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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deadyoullbe</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deadyoullbe"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Deadyoullbe"/>
	<updated>2026-04-22T03:16:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=EBITDA&amp;diff=148698</id>
		<title>EBITDA</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=EBITDA&amp;diff=148698"/>
		<updated>2025-08-08T14:06:36Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle/Waterloo, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Backseat|Or@cle|Triage}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Father&#039;s Figures&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Akira Pharmaceuticals&lt;br /&gt;
|OppositionUnits={{}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Runners are hired by [[Carleton Moreau]] to conduct due diligence on Akira Pharmaceuticals, a corporation targeted for a hostile takeover by brother-in-law Thurston. The team must uncover internal financials, research project statuses, and any blackmail-worthy scandals before the boardroom knives come out. As the team digs deeper, they come into conflict with the Office of Corporate Safety, Akira&#039;s internal black-ops team reporting directly to CEO John Akira.&lt;br /&gt;
==Background==&lt;br /&gt;
[[Carleton Moreau]] is hiring a runner team for his brother-in-law Thurston, who is planning a hostile takeover and breakup of Akira Pharmaceuticals as this will allow him to profit from his major short positions. The company primarily engages in biomedical research, with research facilities based in Redmond, Seattle and corporate offices located in Waterloo.&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet is held at Carleton&#039;s office in the [[Zephyr-South Multi-Use building]] in Redmond. [[Or@cle]] (Decker) and [[Triage]] (Face/Medic/Summoner) arrive first, followed by [[Backseat]] (Face). Whilst in the elevator to Carleton&#039;s office, Backseat discovers a hidden RFID tag. Backseat brings it to the office, alerting the rest of the team. Or@cle traces the tag to John Hoover, the director of surveillance at Akira Pharmaceuticals who reports directly to John Akira, the CEO. Once Or@cle confirms that no data had been sent out from the tag, Triage destroys it. &lt;br /&gt;
&lt;br /&gt;
Withe bug dealt with, Carleton explains Thurston&#039;s interest in the company, offering them 20,000 Nuyen each to obtain internal financial documents and uncover the status of their major research projects. He also offers them a further 2500 Nuyen each to uncover any scandals that could be used to bring negative attention to the company. Backseat and Triage attempt to negotiate an increase in pay but instead agree to a 50% discount in products sold by Thurston&#039;s various companies, including cars, guns, cyberware and bioware. With the pay agreed on, Carleton arranges a divination for them and allows them the use of his office before leaving to attend business.  &lt;br /&gt;
 &lt;br /&gt;
==The Plan==&lt;br /&gt;
The team set out to gather intel on Akira Pharmaceuticals to inform their next move. First they visit Carleton&#039;s seer for a divination and tarot reading. The tarot reading vaguely hints at the obstacles they will face and the approach they should take, whilst the divination reveals to them the corporate operatives that they&#039;ll face. With his information, the team return to the office to begin legwork. With the aid of Backseat&#039;s assistant [[Elliot Kwan]], Or@cle begins conducting matrix research of the company. Meanwhile Triage summons a spirit to search for one of the operatives seen in the divination. The spirit eventually tracks them down to the [[Underhaven Grotto Hotel]]. Backseat contacts one of the concierge, which he has had previous dealings with, to gather more intel. She informs him that she checked in with a group, likely the other members of the Office of Corporate Safety. &lt;br /&gt;
&lt;br /&gt;
Eventually, Or@cle&#039;s matrix search has compiled a list of the company&#039;s product and commercial teams, important members of those teams and publically available news. The team plan to first investigate the product teams as they&#039;re based in Redmond, before flying out to Waterloo for the commercial offices.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Seattle&lt;br /&gt;
&lt;br /&gt;
The team conduct a mass surveillance campaign against important Akira employees working across the various teams based in Redmond. Having identified their addresses through Or@cle&#039;s matrix search, Backseat and Triage disguise themselves as extended car warranty salesman, planting stealth tags on their vehicles and bug pens in their pockets. The bugging reveals the truth behind the developement of various products, with Genomics being revealed to be a failure, research and technology having suspicious expense reports and Virology hinting to be involved with HMMV research as well as a KE investigation. &lt;br /&gt;
&lt;br /&gt;
The team decide to look into the Virology department further, with Backseat and Or@cle contacting [[Victor &#039;Vic&#039; Reyes]], a KE detective they both know, who agrees to find out what he can about the investigation. While they wait, they decide to look further into Serin, a director in the Virology department, who managed to find the bug pen planted on her disposed of it before any useful information could be found. Following the stealth tag planted on her vehicle, they track her down to [[Black Tie Affair]], a mafia run piano bar.&lt;br /&gt;
&lt;br /&gt;
Finding her there, Triage distracts Serin while Backseat quickly steals her wireless enabled taser, handing it to Or@cle who takes it to the toilet to attempt to gain access to her commlink. An unknown decker appears however, bricking the taser and preventing Or@cle from completing the hack. Realising that they were facing opposition, Triage astrally perceives the presence of a watcher spirit while Backseat notices two people fitting the build of two of the corporate operatives that they knew about. Backseat can feel a presence probing his mind however, he is able to resist it, keeping their cover safe. Not wanting to draw further suspicion to themselves, Backseat and Triage find a table to sit at. The operatives get up to leave, with one of them attempting to sneak a stealth bug onto Backseat as well as rubbing genemarked pheromones onto his coat. &lt;br /&gt;
&lt;br /&gt;
With their datasteal attempt foiled and now paranoid about the corporate operatives, the team decide to regroup at Or@cle&#039;s apartment. Backseat makes a detour to a brothel where he dumps the stealth tag and washes the pheremones from his coat before joining the rest of the team. The next morning, they receive an autopsy report from their KE contact which suggests that it is highly probable that the company is involved with recruiting subjects amongst Redmond&#039;s destitute to participate in HMMV studies, and then disposing of the bodies. Satisfied that this can be used to generate bad press for the company, the team plan their trip to waterloo, organising R6 burner SINs as well as required fake licenses. &lt;br /&gt;
&lt;br /&gt;
Waterloo&lt;br /&gt;
&lt;br /&gt;
Boarding their flight from [[Thun Field]], the team travel to the former canadian city of Waterloo. During the flight, Or@cle conducts a matrix search of their target, Veronica Lake, a rising star in Akira&#039;s Finance and Accounting department. Upon arrival, the team go to their hotel, where disguises are built and put on before setting out to intercept Veronica on her lunch break at a cafe popular with Akira employees. Here, the routine is repeated, with Triage distracting the target while Backseat steals her commlink and Or@cle conducting the hack. With the company&#039;s financial statements and other confidential information in their hands, the runners complete their run.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Shortly after, it was reported in the news ([[Double Trouble for Akira]]) that Sirin had been reported missing and Veronica found dead in a car accident. &lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for EBITDA  8.5 hours Deadly TL 28 RVP&lt;br /&gt;
&lt;br /&gt;
20,000 Nuyen (10 RVP)&lt;br /&gt;
Extra 2500 for scandals (Negotiation bonus)&lt;br /&gt;
Negotiated Gear (50% off up to 45,000 Nuyen): cars, guns, cyberware/bioware (18 avail)&lt;br /&gt;
13 Karma (13 RVP)&lt;br /&gt;
10 CDP (5 RVP)&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Carleton Moreau C5L2 (14 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Backseat]] - &amp;quot;Run went fairly clean, although we had a close call with their corporate operatives. Could have gone realy bad real quick if things went a little differently. Now I believe I owe a certain someone a box of chocolates and an apology.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=148170</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=148170"/>
		<updated>2025-07-28T14:06:05Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Wanageeska Huancahuari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meaning *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=146856</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=146856"/>
		<updated>2025-06-07T12:02:36Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Wanageeska Huancahuari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meaning *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=144382</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=144382"/>
		<updated>2025-03-06T19:29:14Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Mathemagics&#039;&#039;&#039; – Making him an encryption and decryption master.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=The initial cost of purchasing this contact is doubled, unless part of a run reward.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=144381</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=144381"/>
		<updated>2025-03-06T19:28:41Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Mathemagics&#039;&#039;&#039; – Making him an encription and decription master.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=The initial cost of purchasing this contact is doubled, unless part of a run reward.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144380</id>
		<title>Abstract Object Theory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144380"/>
		<updated>2025-03-06T19:19:40Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle (Redmond)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jack Anders&lt;br /&gt;
|Ally2=Big Donny&lt;br /&gt;
|Ally3=Melissa Walling&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arete|Or@cle|Huntress|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Redmond Plascrete Manufacturing Plant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dennis Walling|QU1CK-DR4W|Tyler the Summoner|Corpsec team}}&lt;br /&gt;
|OppositionCasualties=Headaches and wounded egos!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=Concrete_plant.png&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Dennis Walling is a &amp;quot;weasel of a man&amp;quot;, and the local manager of the Redmond Plascrete Plant. Jack Anders made the mistake of trying to fight for worker&#039;s rights in the 6th world, and is now seeking outside help to avoid the terrible consequences.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Plascrete Plant has been in operation for years. It is a very distant Ares subsidiary, and Dennis Walling has climbed its ranks from middle manager to head honcho. The only bad news for Walling, the real corpo suits want nothing to do with this have-not wrangling alcoholic. Walling is on the outs with his wife, Melissa, and working towards filing for divorce. What&#039;s more, he has put himself in a precarious position in pursuit of greater things. He has been stealing from the company, defrauding the plant as a whole and stealing wages from his workers, especially those who are known to be SINless and using a fake. Threats of exposing them as illegal workers is used constantly to badger them into submission. Even before anything happened, Walling was essentially the dictator of a major source of local employment. But, recently, Jack Anders made the mistake of standing up for his and his co-worker&#039;s rights, and even the word &#039;union&#039; was thrown around! Walling is taking his time, but make no mistake, he plans to have Anders &#039;disappeared&#039;. Anders has called in buddy, the fixer Big Donny to put a team together and help Redmond thrive.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Big_Donny]] is not a formal man. He calls the runners in to meet him at a local Redmond diner, Tony&#039;s. Immediately, the heavyset ork is extremely casual, buying the team a pancake breakfast and chatting with them casually. He has some kind of eastern accent, belying a possible history in Boston or New York. Donny lays out the job simply. Find some dirt on Walling and put him &amp;quot;on a leash&amp;quot;. He says the best bet is finding Walling&#039;s personal logs of his fraud, as the coward Walling would be mortified to know he could be outed to his mother corp at the drop of the hat. Critical details to note are Walling&#039;s distrust of the matrix. Not a total techno-illiteracy, but a strange paranoia which has led him to carry several commlinks and utilize out of date non-wireless tech frequently.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The initial legwork flows fairly easily. An in-depth matrix search done by [[Or@cle]] reveal&#039;s Walling&#039;s tense home life, his history of alcoholism, his favorite local bar, and home address. [[Arete]] has heard rumors of some decent magical security (at least a spirit or two) in this area, and wants to swing by in person to check it out. The team goes together in [[Korban]]&#039;s car, taking a look with their third eyes open. [[Huntress]]&#039; keen assensing detects no major magical security, but the presence of at least two low force Water Spirits. The team decides to suit up before taking anything further.&lt;br /&gt;
&lt;br /&gt;
A few hours after gathering their gear, Korban and Arete decide to check in with Walling&#039;s wife, Melissa. She is home, and while initially unsure about the situation, more than happy to throw her husband under the bus when given the opportunity. She all but confirms that Dennis&#039; important records are being kept in his office, rather than in their home, and the runners make sure to promise her some good dirt on her husband (to assist in divorce proceedings).&lt;br /&gt;
&lt;br /&gt;
That information being gathered, the next step is kidnapping Walling himself! Or@cle calls in their contact, [[Sn00p3r]], who makes a connection with a local Street Doc who can rent the team out a &#039;back room&#039; for a few hours. The fee for this service comes to 500 nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team cases the local bar, where Walling is often seen drinking himself to oblivion. Walling arrives after staying late at work, and stays until the early hours of the morning, drinking the place dry. He eventually leaves / is kicked out around 2 AM.  Korban stalks him as he passes by an alley, being able to easily knock him unconscious and stow him in the car quickly. By way of distraction, Or@cle hacks into a nearby car and sets the alarm to go off, spooking some and at least pulling the attention of all. The team quickly rides away.&lt;br /&gt;
&lt;br /&gt;
Stashing him with the slightly unsettling elvish Street Doc, Or@cle is able to crack into Walling&#039;s various commlinks (he had 5) on his person and steal a bunch of his personal information, including criminal contacts of his, and his personal passcodes for his desk safe and the heavy &#039;airlock&#039; door in the plant&#039;s main office. That information secured, the team heads to the plant itself for the main infiltration.&lt;br /&gt;
&lt;br /&gt;
Sneaking into the large compound and easily bypassing its high monowire fence, the team (except Or@cle) make their way inside. Huntress and Korban are very stealthy, while Arete is relying on an improved invisibility. Or@cle quickly enters the host and manages to take control over the relevant cameras (one batch now and the other later). The entry is going soundly, until the Water Spirits spot the very astrally obvious Arete. Given their low force and strange understanding of reality, this is not an immediate bust, but the spirit wants to report the situation to its summoner. Unable to convince it otherwise, Arete and Huntress blast it away with ease. With a silencer and subsonic ammunition being used, the security team cannot be exactly sure of the runners&#039; location, and the runners are able to make it to the main office building before being caught. &lt;br /&gt;
&lt;br /&gt;
Entering into the office, Huntress spots out the Summoner on duty waking up from sleep, as one of his spirits was destroyed. Korban splits off to deal with him, bursting down the door and knocking the Summoner unconscious before he can do anything. The magical opposition eliminated, the &#039;airlock&#039; door is the next obstacle. It has been manually locked from inside by the enemy Spider, QU1CK-DR4W (cowboy themed decker). Or@cle is able to reach across the matrix and use Puppeteer to have him reopen the doorway. The Spider struggles to even find his opponent in the matrix, and is taken out in meatspace before getting to do much of anything. With Walling&#039;s passcode, opening his desk safe is no challenge. Inside is his data-tablet, a bottle of nice whiskey, and some loose change on a credstick. The runners grab them all and prepare for their escape. Just as they are about to leave, two guards (of the five man team) approach to scope out the building. The on-foot runners hide in a supply closet, and Or@cle locks one of the men inside the &#039;airlock&#039; to disable him. The other is preoccupied calling in for backup, as they have found the unconscious mage, and the team is able to sneak away rapidly. &lt;br /&gt;
&lt;br /&gt;
They pile back into the car, and HTR doesn&#039;t even arrive until they are several blocks away. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team grabs Dennis Walling from his holding cell and throws him out onto the street. Later in the morning, they give Jack Anders a call. He is greatly relieved and thankful for the runner&#039;s excellent performance, and tells them to leave the data tablet with Donny. Fittingly, the team calls Donny and meets up with him outside Tony&#039;s diner. He has obviously just woken up and is suitably disheveled, but more than happy to receive the news and the full dossier on Walling&#039;s illegal activity. He tosses the team the coordinates of a shipping container full of corpsec gear that&#039;s &#039;fallen off a truck&#039;, as promised. He congratulates the runners again, before heading off back to sleep.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium (12 RVP)&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 6 RVP of Weapons, Ammunition or &#039;Ware up to Availability 10 (24k)&lt;br /&gt;
* 2 CDP (Free)&lt;br /&gt;
* Counts as an Initiation Ordeal or a Mundane Ascension (&amp;quot;Good Feels bonus!&amp;quot;)&lt;br /&gt;
* 500 ny contact service fee for [[Sn00p3r]], -125 ny each.&lt;br /&gt;
* +2 Rep w/ the Streets of Redmond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optionally, use 2 RVP to get [[Big Donny]] at Loyalty 2.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Arete]] I need to get extended masking to cover sustained spells. I really fragged the pooch on the infiltration. I could&#039;ve sent a spirit for support that that would&#039;ve alerted security as well. Thank goodness for competent team mates.&lt;br /&gt;
&lt;br /&gt;
[[Korban]] - Felt nice to knockout that scumbag to have our matrix-capable member take a look through, all five of his fraggin commlinks. Do feel slightly less nice about walloping the mage so hard, but part of the job and nothing a few days off shouldn&#039;t fix. Probably would&#039;ve ghosted the entire thing if our magical friend had better hidden himself, but we managed it just fine all the same. Clean job for a good cause, I needed this.&lt;br /&gt;
&lt;br /&gt;
[[Or@cle]] - Meeting a new J is always a bit unnerving, since she knows that she rubs people the wrong way, but she doesn&#039;t know with what exactly. And she doesn&#039;t want to ruin negotiations, this time went fine however, and they got a good deal for it.&lt;br /&gt;
It was nice to work with [[Huntress]] again, she sometimes says weird things, but overal they seem to team up well. There was some excitement when the 2 guards entered the building everyone was in, but locking one of them up was too hilarious so that broke the tension up right there. It&#039;s also nice to hack through 5 dumbass commlinks, this guy was disgusting to say the least.&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144379</id>
		<title>Abstract Object Theory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144379"/>
		<updated>2025-03-06T19:11:34Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle (Redmond)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jack Anders&lt;br /&gt;
|Ally2=Big Donny&lt;br /&gt;
|Ally3=Melissa Walling&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arete|Or@cle|Huntress|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Redmond Plascrete Manufacturing Plant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dennis Walling|QU1CK-DR4W|Tyler the Summoner|Corpsec team}}&lt;br /&gt;
|OppositionCasualties=Headaches and wounded egos!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=Concrete_plant.png&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Dennis Walling is a &amp;quot;weasel of a man&amp;quot;, and the local manager of the Redmond Plascrete Plant. Jack Anders made the mistake of trying to fight for worker&#039;s rights in the 6th world, and is now seeking outside help to avoid the terrible consequences.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Plascrete Plant has been in operation for years. It is a very distant Ares subsidiary, and Dennis Walling has climbed its ranks from middle manager to head honcho. The only bad news for Walling, the real corpo suits want nothing to do with this have-not wrangling alcoholic. Walling is on the outs with his wife, Melissa, and working towards filing for divorce. What&#039;s more, he has put himself in a precarious position in pursuit of greater things. He has been stealing from the company, defrauding the plant as a whole and stealing wages from his workers, especially those who are known to be SINless and using a fake. Threats of exposing them as illegal workers is used constantly to badger them into submission. Even before anything happened, Walling was essentially the dictator of a major source of local employment. But, recently, Jack Anders made the mistake of standing up for his and his co-worker&#039;s rights, and even the word &#039;union&#039; was thrown around! Walling is taking his time, but make no mistake, he plans to have Anders &#039;disappeared&#039;. Anders has called in buddy, the fixer Big Donny to put a team together and help Redmond thrive.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Big_Donny]] is not a formal man. He calls the runners in to meet him at a local Redmond diner, Tony&#039;s. Immediately, the heavyset ork is extremely casual, buying the team a pancake breakfast and chatting with them casually. He has some kind of eastern accent, belying a possible history in Boston or New York. Donny lays out the job simply. Find some dirt on Walling and put him &amp;quot;on a leash&amp;quot;. He says the best bet is finding Walling&#039;s personal logs of his fraud, as the coward Walling would be mortified to know he could be outed to his mother corp at the drop of the hat. Critical details to note are Walling&#039;s distrust of the matrix. Not a total techno-illiteracy, but a strange paranoia which has led him to carry several commlinks and utilize out of date non-wireless tech frequently.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The initial legwork flows fairly easily. An in-depth matrix search done by [[Or@cle]] reveal&#039;s Walling&#039;s tense home life, his history of alcoholism, his favorite local bar, and home address. [[Arete]] has heard rumors of some decent magical security (at least a spirit or two) in this area, and wants to swing by in person to check it out. The team goes together in [[Korban]]&#039;s car, taking a look with their third eyes open. [[Huntress]]&#039; keen assensing detects no major magical security, but the presence of at least two low force Water Spirits. The team decides to suit up before taking anything further.&lt;br /&gt;
&lt;br /&gt;
A few hours after gathering their gear, Korban and Arete decide to check in with Walling&#039;s wife, Melissa. She is home, and while initially unsure about the situation, more than happy to throw her husband under the bus when given the opportunity. She all but confirms that Dennis&#039; important records are being kept in his office, rather than in their home, and the runners make sure to promise her some good dirt on her husband (to assist in divorce proceedings).&lt;br /&gt;
&lt;br /&gt;
That information being gathered, the next step is kidnapping Walling himself! Or@cle calls in their contact, [[Sn00p3r]], who makes a connection with a local Street Doc who can rent the team out a &#039;back room&#039; for a few hours. The fee for this service comes to 500 nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team cases the local bar, where Walling is often seen drinking himself to oblivion. Walling arrives after staying late at work, and stays until the early hours of the morning, drinking the place dry. He eventually leaves / is kicked out around 2 AM.  Korban stalks him as he passes by an alley, being able to easily knock him unconscious and stow him in the car quickly. By way of distraction, Or@cle hacks into a nearby car and sets the alarm to go off, spooking some and at least pulling the attention of all. The team quickly rides away.&lt;br /&gt;
&lt;br /&gt;
Stashing him with the slightly unsettling elvish Street Doc, Or@cle is able to crack into Walling&#039;s various commlinks (he had 5) on his person and steal a bunch of his personal information, including criminal contacts of his, and his personal passcodes for his desk safe and the heavy &#039;airlock&#039; door in the plant&#039;s main office. That information secured, the team heads to the plant itself for the main infiltration.&lt;br /&gt;
&lt;br /&gt;
Sneaking into the large compound and easily bypassing its high monowire fence, the team (except Or@cle) make their way inside. Huntress and Korban are very stealthy, while Arete is relying on an improved invisibility. Or@cle quickly enters the host and manages to take control over the relevant cameras (one batch now and the other later). The entry is going soundly, until the Water Spirits spot the very astrally obvious Arete. Given their low force and strange understanding of reality, this is not an immediate bust, but the spirit wants to report the situation to its summoner. Unable to convince it otherwise, Arete and Huntress blast it away with ease. With a silencer and subsonic ammunition being used, the security team cannot be exactly sure of the runners&#039; location, and the runners are able to make it to the main office building before being caught. &lt;br /&gt;
&lt;br /&gt;
Entering into the office, Huntress spots out the Summoner on duty waking up from sleep, as one of his spirits was destroyed. Korban splits off to deal with him, bursting down the door and knocking the Summoner unconscious before he can do anything. The magical opposition eliminated, the &#039;airlock&#039; door is the next obstacle. It has been manually locked from inside by the enemy Spider, QU1CK-DR4W (cowboy themed decker). Or@cle is able to reach across the matrix and use Puppeteer to have him reopen the doorway. The Spider struggles to even find his opponent in the matrix, and is taken out in meatspace before getting to do much of anything. With Walling&#039;s passcode, opening his desk safe is no challenge. Inside is his data-tablet, a bottle of nice whiskey, and some loose change on a credstick. The runners grab them all and prepare for their escape. Just as they are about to leave, two guards (of the five man team) approach to scope out the building. The on-foot runners hide in a supply closet, and Or@cle locks one of the men inside the &#039;airlock&#039; to disable him. The other is preoccupied calling in for backup, as they have found the unconscious mage, and the team is able to sneak away rapidly. &lt;br /&gt;
&lt;br /&gt;
They pile back into the car, and HTR doesn&#039;t even arrive until they are several blocks away. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team grabs Dennis Walling from his holding cell and throws him out onto the street. Later in the morning, they give Jack Anders a call. He is greatly relieved and thankful for the runner&#039;s excellent performance, and tells them to leave the data tablet with Donny. Fittingly, the team calls Donny and meets up with him outside Tony&#039;s diner. He has obviously just woken up and is suitably disheveled, but more than happy to receive the news and the full dossier on Walling&#039;s illegal activity. He tosses the team the coordinates of a shipping container full of corpsec gear that&#039;s &#039;fallen off a truck&#039;, as promised. He congratulates the runners again, before heading off back to sleep.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium (12 RVP)&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 6 RVP of Weapons, Ammunition or &#039;Ware up to Availability 10 (24k)&lt;br /&gt;
* 2 CDP (Free)&lt;br /&gt;
* Counts as an Initiation Ordeal or a Mundane Ascension (&amp;quot;Good Feels bonus!&amp;quot;)&lt;br /&gt;
* 500 ny contact service fee for [[Sn00p3r]], -125 ny each.&lt;br /&gt;
* +2 Rep w/ the Streets of Redmond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optionally, use 2 RVP to get [[Big Donny]] at Loyalty 2.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Arete]] I need to get extended masking to cover sustained spells. I really fragged the pooch on the infiltration. I could&#039;ve sent a spirit for support that that would&#039;ve alerted security as well. Thank goodness for competent team mates.&lt;br /&gt;
&lt;br /&gt;
[[Korban]] - Felt nice to knockout that scumbag to have our matrix-capable member take a look through, all five of his fraggin commlinks. Do feel slightly less nice about walloping the mage so hard, but part of the job and nothing a few days off shouldn&#039;t fix. Probably would&#039;ve ghosted the entire thing if our magical friend had better hidden himself, but we managed it just fine all the same. Clean job for a good cause, I needed this.&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144378</id>
		<title>Abstract Object Theory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abstract_Object_Theory&amp;diff=144378"/>
		<updated>2025-03-06T19:02:24Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle (Redmond)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jack Anders&lt;br /&gt;
|Ally2=Big Donny&lt;br /&gt;
|Ally3=Melissa Walling&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Arete|Or@cle|Huntress|Korban}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Redmond Plascrete Manufacturing Plant&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dennis Walling|QU1CK-DR4W|Tyler the Summoner|Corpsec team}}&lt;br /&gt;
|OppositionCasualties=Headaches and wounded egos!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=Concrete_plant.png&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Dennis Walling is a &amp;quot;weasel of a man&amp;quot;, and the local manager of the Redmond Plascrete Plant. Jack Anders made the mistake of trying to fight for worker&#039;s rights in the 6th world, and is now seeking outside help to avoid the terrible consequences.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Plascrete Plant has been in operation for years. It is a very distant Ares subsidiary, and Dennis Walling has climbed its ranks from middle manager to head honcho. The only bad news for Walling, the real corpo suits want nothing to do with this have-not wrangling alcoholic. Walling is on the outs with his wife, Melissa, and working towards filing for divorce. What&#039;s more, he has put himself in a precarious position in pursuit of greater things. He has been stealing from the company, defrauding the plant as a whole and stealing wages from his workers, especially those who are known to be SINless and using a fake. Threats of exposing them as illegal workers is used constantly to badger them into submission. Even before anything happened, Walling was essentially the dictator of a major source of local employment. But, recently, Jack Anders made the mistake of standing up for his and his co-worker&#039;s rights, and even the word &#039;union&#039; was thrown around! Walling is taking his time, but make no mistake, he plans to have Anders &#039;disappeared&#039;. Anders has called in buddy, the fixer Big Donny to put a team together and help Redmond thrive.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Big_Donny|Big Donny]] is not a formal man. He calls the runners in to meet him at a local Redmond diner, Tony&#039;s. Immediately, the heavyset ork is extremely casual, buying the team a pancake breakfast and chatting with them casually. He has some kind of eastern accent, belying a possible history in Boston or New York. Donny lays out the job simply. Find some dirt on Walling and put him &amp;quot;on a leash&amp;quot;. He says the best bet is finding Walling&#039;s personal logs of his fraud, as the coward Walling would be mortified to know he could be outed to his mother corp at the drop of the hat. Critical details to note are Walling&#039;s distrust of the matrix. Not a total techno-illiteracy, but a strange paranoia which has led him to carry several commlinks and utilize out of date non-wireless tech frequently.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The initial legwork flows fairly easily. An in-depth matrix search done by [[Or@cle]] reveal&#039;s Walling&#039;s tense home life, his history of alcoholism, his favorite local bar, and home address. [[Arete]] has heard rumors of some decent magical security (at least a spirit or two) in this area, and wants to swing by in person to check it out. The team goes together in [[Korban]]&#039;s car, taking a look with their third eyes open. [[Huntress]]&#039; keen assensing detects no major magical security, but the presence of at least two low force Water Spirits. The team decides to suit up before taking anything further.&lt;br /&gt;
&lt;br /&gt;
A few hours after gathering their gear, Korban and Arete decide to check in with Walling&#039;s wife, Melissa. She is home, and while initially unsure about the situation, more than happy to throw her husband under the bus when given the opportunity. She all but confirms that Dennis&#039; important records are being kept in his office, rather than in their home, and the runners make sure to promise her some good dirt on her husband (to assist in divorce proceedings).&lt;br /&gt;
&lt;br /&gt;
That information being gathered, the next step is kidnapping Walling himself! Or@cle calls in their contact, [[Sn00p3r]], who makes a connection with a local Street Doc who can rent the team out a &#039;back room&#039; for a few hours. The fee for this service comes to 500 nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team cases the local bar, where Walling is often seen drinking himself to oblivion. Walling arrives after staying late at work, and stays until the early hours of the morning, drinking the place dry. He eventually leaves / is kicked out around 2 AM.  Korban stalks him as he passes by an alley, being able to easily knock him unconscious and stow him in the car quickly. By way of distraction, Or@cle hacks into a nearby car and sets the alarm to go off, spooking some and at least pulling the attention of all. The team quickly rides away.&lt;br /&gt;
&lt;br /&gt;
Stashing him with the slightly unsettling elvish Street Doc, Or@cle is able to crack into Walling&#039;s various commlinks (he had 5) on his person and steal a bunch of his personal information, including criminal contacts of his, and his personal passcodes for his desk safe and the heavy &#039;airlock&#039; door in the plant&#039;s main office. That information secured, the team heads to the plant itself for the main infiltration.&lt;br /&gt;
&lt;br /&gt;
Sneaking into the large compound and easily bypassing its high monowire fence, the team (except Or@cle) make their way inside. Huntress and Korban are very stealthy, while Arete is relying on an improved invisibility. Or@cle quickly enters the host and manages to take control over the relevant cameras (one batch now and the other later). The entry is going soundly, until the Water Spirits spot the very astrally obvious Arete. Given their low force and strange understanding of reality, this is not an immediate bust, but the spirit wants to report the situation to its summoner. Unable to convince it otherwise, Arete and Huntress blast it away with ease. With a silencer and subsonic ammunition being used, the security team cannot be exactly sure of the runners&#039; location, and the runners are able to make it to the main office building before being caught. &lt;br /&gt;
&lt;br /&gt;
Entering into the office, Huntress spots out the Summoner on duty waking up from sleep, as one of his spirits was destroyed. Korban splits off to deal with him, bursting down the door and knocking the Summoner unconscious before he can do anything. The magical opposition eliminated, the &#039;airlock&#039; door is the next obstacle. It has been manually locked from inside by the enemy Spider, QU1CK-DR4W (cowboy themed decker). Or@cle is able to reach across the matrix and use Puppeteer to have him reopen the doorway. The Spider struggles to even find his opponent in the matrix, and is taken out in meatspace before getting to do much of anything. With Walling&#039;s passcode, opening his desk safe is no challenge. Inside is his data-tablet, a bottle of nice whiskey, and some loose change on a credstick. The runners grab them all and prepare for their escape. Just as they are about to leave, two guards (of the five man team) approach to scope out the building. The on-foot runners hide in a supply closet, and Or@cle locks one of the men inside the &#039;airlock&#039; to disable him. The other is preoccupied calling in for backup, as they have found the unconscious mage, and the team is able to sneak away rapidly. &lt;br /&gt;
&lt;br /&gt;
They pile back into the car, and HTR doesn&#039;t even arrive until they are several blocks away. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team grabs Dennis Walling from his holding cell and throws him out onto the street. Later in the morning, they give Jack Anders a call. He is greatly relieved and thankful for the runner&#039;s excellent performance, and tells them to leave the data tablet with Donny. Fittingly, the team calls Donny and meets up with him outside Tony&#039;s diner. He has obviously just woken up and is suitably disheveled, but more than happy to receive the news and the full dossier on Walling&#039;s illegal activity. He tosses the team the coordinates of a shipping container full of corpsec gear that&#039;s &#039;fallen off a truck&#039;, as promised. He congratulates the runners again, before heading off back to sleep.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium (12 RVP)&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 6 RVP of Weapons, Ammunition or &#039;Ware up to Availability 10 (24k)&lt;br /&gt;
* 2 CDP (Free)&lt;br /&gt;
* Counts as an Initiation Ordeal or a Mundane Ascension (&amp;quot;Good Feels bonus!&amp;quot;)&lt;br /&gt;
* 500 ny contact service fee for [[Sn00p3r]], -125 ny each.&lt;br /&gt;
* +2 Rep w/ the Streets of Redmond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optionally, use 2 RVP to get [[Big Donny]] at Loyalty 2.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Arete]] I need to get extended masking to cover sustained spells. I really fragged the pooch on the infiltration. I could&#039;ve sent a spirit for support that that would&#039;ve alerted security as well. Thank goodness for competent team mates.&lt;br /&gt;
&lt;br /&gt;
[[Korban]] - Felt nice to knockout that scumbag to have our matrix-capable member take a look through, all five of his fraggin commlinks. Do feel slightly less nice about walloping the mage so hard, but part of the job and nothing a few days off shouldn&#039;t fix. Probably would&#039;ve ghosted the entire thing if our magical friend had better hidden himself, but we managed it just fine all the same. Clean job for a good cause, I needed this.&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=144153</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=144153"/>
		<updated>2025-03-02T15:23:56Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Wanageeska Huancahuari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meaning *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=144114</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=144114"/>
		<updated>2025-03-01T14:45:54Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DBACE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Wanageeska Huancahuari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meaning *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143615</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143615"/>
		<updated>2025-02-16T19:06:30Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=The initial cost of purchasing this contact is doubled, unless part of a run reward.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143614</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143614"/>
		<updated>2025-02-16T19:05:22Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=The initial cost of purchasing this contact is doubled, unless part of a run reward.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143613</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143613"/>
		<updated>2025-02-16T18:55:17Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143612</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143612"/>
		<updated>2025-02-16T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t find him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he jacked in, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143611</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143611"/>
		<updated>2025-02-16T18:52:26Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the best security struggled to notice him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A weaponized burst of raw Resonance, capable of frying digital defenses in an instant.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he jacked in, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143610</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143610"/>
		<updated>2025-02-16T18:51:09Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch, no hardware needed.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the best security struggled to notice him.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A weaponized burst of raw Resonance, capable of frying digital defenses in an instant.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he jacked in, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run.&lt;br /&gt;
It was the first time he truly felt his mortality.&lt;br /&gt;
So he quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143609</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143609"/>
		<updated>2025-02-16T18:39:59Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143608</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143608"/>
		<updated>2025-02-16T18:37:51Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143607</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143607"/>
		<updated>2025-02-16T18:37:32Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
*If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
*If you needed black-market gear, he had connections.&lt;br /&gt;
*If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143606</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143606"/>
		<updated>2025-02-16T18:37:03Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143605</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143605"/>
		<updated>2025-02-16T18:36:37Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143604</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143604"/>
		<updated>2025-02-16T18:36:21Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143603</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143603"/>
		<updated>2025-02-16T18:36:02Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=ReBorn in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143602</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143602"/>
		<updated>2025-02-16T18:35:10Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Built, Not Born&#039;&#039;&#039;&lt;br /&gt;
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn&#039;t be satisfied.&lt;br /&gt;
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn&#039;t just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun.&lt;br /&gt;
Then, one night, he poked the wrong system.&lt;br /&gt;
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer:&lt;br /&gt;
&amp;quot;You work for me, or you stop breathing. Simple choice, kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he worked.&lt;br /&gt;
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn&#039;t even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps.&lt;br /&gt;
But then came the Crash of 2064.&lt;br /&gt;
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different.&lt;br /&gt;
Some hackers struggled to adapt. He thrived.&lt;br /&gt;
That was when he discovered something strange. He didn’t need a deck anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Becoming Something Else&#039;&#039;&#039;&lt;br /&gt;
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs.&lt;br /&gt;
But it wasn’t just in his head.&lt;br /&gt;
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer.&lt;br /&gt;
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143601</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143601"/>
		<updated>2025-02-16T17:27:11Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Born in the Grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r was born in Seattle in 2028, raised in a city where megacorporations ruled and survival meant knowing which alleys to avoid and which connections to keep. At eight years old, he discovered he was different. While other kids struggled with outdated commlinks and barely grasped AR overlays, he felt the Matrix. The raw, humming currents of data called to him, whispered secrets only he could understand.&lt;br /&gt;
He was Otaku—one of the children of the Matrix.&lt;br /&gt;
But he knew better than to announce it. Even at a young age, he had heard the stories: Otaku disappearing, hunted by corps and governments alike. So he kept it to himself, hiding his talents behind a mask of normalcy. That illusion shattered when he turned sixteen. Someone—maybe a fixer, maybe a corp snitch—discovered what he was. In a single night, he was given an ultimatum: Run or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he ran.&lt;br /&gt;
He learned fast—how to break into security grids, how to forge IDs, how to slip past ICE like a ghost. The job came naturally to him. He wasn’t just another decker; he was something more, something wired into the digital world in ways others weren’t. He ran the shadows through his twenties, hacking for crews, ghosting into corp networks, and making enemies he’d never meet in the real world.&lt;br /&gt;
Then came the Crash of 2064.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, silence. The Matrix was gone—ripped apart, erased. He was deaf, blind, cut off from the one thing that had defined him. A year passed in a fog of frustration and doubt. Then, suddenly, it returned. But it was different now.&lt;br /&gt;
&lt;br /&gt;
And so was he.&lt;br /&gt;
&lt;br /&gt;
Where once he needed hardware, now the Matrix welcomed him without it. He was no longer just an Otaku—he had become something else. A Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With new abilities came new questions, and Sn00p3r was never one to leave questions unanswered. He dived into his newfound powers, pushing the limits of what he could do. He wasn’t just hacking the Matrix anymore—he was part of it.&lt;br /&gt;
For four years, he ran harder than ever, experimenting with his abilities and staying one step ahead of those who wanted to dissect him. He attempted Submersion once, unlocking deeper resonance within himself. He emerged with new tools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143600</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143600"/>
		<updated>2025-02-16T17:24:16Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Born in the Grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r was born in Seattle in 2028, raised in a city where megacorporations ruled and survival meant knowing which alleys to avoid and which connections to keep. At eight years old, he discovered he was different. While other kids struggled with outdated commlinks and barely grasped AR overlays, he felt the Matrix. The raw, humming currents of data called to him, whispered secrets only he could understand.&lt;br /&gt;
He was Otaku—one of the children of the Matrix.&lt;br /&gt;
But he knew better than to announce it. Even at a young age, he had heard the stories: Otaku disappearing, hunted by corps and governments alike. So he kept it to himself, hiding his talents behind a mask of normalcy. That illusion shattered when he turned sixteen. Someone—maybe a fixer, maybe a corp snitch—discovered what he was. In a single night, he was given an ultimatum: Run or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he ran.&lt;br /&gt;
He learned fast—how to break into security grids, how to forge IDs, how to slip past ICE like a ghost. The job came naturally to him. He wasn’t just another decker; he was something more, something wired into the digital world in ways others weren’t. He ran the shadows through his twenties, hacking for crews, ghosting into corp networks, and making enemies he’d never meet in the real world.&lt;br /&gt;
Then came the Crash of 2064.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, silence. The Matrix was gone—ripped apart, erased. He was deaf, blind, cut off from the one thing that had defined him. A year passed in a fog of frustration and doubt. Then, suddenly, it returned. But it was different now.&lt;br /&gt;
&lt;br /&gt;
And so was he.&lt;br /&gt;
&lt;br /&gt;
Where once he needed hardware, now the Matrix welcomed him without it. He was no longer just an Otaku—he had become something else. A Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With new abilities came new questions, and Sn00p3r was never one to leave questions unanswered. He dived into his newfound powers, pushing the limits of what he could do. He wasn’t just hacking the Matrix anymore—he was part of it.&lt;br /&gt;
For four years, he ran harder than ever, experimenting with his abilities and staying one step ahead of those who wanted to dissect him. He attempted Submersion once, unlocking deeper resonance within himself. He emerged with new tools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143599</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143599"/>
		<updated>2025-02-16T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Wanageeska Huancahuari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meaning *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143598</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143598"/>
		<updated>2025-02-16T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Born in the Grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r was born in Seattle in 2028, raised in a city where megacorporations ruled and survival meant knowing which alleys to avoid and which connections to keep. At eight years old, he discovered he was different. While other kids struggled with outdated commlinks and barely grasped AR overlays, he felt the Matrix. The raw, humming currents of data called to him, whispered secrets only he could understand.&lt;br /&gt;
He was Otaku—one of the children of the Matrix.&lt;br /&gt;
But he knew better than to announce it. Even at a young age, he had heard the stories: Otaku disappearing, hunted by corps and governments alike. So he kept it to himself, hiding his talents behind a mask of normalcy. That illusion shattered when he turned sixteen. Someone—maybe a fixer, maybe a corp snitch—discovered what he was. In a single night, he was given an ultimatum: Run or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he ran.&lt;br /&gt;
He learned fast—how to break into security grids, how to forge IDs, how to slip past ICE like a ghost. The job came naturally to him. He wasn’t just another decker; he was something more, something wired into the digital world in ways others weren’t. He ran the shadows through his twenties, hacking for crews, ghosting into corp networks, and making enemies he’d never meet in the real world.&lt;br /&gt;
Then came the Crash of 2064.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, silence. The Matrix was gone—ripped apart, erased. He was deaf, blind, cut off from the one thing that had defined him. A year passed in a fog of frustration and doubt. Then, suddenly, it returned. But it was different now.&lt;br /&gt;
&lt;br /&gt;
And so was he.&lt;br /&gt;
&lt;br /&gt;
Where once he needed hardware, now the Matrix welcomed him without it. He was no longer just an Otaku—he had become something else. A Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With new abilities came new questions, and Sn00p3r was never one to leave questions unanswered. He dived into his newfound powers, pushing the limits of what he could do. He wasn’t just hacking the Matrix anymore—he was part of it.&lt;br /&gt;
For four years, he ran harder than ever, experimenting with his abilities and staying one step ahead of those who wanted to dissect him. He attempted Submersion once, unlocking deeper resonance within himself. He emerged with new tools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143597</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143597"/>
		<updated>2025-02-16T17:18:28Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Born in the Grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r was born in Seattle in 2028, raised in a city where megacorporations ruled and survival meant knowing which alleys to avoid and which connections to keep. At eight years old, he discovered he was different. While other kids struggled with outdated commlinks and barely grasped AR overlays, he felt the Matrix. The raw, humming currents of data called to him, whispered secrets only he could understand.&lt;br /&gt;
He was Otaku—one of the children of the Matrix.&lt;br /&gt;
But he knew better than to announce it. Even at a young age, he had heard the stories: Otaku disappearing, hunted by corps and governments alike. So he kept it to himself, hiding his talents behind a mask of normalcy. That illusion shattered when he turned sixteen. Someone—maybe a fixer, maybe a corp snitch—discovered what he was. In a single night, he was given an ultimatum: Run or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he ran.&lt;br /&gt;
He learned fast—how to break into security grids, how to forge IDs, how to slip past ICE like a ghost. The job came naturally to him. He wasn’t just another decker; he was something more, something wired into the digital world in ways others weren’t. He ran the shadows through his twenties, hacking for crews, ghosting into corp networks, and making enemies he’d never meet in the real world.&lt;br /&gt;
Then came the Crash of 2064.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, silence. The Matrix was gone—ripped apart, erased. He was deaf, blind, cut off from the one thing that had defined him. A year passed in a fog of frustration and doubt. Then, suddenly, it returned. But it was different now.&lt;br /&gt;
&lt;br /&gt;
And so was he.&lt;br /&gt;
&lt;br /&gt;
Where once he needed hardware, now the Matrix welcomed him without it. He was no longer just an Otaku—he had become something else. A Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With new abilities came new questions, and Sn00p3r was never one to leave questions unanswered. He dived into his newfound powers, pushing the limits of what he could do. He wasn’t just hacking the Matrix anymore—he was part of it.&lt;br /&gt;
For four years, he ran harder than ever, experimenting with his abilities and staying one step ahead of those who wanted to dissect him. He attempted Submersion once, unlocking deeper resonance within himself. He emerged with new tools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143596</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143596"/>
		<updated>2025-02-16T17:16:39Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Sn00p3r: Ghost of the Matrix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins: Born in the Grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sn00p3r was born in Seattle in 2028, raised in a city where megacorporations ruled and survival meant knowing which alleys to avoid and which connections to keep. At eight years old, he discovered he was different. While other kids struggled with outdated commlinks and barely grasped AR overlays, he felt the Matrix. The raw, humming currents of data called to him, whispered secrets only he could understand.&lt;br /&gt;
He was Otaku—one of the children of the Matrix.&lt;br /&gt;
But he knew better than to announce it. Even at a young age, he had heard the stories: Otaku disappearing, hunted by corps and governments alike. So he kept it to himself, hiding his talents behind a mask of normalcy. That illusion shattered when he turned sixteen. Someone—maybe a fixer, maybe a corp snitch—discovered what he was. In a single night, he was given an ultimatum: Run or die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Runner’s Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So he ran.&lt;br /&gt;
He learned fast—how to break into security grids, how to forge IDs, how to slip past ICE like a ghost. The job came naturally to him. He wasn’t just another decker; he was something more, something wired into the digital world in ways others weren’t. He ran the shadows through his twenties, hacking for crews, ghosting into corp networks, and making enemies he’d never meet in the real world.&lt;br /&gt;
Then came the Crash of 2064.&lt;br /&gt;
&lt;br /&gt;
For the first time in his life, silence. The Matrix was gone—ripped apart, erased. He was deaf, blind, cut off from the one thing that had defined him. A year passed in a fog of frustration and doubt. Then, suddenly, it returned. But it was different now.&lt;br /&gt;
&lt;br /&gt;
And so was he.&lt;br /&gt;
&lt;br /&gt;
Where once he needed hardware, now the Matrix welcomed him without it. He was no longer just an Otaku—he had become something else. A Technomancer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Second Life&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With new abilities came new questions, and Sn00p3r was never one to leave questions unanswered. He dived into his newfound powers, pushing the limits of what he could do. He wasn’t just hacking the Matrix anymore—he was part of it.&lt;br /&gt;
For four years, he ran harder than ever, experimenting with his abilities and staying one step ahead of those who wanted to dissect him. He attempted Submersion once, unlocking deeper resonance within himself. He emerged with new tools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinlink&#039;&#039;&#039; – The ability to interface directly with devices through touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet&#039;&#039;&#039; – A presence so subtle in the Matrix that even the strongest spam can&#039;t penetrate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Scream&#039;&#039;&#039; – A resonance call to arms for all spam imaginable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resonance Link&#039;&#039;&#039; – A deeper, almost instinctual connection to other Technomancers.&lt;br /&gt;
&lt;br /&gt;
Then came the job that nearly killed him.&lt;br /&gt;
&lt;br /&gt;
It was a corp raid—should have been simple, routine. It wasn’t. The ambush came fast, brutal. ICE hit harder than expected. Onsite security had live feed tracking him inside the Matrix. His crew got torn apart, and he barely made it out. The experience shook him, rattled something deep inside. For the first time in his career, he questioned whether the risk was still worth it.&lt;br /&gt;
&lt;br /&gt;
So he did the one thing runners rarely do. He quit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Informant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That wasn’t to say he left the life behind entirely.&lt;br /&gt;
&lt;br /&gt;
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network.&lt;br /&gt;
&lt;br /&gt;
Over the years, he built a reputation:&lt;br /&gt;
&lt;br /&gt;
If you needed a digital safehouse, he knew where to set up.&lt;br /&gt;
If you needed black-market gear, he had connections.&lt;br /&gt;
If you needed to disappear, he knew which cracks in the city to slip through.&lt;br /&gt;
But trust didn’t come easily.&lt;br /&gt;
&lt;br /&gt;
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself.&lt;br /&gt;
&lt;br /&gt;
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.&lt;br /&gt;
&lt;br /&gt;
Now, he operates in the shadows of Seattle, watching, listening, and waiting.&lt;br /&gt;
&lt;br /&gt;
Not all runners stay dead forever.&lt;br /&gt;
&lt;br /&gt;
And Sn00p3r is always watching.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143595</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143595"/>
		<updated>2025-02-16T16:55:01Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska Huancahuari *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143594</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143594"/>
		<updated>2025-02-16T16:54:06Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska Huancahuari *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indoctrination&#039;&#039;&#039;&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines and Mind&#039;&#039;&#039;&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Long Game&#039;&#039;&#039;&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Betrayal and Flight&#039;&#039;&#039;&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Present&#039;&#039;&#039;&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143593</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143593"/>
		<updated>2025-02-16T16:53:15Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska Huancahuari *White Spirit Rock from the Vicuña* was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
Indoctrination&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
Machines and Mind&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
The Long Game&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
Betrayal and Flight&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
The Present&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143592</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143592"/>
		<updated>2025-02-16T16:52:09Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska Huancahuari—White Spirit Rock from the Vicuña—was born in 2060 in Shoshoni, Wyoming, to Etlelooaat (Shouter) and Minninnewah (Whirlwind), both Native American descendants. Life in a small, tight-knit community was simple, predictable. That changed in 2064.&lt;br /&gt;
&lt;br /&gt;
The second Matrix Crash rewrote the world, and Wanageeska changed with it. She was only four when she first realized she could manipulate electronics without touching them. A toy drone glitched to life at a thought, the radio switched channels with a flick of her mind. Her parents, steeped in tradition and wary of the unknown, reacted with fear. They had heard of Technomancers—those ghostly figures who whispered to machines, hunted down and re-educated by corporate and government forces alike. Their home was no place for such unnatural abilities.&lt;br /&gt;
&lt;br /&gt;
They made an impossible choice. Rather than risk their daughter&#039;s capture or exile, they left her behind in Boston, hoping the sprawling metroplex would provide her a future they could not.&lt;br /&gt;
&lt;br /&gt;
Indoctrination&lt;br /&gt;
Boston was no kind place for a child alone. The city swallowed people whole, and Wanageeska was no exception. She was found by The Other One, a pro-human gang with deep ties to Humanis. At first, they seemed like just another group of angry young men and women—vandalizing property, shouting slurs, picking fights. But as their numbers swelled, so did their ambition. With funding and backing from Humanis, they escalated to kidnappings, assassinations, and brutal raids against metahumans, especially orks and trolls.&lt;br /&gt;
&lt;br /&gt;
Wanageeska was not recruited; she was absorbed. A ghost in the system, she became their tool for all things Matrix-related—hacking security systems, erasing evidence, forging identities. She was never much of a fighter, but the gang insisted she learn a weapon. After trying different firearms, she settled on a heavy pistol, though she never became truly skilled with it.&lt;br /&gt;
&lt;br /&gt;
Machines and Mind&lt;br /&gt;
Despite the gang’s purpose, Wanageeska found solace in machines. She was more than just a Technomancer—she loved the tangible, the physical. She spent hours tearing apart devices, reverse-engineering them with the help of machine sprites, modifying them in ways even their designers hadn’t considered. She salvaged blueprints from the Matrix, raided corporate facilities for schematics, always searching for ways to rebuild and improve.&lt;br /&gt;
&lt;br /&gt;
The gang saw the value in her skills. She became their unofficial mechanic, repairing weapons and armor, upgrading cyberware, fixing drones—anything to keep their expensive gear operational. It was an unspoken arrangement: they provided the muscle, she provided the brains.&lt;br /&gt;
&lt;br /&gt;
First aid, however, was a different story. The gang attempted to train her, but her lack of empathy and social awkwardness only seemed to make the injured worse. Instead, she was kept away from triage and focused solely on mechanical repairs.&lt;br /&gt;
&lt;br /&gt;
The Long Game&lt;br /&gt;
Locked within The Other One for two decades, Wanageeska had little opportunity to expand her Technomancer abilities. But she wasn’t entirely alone. Somewhere in the depths of the Matrix, she found a mentor—Sn00p3r, an ex-runner turned data broker. He taught her in fragments, feeding her bits of Technomancer knowledge when the gang wasn’t looking.&lt;br /&gt;
&lt;br /&gt;
He also gave her an escape plan.&lt;br /&gt;
&lt;br /&gt;
With his guidance, she learned how to cover her tracks, how to forge digital paper trails, how to plant false leads. Slowly, methodically, she built an exit strategy—one that didn’t just let her walk away, but burned the gang to the ground.&lt;br /&gt;
&lt;br /&gt;
Betrayal and Flight&lt;br /&gt;
After twenty years, the moment arrived.&lt;br /&gt;
&lt;br /&gt;
For years, she had been archiving everything—orders, hit lists, financial records, video evidence of crimes. The gang was careless with technology, relying on her to clean up their messes. Instead of deleting files, she copied them. Instead of erasing security footage, she hid it. She built an airtight case against them, piece by piece.&lt;br /&gt;
&lt;br /&gt;
Through a quiet exchange, she passed everything to a Knight Errant detective in Seattle. In return, they ensured her escape. The moment the gang realized something was wrong, she was already gone, taking every credit she could siphon from their accounts with her.&lt;br /&gt;
&lt;br /&gt;
Seattle became her new home.&lt;br /&gt;
&lt;br /&gt;
The Present&lt;br /&gt;
Wanageeska has lived in Seattle for a year now, alone but free. Finding work hasn’t been easy—her Uncouth nature makes social interactions difficult, and many runners find her lack of tact unbearable. But she’s determined. She needs a crew, a team she can rely on, to start earning real nuyen.&lt;br /&gt;
&lt;br /&gt;
Though she spent twenty years in a pro-human gang, she never shared their beliefs. Racism never made sense to her—it was a pointless, ignorant hatred, and she saw firsthand how it twisted people into monsters. Now, with her skills sharpened and her path clear, she wants to fight back against the kind of violence that shaped her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143591</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143591"/>
		<updated>2025-02-16T16:41:22Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an pro-human gang called The Other One, significantly funded by the Humanis group. As far as she was aware, they started as a small group of humans that were just sick of seeing orks and trolls and started out just damaging property, yelling racist slurs andother minor stuff. But when they got more members, and some attention from humanis this quickly escalated. They went from petty stuff to kidnapping, killing and otherwise heavily suppressing non human people, mostly focussing on orks and trolls.&lt;br /&gt;
The gang insisted on teaching her the use of a weapon, she was allowed to try quite some different weapons, but seeing she was mostly used for matrix matters, she settled on a heavy pistol, but she never got any good with it.&lt;br /&gt;
&lt;br /&gt;
She not only liked the matrix, the physical part of machinery was also fascinating, tearing apart machinery to see how it works, using machine sprites to aid her with every step if needed, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacturers plans from the matrix or from raids to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
The gang also tried her to train in first aid, but her asocial ways and disinterest actually seemed to slow down recovery, so they moved away from this. Instead made her to repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang, how to cover her tracks better, make sure nobody would find out that she was the one that sold them out.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping a Knight Errant detective from Seattle getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip as Sn00p3r tought her, keeping other copies of data she could get her hands on. Most of the gang was fairly technologically illiterate, so hiding all this from them was quite easy. She also kept any photos or video&#039;s of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive and finally meet Sn00p3r. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
Even though she was part of a pro-human gang for 20 years, she always hated racism. Judging people by their race just did not make any sense to her. So her goal is to use her abilities to fight senseless violence, specifically against racism.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143590</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143590"/>
		<updated>2025-02-16T16:36:10Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
# fight any racist activities&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an pro-human gang called The Other One, significantly funded by the Humanis group. As far as she was aware, they started as a small group of humans that were just sick of seeing orks and trolls and started out just damaging property, yelling racist slurs andother minor stuff. But when they got more members, and some attention from humanis this quickly escalated. They went from petty stuff to kidnapping, killing and otherwise heavily suppressing non human people, mostly focussing on orks and trolls.&lt;br /&gt;
The gang insisted on teaching her the use of a weapon, she was allowed to try quite some different weapons, but seeing she was mostly used for matrix matters, she settled on a heavy pistol, but she never got any good with it.&lt;br /&gt;
&lt;br /&gt;
She not only liked the matrix, the physical part of machinery was also fascinating, tearing apart machinery to see how it works, using machine sprites to aid her with every step if needed, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacturers plans from the matrix or from raids to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
The gang also tried her to train in first aid, but her asocial ways and disinterest actually seemed to slow down recovery, so they moved away from this. Instead made her to repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang, how to cover her tracks better, make sure nobody would find out that she was the one that sold them out.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping a Knight Errant detective from Seattle getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip as Sn00p3r tought her, keeping other copies of data she could get her hands on. Most of the gang was fairly technologically illiterate, so hiding all this from them was quite easy. She also kept any photos or video&#039;s of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive and finally meet Sn00p3r. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143589</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143589"/>
		<updated>2025-02-16T15:59:06Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an pro-human gang called The Other One, significantly funded by the Humanis group. As far as she was aware, they started as a small group of humans that were just sick of seeing orks and trolls and started out just damaging property, yelling racist slurs andother minor stuff. But when they got more members, and some attention from humanis this quickly escalated. They went from petty stuff to kidnapping, killing and otherwise heavily suppressing non human people, mostly focussing on orks and trolls.&lt;br /&gt;
The gang insisted on teaching her the use of a weapon, she was allowed to try quite some different weapons, but seeing she was mostly used for matrix matters, she settled on a heavy pistol, but she never got any good with it.&lt;br /&gt;
&lt;br /&gt;
She not only liked the matrix, the physical part of machinery was also fascinating, tearing apart machinery to see how it works, using machine sprites to aid her with every step if needed, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacturers plans from the matrix or from raids to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
The gang also tried her to train in first aid, but her asocial ways and disinterest actually seemed to slow down recovery, so they moved away from this. Instead made her to repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang, how to cover her tracks better, make sure nobody would find out that she was the one that sold them out.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping a Knight Errant detective from Seattle getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip as Sn00p3r tought her, keeping other copies of data she could get her hands on. Most of the gang was fairly technologically illiterate, so hiding all this from them was quite easy. She also kept any photos or video&#039;s of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive and finally meet Sn00p3r. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blair Allen&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143588</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143588"/>
		<updated>2025-02-16T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an pro-human gang called The Other One, significantly funded by the Humanis group. As far as she was aware, they started as a small group of humans that were just sick of seeing orks and trolls and started out just damaging property, yelling racist slurs andother minor stuff. But when they got more members, and some attention from humanis this quickly escalated. They went from petty stuff to kidnapping, killing and otherwise heavily suppressing non human people, mostly focussing on orks and trolls.&lt;br /&gt;
The gang insisted on teaching her the use of a weapon, she was allowed to try quite some different weapons, but seeing she was mostly used for matrix matters, she settled on a heavy pistol, but she never got any good with it.&lt;br /&gt;
&lt;br /&gt;
She not only liked the matrix, the physical part of machinery was also fascinating, tearing apart machinery to see how it works, using machine sprites to aid her with every step if needed, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacturers plans from the matrix or from raids to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
The gang also tried her to train in first aid, but her asocial ways and disinterest actually seemed to slow down recovery, so they moved away from this. Instead made her to repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang, how to cover her tracks better, make sure nobody would find out that she was the one that sold them out.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping a Knight Errant detective from Seattle getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip as Sn00p3r tought her, keeping other copies of data she could get her hands on. Most of the gang was fairly technologically illiterate, so hiding all this from them was quite easy. She also kept any photos or video&#039;s of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive and finally meet Sn00p3r. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143587</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143587"/>
		<updated>2025-02-16T15:54:17Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
His original name is quite boring, hence he only introduces himself as Sn00p3r. He was born in the year 2028 and in his twenties he too was a runner. He knows the life, the dangers, the mr&#039;s and mrs Johnsons, how the corps thinks. Also he has lived in Seattle all his life, he knows all the hiding places, where the bums and the higher-ups are, he knows it like his persona&#039;s pocket. When he was 8 years old he discovered he was a child of the matrix (Otaku), because of the stories he heard at school and on his commlink he kept this to himself, but at 16 this fact did come to light and was forced to become a runner or die.&lt;br /&gt;
&lt;br /&gt;
With the crash in 2064, he had no connection to the matrix for a year when it happened again, he was suddenly able to reconnect to the matrix without the help of technology, it was amazing, and he began to delve into everything he could with this power. He started running again, but after a year of being quiet he noticed that a lot had changed, especially with this new matrix, anyway. He ran for 4 more years and then quit after a near death experience, to find new technomancers who could use some help. Meanwhile he acted as fence/datamonger for several runners, had established contacts with a number of &#039;official &#039; figures who use him for his connections and vice versa, and has maintained his runner contacts in order to provide a wide range of help to anyone he thinks deserves it.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143586</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143586"/>
		<updated>2025-02-16T15:50:43Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an pro-human gang called The Other One, significantly funded by the Humanis group. As far as she was aware, they started as a small group of humans that were just sick of seeing orks and trolls and started out just damaging property, yelling racist slurs andother minor stuff. But when they got more members, and some attention from humanis this quickly escalated. They went from petty stuff to kidnapping, killing and otherwise heavily suppressing non human people, mostly focussing on orks and trolls.&lt;br /&gt;
The gang insisted on teaching her the use of a weapon, she was allowed to try quite some different weapons, but seeing she was mostly used for matrix matters, she settled on a heavy pistol, but she never got any good with it.&lt;br /&gt;
&lt;br /&gt;
She not only liked the matrix, the physical part of machinery was also fascinating, tearing apart machinery to see how it works, using machine sprites to aid her with every step if needed, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacturers plans from the matrix or from raids to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
The gang also tried her to train in first aid, but her asocial ways and disinterest actually seemed to slow down recovery, so they moved away from this. Instead made her to repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang, how to cover her tracks better, make sure nobody would find out that she was the one that sold them out.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping a Knight Errant detective from Seattle getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip as Sn00p3r tought her, keeping other copies of data she could get her hands on. Most of the gang was fairly technologically illiterate, so hiding all this from them was quite easy. She also kept any photos or video&#039;s of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive and finally meet Sn00p3r. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143543</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143543"/>
		<updated>2025-02-15T20:26:25Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black armored coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143542</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143542"/>
		<updated>2025-02-15T20:25:00Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Firearms, Concealed carry, Driver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143541</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143541"/>
		<updated>2025-02-15T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye necklace around her neck made from vines, feathers and wood.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143540</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143540"/>
		<updated>2025-02-15T19:27:52Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably psyche in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143539</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143539"/>
		<updated>2025-02-15T19:27:18Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be psyche in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably alcohol in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143538</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143538"/>
		<updated>2025-02-15T19:26:03Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Psyche)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be alcohol in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably alcohol in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143529</id>
		<title>Sn00p3r</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sn00p3r&amp;diff=143529"/>
		<updated>2025-02-15T08:30:10Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Technomancer - Infobroker &amp;amp; Fence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Deadyoullbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Emerged&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Credsticks&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
His original name is quite boring, hence he only introduces himself as Sn00p3r. He was born in the year 2028 and in his twenties he too was a runner. He knows the life, the dangers, the mr&#039;s and mrs Johnsons, how the corps thinks. Also he has lived in Seattle all his life, he knows all the hiding places, where the bums and the higher-ups are, he knows it like his persona&#039;s pocket. When he was 8 years old he discovered he was a child of the matrix (Otaku), because of the stories he heard at school and on his commlink he kept this to himself, but at 16 this fact did come to light and was forced to become a runner or die.&lt;br /&gt;
&lt;br /&gt;
With the crash in 2064, he had no connection to the matrix for a year when it happened again, he was suddenly able to reconnect to the matrix without the help of technology, it was amazing, and he began to delve into everything he could with this power. He started running again, but after a year of being quiet he noticed that a lot had changed, especially with this new matrix, anyway. He ran for 4 more years and then quit after a near death experience, to find new technomancers who could use some help. Meanwhile he acted as fence/datamonger for several runners, had established contacts with a number of &#039;official &#039; figures who use him for his connections and vice versa, and has maintained his runner contacts in order to provide a wide range of help to anyone he thinks deserves it.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn&#039;t know them. If he doesn&#039;t trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.&lt;br /&gt;
* Note 2: Sn00p3r has a resonance of 10&lt;br /&gt;
* Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet &amp;amp; Resonance scream, Mathemagics.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Technomancers stick together&lt;br /&gt;
|Description=Sn00p3r is a technomancer, and he doesn&#039;t easily like non-emerged. The cost to upgrade this contact&#039;s loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Connection&lt;br /&gt;
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Johnson tickler&lt;br /&gt;
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hometown&lt;br /&gt;
|Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it&#039;s immediate surrounding area.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Born in the matrix&lt;br /&gt;
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Technomancer&lt;br /&gt;
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]].&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143528</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143528"/>
		<updated>2025-02-15T08:29:02Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Alcohol)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she reached for the first thing she could, which happened to be alcohol.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Victor &#039;Vic&#039; Reyes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be alcohol in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably alcohol in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143527</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143527"/>
		<updated>2025-02-15T08:26:05Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Alcohol)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she reached for the first thing she could, which happened to be alcohol.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sarah Glenn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be alcohol in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably alcohol in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or@cle&amp;diff=143526</id>
		<title>Or@cle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or@cle&amp;diff=143526"/>
		<updated>2025-02-15T08:18:34Z</updated>

		<summary type="html">&lt;p&gt;Deadyoullbe: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Deadyoullbe&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Technomancer&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Deadyoullbe&lt;br /&gt;
|OwnersDiscordName=Deadyoullbe&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2060-04-04 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing&lt;br /&gt;
|Priority=DACBE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A human technomancer looking to make a new life for herself after some bad gang experiences.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
# find a nice runner group.&lt;br /&gt;
# learn more about and improve her powers.&lt;br /&gt;
# learn social skills, since she often rubs people the wrong way.&lt;br /&gt;
# improve her quality of life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn&#039;t risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.&lt;br /&gt;
&lt;br /&gt;
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn&#039;t like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.&lt;br /&gt;
&lt;br /&gt;
She was also tasked to tend to the wounded, repair weapons and armors when she wasn&#039;t doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn&#039;t get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.&lt;br /&gt;
&lt;br /&gt;
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Child of the matrix&#039;&#039;&#039; - Analytical mind,  Focussed Concentration 3, One with the Matrix II.&lt;br /&gt;
** As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Addiction (Moderate) (Alcohol)&lt;br /&gt;
** Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she reached for the first thing she could, which happened to be alcohol.&lt;br /&gt;
* Uncouth&lt;br /&gt;
** Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn&#039;t have a filter and just splurges whatever comes to mind.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sn00p3r&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Kosmic&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=No social media presence. A lot of game leaderboard presence. Provides techsupport.&lt;br /&gt;
|MidResult=Willing to help repair your vehicle or drones for a price. No questions asked.&lt;br /&gt;
|HighResult=Was involved in a sting with Knight Errant to roll up the entire &amp;quot;The other one&amp;quot; anti meta-human gang in Boston.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, maybe a little underfed. Not awakened.&lt;br /&gt;
|Result2=No cyberware present.&lt;br /&gt;
|Result3=No alphaware present. There might be alcohol in her system. No other abnormalities&lt;br /&gt;
|Result4=No bioware present. Essence 6.0.&lt;br /&gt;
|Result5=No &#039;ware present. No diseases, but probably alcohol in her system. Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Josephine Rogers&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Driver&#039;s, Restricted armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
* Black, half high boots with straps.&lt;br /&gt;
* Kneehigh socks&lt;br /&gt;
* Black hotpants&lt;br /&gt;
* Black chesshire cat croptop&lt;br /&gt;
* Long black coat&lt;br /&gt;
* Black fingerless gloves&lt;br /&gt;
* All-Seeing Eye silver chain around her neck&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Black humanoid body with the all seeing eye as a head.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Deadyoullbe</name></author>
	</entry>
</feed>