-08T13:30:47Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Carrier&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95008</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95008"/>
		<updated>2022-05-08T13:29:18Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Infected: Ghoul (Ork)&lt;br /&gt;
* Mentor Spirit: The Stag&lt;br /&gt;
* Mentor&#039;s Mask&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95007</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95007"/>
		<updated>2022-05-08T13:27:39Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Grist&#039;s birth name he tells no one, for he has left that life behind.&lt;br /&gt;
&lt;br /&gt;
His story is tragic, as is all too common in the 6th world. He was born in an ork neighborhood within the &amp;quot;The Noose&amp;quot; of Chicago. However while very young his parents were killed by a free insect spirit. Thankfully, for him, a group of researchers and mages (as well as their entourage) from Little Earth were already in the area investigating the sightings and rumors of said insect spirit. They were able to intervene and kill the spirit before it could hurt him, his parents and siblings weren&#039;t so lucky. Even more fortunate for the now orphaned Grist, some of the security staff that ran physical protection for the mages and escorted them through Chicago hellscape were orks, one of whom had recently lost a young boy about Grist&#039;s age to random gang violence. This man, loathe to see another young ork fall into such violence, had an immediate soft spot for young Grist and decided to take him home to live amongst the folks of Little Earth,&lt;br /&gt;
&lt;br /&gt;
After getting over the deaths of his parents and siblings, Little Earth seemed like a reprieve from the rest of the Chicago Hellscape. He grew up quick, as all Orks do, but he was quicker witted and even sharper than many of the other Orks. Through these years he was taught a modified, more temperate version of the Akichita code from the other Orks there in Littler Earth. This version focused on the protection of Little Earth, and all its cosmopolitan inhabitants as a central focus, rather than just Orks. Given his cunning and rather healthy physique he soon became a team leader for one of the security groups of the Astral Preservation Society of Chicago. It was while out on a mission escorting researchers that his entire lilfe changed.&lt;br /&gt;
&lt;br /&gt;
He and his team were tasked with overwatch and security support for a team of researchers looking into some Astral Phenomenon near the outskirts of Cermak Fallout Radius zone, while a second team of security personal were their direct bodyguards. The whole detachment set up shop temporarily in an abandoned building. Thankfully power was still running in a lot of this area, though it was spotty. At one point the building, somewhat predictably, lost power so it was his team&#039;s job to help bring it back online while the rest of the detachment made due. After a bit of investigation they realized the building and several other adjacent structures were tied together with a shared basement structure, its just that the entrance in where they had setup shop was entirely collapsed. So he and his team headed below to patch together what they could on the breakers or run a bypass if necessary to get things working upstairs. At first everything was normal, at least as normal as it gets for an underground structure in the CZ. Then, without warning, all hell broke loose.&lt;br /&gt;
&lt;br /&gt;
There was a distant explosion and a part of a wall in the underground structure collapsed, revealing a connection to the Sewer system. As it did so a horde of feral ghouls started spilling into the area Grist and his team were in hot on heels of a group of what he now knows were Shadowrunners. However, they weren&#039;t fast enough, and even as they ran into the chamber and Grist&#039;s team opened fire, some of them went down. There was fighting all over the room, and before he knew it one of the ghouls was on him. Two of the runners, one carrying some sort of banged up box had managed to get out in front of the ghouls and past most of Grist&#039;s team. They were just past Grist and headed towards the way up, just around a corner, when it happened.&lt;br /&gt;
&lt;br /&gt;
One of the runners who fell was content with going out as ghoul chow and not taking his enemies with him. Hard to blame him really but he didn&#039;t realize how many others were in the chamber with him. Regardless he set off his whole cache of HE grenades at once creating a massive explosion and partially collapsing the room and one of the other abandoned buildings above. The blast slammed the ghoul Grist was fighting directly into him into, covering most of his torso and his head. Grist was slammed against a wall, and everything went black.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the feral ghoul had (sort of) saved his life. It was a bit of a cybered out mess of a human ghoul, so more blast resistant than you might expect. It had acted like a pretty damn good shield for Grist&#039;s head and torso, but in the process of being blown into him had also scratched him pretty good. It also didn&#039;t do much to protect his arms and legs which were pretty much destroyed in the blast. He and the two runners were all that survived the blast, as they had been protected around a corner and everyone else was chunky salsa crushed beneath the abandoned building above. The two runners, realizing what they had just caused slapped him with a trauma patch and loaded him full of Savior medkit before pulling him out of the rubble of the underground substructure. &lt;br /&gt;
&lt;br /&gt;
Once outside the runners ran into the rest of the detachment from the Astral Preservation Society who were trying to figure out what had happened. They turned Grist over to them along with a commlink. One of them just said &amp;quot;Call us, we&#039;ll help with the bill&amp;quot;, after which they took off into the night. Thankfully with the aid of healing magic from the researchers and the aide the runners had previously given him, Grist lived until they could get him to Little Earth&#039;s street doc. They doc did everything he could but ended up having to replace both Grist&#039;s arms and legs for cyber because of how extensive the damage was. Additionally, a part of his face had to be reconstructed because the ghoul had had a partial cyberskull that slammed into Grim&#039;s face because of the explosion. It broke both his tusks and left the scare that runs down the right side of his face. All the surgery took a few days, and he was in and out of consciousness the whole time. It was also at this time they all realized Grist had in all likelihood been infected.&lt;br /&gt;
&lt;br /&gt;
On the upside the Runners kept their word, and after call to the number in the comlink the following day a large untraceable nuyen was sent to the street doc which largely covered all the surgery and cyberware. The Society covered the rest. Grist would later learn that the runners were actually down in the sewers investigating an old bug hive to retrieve a piece of abandoned Ares tech for an interested party. The bundle he saw them carrying just before the explosion was said device, the two survivors had apparently made out very well and had sent most of the shares of the other runners who died to the street doc because they felt responsible for what happened. They hadn&#039;t counted on the old hive being a massive feral ghoul nest.&lt;br /&gt;
&lt;br /&gt;
Grist recovered from the bulk of his injuries rather quickly, though the cyberlimbs took some getting used to. However, he also quickly started showing signs of infection and he knew well enough what that meant. While his friends and colleagues at the Society were supportive and understanding, he knew that he would need to leave Chicago if he wanted to have hope of retaining his sanity and surviving. Dual-Natured creatures are still susceptible to the Strain III that Ares had used against the bugs, such as ghouls. Moreover, those with cyber (which he now had) were even more vulnerable. So, he resolved to leave. He had the doc fit him with cyber eyes, against the coming blindness. Then one night he packed his things and left a note for everyone before vanishing into the night.&lt;br /&gt;
&lt;br /&gt;
He first headed North to Detroit and found a bolt hole in the underground where he could complete the transformation. It was during this extremely painful and tyring time that The Stag reached out to him. He had never really had a penchant for magic before, but then the virus will do that to you. It was in his half ghoul state while experiencing mind shattering pain that he began to form the Code of the Glorious Hunter from the fragments of his ealier Akichata teachings and the soothing whispers of The Stag.&lt;br /&gt;
&lt;br /&gt;
After he was reborn, he decided to try to contact the runners from before. Ultimately, he ended up running with them for awhile under his new name, Grist. They were wary of working with a ghoul at first but felt like they still owed him some and helped him get his feet in the shadows. He made a bit of a name for himself because of how willing he was to take jobs that rumored to involve free bug spirits fleeing from Chicago to Detroit. He takes grim satisfaction in dispatching of them (hence spirit bane). He also began to integrate himself somewhat in the infected community of the 6th world. &lt;br /&gt;
&lt;br /&gt;
He both sympathizes and is rather cautious of his infected brethren. The biased quality is meant to represent the fact that he is very wary of infected and the potential harm they can do. He can respect a ghoul or vampire that is in control of themselves, has a handle on their infection, and seems to operate in an honorable way. He has little patience or respect for those who cannot control their inner beast.&lt;br /&gt;
&lt;br /&gt;
Eventually he decided he needed a change of scenery and a chance a bigger prey, so with the help of some of his contacts in Detroit he got in touch with some folks in Seattle and headed to the Emerald City.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95006</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95006"/>
		<updated>2022-05-08T13:27:25Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Improve his skills and gear and hunt better prey.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95005</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95005"/>
		<updated>2022-05-08T13:26:38Z</updated>

		<summary type="html">&lt;p&gt;Cypher: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This is a primegen slot purchased with GMP.&lt;br /&gt;
&lt;br /&gt;
Grist is an ork turned ghoul thrust into the life as Shadowrunner by chance circumstance. Despite being a monster he lives by a code.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95004</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95004"/>
		<updated>2022-05-08T13:24:22Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95003</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95003"/>
		<updated>2022-05-08T13:23:21Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95002</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95002"/>
		<updated>2022-05-08T13:22:50Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Burnout Adept Ghoul Street Sam Tank and B/E Infiltrator&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ARkcLMsCsR5IrZVN-2etYcxHwj8rNw-s?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95001</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95001"/>
		<updated>2022-05-08T13:19:33Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork Ghoul&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=95000</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=95000"/>
		<updated>2022-05-08T13:18:52Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Cypher_Ace Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=94999</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=94999"/>
		<updated>2022-05-08T13:18:10Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Grist.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Grist.png&amp;diff=94998</id>
		<title>File:Grist.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Grist.png&amp;diff=94998"/>
		<updated>2022-05-08T13:17:47Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Grist&amp;diff=94997</id>
		<title>Grist</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Grist&amp;diff=94997"/>
		<updated>2022-05-08T13:16:48Z</updated>

		<summary type="html">&lt;p&gt;Cypher: Created page with &amp;quot;{{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= (Short Blurb) |header3=  |header4= |label5 = Discord |data5 = @Discord#Tag |label6 = Reddit |data6 = [https://www.reddit....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artefact_Assassination&amp;diff=94942</id>
		<title>Artefact Assassination</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artefact_Assassination&amp;diff=94942"/>
		<updated>2022-05-04T05:59:30Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-05-02&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= DSD He/Him#5706 DaStormDragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Shepard|Ghost|Prince|Chipset}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Cynthia Williams&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Straight forward wet-work job against a talismonger peddling toxic magic foci and artifacts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners were called to a shack/shanty converted to look like some sort of castle tower or spire. Here they met the J, Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch. He was was a bit of an odd fellow dressed up as a knight in chainmail. However, the job he offered was a pretty straight forward assassination job. The target was one Cynthia Williams, a talismonger who had been dealing with the smuggling and peddling of toxic magic foci and artifacts. There was a bit of haggling over the price but the job was quickly agreed to by all the runners.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was pretty simple. Chipset was able to dig up regular haunts and residences of Cynthia via a matrix search, after which Shepard summoned a guidance spirit to use the search power to locate her exactly. She was found in a hotel she regularly stayed in. After which the group resolved to hack the fire alarm to get everyone to evacuate the hotel and force her to isolate herself, then eliminate her.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The plan went off without a hitch really. Ghost and Chipset physically infiltrated the hotel via the roof to get a direct connection to the hotel host, while Prince and Shepard set up in a nearby secluded alleyway. Shepard summoned another guidance spirit with the influence power, and Chipset set off the fire alarm. When Cynthia evacuated Shepard&#039;s Guidance spirit used it&#039;s influence power on her to make her flee to the nearby alleyway with her bodyguard in tow, where both Shepard and Prince were set up. As soon as she entered Prince eliminated her with his sniper rifle in one decisive shot. Shepard then shot the bodyguard nearly finishing him off with a single shot. This was enough to get him to give up and save his own life after a prompting from Prince.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Given how smoothly the plan went, and how quick it all happened, the team was able to get away cleanly before anyone really knew what happened. They then returned to Sir Boris&#039; &amp;quot;castle&amp;quot; for payment. Job done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
   ▶ 14,000 ¥&lt;br /&gt;
   ▶ 6 Karma&lt;br /&gt;
   ▶ 2 CDP&lt;br /&gt;
or&lt;br /&gt;
   ▶ Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch at C3/L3 (5RVP)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Artefact_Assassination&amp;diff=94941</id>
		<title>Artefact Assassination</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Artefact_Assassination&amp;diff=94941"/>
		<updated>2022-05-04T05:57:01Z</updated>

		<summary type="html">&lt;p&gt;Cypher: Created page with &amp;quot;  {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2083-05-02  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= DSD [He/Him]#5706 DaStormDragon  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Seattle  &amp;lt;!-- Optional: Any...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-05-02&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= DSD [He/Him]#5706 DaStormDragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Order of the Silver Torch&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Shepard|Ghost|Prince|Chipset}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Cynthia Williams&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Straight forward wet-work job against a talismonger peddling toxic magic foci and artifacts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Runners were called to a shack/shanty converted to look like some sort of castle tower or spire. Here they met the J, Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch. He was was a bit of an odd fellow dressed up as a knight in chainmail. However, the job he offered was a pretty straight forward assassination job. The target was one Cynthia Williams, a talismonger who had been dealing with the smuggling and peddling of toxic magic foci and artifacts. There was a bit of haggling over the price but the job was quickly agreed to by all the runners.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was pretty simple. Chipset was able to dig up regular haunts and residences of Cynthia via a matrix search, after which Shepard summoned a guidance spirit to use the search power to locate her exactly. She was found in a hotel she regularly stayed in. After which the group resolved to hack the fire alarm to get everyone to evacuate the hotel and force her to isolate herself, then eliminate her.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The plan went off without a hitch really. Ghost and Chipset physically infiltrated the hotel via the roof to get a direct connection to the hotel host, while Prince and Shepard set up in a nearby secluded alleyway. Shepard summoned another guidance spirit with the influence power, and Chipset set off the fire alarm. When Cynthia evacuated Shepard&#039;s Guidance spirit used it&#039;s influence power on her to make her flee to the nearby alleyway with her bodyguard in tow, where both Shepard and Prince were set up. As soon as she entered Prince eliminated her with his sniper rifle in one decisive shot. Shepard then shot the bodyguard nearly finishing him off with a single shot. This was enough to get him to give up and save his own life after a prompting from Prince.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Given how smoothly the plan went, and how quick it all happened, the team was able to get away cleanly before anyone really knew what happened. They then returned to Sir Boris&#039; &amp;quot;castle&amp;quot; for payment. Job done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
   ▶ 14,000 ¥&lt;br /&gt;
   ▶ 6 Karma&lt;br /&gt;
   ▶ 2 CDP&lt;br /&gt;
or&lt;br /&gt;
   ▶ Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch at C3/L3 (5RVP)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Voxel&amp;diff=94742</id>
		<title>Voxel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Voxel&amp;diff=94742"/>
		<updated>2022-04-23T22:57:13Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Voxel&lt;br /&gt;
|image= [[File:Voxel.jpg]]&lt;br /&gt;
|header1= Technomancer, Matrix Ninja&lt;br /&gt;
|header2= Drugs are good, Mkay&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Cypher_Ace&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (Human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 5&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = ???&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/0B40LwVRlRFPQNjU5Y2J1aTIxWlE?resourcekey=0-Bf4JnDc-4zPj8svErvdGeA&amp;amp;usp=sharing Voxel] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Drug fueled technomancer that was experimented on by SK. He always seems a bit on edge, but like he has a handle on it. He fancies himself a matrix ninja.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Strike back at SK in some manner, and learn more about what it means to be a technomancer because of what happened to his fellow otakus.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
* Otaku to Technomancer&lt;br /&gt;
* Prototype Transhuman&lt;br /&gt;
* Code of Honor: White Hats&lt;br /&gt;
* Curiosity Killed the Cat&lt;br /&gt;
* Wanted by SK&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
# [[Kotov Syndrome]]&lt;br /&gt;
# [[Trampled by turtles - Victory]]&lt;br /&gt;
# [[Polling Places]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P|Alessa P.]] - Connection 4, Loyalty 2 - Fixer (Networking)&lt;br /&gt;
* [[Julian Cross]] - Connection 3, Loyalty 2 - Drugs/Gear (Swag)&lt;br /&gt;
* [[Sarge]] - Connection 5, Loyalty 2 - Arms Dealer (Swag)&lt;br /&gt;
* [[John Baptise]] -Connection 2, Loyalty 5 - Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Jack Keuorac&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shepard&amp;diff=94741</id>
		<title>Shepard</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shepard&amp;diff=94741"/>
		<updated>2022-04-23T22:56:48Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Shepard&lt;br /&gt;
|image= [[File:Shepard_small.jpg]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Sword of the Church&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = ???&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/0B40LwVRlRFPQQmlYeHZHbG5wZmM?resourcekey=0-iBM7Ai7cLSkDdEkD2ucEdA&amp;amp;usp=sharing Shepard] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shepard is the blade in the shadows for the Catholic Diocese in Seattle. He is loosesly affliated with the Order of St. Sylvester. He is a deeply religious, but also violent man. His heart is good, but he will not pause to exterminate that which he regards as evil. That said, he will not kill nor see harm done to an innocent. Which in his eyes are generally children, devout Christians, or those genuinely seeking to do good in the 6th world. As a religious man he has a particular distaste for the infected and blood magic. These he will deal with using extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
His big regret is that early in life his life was out of control. He attempted suicide at age 18 and actually suceeded, albeit temporarily and was technically dead for a moment. However the miracle of magic and modern medicine brought him back from the otherside. As a deeply catholic man he sees this as an unforgivable sin, for which he is condemned to hell. However, he intends to send as many enemies of the Light there before he goes to meet them.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
* Christian Theurgist Mystic Adept&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
* Code of Honor: Avenging Angel&lt;br /&gt;
* Prejudiced (Specific) (Biased): The infected&lt;br /&gt;
* Spirit Bane: Blood Spirits&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Marion]] Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
* [[Father Augustine]] Connection 5, Loyalty 2 - Talismonger&lt;br /&gt;
* [[Dennis Smith]] Connection 7, Loyalty 1 - Librarian&lt;br /&gt;
* [[Exsang]] Connection 1, Loyalty 1 - Personal Favors&lt;br /&gt;
* [[John Baptise]] Connection 2, Loyalty 4 - Driver&lt;br /&gt;
* [[Sarge]] Connection 5, Loyalty 2 - Arms Dealer&lt;br /&gt;
* [[Socialite]] Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* Order of St. Sylvester&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Thomas Moore&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shepard&amp;diff=94740</id>
		<title>Shepard</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shepard&amp;diff=94740"/>
		<updated>2022-04-23T22:56:28Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Shepard&lt;br /&gt;
|image= [[File:Shepard_small.jpg]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Sword of the Church&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = ???&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =https://drive.google.com/drive/folders/0B40LwVRlRFPQQmlYeHZHbG5wZmM?resourcekey=0-iBM7Ai7cLSkDdEkD2ucEdA&amp;amp;usp=sharing Shepard] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shepard is the blade in the shadows for the Catholic Diocese in Seattle. He is loosesly affliated with the Order of St. Sylvester. He is a deeply religious, but also violent man. His heart is good, but he will not pause to exterminate that which he regards as evil. That said, he will not kill nor see harm done to an innocent. Which in his eyes are generally children, devout Christians, or those genuinely seeking to do good in the 6th world. As a religious man he has a particular distaste for the infected and blood magic. These he will deal with using extreme prejudice.&lt;br /&gt;
&lt;br /&gt;
His big regret is that early in life his life was out of control. He attempted suicide at age 18 and actually suceeded, albeit temporarily and was technically dead for a moment. However the miracle of magic and modern medicine brought him back from the otherside. As a deeply catholic man he sees this as an unforgivable sin, for which he is condemned to hell. However, he intends to send as many enemies of the Light there before he goes to meet them.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
* Christian Theurgist Mystic Adept&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
* Code of Honor: Avenging Angel&lt;br /&gt;
* Prejudiced (Specific) (Biased): The infected&lt;br /&gt;
* Spirit Bane: Blood Spirits&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Marion]] Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
* [[Father Augustine]] Connection 5, Loyalty 2 - Talismonger&lt;br /&gt;
* [[Dennis Smith]] Connection 7, Loyalty 1 - Librarian&lt;br /&gt;
* [[Exsang]] Connection 1, Loyalty 1 - Personal Favors&lt;br /&gt;
* [[John Baptise]] Connection 2, Loyalty 4 - Driver&lt;br /&gt;
* [[Sarge]] Connection 5, Loyalty 2 - Arms Dealer&lt;br /&gt;
* [[Socialite]] Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
* Order of St. Sylvester&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Thomas Moore&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Scooter&amp;diff=94739</id>
		<title>Scooter</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Scooter&amp;diff=94739"/>
		<updated>2022-04-23T22:55:49Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Scooter&lt;br /&gt;
|image= [[File:Scooter_small.jpg]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Rigger Extraordinaire &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/u/Cypher_Ace Cypher_Ace]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (Human)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1yqCRvC2yyrKCxkYTsnESORVGVpSN2lXL?usp=sharing Scooter] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 =&amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A &amp;lt;br /&amp;gt; Magic/Resonance - E  &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt;Metatype - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Scooter is a rigger that hails from the CAS. He likes jumping into cars, fast ones, the best but will support a team with drones as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note he is a Prime Runner that was earned by donating to Extra-Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Get bigger more badass toys to rule the roads with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive Qualities===&lt;br /&gt;
*Daredevil&lt;br /&gt;
*Stunt Driver&lt;br /&gt;
&lt;br /&gt;
===Negative Qualities===&lt;br /&gt;
*Thrill-Seeker&lt;br /&gt;
*Prejudiced against Keebs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* [[Lil Raj]] - Connection 5, Loyalty 2 - Mechanic&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Jeremiah Boone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kilbo&amp;diff=94738</id>
		<title>Kilbo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kilbo&amp;diff=94738"/>
		<updated>2022-04-23T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PC_Kilbo.jpg|frame|223x223px|[http://www.shadowhaven.info/wiki/File:PC_Kilbo.jpg]]]&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Kilbo&lt;br /&gt;
|header1=Murder Troll Meatwall&lt;br /&gt;
|header2=&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = /u/Cypher_Ace&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Male Troll&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 =&lt;br /&gt;
|label12 =  Comments on Shadowgrid Profile&lt;br /&gt;
|data12 = &lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/0B40LwVRlRFPQRUNpR1FLNzZvWUU?resourcekey=0--628nT4KSiZqcd1KvwQYbw&amp;amp;usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype(Troll) - A &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Kilbo is first and foremost a soak tank, which is why I put Meatwall as his roll. He sticks his head in first, and takes bullets for everyone else. He can also hit people really, really hard with a variety of unarmed weapons (str 14). This also means he can perform feats of strength as needed. However since his natural skill set is rather limited he&#039;s augmented it with a skilljack and skillwires, which he has a skillsoft subscription for. So he can perform a variety of other tasks to a competent level, as long as the linked attribute isn&#039;t Charisma (2), and preferably isn&#039;t logic (3)&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Fight, kill, improve, survive.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Kilbo was born to parents who didn&#039;t care for him much. Even less so when he goblinized at an incredibly young age. As prominent humanis members they couldn&#039;t let the situation stand, so they used their connections to &#039;fix&#039; it. They sold him in secret to Aztechnology for research purposes, without anyone ever realizing he was a troll. Thus he disappeared from the world without a trace.&lt;br /&gt;
&lt;br /&gt;
The azzies used this oppurtunity to research high level integrated biotechnology. The goal was to create fearsome and powerful troll soldiers that could be augmented past the usual bounds while retaining autonomy in a way cyberzombies do not. Thus Kilbo was subjected to all sort of experimentation from his earliest memories throughout his entire life.&lt;br /&gt;
&lt;br /&gt;
He was trained to fight and to obey, and it was all he knew. However the azzies underestimated the weapon they had created. As he aged he slowly grew to resent his captors, but he was far more clever then they realized and he kept this growing hatred secret.&lt;br /&gt;
&lt;br /&gt;
One day during a field exercise, that had become semi-routine he made his move. The azzies beleived him a duitiful soldier/subservient as he always followed orders without question. Due to an emergency situation his gaurd and handlers were lighter then usual. As such he was able to handily dispatch them and disappear into the night.&lt;br /&gt;
&lt;br /&gt;
Now he does the only thing he can do, run the shadows. The Azzies would love to have him oback (Wanted quality) and he enjoys nothing more then putting their minions into the ground(Vendetta). Moreover, there isn&#039;t much else he&#039;s good at.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualties==&lt;br /&gt;
&lt;br /&gt;
*Poor Self Control: Combat Monster&lt;br /&gt;
&lt;br /&gt;
He won&#039;t walk away from a fight.&lt;br /&gt;
&lt;br /&gt;
*Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
He&#039;s a bit messed up in the head from his life and all the experimentation done on him.&lt;br /&gt;
&lt;br /&gt;
*Prototype Transhuman/Wanted/Vendetta&lt;br /&gt;
&lt;br /&gt;
He escaped from an Aztechnology research program, hence the Prototype Transhuman quality. They would love to have him back, and he pretty much hates their guts, hence the Wanted and Vendetta qualities.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Alessa P]] - Connection 4, Loyalty 2 Fixer&lt;br /&gt;
*[[Jaelisha]] - Connection 2, Loyalty 3 Parazoologist&lt;br /&gt;
*[[Rebbeca Montez]] - Connection 5, Loyalty 2 K.E. Homicide Detective&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing particularly associated with his handle but vague rumors of a hulking troll who&#039;s walked into and away from more fights then is likely considered healthy.&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
Shadow Community knowledge combined with a matrix search will likely turn up a rather disturbing video a hulking troll that many would say is Kilbo, though it can&#039;t be said for sure. It depicts him/it in first person originally jumping into a smoke filled cavern with very little concern, shield in one massive hand and spurs protruding from the other. The figure proceeds down a decently long tunnel until the view opens up into a larger chamber. The bodies of a number of hounds of some sort litter the floor, and in the center there is a disfigured creature passed out. The figure approaches the creature which is an obvious Nosferatu for those in the know. The figure chuckles and turns the creature over with one of his large boots. In a quick motion the figure drives his spurs through the creatures head, with little effort. Then all hell breaks loose.&lt;br /&gt;
&lt;br /&gt;
When the figure flings the now dead Nosferatu from its spurs and across the chamber blood streams from the corpse&#039;s wounds in a disturbing fashion and a massive blood spirit coalesces on top of the corpse. It charges the figure whose eye&#039;s you are viewing the scene through, and the video cuts out for a second. It cuts back in and you&#039;re clearly in the same room but viewing the scene from a new perspective. A hulking troll fully decked out in armor wielding the same shield and spurs is going toe to toe with a massive blood spirit. Disturbingly, as if the scene needed anymore, the troll seems completely unafraid and is laughing maniacally as it tanks blows from the the claws of the spirit and returns as good as he gets with his spurs. This goes on for a moment as other blurred out figures enter the fray and are completely ignored as the duo face off. Suddenly, a bright light shines from the tunnel and a dwarf on a motorcycle shoots out of the smoke and rams directly into the spirit that the troll was keeping busy. In an instant its splattered across the chamber and the only sound left is from the motorcycle. Then the video ends.&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Drezz Kessler - Rating 4 Fake Nation SIN (UCAS)&lt;br /&gt;
&lt;br /&gt;
==Apperance==&lt;br /&gt;
&lt;br /&gt;
===Meat Space===&lt;br /&gt;
He is a 2.7m (almost 9ft), 330kg (728lbs) wall of muscle and fists. He has whitish red skin, very large horns, tusks, brown hair and eyes. He is the definition of huge muscular troll.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Generally just his standard big game hunter.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Default MCT Blue Defender&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nodi&amp;diff=94726</id>
		<title>Nodi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nodi&amp;diff=94726"/>
		<updated>2022-04-22T13:11:32Z</updated>

		<summary type="html">&lt;p&gt;Cypher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nodi&lt;br /&gt;
|image= [[File:Nodi.jpg]]&lt;br /&gt;
|header1= Magical Archer&lt;br /&gt;
|header2= Stealth, Magical Support, Alchemy, Red Mage&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Cypher_Ace]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Nocturna&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 =???&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/0B40LwVRlRFPQSTVqNGlXYXVNVWc?resourcekey=0-RFZCk6FOntcdjtJ5v1K-7A&amp;amp;usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Nodi is a mystic adept who specializes in alchemical archery, beast spirits, and stealth. He can not spellcast but can summon and do alchemy. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Make up for his misdeeds and gain self-mastery.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nodi grew up as in the wilds of the northern NAN states, always an outsider because of being born as a night one to normal elvish parents. The wild was his playground, and he learned to hunt and survive in the wilderness from an early age. His awakening marked him as a truly great hunter among his tribe, even if he was an outcast, and it blessed him with abilities beyond those of his tribesman. This period of his life was relatively tranquil, but it was not too last.&lt;br /&gt;
&lt;br /&gt;
While out on a hunting trip, all by himself, he was suddenly caught up in a manastorm which caused him to SURGE. Mana has a funny way of changing the body. The SURGE seemed to tune into his magical tradition, Red Magic, and make him more bestial in nature. His black fur, standard for a Nocturna, changed to match the mixed grey patterns of a wolf and grew somewhat thicker. His skin turned pure white, like that of a wolf which lacks skin pigment due to their fur, but it is difficult to see under his fur. He however was luckier then some who SURGE because that is where the physical changes end. He grew faster and stronger, but lost some of the more civilized parts of himself. Moreover he now feels a connection to a place where he dwells for a time and animals recognize him as the predator he is instinctually. Prey animals turn in terror, and other predators view him as competition.&lt;br /&gt;
&lt;br /&gt;
That said the real tragedy was that the transformation was so painful as it occured that the beast in him took over for a time, and in a blind desperate rage he slew a party of other hunters he stumbled upon (big regret). He sprung upon them unaware and easily dispatched the group with his new and existing power. It was in this moment that the Firebringer took pity upon him, and embraced him. This embrace returned him to his senses, to his great shame and regret. The storm and the wilds made the crime easy to cover up, but the shame remains. He could not return to his people, in his own mind, and so he fled.&lt;br /&gt;
&lt;br /&gt;
The subtle urging and guidance of the Firebringer led him to Seattle, where he might do some good to ease his troubled soul and learn to harness his newfound power.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&#039;&#039;&#039;SURGE III:&#039;&#039;&#039; He looks like a mostly normal Nocturna, except for thicker fur that resembles the mixed grey patterns of a great wolf and his mannerisms are slightly more bestial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Regret:&#039;&#039;&#039; He slew a group of hunters in a blind senseless rage while going through his SURGE due to the pain. He wasn&#039;t really in full control of himself, but he feels great shame for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critter Spook:&#039;&#039;&#039; Animals instinctually recognize him as an apex predator. Prey species may flee in terror and predator species see him as a competitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;s Code:&#039;&#039;&#039; Nodi is an apex hunter/predator. So when hunting a beast, stealth and lethality are observed. However, when fighting metahumans his culture dictates that lethality from stealth is cowardice. He will strike from the shadows if need be, but not kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give Help When Asked (Firebringer):&#039;&#039;&#039; The Firebringer saved him from himself and the mind-shredding effects of his SURGE. As such, in penance of his deeds and out of respect for the Firebringer, he must help others who approach him sincerely in need.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
# The Great Die Off (Part 1)&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Alessa P]] Connection 4, Loyalty 2 - Fixer&lt;br /&gt;
* [[John Baptise]] Connection 2, Loyalty 3 - Cabbie&lt;br /&gt;
* [[Movran le Mael]] Connection 6, Loyalty 1 - Talismonger&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
R4 Drez Kessler&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Meat Space===&lt;br /&gt;
Nodi is a 1.9m (6ft), 77kg (170lb) Nocturna with striking white skin and unusual wolf hair.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Default Nixdorf Sekretar&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Cypher</name></author>
	</entry>
</feed>