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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dawnfire"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Dawnfire"/>
	<updated>2026-07-12T11:50:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153477</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153477"/>
		<updated>2026-07-11T04:10:05Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=12&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Eat drek&lt;br /&gt;
|MidResult=Frag off&lt;br /&gt;
|HighResult=Go to hell&lt;br /&gt;
}}&lt;br /&gt;
(175Y_8175Y is Erased)&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153476</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153476"/>
		<updated>2026-07-11T04:09:30Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=12&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153474</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153474"/>
		<updated>2026-07-11T03:53:55Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153473</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153473"/>
		<updated>2026-07-11T03:52:57Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Expended Ascensions&lt;br /&gt;
|data18 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153472</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153472"/>
		<updated>2026-07-11T03:51:29Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=10&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153470</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153470"/>
		<updated>2026-07-11T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153469</id>
		<title>175Y 8175Y</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=175Y_8175Y&amp;diff=153469"/>
		<updated>2026-07-11T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bitsy.png|300px]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Monowhip Decker&lt;br /&gt;
|header2= Reality Hacker&lt;br /&gt;
|header3= Amnesiac Ex-Bunraku&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 1&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 5/14/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=5&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/17L7tUevM-R7S7qzi9oLFG5uYSsC78wEs?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bunraku doll turned chromed out monowhip muscle and Reality Hacker decker.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Glen Kuzuhara&lt;br /&gt;
* Figure out who she used to be&lt;br /&gt;
* Sabotage the Yaks&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
175Y 8175Y doesn&#039;t remember much about who she used to be. Bits and pieces, like that she&#039;s pretty sure she grew up somewhere in Puyallup, but massive parts of her memory have been burned out of her brain after Ghost knows how long of being forced to run personafixes over and over. One thing she does know for sure, though is that she was held by the Kenran-kai against her will and turned into a bunraku puppet. Memory filters weaved into the p-fixes programming have, for better for worse, blurred many of the specifics, but there&#039;s still painfully clear flashes from instances where the programming failed. And the constant reminder that she had her identity stolen from her every time she looks in the mirror, having been modified to look like a near-perfect replica of J-Metal idol Angel Kurosawa.&lt;br /&gt;
&lt;br /&gt;
She&#039;s not sure how long she spent &amp;quot;working&amp;quot; in her bunraku parlor, owned and operated by one Glen Kuzuhara, but that nightmare came to a sudden end when it was raided by a squad of Reality Hackers trying to fight back against the Yakuza. The gangers were ultimately repelled, but they managed to emancipate several of the women being held there.&lt;br /&gt;
&lt;br /&gt;
With nowhere else to go, 175Y 8175Y hung around some of the gangers that liberated her and asked to be shown the ropes. She quickly proved to be a talented decker, possibly muscle memory left behind from her forgotten past life, and devoted herself towards proving herself to the gang that saved her. However, with only so much work being given to her as a new member of the gang, she looked towards contracting herself out to fund her newfound taste for exotic cyberware and quest for revenge against the Kenran-kai...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Erased&#039;&#039;&#039; - The Yakuza scrubbed her former identity from the SIN registry while she was in their &amp;quot;employ&amp;quot;, and did too good of a job. It&#039;s made finding anything about her past near-impossible, but there&#039;s advantages to having no way to track you online...&lt;br /&gt;
* &#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Distinctive Style&#039;&#039;&#039; - When 8175Y found herself freed from the Kenran-kai&#039;s clutches, she didn&#039;t recognize the face she saw in the mirror. So she started changing it, and the rest of her body. She&#039;s quickly developed a taste for obvious, exotic cyberware in gold and chrome.&lt;br /&gt;
* &#039;&#039;&#039;Dry Addict (Severe): Personafix BTLs&#039;&#039;&#039; - The mere idea of slotting another p-fix after her time as a bunraku doll makes her sick, but that neurological dependency still lingers just beneath the surface... She&#039;s managed to avoid the horrid things for the past few months with the help of her gang, but will it last?&lt;br /&gt;
* &#039;&#039;&#039;Poor Self Control (Vindictive)&#039;&#039;&#039; - After everything she&#039;s been through, 175Y 8175Y is a tightly wound bundle of anger, waiting for a reason to let it out. God help you if you give her that reason.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Glen Kuzuhara)&#039;&#039;&#039; - For better or worse, 8175Y doesn&#039;t remember much about her time as a bunraku puppet, but one man&#039;s face is burned into her memory: Glen Kuzuhara, the man who ran the bunraku parlor she &amp;quot;worked&amp;quot; in. A higher-up in the Kenran-kai, it&#039;d be suicide to try to take him down. Good thing she&#039;s not afraid to die.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Echo-00&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Monica Faulkner&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=M4N71C0R3&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fogerty&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Reality Hackers&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-03-14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=ShadowHaven&lt;br /&gt;
|Position=Runner&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-09-25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Before she started adding on her own cyberware, 157Y 8157Y was modified by her Yakuza captors to look like a near-perfect replica of J-Metal star Angel Kurosawa, of Swallowtail Fall and Terra Inferno fame, including the custom cosmetics cyberware the artist was known for. &lt;br /&gt;
&lt;br /&gt;
Since being freed, she&#039;s been cramming as much flashy chrome into her body as she can manage. All four of her limbs have been replaced with inelegant gold and chrome cybernetics, big and bulky sensors have replaced her eyes, and a large, glowing tattoo of a spider covers her back.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153429</id>
		<title>Construction Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153429"/>
		<updated>2026-07-08T00:33:38Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Plug|Knack|Epsilon|Mordred}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Meryln Rookie|Mafia Goons}}&lt;br /&gt;
|OppositionCasualties=2 Dead, 3 Injured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A construction manager is being scammed, extorted, and threatened by a shady supply company wanting him to pay more than agreed for materials, and sends runners to secure the truckload of construction supplies he&#039;s already paid for. The company is a Finnigan front, and infiltration of the warehouse devolves into a shootout. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Douglas Church, project manager in charge of restoring a pre-Crash apartment building, was desperate to secure materials after his usual suppliers backed out due to the ongoing gang wars. He found a shady company willing to deliver, but when the truck arrived they refused to unload unless he paid a second time. Church found that the invoices and contracts for the delivery were wiped from his employer&#039;s host, but refused and threatened to take legal action, causing the truck to speed off.&lt;br /&gt;
&lt;br /&gt;
Afterwards, unmarked vans began stalking his construction site and he received threats of magical violence and curses against the work site if he sued or called the cops, but that they&#039;d still be willing to deliver if he paid, this time demanding double the initial payment. This was well outside Mr. Church&#039;s budget for the project, so he figured shadowrunners might be a cheaper solution. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Church, this was a Merlyn-led fraud scheme by the Finnigan Family. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are directed to Bob&#039;s Beer Factory in Redmond, where their Johnson is drinking away a stressful day of being extorted and threatened. He explains the above to the runners, and offers to pay them in exchange for stealing the truck full of materials that he needs. Church isn&#039;t too worried about the team getting violent, but does ask that they let him know who these conmen are so he can request that his bosses increase security appropriately after the job is done.&lt;br /&gt;
&lt;br /&gt;
As negotiations come to a close, Knack noticed a watcher is spying on their Johnson in the astral, and they all make a performance of pretending the deal went poorly and storm away, hoping to trick the astral construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Church didn&#039;t know much besides the name of the company he purchased supplies from (ABC Supply Company Incorporated) and that they possessed some magical skill if the threats were to be believed. Epsilon does some Matrix research and determines that the address Church had wasn&#039;t actually for a warehouse, it was for an office rental. The company&#039;s incorporation records were tied to a lawyer named Seamus O&#039;Sullivan, and the same man owned a &#039;&#039;real&#039;&#039; warehouse in Hollywood, Redmond. The team heads that way, and start scoping things out.&lt;br /&gt;
&lt;br /&gt;
The team notices another watcher in the warehouse&#039;s yard, a ward around the place, a pair of armed guards outside lacking any obvious corporate affiliations, and a set of garage doors big enough to park a truck through. Knack shrouds most of the crew in invisibility and concealment (except Plug, magic is scary).&lt;br /&gt;
&lt;br /&gt;
The plan is for Plug to sneak in, locate the goods, disable what security he can, and get the truck ready to go for the team...&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Plug narrowly avoids setting off the pressure mesh around the warehouse&#039;s fence, climbs in via a broken window, and spots a pair of trucks, one of which must be their target. He makes a detour to the warehouse&#039;s office, chokes out the Merlyn mage inside, disables what security devices he can from the monitoring station in the office, and finds some documents that clue the team in to the fact that this whole operation is likely a mafia front. &lt;br /&gt;
&lt;br /&gt;
The rest of the team head up through the same window, except Mordred, who&#039;s unable to make it up. He instead makes his way to the front door, and Plug tries crossing the warehouse to pick it open for him. Unfortunately, a sharp eyed interior guard spots him sneaking about, pulls a gun on Plug, and demands he surrender or be shot. Plug refuses, and a gunfight through the warehouse begins. &lt;br /&gt;
&lt;br /&gt;
Plug runs towards the front of the warehouse while returning fire with gel rounds, Mordred brute forces the lock and starts blasting with his flechette-loaded carbine, Epsilon rips a made man in half with a shotgun, and Knack has an air spirit disable a guard with noxious gas. The guards switch to lethal when it&#039;s clear some of the runners are shooting to kill, but after several are taken out the remaining Finnigans flee before the invisible runners out for blood can put them down.&lt;br /&gt;
&lt;br /&gt;
Mordred finds a suspicious gas canister installed beneath one of the trucks (anti-theft neurostun), the team disables it, and they load into the truck to haul ass before reinforcements can arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The runners meet their Johnson just outside Touristville, and he has some of his employees load the goods into a different truck. During the handoff, after payment, the team tells him that they believe the Finnigans were responsible for this whole situation, and Church goes white at the realization that he just paid people to rob the mafia. To make matters worse, the team further reveals that Mordred and Epsilon both killed a member of the family. Church is horrified at what he thinks will happen to him because of this, he hurries away from the scene to try to find a way out of Seattle immediately. Plug slips laes powder into Church&#039;s pocket, hoping he&#039;ll ignore the loose powder and smoke a tainted cigarette before he can rat them out. (This doesn&#039;t work)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he never makes it out of Seattle. Church is found, captured, tortured, and questioned within the next hour or two. He folds easily, and spills everything he knows to the Finnigans, including exactly which runners were responsible for the deaths. The angry, embarrassed Merlyn force feeds him Lot&#039;s Curse, shoots him through the heart right before he fully petrifies, and dumps the body in Church&#039;s own construction site.&lt;br /&gt;
&lt;br /&gt;
The lead investigator assigned to the case is on the Finnigans&#039; payroll, and Douglas Church&#039;s strange, dramatic murder goes unsolved for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000¥ (5 RVP) + 2,000¥ Bonus&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Default CDP&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;advanced interrogation&amp;quot; of Mr. Johnson...&lt;br /&gt;
&lt;br /&gt;
Mordred, Epsilon: -10 Finnigan Family Faction Rep for splatting mafia boys&lt;br /&gt;
&lt;br /&gt;
Knack, Plug: -4 Finnigan Family Faction Rep for injuring and robbing mafia boys&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sirocco:&#039;&#039;&#039; I&#039;ve just seen the listing for newbie Mordred, what&#039;s his deal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anonymous:&#039;&#039;&#039; Ha.  Check it out, words out the tactical grandpa can&#039;t even climb a fragging fence. *link to video*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TrollBooth:&#039;&#039;&#039; &amp;quot;I&#039;m telling you, this meme was just sitting there, I didn&#039;t steal anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mordred:&#039;&#039;&#039; Take this down please.&lt;br /&gt;
&lt;br /&gt;
[[Epsilon]] - &amp;quot;We should&#039;ve just gone loud from the start. Funny thing is if we did things my way, the Johnson would have a higher chance to still be breathing. Granted, I do not care but, Mercy is for the weak and the soon to be dead. I&#039;d figure people in the shadows understood that, but I guess not.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153374</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153374"/>
		<updated>2026-07-04T21:42:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) West&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153370</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153370"/>
		<updated>2026-07-04T21:14:37Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive. He&#039;s an accountant.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153364</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153364"/>
		<updated>2026-07-04T10:02:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Daisy Clarke (Real, CAS)&lt;br /&gt;
* Jolene Greer (R5, UCAS) - Adept, Firearms, Concealed Carry, Drugs, Driver&#039;s, Vehicle Mods, Armor, Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153363</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153363"/>
		<updated>2026-07-04T09:56:43Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
* Embody the spirit of the Drifter.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153362</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153362"/>
		<updated>2026-07-04T09:55:36Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
* Secure enough land for a real horse or two.&lt;br /&gt;
* Become the best gunslinger in the (Pacific North-) Wes&lt;br /&gt;
* Bring in the outlaw that murdered her pa.&lt;br /&gt;
** (Her father is alive and well.)&lt;br /&gt;
* Recover the missing cache of Confederate gold her cell mate told her about before he was hanged.&lt;br /&gt;
** (She&#039;s never even been arrested.)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153361</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153361"/>
		<updated>2026-07-04T09:49:25Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Calamity always wear some sort of Western-inspired attire. There&#039;s always a hat and boots, at the very least.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153360</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153360"/>
		<updated>2026-07-04T09:47:02Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Someone else changed her persona to a doodle of a horse as a prank and she hasn&#039;t bothered to fix it yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153359</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153359"/>
		<updated>2026-07-04T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Real CAS National SIN - Daisy Clarke&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153358</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153358"/>
		<updated>2026-07-04T09:39:10Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 15, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153357</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153357"/>
		<updated>2026-07-04T09:38:50Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= December 12, 2066 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153356</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153356"/>
		<updated>2026-07-04T09:36:14Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2066-12-15 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153355</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153355"/>
		<updated>2026-07-04T09:21:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153354</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153354"/>
		<updated>2026-07-04T09:20:24Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1PpAuHyusk3VT68Bi9H_lAH1oyAi7_Df3?usp=drive_link]&lt;br /&gt;
|Priority=EABBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIG={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153353</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153353"/>
		<updated>2026-07-04T09:18:34Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image=[[File:Calamity.webp|250px|center]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Calamity.webp&amp;diff=153352</id>
		<title>File:Calamity.webp</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Calamity.webp&amp;diff=153352"/>
		<updated>2026-07-04T09:17:46Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Genderbent Arthur Morgan&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153351</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153351"/>
		<updated>2026-07-04T08:17:59Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Symbols and Signatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153350</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153350"/>
		<updated>2026-07-04T08:17:16Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Aisee Yuunao&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153349</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153349"/>
		<updated>2026-07-04T07:56:45Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zero Chill&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153348</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153348"/>
		<updated>2026-07-04T07:56:23Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* National SINner (CAS): Daisy is still a citizen of the CAS. She had no big plans to fake her death before running away, so hasn&#039;t managed to shake that pesky SIN.&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
* Sensitive System: Calamity&#039;s simsense abuse has fried her brain just enough to make safely channeling mana through her body extra tricky.&lt;br /&gt;
* Poor Self Control (Thrill-Seeker): Living out of touch with reality makes it hard to respect danger.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153347</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153347"/>
		<updated>2026-07-04T07:49:28Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate, Personafix BTLs), Distinctive Style: Calamity, at least during runs, is a near-constant user of Western-themed p-fix beetles. She always dresses to fit the part.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153346</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153346"/>
		<updated>2026-07-04T07:45:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
* Adrenaline Surge: Calamity shot first.&lt;br /&gt;
* Steely Eyed Wheelman, Vehicle Empathy: Calamity adores her bike. It&#039;s taken her from coast to coast, and she&#039;s learned to drive it like a pro.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153345</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153345"/>
		<updated>2026-07-04T07:00:26Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Calamity is a weird anachronistic cowgirl who seems to only ever use revolvers. She rarely sticks in one place long.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Calamity is a near-constant personafix user, it&#039;s hard to find anyone who&#039;s had a conversation with her &amp;quot;out of character&amp;quot;. Her addiction doesn&#039;t seem to hinder her skills, Calamity is always the first to shoot in a gunfight and is a wiz on her bike. Calamity is a known physical adept.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Calamity picks up, changes, and returns to handles and even personalities with a worrying frequency. Once she showed up to a meet, introduced herself as &amp;quot;The Marshall&amp;quot;, then halfway through the run entered a daze before reintroducing herself as &amp;quot;Rattlesnake Kate&amp;quot;. Kate was much more brutal than the Marshall. Rumor has it she&#039;s actually a bored brat from the suburbs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153344</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153344"/>
		<updated>2026-07-04T06:46:59Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=Photos taken by others posted on social media of a butch cowgirl matching Calamity&#039;s description, ranging from gawking at the anachronism to warnings to be careful around her to gratitude for help with minor favors.&lt;br /&gt;
|HighResult=Police records from across North America potentially linking her to a number of robberies, shootings, unlicensed bounty hunting, and so on. Student records from UNC Charlotte for a Criminal Justice dropout named Daisy Clarke that matches her description. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153343</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153343"/>
		<updated>2026-07-04T06:39:46Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=An event causing great and often sudden damage or distress; a disaster. Calamity Jane: a famous figure of the American Old West.&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153342</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153342"/>
		<updated>2026-07-04T06:36:01Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Symbols and Signatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Calamity is almost always found dressing like a cowgirl right out of a spaghetti Western. The specifics vary, but she&#039;s rarely seen without her hat and boots.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153341</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153341"/>
		<updated>2026-07-04T06:25:37Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chiphead gunslinger adept that&#039;s convinced she&#039;s a cowgirl straight out of a Western movie. Sometimes she&#039;s the Good, sometimes she&#039;s the Bad, and sometimes she&#039;s the Ugly, depending on which p-fix she&#039;s slotted that day.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153340</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153340"/>
		<updated>2026-07-04T06:17:18Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Note: Some of these goals are the product of BTL-produced delusions and have no basis in reality.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153339</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153339"/>
		<updated>2026-07-04T05:15:58Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Mentor Spirit (Horse), Mentor&#039;s Mask: At some point during her travels across North America, Calamity caught the attention of a spirit calling itself The Drifter. Embodying the freedom promised by Calamity&#039;s simsense Westerns, it appears to her as an archetypal cowboy, complete with a spectral horse.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153338</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153338"/>
		<updated>2026-07-04T05:11:22Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, attracting the attention of the spirit of The Drifter which guides her path. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153337</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153337"/>
		<updated>2026-07-04T05:06:21Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, following the spirit of The Drifter. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153336</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153336"/>
		<updated>2026-07-04T04:50:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Daisy Clarke was a bored child from a boring family from Charlotte. Her father was an accountant at a small corporation, her mother a math professor. The only excitement she ever had was some success in a youth competitive shooting league. Unfortunately, that was disrupted when she suddenly started performing &#039;&#039;too&#039;&#039; well, and tested positive for having Awakened into an adept during her freshman year of high school.&lt;br /&gt;
&lt;br /&gt;
That was exciting, at first, but excitement turned to annoyance once she was pulled from her classes and shunted off into Awakened-only programs. Talk of her amazing gift, the money she could potentially bring into the family if she could attract a good corporate employer, conversation aplenty &#039;&#039;about&#039;&#039; her with very little concern about what Daisy wanted.&lt;br /&gt;
&lt;br /&gt;
She went through the motions, even got accepted into a Criminal Justice program at Seattle U with the expectation she&#039;d join one of the big security corporations, but Daisy was spending almost all of her free time losing herself in simsense movies. She felt free, like she was the hero of her own story, until it ended. Westerns were her favorite, things seemed so much simpler back then. You could just hit the dusty trail into new frontiers, without feeling watched and managed constantly.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for her to start craving something stronger, and Daisy quickly got hooked on BTLs. She stopped showing up for classes, started stealing from her parents to fund her growing habit, and one day disappeared from Charlotte. &lt;br /&gt;
&lt;br /&gt;
After slotting a desperado personafix, she stole a bike and hit the open road, following the spirit of The Drifter. A trail of petty crime across North America eventually got her sucked into the shadows as she craved bigger scores. Seattle is just the latest sprawl she&#039;s drifted into.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153291</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153291"/>
		<updated>2026-07-03T08:09:00Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Calamity is Awakened. Generally, she is in good health.&lt;br /&gt;
|Result2=Calamity has no cyberware. She is an Adept.&lt;br /&gt;
|Result3=She seems to suffer from some kind of psychological addiction.&lt;br /&gt;
|Result4=Calamity has 6 Essence and Magic.&lt;br /&gt;
|Result5=Calamity suffers from a steadily worsening addiction to personafix BTLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153200</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153200"/>
		<updated>2026-07-01T06:25:31Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Dawnfire&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153199</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153199"/>
		<updated>2026-07-01T06:24:54Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Chiphead Kid&lt;br /&gt;
|Shortblurb1=Revolver Adept Cowgirl&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=sovelsataask&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Calamity&amp;diff=153198</id>
		<title>Calamity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Calamity&amp;diff=153198"/>
		<updated>2026-07-01T06:23:32Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thresher&amp;diff=153183</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thresher&amp;diff=153183"/>
		<updated>2026-06-30T05:24:52Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=[[File:BigMouth.png|275px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Aquatic Muscle&lt;br /&gt;
|header2= Proteus Subject X-417&lt;br /&gt;
|header3= Apex Predator&lt;br /&gt;
|header4= Unofficial Batman Villain&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ogre Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/27/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/14dYhfwxWZkBolEn8HAyYnlPNBSG8lRlF?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Content Warning===&lt;br /&gt;
This character is a horrible person who sees most other life forms (including metahumans) as potential prey. CWs for cannibalism, extreme violence, metahuman experimentation, medical abuse. Furthermore, being a HMHVV Carrier melee muscle and a Berserker, Thresher is an Infection risk for those around him. Please keep these things in mind when considering him for runs!&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Escaped Proteus experiment now plaguing the waterways of Seattle, Thresher is an obligate carnivore happy to tear into the opposition with claws and teeth. Thresher sees himself as an apex predator, and the world his hunting ground.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Try new and exciting meats.&lt;br /&gt;
* Find out if any other subjects survived the explosion. Eat them if they have, prove he&#039;s the best.&lt;br /&gt;
* Be recognized as a true apex predator, a superior lifeform above all metahumans.&lt;br /&gt;
* Eat a vampire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While much of the world was thrown into chaos following the sudden appearance of changelings in the wake of Halley&#039;s Comet, a group of researchers working for Proteus AG saw SURGE as an opportunity. If the phenomenon could be studied, understood, controlled, and replicated, it could open up new frontiers in biotech research. More importantly, it could be commercialized. Efforts to replicate and control the phenomenon began shortly after the comet passed, centered around a hydrothermal vent deep in the Pacific Ocean that regularly produced incredibly intense mana spikes. Untold number of engineered metahuman fetuses were exposed to the strange energies, but very few developed the way the research team had desired. The vast majority showed zero reaction, despite attempts to seed in novel metagenes. Many more failed to develop, as a result of out of control mutations. A small handful, however, both survived the process and exhibited traits potentially useful for Proteus&#039;s research.&lt;br /&gt;
&lt;br /&gt;
Subject X-417 was one such subject. Whether blind luck or a genuine breakthrough in the field of metagenetics, attempts to seed piscine metagenes into the subject seemed to be one of the team&#039;s rare successes. The experiment wasn&#039;t without its flaws and risks, of course, such as the subject&#039;s intense aggression that resulted from its (Not-So-Sudden) (Not-So-Unexplained) Recessive Genetic Expression, but Proteus was confident that such quirks could be stripped out after a few more iterations. Much of Subject X-417&#039;s childhood was spent being tested, studied, examined, poked, and prodded as the scientists attempted to understand what separated it and the handful of other successes from the dozens upon dozens of failures.&lt;br /&gt;
&lt;br /&gt;
As the subject matured, attempts were made to channel its aggression by employing it as part of the facility&#039;s aquatic security force. Should the team crack the metagenic puzzle, Subject X-417 would be but the first of many aquatic super soldiers available for purchase. Aquatic para-fauna proved to be incredibly hostile towards the subject, however, and an attack by a sea leech resulted in Subject X-417 losing an arm. Proteus saw this as opportunity to show off what their metegenetic, biotechnology, and cybertechnology divisions working in tandem could produce, and had the majority of Subject X-417&#039;s body mass replaced with cybernetics rather than just regenerating the missing arm.&lt;br /&gt;
&lt;br /&gt;
Some time later, a botched shadowrun resulted in the facility being destroyed in an explosion. The blast knocked Subject X-417 unconscious and damaged its tracker, leaving it to be carried away by the ocean&#039;s currents...&lt;br /&gt;
&lt;br /&gt;
He eventually found himself in the waters near a big city. He hid on islands and in sea caves, preying on whatever sea life he could get his claws on, until the lady with red hair found him. Said he was trespassing in her bolthole. He tried to eat her, but she said something that made his head go funny. Made him go calm. Calm? Calm was new. The lady said he could be useful, that he would be fed if he worked. It sounded like a good deal, hunting fish and seals was a lot more work than getting meat through a slot in the door. So that&#039;s what he did, [[Red Bonnie]] told him where to go and who to kill and he did it. The lady even gave him a name, not just a number. Thresher.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Prototype Transhuman + Class III SURGE: Subject X-417 was created as part of a Proteus AG experiment to better understand how metagenes are triggered so that the effects could be reverse engineered to create superior aquatic operatives and biomods. Having large parts of his genetic template already modified by Proteus, X-417 was exposed to deep sea mana spikes as a fetus to study the effects. Attempts to replicate the results have been inconsistent at best, but X-417 was born with a variety of atypical features.&lt;br /&gt;
* Electroception (Electrosense) + Functional Tail (Paddle) + Gills (Full) + Metegenic Improvement (Strength): Exposure to intense levels of mana during development lead to Subject X-417 developing a several shark-like features, including fully functional gills, electroreceptor organs, a finned tail, and increased strength. However, these mutantations were not without their downsides...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Hazing + Berserker + Bioluminescence + Critter Spook + Impaired Attribute (Logic): Side effects of Subject X-417&#039;s SURGE included a near-constant state of aggression, lessened cognitive abilities compared to other subjects, and a slight bluish glow. The aggression was so intense that it increased background counts around the subject, and animals used for facility security were instinctively disturbed by the subject. Keep Subject X-417 away from any sensitive Awakened materials, do not deploy it alongside any zoological security measures, and dose with dopadrine regularly. &lt;br /&gt;
* Allergy (Common, Mild) (All Fruit, Grains, and Vegetables): Despite utilizing &#039;&#039;H. sapiens robustus orcus&#039;&#039; stock in an effort to reduce feeding costs, Subject X-417 developed an intolerance to nearly all food sources except meat and fungi shortly after gestation. Please keep the subject on a carnivore diet while researches attempt to solve this quirk.&lt;br /&gt;
* Phobia (Uncommon, Moderate) (Medical Procedures): Following an incident where Subject X-417 awoke while being implanted with modifications to allow it to better serve as aquatic security for Site [REDACTED], the subject has shown an intense aversion to the medical staff. It is advised to dose the subject&#039;s meal with a powerful sedative before performing any examinations or procedures.&lt;br /&gt;
* Superhuman Psychosis: Subject X-417 has developed concerning behavioral patterns in addition to its recorded increased aggression. Despite attempts to ensure the subject is adequately socialized, the subject has shown a disturbing lack of empathy towards personnel and seems to see itself as a superior class of being. Furthermore, all personnel are instructed to avoid being alone with the subject. During the recent supply shortage in which rations were severely restricted for all personnel and subjects, Dr. [REDACTED] was attacked by Subject X-417 in an apparent attempt to consume part of his arm during a routine psychological evaluation.&lt;br /&gt;
* Wanted (Proteus AG): It is imperative that Subject X-417 is returned to Proteus AG as soon as possible. The subject is an incredibly valuable research project, with a genetic code full of proprietary data. Furthermore, the subject&#039;s intense aggression presents a public safety risk, which in turn is a PR risk to the company should the subject be tracked back to Proteus.&lt;br /&gt;
&lt;br /&gt;
Some time later...&lt;br /&gt;
&lt;br /&gt;
* Carrier (Strain II) + Carrier (Strain III): After escaping Proteus and finding himself in Seattle&#039;s Underground, Thresher found himself being attacked by a group of feral infected while trying to find a place to rest. Not one to let good meat go to waste, and ignorant of the risks at the time, Thresher consumed his attackers after defeating them. His immune system managed to fight off most of the effects of HMHVV, but the virus still lives within his body.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Red Bonnie&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Thresher sharks are large mackerel sharks of the family Alopiidae found in all temperate and tropical oceans of the world.&amp;quot;&lt;br /&gt;
|MidResult=Posts by squatters in the OU warning about a shark monster prowling its tunnels and picking off stragglers.&lt;br /&gt;
|HighResult=Leaked Proteus internal records matching Thresher&#039;s description reference a &amp;quot;Subject X-417&amp;quot; that escaped containment, an experiment in inducing SURGE &#039;&#039;in utero&#039;&#039;. The corporation is actively looking for the missing science project.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Weird wared up shark man, pretty unstable. Openly a cannibal.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Highly aggressive, heavily modified melee muscle specializing in aquatic operation. Suffers from fits of berserker rage.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Freak is somehow a carrier of two different strains of HMHVV, keep your distance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Thresher is Mundane. &lt;br /&gt;
|Result2=Thresher has four cyberlimbs and a cyberskull.&lt;br /&gt;
|Result3=Thresher has an alphaware cyberimplant drilled into his skull. Thresher&#039;s Essence is very low. Thresher seems to have a number of allergies. Thresher appears to benignly carry a number of viruses without being symptomatic.&lt;br /&gt;
|Result4=Thresher has bioware in his skin, eyes, brain, and heart. Thresher&#039;s Essence is around 0.13.&lt;br /&gt;
|Result5=The bulk of Thresher&#039;s bioware seems &amp;quot;natural&amp;quot; to his body. Thresher is allergic to fruit, vegetables, and grain. Thresher is a carrier for HMHVV Strain II and III.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Theo Braun (R3, Evo)&lt;br /&gt;
** Restricted Augmentation, Restricted Drugs, and Bodyguard Licenses&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The majority of Thresher&#039;s body has been replaced with dark gray cybernetics designed to allow him to cut through the water with ease. His skull is no exception, barring a maw of jagged teeth fixed in his wide jaw. A sharp eye might notice that his canines are even more wicked, chrome-coated weapons primed to take a bite. What flesh he does have remaining, mostly just his torso and a shark-like tail, is covered in grayish skin a few shades lighter than his cyberware. His skin is covered in tiny denticles, giving it a sandpaper-like texture, and gives off a bluish glow in the dark.&lt;br /&gt;
&lt;br /&gt;
Like most ogres, even ones as far from baseline as himself, Thresher has a stocky build for an ork. Standing at a &amp;quot;mere&amp;quot; 1.78 meters and weighing in at 127 kilos, Thresher&#039;s gut seems to do little to slow him down on land or in the sea. His sides and neck are home to sets of gills, and a faintly glowing tattoo reading &amp;quot;X-417&amp;quot; sits between his shoulder blades.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Thresher has taken a liking to loud, garish clothing since finding his freedom. Most days he sports Hawaiian shirts stolen from thrift store dumpsters, but his prized possession is a Sleeping Tiger suit he pulled off of one of his victims. Red Bonnie was kind enough to have it resized for him, and it&#039;s become one of his go-to outfits when working.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
On the rare occasions where he engages with VR, Thresher&#039;s persona appears, predictably, as a thresher shark swimming through the Matrix.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thresher&amp;diff=153182</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thresher&amp;diff=153182"/>
		<updated>2026-06-30T05:22:25Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=[[File:BigMouth.png|275px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Aquatic Muscle&lt;br /&gt;
|header2= Proteus Subject X-417&lt;br /&gt;
|header3= Apex Predator&lt;br /&gt;
|header4= Unofficial Batman Villain&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ogre Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/27/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/14dYhfwxWZkBolEn8HAyYnlPNBSG8lRlF?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Content Warning===&lt;br /&gt;
This character is a horrible person who sees most other life forms (including metahumans) as potential prey. CWs for cannibalism, extreme violence, metahuman experimentation, medical abuse. Furthermore, being a HMHVV Carrier melee muscle and a Berserker, Thresher is an Infection risk for those around him. Please keep these things in mind when considering him for runs!&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Escaped Proteus experiment now plaguing the waterways of Seattle, Thresher is an obligate carnivore happy to tear into the opposition with claws and teeth. Thresher sees himself as an apex predator, and the world his hunting ground.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Try new and exciting meats.&lt;br /&gt;
* Find out if any other subjects survived the explosion. Eat them if they have, prove he&#039;s the best.&lt;br /&gt;
* Be recognized as a true apex predator, a superior lifeform above all metahumans.&lt;br /&gt;
* Eat a vampire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While much of the world was thrown into chaos following the sudden appearance of changelings in the wake of Halley&#039;s Comet, a group of researchers working for Proteus AG saw SURGE as an opportunity. If the phenomenon could be studied, understood, controlled, and replicated, it could open up new frontiers in biotech research. More importantly, it could be commercialized. Efforts to replicate and control the phenomenon began shortly after the comet passed, centered around a hydrothermal vent deep in the Pacific Ocean that regularly produced incredibly intense mana spikes. Untold number of engineered metahuman fetuses were exposed to the strange energies, but very few developed the way the research team had desired. The vast majority showed zero reaction, despite attempts to seed in novel metagenes. Many more failed to develop, as a result of out of control mutations. A small handful, however, both survived the process and exhibited traits potentially useful for Proteus&#039;s research.&lt;br /&gt;
&lt;br /&gt;
Subject X-417 was one such subject. Whether blind luck or a genuine breakthrough in the field of metagenetics, attempts to seed piscine metagenes into the subject seemed to be one of the team&#039;s rare successes. The experiment wasn&#039;t without its flaws and risks, of course, such as the subject&#039;s intense aggression that resulted from its (Not-So-Sudden) (Not-So-Unexplained) Recessive Genetic Expression, but Proteus was confident that such quirks could be stripped out after a few more iterations. Much of Subject X-417&#039;s childhood was spent being tested, studied, examined, poked, and prodded as the scientists attempted to understand what separated it and the handful of other successes from the dozens upon dozens of failures.&lt;br /&gt;
&lt;br /&gt;
As the subject matured, attempts were made to channel its aggression by employing it as part of the facility&#039;s aquatic security force. Should the team crack the metagenic puzzle, Subject X-417 would be but the first of many aquatic super soldiers available for purchase. Aquatic para-fauna proved to be incredibly hostile towards the subject, however, and an attack by a sea leech resulted in Subject X-417 losing an arm. Proteus saw this as opportunity to show off what their metegenetic, biotechnology, and cybertechnology divisions working in tandem could produce, and had the majority of Subject X-417&#039;s body mass replaced with cybernetics rather than just regenerating the missing arm.&lt;br /&gt;
&lt;br /&gt;
Some time later, a botched shadowrun resulted in the facility being destroyed in an explosion. The blast knocked Subject X-417 unconscious and damaged its tracker, leaving it to be carried away by the ocean&#039;s currents...&lt;br /&gt;
&lt;br /&gt;
He eventually found himself in the waters near a big city. He hid on islands and in sea caves, preying on whatever sea life he could get his claws on, until the lady with red hair found him. Said he was trespassing in her bolthole. He tried to eat her, but she said something that made his head go funny. Made him go calm. Calm? Calm was new. The lady said he could be useful, that he would be fed if he worked. It sounded like a good deal, hunting fish and seals was a lot more work than getting meat through a slot in the door. So that&#039;s what he did, [[Red Bonnie]] told him where to go and who to kill and he did it. The lady even gave him a name, not just a number. Thresher.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Prototype Transhuman + Class III SURGE: Subject X-417 was created as part of a Proteus AG experiment to better understand how metagenes are triggered so that the effects could be reverse engineered to create superior aquatic operatives and biomods. Having large parts of his genetic template already modified by Proteus, X-417 was exposed to deep sea mana spikes as a fetus to study the effects. Attempts to replicate the results have been inconsistent at best, but X-417 was born with a variety of atypical features.&lt;br /&gt;
* Electroception (Electrosense) + Functional Tail (Paddle) + Gills (Full) + Metegenic Improvement (Strength): Exposure to intense levels of mana during development lead to Subject X-417 developing a several shark-like features, including fully functional gills, electroreceptor organs, a finned tail, and increased strength. However, these mutantations were not without their downsides...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Hazing + Berserker + Bioluminescence + Critter Spook + Impaired Attribute (Logic): Side effects of Subject X-417&#039;s SURGE included a near-constant state of aggression, lessened cognitive abilities compared to other subjects, and a slight bluish glow. The aggression was so intense that it increased background counts around the subject, and animals used for facility security were instinctively disturbed by the subject. Keep Subject X-417 away from any sensitive Awakened materials, do not deploy it alongside any zoological security measures, and dose with dopadrine regularly. &lt;br /&gt;
* Allergy (Common, Mild) (All Fruit, Grains, and Vegetables): Despite utilizing &#039;&#039;H. sapiens robustus orcus&#039;&#039; stock in an effort to reduce feeding costs, Subject X-417 developed an intolerance to nearly all food sources except meat and fungi shortly after gestation. Please keep the subject on a carnivore diet while researches attempt to solve this quirk.&lt;br /&gt;
* Phobia (Uncommon, Moderate) (Medical Procedures): Following an incident where Subject X-417 awoke while being implanted with modifications to allow it to better serve as aquatic security for Site [REDACTED], the subject has shown an intense aversion to the medical staff. It is advised to dose the subject&#039;s meal with a powerful sedative before performing any examinations or procedures.&lt;br /&gt;
* Superhuman Psychosis: Subject X-417 has developed concerning behavioral patterns in addition to its recorded increased aggression. Despite attempts to ensure the subject is adequately socialized, the subject has shown a disturbing lack of empathy towards personnel and seems to see itself as a superior class of being. Furthermore, all personnel are instructed to avoid being alone with the subject. During the recent supply shortage in which rations were severely restricted for all personnel and subjects, Dr. [REDACTED] was attacked by Subject X-417 in an apparent attempt to consume part of his arm during a routine psychological evaluation.&lt;br /&gt;
* Wanted (Proteus AG): It is imperative that Subject X-417 is returned to Proteus AG as soon as possible. The subject is an incredibly valuable research project, with a genetic code full of proprietary data. Furthermore, the subject&#039;s intense aggression presents a public safety risk, which in turn is a PR risk to the company should the subject be tracked back to Proteus.&lt;br /&gt;
&lt;br /&gt;
Some time later...&lt;br /&gt;
&lt;br /&gt;
* Carrier (Strain II) + Carrier (Strain III): After escaping Proteus and finding himself in Seattle&#039;s Underground, Thresher found himself being attacked by a group of feral infected while trying to find a place to rest. Not one to let good meat go to waste, and ignorant of the risks at the time, Thresher consumed his attackers after defeating them. His immune system managed to fight off most of the effects of HMHVV, but the virus still lives within his body.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Red Bonnie&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&amp;quot;Thresher sharks are large mackerel sharks of the family Alopiidae found in all temperate and tropical oceans of the world.&amp;quot;&lt;br /&gt;
|MidResult=Posts by squatters in the OU warning about a shark monster prowling its tunnels and picking off stragglers.&lt;br /&gt;
|HighResult=Leaked Proteus internal records matching Thresher&#039;s description reference a &amp;quot;Subject X-417&amp;quot; that escaped containment, an experiment in inducing SURGE &#039;&#039;in utero&#039;&#039;. The corporation is actively looking for the missing science project.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Weird wared up shark man, pretty unstable. Openly a cannibal.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Highly aggressive, heavily modified melee muscle specializing in aquatic operation. Suffers from fits of berserker rage.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Freak is somehow a carrier of two different strains of HMHVV, keep your distance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Thresher is Mundane. &lt;br /&gt;
|Result2=Thresher has four cyberlimbs and a cyberskull.&lt;br /&gt;
|Result3=Thresher has an alphaware cyberimplant drilled into his skull. Thresher&#039;s Essence is very low. Thresher seems to have a number of allergies. Thresher appears to benignly carry a number of viruses without being symptomatic.&lt;br /&gt;
|Result4=Thresher has bioware in his skin, eyes, brain, and heart. Thresher&#039;s Essence is around 0.13.&lt;br /&gt;
|Result5=The bulk of Thresher&#039;s bioware seems &amp;quot;natural&amp;quot; to his body. Thresher is allergic to fruit, vegetables, and grain. Thresher is a carrier for HMHVV Strain II and III.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The majority of Thresher&#039;s body has been replaced with dark gray cybernetics designed to allow him to cut through the water with ease. His skull is no exception, barring a maw of jagged teeth fixed in his wide jaw. A sharp eye might notice that his canines are even more wicked, chrome-coated weapons primed to take a bite. What flesh he does have remaining, mostly just his torso and a shark-like tail, is covered in grayish skin a few shades lighter than his cyberware. His skin is covered in tiny denticles, giving it a sandpaper-like texture, and gives off a bluish glow in the dark.&lt;br /&gt;
&lt;br /&gt;
Like most ogres, even ones as far from baseline as himself, Thresher has a stocky build for an ork. Standing at a &amp;quot;mere&amp;quot; 1.78 meters and weighing in at 127 kilos, Thresher&#039;s gut seems to do little to slow him down on land or in the sea. His sides and neck are home to sets of gills, and a faintly glowing tattoo reading &amp;quot;X-417&amp;quot; sits between his shoulder blades.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Thresher has taken a liking to loud, garish clothing since finding his freedom. Most days he sports Hawaiian shirts stolen from thrift store dumpsters, but his prized possession is a Sleeping Tiger suit he pulled off of one of his victims. Red Bonnie was kind enough to have it resized for him, and it&#039;s become one of his go-to outfits when working.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
On the rare occasions where he engages with VR, Thresher&#039;s persona appears, predictably, as a thresher shark swimming through the Matrix.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thresher&amp;diff=153181</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thresher&amp;diff=153181"/>
		<updated>2026-06-30T05:15:35Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=[[File:BigMouth.png|275px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Aquatic Muscle&lt;br /&gt;
|header2= Proteus Subject X-417&lt;br /&gt;
|header3= Apex Predator&lt;br /&gt;
|header4= Unofficial Batman Villain&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ogre Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/27/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/14dYhfwxWZkBolEn8HAyYnlPNBSG8lRlF?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Content Warning===&lt;br /&gt;
This character is a horrible person who sees most other life forms (including metahumans) as potential prey. CWs for cannibalism, extreme violence, metahuman experimentation, medical abuse. Furthermore, being a HMHVV Carrier melee muscle and a Berserker, Thresher is an Infection risk for those around him. Please keep these things in mind when considering him for runs!&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Escaped Proteus experiment now plaguing the waterways of Seattle, Thresher is an obligate carnivore happy to tear into the opposition with claws and teeth. Thresher sees himself as an apex predator, and the world his hunting ground.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Try new and exciting meats.&lt;br /&gt;
* Find out if any other subjects survived the explosion. Eat them if they have, prove he&#039;s the best.&lt;br /&gt;
* Be recognized as a true apex predator, a superior lifeform above all metahumans.&lt;br /&gt;
* Eat a vampire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While much of the world was thrown into chaos following the sudden appearance of changelings in the wake of Halley&#039;s Comet, a group of researchers working for Proteus AG saw SURGE as an opportunity. If the phenomenon could be studied, understood, controlled, and replicated, it could open up new frontiers in biotech research. More importantly, it could be commercialized. Efforts to replicate and control the phenomenon began shortly after the comet passed, centered around a hydrothermal vent deep in the Pacific Ocean that regularly produced incredibly intense mana spikes. Untold number of engineered metahuman fetuses were exposed to the strange energies, but very few developed the way the research team had desired. The vast majority showed zero reaction, despite attempts to seed in novel metagenes. Many more failed to develop, as a result of out of control mutations. A small handful, however, both survived the process and exhibited traits potentially useful for Proteus&#039;s research.&lt;br /&gt;
&lt;br /&gt;
Subject X-417 was one such subject. Whether blind luck or a genuine breakthrough in the field of metagenetics, attempts to seed piscine metagenes into the subject seemed to be one of the team&#039;s rare successes. The experiment wasn&#039;t without its flaws and risks, of course, such as the subject&#039;s intense aggression that resulted from its (Not-So-Sudden) (Not-So-Unexplained) Recessive Genetic Expression, but Proteus was confident that such quirks could be stripped out after a few more iterations. Much of Subject X-417&#039;s childhood was spent being tested, studied, examined, poked, and prodded as the scientists attempted to understand what separated it and the handful of other successes from the dozens upon dozens of failures.&lt;br /&gt;
&lt;br /&gt;
As the subject matured, attempts were made to channel its aggression by employing it as part of the facility&#039;s aquatic security force. Should the team crack the metagenic puzzle, Subject X-417 would be but the first of many aquatic super soldiers available for purchase. Aquatic para-fauna proved to be incredibly hostile towards the subject, however, and an attack by a sea leech resulted in Subject X-417 losing an arm. Proteus saw this as opportunity to show off what their metegenetic, biotechnology, and cybertechnology divisions working in tandem could produce, and had the majority of Subject X-417&#039;s body mass replaced with cybernetics rather than just regenerating the missing arm.&lt;br /&gt;
&lt;br /&gt;
Some time later, a botched shadowrun resulted in the facility being destroyed in an explosion. The blast knocked Subject X-417 unconscious and damaged its tracker, leaving it to be carried away by the ocean&#039;s currents...&lt;br /&gt;
&lt;br /&gt;
He eventually found himself in the waters near a big city. He hid on islands and in sea caves, preying on whatever sea life he could get his claws on, until the lady with red hair found him. Said he was trespassing in her bolthole. He tried to eat her, but she said something that made his head go funny. Made him go calm. Calm? Calm was new. The lady said he could be useful, that he would be fed if he worked. It sounded like a good deal, hunting fish and seals was a lot more work than getting meat through a slot in the door. So that&#039;s what he did, [[Red Bonnie]] told him where to go and who to kill and he did it. The lady even gave him a name, not just a number. Thresher.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Prototype Transhuman + Class III SURGE: Subject X-417 was created as part of a Proteus AG experiment to better understand how metagenes are triggered so that the effects could be reverse engineered to create superior aquatic operatives and biomods. Having large parts of his genetic template already modified by Proteus, X-417 was exposed to deep sea mana spikes as a fetus to study the effects. Attempts to replicate the results have been inconsistent at best, but X-417 was born with a variety of atypical features.&lt;br /&gt;
* Electroception (Electrosense) + Functional Tail (Paddle) + Gills (Full) + Metegenic Improvement (Strength): Exposure to intense levels of mana during development lead to Subject X-417 developing a several shark-like features, including fully functional gills, electroreceptor organs, a finned tail, and increased strength. However, these mutantations were not without their downsides...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Hazing + Berserker + Bioluminescence + Critter Spook + Impaired Attribute (Logic): Side effects of Subject X-417&#039;s SURGE included a near-constant state of aggression, lessened cognitive abilities compared to other subjects, and a slight bluish glow. The aggression was so intense that it increased background counts around the subject, and animals used for facility security were instinctively disturbed by the subject. Keep Subject X-417 away from any sensitive Awakened materials, do not deploy it alongside any zoological security measures, and dose with dopadrine regularly. &lt;br /&gt;
* Allergy (Common, Mild) (All Fruit, Grains, and Vegetables): Despite utilizing &#039;&#039;H. sapiens robustus orcus&#039;&#039; stock in an effort to reduce feeding costs, Subject X-417 developed an intolerance to nearly all food sources except meat and fungi shortly after gestation. Please keep the subject on a carnivore diet while researches attempt to solve this quirk.&lt;br /&gt;
* Phobia (Uncommon, Moderate) (Medical Procedures): Following an incident where Subject X-417 awoke while being implanted with modifications to allow it to better serve as aquatic security for Site [REDACTED], the subject has shown an intense aversion to the medical staff. It is advised to dose the subject&#039;s meal with a powerful sedative before performing any examinations or procedures.&lt;br /&gt;
* Superhuman Psychosis: Subject X-417 has developed concerning behavioral patterns in addition to its recorded increased aggression. Despite attempts to ensure the subject is adequately socialized, the subject has shown a disturbing lack of empathy towards personnel and seems to see itself as a superior class of being. Furthermore, all personnel are instructed to avoid being alone with the subject. During the recent supply shortage in which rations were severely restricted for all personnel and subjects, Dr. [REDACTED] was attacked by Subject X-417 in an apparent attempt to consume part of his arm during a routine psychological evaluation.&lt;br /&gt;
* Wanted (Proteus AG): It is imperative that Subject X-417 is returned to Proteus AG as soon as possible. The subject is an incredibly valuable research project, with a genetic code full of proprietary data. Furthermore, the subject&#039;s intense aggression presents a public safety risk, which in turn is a PR risk to the company should the subject be tracked back to Proteus.&lt;br /&gt;
&lt;br /&gt;
Some time later...&lt;br /&gt;
&lt;br /&gt;
* Carrier (Strain II) + Carrier (Strain III): After escaping Proteus and finding himself in Seattle&#039;s Underground, Thresher found himself being attacked by a group of feral infected while trying to find a place to rest. Not one to let good meat go to waste, and ignorant of the risks at the time, Thresher consumed his attackers after defeating them. His immune system managed to fight off most of the effects of HMHVV, but the virus still lives within his body.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Red Bonnie&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Weird wared up shark man, pretty unstable. Openly a cannibal.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Highly aggressive, heavily modified melee muscle specializing in aquatic operation. Suffers from fits of berserker rage.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Freak is somehow a carrier of two different strains of HMHVV, keep your distance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Thresher is Mundane. &lt;br /&gt;
|Result2=Thresher has four cyberlimbs and a cyberskull.&lt;br /&gt;
|Result3=Thresher has an alphaware cyberimplant drilled into his skull. Thresher&#039;s Essence is very low. Thresher seems to have a number of allergies. Thresher appears to benignly carry a number of viruses without being symptomatic.&lt;br /&gt;
|Result4=Thresher has bioware in his skin, eyes, brain, and heart. Thresher&#039;s Essence is around 0.13.&lt;br /&gt;
|Result5=The bulk of Thresher&#039;s bioware seems &amp;quot;natural&amp;quot; to his body. Thresher is allergic to fruit, vegetables, and grain. Thresher is a carrier for HMHVV Strain II and III.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The majority of Thresher&#039;s body has been replaced with dark gray cybernetics designed to allow him to cut through the water with ease. His skull is no exception, barring a maw of jagged teeth fixed in his wide jaw. A sharp eye might notice that his canines are even more wicked, chrome-coated weapons primed to take a bite. What flesh he does have remaining, mostly just his torso and a shark-like tail, is covered in grayish skin a few shades lighter than his cyberware. His skin is covered in tiny denticles, giving it a sandpaper-like texture, and gives off a bluish glow in the dark.&lt;br /&gt;
&lt;br /&gt;
Like most ogres, even ones as far from baseline as himself, Thresher has a stocky build for an ork. Standing at a &amp;quot;mere&amp;quot; 1.78 meters and weighing in at 127 kilos, Thresher&#039;s gut seems to do little to slow him down on land or in the sea. His sides and neck are home to sets of gills, and a faintly glowing tattoo reading &amp;quot;X-417&amp;quot; sits between his shoulder blades.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Thresher has taken a liking to loud, garish clothing since finding his freedom. Most days he sports Hawaiian shirts stolen from thrift store dumpsters, but his prized possession is a Sleeping Tiger suit he pulled off of one of his victims. Red Bonnie was kind enough to have it resized for him, and it&#039;s become one of his go-to outfits when working.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
On the rare occasions where he engages with VR, Thresher&#039;s persona appears, predictably, as a thresher shark swimming through the Matrix.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thresher&amp;diff=153176</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thresher&amp;diff=153176"/>
		<updated>2026-06-30T05:07:44Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Dawnfire&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=[[File:BigMouth.png|275px|center]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Aquatic Muscle&lt;br /&gt;
|header2= Proteus Subject X-417&lt;br /&gt;
|header3= Apex Predator&lt;br /&gt;
|header4= Unofficial Batman Villain&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @s.dawnfire&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/sovelsataask]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ogre Changeling&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/27/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=05&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/14dYhfwxWZkBolEn8HAyYnlPNBSG8lRlF?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Content Warning===&lt;br /&gt;
This character is a horrible person who sees most other life forms (including metahumans) as potential prey. CWs for cannibalism, extreme violence, metahuman experimentation, medical abuse. Furthermore, being a HMHVV Carrier melee muscle and a Berserker, Thresher is an Infection risk for those around him. Please keep these things in mind when considering him for runs!&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Escaped Proteus experiment now plaguing the waterways of Seattle, Thresher is an obligate carnivore happy to tear into the opposition with claws and teeth. Thresher sees himself as an apex predator, and the world his hunting ground.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Try new and exciting meats.&lt;br /&gt;
* Find out if any other subjects survived the explosion. Eat them if they have, prove he&#039;s the best.&lt;br /&gt;
* Be recognized as a true apex predator, a superior lifeform above all metahumans.&lt;br /&gt;
* Eat a vampire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
While much of the world was thrown into chaos following the sudden appearance of changelings in the wake of Halley&#039;s Comet, a group of researchers working for Proteus AG saw SURGE as an opportunity. If the phenomenon could be studied, understood, controlled, and replicated, it could open up new frontiers in biotech research. More importantly, it could be commercialized. Efforts to replicate and control the phenomenon began shortly after the comet passed, centered around a hydrothermal vent deep in the Pacific Ocean that regularly produced incredibly intense mana spikes. Untold number of engineered metahuman fetuses were exposed to the strange energies, but very few developed the way the research team had desired. The vast majority showed zero reaction, despite attempts to seed in novel metagenes. Many more failed to develop, as a result of out of control mutations. A small handful, however, both survived the process and exhibited traits potentially useful for Proteus&#039;s research.&lt;br /&gt;
&lt;br /&gt;
Subject X-417 was one such subject. Whether blind luck or a genuine breakthrough in the field of metagenetics, attempts to seed piscine metagenes into the subject seemed to be one of the team&#039;s rare successes. The experiment wasn&#039;t without its flaws and risks, of course, such as the subject&#039;s intense aggression that resulted from its (Not-So-Sudden) (Not-So-Unexplained) Recessive Genetic Expression, but Proteus was confident that such quirks could be stripped out after a few more iterations. Much of Subject X-417&#039;s childhood was spent being tested, studied, examined, poked, and prodded as the scientists attempted to understand what separated it and the handful of other successes from the dozens upon dozens of failures.&lt;br /&gt;
&lt;br /&gt;
As the subject matured, attempts were made to channel its aggression by employing it as part of the facility&#039;s aquatic security force. Should the team crack the metagenic puzzle, Subject X-417 would be but the first of many aquatic super soldiers available for purchase. Aquatic para-fauna proved to be incredibly hostile towards the subject, however, and an attack by a sea leech resulted in Subject X-417 losing an arm. Proteus saw this as opportunity to show off what their metegenetic, biotechnology, and cybertechnology divisions working in tandem could produce, and had the majority of Subject X-417&#039;s body mass replaced with cybernetics rather than just regenerating the missing arm.&lt;br /&gt;
&lt;br /&gt;
Some time later, a botched shadowrun resulted in the facility being destroyed in an explosion. The blast knocked Subject X-417 unconscious and damaged its tracker, leaving it to be carried away by the ocean&#039;s currents...&lt;br /&gt;
&lt;br /&gt;
He eventually found himself in the waters near a big city. He hid on islands and in sea caves, preying on whatever sea life he could get his claws on, until the lady with red hair found him. Said he was trespassing in her bolthole. He tried to eat her, but she said something that made his head go funny. Made him go calm. Calm? Calm was new. The lady said he could be useful, that he would be fed if he worked. It sounded like a good deal, hunting fish and seals was a lot more work than getting meat through a slot in the door. So that&#039;s what he did, [[Red Bonnie]] told him where to go and who to kill and he did it. The lady even gave him a name, not just a number. Thresher.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Prototype Transhuman + Class III SURGE: Subject X-417 was created as part of a Proteus AG experiment to better understand how metagenes are triggered so that the effects could be reverse engineered to create superior aquatic operatives and biomods. Having large parts of his genetic template already modified by Proteus, X-417 was exposed to deep sea mana spikes as a fetus to study the effects. Attempts to replicate the results have been inconsistent at best, but X-417 was born with a variety of atypical features.&lt;br /&gt;
* Electroception (Electrosense) + Functional Tail (Paddle) + Gills (Full) + Metegenic Improvement (Strength): Exposure to intense levels of mana during development lead to Subject X-417 developing a several shark-like features, including fully functional gills, electroreceptor organs, a finned tail, and increased strength. However, these mutantations were not without their downsides...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Hazing + Berserker + Bioluminescence + Critter Spook + Impaired Attribute (Logic): Side effects of Subject X-417&#039;s SURGE included a near-constant state of aggression, lessened cognitive abilities compared to other subjects, and a slight bluish glow. The aggression was so intense that it increased background counts around the subject, and animals used for facility security were instinctively disturbed by the subject. Keep Subject X-417 away from any sensitive Awakened materials, do not deploy it alongside any zoological security measures, and dose with dopadrine regularly. &lt;br /&gt;
* Allergy (Common, Mild) (All Fruit, Grains, and Vegetables): Despite utilizing &#039;&#039;H. sapiens robustus orcus&#039;&#039; stock in an effort to reduce feeding costs, Subject X-417 developed an intolerance to nearly all food sources except meat and fungi shortly after gestation. Please keep the subject on a carnivore diet while researches attempt to solve this quirk.&lt;br /&gt;
* Phobia (Uncommon, Moderate) (Medical Procedures): Following an incident where Subject X-417 awoke while being implanted with modifications to allow it to better serve as aquatic security for Site [REDACTED], the subject has shown an intense aversion to the medical staff. It is advised to dose the subject&#039;s meal with a powerful sedative before performing any examinations or procedures.&lt;br /&gt;
* Superhuman Psychosis: Subject X-417 has developed concerning behavioral patterns in addition to its recorded increased aggression. Despite attempts to ensure the subject is adequately socialized, the subject has shown a disturbing lack of empathy towards personnel and seems to see itself as a superior class of being. Furthermore, all personnel are instructed to avoid being alone with the subject. During the recent supply shortage in which rations were severely restricted for all personnel and subjects, Dr. [REDACTED] was attacked by Subject X-417 in an apparent attempt to consume part of his arm during a routine psychological evaluation.&lt;br /&gt;
* Wanted (Proteus AG): It is imperative that Subject X-417 is returned to Proteus AG as soon as possible. The subject is an incredibly valuable research project, with a genetic code full of proprietary data. Furthermore, the subject&#039;s intense aggression presents a public safety risk, which in turn is a PR risk to the company should the subject be tracked back to Proteus.&lt;br /&gt;
&lt;br /&gt;
Some time later...&lt;br /&gt;
&lt;br /&gt;
* Carrier (Strain II) + Carrier (Strain III): After escaping Proteus and finding himself in Seattle&#039;s Underground, Thresher found himself being attacked by a group of feral infected while trying to find a place to rest. Not one to let good meat go to waste, and ignorant of the risks at the time, Thresher consumed his attackers after defeating them. His immune system managed to fight off most of the effects of HMHVV, but the virus still lives within his body.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Red Bonnie&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Thresher is Mundane. &lt;br /&gt;
|Result2=Thresher has four cyberlimbs and a cyberskull.&lt;br /&gt;
|Result3=Thresher has an alphaware cyberimplant drilled into his skull. Thresher&#039;s Essence is very low. Thresher seems to have a number of allergies. Thresher appears to benignly carry a number of viruses without being symptomatic.&lt;br /&gt;
|Result4=Thresher has bioware in his skin, eyes, brain, and heart. Thresher&#039;s Essence is around 0.13.&lt;br /&gt;
|Result5=The bulk of Thresher&#039;s bioware seems &amp;quot;natural&amp;quot; to his body. Thresher is allergic to fruit, vegetables, and grain. Thresher is a carrier for HMHVV Strain II and III.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
The majority of Thresher&#039;s body has been replaced with dark gray cybernetics designed to allow him to cut through the water with ease. His skull is no exception, barring a maw of jagged teeth fixed in his wide jaw. A sharp eye might notice that his canines are even more wicked, chrome-coated weapons primed to take a bite. What flesh he does have remaining, mostly just his torso and a shark-like tail, is covered in grayish skin a few shades lighter than his cyberware. His skin is covered in tiny denticles, giving it a sandpaper-like texture, and gives off a bluish glow in the dark.&lt;br /&gt;
&lt;br /&gt;
Like most ogres, even ones as far from baseline as himself, Thresher has a stocky build for an ork. Standing at a &amp;quot;mere&amp;quot; 1.78 meters and weighing in at 127 kilos, Thresher&#039;s gut seems to do little to slow him down on land or in the sea. His sides and neck are home to sets of gills, and a faintly glowing tattoo reading &amp;quot;X-417&amp;quot; sits between his shoulder blades.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Thresher has taken a liking to loud, garish clothing since finding his freedom. Most days he sports Hawaiian shirts stolen from thrift store dumpsters, but his prized possession is a Sleeping Tiger suit he pulled off of one of his victims. Red Bonnie was kind enough to have it resized for him, and it&#039;s become one of his go-to outfits when working.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
On the rare occasions where he engages with VR, Thresher&#039;s persona appears, predictably, as a thresher shark swimming through the Matrix.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153126</id>
		<title>Construction Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153126"/>
		<updated>2026-06-28T08:48:15Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Plug|Knack|Epsilon|Mordred}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Meryln Rookie|Mafia Goons}}&lt;br /&gt;
|OppositionCasualties=2 Dead, 3 Injured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A construction manager is being scammed, extorted, and threatened by a shady supply company wanting him to pay more than agreed for materials, and sends runners to secure the truckload of construction supplies he&#039;s already paid for. The company is a Finnigan front, and infiltration of the warehouse devolves into a shootout. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Douglas Church, project manager in charge of restoring a pre-Crash apartment building, was desperate to secure materials after his usual suppliers backed out due to the ongoing gang wars. He found a shady company willing to deliver, but when the truck arrived they refused to unload unless he paid a second time. Church found that the invoices and contracts for the delivery were wiped from his employer&#039;s host, but refused and threatened to take legal action, causing the truck to speed off.&lt;br /&gt;
&lt;br /&gt;
Afterwards, unmarked vans began stalking his construction site and he received threats of magical violence and curses against the work site if he sued or called the cops, but that they&#039;d still be willing to deliver if he paid, this time demanding double the initial payment. This was well outside Mr. Church&#039;s budget for the project, so he figured shadowrunners might be a cheaper solution. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Church, this was a Merlyn-led fraud scheme by the Finnigan Family. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are directed to Bob&#039;s Beer Factory in Redmond, where their Johnson is drinking away a stressful day of being extorted and threatened. He explains the above to the runners, and offers to pay them in exchange for stealing the truck full of materials that he needs. Church isn&#039;t too worried about the team getting violent, but does ask that they let him know who these conmen are so he can request that his bosses increase security appropriately after the job is done.&lt;br /&gt;
&lt;br /&gt;
As negotiations come to a close, Knack noticed a watcher is spying on their Johnson in the astral, and they all make a performance of pretending the deal went poorly and storm away, hoping to trick the astral construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Church didn&#039;t know much besides the name of the company he purchased supplies from (ABC Supply Company Incorporated) and that they possessed some magical skill if the threats were to be believed. Epsilon does some Matrix research and determines that the address Church had wasn&#039;t actually for a warehouse, it was for an office rental. The company&#039;s incorporation records were tied to a lawyer named Seamus O&#039;Sullivan, and the same man owned a &#039;&#039;real&#039;&#039; warehouse in Hollywood, Redmond. The team heads that way, and start scoping things out.&lt;br /&gt;
&lt;br /&gt;
The team notices another watcher in the warehouse&#039;s yard, a ward around the place, a pair of armed guards outside lacking any obvious corporate affiliations, and a set of garage doors big enough to park a truck through. Knack shrouds most of the crew in invisibility and concealment (except Plug, magic is scary).&lt;br /&gt;
&lt;br /&gt;
The plan is for Plug to sneak in, locate the goods, disable what security he can, and get the truck ready to go for the team...&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Plug narrowly avoids setting off the pressure mesh around the warehouse&#039;s fence, climbs in via a broken window, and spots a pair of trucks, one of which must be their target. He makes a detour to the warehouse&#039;s office, chokes out the Merlyn mage inside, disables what security devices he can from the monitoring station in the office, and finds some documents that clue the team in to the fact that this whole operation is likely a mafia front. &lt;br /&gt;
&lt;br /&gt;
The rest of the team head up through the same window, except Mordred, who&#039;s unable to make it up. He instead makes his way to the front door, and Plug tries crossing the warehouse to pick it open for him. Unfortunately, a sharp eyed interior guard spots him sneaking about, pulls a gun on Plug, and demands he surrender or be shot. Plug refuses, and a gunfight through the warehouse begins. &lt;br /&gt;
&lt;br /&gt;
Plug runs towards the front of the warehouse while returning fire with gel rounds, Mordred brute forces the lock and starts blasting with his flechette-loaded carbine, Epsilon rips a made man in half with a shotgun, and Knack has an air spirit disable a guard with noxious gas. The guards switch to lethal when it&#039;s clear some of the runners are shooting to kill, but after several are taken out the remaining Finnigans flee before the invisible runners out for blood can put them down.&lt;br /&gt;
&lt;br /&gt;
Mordred finds a suspicious gas canister installed beneath one of the trucks (anti-theft neurostun), the team disables it, and they load into the truck to haul ass before reinforcements can arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The runners meet their Johnson just outside Touristville, and he has some of his employees load the goods into a different truck. During the handoff, after payment, the team tells him that they believe the Finnigans were responsible for this whole situation, and Church goes white at the realization that he just paid people to rob the mafia. To make matters worse, the team further reveals that Mordred and Epsilon both killed a member of the family. Church is horrified at what he thinks will happen to him because of this, he hurries away from the scene to try to find a way out of Seattle immediately. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, he never makes it out of Seattle. Church is found, captured, tortured, and questioned within the next hour or two. He folds easily, and spills everything he knows to the Finnigans, including exactly which runners were responsible for the deaths. The angry, embarrassed Merlyn force feeds him Lot&#039;s Curse, shoots him through the heart right before he fully petrifies, and dumps the body in Church&#039;s own construction site.&lt;br /&gt;
&lt;br /&gt;
The lead investigator assigned to the case is on the Finnigans&#039; payroll, and Douglas Church&#039;s strange, dramatic murder goes unsolved for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000¥ (5 RVP) + 2,000¥ Bonus&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Default CDP&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;advanced interrogation&amp;quot; of Mr. Johnson...&lt;br /&gt;
&lt;br /&gt;
Mordred, Epsilon: -10 Finnigan Family Faction Rep for splatting mafia boys&lt;br /&gt;
&lt;br /&gt;
Knack, Plug: -4 Finnigan Family Faction Rep for injuring and robbing mafia boys&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153125</id>
		<title>Construction Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153125"/>
		<updated>2026-06-28T08:46:36Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Plug|Knack|Epsilon|Mordred}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnigan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Meryln Rookie|Mafia Goons}}&lt;br /&gt;
|OppositionCasualties=2 Dead, 3 Injured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A construction manager is being scammed, extorted, and threatened by a shady supply company wanting him to pay more than agreed for materials, and sends runners to secure the truckload of construction supplies he&#039;s already paid for. The company is a Finnigan front, and infiltration of the warehouse devolves into a shootout. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Douglas Church, project manager in charge of restoring a pre-Crash apartment building, was desperate to secure materials after his usual suppliers backed out due to the ongoing gang wars. He found a shady company willing to deliver, but when the truck arrived they refused to unload unless he paid a second time. Church found that the invoices and contracts for the delivery were wiped from his employer&#039;s host, but refused and threatened to take legal action, causing the truck to speed off.&lt;br /&gt;
&lt;br /&gt;
Afterwards, unmarked vans began stalking his construction site and he received threats of magical violence and curses against the work site if he sued or called the cops, but that they&#039;d still be willing to deliver if he paid, this time demanding double the initial payment. This was well outside Mr. Church&#039;s budget for the project, so he figured shadowrunners might be a cheaper solution. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Church, this was a Merlyn-led fraud scheme by the Finnigan Family. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are directed to Bob&#039;s Beer Factory in Redmond, where their Johnson is drinking away a stressful day of being extorted and threatened. He explains the above to the runners, and offers to pay them in exchange for stealing the truck full of materials that he needs. Church isn&#039;t too worried about the team getting violent, but does ask that they let him know who these conmen are so he can request that his bosses increase security appropriately after the job is done.&lt;br /&gt;
&lt;br /&gt;
As negotiations come to a close, Knack noticed a watcher is spying on their Johnson in the astral, and they all make a performance of pretending the deal went poorly and storm away, hoping to trick the astral construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Church didn&#039;t know much besides the name of the company he purchased supplies from (ABC Supply Company Incorporated) and that they possessed some magical skill if the threats were to be believed. Epsilon does some Matrix research and determines that the address Church had wasn&#039;t actually for a warehouse, it was for an office rental. The company&#039;s incorporation records were tied to a lawyer named Seamus O&#039;Sullivan, and the same man owned a &#039;&#039;real&#039;&#039; warehouse in Hollywood, Redmond. The team heads that way, and start scoping things out.&lt;br /&gt;
&lt;br /&gt;
The team notices another watcher in the warehouse&#039;s yard, a ward around the place, a pair of armed guards outside lacking any obvious corporate affiliations, and a set of garage doors big enough to park a truck through. Knack shrouds most of the crew in invisibility and concealment (except Plug, magic is scary).&lt;br /&gt;
&lt;br /&gt;
The plan is for Plug to sneak in, locate the goods, disable what security he can, and get the truck ready to go for the team...&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Plug narrowly avoids setting off the pressure mesh around the warehouse&#039;s fence, climbs in via a broken window, and spots a pair of trucks, one of which must be their target. He makes a detour to the warehouse&#039;s office, chokes out the Merlyn mage inside, disables what security devices he can from the monitoring station in the office, and finds some documents that clue the team in to the fact that this whole operation is likely a mafia front. &lt;br /&gt;
&lt;br /&gt;
The rest of the team head up through the same window, except Mordred, who&#039;s unable to make it up. He instead makes his way to the front door, and Plug tries crossing the warehouse to pick it open for him. Unfortunately, a sharp eyed interior guard spots him sneaking about, pulls a gun on Plug, and demands he surrender or be shot. Plug refuses, and a gunfight through the warehouse begins. &lt;br /&gt;
&lt;br /&gt;
Plug runs towards the front of the warehouse while returning fire with gel rounds, Mordred brute forces the lock and starts blasting with his flechette-loaded carbine, Epsilon rips a made man in half with a shotgun, and Knack has an air spirit disable a guard with noxious gas. The guards switch to lethal when it&#039;s clear some of the runners are shooting to kill, but after several are taken out the remaining Finnigans flee before the invisible runners out for blood can put them down.&lt;br /&gt;
&lt;br /&gt;
Mordred finds a suspicious gas canister installed beneath one of the trucks (anti-theft neurostun), the team disables it, and they load into the truck to haul ass before reinforcements can arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The runners meet their Johnson just outside Touristville, and he has some of his employees load the goods into a different truck. During the handoff, after payment, the team tells him that they believe the Finnigans were responsible for this whole situation, and Church goes white at the realization that he just paid people to rob the mafia. To make matters worse, the team further reveals that Mordred and Epsilon both killed a member of the family. Church is horrified at what he thinks will happen to him because of this, he hurries away from the scene to try to find a way out of Seattle immediately. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, he never makes it out of Seattle. Church is found, captured, tortured, and questioned within the next hour or two. He folds easily, and spills everything he knows to the Finnigans, including exactly which runners were responsible for the deaths. The angry, embarrassed Merlyn force feeds him Lot&#039;s Curse, shoots him through the heart right before he fully petrifies, and dumps the body in Church&#039;s own construction site. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000¥ (5 RVP) + 2,000¥ Bonus&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Default CDP&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;advanced interrogation&amp;quot; of Mr. Johnson...&lt;br /&gt;
&lt;br /&gt;
Mordred, Epsilon: -10 Finnigan Family Faction Rep for splatting mafia boys&lt;br /&gt;
&lt;br /&gt;
Knack, Plug: -4 Finnigan Family Faction Rep for injuring and robbing mafia boys&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153124</id>
		<title>Construction Fraud</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Construction_Fraud&amp;diff=153124"/>
		<updated>2026-06-28T08:45:00Z</updated>

		<summary type="html">&lt;p&gt;Dawnfire: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Plug|Knack|Epsilon|Mordred}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Finnegan Family&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Meryln Rookie|Mafia Goons}}&lt;br /&gt;
|OppositionCasualties=2 Dead, 3 Injured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A construction manager is being scammed, extorted, and threatened by a shady supply company wanting him to pay more than agreed for materials, and sends runners to secure the truckload of construction supplies he&#039;s already paid for. The company is a Finnegan front, and infiltration of the warehouse devolves into a shootout. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Douglas Church, project manager in charge of restoring a pre-Crash apartment building, was desperate to secure materials after his usual suppliers backed out due to the ongoing gang wars. He found a shady company willing to deliver, but when the truck arrived they refused to unload unless he paid a second time. Church found that the invoices and contracts for the delivery were wiped from his employer&#039;s host, but refused and threatened to take legal action, causing the truck to speed off.&lt;br /&gt;
&lt;br /&gt;
Afterwards, unmarked vans began stalking his construction site and he received threats of magical violence and curses against the work site if he sued or called the cops, but that they&#039;d still be willing to deliver if he paid, this time demanding double the initial payment. This was well outside Mr. Church&#039;s budget for the project, so he figured shadowrunners might be a cheaper solution. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Church, this was a Merlyn-led fraud scheme by the Finnegan Family. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are directed to Bob&#039;s Beer Factory in Redmond, where their Johnson is drinking away a stressful day of being extorted and threatened. He explains the above to the runners, and offers to pay them in exchange for stealing the truck full of materials that he needs. Church isn&#039;t too worried about the team getting violent, but does ask that they let him know who these conmen are so he can request that his bosses increase security appropriately after the job is done.&lt;br /&gt;
&lt;br /&gt;
As negotiations come to a close, Knack noticed a watcher is spying on their Johnson in the astral, and they all make a performance of pretending the deal went poorly and storm away, hoping to trick the astral construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Church didn&#039;t know much besides the name of the company he purchased supplies from (ABC Supply Company Incorporated) and that they possessed some magical skill if the threats were to be believed. Epsilon does some Matrix research and determines that the address Church had wasn&#039;t actually for a warehouse, it was for an office rental. The company&#039;s incorporation records were tied to a lawyer named Seamus O&#039;Sullivan, and the same man owned a &#039;&#039;real&#039;&#039; warehouse in Hollywood, Redmond. The team heads that way, and start scoping things out.&lt;br /&gt;
&lt;br /&gt;
The team notices another watcher in the warehouse&#039;s yard, a ward around the place, a pair of armed guards outside lacking any obvious corporate affiliations, and a set of garage doors big enough to park a truck through. Knack shrouds most of the crew in invisibility and concealment (except Plug, magic is scary).&lt;br /&gt;
&lt;br /&gt;
The plan is for Plug to sneak in, locate the goods, disable what security he can, and get the truck ready to go for the team...&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Plug narrowly avoids setting off the pressure mesh around the warehouse&#039;s fence, climbs in via a broken window, and spots a pair of trucks, one of which must be their target. He makes a detour to the warehouse&#039;s office, chokes out the Merlyn mage inside, disables what security devices he can from the monitoring station in the office, and finds some documents that clue the team in to the fact that this whole operation is likely a mafia front. &lt;br /&gt;
&lt;br /&gt;
The rest of the team head up through the same window, except Mordred, who&#039;s unable to make it up. He instead makes his way to the front door, and Plug tries crossing the warehouse to pick it open for him. Unfortunately, a sharp eyed interior guard spots him sneaking about, pulls a gun on Plug, and demands he surrender or be shot. Plug refuses, and a gunfight through the warehouse begins. &lt;br /&gt;
&lt;br /&gt;
Plug runs towards the front of the warehouse while returning fire with gel rounds, Mordred brute forces the lock and starts blasting with his flechette-loaded carbine, Epsilon rips a made man in half with a shotgun, and Knack has an air spirit disable a guard with noxious gas. The guards switch to lethal when it&#039;s clear some of the runners are shooting to kill, but after several are taken out the remaining Finnegans flee before the invisible runners out for blood can put them down.&lt;br /&gt;
&lt;br /&gt;
Mordred finds a suspicious gas canister installed beneath one of the trucks (anti-theft neurostun), the team disables it, and they load into the truck to haul ass before reinforcements can arrive. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The runners meet their Johnson just outside Touristville, and he has some of his employees load the goods into a different truck. During the handoff, after payment, the team tells him that they believe the Finnegans were responsible for this whole situation, and Church goes white at the realization that he just paid people to rob the mafia. To make matters worse, the team further reveals that Mordred and Epsilon both killed a member of the family. Church is horrified at what he thinks will happen to him because of this, he hurries away from the scene to try to find a way out of Seattle immediately. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, he never makes it out of Seattle. Church is found, captured, tortured, and questioned within the next hour or two. He folds easily, and spills everything he knows to the Finnegans, including exactly which runners were responsible for the deaths. The angry, embarrassed Merlyn force feeds him Lot&#039;s Curse, shoots him through the heart right before he fully petrifies, and dumps the body in Church&#039;s own construction site. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000¥ (5 RVP) + 2,000¥ Bonus&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Default CDP&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;advanced interrogation&amp;quot; of Mr. Johnson...&lt;br /&gt;
&lt;br /&gt;
Mordred, Epsilon: -10 Finnegan Family Faction Rep for splatting mafia boys&lt;br /&gt;
&lt;br /&gt;
Knack, Plug: -4 Finnegan Family Faction Rep for injuring and robbing mafia boys&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Dawnfire</name></author>
	</entry>
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