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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elayne+Malachite</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elayne+Malachite"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Elayne_Malachite"/>
	<updated>2026-06-05T13:16:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140561</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140561"/>
		<updated>2024-12-13T20:38:31Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Geoff receives the stolen christmas tree with it&#039;s top duct taped back on. He is ecstatic.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;Thievery, Festivity, and a Raccoon&#039; (Medium):&lt;br /&gt;
*8k Nuyen, or twice in electronics or vehicles (4 RVP)&lt;br /&gt;
*9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
*Geoff Montgomery XLII the Raccoon (C3/L3) (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140560</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140560"/>
		<updated>2024-12-13T20:10:08Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;Thievery, Festivity, and a Raccoon&#039; (Medium):&lt;br /&gt;
*8k Nuyen, or twice in electronics or vehicles (4 RVP)&lt;br /&gt;
*9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
*Geoff Montgomery XLII the Raccoon (C3/L3) (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140542</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140542"/>
		<updated>2024-12-13T01:27:43Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;Thievery, Festivity, and a Raccoon&#039; (Medium):&lt;br /&gt;
*8k Nuyen, or twice in electronics or vehicles (4 RVP)&lt;br /&gt;
*9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
*Geoff Montgomery XLII the Raccoon (C3/L3) (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140538</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140538"/>
		<updated>2024-12-12T23:14:36Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140537</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140537"/>
		<updated>2024-12-12T23:13:35Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140536</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140536"/>
		<updated>2024-12-12T23:13:21Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140535</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140535"/>
		<updated>2024-12-12T22:51:29Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140534</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140534"/>
		<updated>2024-12-12T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140533</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140533"/>
		<updated>2024-12-12T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140532</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140532"/>
		<updated>2024-12-12T22:12:56Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140531</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140531"/>
		<updated>2024-12-12T22:09:43Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful&#039;s bar, and Dreadnought charts out an escape route away from the venue.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140530</id>
		<title>Thievery, Festivity, and a Raccoon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thievery,_Festivity,_and_a_Raccoon&amp;diff=140530"/>
		<updated>2024-12-12T21:44:43Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-12-12  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Eva  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle  &amp;lt;!-- Optional: Any factions who were allied to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they&#039;ve found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts tossing around a few ideas.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Carleton_Moreau&amp;diff=140348</id>
		<title>Carleton Moreau</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Carleton_Moreau&amp;diff=140348"/>
		<updated>2024-12-05T09:58:02Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Carleton_Moreau.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Carleton is a fixer focused on developing Antifa cells.&lt;br /&gt;
|Shortblurb2=Although Carleton is based in the UCAS he is from Quebec and Quebec is his primary arena.&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Richard_Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Ottawa, UCAS&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Services&lt;br /&gt;
|HobbiesOrVice=Alcohol&lt;br /&gt;
|PersonalLife=Married&lt;br /&gt;
|Faction=Redmond Amateur Theatrical Society&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 2&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2030&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Carleton is a wealthy venture capitalist that is deeply involved in the Anti Fascist movement. In addition to occasional direct financing, Carleton is skilled at leveraging his various resources to the advantage of Antifa and Do-gooder groups. Over time he has become a central figure in the Edelweiss Pirates. His current private equity portfolio includes Starkaf, Kasual Korner AR Design Studio, Classico Leasing International LLC, [[Flight Club]] LLC, DeckTech, Inc., Neural Net BioLogix, High Latitude Logistics, [[The Stage Door Deli]], and Jock-in-a-Box Supreme Soyburgers.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Anti Fascist&lt;br /&gt;
|Description=Rumored to have connections to The Edelweiss Pirates. Those rumors are true. +2 to tests involving Antifa groups.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Do-Gooder&lt;br /&gt;
|Description=Rumored to have connections to the Blazing Swords. Those rumors are also true. +2 to tests involving Do-Gooder groups.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=My Cousin Vinny&lt;br /&gt;
|Description=Carleton has a cousin Vinnie that is a lawyer. Vinnie got into law school [Faculty of Law - McGill University] on his own merits but his cousin&#039;s connections into the Quebecois judicial system didn&#039;t hurt. + 2 to tests involving Quebec&#039;s legal system.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Very Civil Service&lt;br /&gt;
|Description=Carleton has wide and deep connections into the Quebecois government. +2 to tests involving the Quebecois civil service.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Neural Net BioLogix Stakeholder&lt;br /&gt;
|Description=Carleton Moreau is a major stakeholder in Neural Net BioLogix, a company specializing in skillsofts, autosofts, agents and pilots. +2 to tests related to these items.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Banker&#039;s Hours&lt;br /&gt;
|Description=Always available UTC 14:00 to UTC 22:00, Mondays through Fridays. +2 to connection for availability tests at other times.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Vincent &amp;quot;Vinnie&amp;quot; Moreau]]&lt;br /&gt;
&lt;br /&gt;
[[Raquel Domage]]&lt;br /&gt;
&lt;br /&gt;
[[Camille Delacroix]]&lt;br /&gt;
&lt;br /&gt;
[[Alain &amp;quot;Al&amp;quot; Levant]]&lt;br /&gt;
&lt;br /&gt;
[[Andre Monet]]&lt;br /&gt;
&lt;br /&gt;
[[Genevieve LaCroix]]&lt;br /&gt;
&lt;br /&gt;
[[Jean-luc Arrègle]]&lt;br /&gt;
&lt;br /&gt;
[[Charlotte Lindburgh]]&lt;br /&gt;
&lt;br /&gt;
[[Katherine Davis]]&lt;br /&gt;
&lt;br /&gt;
[[Katrina Smythe-Jones]]&lt;br /&gt;
&lt;br /&gt;
[[Naomi Fisk]]&lt;br /&gt;
&lt;br /&gt;
[[Maria Violi]]&lt;br /&gt;
&lt;br /&gt;
[[Francesco di Gangi]]&lt;br /&gt;
&lt;br /&gt;
[[Maryann Clay]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Trades&amp;diff=140325</id>
		<title>Trades</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Trades&amp;diff=140325"/>
		<updated>2024-12-05T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Elayne Malachite&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Trades_pic.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype: Machinist, Matrix Operator, and Generalist&lt;br /&gt;
|header2= Former Otaku, New Technomancer&lt;br /&gt;
|header3= The World at her Fingertips.&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord: Elayne(Trades)&lt;br /&gt;
|data5 = @Elayne_Malachite&lt;br /&gt;
|label6 = Reddit: Elayne_Malachite&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Elayne_Malachite/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 4&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=158 &lt;br /&gt;
|Bonuses=158&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 14th, 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Kv-sgSQYtpFftHBx6PaICzNQCzsSS_hG?usp=sharing] &lt;br /&gt;
|label16 = Sum to 10&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Trades is a matrix infiltrator and rigger who uses her living persona and extensive augmentations to help her crack systems. She barely has a spark of the resonance in her, but she&#039;s eager to develop the new matrix powers to replace what she had before.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Find a way to keep paying for her skillsoft subscription. There aren’t a lot of ways to earn 10k nuyen per month, so she’s taken to shadow-running to make the money. Maybe someday she’ll be able to get out from under their thumb by building up a personal collection of skillsofts.&lt;br /&gt;
*&amp;lt;s&amp;gt;Figure out how to form a PAN, if she was able to feed targeting data from her living RCC, then she&#039;d be able to drastically shift the field of battle for her allies.&amp;lt;/s&amp;gt; Oops, that&#039;s embarrassing, turns out Trades could do make one all along.&lt;br /&gt;
*Develop mastery over the resonance alike to what she had as an otaku.&amp;lt;br&amp;gt;&lt;br /&gt;
*Upgrade her control rig. She&#039;s decided to walk the path of the rigger, and a control rig is one of the greatest tools in their arsenal&amp;lt;br&amp;gt;&lt;br /&gt;
*Get herself a force 20 magical lodge. Just to style on all the mages without one. (Next attempt on 8/1)&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Become a sourceror.&amp;lt;/s&amp;gt; Oops, Trades enjoyed using vehicles and drones so much that her resonance aligned itself to the machinist stream.&amp;lt;br&amp;gt;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Seattle, Trades was identified by her former tribe around the age of 7. She spent the next two years slowly being initiated into the mysteries of the matrix. Finally, it was time for her initiation into the resonance. When she returned from her time in the deep resonance, she could see the matrix in a new way. Where some might have seen the cluttered and patchwork symbology, Trades saw the elegant construction of underlying code. She took to her new skills with a great appetite leading a brief, but successful career as a shadowrunner leading up to Crash 2.0. Crash 2.0 also drew the curtain on her career as a shadowrunner since her abilities didn&#039;t translate into her emerging as an early technomancer. As data was gathered on technomancers and their relationship to essence, Trades began to suspect that her extensive augmentation may have been responsible for why she didn&#039;t emerge like many of the other otaku. She spent the next 2 decades working in Retrofit&#039;s clinic as her assistant using their skillwires. &amp;lt;br&amp;gt;&lt;br /&gt;
In late 2084, Trades started to notice that she was able to do more in the matrix than should have been possible with just her datajack. It felt a little like how it had been to be an otaku, so she attempted another pilgrimage to the deep resonance in the hopes that maybe she might find answers. The deep resonance was lost to her like every other otaku, but she did manage to reach the resonance realms. When she arrived at Kernel Panic she was struck by another transcendental moment. It was as if she had been looking at the new matrix through a pair of blurry glasses and things had finally come into focus. Things slotted into place in her brain and her living persona sparked to life for the first time. Now she&#039;s back on the streets, and eager to restart her career as a shadowrunner.&amp;lt;br&amp;gt;&lt;br /&gt;
During her first mission with the Shadowhaven, Trades and her team infiltrated a cargo ship in order to perform a data steal from the triads. She joined KAPTAIN KILLDOZER&#039;s crew and briefly hijacked the cargo ship. She shot a water spirit with an assault cannon, and began to realize that maybe the life of a rigger might be for her. During her second mission, she performed another aquatic infiltration in order to extract a researcher from Universal Omnitech. She was able to cleanly get her team in and out without detection leaving her feeling pretty good. On her third mission, she went to New York to crack a hedge fund&#039;s plan to collapse the economy in order to make crazy amounts of money. Fortune smiled on her, and she&#039;s found herself with a surfeit of luck since then. Finally, she joined a mission to Germany in order to blackmail a quartermaster into selling weapons like his predecessor. During the mission, she joined a local escort in blackmailing and seducing the target, which has left her complicated feelings about the experience.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Like a lot of former otaku, Trades has a razor sharp mind. The resonance feels familiar to her even if it&#039;s a little bit off and a lot more muted. &amp;lt;br&amp;gt;&lt;br /&gt;
* She&#039;s a ronin. She&#039;ll never be the first to break under pressure, and she&#039;ll never leave anyone behind. If that means getting captured in order to stabilize a team-mate, then that&#039;s a trade she&#039;s willing to make.&amp;lt;br&amp;gt;&lt;br /&gt;
* A lot of matrix specialists can&#039;t move and hack; Trades can do both at the same time. She&#039;s not afraid to be on-site with her team.&amp;lt;br&amp;gt;&lt;br /&gt;
* She has a teacher who&#039;s been helping her master her complex forms.&amp;lt;br&amp;gt;&lt;br /&gt;
* Trades has a keen eye for spotting icons from truly monumental distances.&amp;lt;br&amp;gt;&lt;br /&gt;
* When it&#039;s time for a fight, you can find Trades already moving before others have realized something is up.&amp;lt;br&amp;gt;&lt;br /&gt;
* Trades has cut her teeth on aquatic infiltration missions. She&#039;s learned how to best cover her approach on water.&amp;lt;br&amp;gt;&lt;br /&gt;
* On her trip to New York, fate conspired with Trades in order to see her succeed. She&#039;s a lot luckier than other runners.&amp;lt;br&amp;gt;&lt;br /&gt;
* During her run in the ork underground, Trades proved herself capable of lining up the perfect shot with her drones.&lt;br /&gt;
* Trades resonance has aligned itself with the Stream of the Machinist. She can see forever, and control her drones more effectively.&lt;br /&gt;
* Trade&#039;s Armadillo sneaked past a Pentex HTR with the help of her team during their mission in Quebec, and she&#039;s picked up a couple of tricks to keep themselves hidden in groundcraft since then.&lt;br /&gt;
*Trades is only a moments notice away from falling into the matrix and wielding her considerable mastery.&lt;br /&gt;
*Machine sprites are kind of Trades&#039; jam. She vibes with them and they vibe with her.&lt;br /&gt;
*On her way to meet the mysterious machinist for a job, Trades smacks her head on top of her Armadillo&#039;s door knocking some Common Sense into her head.&lt;br /&gt;
*Trades has managed to codify a set of best practices for her work when processing large amounts of data during her time in New Orleans.&lt;br /&gt;
*When her team raided the Renraku-Yakuza wedding, Trades was taking notes on the different techniques used by her companions during their infiltration.&lt;br /&gt;
*Trades has developed stronger infiltration skills with her anthromorph drones after successfully stealthily rescuing Feliz Argyle from the grasps of [[Mother of Mayhem]]&lt;br /&gt;
*Aerial reconnaissance is also something that Trades is talented at. She&#039;s figured out how to best minimize her chances of detection during an approach.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Trades got left behind by her team once when she was an otaku. That hopeless sinking feeling she felt as she realized that there would be no rescue is something she can&#039;t bear to inflict on somebody else.&amp;lt;br&amp;gt;&lt;br /&gt;
* Indiscriminate murder? Not really Trade&#039;s jam. If she&#039;s going to kill a person, then they had better have done something to deserve it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Clothes are a hobby of Trades! She&#039;s particular about her outfits, and if things aren&#039;t just right, then it&#039;ll put her off her game.&amp;lt;br&amp;gt;&lt;br /&gt;
* Did you know there was so much cool info on the matrix? Trades loves chasing down factoids and tid-bits of news. If someone is talking about something interesting, then she&#039;ll probably go listen to that. &amp;lt;br&amp;gt;&lt;br /&gt;
* A lot of otaku were weaker than their mundane counterparts. Trades is just about as strong as a particularly perturbed cat.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
Rent due again on 8th month (32nd run) Paid until then.&lt;br /&gt;
Skillsoft Subscription due again on the 9th month (36th run) Paid until then.&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heward Smith&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Retrofit&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carleton Moreau&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Norville Craddock&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Chef&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Turbinia&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=That&#039;s the Spirit!&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Roxxy Sparks&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Minerva Kotomine&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Miss Amanda Jones&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sholeetsa Two Birds&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Camille Delacroix&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Andre Monet&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Vincent &amp;quot;Vinnie&amp;quot; Moreau&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Prof. Dr. Franz Andreas Buhl&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Julio&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ramona&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=KAPTAIN KILLDOZER&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Celicy Vist&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dweller of the Tunnels&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Canadian Pacific Ghost Train&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=RMS Empress of China&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=RMS Empress of Ireland&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Corridors of the Ork Underground&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Shiawase&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Yoshinaga-gumi&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|West Coast Monolith Reputation&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Knights Hospitallier Reputation&lt;br /&gt;
| +1 &lt;br /&gt;
|-&lt;br /&gt;
|Wild Index (Wild Reputation)&lt;br /&gt;
| +68 (2)&lt;br /&gt;
|-&lt;br /&gt;
|Universal Omnitech&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Gain&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| Received a R1 spirit marker from Wusan during Disassemblind and Cutting Supply Lines&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| Called a wild beast spirit during Cat Burglar&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| Received a R1 Spirit Marker from wild beast spirit during Cat Burglar&lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
| Awakened the Canadian Pacific Ghost Train (F6 wild spirit)&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
| Received a R3 Spirit Marker from the Canadian Pacific Ghost Train for awakening it &lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| [[Ghost Train Part 2|Accepted a status from the Canadian Pacific Ghost Train (A tattoo of the Canadian Pacific Railway on her left arm at the 1 month milestone so far, railway mementos spent to boost R1, R2, and R3 spirit markers).]]&lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
| Awakened the Empress of China (F6 wild spirit)&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
| Received a R3 Spirit Marker from the Empress of China for awakening it &lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| [[The Empress of China Part II|Accepted a status from The Empress of China(A tattoo of The Empress of China on her left arm &amp;amp; Shipwrecked steel Bracelet at the 1 month milestone so far, naval mementos spent to boost R1, R2, and R3 spirit markers).]] &lt;br /&gt;
|-&lt;br /&gt;
| +6&lt;br /&gt;
| Awakened the Empress of Ireland (F6 Wild Spirit) &lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
| Received a R4 Spirit Marker from the Empress of Ireland for awakening it, boosted with an offering of a naval memento &lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| [[The Empress of Ireland Part 2|Accepted a status from The Empress of Ireland (A tattoo of The Empress of Ireland on her left arm, and a shipwrecked steel bangle at the 1 month milestone so far, naval mementos spent to boost R1, R2, and R3 spirit markers).]] &lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| [[Grand Theft Otto|Accepted a Status from the Canadian Pacific Ghost Train (Wearing a Steel Canadian Pacific Railway emblem) 1 month milestone, boosted with railway mementos.]] &lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| [[Snubnose Synchronicity|Destroyed the memorial for a corpse cadaver cop which was producing a bad background count.]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*[[Funk]] - Trades and him road tripped their way back from Quebec with their stolen vehicles. She looks forward to working with him again in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Retrofit]] - They&#039;ve been working with Trades since their days as Ultrabyte the Otaku. Retrofit helped Trades find a new life after crash 2.0 as well as providing gender-affirming care. They were able to secure vat time for Trades to complete their physical transition in late 2075&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Heward Smith]] - A frequent visitor to Retrofit&#039;s clinic. Trades has spent a good part of the last 10 years helping put him back together. He serves as the clinics liaison with criminal elements helping to keep it safe from the depredations of nearby gangs. Trades has served as his back-up during countless tense meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Norville Craddock]] - Trades worked for him on a mission to steal some paydata on magical reagants from the triads. His mysterious aura makes him seem like someone that she wants to get to know better. Trades went to seek advice from Norville after her mission in Germany to try and process her feelings about being an active participant in seduction during the mission. When she was worried about her team betraying her after hunting the dragon bear in Quebec, Trades went to Norville for support and to share the information about the magical reagants. She hopes that he&#039;ll make sure that she doesn&#039;t get disappeared by one of them. Trades was more than happy to give Norville first pick of the blackmail information she dug up while searching for Roxxy&#039;s boyfriend.&amp;lt;br&amp;gt; When Hextech offered her a job, Trades tapped Norville in order to get her hands on some infiltration equipment that she wouldn&#039;t have normally be able to afford. Now she&#039;s trying to pay him back for the favor and get themselves back to an equilibrium. After her trip to New Orleans, she spent time talking with him about the Shedim and other magical things that might come up during her time as a shadowrunner. During her mission for Hextech, Trades called in a chip and owed &lt;br /&gt;
 &lt;br /&gt;
*[[Wusan]] - After acquiring her fishing boat, Trades has started living on the water. Wusan helps her dodge patrols and arrange for enough fish to feed her. In exchange, she helps clean up the sea and pays her rent in drams of reagants. After managing to pay her second month of rent, the trust between Wusan and Trades has grown as they begin to believe that the other will maintain their side of the bargain.&amp;lt;br&amp;gt; Trades called upon Wusan&#039;s aid in order to help her infiltrate during Hextech&#039;s job. She earned a spirit marker as a sign of their agreement. Wusan has held up their end of the bargain, and now it&#039;s Trades&#039; turn to show that they can be trusted.&lt;br /&gt;
*[[That&#039;s the Spirit!]] - Trades helped Casey develop their acting chops and build their street cred by helping them rob Trade&#039;s truck. The team fended off some actual robbers while Trades kept Casey safely in the back&lt;br /&gt;
*[[Roxxy Sparks]] - When her boyfriend went missing, Trades and her team scoured through Bellevue to rescue him in time for his show later that night. They managed to recover him, albeit, slightly worse for the wear. He managed to get patched up enough to put on a performance.&lt;br /&gt;
*[[Miss Amanda Jones]] - During her mission in Germany, Amanda and Trades seduced and blackmailed Major Wolfgang ‎Müller of the MET 2000 in order to coerce him into selling weapons to Professor Buhl. &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bellerophon]]-He hired Trades to hunt a rampaging dragon bear in Quebec. He doesn&#039;t seem like the sort of person who would help Ty hide a corpse, but maybe he has hidden depths.&lt;br /&gt;
*[[Carleton  Moreau]] - He hired Trades to steal a silver railroad spike in Quebec, so that he can summon a ghost train which will travel across the trans-canadian railway.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Camille Delacroix]] - Carleton Moreau paid for Trades and her team to stay with Camille while they were stealing the silver railroad spike in Quebec.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Andre Monet]] - Trades and company busted some fascists for him and gave him the credit. In exchange, he gave her his business card, which can help her get waved through security checks in Quebec. He didn&#039;t seem to ask too many questions when Trades made some of the criminal&#039;s goodies disappear.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Prof. Dr. Franz Andreas Buhl]] - He hired Trades for a mission in Germany where she and her team blackmailed a major into selling weapons to him. He got Trades a good fake SIN, so maybe she can do something to pay him back for that. &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Corf]] - Corf is a good little minecart who can smuggle rotodrones equipped with sniper rifles into Canada.&lt;br /&gt;
*[[Julio]] - The owner of a small diner in Montreal. Trades is hoping to figure out a good way to move her vehicles between Montreal and Seattle to take advantage of the soon to be ghost train.&lt;br /&gt;
*[[Ramona]] - Julio&#039;s Fiance. She&#039;s a got an ear to the ground listening to the soul of Montreal.&lt;br /&gt;
*[[KAPTAIN KILLDOZER]] - Shiver yer timbers. Trades joined the merry crew of the KAPTAIN in order to perform an act of piracy upon the seven seas during her inaugural mission with the Shadowhaven. The crew grabbed the booty of paydata and made a clean getaway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Stryker]] - During the mission in New Orleans where the team took out some Shedim, Stryker pulled a knife on the J during negotiations when things got tense. Trades resents him for staining her honor as a ronin through his actions. Her reputation was able to handle the stain, but she resents it all the same.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Until early 2085, she was employed by Retrofit as a surgeons assistant. &lt;br /&gt;
|MidResult= Before Crash 2.0, they were a cyberadept of one of the Seattle tribes, and led a brief but successful career as a shadow-runner. She&#039;s also somewhat active in trans BBS.&lt;br /&gt;
|HighResult=She&#039;s got some niche posts in some otaku BBS after Matrix 2.0 about rumors of technomancers. In early 2084, there&#039;s a brief resurgence questions surrounding them, the deep resonance, and the possibility of emergence later in life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Trades is an up and coming novahot decker. She&#039;s started doing some odd jobs for people in early 2085.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Her symbology in the matrix is that of an architect. She makes adjustments to her blueprints in order to alter the fabric of the matrix.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=They used to be an otaku known under the alias Ultrabyte. If you want to embarrass her, then bringing up the moniker she chose as an otaku is a safe bet. They fell off the radar for 20 years after Crash 2.0. In early 2085, she began making new appearances under the alias Trades. Nobody has reported her getting a deck, so it&#039;s a pretty decent guess that she&#039;s finally emerged as a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Trades is Mundane&lt;br /&gt;
|Result2=Trades possesses a R1 cyberear with 3 antennae and a translat-ear, a datajack, an EARRS, a R6 skilljack, R2 skillwires, R1 Control Rig, R1 Cybereyes, and a left cyberfoot&lt;br /&gt;
|Result3=Trades possesses no alphaware&lt;br /&gt;
|Result4=Trades is currently at 1.0475 essence. They currently possess R1 Cerebellum, and R2 Cerebral boosters.&lt;br /&gt;
|Result5=Trades is a technomancer who possesses the Narco geneware as well as genetic optimizations of her logic, intuition, and willpower. &amp;lt;br&amp;gt;&lt;br /&gt;
She also possesses two R1 nanohives supporting R1 Neocortical and R1 Limbic neuroamplifiers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 6 (Cynthia Reeds, UCAS)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rating 2 (Sarah Breeks, UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Trades generally wears her green jacket, although a picture is worth a thousand words, so I&#039;d recommend taking a peek at her profile. She keeps a lot of her devices connected to her skin in order to take advantage of her ability to directly connect with things simply by touch.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Trades matrix persona is currently an architect who resembles herself, save for a number of arms dotted with eyes that stick out of the back of her neck.  As she places more marks, more arms lacking hands sprout from her neck and draw ethereal connections to them. When she is engaging in traditional hacking, she tends to use symbology related to construction . She generally uses a blueprint as a symbolic focus for navigation and interaction, but when directly affecting the matrix, arms sprout into the ether of the matrix. Her MARKs are hands with an eye on their back. Where it would join an arm, it trails off into the ether. If her persona comes close enough to one, then an arm from her neck will reach out to connect to the hand. Her Sprites look like little construction drones, but have had their cameras replaced with eyes that always appear to be looking directly at anyone who sees them. She can force her persona back into its old shape for a time, but the arms will inevitably sprout again from her neck as she interacts more with the matrix.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Previously, Trades matrix persona was an architect. When she was engaging in traditional hacking, she tended to use symbology related to construction. She generally used a blueprint as a symbolic focus for navigation and interaction. Her MARKs were small glass buildings. Her Sprites looked like little construction drones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|A Betrayal in the Big Apple&lt;br /&gt;
|Trades and her team ended up betraying the Johnson in New York after getting paid. The Johnson&#039;s company went down in flames in the wake of the betrayal, so he&#039;s eager for revenge.&lt;br /&gt;
|[[Front Point &amp;amp; Center]]&lt;br /&gt;
|-&lt;br /&gt;
|A Rendezvous in Ramstein&lt;br /&gt;
|During her mission in Ramstein-Miesenbach, Trades joined Amanda in seducing and blackmailing the target. She isn&#039;t sure how she feels about it besides, &amp;quot;It&#039;s Complicated.&amp;quot;&lt;br /&gt;
|[[Pfalz Sense of Security]]&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=140122</id>
		<title>Dude Where&#039;s My Body?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dude_Where%27s_My_Body%3F&amp;diff=140122"/>
		<updated>2024-12-01T00:51:28Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Pinehurst Memorial Library Team&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Raum|Dreadnought|Monica Faulkner|Skinshedder|Jessica &#039;Weaver&#039; Abraham}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A magician goes missing and needs to recover her body before she passes away due to losing her link to her physical form. Two separate runs occur and while she does almost pass away, she is eventually safely returned to safety.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
See [[In Mud Thrives Thieves]] for details on what happened before. During this run, it was brought to light that someone had paid to make [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] death look like an accident. So, when her spirit showed up at [[Monica Faulkner]]&#039;s office at the Pinehurst Memorial Library Team&#039;s HQ, Monica had to sort it out, now in over her head and not wanting to be involved.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met with [[Monica Faulkner]] at the [[Pinehurst Memorial Library Team|PHMLT]]&#039;s office to discuss what had been going on recently, giving a short overview of the [[In Mud Thrives Thieves|last gig]], and offering a very small amount of money to figure it out and get [[Jessica &#039;Weaver&#039; Abraham|Weaver]] out of her office. The team agreed, noting that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] would pay the duo with foci and magical goods after the run had been completed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team new where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] body had been over the past few weeks, and figure&#039;d they&#039;d have about 16 hours to do some investigation before [[Jessica &#039;Weaver&#039; Abraham|Weaver]] passed away. So, they&#039;d work from the bottom and get to the top to find out where her body was, and then get to where it is.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team started by looking at the hotel where her body was last located. Once there, the team walked around and used social etiquette and lies to navigate the building. They were able to find the location of where Jessica&#039;s body had been, and Dreadnought used psychometry to find out that [[Jessica &#039;Weaver&#039; Abraham|Weaver]] had been kidnapped and moved around while she was astrally projecting to the metaplanes.&lt;br /&gt;
&lt;br /&gt;
Raum, talking to the hotel attendant, found that Someone had brought Jessica here, and had security camera of the kidnapper. Looking around the outside of the hotel, Raum and Dreadnought recognize a stuffer shack, and head in to see if the store operator had cameras on the lot next door. Raum, posing as a knight errant officer, used  conned security footage out of the store operator. Dreadnought called their contact, Skinshedder, who was able to find the owner of the Kidnapper&#039;s car. With a face in hand, Raum used a search power to find the location of the Kidnapper. A call to [[Alessa P.]] found that the Kidnapper was actually a Hitman known as a &#039;shitman&#039;, or a hitman who was ready to get down and dirty and use the most underhanded tactics to win. The Shitman known as Sean O&#039;Darragh was found nearby [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment, and so the team went to investigate.&lt;br /&gt;
&lt;br /&gt;
Once at the area where [[Jessica &#039;Weaver&#039; Abraham|Weaver&#039;s]] apartment is, the team found multiple sightings of Sean O&#039;Darragh, and soon realized that he was using spirits to make illusions of him. Finding the actual location, the duo storm his hideout in an old sugar factory. They head inside, dodging traps and spirits and grenades and fight with Sean in a very vertical battle. While he does put up a fight, the tricks up his sleeve are no match for the head-on and direct violence from Dreadnought&#039;s kicks and Raum&#039;s spells, and the duo get out victorious, but not unscathed.&lt;br /&gt;
&lt;br /&gt;
Sean, now cuffed, puts up a good fight against interogation, but ultimately caves and tells them where [[Jessica &#039;Weaver&#039; Abraham|Weaver]] is stored, in a storage locker behind a big ward he had help making. Sean mentions he&#039;s always been prepared to die, and if they let him go he&#039;d kill again, given he&#039;s good at what he does and likes doing it. And, that he likes room service.&lt;br /&gt;
&lt;br /&gt;
Long live the king.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the shitman dead and [[Jessica &#039;Weaver&#039; Abraham|Weaver]] Saved, the duo get paid in nuyen and magical goods, a big hug, and a new freindship in the form of [[Jessica &#039;Weaver&#039; Abraham|Weaver]].&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
;Up to 16 RVP in any of the following:&lt;br /&gt;
* 2ooo nuyen (1 rvp)&lt;br /&gt;
* 4ooo nuyen worth of magical gear up to base avail 19f (1 rvp)&lt;br /&gt;
* 1 karma (1 rvp)&lt;br /&gt;
* 2 CDP (1 rvp)&lt;br /&gt;
* Jessica &#039;Weaver&#039; Abraham C2 L1 (2 rvp)&lt;br /&gt;
* +1 loyalty on Jessica &#039;Weaver&#039; Abraham up to loyalty 3 (1 rvp)(for saving her life)&lt;br /&gt;
&lt;br /&gt;
;As well,&lt;br /&gt;
* +2 Halloweeners rep for saving their friend&lt;br /&gt;
* 2 CDP Base (0 rvp)&lt;br /&gt;
;Optional Rewards&lt;br /&gt;
* Skinshedder C4 L1 for (3 rvp - IKAG discount)&lt;br /&gt;
* 1 rank of Tough as Nails for Dreadnought&lt;br /&gt;
* 1 rank of FoCon for Raum Dog&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Dreadnought]]===&lt;br /&gt;
I felt invincible out there. I ran through those grenades like they were nothing, and I just kept kicking my injuries into the enemies. I&#039;m glad that I was able to help out with the investigation. Raum was a smooth operator even if I can&#039;t wrap my head around why they had a mundane aura, but were able to cast magic. It&#039;s weird.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140108</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140108"/>
		<updated>2024-11-30T23:20:50Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Elayne Malachite&lt;br /&gt;
|Image= [[File:Dreadnought.png|500px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Damage Transmission Physical Adept&lt;br /&gt;
|Shortblurb1=She just keeps punching her wounds into someone else.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
|OwnersDiscordName=Elayne&lt;br /&gt;
|Metatype= Troll&lt;br /&gt;
|Metavariant= Giant&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2059-11-15 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Beat down every enemy. Fight all the way to the top. &amp;lt;br&amp;gt;&lt;br /&gt;
Defend the Ork Underground. &amp;lt;br&amp;gt;&lt;br /&gt;
Become unsinkable by mastering the art of kicking her wounds into her enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley&#039;s comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo&#039;s legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley&#039;s comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. &amp;lt;br&amp;gt;&lt;br /&gt;
Changeling (Class 2 SURGE) - When Halley&#039;s comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.&amp;lt;br&amp;gt;&lt;br /&gt;
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. &lt;br /&gt;
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she&#039;s earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.&amp;lt;br&amp;gt;&lt;br /&gt;
No Man Left Behind - Dreadnought never leaves an ally behind. She&#039;ll sling you over her shoulder and carry you to safety.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hellsing&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quentin Alvarez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140107</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140107"/>
		<updated>2024-11-30T23:20:15Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Elayne Malachite&lt;br /&gt;
|Image= [[File:Dreadnought.png|500px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Damage Transmission Physical Adept&lt;br /&gt;
|Shortblurb1=She just keeps punching her wounds into someone else.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
|OwnersDiscordName=Elayne&lt;br /&gt;
|Metatype= Troll&lt;br /&gt;
|Metavariant= Giant&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2059-11-15 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Beat down every enemy. Fight all the way to the top. &amp;lt;br&amp;gt;&lt;br /&gt;
Defend the Ork Underground. &amp;lt;br&amp;gt;&lt;br /&gt;
Become unsinkable by mastering the art of kicking her wounds into her enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley&#039;s comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo&#039;s legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley&#039;s comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. &amp;lt;br&amp;gt;&lt;br /&gt;
Changeling (Class 2 SURGE) - When Halley&#039;s comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.&amp;lt;br&amp;gt;&lt;br /&gt;
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. &lt;br /&gt;
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she&#039;s earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.&amp;lt;br&amp;gt;&lt;br /&gt;
No Man Left Behind - Dreadnought never leaves an ally behind. She&#039;ll sling you over her shoulder and carry you to safety.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hellsing&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Skinshedder&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quentin Alvarez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140106</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dreadnought&amp;diff=140106"/>
		<updated>2024-11-30T23:19:42Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Elayne Malachite&lt;br /&gt;
|Image= [[File:Dreadnought.png|500px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Damage Transmission Physical Adept&lt;br /&gt;
|Shortblurb1=She just keeps punching her wounds into someone else.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
|OwnersDiscordName=Elayne&lt;br /&gt;
|Metatype= Troll&lt;br /&gt;
|Metavariant= Giant&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2059-11-15 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Beat down every enemy. Fight all the way to the top. &amp;lt;br&amp;gt;&lt;br /&gt;
Defend the Ork Underground. &amp;lt;br&amp;gt;&lt;br /&gt;
Become unsinkable by mastering the art of kicking her wounds into her enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley&#039;s comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo&#039;s legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley&#039;s comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. &amp;lt;br&amp;gt;&lt;br /&gt;
Changeling (Class 2 SURGE) - When Halley&#039;s comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.&amp;lt;br&amp;gt;&lt;br /&gt;
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. &lt;br /&gt;
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she&#039;s earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.&amp;lt;br&amp;gt;&lt;br /&gt;
No Man Left Behind - Dreadnought never leaves an ally behind. She&#039;ll sling you over her shoulder and carry you to safety.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hellsing&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jessica &#039;Weaver&#039; Abraham&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quentin Alvarez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dreadnought&amp;diff=139993</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dreadnought&amp;diff=139993"/>
		<updated>2024-11-28T02:06:07Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Elayne Malachite&lt;br /&gt;
|Image= [[File:Dreadnought.png|500px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Damage Transmission Physical Adept&lt;br /&gt;
|Shortblurb1=She just keeps punching her wounds into someone else.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
|OwnersDiscordName=Elayne&lt;br /&gt;
|Metatype= Troll&lt;br /&gt;
|Metavariant= Giant&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2059-11-15 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Beat down every enemy. Fight all the way to the top. &amp;lt;br&amp;gt;&lt;br /&gt;
Defend the Ork Underground. &amp;lt;br&amp;gt;&lt;br /&gt;
Become unsinkable by mastering the art of kicking her wounds into her enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley&#039;s comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo&#039;s legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley&#039;s comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. &amp;lt;br&amp;gt;&lt;br /&gt;
Changeling (Class 2 SURGE) - When Halley&#039;s comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.&amp;lt;br&amp;gt;&lt;br /&gt;
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. &lt;br /&gt;
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she&#039;s earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.&amp;lt;br&amp;gt;&lt;br /&gt;
No Man Left Behind - Dreadnought never leaves an ally behind. She&#039;ll sling you over her shoulder and carry you to safety.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hellsing&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quentin Alvarez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139892</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139892"/>
		<updated>2024-11-27T12:23:13Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Runaways&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ellie Robinson|Harold}}&lt;br /&gt;
|OppositionCasualties=Harold: Heartbroken, Ellie: Hiding&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team heads to a meet with Hellsing where she requests that the team investigate the disappearance of one Ellie Robinson. It&#039;s identified that she&#039;s with an infected man, and Hellsing seems skeptical of the client&#039;s request. Even more so when Dreadnought reports feelings of hatred from the photograph, which she psychometrized. The team heads out to investigate the border checkpoint before making their way into a central part of Redmond to perform a pair of spirit searches. Once they identify Ellie&#039;s location, the team heads there for a tense conversation with her and Harold.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hellsing shelters Ellie while they screen Granny Tusk to determine whether she is a reliable person to entrust them to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Your Undying Love is Killing Me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*8k Nuyen (4 RVP)&lt;br /&gt;
*7 Karma (7 RVP)&lt;br /&gt;
*2 CDP + 8 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities (feel free to ask for one since it&#039;s late and not all of y&#039;all asked, BUT)&lt;br /&gt;
&lt;br /&gt;
For Fading of the Dawn: &lt;br /&gt;
*Closer (4 RVP)&lt;br /&gt;
&lt;br /&gt;
For the Group: &lt;br /&gt;
*Perceptive (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
For Fading of the Dawn:&lt;br /&gt;
*Grandma Tusk (C2 / L1) (1 RVP due to I know A Guy)&lt;br /&gt;
General:&lt;br /&gt;
*Hellsing (C3 / L1) (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Dreadnought]]===&lt;br /&gt;
 Shame I won&#039;t be able to get my hands on some of that Ares armor, but I&#039;ll figure something out. I&#039;m glad that today wasn&#039;t the day where I had to sell out my morals.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139891</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139891"/>
		<updated>2024-11-27T12:21:48Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Hellsing&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Runaways&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ellie Robinson|Harold}}&lt;br /&gt;
|OppositionCasualties=Harold: Heartbroken, Ellie: Hiding&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team heads to a meet with Hellsing where she requests that the team investigate the disappearance of one Ellie Robinson. It&#039;s identified that she&#039;s with an infected man, and Hellsing seems skeptical of the client&#039;s request. Even more so when Dreadnought reports feelings of hatred from the photograph, which she psychometrized. The team heads out to investigate the border checkpoint before making their way into a central part of Redmond to perform a pair of spirit searches. Once they identify Ellie&#039;s location, the team heads there for a tense conversation with her and Harold.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hellsing shelters Ellie while they screen Granny Tusk to determine whether she is a reliable person to entrust them to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Your Undying Love is Killing Me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*8k Nuyen (4 RVP)&lt;br /&gt;
*7 Karma (7 RVP)&lt;br /&gt;
*2 CDP + 8 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities (feel free to ask for one since it&#039;s late and not all of y&#039;all asked, BUT)&lt;br /&gt;
&lt;br /&gt;
For Fading of the Dawn: &lt;br /&gt;
*Closer (4 RVP)&lt;br /&gt;
&lt;br /&gt;
For the Group: &lt;br /&gt;
*Perceptive (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
For Fading of the Dawn:&lt;br /&gt;
*Grandma Tusk (C2 / L1) (1 RVP due to I know A Guy)&lt;br /&gt;
General:&lt;br /&gt;
*Hellsing (C3 / L1) (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139890</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139890"/>
		<updated>2024-11-27T12:21:10Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Team heads to a meet with Hellsing where she requests that the team investigate the disappearance of one Ellie Robinson. It&#039;s identified that she&#039;s with an infected man, and Hellsing seems skeptical of the client&#039;s request. Even more so when Dreadnought reports feelings of hatred from the photograph, which she psychometrized. The team heads out to investigate the border checkpoint before making their way into a central part of Redmond to perform a pair of spirit searches. Once they identify Ellie&#039;s location, the team heads there for a tense conversation with her and Harold.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hellsing shelters Ellie while they screen Granny Tusk to determine whether she is a reliable person to entrust them to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Your Undying Love is Killing Me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*8k Nuyen (4 RVP)&lt;br /&gt;
*7 Karma (7 RVP)&lt;br /&gt;
*2 CDP + 8 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities (feel free to ask for one since it&#039;s late and not all of y&#039;all asked, BUT)&lt;br /&gt;
&lt;br /&gt;
For Fading of the Dawn: &lt;br /&gt;
*Closer (4 RVP)&lt;br /&gt;
&lt;br /&gt;
For the Group: &lt;br /&gt;
*Perceptive (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
For Fading of the Dawn:&lt;br /&gt;
*Grandma Tusk (C2 / L1) (1 RVP due to I know A Guy)&lt;br /&gt;
General:&lt;br /&gt;
*Hellsing (C3 / L1) (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139889</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139889"/>
		<updated>2024-11-27T12:15:45Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hellsing shelters Ellie while they screen Granny Tusk to determine whether she is a reliable person to entrust them to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Your Undying Love is Killing Me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*8k Nuyen (4 RVP)&lt;br /&gt;
*7 Karma (7 RVP)&lt;br /&gt;
*2 CDP + 8 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL:&amp;lt;br&amp;gt;&lt;br /&gt;
Qualities (feel free to ask for one since it&#039;s late and not all of y&#039;all asked, BUT)&lt;br /&gt;
&lt;br /&gt;
For Fading of the Dawn: &lt;br /&gt;
*Closer (4 RVP)&lt;br /&gt;
&lt;br /&gt;
For the Group: &lt;br /&gt;
*Perceptive (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
For Fading of the Dawn:&lt;br /&gt;
*Grandma Tusk (C2 / L1) (1 RVP due to I know A Guy)&lt;br /&gt;
General:&lt;br /&gt;
*Hellsing (C3 / L1) (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139888</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139888"/>
		<updated>2024-11-27T12:14:08Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Hellsing shelters Ellie while they screen Granny Tusk to determine whether she is a reliable person to entrust them to.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139887</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139887"/>
		<updated>2024-11-27T12:13:22Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139875</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139875"/>
		<updated>2024-11-27T04:41:26Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team calls Hellsing and arranges a meeting where they introduce Ellie to Hellsing. Fading mentions that they know Granny Tusk&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139874</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139874"/>
		<updated>2024-11-27T04:30:41Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk. The pair asks for some time to have a discussion about where they&#039;re going to go from there. Eventually, Ellie opens the door while a crying Harold waits on the bed. Ellie asks for a place to hide while she spends some time to figure out the situation. She gives him some farewell head pats before giving him a kiss and confessing her love. He reciprocates and tells her that if she need his help, then he&#039;ll come if she calls.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139873</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139873"/>
		<updated>2024-11-27T04:26:38Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ellie Robinson flees from her controlling father in the company of Harold, the vampire. Her father contacts Hellsing in order to hire some runners to get some more information about where Ellie has gone.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139872</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139872"/>
		<updated>2024-11-27T04:24:08Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the motel where Fading strolls in with confidence, and Dreadnought trails in after them posing as a bodyguard. Fading moves to knock on the door and is answered by the man from the photograph. The team determines that Ellie is here willingly, and that she ran from her controlling father. She discloses that she&#039;s afraid of Harold since he&#039;s becoming more aggressive with people now that they&#039;re breaking away. It seems like Harold is both protective and possessive of Ellie. Wildflower starts to breach the topic of how his infection might affect his ability to keep Ellie safe, but he denies the risk.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139871</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139871"/>
		<updated>2024-11-27T03:41:58Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team heads into the area of Redmond and finds a place without a BGC to perform a search. The first spirit is bewildered by something and poofs away before Wildflower summons another, bigger spirit, which is able to locate the target at a motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139868</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139868"/>
		<updated>2024-11-27T02:58:56Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a middle-aged dwarven man with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139867</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139867"/>
		<updated>2024-11-27T02:56:20Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan. Dreadnought feels a thrum of fear from the dress and the tender warmth of someone caring. The warmth twists into conflict of fear and horror, and the appearance of a body with a bit out throat in an alleyway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139866</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139866"/>
		<updated>2024-11-27T02:51:08Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson. The guard recalls that she was riding in the passenger seat of a man who they can&#039;t quite recall. They both seemed worried, but were heading for a meeting with someone. The guard somehow, miraculously picks up on a suspicious vibe and gives the team a difficult time and asks for a SIN scan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139864</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139864"/>
		<updated>2024-11-27T02:41:33Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k Nuyen for information leading to the recovery of Ellie Robinson as well as an additional 2k Nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson and&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139863</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139863"/>
		<updated>2024-11-27T02:40:59Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k nuyen for information leading to the recovery of the corpse as well as an additional 2k nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team exits the fixer&#039;s place and begins building the plan.They&#039;ll head to the border checkpoint in order to talk to the border guards and get some information as well as Dreadnought canvassing the area to do some psychometry. She finds a scrap of fabric and lets the visions encompass her while Fading and Wildflower start talking to the guards about Ellie Robinson and&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139861</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139861"/>
		<updated>2024-11-27T02:27:44Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k nuyen for information leading to the recovery of the corpse as well as an additional 2k nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes as a sign of infection. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected. There&#039;s an undercurrent of unease from the fixer, which might be implying that they have cross-purposes with the client.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139860</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139860"/>
		<updated>2024-11-27T02:23:30Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area. They discuss that the team will be paid 8k nuyen for information leading to the recovery of the corpse as well as an additional 2k nuyen for the recovery of their daughter. Dreadnought notices some details in the photo and relays that to the team, which Fading recognizes. When Dreadnought brings up the recovery of the daughter in exchange for the gear reward, the J and Fading bring up that she may not be recovered in an non-infected state since her kidnapper was infected.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139859</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139859"/>
		<updated>2024-11-27T01:46:52Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel. Warboss calls Dreadnought and says that there&#039;s a woman who is hiring them for a missing persons search.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fading and Wildflower arrive at the bar and are sent back to take some drinks while the team waits. Dreadnought arrives afterwards and follows the person to the back where they pull a lever and lead the team into another area.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139857</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139857"/>
		<updated>2024-11-27T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour. She calls for a ride from Adam Quel.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139856</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139856"/>
		<updated>2024-11-27T01:29:45Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139855</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139855"/>
		<updated>2024-11-27T01:29:35Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dreadnought|Fading of the Dawn|Wildflower4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139854</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139854"/>
		<updated>2024-11-27T01:28:55Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
We start at 10PM on a Tuesday night in Seattle where Fading of the Dawn receives a call from their fixer who tells Fading that they have a quest for her. A search for a missing person and the coordinates for the meeting place, a bar called &amp;quot;The Devil&#039;s Kiss.&amp;quot; She calls John Baptise for a ride. Wildflower receives a call from Fiendest telling them that they need to head over to the Devil&#039;s Kiss in 2 hour.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139848</id>
		<title>Your Undying Love is Killing Me</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Your_Undying_Love_is_Killing_Me&amp;diff=139848"/>
		<updated>2024-11-27T01:06:15Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-11-26  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Breeze  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle  &amp;lt;!-- Optional: Any factions who were allied to t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dreadnought&amp;diff=139680</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dreadnought&amp;diff=139680"/>
		<updated>2024-11-24T07:03:24Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Elayne Malachite&lt;br /&gt;
|Image= [[File:Dreadnought.png|500px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Damage Transmission Physical Adept&lt;br /&gt;
|Shortblurb1=She just keeps punching her wounds into someone else.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Elayne_Malachite&lt;br /&gt;
|OwnersDiscordName=Elayne&lt;br /&gt;
|Metatype= Troll&lt;br /&gt;
|Metavariant= Giant&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2059-11-15 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Beat down every enemy. Fight all the way to the top. &amp;lt;br&amp;gt;&lt;br /&gt;
Defend the Ork Underground. &amp;lt;br&amp;gt;&lt;br /&gt;
Become unsinkable by mastering the art of kicking her wounds into her enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley&#039;s comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo&#039;s legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley&#039;s comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. &amp;lt;br&amp;gt;&lt;br /&gt;
Changeling (Class 2 SURGE) - When Halley&#039;s comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.&amp;lt;br&amp;gt;&lt;br /&gt;
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. &lt;br /&gt;
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she&#039;s earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.&amp;lt;br&amp;gt;&lt;br /&gt;
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.&amp;lt;br&amp;gt;&lt;br /&gt;
No Man Left Behind - Dreadnought never leaves an ally behind. She&#039;ll sling you over her shoulder and carry you to safety.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Warboss&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quentin Alvarez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Handler&amp;diff=139512</id>
		<title>Handler</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Handler&amp;diff=139512"/>
		<updated>2024-11-21T05:55:22Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Handler.jpg|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Red Magic Conjurer&lt;br /&gt;
|header2= One With the Wild Things&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Elayne_Malachite&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Elayne_Malachite/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Spring Equinox, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1CBhM1411vHAerAdJ7OM-aLtZiaKVDndS?usp=drive_link]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
&amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Bat conjurer with a flock of the beasts.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Create an Ally Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Become a more powerful conjurer&amp;lt;br&amp;gt;&lt;br /&gt;
Get a mobile home so she can wander all across Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
Get a set of Conjuring foci&amp;lt;br&amp;gt;&lt;br /&gt;
Get a F20 Magical Lodge (Next Roll 11/24)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She&#039;d stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Handler has always had good instincts that keep her out of trouble.&amp;lt;br&amp;gt;&lt;br /&gt;
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can&#039;t make herself stay in one place.&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor: Harmony with Nature, The Shaman&#039;s Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can&#039;t pass by unnoticed.&amp;lt;br&amp;gt;&lt;br /&gt;
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Great Mage and Magician Knott the Wise&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edda Canis&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ferris Nearl&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=John Baptise&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greirat&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Johan Liebert&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jade(Bungus)&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Organization&lt;br /&gt;
!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Washington Wizards&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pass_a_Bad_Time&amp;diff=139382</id>
		<title>Pass a Bad Time</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pass_a_Bad_Time&amp;diff=139382"/>
		<updated>2024-11-19T06:53:18Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-05-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=New Orleans, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Poe|Sticks|Stryker|Trades}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=New Orleans Shedim&lt;br /&gt;
|OppositionUnits={{AARCharacterList|}}&lt;br /&gt;
|OppositionCasualties=Bodies destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is quickly called to New Orleans in the CAS in order to take on a job to eliminate a possessed gang leader. The team does some legwork and visits a church to consult with them regarding the potential threats that the team could encounter. After consulting with the priest, the team does some work on the matrix in order to track down Dark Mark&#039;s hiding place. Afterwards, the team prepares an informational packet on the Shedim and broadcast it to the warehouse in order to convince some of them to flee the scene without fighting. Afterwards, the team sweeps in and clears out the warehouse before making haste to the church in order to get Stryker evaluated by the priest.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A new Johnson posts a hurried plea onto the Shadowhaven asking for help in New Orleans. They need the best of the best and are even willing to front the cost of the plane tickets in order to get the runners there as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
In Redmond, we find Psyche watching some gangers getting into trouble outside their apartment as he eats some soy food. He receives a DNI request from [[Anna Van Der Pelt]] who tells him to head to the Puyallup Airport for a new job. We find Trades in the upstairs of Desmond&#039;s Cajun Delights where she flutters through the air keeping an eye out with her Fly-Spy. She relaxes on the couch when she receives a DNI request from [[Heward Smith]] who tells her that she&#039;s got a Krime flight to New Orleans soon. Stryker is hiding out in a bathroom taking a shower where he gets a DNI which he ignores in favor of looking for Sticks. We find Sticks finishing his shift at Desmond&#039;s Cajun Delights whipping up some special soul food. Together, the two meet in the kitchen when a snot-nosed brat insults their restrooms. During a lull, [[Ace Powers]] starts a call where he offers them a Johnson paid trip back to New Orleans. Trades and Sticks drive up to Redmond to pick up Psyche. They manage to pass through the checkpoints without trouble, and return with Psyche via the ork underground. The team arrives at an airfield in Cutter territory to find a decent looking private jet. Trades FAQs the plane and discovers that it may have belonged to the Silver Crescent crime family who stole it from Renraku about 15 years back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team gets a view of the patchwork nature of New Orleans and lands at another smuggling airfield. The team disembarks and meets a woman who tells them that she has a ride and has arranged for them to stay at a hotel for 3 nights. Ms. Johnson explains that she&#039;s a member of one of the local crime families. 2 of their main leaders have departed the city to pursue other opportunities. The new boss, Dark Mark, has changed in a mysterious way that she can&#039;t quite put her hands on. She wants him removed from power one way or another. When Sticks reveals to the car that they&#039;re a member of the Brown family, Ms. Johnson reveals that she was adopted to replace him after he disappeared. Things become very tense in the car with knives being pulled and fire spirits being called. Eventually, the team and Ms. Johnson come to an uneasy entente with each other. The team agrees to perform the job in exchange for their secrecy regarding Stick&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Ms. Johnson reports that Dark Mark has been visiting doll parlors, but not visiting for the companionship. She confides that she&#039;s been having a gut feeling regarding him. She does tell the team to find separate accommodations. The team arrives at another hotel, and Sticks offers to cover the room. Stryker heads outside to find an ATM to convert their nuyen into CAS dollars. He is able to safely make the reservation at the hotel. Afterwards, the team makes their way to a weapons shop to get Sticks a ballistics mask to hide their face. Trades performs a matrix search and is able to discover that Dark Mark is a powerful mystic adept who has retired into the life of a crime family leader. There appears to have been a period where he went missing and returned changed. He appears to have become a nocturnal creature. He has been seen visiting wooden buildings, which the team is able to determine lowers the chance that he has become an infected. Psyche remembers that the Catholic church has a large presence in New Orleans, and may possess the magical knowledge to identify what has happened to Dark Mark.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psyche, Sticks, and Stryker head to the Catholic church in order to find out more information about what Dark Mark may have become. They make their way inside and meet father Andre who inquires into whether the afflicted person was a Catholic. They&#039;re led into a backroom and given some soy pizza while the priests asks some questions to help narrow down what sort of creature he has become. He cautions the team about the possibility of shadow spirits affecting Mark, and warns them about the danger of summoning them. He offers to teach the team sunbeam in order to conjure light to abjure the creatures of the night for 2000 nuyen. He also offers to sell some silver and wood pulp handloaded ammunition to the runners after extracting a promise not to misuse the ammunition. With a final warning that he will ruin the team&#039;s day if they steal his meatloaf, he departs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trades performs a matrix search to try and discover where this potential shedim is hiding. She notices that a warehouse near a nice urban area about half a kilometer from the ocean seems to be a hot spot for sightings of Mark. Trades sends in her flyspy and flies a circuit around the outside of the building before locating a potential point to enter the building. Once she&#039;s inside, she walks around the inside of the building along the exterior wall getting a view of the interior. During their check, they spot several runes that project a wrongness. She checks the exterior window and spots Dark Mark who gives a &#039;&#039;wrong&#039;&#039; stare at the flyspy.&lt;br /&gt;
&lt;br /&gt;
With that information, the team puts together an information packet about Shedim including some of the voice clips from Father Andre that they&#039;ll use to help convince the un-Shedim-ed guards to defect or at the very least leave without fighting. The team summons spirits and sprites to assist themselves and dole out support bonuses in preparation for the raid.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team breaches into the warehouse led by Stryker and Trade&#039;s Duelist who begin exchanging fire with the various guards. Stick&#039;s spirit leaps into action, closing with the nearest Shedim. Stryker goes down early in the fight after catching bullets from some of the Shedim and guards. The team begins taking out enemies while Dark Mark&#039;s possessed body rapidly closes with them. Stryker is brought back up just in time to launch a grenade to take out a few of the conscripted criminals. The spirits brought in to support the team are quickly taken out by Dark Mark while he closes the distance. Once Dark Mark closes into melee, he pierces Stryker&#039;s chest and pulls his blade out with a splash of blood across the platform. Filled with rage, Sticks unleashes a holy blaze of light that incinerates Dark Mark. Trades guides the team to Father Andre&#039;s church to hide out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team waits for a few hours until Father Andre arrives in his Ford Americar and rushes the team into the church in order to check over Stryker. He determines that Stryker is lucky to be alive, but stable. Afterwards, Sticks and the father discusses the risks of mortality involved in a career as a shadowrunner. The team heads out to rest at the hotel while Stryker remains at the church under the watchful eyes of Father Andre. On the morning of the final day, Stryker awakes from a frenzied dream where voices threaten him with vengeance for the death of the Shedim. The father gives him a brief explanation of the situation and reveals that the Shedim in Mark&#039;s body wasn&#039;t a master Shedim. The shadows in New Orleans are dark and deep hiding many dangers. The father gives him a warning that he should return to Seattle to avoid the ire of the Shedim who possess a greater influence.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team departs from New Orleans in peace.&lt;br /&gt;
*Stryker suffers &amp;quot;Poor Self Control: Sadistic&amp;quot; as the lingering voices of the Shedim haunt his mind. Influencing him ever so slightly to revel in the feeling of inflicting pain. Ever wondering why it feels SO NICE TO INFLICT THIS PAIN UNTO OTHERS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run rewards for &amp;quot;Pass a good time.&amp;quot;&lt;br /&gt;
*Deadly: 37 RVP (17 x 2.1)&lt;br /&gt;
*12 hours, 15 minutes&lt;br /&gt;
*16k nuyen (8 RVP)&lt;br /&gt;
*14 karma (14 RVP)&lt;br /&gt;
*30 CDP (15 RVP)&lt;br /&gt;
*+2 base CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
*Witness my hate for Sticks (7 RVP)&lt;br /&gt;
*Jack of all trades for Psyche (2 RVP)&lt;br /&gt;
*Tough as Nails phys/stun for Stryker (5 RVP per rank)&lt;br /&gt;
*Brilliant Heuristics (5 RVP)&lt;br /&gt;
*Will to live for Stryker (3 RVP per rank)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Ace Powers, &amp;quot;They give us some money and have us take a look at our boys and our girls and our thems.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Please, this is a house of god.&amp;quot; Father Andre after the team thirsts after Dark Mark. }}&lt;br /&gt;
{{Gamequote|&amp;quot;For the wrath of God is revealed from heaven against all ungodliness and unrighteousness of men, who suppress the truth in unrighteousness, because what may be known of God is manifest in them, for God has shown it to them.&amp;quot; Father Andre, then eventually Sticks when he killed the Shadim }}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Trades]]===&lt;br /&gt;
I&#039;m glad that my digital investigations were able to turn up information about the Shedim. I spent a lot of time doing legwork while the rest of the team hit up New Orleans. I didn&#039;t expect that priest to just start giving the others bullets. I guess the priests really are different down here in New Orleans.  I&#039;m glad that I was able to draw some fire from the others with my drone, but things were pretty touch and go for a moment there. Sticks managed to pull the wrath of the gods down in vengeance. I wonder what [[Norville Craddock|Norville]] will have to say about this whole affair. All this magic seems like something that he&#039;d be able to explain better. Of course, maybe he&#039;ll say I&#039;m an idiot to have tried to square up against a Shedim. It burns that Stryker managed to taint my rep through association by holding the J hostage. I can’t trust that he won’t pull something like that again in the future.&lt;br /&gt;
&lt;br /&gt;
===[[Sticks]]===&lt;br /&gt;
&amp;quot;Ah never wanna go to New Orleans again after this... Not like ah could anyway. My... Friend... He almost got killed in the fight. Hells, the only reason he lived had to been a mix of his cyberware and some miracle from the Lord himself. Maybe it&#039;s time to look into the Catholic church, Father Andre was a kind soul that was prolly the only reason we went out without a causality to ourselves... Maybe it&#039;s time to look into sending these shadow-spirit fuckers back into hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Psyche]]===&lt;br /&gt;
That was an interesting one.  I had thought blood spirits to be the worst of the archtypes humanity had conjured into existence, and I believe I may be wrong.  New Orleans is interesting however, and I think it may be interesting to continue taking jobs in the UCAS. They have a different speed and way of doing things.&lt;br /&gt;
Much more research into astral properties and the collective unconscious as well as different types of so called &amp;quot;spirits&amp;quot; in my future.  Clearly my education is even more limited than I realized after this first job.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=139381</id>
		<title>Snubnose Synchronicity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=139381"/>
		<updated>2024-11-19T06:51:12Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
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|Date=2085-10-20&lt;br /&gt;
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|RunnerList={{AARCharacterList|Wildflower|Samael|Trades|Celicy Vist}}&lt;br /&gt;
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|Notes= 3.5 hours so far&lt;br /&gt;
|}}&lt;br /&gt;
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[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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==Summary==&lt;br /&gt;
A &#039;whodunit&#039; happens when a corpse cadavre shows up at [[Silver Ash Private Investigations]] looking for [[Celicy Vist]]&#039;s sister. Yet, when they&#039;re busy and cannot handle it, she pushes the gig onto someone else, especially to get the decaying corpse out of her office. So, the runners of Trades, Samael, and Wildflower band together to find out the history and understand why this man has &#039;come back to life&#039;, or so it seems.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Raymond Keelie, beloved beat-cop turned detective and community outreach member of KE, suddenly turns up murdered  by a halloweener. When his death is publicized and spread on the news, many people were worried about what it could mean. Was this a covera up? Were they murdered on the streets? But, all were saddened by his loss, given the situation and circumstances. His survivng wife and kids had no comment, instead leaving the city to stay with Raymond&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runner trio find Celicy in her office with all the windows open. Her assistant and nepo-hire cousin, [[Minerva Kotomine]], whines in the foyer about the smell. When heading inside, they notice that inside seems to be a courpse cadavre sitting in a seat. A quick investigation shows it to be a one Raymond Keelie, who had been murdered but a scant few days ago.&lt;br /&gt;
&lt;br /&gt;
A quick few matrix searches show that this man was a night errant cop, and show a few places to investigate; His home apartment, his spouse&#039;s picture, his commlink, and the location where he died. The team, wanting to get the stinker of a man out of the office of Celicy, decide to go and do legwork outside.&lt;br /&gt;
&lt;br /&gt;
==The Investigation==&lt;br /&gt;
Starting off, the team decide to do some matrix searches about Keelie. They find his spouse, Eyjafjalla her two kids had gone to stay with her brother in the SSC. They found his brother&#039;s commlink, and even his buddy-cops commlink, Aaron Kilpatrick. Looking into Kilpatric&#039;s commlink, they find it rigged with databombs and with plenty of data files containing dummy info; designed to be a &#039;red haring&#039; or in this case, more of a &#039;red beartrap&#039;. Trades is able to disarm them, but get away unharmed.&lt;br /&gt;
&lt;br /&gt;
Next stop, the team went to the last place Keelie was found, a local corner store called &amp;quot;Schmidt&#039;s Munitions and Munchies&amp;quot;. Wildflower notices a water spirit, but the team decide to leave the outside for now, and head in. Upon entering the business, Sam and Wildflower spend no short order to start absolutely pressuring the shopkeep, as it was clear he was bought off nearly immediately. The Shopkeep mentions cops came in and questioned him, but ultimately didn&#039;t steal any footage or anything. They demand the footage, and leave, letting Wildflower&#039;s Trid Phantasm to obscure their presence.&lt;br /&gt;
&lt;br /&gt;
Outside, the team starts to notice the water spirit asking for Wildflower, sensing their wild rep. The water spirit asks for help in cleansing his current home, as the creak nearby had been disturbed for days, ever since the &#039;bad smelling mage came along&#039;. A conversation shows that the spirit has things to offer, if the team decides to dismantle the background. Wildflower and Trades realize that fire spirits are coming to nip at the memorial to Keelie, given the background count its creating. So, dismantling the memorial and disposing of it later, the background count would return to normal over a few hours.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Trades calls [[Roxxy Sparks]] to get an idea of who this halloweener girl is. Roxy is hesitant to give any info, but goes over the general situation; Nerves was kidnapped on the 15th, a day before Keelie died, and then showed up with no memory of what happened three days alter on the 18th. While the gang thinks it could be a likely story, they decide to gather more info before throwing fingers just yet. They decide to check the footage next.&lt;br /&gt;
&lt;br /&gt;
The footage they recovered is odd, showing a halloweener walk into the store, &#039;purchase&#039; a gun, and then wait for the cop to enter. The cop - Keelie - is then shot twice, the firearm being left at the scene, and the halloweener caught on camera leaving the store. Clearly something is up and immediately the team realize that the creation date of the footage was a day after the day that Keelie died. Trades and Sam storm back in to pressure the worker, and when he reaches for a silent alarm, he&#039;s shot with stick and shock by Sam, who after threatening the man, decides to hand over the real footage, that the cops had destroyed but he had kept a copy of in order to preasure the cops. The real footage of that day clearly shows Aaron Kilpatrick just barely on camera using some magic to get Nerves to head in and wait to assassinate Keelie.&lt;br /&gt;
&lt;br /&gt;
From there, the few places they have yet to check back in with is Keelie&#039;s apartment. The team scoots over, and upon finding a potential stakeout, Wildflower summons a spirit of man to give them concealment, and they are able to head inside. And, while they spot the spirits guarding the door, the team fails to spot the nearby stakeout team, but so neither does the stakeout team notice the runners (thanks concealment).&lt;br /&gt;
&lt;br /&gt;
Once inside, the team starts to tear the house up a second time, finding it sufficiently ransacked already. So, searching for clues, they find a commlink agent trying to poke around and ask for help, but its speakers were damaged, and was sending messages to Sam and Trades to find assistance. A quick chat reveals that she had been programmed to turn on after a week and ask for help in delivering a message. That message was &amp;quot;My name is Eyjafjalla  Olafsdottir-Keelie, my husband was potentially framed or assassinated, please do not let Knight Errant get away with this, he was a good man and was on to something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Further searching of the house finds Samael two safes; one which was very obviously hidden and ransacked; a decoy safe, and another that was hidden well behind some physical obfuscation. Pulling out the lockpicking tools, they manage to free the safe and find it booby-trapped. A device is disarmed, which was set to ignite the paper documents stored within. And, inside, the motherload of details;&lt;br /&gt;
&lt;br /&gt;
Keelie had found out that multiple police officers had &#039;murders&#039; be swept under the rug and either entirely called off of covered up by higher ups who wanted to keep the team in check and not facing consequences of their actions, which would look bad on the KE agents. As well, when Keelie was demoted to community outreach, he found out that many of the higher ups were embezling money from the community outreach funds, and when Keelie was going to send that data out, he ended up getting caught and whacked by Knight Errant. The team, deciding to send this data to [[Carleton Moreau]].&lt;br /&gt;
&lt;br /&gt;
==The Sting==&lt;br /&gt;
Leaving the apartment, the team notices things are off; A man walks by Trade&#039;s invisible truck, the spirits are gone, and a window across the street is open with a glare; Sam notices it before its too late, but they&#039;re caught in a hit by off-duty KE agents. The hit is quick and dirty, the runners nearly being caught off guard, but not taken by storm. Sam is able to protect wildflower from a sniper shot, and shoot the hit-squad&#039;s FLR who was approaching with a handgun. Upon seeing the man down, Trades took advantage to run them over. Wildflower was able to ask the spirit to cover them with their spirit powers, and Sam, banking on one godspeed shot, was able to send a pistol round from range down the scope of the sniper, disabling and killing them. The KE &#039;hit squad&#039; was disabled, defanged, and sent running. Though, not before the spotter for the sniper is able to capture some footage of what happened.&lt;br /&gt;
&lt;br /&gt;
Shortly after exfiltrating, [[Carleton Moreau]] calls trades, having heard a a hubbub about some knight errant whack and a new APB being sent out, and asks if they need a hand. Given the situation, they decide to bring up the data now, and with Keelie&#039;s permission, he says &amp;quot;while killing Kilpatrick would feel good, having him go to jail for potentially the rest of his life feels a lot better.&amp;quot; He was a good cop to the end, or at least he tried to be, wanting to use the judicial system for good.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having the paydata sent to Carlton, he used the data to start spreading and trying to have those indicted in the document brought to justice. Keelie is able to rest, knowing his work was put to good and those who broke the law in such heinous ways would be brought to justice.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:10 RVP, per players choice, split between any of the following:&lt;br /&gt;
* 4ooo Nuyen in Magical foci, Reagents, Spell Formulae, Fetishes, or other magical gear up to Rating 19F (1 RVP per)&lt;br /&gt;
* 2ooo Nuyen as direct payment from Celicy(1 RVP per)&lt;br /&gt;
* 1 Karma (1 RVP per)&lt;br /&gt;
* 2 CDP (1 RVP per)&lt;br /&gt;
&lt;br /&gt;
:4,ooo Nuyen for selling paydata to [[Carleton Moreau]] - (2 RVP)&lt;br /&gt;
:8 CDP - (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 wild index for dealing with the disturbance near the free spirit&#039;s home, and negotiating for info from them&lt;br /&gt;
&lt;br /&gt;
:Optional rewards&lt;br /&gt;
;[[Carleton Moreau]] C4 L1 for 4 RVP or 8 CDP or +1 Loyalty for 1 RVP&lt;br /&gt;
;[[Celicy Vist]] C4 L1 for 4 RVP or 8 CDP&lt;br /&gt;
&lt;br /&gt;
* too pretty 2 hit for 3 RVP for Wildflower&lt;br /&gt;
* Tough as Nails: Stun - 5 RVP for Samael&lt;br /&gt;
* Analytical Mind - 5 RVP for Trades&lt;br /&gt;
* Catlike - 7 RVP for Trades&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] Despite the bobble at the weapons store, the team went rather swimmingly. There was little argument about not going direction to a KE station, and between Ms. Wildflower&#039;s summoning skills and Ms. Trode&#039;s matrix skills, we were able to get to the bottom of all this. Still rather kicking myself that we didn&#039;t spot the sniper across the street, but even the best of plans go pear shaped now and again. I think a visit to Ms. Morrison&#039;s is in order for some upgrades to my coat. Blighter stung me right good.&lt;br /&gt;
&lt;br /&gt;
===[[Trades]]===&lt;br /&gt;
I should&#039;ve checked all my boxes and made sure to keep a handle on my matrix presence. As they say, &amp;quot;Overconfidence is a slow and insidious killer.&amp;quot; The feeling of crunching that hitman under the truck&#039;s wheels was exhilarating, but it&#039;s important that I hold to my code. He might have deserved to die for being a corrupt coming to kill me while they thought I was in a VR coma, but I wasn&#039;t thinking about that in the moment. I felt the thrill of wielding the deadly weapon that is my truck, and I forgot to practice restraint.&lt;br /&gt;
&lt;br /&gt;
===[[Wildflower]]===&lt;br /&gt;
&lt;br /&gt;
Gods, that spirit summoning took it out of me. Gotta remember to pace myself with that stuff, guess my mother was right about me being as ambitious as her... Anyway, run went alright. I gotta wonder if I&#039;m cut out for this stuff, though... felt like the others were miles ahead of me experience-wise. I guess that makes sense, but... nah, nevermind. I&#039;ll get there. Not like I have a choice.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=139379</id>
		<title>Snubnose Synchronicity</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snubnose_Synchronicity&amp;diff=139379"/>
		<updated>2024-11-19T06:49:04Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Fangblade_&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Wildflower|Samael|Trades|Celicy Vist}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes= 3.5 hours so far&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A &#039;whodunit&#039; happens when a corpse cadavre shows up at [[Silver Ash Private Investigations]] looking for [[Celicy Vist]]&#039;s sister. Yet, when they&#039;re busy and cannot handle it, she pushes the gig onto someone else, especially to get the decaying corpse out of her office. So, the runners of Trades, Samael, and Wildflower band together to find out the history and understand why this man has &#039;come back to life&#039;, or so it seems.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Raymond Keelie, beloved beat-cop turned detective and community outreach member of KE, suddenly turns up murdered  by a halloweener. When his death is publicized and spread on the news, many people were worried about what it could mean. Was this a covera up? Were they murdered on the streets? But, all were saddened by his loss, given the situation and circumstances. His survivng wife and kids had no comment, instead leaving the city to stay with Raymond&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runner trio find Celicy in her office with all the windows open. Her assistant and nepo-hire cousin, [[Minerva Kotomine]], whines in the foyer about the smell. When heading inside, they notice that inside seems to be a courpse cadavre sitting in a seat. A quick investigation shows it to be a one Raymond Keelie, who had been murdered but a scant few days ago.&lt;br /&gt;
&lt;br /&gt;
A quick few matrix searches show that this man was a night errant cop, and show a few places to investigate; His home apartment, his spouse&#039;s picture, his commlink, and the location where he died. The team, wanting to get the stinker of a man out of the office of Celicy, decide to go and do legwork outside.&lt;br /&gt;
&lt;br /&gt;
==The Investigation==&lt;br /&gt;
Starting off, the team decide to do some matrix searches about Keelie. They find his spouse, Eyjafjalla her two kids had gone to stay with her brother in the SSC. They found his brother&#039;s commlink, and even his buddy-cops commlink, Aaron Kilpatrick. Looking into Kilpatric&#039;s commlink, they find it rigged with databombs and with plenty of data files containing dummy info; designed to be a &#039;red haring&#039; or in this case, more of a &#039;red beartrap&#039;. Trades is able to disarm them, but get away unharmed.&lt;br /&gt;
&lt;br /&gt;
Next stop, the team went to the last place Keelie was found, a local corner store called &amp;quot;Schmidt&#039;s Munitions and Munchies&amp;quot;. Wildflower notices a water spirit, but the team decide to leave the outside for now, and head in. Upon entering the business, Sam and Wildflower spend no short order to start absolutely pressuring the shopkeep, as it was clear he was bought off nearly immediately. The Shopkeep mentions cops came in and questioned him, but ultimately didn&#039;t steal any footage or anything. They demand the footage, and leave, letting Wildflower&#039;s Trid Phantasm to obscure their presence.&lt;br /&gt;
&lt;br /&gt;
Outside, the team starts to notice the water spirit asking for Wildflower, sensing their wild rep. The water spirit asks for help in cleansing his current home, as the creak nearby had been disturbed for days, ever since the &#039;bad smelling mage came along&#039;. A conversation shows that the spirit has things to offer, if the team decides to dismantle the background. Wildflower and Trades realize that fire spirits are coming to nip at the memorial to Keelie, given the background count its creating. So, dismantling the memorial and disposing of it later, the background count would return to normal over a few hours.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Trades calls [[Roxxy Sparks]] to get an idea of who this halloweener girl is. Roxy is hesitant to give any info, but goes over the general situation; Nerves was kidnapped on the 15th, a day before Keelie died, and then showed up with no memory of what happened three days alter on the 18th. While the gang thinks it could be a likely story, they decide to gather more info before throwing fingers just yet. They decide to check the footage next.&lt;br /&gt;
&lt;br /&gt;
The footage they recovered is odd, showing a halloweener walk into the store, &#039;purchase&#039; a gun, and then wait for the cop to enter. The cop - Keelie - is then shot twice, the firearm being left at the scene, and the halloweener caught on camera leaving the store. Clearly something is up and immediately the team realize that the creation date of the footage was a day after the day that Keelie died. Trades and Sam storm back in to pressure the worker, and when he reaches for a silent alarm, he&#039;s shot with stick and shock by Sam, who after threatening the man, decides to hand over the real footage, that the cops had destroyed but he had kept a copy of in order to preasure the cops. The real footage of that day clearly shows Aaron Kilpatrick just barely on camera using some magic to get Nerves to head in and wait to assassinate Keelie.&lt;br /&gt;
&lt;br /&gt;
From there, the few places they have yet to check back in with is Keelie&#039;s apartment. The team scoots over, and upon finding a potential stakeout, Wildflower summons a spirit of man to give them concealment, and they are able to head inside. And, while they spot the spirits guarding the door, the team fails to spot the nearby stakeout team, but so neither does the stakeout team notice the runners (thanks concealment).&lt;br /&gt;
&lt;br /&gt;
Once inside, the team starts to tear the house up a second time, finding it sufficiently ransacked already. So, searching for clues, they find a commlink agent trying to poke around and ask for help, but its speakers were damaged, and was sending messages to Sam and Trades to find assistance. A quick chat reveals that she had been programmed to turn on after a week and ask for help in delivering a message. That message was &amp;quot;My name is Eyjafjalla  Olafsdottir-Keelie, my husband was potentially framed or assassinated, please do not let Knight Errant get away with this, he was a good man and was on to something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Further searching of the house finds Samael two safes; one which was very obviously hidden and ransacked; a decoy safe, and another that was hidden well behind some physical obfuscation. Pulling out the lockpicking tools, they manage to free the safe and find it booby-trapped. A device is disarmed, which was set to ignite the paper documents stored within. And, inside, the motherload of details;&lt;br /&gt;
&lt;br /&gt;
Keelie had found out that multiple police officers had &#039;murders&#039; be swept under the rug and either entirely called off of covered up by higher ups who wanted to keep the team in check and not facing consequences of their actions, which would look bad on the KE agents. As well, when Keelie was demoted to community outreach, he found out that many of the higher ups were embezling money from the community outreach funds, and when Keelie was going to send that data out, he ended up getting caught and whacked by Knight Errant. The team, deciding to send this data to [[Carleton Moreau]].&lt;br /&gt;
&lt;br /&gt;
==The Sting==&lt;br /&gt;
Leaving the apartment, the team notices things are off; A man walks by Trade&#039;s invisible truck, the spirits are gone, and a window across the street is open with a glare; Sam notices it before its too late, but they&#039;re caught in a hit by off-duty KE agents. The hit is quick and dirty, the runners nearly being caught off guard, but not taken by storm. Sam is able to protect wildflower from a sniper shot, and shoot the hit-squad&#039;s FLR who was approaching with a handgun. Upon seeing the man down, Trades took advantage to run them over. Wildflower was able to ask the spirit to cover them with their spirit powers, and Sam, banking on one godspeed shot, was able to send a pistol round from range down the scope of the sniper, disabling and killing them. The KE &#039;hit squad&#039; was disabled, defanged, and sent running. Though, not before the spotter for the sniper is able to capture some footage of what happened.&lt;br /&gt;
&lt;br /&gt;
Shortly after exfiltrating, [[Carleton Moreau]] calls trades, having heard a a hubbub about some knight errant whack and a new APB being sent out, and asks if they need a hand. Given the situation, they decide to bring up the data now, and with Keelie&#039;s permission, he says &amp;quot;while killing Kilpatrick would feel good, having him go to jail for potentially the rest of his life feels a lot better.&amp;quot; He was a good cop to the end, or at least he tried to be, wanting to use the judicial system for good.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having the paydata sent to Carlton, he used the data to start spreading and trying to have those indicted in the document brought to justice. Keelie is able to rest, knowing his work was put to good and those who broke the law in such heinous ways would be brought to justice.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:10 RVP, per players choice, split between any of the following:&lt;br /&gt;
* 4ooo Nuyen in Magical foci, Reagents, Spell Formulae, Fetishes, or other magical gear up to Rating 19F (1 RVP per)&lt;br /&gt;
* 2ooo Nuyen as direct payment from Celicy(1 RVP per)&lt;br /&gt;
* 1 Karma (1 RVP per)&lt;br /&gt;
* 2 CDP (1 RVP per)&lt;br /&gt;
&lt;br /&gt;
:4,ooo Nuyen for selling paydata to [[Carleton Moreau]] - (2 RVP)&lt;br /&gt;
:8 CDP - (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 wild index for dealing with the disturbance near the free spirit&#039;s home, and negotiating for info from them&lt;br /&gt;
&lt;br /&gt;
:Optional rewards&lt;br /&gt;
;[[Carleton Moreau]] C4 L1 for 4 RVP or 8 CDP or +1 Loyalty for 1 RVP&lt;br /&gt;
;[[Celicy Vist]] C4 L1 for 4 RVP or 8 CDP&lt;br /&gt;
&lt;br /&gt;
* too pretty 2 hit for 3 RVP for Wildflower&lt;br /&gt;
* Tough as Nails: Stun - 5 RVP for Samael&lt;br /&gt;
* Analytical Mind - 5 RVP for Trades&lt;br /&gt;
* Catlike - 7 RVP for Trades&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] Despite the bobble at the weapons store, the team went rather swimmingly. There was little argument about not going direction to a KE station, and between Ms. Wildflower&#039;s summoning skills and Ms. Trode&#039;s matrix skills, we were able to get to the bottom of all this. Still rather kicking myself that we didn&#039;t spot the sniper across the street, but even the best of plans go pear shaped now and again. I think a visit to Ms. Morrison&#039;s is in order for some upgrades to my coat. Blighter stung me right good.&lt;br /&gt;
&lt;br /&gt;
===[[Trades]]===&lt;br /&gt;
I should&#039;ve checked all my boxes and made sure to keep a handle on my matrix presence. As they say, &amp;quot;Overconfidence is a slow and insidious killer.&amp;quot; The feeling of crunching that hitman under the truck&#039;s wheels was exhilarating, but it&#039;s important that I hold to my code. He might have deserved to die for being a corrupt coming to kill me while they thought I was in a VR coma, but I wasn&#039;t thinking about that in the moment. I felt the thrill of wielding the deadly weapon that is my truck, and I forgot to practice restraint.&lt;br /&gt;
&lt;br /&gt;
===[[Wildflower]]===&lt;br /&gt;
&lt;br /&gt;
Gods, that spirit summoning took it out of me. Gotta remember to pace myself with that stuff, guess my mother was right about me being as ambitious as her... Anyway, run went alright. I gotta wonder if I&#039;m cut out for this stuff, though... felt like the others were miles ahead of me experience-wise. I guess that makes sense, but... nah, nevermind. I&#039;ll get there. Not like I have a choice.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Humanisn%27t&amp;diff=139377</id>
		<title>Humanisn&#039;t</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Humanisn%27t&amp;diff=139377"/>
		<updated>2024-11-19T06:46:20Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-07-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Lhog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Jessie DeVux|Trades|Digifex}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Humanis&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Decker 1| Decker 2}}&lt;br /&gt;
|OppositionCasualties=Trapped in a nightmare of a foundation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Foundation Denizens&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Johnson has come to the runners in order to have a militant Humanis member removed and replaced with one of their own. The team quickly begins establishing surveillance over the target for the 3 days requested by the J before they perform a foundation dive in order to acquire secretive information regarding the target. Once they&#039;ve raided and wrought havoc upon the Humanis host&#039;s foundation, they return to the meat world where they hijack the target&#039;s car before replacing the target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The J has identified a militant member of Humanis that they would like to remove from the world and replace with one of their own agents.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team arrives to the meet. Introduce themselves, and the J begins explaining the job that the team needs 3 days of surveillance and to seamlessly replace their target. They negotiate for access to bioware and common drones.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team makes some disguises and makes their way over to Westwood. Once they arrive outside the gated community, Trades sends in her flyspy and performs a sweep before infiltrating the building through the crawlspace under the floorboards. Hidden amdidst the flower garden, Trades breaks a hole and sends in her drone. She&#039;s able to detect a doggo running around on the floor above as well as spotting a few cameras. Geodesic breaks into the host while Digifex and their sprite is bullied by the host&#039;s defenses. Koi is able to break into the host, and eventually, Digifex&#039;s sprite is able to sneak in. Once the team is in, they find the watcher patrol paths and Geodesic uses her Editor to break into the file and abscond with the data. The team disables the motion sensors on the wall while Koi hops the fence (Literally, those hydraulic jacks are stronk). She taps her deck to the maglock and begins hacking her way in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Koi is inside the house, she starts sneaking around the doggo in order to hack the cameras and download their recorded footage. She plants a camera in the bedroom and Trades sticks her flyspy to the bottom of the bed and sets it to go wirelessly check in once an hour on the 43rd minute. Koi exfiltrates from the house. Afterwards, Koi contacts Vega and receives some additional info while Trades calls Norville to borrow some flyspys. She swings by the Chef to fill her vault of ages in exchange for some karma.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team splits up. Geodesic and Digifex work to hack the target&#039;s commlink while Trades and Koi prepare to break into the Docwagon host in order to gain access to his work projects. Geodesic and Digifex valiantly struggle against the target&#039;s fairlight caliban until they are able to wrestle away the target&#039;s data. Meanwhile, Trades and Koi break into the host and quickly snatches the target&#039;s work projects. The team deploys an additional flyspy into the docwagon building and prepares for the foundation dive. Trades asks The Chef for a couple of buffs in exchange for a point of karma and a chip.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team sneaks a data tap onto a camera in order to get a mark to flow up to the host. The team assembles inside the host and performs a matrix search in order to find the gateway before they begin gaining the MARKs in order to make the transition into the foundation. Trades gains a mark with Koi&#039;s help and bootlegs Hitchhiker so they&#039;ll be able to enter. Before the duo makes their way inside of the gateway, they help the others gain their marks and they make the jump into the foundation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trades and Koi awaken in a field outside the castle where they can see a war camp and a road leading towards the castle. After Koi relishes the sensation of grass and the feeling of their limbs they eventually begin making their way towards the castle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Geodesic awakens to find themselves in a tent on the battlements with a bowl of soup sitting in front of them. Soon after, a soldier enters and begins briefing Geodesic as a seargant. They explain the political landscape before Geodesic begins examining their ranging tables. Appalled at their inaccuracy they begin applying their advanced mathematical knowledge in order to create more accurate tables. Quickly, as one, the other people inside the tent turn to stare unblinkingly at Geodesic until they scratch out the offending equations. Eventually, they decide that they&#039;d like to investigate the elven encampment and begin heading north. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Digifex awakens inside the scaffolding node where they briefly, but unsuccessfully attempt to ponder the orb inside the scaffolding node. Soon, they descend down to meet the king and inform that they must seek out some people they saw in a dream. The king informs Fexidige that the sergeant of the battery has departed to investigate the elven encampment. Quickly, on the way towards they spot a woman with a floppy scholar&#039;s hat who introduces themself as Geodesmus. Geodesic recognizes Digifex&#039;s Human form and greets them before inviting them to join them on their expedition towards the elven encampment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The camera pans back to Koi and Trades who are walking along the road. The surrounding tradesfolk walk in a tense silence while they watch for a danger they know is approaching. Trades and Koi briefly discuss the atmosphere before a small band of elves attacks them. Trades and Koi begin running like the wind along the line of people. Along the way, Koi spots Team absolutely starts screwing with the host. Create a big ass chasm, Make eleves the coolest. Bring the portal node bring the archive node. &lt;br /&gt;
&lt;br /&gt;
Unceremoniously kidnapping the dude&#039;s car and bringing it into a covert place and then we take him out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Humanis Policlub of Downtown Seattle has had its host&#039;s foundation paradigm screwed up with rules like: &amp;quot;There&#039;s a big ass chasm surrounding the master node,&amp;quot; &amp;quot;People enter the foundation on the other side of the chasm from the Master Node,&amp;quot; &amp;quot;The archive. Is a tome. Specifically. A tome of medieval mathematics,&amp;quot; &amp;quot;The portal node. Is a doorway. In the Throne Room,&amp;quot; &amp;quot;put a big ass chasm around us (The master node),&amp;quot; and &amp;quot;Elves rule and physics drool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for Humanisn&#039;t (High, 16 x 1.66 = 27 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
12k Nuyen (6 RVP) + 4k Nuyen (Negotiation Bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
36k Nuyen in Bioware up to Beta Grade, Availability cap 19 OR 36K Nuyen in Drones, Availability cap 19 OR 18k nuyen (9 RVP) (Any &amp;quot;spare change&amp;quot; on the gear is converted to nuyen at a 2:1 rate)&amp;lt;br&amp;gt;&lt;br /&gt;
10 Karma (10 RVP) for securing the safety of multiple potential victims of targeted metaracial violence&amp;lt;br&amp;gt;&lt;br /&gt;
6 CDP (2 RVP + Base)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Knights Hospitallier Reputation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Trades: 1 Chip on Norville for providing a list of Humanis donors&amp;lt;br&amp;gt;&lt;br /&gt;
For Koi: 1 Chip paid back to Vega for burning the record on him&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Trades when faced by anchors in the forms of clouds, &amp;quot;How do we shatter those clouds?&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Give me a brief description of pinecone-based cloud destruction.&amp;quot; - LHOG, asking Tyneman what the Great Wizard Fexidige casts to shatter the skies}}&lt;br /&gt;
{{Gamequote|Digifex as they cast pinecones towards the cloud anchors, &amp;quot;I DEFY YOU WITH WRATH FROM HELL AND MERCY FROM GOD!&amp;quot;}}&lt;br /&gt;
{{Gamequote|Tyneman as Digifex casts pinecones into the sky, &amp;quot;I remember when this host was supposed to be, and I quote, &#039;Low magic&#039;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;I&#039;m going to burn that organization to it&#039;s dreking core. We did the job, well done. Not a thing wrong with all of my specialists I was working with, but I will never stop until that place is a pit of slag.&amp;quot; - Koi&lt;br /&gt;
&lt;br /&gt;
[[Digifex]] - &amp;quot;Any run against Humanis is a run for me. Hell of a Foundation they got there, would be interesting to explore if it wasn&#039;t predicated on racist ideology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - &amp;quot;Mmm. Very... interesting. Finding two others of my kind. Stuck on a job together. And, well. Fragging embarrassing. That the changeling saw through it. So easily. Frowning face. Digifex makes me. Nervous. In his dogma. I&#039;m likely an aberration. I need to be careful. Still. The job went off well. Smiling face. It&#039;s been a long while. Since I&#039;ve so totally dominated. The information game. On a target. Of course. I have to give credit to the others. They are all cunning hackers. And that drone user... I should ask her sometime. About her tricks.&lt;br /&gt;
&lt;br /&gt;
...It&#039;s always so strange. How the foundation seems to &#039;trick&#039; my broken mind. Into ignoring the rot. I wonder what that means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Trades]] - Standing in the heart of the foundation and working with the rest of the team to bend it to our will was an unparalleled feeling. I left an anchor here, but I&#039;m not sure whether it&#039;ll be safe to return in the future with how badly we mangled the foundation&#039;s paradigm. At the very least, we&#039;ve undermined Humanis&#039; cybersecurity for awhile until they manage to retake the foundation and realign the attributes.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Humanisn%27t&amp;diff=139375</id>
		<title>Humanisn&#039;t</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Humanisn%27t&amp;diff=139375"/>
		<updated>2024-11-19T06:46:09Z</updated>

		<summary type="html">&lt;p&gt;Elayne Malachite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-07-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Lhog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Jessie DeVux|Trades|Digifex}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Humanis&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Decker 1| Decker 2}}&lt;br /&gt;
|OppositionCasualties=Trapped in a nightmare of a foundation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Foundation Denizens&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Johnson has come to the runners in order to have a militant Humanis member removed and replaced with one of their own. The team quickly begins establishing surveillance over the target for the 3 days requested by the J before they perform a foundation dive in order to acquire secretive information regarding the target. Once they&#039;ve raided and wrought havoc upon the Humanis host&#039;s foundation, they return to the meat world where they hijack the target&#039;s car before replacing the target.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The J has identified a militant member of Humanis that they would like to remove from the world and replace with one of their own agents.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team arrives to the meet. Introduce themselves, and the J begins explaining the job that the team needs 3 days of surveillance and to seamlessly replace their target. They negotiate for access to bioware and common drones.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team makes some disguises and makes their way over to Westwood. Once they arrive outside the gated community, Trades sends in her flyspy and performs a sweep before infiltrating the building through the crawlspace under the floorboards. Hidden amdidst the flower garden, Trades breaks a hole and sends in her drone. She&#039;s able to detect a doggo running around on the floor above as well as spotting a few cameras. Geodesic breaks into the host while Digifex and their sprite is bullied by the host&#039;s defenses. Koi is able to break into the host, and eventually, Digifex&#039;s sprite is able to sneak in. Once the team is in, they find the watcher patrol paths and Geodesic uses her Editor to break into the file and abscond with the data. The team disables the motion sensors on the wall while Koi hops the fence (Literally, those hydraulic jacks are stronk). She taps her deck to the maglock and begins hacking her way in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Koi is inside the house, she starts sneaking around the doggo in order to hack the cameras and download their recorded footage. She plants a camera in the bedroom and Trades sticks her flyspy to the bottom of the bed and sets it to go wirelessly check in once an hour on the 43rd minute. Koi exfiltrates from the house. Afterwards, Koi contacts Vega and receives some additional info while Trades calls Norville to borrow some flyspys. She swings by the Chef to fill her vault of ages in exchange for some karma.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team splits up. Geodesic and Digifex work to hack the target&#039;s commlink while Trades and Koi prepare to break into the Docwagon host in order to gain access to his work projects. Geodesic and Digifex valiantly struggle against the target&#039;s fairlight caliban until they are able to wrestle away the target&#039;s data. Meanwhile, Trades and Koi break into the host and quickly snatches the target&#039;s work projects. The team deploys an additional flyspy into the docwagon building and prepares for the foundation dive. Trades asks The Chef for a couple of buffs in exchange for a point of karma and a chip.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team sneaks a data tap onto a camera in order to get a mark to flow up to the host. The team assembles inside the host and performs a matrix search in order to find the gateway before they begin gaining the MARKs in order to make the transition into the foundation. Trades gains a mark with Koi&#039;s help and bootlegs Hitchhiker so they&#039;ll be able to enter. Before the duo makes their way inside of the gateway, they help the others gain their marks and they make the jump into the foundation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trades and Koi awaken in a field outside the castle where they can see a war camp and a road leading towards the castle. After Koi relishes the sensation of grass and the feeling of their limbs they eventually begin making their way towards the castle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Geodesic awakens to find themselves in a tent on the battlements with a bowl of soup sitting in front of them. Soon after, a soldier enters and begins briefing Geodesic as a seargant. They explain the political landscape before Geodesic begins examining their ranging tables. Appalled at their inaccuracy they begin applying their advanced mathematical knowledge in order to create more accurate tables. Quickly, as one, the other people inside the tent turn to stare unblinkingly at Geodesic until they scratch out the offending equations. Eventually, they decide that they&#039;d like to investigate the elven encampment and begin heading north. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Digifex awakens inside the scaffolding node where they briefly, but unsuccessfully attempt to ponder the orb inside the scaffolding node. Soon, they descend down to meet the king and inform that they must seek out some people they saw in a dream. The king informs Fexidige that the sergeant of the battery has departed to investigate the elven encampment. Quickly, on the way towards they spot a woman with a floppy scholar&#039;s hat who introduces themself as Geodesmus. Geodesic recognizes Digifex&#039;s Human form and greets them before inviting them to join them on their expedition towards the elven encampment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The camera pans back to Koi and Trades who are walking along the road. The surrounding tradesfolk walk in a tense silence while they watch for a danger they know is approaching. Trades and Koi briefly discuss the atmosphere before a small band of elves attacks them. Trades and Koi begin running like the wind along the line of people. Along the way, Koi spots Team absolutely starts screwing with the host. Create a big ass chasm, Make eleves the coolest. Bring the portal node bring the archive node. &lt;br /&gt;
&lt;br /&gt;
Unceremoniously kidnapping the dude&#039;s car and bringing it into a covert place and then we take him out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Humanis Policlub of Downtown Seattle has had its host&#039;s foundation paradigm screwed up with rules like: &amp;quot;There&#039;s a big ass chasm surrounding the master node,&amp;quot; &amp;quot;People enter the foundation on the other side of the chasm from the Master Node,&amp;quot; &amp;quot;The archive. Is a tome. Specifically. A tome of medieval mathematics,&amp;quot; &amp;quot;The portal node. Is a doorway. In the Throne Room,&amp;quot; &amp;quot;put a big ass chasm around us (The master node),&amp;quot; and &amp;quot;Elves rule and physics drool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for Humanisn&#039;t (High, 16 x 1.66 = 27 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
12k Nuyen (6 RVP) + 4k Nuyen (Negotiation Bonus)&amp;lt;br&amp;gt;&lt;br /&gt;
36k Nuyen in Bioware up to Beta Grade, Availability cap 19 OR 36K Nuyen in Drones, Availability cap 19 OR 18k nuyen (9 RVP) (Any &amp;quot;spare change&amp;quot; on the gear is converted to nuyen at a 2:1 rate)&amp;lt;br&amp;gt;&lt;br /&gt;
10 Karma (10 RVP) for securing the safety of multiple potential victims of targeted metaracial violence&amp;lt;br&amp;gt;&lt;br /&gt;
6 CDP (2 RVP + Base)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Knights Hospitallier Reputation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Trades: 1 Chip on Norville for providing a list of Humanis donors&amp;lt;br&amp;gt;&lt;br /&gt;
For Koi: 1 Chip paid back to Vega for burning the record on him&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Trades when faced by anchors in the forms of clouds, &amp;quot;How do we shatter those clouds?&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Give me a brief description of pinecone-based cloud destruction.&amp;quot; - LHOG, asking Tyneman what the Great Wizard Fexidige casts to shatter the skies}}&lt;br /&gt;
{{Gamequote|Digifex as they cast pinecones towards the cloud anchors, &amp;quot;I DEFY YOU WITH WRATH FROM HELL AND MERCY FROM GOD!&amp;quot;}}&lt;br /&gt;
{{Gamequote|Tyneman as Digifex casts pinecones into the sky, &amp;quot;I remember when this host was supposed to be, and I quote, &#039;Low magic&#039;&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;I&#039;m going to burn that organization to it&#039;s dreking core. We did the job, well done. Not a thing wrong with all of my specialists I was working with, but I will never stop until that place is a pit of slag.&amp;quot; - Koi&lt;br /&gt;
&lt;br /&gt;
[[Digifex]] - &amp;quot;Any run against Humanis is a run for me. Hell of a Foundation they got there, would be interesting to explore if it wasn&#039;t predicated on racist ideology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - &amp;quot;Mmm. Very... interesting. Finding two others of my kind. Stuck on a job together. And, well. Fragging embarrassing. That the changeling saw through it. So easily. Frowning face. Digifex makes me. Nervous. In his dogma. I&#039;m likely an aberration. I need to be careful. Still. The job went off well. Smiling face. It&#039;s been a long while. Since I&#039;ve so totally dominated. The information game. On a target. Of course. I have to give credit to the others. They are all cunning hackers. And that drone user... I should ask her sometime. About her tricks.&lt;br /&gt;
&lt;br /&gt;
...It&#039;s always so strange. How the foundation seems to &#039;trick&#039; my broken mind. Into ignoring the rot. I wonder what that means.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Trades]] - Standing in the heart of the foundation and working with the rest of the team to bend it to our will was an unparalleled feeling. I left an anchor here, but I&#039;m not sure whether it&#039;ll be safe to return in the future with how badly we mangled the foundation&#039;s paradigm. At the very least, we&#039;ve undermined Humanis&#039; cybersecurity for awhile until they manage to retake the foundation and realign the attributes.&lt;/div&gt;</summary>
		<author><name>Elayne Malachite</name></author>
	</entry>
</feed>