<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Dawnfire"/>
	<updated>2026-09-12T15:36:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=153998</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=153998"/>
		<updated>2026-08-02T09:31:18Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog4.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 13&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating metahumans. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s spent several months posing as a new runner named &amp;quot;Raum&amp;quot;, but has dropped this disguise after an extended absence from Seattle handing business with other chapters of the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Enforcer&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Errant]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Telestrian Industries]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=153997</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=153997"/>
		<updated>2026-08-02T09:27:43Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog4.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 13&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating metahumans. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s spent several months posing as a new runner named &amp;quot;Raum&amp;quot;, but has dropped this disguise after an extended absence from Seattle handing business with other chapters of the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Errant]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Telestrian Industries]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hotdog&amp;diff=153996</id>
		<title>Hotdog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hotdog&amp;diff=153996"/>
		<updated>2026-08-02T09:26:22Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Hotdog4.png|250px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Halloweener Face&lt;br /&gt;
|header2= Eldritch Arsonist&lt;br /&gt;
|header3= Crew Mascot&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Vulpine Shifter&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 44&lt;br /&gt;
|Bonuses= 3&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 16th, 2080&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2080&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1XVQ20pNs1KV2klB9KDAz4f-61BmRXZpc?usp=sharing Hotdog] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 01&lt;br /&gt;
|Day= 21&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A shifter adopted by a Halloweener Rager before her Awakening, Hotdog has since discovered an supernatural talent for manipulating metahumans. And burning drek. A proud member of her found family, Hotdog is always down to cause chaos and stick it to Seattle&#039;s other gangs.&lt;br /&gt;
&lt;br /&gt;
Following an attack on a Halloweener BTL production facility by other ShadowHaven runners which lead to close friends being injured and other brethren dying, she&#039;s spent several months posing as a new runner named &amp;quot;Raum&amp;quot;, but has dropped this disguise after an extended absence from Seattle handing business with other chapters of the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Reinvent ourself. We let people think they understood us, let ourself be a target, that was a mistake.&lt;br /&gt;
* Sell the lie. Maintain the facade for as long as possible. Gather our strength unnoticed.&lt;br /&gt;
&lt;br /&gt;
* Avenge those lost and injured in the Bitter Lake attack. &lt;br /&gt;
* &amp;lt;s&amp;gt;Make Mother of Mayhem the bestest Rager in the sprawl!&amp;lt;/s&amp;gt;&lt;br /&gt;
** She&#039;s the boss, we&#039;d do anything for us, and that&#039;ll never change. But for now, we need to focus inward.&lt;br /&gt;
* &amp;lt;s&amp;gt;Figure out twoleg society, drek is complicated!&amp;lt;/s&amp;gt;&lt;br /&gt;
** This has gotten boring, approaching the puzzle the same way. We&#039;re changing things up, proving ourself as a proper social infiltrator. We &#039;&#039;are&#039;&#039; good enough.&lt;br /&gt;
* Burn the Ancients that attacked Mother&#039;s underlings.&lt;br /&gt;
** Eye for an eye, blood for blood. We&#039;ll get what we&#039;re owed, one way or another. We just need to be smart about this, or more of our family gets hurt.&lt;br /&gt;
* &amp;lt;s&amp;gt;Make the Halloweeners the top gang ever!!!&amp;lt;/s&amp;gt;&lt;br /&gt;
** We&#039;re already the best. We were always the best. One day, they&#039;ll all know that.&lt;br /&gt;
* &amp;lt;s&amp;gt;Meet Borderline.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fuck her. She wasn&#039;t there, hasn&#039;t been there for years, ran off to be a hotshot JackPointer instead of sticking with her family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Originally an exotic pet kept by a member of the Watada-gumi who was ignorant of her magical nature, Hotdog became stranded in Redmond as a pup after her owner&#039;s private plane was shot down by shadowrunners. Her original owner was finished off after the crash, but the fox survived with injuries and was left behind. Eventually, a squad of Halloweeners came by to loot the crash site. Hotdog doesn&#039;t remember much about her life in Japan or her original owner, but cemented in her mind is the memory of the &#039;weener&#039;s Rager, Mother of Mayhem, finding her in the rubble, taking pity on her, holding her, pressing a gun to the forehead of a street doc who said he wasn&#039;t gonna operate on a fox and that he was booked for the whole day anyways. He found the time. &amp;quot;Hotdog,&amp;quot; as she was named after devouring a package of soydogs once taken back to Mother&#039;s home, found a family. Mother regularly took her along during gang business, to parties at the Jackal&#039;s Lantern, almost using Hotdog like a mascot for her little section of the gang.&lt;br /&gt;
&lt;br /&gt;
Mother was shocked when Hotdog figured out her abilities a year later. Mostly because she came home to a confused naked woman with a fox tail in her apartment one day. After a tense, borderline nonsensical explanation full of tear, she stopped pointing a gun at Hotdog and told her that she was still loved, that nothing had to change. The rest of the gang might&#039;ve been suspicious of the strange girl suddenly hanging around with the Rager, though, so Hotdog was burned in, made a proper member of the Halloweeners. She wears the scars, and her colors, proudly.&lt;br /&gt;
&lt;br /&gt;
Hotdog&#039;s magical talents made her a useful member of the thrill gang, both when causing destruction and dealing in more delicate business. She didn&#039;t really get &#039;&#039;why&#039;&#039; she was setting elves on green bikes on fire, or arguing for the number for a brick of white powder to go down, but she was good at it and it made Mother happy! Learning the business has been a slow process, but Hotdog is determined to do her best. Learning to read from Mother&#039;s old horror novels helped.&lt;br /&gt;
&lt;br /&gt;
A recent raid by the Ancients has seriously depleted the resources of Mother of Mayhem&#039;s section of the gang, threatening her position as a Rager. Unwilling to let that happen without doing &#039;&#039;something&#039;&#039; to help, Hotdog has started selling her talents to others as a shadowrunner. Anything to help her Mother.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Candle in the Darkness + Rank: Hotdog has her own weird sense of honor, based on the rules of the streets and loyalty to her gang. That devotion and her own personal strength have recently allowed her to start climbing the ranks of the Halloweeners, leaving a small gaggle of gangers under her command. Unfortuantely she&#039;s chosen to break that creed for the first time in pursuit of her goals, shaking the faith of many of her allies.&lt;br /&gt;
* Erased: Information about Hotdog seems to have a tendency to fall off of the Matrix. No social media presence, no mugshots in the evening news, nothing.&lt;br /&gt;
* First Impression: Something about Hotdog just puts you at ease, at least until you get a chance to learn the type of bastard she is. A confident swagger, a perfectly timed smile, all the little things that add up just right.&lt;br /&gt;
* Mentor Spirit (Seducer) + Mentor&#039;s Mask: An encounter in the woods has recently freed Hotdog from the voice of Chaos shouting in the back of her head... And replaced it with the influence of Shub-Niggurath. The goddess merely wants her children to grow into the best versions of themselves, enjoy the good things in life, take part of the hedonism Hotdog has already been using to deal with the world. That doesn&#039;t sound so bad, right?&lt;br /&gt;
* Rabble Rouser: A performer at heart, Hotdog knows how to keep her cool when she&#039;s the center of attention in front of a crowd.&lt;br /&gt;
* History Is Not As Certain As We Are Taught: Looking into the Cult of Transcended Flesh has exposed Hotdog to certain Truths about that which seeks to destroy all of creation. She&#039;s always &#039;&#039;believed&#039;&#039; in the Old Gods, but perhaps she&#039;d be better off having her faith remain unproven...&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Addiction (Mild, Novacoke &amp;amp; Psyche): A history of relying on the drug to ease up in social situations and keep focused has left Hotdog with some minor dependencies.&lt;br /&gt;
* Code of Honor (Thug Life): Despite living in shame by wearing plain clothes during her exploits as &amp;quot;Raum&amp;quot;, Hotdog is entirely devoted to the growth and protection of the Halloweeners.&lt;br /&gt;
* Lack of Focus: Easily distracted, Hotdog has to spend considerable effort to stay focused on a single task instead of immediately moving on to the next thing.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mack and Hack&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mother of Mayhem&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Thomas Warloff&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= R@M&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sandalphon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dinky&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr Anderson&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt Payne&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terrafops&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
Note: Treat all contacts as being 1 Loyalty lower due to Candle in the Darkness&#039;s penalty being triggered. Mother of Mayhem and Dinky count as &amp;quot;Family&amp;quot; contacts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Halloweeners&lt;br /&gt;
|Position= Hellion&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=30&lt;br /&gt;
&amp;lt;!--Bought 3 Street Cred --&amp;gt;&lt;br /&gt;
|DateJoined=2081-10-15&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Current Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[The 162s]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[S3I]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Interpol]] || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Errant]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Telestrian Industries]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A list of the best hotdog carts in Seattle.&lt;br /&gt;
|MidResult=What seems to be a leaked recipe for Stuffer Shack&#039;s signature soydogs. It is nearly impossible to recreate in a standard kitchen.&lt;br /&gt;
|HighResult=Actual information about the runner known as Hotdog is seemingly absent from the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Hotdog is a loud and proud Halloweener face and mage of some sort. Predictably, she seems more than a bit dumb and has novacoke habit. She is easily distracted, prone to violence and bombastic actions, and loyal to her gang to a fault. Somehow, she has a rather high success rate on gigs despite being a drekhead &#039;Weener.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Horrifying imagery seems to manifest whenever Hotdog works her magic, and her spirits usually take the form of Eldritch abominations. Hotdog has some rank within the Halloweeners, claiming to be the daughter of a Rager and regularly being sent to deal with situations that the gang needs solved with words &#039;&#039;instead&#039;&#039; of molotovs. She&#039;s recently joined an all-runner hardcore band called Blood in the Boardroom.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Hotdog is a social mystic adept who&#039;s delved far deeper into the mysteries of the arcane than any &#039;Weener has any right to, even forming an ally spirit from nothing recently. She is almost certainly a follower of the Elder God tradition who may know just a bit more than the usual LARPers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
Typical Masked Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog appears to be mundane.&lt;br /&gt;
|Result2= Hotdog has cyberware embedded within her eyes, nose, and ears.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Some basic biosculpting has been performed on Hotdog&#039;s face and body. Her Essence is 5.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Real Aura&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Hotdog is Awakened. &lt;br /&gt;
|Result2= Hotdog is distinctly non-metahuman, knowledge skill such as Parazoology might reveal her status as a shifter. She has no cyberware.&lt;br /&gt;
|Result3= See next entry.&lt;br /&gt;
|Result4= Hotdog has no bioware. Her Essence is 6 and Magic is 7.&lt;br /&gt;
|Result5= Hotdog has no gene or nanoware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Maya Oscar (Rating 6, UCAS)&lt;br /&gt;
* Restricted Drugs License (Rating 6)&lt;br /&gt;
* Firearms License (Rating 6)&lt;br /&gt;
* Mystic Adept License (Rating 6)&lt;br /&gt;
* Driver&#039;s License (Rating 6)&lt;br /&gt;
* Restricted Vehicle License (Rating 6)&lt;br /&gt;
* RCC License (Rating 6)&lt;br /&gt;
* Vocational License: Foodhandling (Rating 6)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
In her natural form, Hotdog looks like a red fox of above average, but not extraordinary, size with a few burn scars.&lt;br /&gt;
&lt;br /&gt;
In her metahuman form, Hotdog appears to be a young Japanese human woman of slight build and below-average height. Her wild, fiery hair and amber eyes with slitted pupils and irises that are just a bit too big catch one&#039;s attention. Those eyes are full of mischief, rarely focusing on one thing for long, wandering and searching for the next thing that&#039;ll catch her attention. She&#039;s usually wearing face paint of some kind, although the specifics change according to her mood.&lt;br /&gt;
&lt;br /&gt;
Burn scars lick up Hotdog&#039;s neck, along her arms, her back. A reminder of her initiation into the Halloweeners. She wears these symbols proudly, often rolling up her sleeves to expose her arms. What she does try to hide around strangers, however, is a bushy fox tail that she tries to keep concealed beneath her clothes. The results are mixed, especially when she gets excited.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Hotdog has a limited wardrobe, but most of it is in orange and black. She tries to stick to baggy pants and large jackets to better hide her tail, and has developed a taste for the punky, scavenged post-apoc style common among Barrens dwellers.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Still struggling to figure out the Matrix, Hotdog sticks to her Renraku Sensei&#039;s default persona, a samurai lady wearing a kimono. One of her friends uploaded a jack-o-lantern pattern for the kimono, but that&#039;s the only bit of customization she&#039;s been able to add.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Girl Boss&lt;br /&gt;
|For the outstanding performance and leadership, Hotdog has the ability to increase their listed rank, and start a &amp;quot;crew&amp;quot; within the halloweeners.&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rising Star&lt;br /&gt;
|The other Ragers are noticing you&lt;br /&gt;
|[[WELCOME TO HELL MOTHERFUCKER]]&lt;br /&gt;
|-&lt;br /&gt;
|Rockergirl&lt;br /&gt;
|Hotdog drums for the all-runner band Blood in the Boardroom.&lt;br /&gt;
|[[Collective Acoustics]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Railway_Robbery,_Redux&amp;diff=153995</id>
		<title>Railway Robbery, Redux</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Railway_Robbery,_Redux&amp;diff=153995"/>
		<updated>2026-08-02T09:08:30Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|The Brazen Bull|Dango|Meepo|Oberon|Holosuu}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[The Brazen Bull]] - &amp;quot;I just took a rocket to the face and didn&#039;t even feel it! How amazing is that! Talking  for real though, Starting to think maybe this gung ho attitude is going to get me hurt. I&#039;ve got a step back and assess a little maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Meepo]] - &amp;quot;Meepo lived survived?? That was... terrifying. Meepo&#039;s never transported moved that many explosives across borders, usually just sells them so other people can do that... Meepo was sure the team would be caught captured by the coast guard, but we didn&#039;t? Meepo was sure the team would die after the train got stopped, then blown up, but we didn&#039;t? And the team actually needed Meepo... This is... Different. Strange. Still scary to think remember, but maybe Meepo can do more? Oh, and Meepo got to meet Ms. Marika! Really scary, but said she could help Meepo be a better enchanter! This is good great wonderful.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=153994</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=153994"/>
		<updated>2026-08-02T09:02:49Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team hopped into the spirit car which shot off towards the nearest OU exit, using its natural connection to the home realm to drag them all through the deep astral and directly into Emerald City, Zecorporatum.   The team did minimal equipping and exploring here, gaining some understanding of where they are and heading to the Emerald City Crime Mall in this location to further stock and feel out the situation.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team decided to take the &amp;quot;on the ground&amp;quot; approach to the chalet, as opposed to more metaplanar shenanigans and the car transformed itself, as expected, into a Red Nose Reindeer of some repute.  The gang weathered a snowstorm on a 12 hour trek north and out of the city, getting minimal cold damage in the process due to preparations, and eventually made their way to the workshop to speak to Mr. K.&lt;br /&gt;
&lt;br /&gt;
Understanding they only needed to provide support and some outside the box ideas on the final wave of the siege, the team took advantage of some militant elves and their newly created (and honestly quite silly) snowball launchers and candy cane ballista and set some fire zones out on the main entrance.&lt;br /&gt;
&lt;br /&gt;
Renato, overcome with emotion, draws an earnest apology from Santa about the difficulty of his life coming up, and is asked if he has any particular christmas wishes. Renato apologizes to Mr. K for his outburst and thanks him simply for proving he was real, prepared to give all on this mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team bolstered defenses, gathered elves for violence and set up barricades and ballista.  While Renato did take a hard hit from a spirit and end up out on the floor, overall the team mounted a very successful deflection of opposing waves of Blackjacks, and gave the elves enough time to protect the principle, who would eventually in the middle of waves of opposition come tell the PC&#039;s they have limited time to get out to the Zecorporatum side before worlds disconnect.&lt;br /&gt;
&lt;br /&gt;
Ultimately they pushed to the last second, so Rudolph crossed into Zecorporatum as the bubble burst, his formula transferring to Zecorporatum and creating a flying eurocar ripoff that lives permanently in that realm, even as the north pole spawned a new Rudolph.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Christmas was saved, Zecoproratum did not keep control of Santa&#039;s incredibly productive workshop, and a version of rudolph became perpetually a high force spirit of cars with some unique abilities.&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s were offered anything they liked courtesy of the Jarl, on the arrival back, but opted unanimously not to accept his fae mark.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for saving Christmas in Here we go a wassailing: Metaplanar Edition (Extreme 30 RVP)!&lt;br /&gt;
&lt;br /&gt;
28 Karma (28 RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
One Chip From Alyssa P.   Alyssa P Available as Contact at 1 Loyalty. &lt;br /&gt;
Counts as Initiation Ordeal &lt;br /&gt;
&lt;br /&gt;
Alternatively:&lt;br /&gt;
&lt;br /&gt;
Players can exchange Karma for Gear Rewards 1: 4000 Up to 20F as the Fae Courts conspire to grant your requests on Behalf of the North Pole.  Any category, except Deltaware. &lt;br /&gt;
&lt;br /&gt;
Accepting any of these gear rewards will lead to the Fae Mark of Carmallend The Yarl of Northern Wind being placed on a physical location of their choice marking them as one of his retinue, subjects, or property. The Jarl basically sees it all of the same and a pact the Jarl will claim them as a protective boon to the Courts of the North, but has no designs on the pc&#039;s. The only requirement the PC&#039;s have to maintain this pact is to avoid the Jarl to the best of the PC&#039;s ability.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
&amp;quot;ya know, christmas aint my fav holiday obviously, but goddamn it feels good 2 stop corpo fucks from takin over somethin. even if theyre weird metaplanar semi-real corpo fucks. wut da fuck happened there. no ones ever gonna believe this happened. anyway da metaplanes r fuckin weird n gross n terrifyin n im never goin back&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153993</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153993"/>
		<updated>2026-08-02T08:59:04Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the Founder dead, URBAN APEX&#039;s remaining stakeholders spend some time reorienting their strategic outlook to better capture volatile opportunities while minimizing risk exposure.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Hunting the homeless for sport!}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Crypt Keeper]]===&lt;br /&gt;
&amp;quot;While our would-be Johnson was absolute scum, I have absolutely no respect for the recklessness shown by the other runners. What kind of man attacks someone, surrounded by armed guards, with zero communication with the other runner present? If any of his goons decided to take aim at me, I would be dead. Is this really what this network has to offer?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153992</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153992"/>
		<updated>2026-08-02T08:55:10Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team heads out. The last known location of the ASPS mages is an abandoned high rise apartment building in Glow City. Even getting there is a bit of a challenge, as the Rusted Stilettos aren&#039;t too keen on outsiders entering their turf. The team is caught by a few of the gangers patrolling in a truck, but a few well-placed shots disable the vehicle quickly.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re closer, the team starts their recon. They spot a dead ASPS agent in the parking lot with a hole blown through his head, hinting at the presence of a sniper, so they keep their heads down and stay quiet while drones and detection spells are used to scope things out. They find a number of ex-Rusted Stiletto gangers turned nuke cultists, strange totems built of junk and toxic waste, squatters forced to pray at those totems, and a sniper perched on the roof. The basement is warded against Obsidian&#039;s detection spells, but the drone can see that their target is being held in a boiler room, hands cuffed together, hanging by her wrists from a hook in the ceiling. She&#039;s heavily radiation damaged, and her corrupted ally spirit is cradling her face and begging Juliana to join her down the Twisted Path. The high priest of this cult, a toxic mage, is just out of view, but a number of armed guards and toxic spirits are visible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Deciding to assault the place before things get any worse for the target, Lanky takes out the sniper from the sky in a Dustoff. The team rushes the lobby of the building, most of the guards are reduced to gibbering morons by illusion magic, and everyone but Lanky hits the basement. Lliann freaks the hell out when she realizes someone is trying to take Juliana away from her and attacks, splitting in half and trying to Engulf the runners. Roadkill throws down a Blight grenade, significantly weakening all the spirits present. The toxic mage blasts the team with radiation, but is quickly taken out along with Lliann. The two radiation spirits go free once their summoner dies, and decide to go somewhere without heavily armed shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Once the remaining guards in the basement are taken out, the team grabs Juliana and hurries back to their car before reinforcements can arrive from the higher stories of the buildling. Triage and Roadkill provide what treatment they can to her as soon as it&#039;s safe to do so, but it&#039;s clear she needs more than what they can provide in the field. They inform their J that the target has been secured, and are given the address of a street doctor in Redmond who can take her off their hands. Juliana is delirious, between being tortured by the cultists, feeling her ally spirit be corrupted through their mystical link, and then having that same spirit join her torturers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone. Several members of the team leave Glow City lightly irradiated after the run&#039;s events, but the ASPS&#039;s street doc has a lead lined room for the runners to sweat it out in for a few days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153991</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153991"/>
		<updated>2026-08-02T08:53:58Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team heads out. The last known location of the ASPS mages is an abandoned high rise apartment building in Glow City. Even getting there is a bit of a challenge, as the Rusted Stilettos aren&#039;t too keen on outsiders entering their turf. The team is caught by a few of the gangers patrolling in a truck, but a few well-placed shots disable the vehicle quickly.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re closer, the team starts their recon. They spot a dead ASPS agent in the parking lot with a hole blown through his head, hinting at the presence of a sniper, so they keep their heads down and stay quiet while drones and detection spells are used to scope things out. They find a number of ex-Rusted Stiletto gangers turned nuke cultists, strange totems built of junk and toxic waste, squatters forced to pray at those totems, and a sniper perched on the roof. The basement is warded against Obsidian&#039;s detection spells, but the drone can see that their target is being held in a boiler room, hands cuffed together, hanging by her wrists from a hook in the ceiling. She&#039;s heavily radiation damaged, and her corrupted ally spirit is cradling her face and begging Juliana to join her down the Twisted Path. The high priest of this cult, a toxic mage, is just out of view, but a number of armed guards and toxic spirits are visible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Deciding to assault the place before things get any worse for the target, Lanky takes out the sniper from the sky in a Dustoff. The team rushes the lobby of the building, most of the guards are reduced to gibbering morons by illusion magic, and everyone but Lanky hits the basement. Lliann freaks the hell out when she realizes someone is trying to take Juliana away from her and attacks, splitting in half and trying to Engulf the runners. Roadkill throws down a Blight grenade, significantly weakening all the spirits present. The toxic mage blasts the team with radiation, but is quickly taken out along with Lliann. The two radiation spirits go free once their summoner dies, and decide to go somewhere without heavily armed shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Once the remaining guards in the basement are taken out, the team grabs Juliana and hurries back to their car before reinforcements can arrive from the higher stories of the buildling. Triage and Roadkill provide what treatment they can to her as soon as it&#039;s safe to do so, but it&#039;s clear she needs more than what they can provide in the field. They inform their J that the target has been secured, and are given the address of a street doctor in Redmond who can take her off their hands.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone. Several members of the team leave Glow City lightly irradiated after the run&#039;s events, but the ASPS&#039;s street doc has a lead lined room for the runners to sweat it out in for a few days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153990</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153990"/>
		<updated>2026-08-02T08:41:46Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team heads out. The last known location of the ASPS mages is an abandoned high rise apartment building in Glow City. Even getting there is a bit of a challenge, as the Rusted Stilettos aren&#039;t too keen on outsiders entering their turf. The team is caught by a few of the gangers patrolling in a truck, but a few well-placed shots disable the vehicle quickly.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re closer, the team starts their recon. They spot a dead ASPS agent in the parking lot with a hole blown through his head, hinting at the presence of a sniper, so they keep their heads down and stay quiet while drones and detection spells are used to scope things out. They find a number of ex-Rusted Stiletto gangers turned nuke cultists, strange totems built of junk and toxic waste, squatters forced to pray at those totems, and a sniper perched on the roof. The basement is warded against Obsidian&#039;s detection spells, but the drone can see that their target is being held in a boiler room, hands cuffed together, hanging by her wrists from a hook in the ceiling. She&#039;s heavily radiation damaged, and her corrupted ally spirit is cradling her face and begging Juliana to join her down the Twisted Path. The high priest of this cult, a toxic mage, is just out of view, but a number of armed guards and toxic spirits are visible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone. Several members of the team leave Glow City lightly irradiated after the run&#039;s events, but the ASPS&#039;s street doc has a lead lined room for the runners to sweat it out in for a few days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153989</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153989"/>
		<updated>2026-08-02T08:40:53Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team heads out. The last known location of the ASPS mages is an abandoned high rise apartment building in Glow City. Even getting there is a bit of a challenge, as the Rusted Stilettos aren&#039;t too keen on outsiders entering their turf. The team is caught by a few of the gangers patrolling in a truck, but a few well-placed shots disable the vehicle quickly.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re closer, the team starts their recon. They spot a dead ASPS agent in the parking lot with a hole blown through his head, hinting at the presence of a sniper, so they keep their heads down and stay quiet while drones and detection spells are used to scope things out. They find a number of ex-Rusted Stiletto gangers turned nuke cultists, strange totems built of junk and toxic waste, squatters forced to pray at those totems, and a sniper perched on the roof. The basement is warded against Obsidian&#039;s detection spells, but the drone can see that their target is being held in a boiler room, hands cuffed together, hanging by her wrists from a hook in the ceiling. She&#039;s heavily radiation damaged, and her corrupted ally spirit is cradling her face and begging Juliana to join her down the Twisted Path.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone. Several members of the team leave Glow City lightly irradiated after the run&#039;s events, but the ASPS&#039;s street doc has a lead lined room for the runners to sweat it out in for a few days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153988</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153988"/>
		<updated>2026-08-02T08:33:50Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone. Several members of the team leave Glow City lightly irradiated after the run&#039;s events, but the ASPS&#039;s street doc has a lead lined room for the runners to sweat it out in for a few days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153987</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153987"/>
		<updated>2026-08-02T08:32:20Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team. He explains the above information, shares that he has recent biomonitor feed data indicating that Juliana is likely still alive, and requests that the team do everything they can to rescue her. The team asks if he also wants them to take out the cult, but he makes it clear that their primary objective is to save the mage and however they do that is entirely up to them. After some back and forth, the team settles on a price point and agrees to do the job, then sets off for Glow City.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153986</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153986"/>
		<updated>2026-08-02T08:29:13Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Not wanting to waste time with a physical meet, Mr. J calls the runners over the Matrix as soon as he finds a suitable team.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153985</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153985"/>
		<updated>2026-08-02T08:27:40Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners steal back a truck containing a PAB unit for a psionic whackjob.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dr. Ridley Matsui, a former psychiatrist turned psionic weirdo, is working to build a &amp;quot;self-improvement organization&amp;quot; that&#039;s definitely not a cult. Unfortunately, a PAB unit they were having smuggled into Seattle was lost when some Ancients hijacked the truck it was being delivered on. They want it back, before the gangers figure out what they have and either break or sell it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet their J at Matchsticks. They&#039;re very cagey about &#039;&#039;what&#039;&#039; exactly has been stolen from them, only describing it as a large piece of medical/simsense equipment. The runners fail to figure out what exactly&#039;s going on here, but they agree to take the job and head out to Puyallup to the last known location of the stolen truck.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners go scope out the last known location of the truck in Puyallup. It&#039;s no longer there, but they do find the driver&#039;s body dumped in a ditch and plenty of skid marks. A local wild spirit saw the attack, and shares that the truck was attacked by a bunch of Ancients bikers. Between the tips offered by the spirit and more mundane methods of tracking, the team finds out that the truck is being held by the gang within a walled trailer park compound.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew heads to the trailer park, scope it out further, and Counselor takes out a gang member and steals their outfit in an attempt to infiltrate. Felix is egged on by Raven to try stealing a stash of drugs left out on a table outdoors. The team is noticed and a fight breaks out. Between a Colcannon, Chance&#039;s possessed sasquatch drone, and the rest of the team, most of the Ancients are taken out and the team steals the truck back and hauls ass away from Puyallup. &lt;br /&gt;
&lt;br /&gt;
Their Johnson arranges for them to meet one of their cult members at a storage unit, the PAB unit gets unloaded, and the team gets paid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having access to a high-end PAB unit, Dr. Matsui proceeds to conduct a variety of unethical psychological experiments in the pursuit of unlocking metahumanity&#039;s psionic potential. They are one step closer to achieving their goals of establishing a psionic cult within Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153984</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153984"/>
		<updated>2026-08-02T08:26:28Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners steal back a truck containing a PAB unit for a psionic whackjob.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dr. Ridley Matsui, a former psychiatrist turned psionic weirdo, is working to build a &amp;quot;self-improvement organization&amp;quot; that&#039;s definitely not a cult. Unfortunately, a PAB unit they were having smuggled into Seattle was lost when some Ancients hijacked the truck it was being delivered on. They want it back, before the gangers figure out what they have and either break or sell it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet their J at Matchsticks. They&#039;re very cagey about &#039;&#039;what&#039;&#039; exactly has been stolen from them, only describing it as a large piece of medical/simsense equipment. The runners fail to figure out what exactly&#039;s going on here, but they agree to take the job and head out to Puyallup to the last known location of the stolen truck.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners go scope out the last known location of the truck in Puyallup. It&#039;s no longer there, but they do find the driver&#039;s body dumped in a ditch and plenty of skid marks. A local wild spirit saw the attack, and shares that the truck was attacked by a bunch of Ancients bikers. Between the tips offered by the spirit and more mundane methods of tracking, the team finds out that the truck is being held by the gang within a walled trailer park compound.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew heads to the trailer park, scope it out further, and Counselor takes out a gang member and steals their outfit in an attempt to infiltrate. Felix is egged on by Raven to try stealing a stash of drugs left out on a table outdoors. The team is noticed and a fight breaks out. Between a Colcannon, Chance&#039;s possessed sasquatch drone, and the rest of the team, most of the Ancients are taken out and the team steals the truck back and hauls ass away from Puyallup. &lt;br /&gt;
&lt;br /&gt;
Their Johnson arranges for them to meet one of their cult members at a storage unit, the PAB unit gets unloaded, and the team gets paid.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153983</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153983"/>
		<updated>2026-08-02T08:24:14Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners steal back a truck containing a PAB unit for a psionic whackjob.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dr. Ridley Matsui, a former psychiatrist turned psionic weirdo, is working to build a &amp;quot;self-improvement organization&amp;quot; that&#039;s definitely not a cult. Unfortunately, a PAB unit they were having smuggled into Seattle was lost when some Ancients hijacked the truck it was being delivered on. They want it back, before the gangers figure out what they have and either break or sell it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet their J at Matchsticks. They&#039;re very cagey about &#039;&#039;what&#039;&#039; exactly has been stolen from them, only describing it as a large piece of medical/simsense equipment. The runners fail to figure out what exactly&#039;s going on here, but they agree to take the job and head out to Puyallup to the last known location of the stolen truck.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners go scope out the last known location of the truck in Puyallup. It&#039;s no longer there, but they do find the driver&#039;s body dumped in a ditch and plenty of skid marks. A local wild spirit saw the attack, and shares that the truck was attacked by a bunch of Ancients bikers. Between the tips offered by the spirit and more mundane methods of tracking, the team finds out that the truck is being held by the gang within a walled trailer park compound.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew heads to the trailer park, scope it out further, and Counselor takes out a gang member and steals their outfit in an attempt to infiltrate. Felix is egged on by Raven to try stealing a stash of drugs left out on a table outdoors. The team is noticed and a fight breaks out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153982</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153982"/>
		<updated>2026-08-02T08:22:22Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners steal back a truck containing a PAB unit for a psionic whackjob.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dr. Ridley Matsui, a former psychiatrist turned psionic weirdo, is working to build a &amp;quot;self-improvement organization&amp;quot; that&#039;s definitely not a cult. Unfortunately, a PAB unit they were having smuggled into Seattle was lost when some Ancients hijacked the truck it was being delivered on. They want it back, before the gangers figure out what they have and either break or sell it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet their J at Matchsticks. They&#039;re very cagey about &#039;&#039;what&#039;&#039; exactly has been stolen from them, only describing it as a large piece of medical/simsense equipment. The runners fail to figure out what exactly&#039;s going on here, but they agree to take the job and head out to Puyallup to the last known location of the stolen truck.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners go scope out the last known location of the truck in Puyallup. It&#039;s no longer there, but they do find the driver&#039;s body dumped in a ditch and plenty of skid marks. A local wild spirit saw the attack, and shares that the truck was attacked by a bunch of Ancients bikers. Between the tips offered by the spirit and more mundane methods of tracking, the team finds out that the truck is being held by the gang within a walled trailer park compound.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153975</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153975"/>
		<updated>2026-08-02T04:28:19Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Memphis. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at a nearby college with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from town. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Technical School Education: Sure, she never &#039;&#039;finished&#039;&#039; that Criminal Justice degree, but Calamity remembers a bit of the material.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger, especially when you think you&#039;re the main character.&lt;br /&gt;
* Phobia (Clowns, Mild): She&#039;s never liked the creepy fuckers, ever since she was a kid.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pinkie M Hawk&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R4, UCAS, Burner) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Restricted Vehicle, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153974</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153974"/>
		<updated>2026-08-02T03:17:25Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Memphis. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at a nearby college with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from town. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Technical School Education: Sure, she never &#039;&#039;finished&#039;&#039; that Criminal Justice degree, but Calamity remembers a bit of the material.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger, especially when you think you&#039;re the main character.&lt;br /&gt;
* Phobia (Clowns, Mild): She&#039;s never liked the creepy fuckers, ever since she was a kid.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pinkie M Hawk&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelia Novak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Dawnfire&amp;diff=153926</id>
		<title>User:Dawnfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Dawnfire&amp;diff=153926"/>
		<updated>2026-07-31T05:56:21Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-5&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = US&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==GM Style Guide==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**&#039;&#039;&#039;A:&#039;&#039;&#039; I&#039;d prefer no one apply to my runs with the sole purpose of turning down the Johnson, seems like a real silly thing to do, but if you get to the meet and decide you&#039;re not into it then I&#039;m not gonna be upset if your character walks. &amp;quot;Can&#039;t no one compel another man to engage in recreation.&amp;quot; Let me know your character’s lines and allegiances when applying to my runs so we can minimize the risk of that kind of thing happening accidentally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**&#039;&#039;&#039;A:&#039;&#039;&#039; If you&#039;re &#039;&#039;planning&#039;&#039; to sabotage a run, please mention that your character is likely to do so when applying to my runs. I am a capricious being, sometimes I&#039;m all for that kind of complication and other times I just want a team to do their fraggin&#039; job. Also, if another player isn&#039;t down for that kind of gameplay, it&#039;s not gonna happen, we&#039;re here to have fun first and foremost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Views on realism and seriousness of the setting&lt;br /&gt;
**&#039;&#039;&#039;A:&#039;&#039;&#039; Shadowrun just is not a realistic setting. You’ve got dragons running for president and buying out companies, you’ve got elves and orks shooting lightning bolts outta their eyes, you’ve got countries and megacorps making just utterly nonsensical decisions with no profit motive, you’ve got the mafia in space.&lt;br /&gt;
**That doesn’t mean the Sixth World can’t be a serious setting. Metaracism, sex trafficking, corporate exploitation and more are all undeniably part of the setting. There’s room for both light, whacky, bombastic runs along with intense, borderline-grimdark drek. As a GM, I don’t feel any need to restrict myself to one extreme or the other, but I will do my best to give warnings for any particularly heavy content that might show up during a run.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Views on consequences and failure&lt;br /&gt;
**&#039;&#039;&#039;A:&#039;&#039;&#039; I try to never be out to “get” the players when I’m GMing, but that doesn’t mean you can’t or won’t fail on my table. Sometimes you neglect some crucial bit of legwork, sometimes you slipped up and let the enemy catch on to your plans, sometimes the dice just hate you. When that happens, I will do my best to make sure that the consequences of failure will match the run’s threat level, themes and tone, and the specific situation. Failure is always an option, even on a pink mohawk milk run, even if you have to ‘’try’’ to fail. Like taking a detour to the Aztechnology pyramid and picking a fight with HTR.&lt;br /&gt;
**Some things are true no matter what, regardless of tone, theme, and threat. Negative Faction Reputation will be accrued when appropriate, as will Notoriety and Public Awareness, and ShadowHaven&#039;s rules regarding &amp;quot;Not Dead Yet&amp;quot; consequences will of course be followed.&lt;br /&gt;
&lt;br /&gt;
===Pink Mohawk vs Black Trenchcoat===&lt;br /&gt;
As previously mentioned, I’m a capricious being. The tone of my runs is going to vary, so be sure to read my job ads to see what the “vibe” for the run will be. Following the definitions on page 18 of Run Faster, an individual run might be either a Pink Mohawk or Black Trenchcoat affair. If a run is tagged Mirrorshades instead (a lot probably will be), we’re somewhere in the middle of that spectrum.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::Dawnfire]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Omen]]&lt;br /&gt;
*[[Hotdog]]&lt;br /&gt;
*[[Hawk]]&lt;br /&gt;
*[[Thresher]] &lt;br /&gt;
*[[Koulèv]] (Retired)&lt;br /&gt;
*[[175Y 8175Y]]&lt;br /&gt;
*[[Meepo]]&lt;br /&gt;
*[[Crypt Keeper]]&lt;br /&gt;
*[[Calamity]]&lt;br /&gt;
&lt;br /&gt;
==Public Contacts==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~@s.dawnfire*]] OR [[Created by::~s.dawnfire*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Archetype&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153925</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153925"/>
		<updated>2026-07-31T05:34:28Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Memphis. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at a nearby college with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from town. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Technical School Education: Sure, she never &#039;&#039;finished&#039;&#039; that Criminal Justice degree, but Calamity remembers a bit of the material.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger, especially when you think you&#039;re the main character.&lt;br /&gt;
* Phobia (Clowns, Mild): She&#039;s never liked the creepy fuckers, ever since she was a kid.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pinkie M Hawk&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cutthroat_Showbiz&amp;diff=153924</id>
		<title>Cutthroat Showbiz</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cutthroat_Showbiz&amp;diff=153924"/>
		<updated>2026-07-31T05:25:09Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Finnigan Family&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Colcannon|Ren|Throwback|Robyn &amp;quot;Delira&amp;quot; Hayes}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ancients&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners get hired by a member of the Finnigan Family to whack an Ancients BLT producer muscling in on her business. They do so, with lots of grenades and bloodshed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nix, a BTL producer working for the Ancients, has paid a dirty cop to leak intel about other BTL producers and dealers to him. Unfortunately, a number of those people are under the employ of one Robyn Hayes, a member of the Finnigan Family who really doesn&#039;t enjoy having her money fucked with. Still, rolling up with a crew herself would likely spark a hot gang war with the Ancients, and that&#039;s more trouble than it&#039;s worth, so she reaches out to the ShadowHaven for assistance.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are instructed to meet at a laundromat/dry cleaners and to give the attendant present a code phrase. They do so, and are lead to a vice den hidden beneath the establishment. Their Johnson, Mrs. Hayes, meets them in her office and is rather upfront about the issue she&#039;s having with a rival BTL dealer, and offers to pay them to make sure that the man is dead and his studios are thoroughly trashed so someone else can&#039;t just pick up the pieces. She shares freely what intel she&#039;s been able to gather so far. She&#039;s been able to track him down to an apartment building in Tarislar, but she doesn&#039;t know which units specifically belong to Nix, and a buddy in the Merlyns has noticed that the local spirits are oddly protective of Nix&#039;s holdings despite him not being a mage. The runners agree to the job, and Mrs. Hayes offers a little extra if they can also manage to figure out how Nix found out about her BTL industry contacts.&lt;br /&gt;
&lt;br /&gt;
Mrs. Hayes even pays the runners half up front, because &amp;quot;it&#039;s not like I&#039;m asking you to steal some shit you can sell to someone else, it&#039;s not like you can un-murder the motherfucker if I decide to fuck you&amp;quot;. In her experience, fair treatment, honesty, and a little bit of advice from her own time running usually manages to buy a tiny bit of loyalty.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Throwback hits the Matrix to see what he can find out about their target, and manages to find photos of him on social media and finds out that black BTLs are a major part of Nix&#039;s business. Researching the apartment building reminds the team that Tarislar is one of the few parts of the Puyallup Barrens with a notable KE presence. The team decides approaching quietly might be for the best, and heads to Tarislar to scope the building out. Throwback hits the building&#039;s host and finds a set of five units (3 on the fifth floor, 2 on the fourth) all leased by the same person, who is paying well above market rates and only via credstick for them. Checking security cameras near the units all but confirms that these belong to Nix, as there&#039;s a gaggle of Ancients hanging out in the hallway keeping a lookout and at least one chiphead wandering in to get a fix. Further investigation reveals a half dozen MCT gun turrets in the fifth floor rooms, and a lookout hanging out on an adjacent building&#039;s roof. The team decides that getting to the apartment&#039;s roof and working their way through the target&#039;s holdings is the best plan of action, but that means dealing with the lookout first.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ren climbs his way up onto the adjacent building&#039;s roof and silently executes the lookout, leaving an origami lotus on the body. While he waits, a disembodied voice surprises Ren, asking to be given a good reason not to tell the Ancients what&#039;s just happened. The voice belongs to a local wild spirit, [[Ashwalker]], who&#039;s being paid with karma by Nix to keep an eye on things. Ren is confused by the spirit&#039;s requests of memory and experience to buy him off, but when Colcannon catches up and sees the shifter talking to &amp;quot;nothing&amp;quot; she realizes what&#039;s happening and starts puffing on deepweed. Now able to see the astral, she sees a spirit that resembles an elven Pompeii victim, an ashen figure with burning light peeking out through cracks in its form. She agrees to pay 4 karma in exchange for the spirit fragging off for an hour, and so it does.&lt;br /&gt;
&lt;br /&gt;
Throwback launches a grappling hook to the apartment building&#039;s roof, the team scurries across, and everyone heads inside. A bloody and rather lopsided fight ensues, despite the Ancient&#039;s superior numbers the runners tear through the dozen or so of them in the building with frightening ease, all while Throwback&#039;s sprite is handling the turrets for the team. One bloodied ganger is allowed to escape after fleeing Ren, but Throwback kills another surrendering Ancient when he finds them actively recording a snuff scene with a victim strapped into a chair. All equipment on the fifth floor is either shotgunned or grenaded, and the team uses a hole blasted into the floor of one room to get to the fourth floor. A chiphead customer was killed in the blast, but the team wastes no time shedding tears for the stranger and continues clearing out the target&#039;s units. They find Nix hiding in the bedroom of the unit they blasted a hole into, still trying to get dressed after being found in bed with a lover, and the other unit contains a recording studio for pornographic BTLs. The lover is allowed to leave, but Nix is interrogated by the runners, being told he&#039;ll be allowed to leave if he spills how he&#039;s been able to find and target rival BTL operations. He names one Officer Ramirez, a dirty cop he&#039;s been bribing to give him a list of the dealers and BTL dens he&#039;s been told to ignore. Satisfied with the answer, the runners immediately break their promise by hacking his cybereyes and then murdering the hell out of Nix. Ren makes sure to leave another origami lotus.&lt;br /&gt;
&lt;br /&gt;
Realizing they just made a lot of noise in a populated area, the team books it for Throwback&#039;s car and flee the scene before Knight Errant or more Ancients can arrive. They find a rather acidic lake to wash some of the gore off of themselves, Throwback calls [[Jane Dior]] to let her know he has intel on a dirty cop, and the team calls Mrs. Hayes to let her know that Nix has been handled. Rather pleased with the results, she allows Throwback to send a drone over to pick of their remaining payment and promises to keep the runners in mind if she or her &amp;quot;cousins&amp;quot; ever need anything else done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Unfortunately for Jane Dior, Officer Ramirez goes missing before he can be reprimanded for his misdeeds. His body is somewhere deep in the Puget Sound, sporting a brand new pair of concrete shoes. &lt;br /&gt;
&lt;br /&gt;
Between the witnesses allowed to escape, calling cards left behind, residents peeking through peep holes, and other evidence left behind in the flood of violence the runners unleashed on the apartment building, both the Ancients and Knight Errant have at least some ideas about who&#039;s responsible and both the cops and crims are investigating further. &lt;br /&gt;
&lt;br /&gt;
While Nix was far from the Ancient&#039;s only source of BTLs, the intel he possessed allowed him to project far outside of the gang&#039;s typical borders and they&#039;re no longer a threat to her Downtown operations. The gang has no proof that the mafia ordered the hit on Nix, and so a war in the streets is avoided.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16,000¥ (8 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Bonus CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+5 Finnigan Family Rep&lt;br /&gt;
&lt;br /&gt;
-30 Ancients Rep&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness&lt;br /&gt;
&lt;br /&gt;
Throwback - Chip on Jane Dior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Throwback - Team Player (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Whoever - [[Robyn &amp;quot;Delira&amp;quot; Hayes]] - 4/2 Finnegan Fixer (5 RVP) and/or [[Ashwalker]] - 3/1 Wild Fire Spirit (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Colcannon - Can buy Ashwalker at up to 3/3 instead (1 RVP per increased Loyalty) and 1 chip on Ashwalker&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Throwback]] &amp;quot;I might be getting a little big for these kinds of jobs. The pay is alright I suppose and the risk low but I really need to step up my game a little.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153923</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153923"/>
		<updated>2026-07-31T05:03:55Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Memphis. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at a nearby college with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from town. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Technical School Education: Sure, she never &#039;&#039;finished&#039;&#039; that Criminal Justice degree, but Calamity remembers a bit of the material.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger, especially when you think you&#039;re the main character.&lt;br /&gt;
* Phobia (Clowns, Mild): She&#039;s never liked the creepy fuckers, ever since she was a kid.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153922</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153922"/>
		<updated>2026-07-31T05:02:57Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Technical School Education: Sure, she never &#039;&#039;finished&#039;&#039; that Criminal Justice degree, but Calamity remembers a bit of the material.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger, especially when you think you&#039;re the main character.&lt;br /&gt;
* Phobia (Clowns, Mild): She&#039;s never liked the creepy fuckers, ever since she was a kid.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thresher&amp;diff=153919</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thresher&amp;diff=153919"/>
		<updated>2026-07-29T19:03:34Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=[[File:BigMouth.png|275px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Aquatic Muscle&lt;br /&gt;
|header2= Proteus Subject X-417&lt;br /&gt;
|header3= Apex Predator&lt;br /&gt;
|header4= Unofficial Batman Villain&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ogre Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/27/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/14dYhfwxWZkBolEn8HAyYnlPNBSG8lRlF?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Content Warning===&lt;br /&gt;
This character is a horrible person who sees most other life forms (including metahumans) as potential prey. CWs for cannibalism, extreme violence, metahuman experimentation, medical abuse. Furthermore, being a HMHVV Carrier melee muscle and a Berserker, Thresher is an Infection risk for those around him. Please keep these things in mind when considering him for runs!&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Escaped Proteus experiment now plaguing the waterways of Seattle, Thresher is an obligate carnivore happy to tear into the opposition with claws and teeth. Thresher sees himself as an apex predator, and the world his hunting ground.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Try new and exciting meats.&lt;br /&gt;
* Find out if any other subjects survived the explosion. Eat them if they have, prove he&#039;s the best.&lt;br /&gt;
* Be recognized as a true apex predator, a superior lifeform above all metahumans.&lt;br /&gt;
* Eat a vampire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While much of the world was thrown into chaos following the sudden appearance of changelings in the wake of Halley&#039;s Comet, a group of researchers working for Proteus AG saw SURGE as an opportunity. If the phenomenon could be studied, understood, controlled, and replicated, it could open up new frontiers in biotech research. More importantly, it could be commercialized. Efforts to replicate and control the phenomenon began shortly after the comet passed, centered around a hydrothermal vent deep in the Pacific Ocean that regularly produced incredibly intense mana spikes. Untold number of engineered metahuman fetuses were exposed to the strange energies, but very few developed the way the research team had desired. The vast majority showed zero reaction, despite attempts to seed in novel metagenes. Many more failed to develop, as a result of out of control mutations. A small handful, however, both survived the process and exhibited traits potentially useful for Proteus&#039;s research.&lt;br /&gt;
&lt;br /&gt;
Subject X-417 was one such subject. Whether blind luck or a genuine breakthrough in the field of metagenetics, attempts to seed piscine metagenes into the subject seemed to be one of the team&#039;s rare successes. The experiment wasn&#039;t without its flaws and risks, of course, such as the subject&#039;s intense aggression that resulted from its (Not-So-Sudden) (Not-So-Unexplained) Recessive Genetic Expression, but Proteus was confident that such quirks could be stripped out after a few more iterations. Much of Subject X-417&#039;s childhood was spent being tested, studied, examined, poked, and prodded as the scientists attempted to understand what separated it and the handful of other successes from the dozens upon dozens of failures.&lt;br /&gt;
&lt;br /&gt;
As the subject matured, attempts were made to channel its aggression by employing it as part of the facility&#039;s aquatic security force. Should the team crack the metagenic puzzle, Subject X-417 would be but the first of many aquatic super soldiers available for purchase. Aquatic para-fauna proved to be incredibly hostile towards the subject, however, and an attack by a sea leech resulted in Subject X-417 losing an arm. Proteus saw this as opportunity to show off what their metegenetic, biotechnology, and cybertechnology divisions working in tandem could produce, and had the majority of Subject X-417&#039;s body mass replaced with cybernetics rather than just regenerating the missing arm.&lt;br /&gt;
&lt;br /&gt;
Some time later, a botched shadowrun resulted in the facility being destroyed in an explosion. The blast knocked Subject X-417 unconscious and damaged its tracker, leaving it to be carried away by the ocean&#039;s currents...&lt;br /&gt;
&lt;br /&gt;
He eventually found himself in the waters near a big city. He hid on islands and in sea caves, preying on whatever sea life he could get his claws on, until the lady with red hair found him. Said he was trespassing in her bolthole. He tried to eat her, but she said something that made his head go funny. Made him go calm. Calm? Calm was new. The lady said he could be useful, that he would be fed if he worked. It sounded like a good deal, hunting fish and seals was a lot more work than getting meat through a slot in the door. So that&#039;s what he did, [[Red Bonnie]] told him where to go and who to kill and he did it. The lady even gave him a name, not just a number. Thresher.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Prototype Transhuman + Class III SURGE: Subject X-417 was created as part of a Proteus AG experiment to better understand how metagenes are triggered so that the effects could be reverse engineered to create superior aquatic operatives and biomods. Having large parts of his genetic template already modified by Proteus, X-417 was exposed to deep sea mana spikes as a fetus to study the effects. Attempts to replicate the results have been inconsistent at best, but X-417 was born with a variety of atypical features.&lt;br /&gt;
* Electroception (Electrosense) + Functional Tail (Paddle) + Gills (Full) + Metegenic Improvement (Strength): Exposure to intense levels of mana during development lead to Subject X-417 developing a several shark-like features, including fully functional gills, electroreceptor organs, a finned tail, and increased strength. However, these mutantations were not without their downsides...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Hazing + Berserker + Bioluminescence + Critter Spook + Impaired Attribute (Logic): Side effects of Subject X-417&#039;s SURGE included a near-constant state of aggression, lessened cognitive abilities compared to other subjects, and a slight bluish glow. The aggression was so intense that it increased background counts around the subject, and animals used for facility security were instinctively disturbed by the subject. Keep Subject X-417 away from any sensitive Awakened materials, do not deploy it alongside any zoological security measures, and dose with dopadrine regularly. &lt;br /&gt;
* Allergy (Common, Mild) (All Fruit, Grains, and Vegetables): Despite utilizing &#039;&#039;H. sapiens robustus orcus&#039;&#039; stock in an effort to reduce feeding costs, Subject X-417 developed an intolerance to nearly all food sources except meat and fungi shortly after gestation. Please keep the subject on a carnivore diet while researches attempt to solve this quirk.&lt;br /&gt;
* Phobia (Uncommon, Moderate) (Medical Procedures): Following an incident where Subject X-417 awoke while being implanted with modifications to allow it to better serve as aquatic security for Site [REDACTED], the subject has shown an intense aversion to the medical staff. It is advised to dose the subject&#039;s meal with a powerful sedative before performing any examinations or procedures.&lt;br /&gt;
* Superhuman Psychosis: Subject X-417 has developed concerning behavioral patterns in addition to its recorded increased aggression. Despite attempts to ensure the subject is adequately socialized, the subject has shown a disturbing lack of empathy towards personnel and seems to see itself as a superior class of being. Furthermore, all personnel are instructed to avoid being alone with the subject. During the recent supply shortage in which rations were severely restricted for all personnel and subjects, Dr. [REDACTED] was attacked by Subject X-417 in an apparent attempt to consume part of his arm during a routine psychological evaluation.&lt;br /&gt;
* Wanted (Proteus AG): It is imperative that Subject X-417 is returned to Proteus AG as soon as possible. The subject is an incredibly valuable research project, with a genetic code full of proprietary data. Furthermore, the subject&#039;s intense aggression presents a public safety risk, which in turn is a PR risk to the company should the subject be tracked back to Proteus.&lt;br /&gt;
&lt;br /&gt;
Some time later...&lt;br /&gt;
&lt;br /&gt;
* Carrier (Strain II) + Carrier (Strain III): After escaping Proteus and finding himself in Seattle&#039;s Underground, Thresher found himself being attacked by a group of feral infected while trying to find a place to rest. Not one to let good meat go to waste, and ignorant of the risks at the time, Thresher consumed his attackers after defeating them. His immune system managed to fight off most of the effects of HMHVV, but the virus still lives within his body.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Red Bonnie&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Thresher sharks are large mackerel sharks of the family Alopiidae found in all temperate and tropical oceans of the world.&amp;quot;&lt;br /&gt;
|MidResult=Posts by squatters in the OU warning about a shark monster prowling its tunnels and picking off stragglers.&lt;br /&gt;
|HighResult=Leaked Proteus internal records matching Thresher&#039;s description reference a &amp;quot;Subject X-417&amp;quot; that escaped containment, an experiment in inducing SURGE &#039;&#039;in utero&#039;&#039;. The corporation is actively looking for the missing science project.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Weird wared up shark man, pretty unstable. Openly a cannibal.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Highly aggressive, heavily modified melee muscle specializing in aquatic operation. Suffers from fits of berserker rage.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Freak is somehow a carrier of two different strains of HMHVV, keep your distance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Thresher is Mundane. &lt;br /&gt;
|Result2=Thresher has four cyberlimbs and a cyberskull.&lt;br /&gt;
|Result3=Thresher has an alphaware cyberimplant drilled into his skull. Thresher&#039;s Essence is very low. Thresher seems to have a number of allergies. Thresher appears to benignly carry a number of viruses without being symptomatic.&lt;br /&gt;
|Result4=Thresher has bioware in his skin, eyes, brain, and heart. Thresher&#039;s Essence is around 0.13.&lt;br /&gt;
|Result5=The bulk of Thresher&#039;s bioware seems &amp;quot;natural&amp;quot; to his body. Thresher is allergic to fruit, vegetables, and grain. Thresher is a carrier for HMHVV Strain II and III.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Theo Braun (R3, Evo)&lt;br /&gt;
** Restricted Augmentation, Restricted Drugs, and Bodyguard Licenses&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The majority of Thresher&#039;s body has been replaced with dark gray cybernetics designed to allow him to cut through the water with ease. His skull is no exception, barring a maw of jagged teeth fixed in his wide jaw. A sharp eye might notice that his canines are even more wicked, chrome-coated weapons primed to take a bite. What flesh he does have remaining, mostly just his torso and a shark-like tail, is covered in grayish skin a few shades lighter than his cyberware. His skin is covered in tiny denticles, giving it a sandpaper-like texture, and gives off a bluish glow in the dark.&lt;br /&gt;
&lt;br /&gt;
Like most ogres, even ones as far from baseline as himself, Thresher has a stocky build for an ork. Standing at a &amp;quot;mere&amp;quot; 1.78 meters and weighing in at 127 kilos, Thresher&#039;s gut seems to do little to slow him down on land or in the sea. His sides and neck are home to sets of gills, and a faintly glowing tattoo reading &amp;quot;X-417&amp;quot; sits between his shoulder blades.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Thresher has taken a liking to loud, garish clothing since finding his freedom. Most days he sports Hawaiian shirts stolen from thrift store dumpsters, but his prized possession is a Sleeping Tiger suit he pulled off of one of his victims. Red Bonnie was kind enough to have it resized for him, and it&#039;s become one of his go-to outfits when working.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
On the rare occasions where he engages with VR, Thresher&#039;s persona appears, predictably, as a thresher shark swimming through the Matrix.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153896</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153896"/>
		<updated>2026-07-27T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners steal back a truck containing a PAB unit for a psionic whackjob.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dr. Ridley Matsui, a former psychiatrist turned psionic weirdo, is working to build a &amp;quot;self-improvement organization&amp;quot; that&#039;s definitely not a cult. Unfortunately, a PAB unit they were having smuggled into Seattle was lost when some Ancients hijacked the truck it was being delivered on. They want it back, before the gangers figure out what they have and either break or sell it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet their J at Matchsticks. They&#039;re very cagey about &#039;&#039;what&#039;&#039; exactly has been stolen from them, only describing it as a large piece of medical/simsense equipment. The runners fail to figure out what exactly&#039;s going on here, but they agree to take the job and head out to Puyallup to the last known location of the stolen truck.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153882</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153882"/>
		<updated>2026-07-26T05:48:27Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Chance}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153881</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153881"/>
		<updated>2026-07-26T05:47:37Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Change}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153880</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153880"/>
		<updated>2026-07-26T05:47:23Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Change}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153879</id>
		<title>Neural Hijack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Hijack&amp;diff=153879"/>
		<updated>2026-07-26T05:47:14Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-02-06  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Dawnfire  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=  &amp;lt;!-- Optional: Any factions who were allied to the ru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Counselor|Felix|Colcannon|Change}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20,000¥ - 10 RVP&lt;br /&gt;
* 2 Karma - 2 RVP&lt;br /&gt;
* 2 Base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153643</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153643"/>
		<updated>2026-07-17T05:32:21Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage, Juliana, survives, along with her Corrupted ally spirit/lover, Lliann. The ASPS wants her rescued, but Lliann wants her to join her down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153642</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153642"/>
		<updated>2026-07-17T05:26:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage survives, along with her Corrupted ally spirit. The ASPS wants her back, her toxified ally spirit wants her to step down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Juliana is left suffering from extreme radiation sickness, but she survives for the time being. She is left heavily traumatized, and still feels the pull of her corrupted ally spirit, where ever in the metaplanes she is now. Obsidian spends some time with Juliana while she recovers, helping her feel less alone.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153639</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153639"/>
		<updated>2026-07-17T05:22:48Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After hearing about a new toxic cult popping up in Glow City, the Astral Space Preservation Society sends a team to put it down before they can further corrupt the local mana. Unfortunately, it was more than they could handle, and most of the team is killed. One mage survives, along with her Corrupted ally spirit. The ASPS wants her back, her toxified ally spirit wants her to step down the twisted path.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153638</id>
		<title>I Melt With You</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=I_Melt_With_You&amp;diff=153638"/>
		<updated>2026-07-17T05:14:31Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Astral Space Preservation Society&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Triage|Roadkill|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Cultists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Runners rescue a ASPS mage from Glow City after an astral cleanup job goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 5,000¥ from negotiations&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rewards for Magical Goods up to Avail 18 (1 RVP per 4,000¥ worth, up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for the Mundies&lt;br /&gt;
&lt;br /&gt;
Initiation ordeal discount for the Awakened, for purging a toxic cult with barely any of your magical toolboxes&lt;br /&gt;
&lt;br /&gt;
+3 Astral Space Preservation Society Faction Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wild Index&lt;br /&gt;
&lt;br /&gt;
Roadkill: Can take Rad-Tolerant for 3 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]] - ACAP huh? Got their hearts in the right place, but perhaps a bit too overzealous. They again...what a tactical blunder with that sage, should&#039;ve never gotten a spell off. I really need to get better at Counterspelling.&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153477</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153477"/>
		<updated>2026-07-11T04:10:05Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=12&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Eat drek&lt;br /&gt;
|MidResult=Frag off&lt;br /&gt;
|HighResult=Go to hell&lt;br /&gt;
}}&lt;br /&gt;
(175Y_8175Y is Erased)&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153476</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153476"/>
		<updated>2026-07-11T04:09:30Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=12&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153474</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153474"/>
		<updated>2026-07-11T03:53:55Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153473</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153473"/>
		<updated>2026-07-11T03:52:57Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153472</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153472"/>
		<updated>2026-07-11T03:51:29Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153470</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153470"/>
		<updated>2026-07-11T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153469</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153469"/>
		<updated>2026-07-11T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=ShadowHaven&lt;br /&gt;
|Position=Runner&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-09-25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153429</id>
		<title>Construction Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153429"/>
		<updated>2026-07-08T00:33:38Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Plug|Knack|Epsilon|Mordred}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Meryln Rookie|Mafia Goons}}&lt;br /&gt;
|OppositionCasualties=2 Dead, 3 Injured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A construction manager is being scammed, extorted, and threatened by a shady supply company wanting him to pay more than agreed for materials, and sends runners to secure the truckload of construction supplies he&#039;s already paid for. The company is a Finnigan front, and infiltration of the warehouse devolves into a shootout. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Douglas Church, project manager in charge of restoring a pre-Crash apartment building, was desperate to secure materials after his usual suppliers backed out due to the ongoing gang wars. He found a shady company willing to deliver, but when the truck arrived they refused to unload unless he paid a second time. Church found that the invoices and contracts for the delivery were wiped from his employer&#039;s host, but refused and threatened to take legal action, causing the truck to speed off.&lt;br /&gt;
&lt;br /&gt;
Afterwards, unmarked vans began stalking his construction site and he received threats of magical violence and curses against the work site if he sued or called the cops, but that they&#039;d still be willing to deliver if he paid, this time demanding double the initial payment. This was well outside Mr. Church&#039;s budget for the project, so he figured shadowrunners might be a cheaper solution. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Church, this was a Merlyn-led fraud scheme by the Finnigan Family. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are directed to Bob&#039;s Beer Factory in Redmond, where their Johnson is drinking away a stressful day of being extorted and threatened. He explains the above to the runners, and offers to pay them in exchange for stealing the truck full of materials that he needs. Church isn&#039;t too worried about the team getting violent, but does ask that they let him know who these conmen are so he can request that his bosses increase security appropriately after the job is done.&lt;br /&gt;
&lt;br /&gt;
As negotiations come to a close, Knack noticed a watcher is spying on their Johnson in the astral, and they all make a performance of pretending the deal went poorly and storm away, hoping to trick the astral construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Church didn&#039;t know much besides the name of the company he purchased supplies from (ABC Supply Company Incorporated) and that they possessed some magical skill if the threats were to be believed. Epsilon does some Matrix research and determines that the address Church had wasn&#039;t actually for a warehouse, it was for an office rental. The company&#039;s incorporation records were tied to a lawyer named Seamus O&#039;Sullivan, and the same man owned a &#039;&#039;real&#039;&#039; warehouse in Hollywood, Redmond. The team heads that way, and start scoping things out.&lt;br /&gt;
&lt;br /&gt;
The team notices another watcher in the warehouse&#039;s yard, a ward around the place, a pair of armed guards outside lacking any obvious corporate affiliations, and a set of garage doors big enough to park a truck through. Knack shrouds most of the crew in invisibility and concealment (except Plug, magic is scary).&lt;br /&gt;
&lt;br /&gt;
The plan is for Plug to sneak in, locate the goods, disable what security he can, and get the truck ready to go for the team...&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Plug narrowly avoids setting off the pressure mesh around the warehouse&#039;s fence, climbs in via a broken window, and spots a pair of trucks, one of which must be their target. He makes a detour to the warehouse&#039;s office, chokes out the Merlyn mage inside, disables what security devices he can from the monitoring station in the office, and finds some documents that clue the team in to the fact that this whole operation is likely a mafia front. &lt;br /&gt;
&lt;br /&gt;
The rest of the team head up through the same window, except Mordred, who&#039;s unable to make it up. He instead makes his way to the front door, and Plug tries crossing the warehouse to pick it open for him. Unfortunately, a sharp eyed interior guard spots him sneaking about, pulls a gun on Plug, and demands he surrender or be shot. Plug refuses, and a gunfight through the warehouse begins. &lt;br /&gt;
&lt;br /&gt;
Plug runs towards the front of the warehouse while returning fire with gel rounds, Mordred brute forces the lock and starts blasting with his flechette-loaded carbine, Epsilon rips a made man in half with a shotgun, and Knack has an air spirit disable a guard with noxious gas. The guards switch to lethal when it&#039;s clear some of the runners are shooting to kill, but after several are taken out the remaining Finnigans flee before the invisible runners out for blood can put them down.&lt;br /&gt;
&lt;br /&gt;
Mordred finds a suspicious gas canister installed beneath one of the trucks (anti-theft neurostun), the team disables it, and they load into the truck to haul ass before reinforcements can arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The runners meet their Johnson just outside Touristville, and he has some of his employees load the goods into a different truck. During the handoff, after payment, the team tells him that they believe the Finnigans were responsible for this whole situation, and Church goes white at the realization that he just paid people to rob the mafia. To make matters worse, the team further reveals that Mordred and Epsilon both killed a member of the family. Church is horrified at what he thinks will happen to him because of this, he hurries away from the scene to try to find a way out of Seattle immediately. Plug slips laes powder into Church&#039;s pocket, hoping he&#039;ll ignore the loose powder and smoke a tainted cigarette before he can rat them out. (This doesn&#039;t work)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he never makes it out of Seattle. Church is found, captured, tortured, and questioned within the next hour or two. He folds easily, and spills everything he knows to the Finnigans, including exactly which runners were responsible for the deaths. The angry, embarrassed Merlyn force feeds him Lot&#039;s Curse, shoots him through the heart right before he fully petrifies, and dumps the body in Church&#039;s own construction site.&lt;br /&gt;
&lt;br /&gt;
The lead investigator assigned to the case is on the Finnigans&#039; payroll, and Douglas Church&#039;s strange, dramatic murder goes unsolved for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000¥ (5 RVP) + 2,000¥ Bonus&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Default CDP&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;advanced interrogation&amp;quot; of Mr. Johnson...&lt;br /&gt;
&lt;br /&gt;
Mordred, Epsilon: -10 Finnigan Family Faction Rep for splatting mafia boys&lt;br /&gt;
&lt;br /&gt;
Knack, Plug: -4 Finnigan Family Faction Rep for injuring and robbing mafia boys&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sirocco:&#039;&#039;&#039; I&#039;ve just seen the listing for newbie Mordred, what&#039;s his deal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous:&#039;&#039;&#039; Ha.  Check it out, words out the tactical grandpa can&#039;t even climb a fragging fence. *link to video*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TrollBooth:&#039;&#039;&#039; &amp;quot;I&#039;m telling you, this meme was just sitting there, I didn&#039;t steal anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mordred:&#039;&#039;&#039; Take this down please.&lt;br /&gt;
&lt;br /&gt;
[[Epsilon]] - &amp;quot;We should&#039;ve just gone loud from the start. Funny thing is if we did things my way, the Johnson would have a higher chance to still be breathing. Granted, I do not care but, Mercy is for the weak and the soon to be dead. I&#039;d figure people in the shadows understood that, but I guess not.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153374</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153374"/>
		<updated>2026-07-04T21:42:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153370</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153370"/>
		<updated>2026-07-04T21:14:37Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153364</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153364"/>
		<updated>2026-07-04T10:02:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153363</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153363"/>
		<updated>2026-07-04T09:56:43Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153362</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153362"/>
		<updated>2026-07-04T09:55:36Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153361</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153361"/>
		<updated>2026-07-04T09:49:25Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153360</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153360"/>
		<updated>2026-07-04T09:47:02Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153359</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153359"/>
		<updated>2026-07-04T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
</feed>