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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Dawnfire"/>
	<updated>2026-05-13T02:25:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Meepo&amp;diff=152494</id>
		<title>Meepo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Meepo&amp;diff=152494"/>
		<updated>2026-03-19T04:17:49Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:MeepoPipebomb.png|200px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Alchemical Tinkerer&lt;br /&gt;
|header2= Demolitionist Extraordinaire&lt;br /&gt;
|header3= Agoraphobic Kobold&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Gnome Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4&lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 9/03/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=3&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1WexBNLrWtU0mwegWTY1xv2Wf_da_N4XX?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=29&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Anxious little kobold alchemist and demolitionist.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Open a talismonger&#039;s shop.&lt;br /&gt;
* Create a better community in the Rat&#039;s Nest.&lt;br /&gt;
* Get out from under her debts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A second generation changeling that was either orphaned or abandoned by her parents in Redmond&#039;s Rat&#039;s Nest at a young age, life has been rough for Lina. Her diminutive stature made her an easy target for less scrupulous squatters, and her status as an odd, scaly creature marked her as an outcast among outcasts. It&#039;s a miracle that Lina made it long enough for a local witch named [[Abracadebra]] to pity on the poor girl around her 16th birthday. The witch noticed Lina&#039;s untapped magical potential and invited the changeling to act as her apprentice, giving her access to Abracadebra&#039;s library of stolen and scavenged texts in exchange for her assistance.&lt;br /&gt;
&lt;br /&gt;
Lina, or Meepo as Abracadebra took to calling her, proved to be a quick learner once she no longer had to worry about basic survival. An old copy of the Anarchist&#039;s Cookbook found in the dump sparked a fascination with things that went boom, and a pile of outdated maintenance handbooks gave her ideas of trying to help her community by fixing up some old generators. Despite struggling with horrible anxiety and memories of being abused by other squatters as a child, she wanted to do her part to make life better for everyone. But making things better costs money.&lt;br /&gt;
&lt;br /&gt;
Against Abracadebra&#039;s advisement, took a loan from the Gianelli Family in order to set up a small workshop. She hoped to pay back the loan by selling alchemical preparations, drugs, and homemade explosives to city&#039;s criminal element, and had some success, but that all came crashing down after she was mugged by gangers on her way to pay the loanshark. He wasn&#039;t interest in hearing the beaten and bloodied Meepo&#039;s excuses when she tried to call and ask for an extension, and she received a second beating when his goons showed up at her squat to repossess nearly everything she owned. It wasn&#039;t nearly enough to pay back the mob. The loanshark wouldn&#039;t be generous enough to let her live if she missed her payment again.&lt;br /&gt;
&lt;br /&gt;
Desperate, she begged Abracadebra for help. The witch didn&#039;t have the money, but what she did have was connections through her work with [[Mana]]. If Meepo was brave enough to put herself in danger, she could find work in the shadows for her. Seeing no other option, she agreed...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Quicker Learner - &#039;&#039;School of Hard Knocks, Technical School Education&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kobold Tinkerer - &#039;&#039;Celerity, Digging Claws, Dragon Skin, Technosense, Thermal Sensitivity&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Reptilian Runt - &#039;&#039;Cold-Blooded, Critter Spook, Impaired Attribute (Charisma), Nocturnal, Scent Glands, Slow Healer -&#039;&#039;&#039;&#039;&#039; In addition to developing several reptilian traits and being forced to live on a nocturnal schedule, something about Meepo&#039;s scent makes her a tempting target for predatory animals and disturbs prey creatures. Additionally, degradation of certain portions of the brain have left her with a weakened sense of self and a few linguistic quirks like speaking in third person and repeating words.&lt;br /&gt;
* &#039;&#039;&#039;Saved by the Witch - &#039;&#039;Favored (Biased, Awakened) -&#039;&#039;&#039;&#039;&#039; Abracadabra saved Meepo and helped her learn to use her magic. Magic that keeps her fed and provides a path out of poverty. Everything good in Meepo&#039;s life is because of magic, so magic must be good. &lt;br /&gt;
* &#039;&#039;&#039;Mob Debts - &#039;&#039;Bad Credit -&#039;&#039;&#039;&#039;&#039; Meepo owes the Gianelli Family a lot of money, and desperately wants to avoid missing another payment.&lt;br /&gt;
* &#039;&#039;&#039;Agoraphobe - &#039;&#039;Phobia(Mild, Open Spaces)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Follower - &#039;&#039;Designated Omega&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abracadebra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=D&#039;Lirious&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jackie P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Marika&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DeAndre_Blanchard&amp;diff=152170</id>
		<title>DeAndre Blanchard</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DeAndre_Blanchard&amp;diff=152170"/>
		<updated>2026-03-05T03:42:13Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Horizon Producer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Luxury Vehicles&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=Horizon&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DeAndre_Blanchard&amp;diff=152169</id>
		<title>DeAndre Blanchard</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DeAndre_Blanchard&amp;diff=152169"/>
		<updated>2026-03-05T03:41:24Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=Horizon Producer  &amp;lt;!-- Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Horizon Producer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Luxury Vehicles&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=Horizon&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152013</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152013"/>
		<updated>2026-02-20T10:33:26Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
&amp;quot;Holdin&#039; auditions for a punky act at a fuckin&#039; classy casino of all places is still fuckin&#039; stupid, but I ain&#039;t gonna deny that these drekheads can play. Been wanting to get in on a regular project for a hot minute now, still kinda shocked it happened. We fuckin&#039; killed it at our first gig, stardom should come any day if we can keep it up.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hostile_Takeover&amp;diff=152012</id>
		<title>Hostile Takeover</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hostile_Takeover&amp;diff=152012"/>
		<updated>2026-02-20T10:30:59Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=SSC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog}}&lt;br /&gt;
|RunnerCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Hotdog]] sets off to investigate a possible elder god cult and on the way discovers some more of herself.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Norville Craddock]] has long been trying to convert [[Hotdog]] to a follower of shub niggurath like himself. He learned of a elder god cult worshiping nyarlathotep nearby. This cult was about to be attacked and converted by followers of shub niggurath. Knowing they would provide opportunities for conversion he saw an opportunity and set [[Hotdog]] to investigate the cult under false pretense.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Norville Craddock]] called [[Hotdog]] about a small job. His sources provided him some Intel about a growing elder god cult in the SSC and he wanted to get some better Intel about the cult, mostly fearing(hoping?) that it might be a real cult and not a bunch of pretenders. The request was simple, infiltrate the cult and determine the validity of it. Report back with the intel and earn an easy 4000 nooj and a rating 4 burner for the week. Hotdog agreed to the job and set upon the task.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was pretty simple, hotdog would apply for membership in the public front of the group, cross the border posing as a hunter, infiltrate the facility, and gather as much info as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
[[Hotdog]] began plans to travel to Twin Lakes, a small town in the SSC a few hours from Seattle. She decided to upgrade her burner SIN and attempt the border crossing as a hunter. With a bit of sweet talking and a decent sin to back it up the crossing went uneventfully. After a 6 hour drive she arrived in town and got the lay of the land. While en route, she looked up the &amp;quot;The Universal Peace Initiative&amp;quot;, the public face of the cult. The information seemed like a company dedicated to pursing peace across the world. Hotdog, knowing better, decided this might be a good avenue for infiltration. Noting the online application for enrolment, she filled it out and arranged for a meeting the following day.&lt;br /&gt;
&lt;br /&gt;
She spent the first evening in the local tavern watching for signs of cult activity. The evening was largely uneventful but Hotdog did catch one of the patrons sporting at tattoo of an elder sign. While likely bunk, the sign does point to Elder God faith in the area. She went to sleep in a local dive, asking her Ally spirit to watch over her. During the night the spirit was accosted by locals, but the ally was able to convince them to leave. The ally proudly awoke Hotdog to brag.&lt;br /&gt;
&lt;br /&gt;
Groggy from the first night, Hotdog attended the meeting at the appointed facility outside of town. The office was set within a large lodge like facility and the greeting lady, Jenny Kaputo, explained a bit about their company and what they do. Hotdog feigned continued interest in joining and she offered for hotdog to stay on sight and explore the offerings to see if things would be a good fit or not. Hotdog accepted and settled in, all the while watching out for suspicious behavior.  Once she was on her own, she joined a pickup basket ball game with some of the new new recruits that were being initiated in a few days. One of the opposing team, an apparent adept, let slip a few choice Elder god prayers which hotdog caught onto. She retorted and the two shared a  moment of mutual respect. Later at dinner some of the others invited Hotdog to a prayer circle they were holding at midnight. Hotdog sheepishly agreed to join. This was her first real clue of potential cult activity. After joining in a simple ritual, and talking up the adept more, she learned that the company was mostly a farse, just a front for their people to practice together in peace. This sealed things for Hotdog who told Jenny, that he would like to meet with the elders and join up.  Hotdog was lead to one of the Elders who after a discussion described that joining meant not just a new job but also joining a new faith. The Elder flowered the talk of the faith significantly but was clear that a conversion was expected. Hotdog agreed and was set to join the initiation.&lt;br /&gt;
&lt;br /&gt;
The night if the ritual came and Hotdog proceeded to the ritual site with the others. The site was a short walk from the facility deeper into the woods. It contained a large fire pit and some braziers, she found it surrounded by a force 8 ward. The ritual began and proceeded as expected, a simple Elder god initiation to the faith. The participants drank from wine laced with AISA and the ritual proceeded. However at the peak of the ritual, 5 of the new initiates snuck to the braziers and each slipped doses of shade into them, forcing the entire cult into the astral. Once there the terrified participants realized that the 5 were horrific mutations of men in disguise. Each creature a petal coated, hooved monstrosities featuring tentacled arms and suckling mouths across their bodies. Shortly after their appearance on the astral, each participant began mumbling to themselves as if having a conversation with some unseen force. The group of elders each shouting profanities and words of rejection. As soon as this happened the &amp;quot;dark young&amp;quot; on the physical began to devower them.&lt;br /&gt;
&lt;br /&gt;
Hotdog, seeing all of this began to hear a new voice in her own head. A sultry woman, promising all that she desires in exchange for her services and devotion. It promised power and fame, and most importantly freedom from the chaos currently plaguing her mind. After some convincing Hotdog agreed to proposal, her body being devoured itself was not exactly beneficial, but the pitch sounded interesting as well. She made attempts to convince some of the others to join as well, many came around to doing so, some continued to refuse. Those that did were devoured as well. Following the carnage Hotdog blacked out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hotdog awakens in the middle of the clearing, no bodies around her, no carnage, only a feeling of peach and confusion. She recovered gear from the now empty complex and rapidly returns to the safety of Seattle.&lt;br /&gt;
&lt;br /&gt;
She met with [[Norville Craddock]] in person to report what she found and discovered he had set her up. Knowing full well that this cult was about to be &amp;quot;converted&amp;quot; he sent her in with the hopes of hotdog converting to his sect of elder god.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Hostile Takeover Medium (13RVP)&lt;br /&gt;
&lt;br /&gt;
Buy off and rebuy mentor spirit seducer (10RVP)&lt;br /&gt;
&lt;br /&gt;
1 Karma (1 RVP)&lt;br /&gt;
&lt;br /&gt;
4000 Y (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 free CDP (0 RVP)&lt;br /&gt;
Optional&lt;br /&gt;
increase loyalty with Norville to 4(1 RVP)&lt;br /&gt;
Purchase 1 rank of &amp;quot;The enemy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
Craddock is one slimy, backhanded, evil little fucking bastard. I fucking hate being played, but I can&#039;t help but respect the hustle. It&#039;s even worse when he&#039;s right, I needed this. Needed to see I could handle my drek solo, needed to get forced to face my fears with the astral (even if that was fucking horrifying), needed to get those goddamn voices out of my head... Ia Shub-Niggurath.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=152011</id>
		<title>Dude Where&#039;s My Body?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=152011"/>
		<updated>2026-02-20T10:27:32Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Pinehurst Memorial Library Team&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Dreadnought|Monica Faulkner|Skinshedder|Jessica &#039;Weaver&#039; Abraham}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A magician goes missing and needs to recover her body before she passes away due to losing her link to her physical form. Two separate runs occur and while she does almost pass away, she is eventually safely returned to safety.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Jessica &#039;Weaver&#039; Abraham|Weaver]] had grown up with the good life; rich parents, good SINner family with limited corporate sins. Her family had her a ticket through university at MIT&amp;amp;T, but eventually the stress of work and school got to her and she fully burnt out. She became a NEET and lived life in her apartment for three full years before her family cut her off. Her choice; stay a NEET and get evicted, or take a lump of money from the parents to go get a real job and do something with her life.&lt;br /&gt;
&lt;br /&gt;
Taking this as a wake up call, she opened up her own shop doing what she did best; artificing. She made and upgraded foci, did enchanting and anchored spells, and worked her ass off for some time, even going so far as to venture into the metaplanes. By all rights, she was doing well for herself, making enough money to pay back her parents and start living life by her own tune.&lt;br /&gt;
&lt;br /&gt;
Though, things caught up to her eventually. She had bridges burnt, addictions called, and scars made, and so even while Jessica was set to be her own woman, she still had her own issues. As such, she kept much to herself, and her close friends; many of which were Halloweeners. She was asked to join at some point, but declined, still finding herself quite the introvert.&lt;br /&gt;
&lt;br /&gt;
Now, while she makes solid money as an artificer, she still gets herself into trouble... and it seems, trouble has found her.&lt;br /&gt;
&lt;br /&gt;
See [[In Mud Thrives Thieves]] for details on what happened before. During this run, it was brought to light that someone had paid to make [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] death look like an accident. So, when her spirit showed up at [[Monica Faulkner]]&#039;s office at the Pinehurst Memorial Library Team&#039;s HQ, Monica had to sort it out, now in over her head and not wanting to be involved.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met with [[Monica Faulkner]] at the [[Pinehurst Memorial Library Team|PHMLT]]&#039;s office to discuss what had been going on recently, giving a short overview of the [[In Mud Thrives Thieves|last gig]], and offering a very small amount of money to figure it out and get [[Jessica &#039;Weaver&#039; Abraham|Weaver]] out of her office. The team agreed, noting that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] would pay the duo with foci and magical goods after the run had been completed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team new where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] body had been over the past few weeks, and figure&#039;d they&#039;d have about 16 hours to do some investigation before [[Jessica &#039;Weaver&#039; Abraham|Weaver]] passed away. So, they&#039;d work from the bottom and get to the top to find out where her body was, and then get to where it is.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team started by looking at the hotel where her body was last located. Once there, the team walked around and used social etiquette and lies to navigate the building. They were able to find the location of where Jessica&#039;s body had been, and Dreadnought used psychometry to find out that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] had been kidnapped and moved around while she was astrally projecting to the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Raum, talking to the hotel attendant, found that Someone had brought Jessica here, and had security camera of the kidnapper. Looking around the outside of the hotel, Raum and Dreadnought recognize a stuffer shack, and head in to see if the store operator had cameras on the lot next door. Raum, posing as a knight errant officer, used  conned security footage out of the store operator. Dreadnought called their contact, Skinshedder, who was able to find the owner of the Kidnapper&#039;s car. With a face in hand, Raum used a search power to find the location of the Kidnapper. A call to [[Alessa P.]] found that the Kidnapper was actually a Hitman known as a &#039;shitman&#039;, or a hitman who was ready to get down and dirty and use the most underhanded tactics to win. The Shitman known as Sean O&#039;Darragh was found nearby [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment, and so the team went to investigate.&lt;br /&gt;
&lt;br /&gt;
Once at the area where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment is, the team found multiple sightings of Sean O&#039;Darragh, and soon realized that he was using spirits to make illusions of him. Finding the actual location, the duo storm his hideout in an old sugar factory. They head inside, dodging traps and spirits and grenades and fight with Sean in a very vertical battle. While he does put up a fight, the tricks up his sleeve are no match for the head-on and direct violence from Dreadnought&#039;s kicks and Raum&#039;s spells, and the duo get out victorious, but not unscathed.&lt;br /&gt;
&lt;br /&gt;
Sean, now cuffed, puts up a good fight against interogation, but ultimately caves and tells them where [[Jessica &#039;Weaver&#039; Abraham|Weaver]] is stored, in a storage locker behind a big ward he had help making. Sean mentions he&#039;s always been prepared to die, and if they let him go he&#039;d kill again, given he&#039;s good at what he does and likes doing it. And, that he likes room service.&lt;br /&gt;
&lt;br /&gt;
Long live the king.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the shitman dead and [[Jessica &#039;Weaver&#039; Abraham|Weaver]] Saved, the duo get paid in nuyen and magical goods, a big hug, and a new freindship in the form of [[Jessica &#039;Weaver&#039; Abraham|Weaver]].&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 2,ooo nuyen  from Monica Faulkner, who was paying to get Weaver out of her office, as per the initial agreement - 1 rvp&lt;br /&gt;
* 20,000 nuyen in gear rewards for magic items from weaver for saving her life after an assassination attempt, as per the initial agreement of &amp;quot;Find my body and I&#039;ll give you whatever you want&amp;quot;, for having less than 20 left to live - 5 rvp&lt;br /&gt;
* 3 karma (3 rvp)&lt;br /&gt;
* 2 CDP (1 rvp)&lt;br /&gt;
* Jessica &#039;Weaver&#039; Abraham C6 L1 (6 rvp)&lt;br /&gt;
&lt;br /&gt;
;As well,&lt;br /&gt;
* +2 Halloweeners rep for saving their friend&lt;br /&gt;
* 2 CDP Base (0 rvp)&lt;br /&gt;
;Optional Rewards&lt;br /&gt;
* Skinshedder C4 L1 for (3 rvp - IKAG discount)&lt;br /&gt;
* 1 rank of Tough as Nails for Dreadnought&lt;br /&gt;
* 1 rank of FoCon for Raum Dog&lt;br /&gt;
* [[Soot-Steps]] C1L1 for 1 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Dreadnought]]===&lt;br /&gt;
I felt invincible out there. I ran through those grenades like they were nothing, and I just kept kicking my injuries into the enemies. I&#039;m glad that I was able to help out with the investigation. Raum was a smooth operator even if I can&#039;t wrap my head around why they had a mundane aura, but were able to cast magic. It&#039;s weird.&lt;br /&gt;
&lt;br /&gt;
===[[Hotdog|Raum]]===&lt;br /&gt;
See, this is why I give the astral plane a wide berth. Beyond glad that I haven&#039;t been &amp;quot;gifted&amp;quot; with the power to project, the temptation would&#039;ve definitely gotten me killed in some awful way like Weaver nearly was. I got a little sloppy with keeping up the &amp;quot;mundane&amp;quot; act, but I don&#039;t think it&#039;ll matter much this time.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152010</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152010"/>
		<updated>2026-02-20T10:22:54Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog4.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s spent several months posing as a new runner named &amp;quot;Raum&amp;quot;, but has dropped this disguise after an extended absence from Seattle handing business with other chapters of the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Hotdog4.png&amp;diff=152009</id>
		<title>File:Hotdog4.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Hotdog4.png&amp;diff=152009"/>
		<updated>2026-02-20T10:22:38Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hotdog4&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152008</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152008"/>
		<updated>2026-02-20T10:20:18Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s spent several months posing as a new runner named &amp;quot;Raum&amp;quot;, but has dropped this disguise after an extended absence from Seattle handing business with other chapters of the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152007</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152007"/>
		<updated>2026-02-20T10:18:27Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152006</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152006"/>
		<updated>2026-02-20T10:17:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152005</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152005"/>
		<updated>2026-02-20T10:15:59Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152004</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152004"/>
		<updated>2026-02-20T10:15:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152003</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152003"/>
		<updated>2026-02-20T10:07:45Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152002</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152002"/>
		<updated>2026-02-20T10:07:34Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152001</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152001"/>
		<updated>2026-02-20T10:05:45Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=152000</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=152000"/>
		<updated>2026-02-20T10:04:00Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151999</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151999"/>
		<updated>2026-02-20T10:03:36Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151998</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151998"/>
		<updated>2026-02-20T09:57:12Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151996</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151996"/>
		<updated>2026-02-19T03:54:03Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151995</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151995"/>
		<updated>2026-02-19T03:33:45Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Hotdog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 42&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151974</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151974"/>
		<updated>2026-02-17T00:25:00Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 42&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Hotdog===&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=151972</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=151972"/>
		<updated>2026-02-17T00:24:25Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog3.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 42&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
Now running under the handle &amp;quot;Raum,&amp;quot; he presents himself as a recent immigrant from Neo-Tokyo looking to find his place in the Emerald City.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Hotdog===&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Hotdog3.png&amp;diff=151971</id>
		<title>File:Hotdog3.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Hotdog3.png&amp;diff=151971"/>
		<updated>2026-02-17T00:24:05Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hotdog3&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Raum&amp;diff=151941</id>
		<title>Raum</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Raum&amp;diff=151941"/>
		<updated>2026-02-15T07:40:17Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Raum.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 12&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 42&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Raum] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating twolegs. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s adopted an entirely new persona to hide her affiliation and bide her time while waiting for an opportunity to prove her gang isn&#039;t the joke they&#039;re treated as. &lt;br /&gt;
&lt;br /&gt;
Now running under the handle &amp;quot;Raum,&amp;quot; he presents himself as a recent immigrant from Neo-Tokyo looking to find his place in the Emerald City.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Hotdog===&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Raum has his own weird sense of honor, based on the rules of the streets and loyalty to his gang. That devotion and his own personal strength have recently allowed him to start climbing the ranks of the gang, leaving a small gaggle of gangers under his command. Unfortuantely he&#039;s chosen to break that creed for the first time in pursuit of his goals, shaking the faith of many of his allies.&lt;br /&gt;
* Erased: Information about Raum seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Raum just puts you at ease, at least until you get a chance to learn the type of bastard he is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Chaos): There&#039;s voices, in the back of Raum&#039;s head, nudging him into causing trouble. Mouth off when everything&#039;s going smoothly, &amp;quot;accidentally&amp;quot; let a friend&#039;s secret slip, shout fire in a crowded theater... Chaotic images swirl around Raum when he works his magic, flashes of black flame and grasping tendrils.&lt;br /&gt;
* Rabble Rouser: A performer at heart, Raum knows how to keep his cool when he&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Raum to certain Truths about that which seeks to destroy all of creation. He&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps he&#039;d be better off having his faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke): A history of relying on the drug to ease up in social situations has left Raum with a slight dependency on novacoke.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes instead of his colors, Raum is entirely devoted to the growth and protection of his gang.&lt;br /&gt;
* Lack of Focus: Easily distracted, Raum has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| Wild Index || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Raum is a raid boss introduced in the Lost and the Damned expansion of Dawn of Atlantis.&lt;br /&gt;
|MidResult=In demonology, Raum is a Great Earl of Hell, known for stealing the riches of kings.&lt;br /&gt;
|HighResult=Actual information about the runner known as Raum is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
Raum:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hotdog:&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. Seems to have some vulpine features like a tail and slitted eyes, unclear if they&#039;re biomods or something else.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. A Redmond decker by the name of [[R@M]] has been spreading her story after the events of [[Johnfidence]].&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is most likely a shifter, although being raised by the Halloweener [[Mother of Mayhem]] has lead to her embracing a fucked up version of metahumanity more than her animal side, most of the time. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum appears to be mundane.&lt;br /&gt;
|Result2= Raum has cyberware embedded within his eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Raum&#039;s face and body. His Essence is 5.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Raum is Awakened. &lt;br /&gt;
|Result2= Raum is distinctly non-metahuman, knowledge skill such as Parazoology might reveal his status as a shifter. He has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Raum has no bioware. His Essence and Magic are both 6.&lt;br /&gt;
|Result5= Raum has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stuffer_Shack_13&amp;diff=151879</id>
		<title>Stuffer Shack 13</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stuffer_Shack_13&amp;diff=151879"/>
		<updated>2026-02-05T15:07:03Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stuffer_Shack_13&amp;diff=151878</id>
		<title>Stuffer Shack 13</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stuffer_Shack_13&amp;diff=151878"/>
		<updated>2026-02-05T15:05:17Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151741</id>
		<title>Manhunt Underway After Brutal Everett Cop Killing</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151741"/>
		<updated>2026-01-18T23:30:01Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Date=01/18/2087&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSizeOverride=&lt;br /&gt;
|NewsSource=NewsNet&lt;br /&gt;
|Reporter=Katerina Gurkin&lt;br /&gt;
|Intro=Beloved Officer Chauncey slain by crazed psychopath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;One suspect still at large after horrific assault on an Everett Knight Errant precinct.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A heavily armed and armored man is being hunted following an attempted jailbreak that turned into a bloodbath. Three shadowrunners belonging to the [[NeoHaven]] criminal network attempted to drive a heavily armored cargo van through the front door of a [[Knight Errant]] precinct around midnight, while a fourth compatriot blew a hole through the back door with explosives to reach the holding cells.&lt;br /&gt;
&lt;br /&gt;
The team of hardened criminals proceeded to open fire on the officers inside, but the graveyard shift was under-prepared for such a sudden and brutal head-on assault. Reports indicate that the shadowrunners were attempting to rescue a dwarf woman using the handle &amp;quot;Feral&amp;quot; after her arrest earlier that night for possession of a forged SIN, resisting arrest, and assault on an officer. The frontal assault team and &amp;quot;Feral&amp;quot; were all captured by High Threat Response officers shortly after fleeing the scene in their heavily damaged van. However, one individual managed to evade capture.&lt;br /&gt;
&lt;br /&gt;
This individual, heard by an officer on the scene identifying himself as &amp;quot;Striker&amp;quot; to another shadowrunner, exhibited at truly frightening level of strength and brutality. While the rest of the runners relied on automatic weaponry, &amp;quot;Striker&amp;quot; seems to prefer a more personal, shocking approach. When Officer Madelyn Chauncey attempted to assist another officer in disabling &amp;quot;Striker&amp;quot;, the crazed criminal turned to face her and launched his fist clean through her chest at blinding speeds. Strangely, he was not nearly as brutal with Officer Danny Ramirez, who claims that the shadowrunner only attacked him with the flat of a katana after slaying Officer Chauncey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Striker&amp;quot; was last seen wearing full body military-style armor with a jaguar warrior painted on the helmet. Additionally, a harrowing message in Nahautl was inscribed on his armor&#039;s chest plate, which our experts have translated to &amp;quot;Death comes for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;An image of an approximately 190 cm tall figure wearing the FBA as described is attached, taken from an officer&#039;s body camera. One of his arms is drenched in blood and gore up to the elbow. Keen eyed runners will notice that the FBA is identical to that used by [[Stryker]].&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Knight Errant is offering a bounty of 200,000¥ for the capture Officer Chauncey&#039;s killer, and rewards of up to 50,000¥ for information leading to an arrest. &amp;quot;Striker&amp;quot; is believed to be heavily armed and dangerous, it is advised to avoid direct confrontation unless you possess a valid bounty hunting license and sufficient experience to capture such a target.&lt;br /&gt;
&lt;br /&gt;
A candlelit vigil is being held for Officer Madelyn Chauncey this Wednesday, as well as Officers Kasper Sokolowski and Nicolo Brancati who were killed by &amp;quot;Striker&#039;s&amp;quot; fellow criminals. All three Officers were beloved members of their community with a passion for community outreach and faithful service.&lt;br /&gt;
&lt;br /&gt;
More details will follow as investigations continue.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151740</id>
		<title>Manhunt Underway After Brutal Everett Cop Killing</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151740"/>
		<updated>2026-01-18T23:29:06Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Date=01/18/2087&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSizeOverride=&lt;br /&gt;
|NewsSource=NewsNet&lt;br /&gt;
|Reporter=Katerina Gurkin&lt;br /&gt;
|Intro=Beloved Officer Chauncey slain by crazed psychopath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;One suspect still at large after horrific assault on an Everett Knight Errant precinct.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A heavily armed and armored man is being hunted following an attempted jailbreak that turned into a bloodbath. Three shadowrunners belonging to the [[NeoHaven]] criminal network attempted to drive a heavily armored cargo van through the front door of a [[Knight Errant]] precinct around midnight, while a fourth compatriot blew a hole through the back door with explosives to reach the holding cells.&lt;br /&gt;
&lt;br /&gt;
The team of hardened criminals proceeded to open fire on the officers inside, but the graveyard shift was under-prepared for such a sudden and brutal head-on assault. Reports indicate that the shadowrunners were attempting to rescue a dwarf woman using the handle &amp;quot;Feral&amp;quot; after her arrest earlier that night for possession of a forged SIN, resisting arrest, and assault on an officer. The frontal assault team and &amp;quot;Feral&amp;quot; were all captured by High Threat Response officers shortly after fleeing the scene in their heavily damaged van. However, one individual managed to evade capture.&lt;br /&gt;
&lt;br /&gt;
This individual, heard by an officer on the scene identifying himself as &amp;quot;Striker&amp;quot; to another shadowrunner, exhibited at truly frightening level of strength and brutality. While the rest of the runners relied on automatic weaponry, &amp;quot;Striker&amp;quot; seems to prefer a more personal, shocking approach. When Officer Madelyn Chauncey attempted to assist another officer in disabling &amp;quot;Striker&amp;quot;, the crazed criminal turned to face her and launched his fist clean through her chest at blinding speeds. Strangely, he was not nearly as brutal with Officer Danny Ramirez, who claims that the shadowrunner only attacked him with the flat of a katana after slaying Officer Chauncey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Striker&amp;quot; was last seen wearing full body military-style armor with a jaguar warrior painted on the helmet. Additionally, a harrowing message in Nahautl was inscribed on his armor&#039;s chest plate, which our experts have translated to &amp;quot;Death comes for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;An image of an approximately 190 cm tall figure wearing the FBA as described is attached, taken from an officer&#039;s body camera. One of his arms is drenched in blood and gore up to the elbow. Keen eyed runners will notice that the FBA is identical to that used by [[Stryker]].&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Knight Errant is offering a bounty of 200,000¥ for the capture Officer Chauncey&#039;s killer, and rewards of up to 50,000¥ for information leading to an arrest. &amp;quot;Striker&amp;quot; is believed to be heavily armed and dangerous, it is advised to avoid direct confrontation unless you possess a valid bounty hunting license and sufficient experience to capture such a target.&lt;br /&gt;
&lt;br /&gt;
A candlelit vigil is being held for Officer Madelyn Chauncey this Wednesday, as well as Officers Kasper Sokolowski and Nicolo Brancati who were killed by &amp;quot;Striker&#039;s&amp;quot; fellow criminals. All three Officers were beloved members of their community with a passion for community outreach and faithful service.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151739</id>
		<title>Manhunt Underway After Brutal Everett Cop Killing</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Manhunt_Underway_After_Brutal_Everett_Cop_Killing&amp;diff=151739"/>
		<updated>2026-01-18T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;{{NewsHeader| |Date=01/18/2087 |Image= |ImageSizeOverride= |NewsSource=NewsNet |Reporter=Katerina Gurkin |Intro=Beloved Officer Chauncey slain by crazed psychopath }}  &amp;lt;pre&amp;gt;&amp;#039;&amp;#039;One suspect still at large after horrific assault on an Everett Knight Errant precinct.&amp;#039;&amp;#039;&amp;lt;/pre&amp;gt;  A heavily armed and armored man is being hunted following an attempted jailbreak that turned into a bloodbath. Three shadowrunners belonging to the NeoHaven criminal network attempted to drive a heav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Date=01/18/2087&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSizeOverride=&lt;br /&gt;
|NewsSource=NewsNet&lt;br /&gt;
|Reporter=Katerina Gurkin&lt;br /&gt;
|Intro=Beloved Officer Chauncey slain by crazed psychopath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;One suspect still at large after horrific assault on an Everett Knight Errant precinct.&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A heavily armed and armored man is being hunted following an attempted jailbreak that turned into a bloodbath. Three shadowrunners belonging to the [[NeoHaven]] criminal network attempted to drive a heavily armored cargo van through the front door of a [[Knight Errant]] precinct around midnight, while a fourth compatriot blew a hole through the back door with explosives to reach the holding cells.&lt;br /&gt;
&lt;br /&gt;
The team of hardened criminals proceeded to open fire on the officers inside, but the graveyard shift was under-prepared for such a sudden and brutal head-on assault. Reports indicate that the shadowrunners were attempting to rescue a dwarf woman using the handle &amp;quot;Feral&amp;quot; after her arrest earlier that night for possession of a forged SIN, resisting arrest, and assault on an officer. The frontal assault team and &amp;quot;Feral&amp;quot; were all captured by High Threat Response officers shortly after fleeing the scene in their heavily damaged van. However, one individual managed to evade capture.&lt;br /&gt;
&lt;br /&gt;
This individual, heard by an officer on the scene identifying himself as &amp;quot;Striker&amp;quot; to another shadowrunner, exhibited at truly frightening level of strength and brutality. While the rest of the runners relied on automatic weaponry, &amp;quot;Striker&amp;quot; seems to prefer a more personal, shocking approach. When Officer Madelyn Chauncey attempted to assist another officer in disabling &amp;quot;Striker&amp;quot;, the crazed criminal turned to face her and launched his fist clean through her chest at blinding speeds. Strangely, he was not nearly as brutal with Officer Danny Ramirez, who claims that the shadowrunner only attacked him with the flat of a katana after slaying Officer Chauncey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Striker&amp;quot; was last seen wearing full body military-style armor with a jaguar warrior painted on the helmet. Additionally, a harrowing message in Nahautl was inscribed on his armor&#039;s chest plate, which our experts have translated to &amp;quot;Death comes for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;An image of an approximately 190 cm tall figure wearing the FBA as described is attached, taken from an officer&#039;s body camera. One of his arms is drenched in blood and gore up to the elbow. Keen eyed runners will notice that the FBA is identical to that used by [[Stryker]].&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Knight Errant is offering a bounty of 200,000¥ for the capture Officer Chauncey&#039;s killer, and rewards of up to 50,000¥ for information leading to an arrest. &amp;quot;Striker&amp;quot; is believed to be heavily armed and dangerous, it is advised to avoid direct confrontation unless you possess a valid bounty hunting license and sufficient experience to capture such a target.&lt;br /&gt;
&lt;br /&gt;
A candlelit vigil is being held for Officer Madelyn Chauncey, as well as Officers Kasper Sokolowski and Nicolo Brancati who were killed by &amp;quot;Striker&#039;s&amp;quot; fellow criminals. All three Officers were beloved members of their community with a passion for community outreach and faithful service.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151738</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151738"/>
		<updated>2026-01-18T22:30:24Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, voice, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant, 200,000¥)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another&lt;br /&gt;
&lt;br /&gt;
GM Rewards:&lt;br /&gt;
&lt;br /&gt;
12 Base + 1 Overflow + 4 Monthly Medium + 4 AAR = 21 GMP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151730</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151730"/>
		<updated>2026-01-18T07:57:51Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, voice, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another&lt;br /&gt;
&lt;br /&gt;
GM Rewards:&lt;br /&gt;
&lt;br /&gt;
12 Base + 1 Overflow + 4 Monthly Medium + 4 AAR = 21 GMP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151729</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151729"/>
		<updated>2026-01-18T07:54:29Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another&lt;br /&gt;
&lt;br /&gt;
GM Rewards:&lt;br /&gt;
&lt;br /&gt;
12 Base + 1 Overflow + 4 Monthly Medium + 4 AAR = 21 GMP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151728</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151728"/>
		<updated>2026-01-18T07:54:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another&lt;br /&gt;
&lt;br /&gt;
GM Rewards:&lt;br /&gt;
* 12 Base + 1 Overflow + 4 Monthly Medium + 4 AAR = 21 GMP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151727</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151727"/>
		<updated>2026-01-18T07:50:42Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151726</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151726"/>
		<updated>2026-01-18T07:50:06Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture. Stryker was in FBA the whole time, so they have limited information besides his name, gear, and build.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another (edited)Sunday, January 18, 2026 2:44 AM&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151725</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151725"/>
		<updated>2026-01-18T07:47:17Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many, Officer Chauncey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another (edited)Sunday, January 18, 2026 2:44 AM&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151724</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151724"/>
		<updated>2026-01-18T07:46:39Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
&lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another (edited)Sunday, January 18, 2026 2:44 AM&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151723</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151723"/>
		<updated>2026-01-18T07:45:43Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10,000¥ (5 RVP)&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another (edited)Sunday, January 18, 2026 2:44 AM&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151722</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151722"/>
		<updated>2026-01-18T07:45:31Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
0,000¥ (5 RVP)&lt;br /&gt;
+2,000¥ bonus&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
+3 Street Pirates Rep&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
Can trade nuyen for cyberware or magical goods at 4,000¥ per RVP, 15 Availability max &lt;br /&gt;
Red Bonnie as a Connection 4/Loyalty 1 to 3 Fixer contact (4-6 RVP)&lt;br /&gt;
&lt;br /&gt;
Stryker:&lt;br /&gt;
+1 Public Awareness for saying your name during a firefight in a police precinct&lt;br /&gt;
Wanted (Knight Errant)&lt;br /&gt;
-12 KE Rep For punching the heart out of a KE cop and injuring another (edited)Sunday, January 18, 2026 2:44 AM&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151721</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151721"/>
		<updated>2026-01-18T07:44:53Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The rescued pirate returns home to Jamaica as soon as she can, swearing off the cold awful place that is Seattle forever. The four Neo-Haven runners get locked up for the murder of several cops and likely never see the sun again. Stryker is assumed to be an escaped member of the Neo-Haven crew, and even if he isn&#039;t he still punched the heart out of one Officer Chauncey, and so they are on high alert for him and have put out a bounty for his capture.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151720</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151720"/>
		<updated>2026-01-18T07:37:48Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Anansi slaps a Gecko Crawl on Exodus and she scrambles up the wall and down to the backdoor. Exodus deals with the maglock and sneaks inside (one of Anansi&#039;s spirit helps sleaze her through the ward), and sees a pair of more heavily armed KE officers guarding a particularly belligerent prisoner, shouting about how he should&#039;ve taken more of them down. She also sees the target throwing up in her own sell, very fucked up on hurlg. One of the guards goes into the loud asshole&#039;s cell and starts beating on him, but the other keeps watching the hall. Exodus sneaks up and starts disabling the lock on the target&#039;s cell, but Anansi and Stryker see an armored up Bulldog hauling ass towards the precinct. &lt;br /&gt;
&lt;br /&gt;
It crashes into the front door, gets stuck on the pop-up security bollards, and a gaggle of Neo-Haven runners climb out the broken windshield and start blasting. Security shutters slam down over the exits, trapping Exodus in the building. One of the guards near the holding cells investigates the ruckus, but the other stays to make sure no one escapes. Stryker scurries over and blasts the back door back open with a grenade, then joins the fray. The armored cop puts up a solid fight, a beat cop runs in to provide back up, and Stryker massively underestimates his own strength and punches clean through her chest. &lt;br /&gt;
&lt;br /&gt;
Exodus opens the cell door while the cops are distracted with Styker and the other runners, convinces their target to calm down and let them save her despite Exodus being invisible and the drunk assuming she&#039;s a ghost. More cops try to stop Stryker, the Neo-Haven runners take down several cops themselves but one is knocked out in the firefight, and the Neo-Haven troll Smashing Blows his way through his comrade&#039;s cell. He sees Stryker, is very confused, and asks him &amp;quot;Who the fuck are you?&amp;quot; Stryker responses with his runner name instinctually, not thinking about all of the cameras and cops around him.&lt;br /&gt;
&lt;br /&gt;
Having secured their respective targets, Exodus and Stryker beat feet outside and scramble back up the building and to their vehicles while the Neo-Haven decker disables the bollards pinning their van in place. The team flees from the area and lays low while the heat dies down, but the Neo-Haven runners&#039; busted van is no match for the HTR VTOL that flies in to hunt them down and they are all quickly captured.&lt;br /&gt;
&lt;br /&gt;
Once the coast is clear, the team meets Bonnie at one of her gang&#039;s hideouts and drops off their drunken sailor, get paid, and put this terrible night behind them.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151719</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151719"/>
		<updated>2026-01-18T06:53:07Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team spins the block in [[Angi Harris]]&#039;s cab and scopes out the joint. This particular precinct is having funding issues, thanks to Everett&#039;s continuous downward spiral, and lucky for the team doesn&#039;t seem to have a mage on site. Unfortunately for the team, KE did still have an off-site mage visit to set up wards. They go back and forth on whether or not they wanna take a social infil route, then decide the best plan of action would be to layer Exodus in Concealment and Improved Invisibility and send her in to bust their target out. Anansi sends Angi away, and the team gets some of their own vehicles in position for their escape.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151718</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151718"/>
		<updated>2026-01-18T06:43:29Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are told to meet [[Red Bonnie]] at a pirate-themed dive bar Downtown. Anansi IDs their Johnson as a vampire, and immediately starts flirting while the details of the job are discussed. She explains that her captain&#039;s friend is stuck in the drunk tank for the night, and needs to be freed before KE realizes who she is and ships her off to a supermax prison. The team is confident they can handle the job quietly, so agree to do the job after some brief negotiations. Bonnie tells them that their target is locked up in Everett, and sends them on their way.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151717</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151717"/>
		<updated>2026-01-18T06:37:50Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One of [[KAPTAIN KILLDOZER]]&#039;s buddies from the Caribbean League has paid him a visit, but has gotten herself stuck in a KE holding cell after getting a little too rowdy out drinking. No SIN means they haven&#039;t immediately figured out she&#039;s a dangerous pirate with a hefty bounty for plenty of awful crimes, but eventually they&#039;ll figure it out. KILLDOZER tasks [[Red Bonnie]] with freeing his friend, and she delegates it to the ShadowHaven because frag that drek.&lt;br /&gt;
&lt;br /&gt;
At the same time, a group of Neo-Haven runners are planning on smash-and-grabbing the place to free their own captured teammate.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151716</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151716"/>
		<updated>2026-01-18T06:33:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Three runners break into a KE precinct to free a pirate before they realize who she is. Neo-Haven runners raid the place at the same time to free their captured comrade. Many cops are shot.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151715</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151715"/>
		<updated>2026-01-18T06:32:40Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=Red Bonnie&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151714</id>
		<title>Brig Busting</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Brig_Busting&amp;diff=151714"/>
		<updated>2026-01-18T06:32:14Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-01-17  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Dawnfire  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Everett, Seattle  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Everett, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Street Pirates&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Stryker|Anansi|Exodus|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|KE Security|KE Experienced Patrol}}&lt;br /&gt;
|OppositionCasualties=Many&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Neo-Haven&lt;br /&gt;
|OppositionUnits2=4 Shitty Runners&lt;br /&gt;
|OppositionCasualties2=All 4 captured by KE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=151705</id>
		<title>Super Monkey Ball</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=151705"/>
		<updated>2026-01-15T03:16:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Norville Craddock&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Stryker|Cleaner Cleaner|Tsarina}}&lt;br /&gt;
|RunnerCasualties= If Stryker gets close to the artifact again, he WILL become a monkey until he leaves the vicinity once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Atlantean Foundation&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mystic Crusader Mage|Mystic Crusader Ground Forces|Mystic Crusader Transport Rigger|Drones}}&lt;br /&gt;
|OppositionCasualties= The Rigger was stranded and presumably killed in the crash, the mage was assassinated immediately, and the ground forces were almost totally wiped out and routed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Leftover MCT Troglodytes&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Kaba|A ton of hyperintelligent Troglodytes}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A retrieval mission for a lost artifact from the 4th World to restore the collection of the notorious [[Norville Craddock]] ends up being an incredibly testing tribulation for a group of four runners as they try to settle some rather annoying monkey business.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Norville Craddock, even as he tries to remain off the radar of the Vatican, still has a fascination for the relics of the 4th World. Utterly powerful and difficult to replicate, the possession and understanding of these scattered treasures would be the fancy of any researcher. And a greedy, well connected man such as Craddock? He&#039;s the type to go after as many as he can along his smuggling business.&lt;br /&gt;
&lt;br /&gt;
So it was that he sought out a very strange relic indeed - a massive sphere, with engravings of apes all across it and radiating a magical energy akin to that of the red magic tradition in its primal, instinctive energies - and had it transported by air from the East Coast to the West in one of his discreet transport planes. Now, his network is good. Even the Atlantean Foundation he snagged this relic from would struggle to find one of his own without having some damn good assistance. But unfortunately, what Craddock didn&#039;t realize was that the power of this relic could transform anyone. Or, perhaps revert is the more correct terminology, as it seemed to revert metahumans into apes and monkeys of all types after sufficient exposure to it. This included the pilot of the vessel, whom unfortunately had succumb to the curse himself and could no longer operate the plane in his state of confusion and with his difficulty in operating it without the right kind of thumbs. Thus, the poor man crash landed in the SSC, just east of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
This was a massive problem.&lt;br /&gt;
&lt;br /&gt;
Not only was this an incredibly obvious, attention gathering crash which could have tipped off members of the Atlantean foundation who were already on the trail of the plane or perhaps trying to anticipate its arrival and coordinate with Seattle allies, but it would alert just about anyone with an interest in checking out a massive fucking crash in the middle of the forest. The SSC&#039;s own Wildcats, locals, whatever corporations and syndicates may have been looking around at the time or just been nearby. And according to some rumours, apparently there was even an old MCT facility where they did all sorts of wild experiments on paracritters. So maybe they would steal it too!&lt;br /&gt;
&lt;br /&gt;
This was utterly unacceptable. The longer it took to get a status report on the situation and retrieve the artifact, the harder it would be. He needed manpower and experts, fast.&lt;br /&gt;
&lt;br /&gt;
Dammit, he needed shadowrunners, in all their finnicky, freaky effectiveness.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was utterly rushed, with Craddock having a spirit pose as him for the sake of appearances as he called a group of runners to the Daze for a rushed meet. [[Tsarina]] was their face and a well studied arcanist, [[Cleaner Cleaner]] and [[Huntress]] were both skilled trackers and hunters, and [[Stryker]] was an all around solid street samurai who had a rep for taking on just about any job. Craddock kept it quick, despite trying to keep up the formal handshake and the usual aloofness one would expect from a smooth operator. He gave them the mission briefly: A plane of his carrying A Relic was knocked out of the sky for some reason, and it needed to be retrieved quickly. The team had to go there fast, crossing the border, and retrieve it no matter what. He gave a brief description of its look, the crash site&#039;s general direction, and the look of the plane for their own sake in finding it, and offered them 16k each for a good delivery. Tsarina, sensing the urgency and being an utter sharky bitch, got a small bonus for them if they got his pilot&#039;s body back. The family would want it.&lt;br /&gt;
&lt;br /&gt;
There was no real time to waste though. Craddock would get them a smuggling route to use but they&#039;d have to be discreet in using it so he doesn&#039;t have to burn it. And with that, the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Working with limited information on a time crunch was rather rough for a runner team in any circumstances, but they could at the very least try to formulate a procedure. They&#039;d go in CC&#039;s vehicle, large as it was and very well kitted out, to the smuggling route in the northeast corner of the Barrens. Sneaky driving would see them past the border, and then from there they&#039;d reach the crash site. They&#039;d observe at a distance first, just try to get a lay of the land and scope out threats before rushing headlong into it. A number of the team were skilled in long ranged combat (Tsarina being the only exception) and so taking advantage of that would be ideal. Eliminate any threats to secure the objective as quickly and efficiently as possible, then secure either a lead or the artifact itself. Once done, they could head back home. They would have to do the rest on the fly.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Getting to the smuggling route was simple enough - CC is a sneaky person in general, and a good driver besides. She was more than capable of getting the group to the border and to the crash site unnoticed, helped somewhat by the rain that was settling in. Worryingly, as they drove to the crash site, they could see what looked like an Ares copter approaching the site as well, and ahead of them. Thankfully, they weren&#039;t spotted heading there thanks to CC, but it meant they were definitely going to have trouble to contend with.&lt;br /&gt;
&lt;br /&gt;
At the site itself, they were right. Long range observations revealed that there was a full team already there, taking stock of the crash site. There were 5 on the ground, 2 drones, and a copter in the air, likely the rigger. There were also visible track marks going away from the place - someone beat both of the groups to it. Tsarina suggested the team get into position for a long range ambush so they could kill the mage and rigger early, then deal with the ground forces swiftly, but unfortunately the rigger spotted out Stryker before they could finish their preparations. Thankfully, the team was at a major advantage with hundreds of meters of range over their exposed quarry. The mage died immediately, with ground forces dropping like flies. Huntress had a few initial difficulties taking down the rigger&#039;s vehicle, but Tsarina&#039;s needling lit a fire under her, and with an impossible shot she knocked the engine out in a single shot. The ground forces called back up and attempted to bluff the crew into giving up, but Stryker was absolutely not giving a fuck about it as he blasted apart the encroaching drones and Tsarina called that their backup likely wouldn&#039;t arrive for a while, not until long after this fight was over. Those who didn&#039;t run were obliterated by combined sniper fire, and the rest were no longer a threat. The team went to investigate the crash site.&lt;br /&gt;
&lt;br /&gt;
Two obvious things stood out to them: The pilot was dead for one. Rather obviously died he during the crash, though he wasn&#039;t actually in the pilot&#039;s seat. Possibly trying to escape his crashing vehicle? Regardless, his family would appreciate having the body back. The ball, of course, was not there after their time searching, and the team only had the tracks and an improvised spell from Tsarina to use to track the orb down. And so they drove carefully once more in CC&#039;s ever reliable truck, following the trail with the two hunters working together with spell assistance from Tsarina to find the location of the robbed orb while not running afoul of the threats around them. This led them to that reported MCT facility, where...troglodytes were all around. Watching them from the shadows, carefully.&lt;br /&gt;
&lt;br /&gt;
Tsarina initially attempted to intimidate them with a show of force, believing them to be nothing more than animals. But as her magic seemed to peter out mid cast, it was not so effective. Stryker actually realized that these troglodytes were...probably smarter than the witch gave them credit for, and against all odds actually convinced them that they weren&#039;t a threat and that they just needed something back. This led to their leader, Kaba, calling the team inside under the promise that if they were no threat to the family, the family was no threat to them. Once inside, Kaba began parleying in Japanese, with Huntress as the translator for Tsarina. Essentially, the troglodytes felt this strange magical relic was theirs as it seemed to call to them to retrieve it, but they were willing to part with it if the group gave them something in return that was worthwhile. Failure to offer something sufficient could simply be remediated with flesh, but thankfully even through the language barrier Tsarina managed to convince the group that this would only bring trouble, whereas working with her would supply Kaba and the other troglodytes with something they desperately wanted: More skillchips they could use to quickly advance themselves, a gift from their &amp;quot;creators&amp;quot;. With that agreed upon, the troglodytes began rolling out the orb for the team.&lt;br /&gt;
&lt;br /&gt;
Something was up immediately upon contact with it. Literally, Tsarina noticed...something was wrong as she and then Stryker touched it. Which worried her. The troglodytes seemed unaffected, so they helped load it into the truck, even if it poorly fit and slowed them down, so for now the team just had to get moving. Tsarina felt paranoid, and kept her magical defenses ready just in case something was wrong with the orb, and CC got them moving safely through enemy territory once again.&lt;br /&gt;
&lt;br /&gt;
It was about a half hour into the drive that Tsarina and Stryker turned into monkeys.&lt;br /&gt;
&lt;br /&gt;
Now, they still thought like metahumans, but oh god were they not ok. Huntress was barely conscious and CC was too focused on the drive, so suffice it to say that this was not a welcome situation for the two. At least, not for Tsarina. Stryker, bless him, is chill as hell. The witch figured from the fact that this proximity based transformation would have happened to the pilot and his distinct Lack of Ape-nature meant the transformation wasn&#039;t permanent was a sign that they wouldn&#039;t always be apes, but it irked her regardless. She could at least keep her magical defenses up even in this form, and she used this to prevent CC or Huntress from becoming Apes themselves. Once they were back in Redmond, they contacted Craddock and got him to send...someone, anyone, bloody hell ANYONE over to help with the situation, and Tsarina did some testing as the truck hid somewhere. With distance, sure enough, she transformed back into her ice queen self. Too close? Ape. She tried dispelling it a few times, and though it was a rather tricky thing to dispel she found out it was something she could counteract since she was aware of it, and she could now approach it without monkey stuff on her person.&lt;br /&gt;
&lt;br /&gt;
She did not do the same for Stryker.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Craddock arrived with appropriate transport for the relic, and got that offloaded for the team&#039;s sanity fast. He had a bit of fun teasing Tsarina who was not in the mood for cheeky shit after looking like a literal baboon for an hour, but he wasn&#039;t playing around when she informed him of the isolated, possibly useful troglodytes in the MCT facility. Something the two of them seemed keen to keep an eye on. They&#039;d need to get the chips over to them anyhow for the deal. Tsarina couldn&#039;t just let a group she could possibly make use of go to waste now, right?&lt;br /&gt;
&lt;br /&gt;
The team was paid the 18k they were promised for a job well done, and Craddock got his artifact back without the need for any routes being burned, so in terms of smuggler wins today was a wonderful one indeed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000¥ (8 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 Bonus CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Rank of Focused Concentration for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Natural Athlete for Huntress (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Norville Craddock at 6/1 (6 RVP) + 1 Chip&lt;br /&gt;
&lt;br /&gt;
Kaba, awful augmented awakened chimp, at 1/1 (1 RVP)&lt;br /&gt;
&lt;br /&gt;
Option to take History Is Less Certain Than We Are Taught and one rank of The 4th World knowledge skill (0 RVP, but gotta pay for the k skill yourself)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...I hate mystical relics, smug little johnsons, and long work days. So much. At least I got something out of it. And it seems like I figured out how best to motivate that problem of a huntress from before. Good, good. Progress all the same.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=151704</id>
		<title>Super Monkey Ball</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=151704"/>
		<updated>2026-01-15T03:12:53Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Norville Craddock&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Stryker|Cleaner Cleaner|Tsarina}}&lt;br /&gt;
|RunnerCasualties= If Stryker gets close to the artifact again, he WILL become a monkey until he leaves the vicinity once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Atlantean Foundation&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mystic Crusader Mage|Mystic Crusader Ground Forces|Mystic Crusader Transport Rigger|Drones}}&lt;br /&gt;
|OppositionCasualties= The Rigger was stranded and presumably killed in the crash, the mage was assassinated immediately, and the ground forces were almost totally wiped out and routed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Leftover MCT Troglodytes&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Kaba|A ton of hyperintelligent Troglodytes}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A retrieval mission for a lost artifact from the 4th World to restore the collection of the notorious [[Norville Craddock]] ends up being an incredibly testing tribulation for a group of four runners as they try to settle some rather annoying monkey business.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Norville Craddock, even as he tries to remain off the radar of the Vatican, still has a fascination for the relics of the 4th World. Utterly powerful and difficult to replicate, the possession and understanding of these scattered treasures would be the fancy of any researcher. And a greedy, well connected man such as Craddock? He&#039;s the type to go after as many as he can along his smuggling business.&lt;br /&gt;
&lt;br /&gt;
So it was that he sought out a very strange relic indeed - a massive sphere, with engravings of apes all across it and radiating a magical energy akin to that of the red magic tradition in its primal, instinctive energies - and had it transported by air from the East Coast to the West in one of his discreet transport planes. Now, his network is good. Even the Atlantean Foundation he snagged this relic from would struggle to find one of his own without having some damn good assistance. But unfortunately, what Craddock didn&#039;t realize was that the power of this relic could transform anyone. Or, perhaps revert is the more correct terminology, as it seemed to revert metahumans into apes and monkeys of all types after sufficient exposure to it. This included the pilot of the vessel, whom unfortunately had succumb to the curse himself and could no longer operate the plane in his state of confusion and with his difficulty in operating it without the right kind of thumbs. Thus, the poor man crash landed in the SSC, just east of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
This was a massive problem.&lt;br /&gt;
&lt;br /&gt;
Not only was this an incredibly obvious, attention gathering crash which could have tipped off members of the Atlantean foundation who were already on the trail of the plane or perhaps trying to anticipate its arrival and coordinate with Seattle allies, but it would alert just about anyone with an interest in checking out a massive fucking crash in the middle of the forest. The SSC&#039;s own Wildcats, locals, whatever corporations and syndicates may have been looking around at the time or just been nearby. And according to some rumours, apparently there was even an old MCT facility where they did all sorts of wild experiments on paracritters. So maybe they would steal it too!&lt;br /&gt;
&lt;br /&gt;
This was utterly unacceptable. The longer it took to get a status report on the situation and retrieve the artifact, the harder it would be. He needed manpower and experts, fast.&lt;br /&gt;
&lt;br /&gt;
Dammit, he needed shadowrunners, in all their finnicky, freaky effectiveness.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was utterly rushed, with Craddock having a spirit pose as him for the sake of appearances as he called a group of runners to the Daze for a rushed meet. [[Tsarina]] was their face and a well studied arcanist, [[Cleaner Cleaner]] and [[Huntress]] were both skilled trackers and hunters, and [[Stryker]] was an all around solid street samurai who had a rep for taking on just about any job. Craddock kept it quick, despite trying to keep up the formal handshake and the usual aloofness one would expect from a smooth operator. He gave them the mission briefly: A plane of his carrying A Relic was knocked out of the sky for some reason, and it needed to be retrieved quickly. The team had to go there fast, crossing the border, and retrieve it no matter what. He gave a brief description of its look, the crash site&#039;s general direction, and the look of the plane for their own sake in finding it, and offered them 16k each for a good delivery. Tsarina, sensing the urgency and being an utter sharky bitch, got a small bonus for them if they got his pilot&#039;s body back. The family would want it.&lt;br /&gt;
&lt;br /&gt;
There was no real time to waste though. Craddock would get them a smuggling route to use but they&#039;d have to be discreet in using it so he doesn&#039;t have to burn it. And with that, the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Working with limited information on a time crunch was rather rough for a runner team in any circumstances, but they could at the very least try to formulate a procedure. They&#039;d go in CC&#039;s vehicle, large as it was and very well kitted out, to the smuggling route in the northeast corner of the Barrens. Sneaky driving would see them past the border, and then from there they&#039;d reach the crash site. They&#039;d observe at a distance first, just try to get a lay of the land and scope out threats before rushing headlong into it. A number of the team were skilled in long ranged combat (Tsarina being the only exception) and so taking advantage of that would be ideal. Eliminate any threats to secure the objective as quickly and efficiently as possible, then secure either a lead or the artifact itself. Once done, they could head back home. They would have to do the rest on the fly.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Getting to the smuggling route was simple enough - CC is a sneaky person in general, and a good driver besides. She was more than capable of getting the group to the border and to the crash site unnoticed, helped somewhat by the rain that was settling in. Worryingly, as they drove to the crash site, they could see what looked like an Ares copter approaching the site as well, and ahead of them. Thankfully, they weren&#039;t spotted heading there thanks to CC, but it meant they were definitely going to have trouble to contend with.&lt;br /&gt;
&lt;br /&gt;
At the site itself, they were right. Long range observations revealed that there was a full team already there, taking stock of the crash site. There were 5 on the ground, 2 drones, and a copter in the air, likely the rigger. There were also visible track marks going away from the place - someone beat both of the groups to it. Tsarina suggested the team get into position for a long range ambush so they could kill the mage and rigger early, then deal with the ground forces swiftly, but unfortunately the rigger spotted out Stryker before they could finish their preparations. Thankfully, the team was at a major advantage with hundreds of meters of range over their exposed quarry. The mage died immediately, with ground forces dropping like flies. Huntress had a few initial difficulties taking down the rigger&#039;s vehicle, but Tsarina&#039;s needling lit a fire under her, and with an impossible shot she knocked the engine out in a single shot. The ground forces called back up and attempted to bluff the crew into giving up, but Stryker was absolutely not giving a fuck about it as he blasted apart the encroaching drones and Tsarina called that their backup likely wouldn&#039;t arrive for a while, not until long after this fight was over. Those who didn&#039;t run were obliterated by combined sniper fire, and the rest were no longer a threat. The team went to investigate the crash site.&lt;br /&gt;
&lt;br /&gt;
Two obvious things stood out to them: The pilot was dead for one. Rather obviously died he during the crash, though he wasn&#039;t actually in the pilot&#039;s seat. Possibly trying to escape his crashing vehicle? Regardless, his family would appreciate having the body back. The ball, of course, was not there after their time searching, and the team only had the tracks and an improvised spell from Tsarina to use to track the orb down. And so they drove carefully once more in CC&#039;s ever reliable truck, following the trail with the two hunters working together with spell assistance from Tsarina to find the location of the robbed orb while not running afoul of the threats around them. This led them to that reported MCT facility, where...troglodytes were all around. Watching them from the shadows, carefully.&lt;br /&gt;
&lt;br /&gt;
Tsarina initially attempted to intimidate them with a show of force, believing them to be nothing more than animals. But as her magic seemed to peter out mid cast, it was not so effective. Stryker actually realized that these troglodytes were...probably smarter than the witch gave them credit for, and against all odds actually convinced them that they weren&#039;t a threat and that they just needed something back. This led to their leader, Kada, calling the team inside under the promise that if they were no threat to the family, the family was no threat to them. Once inside, Kada began parleying in Japanese, with Huntress as the translator for Tsarina. Essentially, the troglodytes felt this strange magical relic was theirs as it seemed to call to them to retrieve it, but they were willing to part with it if the group gave them something in return that was worthwhile. Failure to offer something sufficient could simply be remediated with flesh, but thankfully even through the language barrier Tsarina managed to convince the group that this would only bring trouble, whereas working with her would supply Kada and the other troglodytes with something they desperately wanted: More skillchips they could use to quickly advance themselves, a gift from their &amp;quot;creators&amp;quot;. With that agreed upon, the troglodytes began rolling out the orb for the team.&lt;br /&gt;
&lt;br /&gt;
Something was up immediately upon contact with it. Literally, Tsarina noticed...something was wrong as she and then Stryker touched it. Which worried her. The troglodytes seemed unaffected, so they helped load it into the truck, even if it poorly fit and slowed them down, so for now the team just had to get moving. Tsarina felt paranoid, and kept her magical defenses ready just in case something was wrong with the orb, and CC got them moving safely through enemy territory once again.&lt;br /&gt;
&lt;br /&gt;
It was about a half hour into the drive that Tsarina and Stryker turned into monkeys.&lt;br /&gt;
&lt;br /&gt;
Now, they still thought like metahumans, but oh god were they not ok. Huntress was barely conscious and CC was too focused on the drive, so suffice it to say that this was not a welcome situation for the two. At least, not for Tsarina. Stryker, bless him, is chill as hell. The witch figured from the fact that this proximity based transformation would have happened to the pilot and his distinct Lack of Ape-nature meant the transformation wasn&#039;t permanent was a sign that they wouldn&#039;t always be apes, but it irked her regardless. She could at least keep her magical defenses up even in this form, and she used this to prevent CC or Huntress from becoming Apes themselves. Once they were back in Redmond, they contacted Craddock and got him to send...someone, anyone, bloody hell ANYONE over to help with the situation, and Tsarina did some testing as the truck hid somewhere. With distance, sure enough, she transformed back into her ice queen self. Too close? Ape. She tried dispelling it a few times, and though it was a rather tricky thing to dispel she found out it was something she could counteract since she was aware of it, and she could now approach it without monkey stuff on her person.&lt;br /&gt;
&lt;br /&gt;
She did not do the same for Stryker.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Craddock arrived with appropriate transport for the relic, and got that offloaded for the team&#039;s sanity fast. He had a bit of fun teasing Tsarina who was not in the mood for cheeky shit after looking like a literal baboon for an hour, but he wasn&#039;t playing around when she informed him of the isolated, possibly useful troglodytes in the MCT facility. Something the two of them seemed keen to keep an eye on. They&#039;d need to get the chips over to them anyhow for the deal. Tsarina couldn&#039;t just let a group she could possibly make use of go to waste now, right?&lt;br /&gt;
&lt;br /&gt;
The team was paid the 18k they were promised for a job well done, and Craddock got his artifact back without the need for any routes being burned, so in terms of smuggler wins today was a wonderful one indeed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000¥ (8 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
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6 Bonus CDP (3 RVP)&lt;br /&gt;
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Optional:&lt;br /&gt;
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Rank of Focused Concentration for Tsarina (4 RVP)&lt;br /&gt;
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Natural Athlete for Huntress (7 RVP)&lt;br /&gt;
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Norville Craddock at 6/1 (6 RVP) + 1 Chip&lt;br /&gt;
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Kaba, awful augmented awakened chimp, at 1/1 (1 RVP)&lt;br /&gt;
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Option to take History Is Less Certain Than We Are Taught and one rank of The 4th World knowledge skill (0 RVP, but gotta pay for the k skill yourself)&lt;br /&gt;
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==Game Quotes==&lt;br /&gt;
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{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
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==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...I hate mystical relics, smug little johnsons, and long work days. So much. At least I got something out of it. And it seems like I figured out how best to motivate that problem of a huntress from before. Good, good. Progress all the same.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
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